From 6020b18565d0edc758b77663fdad20d9e77f32ad Mon Sep 17 00:00:00 2001 From: rdococ Date: Mon, 31 Jul 2017 18:31:07 +0100 Subject: [PATCH] Removed redundant code. --- conveyor.lua | 49 ------------------------------------------------- 1 file changed, 49 deletions(-) diff --git a/conveyor.lua b/conveyor.lua index d819311..f7fec89 100644 --- a/conveyor.lua +++ b/conveyor.lua @@ -44,21 +44,6 @@ minetest.register_node("rmod:conveyor", { paramtype2 = "facedir", }) -local queue = {} -local entity_queue = {} - -minetest.register_abm({ - label = "Conveyor Step", - nodenames = {"rmod:conveyor"}, - neighbors = {}, - interval = 1, - chance = 1, - action = function (pos, node) - entity_queue = {} - queue[pos] = node - end, -}) - local getnode = function (pos) return minetest.get_node(pos) end @@ -131,40 +116,6 @@ minetest.register_globalstep(function (dtime) end end end - --[[for pos,node in pairs(queue) do - local facedir = minetest.facedir_to_dir(node.param2) - for _,entity in pairs(minetest.get_objects_inside_radius(pos, 1)) do - if entity and not entity_queue[entity] then - local offset = vector.subtract(entity:getpos(), pos) - local movementDir = vector.multiply(facedir, {x=-1,y=-1,z=-1}) - if math.abs(offset.x) < 0.8 and math.abs(offset.z) < 0.8 and offset.y > 0 then - local new_pos = vector.add(entity:getpos(), movementDir) - local rounded_pos = {x=math.floor(new_pos.x+0.5),y=math.floor(new_pos.y+0.5),z=math.floor(new_pos.z+0.5)} - - if not getdef(rounded_pos).walkable then - entity:setpos(new_pos) - entity_queue[entity] = true - queue[pos] = nil - end - elseif math.abs(offset.x) < 2 and math.abs(offset.z) < 2 and offset.y < 0 then - -- Take the movementDir, and subtract it from my position. Then subtract y=0.5. Players here should move UP. - local moveUpPos = vector.subtract(vector.subtract(pos, movementDir), {x=0,y=0.5,z=0}) - local offset = vector.subtract(entity:getpos(), moveUpPos) - local new_pos = vector.add(vector.add(entity:getpos(), {x=0,y=1,z=0}), movementDir) - local obpos = vector.add(pos, {x=0,y=1,z=0}) -- check the node 1 above of us. - local obpos2 = vector.add(pos, {x=0,y=2,z=0}) -- 2 above. - if not (getdef(obpos).walkable or getdef(obpos2).walkable) then - if math.abs(offset.x) < 0.5 and math.abs(offset.z) < 0.5 and math.abs(offset.y) < 0.5 then - entity:setpos(new_pos) - entity_queue[entity] = true - queue[pos] = nil - end - end - end - end - end - end]] - --queue = {} end)