local rmod_conveyor_top_animated = { name = "rmod_conveyor_top_animated.png", backface_culling = true, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 1/8, -- it takes 1 second to move 16 pixels, thus 1/16 seconds to move one pixel. but this animation is two pixels per runthrough. }, } local rmod_conveyor_top_animated_2 = { name = "rmod_conveyor_top_animated_2.png", -- Higher resolution version with 4 frames as opposed to 2. backface_culling = true, animation = { type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 1/8, -- it takes 1 second to move 16 pixels, thus 1/16 seconds to move one pixel. but this animation is two pixels per runthrough. }, } local rmod_conveyor_top_animated_2_reversed = { -- Reversed animation for the Z+ face. name = "rmod_conveyor_top_animated_2_reversed.png", -- Higher resolution version with 4 frames as opposed to 2. backface_culling = true, animation = { type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 1/8, -- it takes 1 second to move 16 pixels, thus 1/16 seconds to move one pixel. but this animation is two pixels per runthrough. }, } local overlay_off = "^rmod_meseconveyor_overlay_off.png" local overlay_on = "^rmod_meseconveyor_overlay_on.png" local side_overlay_off = "^rmod_meseconveyor_side_overlay_off.png" local side_overlay_on = "^rmod_meseconveyor_side_overlay_on.png" local rmod_meseconveyor_top_off = "rmod_conveyor_top_off.png" .. overlay_off -- Un-animated version of the conveyor texture. local rmod_meseconveyor_top_off_reversed = "rmod_conveyor_top_off_reversed.png" .. overlay_off -- I probably should just [rotate it. local rmod_meseconveyor_top_animated_2 = rmod_conveyor_top_animated_2 rmod_meseconveyor_top_animated_2.name = rmod_conveyor_top_animated_2.name .. overlay_on local rmod_meseconveyor_top_animated_2_reversed = rmod_conveyor_top_animated_2_reversed rmod_meseconveyor_top_animated_2_reversed.name = rmod_conveyor_top_animated_2_reversed.name .. overlay_on minetest.register_node("rmod:meseconveyor_off", { description = "Meseconveyor", tiles = { rmod_meseconveyor_top_off, rmod_meseconveyor_top_off, "rmod_conveyor_side.png" .. side_overlay_off, "rmod_conveyor_side.png" .. side_overlay_off, rmod_meseconveyor_top_off_reversed, rmod_meseconveyor_top_off }, groups = {oddly_breakable_by_hand = 1, mesecon = 2}, use_texture_alpha = true, paramtype2 = "facedir", mesecons = {effector = { --rules = meseconveyor_rules, action_on = function (pos, node) minetest.swap_node(pos, {name = "rmod:meseconveyor_on", param2 = node.param2}) end, }} }) minetest.register_node("rmod:meseconveyor_on", { description = "Active Meseconveyor (you hacker you!)", tiles = { rmod_meseconveyor_top_animated_2, rmod_meseconveyor_top_animated_2, "rmod_conveyor_side.png" .. side_overlay_on, "rmod_conveyor_side.png" .. side_overlay_on, rmod_meseconveyor_top_animated_2_reversed, rmod_meseconveyor_top_animated_2 }, groups = {oddly_breakable_by_hand = 1, conveyor = 1, not_in_creative_inventory = 1, mesecon = 2}, drop = "rmod:meseconveyor_off", use_texture_alpha = true, paramtype2 = "facedir", mesecons = {effector = { --rules = meseconveyor_rules, action_off = function (pos, node) minetest.swap_node(pos, {name = "rmod:meseconveyor_off", param2 = node.param2}) end, }} })