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4 månader sedan | |
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LICENSE.md | 6 månader sedan | |
README.md | 4 månader sedan | |
config.lua | 4 månader sedan | |
convertval.lua | 6 månader sedan | |
core.lua | 6 månader sedan | |
depends.txt | 6 månader sedan | |
income.lua | 4 månader sedan | |
init.lua | 6 månader sedan | |
lockedsign.lua | 5 år sedan | |
mod.conf | 6 månader sedan | |
settingtypes.txt | 4 månader sedan |
This is a fork of money2 that uses more
modern APIs such as mod storage and is fully backwards compatible with
money2
(you can upgrade from money2 nicely, however you can’t downgrade
again).
These can be set in config.lua
or minetest.conf
.
money3.initial_amount
: The amount of money new players get. Default: 0
.money3.currency_name
: The text appended to the currency when displaying it.
Default: cr
.money3.enable_income
: Pays players money (by default 10cr) every in-game
day. Default: true
if creative mode is disabled, otherwise false
. If
you are using the currency mod, it
is probably a good idea to set currency.income_enabled
to false
. If you
use an outdated version of the currency mod where this setting does not
exist, the automatic income system is automatically disabled.money3.income_amount
: Changes the amount of income players get paid. If
income is not enabled, this does nothing.money3.convert_items
: A lua table (that can also be nil
to disable)
similar to the following (default) one:{
gold = { item = "default:gold_ingot", dig_block="default:stone_with_gold",
desc='Gold', amount=75, minval=25 },
silver = { item = "moreores:silver_ingot",
dig_block="moreores:mineral_silver", desc='Silver', amount = 27,
minval=7}
}