1. Reversed the directionality of the conveyors again, so that the movement direction matches the facing direction.
2. Fixed minor bugs with the animations - which should be completely seamless now except for mapblock borders. 3. Also modified the side texture a little bit.
This commit is contained in:
parent
a963f93e94
commit
6f394738e3
|
@ -91,7 +91,7 @@ minetest.register_globalstep(function (dtime)
|
|||
if name == "rmod:conveyor" then -- I might replace this with a group, e.g. def.groups.conveyor, so you can set the speed.
|
||||
local facing = node.param2 -- Param2 is the facedir as defined above - conveyors face the opposite direction they move you.
|
||||
local direction = minetest.facedir_to_dir(facing)
|
||||
local movement = vector.multiply(direction, {x=-1, y=-1, z=-1}) -- We reversed the facing system recently...then reversed it back.
|
||||
local movement = vector.multiply(direction, {x=1, y=1, z=1}) -- We reversed the facing system recently.
|
||||
|
||||
local newpos = vector.add(position, movement)
|
||||
local newrpos = {x=round(newpos.x), y=round(newpos.y), z=round(newpos.z)}
|
||||
|
|
Binary file not shown.
Before Width: | Height: | Size: 249 B After Width: | Height: | Size: 270 B |
Binary file not shown.
Before Width: | Height: | Size: 276 B After Width: | Height: | Size: 279 B |
Binary file not shown.
Before Width: | Height: | Size: 279 B After Width: | Height: | Size: 299 B |
Reference in New Issue