fs51/init.lua

246 lines
7.3 KiB
Lua

--
-- fs51 - Compatibility layer for Minetest formspecs
--
-- Copyright © 2019-2021 by luk3yx.
--
fs51 = {}
local fs51 = fs51
local padding, spacing_x, spacing_y = 3/8, 5/4, 15/13
-- Random offsets
local random_offsets = {
-- box = {{0, 0}, {0.2, 0.125}},
label = {{0, 0.3}},
vertlabel = {{0.1, 0}},
field = {{-padding, -0.33}, {-0.25, -0.2}},
pwdfield = {{-padding, -0.33}, {-0.25, -0.2}},
-- textarea = {{-0.3, -0.33}, {-0.2, 0}},
textarea = {{-padding, 0}, {-0.25, -padding}},
dropdown = {{0, 0}, {-0.25, 0}},
checkbox = {{0, 0.5}},
background = {{(1 - spacing_x) / 2, (1 - spacing_y) / 2}},
tabheader = {{-padding, -padding}},
}
local fixers = {}
local function fix_pos(elem, random_offset)
if type(elem.x) == 'number' and type(elem.y) == 'number' then
if random_offset then
elem.x = elem.x - random_offset[1][1]
elem.y = elem.y - random_offset[1][2]
end
elem.x = (elem.x - padding) / spacing_x
elem.y = (elem.y - padding) / spacing_y
end
end
local function default_fixer(elem)
local random_offset = random_offsets[elem.type]
fix_pos(elem, random_offset)
if type(elem.w) == 'number' then
if random_offset and random_offset[2] then
elem.w = elem.w - random_offset[2][1]
end
elem.w = elem.w / spacing_x
end
if type(elem.h) == 'number' then
if random_offset and random_offset[2] then
elem.h = elem.h - random_offset[2][2]
end
elem.h = elem.h / spacing_y
end
end
-- Other fixers
function fixers.image_button(elem)
fix_pos(elem, random_offsets[elem.type])
elem.w = elem.w * 0.8 + 0.205
elem.h = elem.h * 0.866 + 0.134
end
fixers.item_image_button = fixers.image_button
fixers.image_button_exit = fixers.image_button
function fixers.textarea(elem)
local h = elem.h
default_fixer(elem)
elem.h = h + 0.15
end
fixers.image = fix_pos
fixers.item_image = fixers.image
function fixers.button(elem)
elem.type = 'image_' .. elem.type
elem.texture_name = 'blank.png'
return fixers.image_button(elem)
end
fixers.button_exit = fixers.button
function fixers.size(elem)
elem.w = elem.w / spacing_x - padding * 2 + 0.36
elem.h = elem.h / spacing_y - padding * 2
end
-- Lists are a special case because they return a container which needs to be
-- processed and flattened.
local function fix_list(elem)
fix_pos(elem)
-- Split the list[] into multiple list[]s.
local start = math.max(elem.starting_item_index or 0, 0)
for row = 1, elem.h do
local r = row - 1
elem[row] = {
type = 'list',
inventory_location = elem.inventory_location,
list_name = elem.list_name,
x = 0,
y = (r * 1.25) / spacing_y,
w = elem.w,
h = 1,
starting_item_index = start + (elem.w * r),
}
end
end
-- Remove the "height" attribute on dropdowns.
function fixers.dropdown(elem)
fix_pos(elem)
elem.w = elem.w / spacing_y
elem.h = nil
-- Make index_event nil if it's set to false
elem.index_event = elem.index_event or nil
end
-- Use a hack to make "neither" work properly. Not much can be done about
-- "both" unfortunately.
function fixers.bgcolor(elem)
if elem.fullscreen == 'neither' then
elem.bgcolor = '#0000'
elem.fullscreen = false
end
elem.fbgcolor = nil
end
--
local pre_types = {size = true, position = true, anchor = true,
no_prepend = true}
local xywh = {'x', 'y', 'w', 'h'}
function fs51.backport(tree)
-- Flatten the tree (this will also copy it).
tree = formspec_ast.flatten(tree)
local real_coordinates = type(tree.formspec_version) == 'number' and
tree.formspec_version >= 2
tree.formspec_version = 1
-- Check for an initial real_coordinates[].
if not real_coordinates then
for _, elem in ipairs(tree) do
if elem.type == 'real_coordinates' then
real_coordinates = elem.bool
break
elseif not pre_types[elem.type] then
break
end
end
end
-- Allow deletion of real_coordinates[]
local list1, list2
local i = 1
while tree[i] ~= nil do
local elem = tree[i]
if elem.type == 'real_coordinates' then
real_coordinates = elem.bool
table.remove(tree, i)
i = i - 1
elseif elem.type == 'list' then
-- There's no need to store every single list
list1, list2 = list2, elem
if real_coordinates then
fix_list(elem)
formspec_ast.apply_offset(elem, elem.x, elem.y)
-- Remove the container from the tree and append its contents.
tree[i] = elem[1]
for j = 2, #elem do
i = i + 1
table.insert(tree, i, elem[j])
end
end
elseif elem.type == 'listring' and not elem.inventory_location and
list1 then
-- This is required because lists are split into multiple elements
elem.inventory_location = list1.inventory_location
elem.list_name = list1.list_name
i = i + 1
table.insert(tree, i, {
type = 'listring',
inventory_location = list2.inventory_location,
list_name = list2.list_name,
})
elseif elem.type == 'label' and real_coordinates then
-- This workaround is probably too specific and targets
-- unified_inventory.
default_fixer(elem)
elem.x = math.floor(elem.x * 1000) / 1000
elem.y = math.floor(elem.y * 1000) / 1000
-- Move labels before buttons if they don't clip
local j = i
while j > 1 do
j = j - 1
local elem2 = tree[j]
if elem2.type:sub(-6) == 'button' then
if elem2.x + elem2.w > elem.x and
elem2.y + elem2.h > elem.y + 0.225 then
break
end
elseif elem2.type ~= 'tooltip' then
break
end
end
table.remove(tree, i)
table.insert(tree, j + 1, elem)
elseif real_coordinates then
(fixers[elem.type] or default_fixer)(elem)
for _, n in ipairs(xywh) do
if elem[n] then
elem[n] = math.floor(elem[n] * 1000) / 1000
end
end
end
i = i + 1
end
return tree
end
local minetest_log = rawget(_G, 'minetest') and minetest.log or print
function fs51.backport_string(formspec)
local fs, err = formspec_ast.parse(formspec)
if not fs then
minetest_log('warning', '[fs51] Error parsing formspec: ' ..
tostring(err))
return nil, err
end
return formspec_ast.unparse(fs51.backport(fs))
end
-- Monkey patch Minetest's code
if rawget(_G, 'minetest') and minetest.register_on_player_receive_fields and
not minetest.settings:get_bool('fs51.disable_monkey_patching') then
local fn = minetest.get_modpath('fs51') .. '/monkey_patching.lua'
assert(loadfile(fn))(fixers)
end