minetest.register_node("rmod:mud", { drawtype = "flowingliquid", tiles = {"rmod_mud.png"}, groups = {oddly_breakable_by_hand = 1}, use_texture_alpha = true, walkable = false after_place_node = function (pos) local node = minetest.get_node(pos) node.param2 = 0 minetest.set_node(pos, node) end })