Try and disable race condition workaround in 5.4.1 singleplayer
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parent
441b99bc2a
commit
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16
init.lua
16
init.lua
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@ -42,6 +42,18 @@ local function get_label_number(label)
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return text or label, number and colorstring_to_number(number) or 0xFFFFFF
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end
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-- Disable the race condition workaround in 5.4.1 singleplayer
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-- The bug was fixed in 5.4.1 but there's no (easy) way to detect 5.4.1 clients
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-- The workaround is disabled for 5.5.0+ clients (if the server is 5.5.0+)
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-- regardless of this setting.
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local enable_race_condition_workaround = true
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if minetest.is_singleplayer() then
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local version = minetest.get_version()
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if version.project == "Minetest" and version.string == "5.4.1" then
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enable_race_condition_workaround = false
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end
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end
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local nodes = {}
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function nodes.label(node, scale)
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local text, number = get_label_number(node.label)
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@ -415,7 +427,7 @@ function hud_fs.show_hud(player, formname, formspec)
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end
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-- Block future HUD modifications if the new HUD isn't empty
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if new_elems[1] then
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if new_elems[1] and enable_race_condition_workaround then
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data[3] = true
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minetest.after(0.05, reshow_hud, name, formname, data)
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end
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@ -467,7 +479,7 @@ function hud_fs.show_hud(player, formname, formspec)
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end
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-- Only block future HUD modifications if any elements have been added
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if proto_ver < 40 and added > 0 then
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if proto_ver < 40 and added > 0 and enable_race_condition_workaround then
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data[3] = true
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minetest.after(0.05, reshow_hud, name, formname, data)
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end
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