118 lines
3.7 KiB
Lua
118 lines
3.7 KiB
Lua
--
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-- formspeclib core - Better and easier formspecs for Minetest
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--
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-- © 2017 by luk3yx
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--
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-- This is only the core rendering process.
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formspeclib = {}
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local objects = {}
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-- formspeclib.version: The version of formspeclib.
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formspeclib.version = 0.1
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--
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-- formspeclib.render(): Renders a formspeclib object into a formspec.
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--
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-- Syntax: formspeclib.render(formspeclib_object, safe_mode, no_iterations)
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--
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-- formspeclib_object: The formspeclib object to render.
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-- safe_mode: Optional. If it is enabled, the renderer does safety
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-- checks so the server does not crash.
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-- no_iterations: Optional, not recommended. Only allows formspeclib
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-- objects that produce a direct formspec string.
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--
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formspeclib.render = function(formspec, safe_mode, no_iterations)
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if safe_mode and type(formspec) ~= 'table' then
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-- Don't throw an error, just don't render the formspec.
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return false
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end
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local compiled = ''
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local i
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local width
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local height
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if type(formspec.width) == 'number' then
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width = formspec.width
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else
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width = 0
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end
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if type(formspec.height) == 'number' then
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height = formspec.height
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else
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height = 0
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end
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for i = 1, #formspec do
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if safe_mode and type(formspec[i]) ~= 'table' then
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return false
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elseif not formspec[i].type then
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-- The formspec is defining the global width/height.
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if type(formspec[i].width) == 'number' then
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width = obj.width
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end
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if type(formspec[i].height) == 'number' then
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height = obj.height
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end
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elseif objects[formspec[i].type] then
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local a
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local o
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if safe_mode then
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a, o = pcall(objects[formspec[i].type], formspec[i], safe_mode)
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if not a then o = false end
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else
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o = objects[formspec[i].type](formspec[i], safe_mode)
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end
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if type(o) == 'string' then
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compiled = compiled .. o
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elseif type(o) == 'table' and not no_iterations then
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o = formspeclib.render(o, safe_mode, safe_mode or no_iterations)
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if not o then return false end
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compiled = compiled .. o
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else
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return false
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end
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else
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-- On unknown element
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return false
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end
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end
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if width > 0 and height > 0 then
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if default and default.gui_bg and default.gui_bg_img and default.gui_slots then
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compiled = default.gui_bg .. default.gui_bg_img .. default.gui_slots .. compiled
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end
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compiled = 'size[' ..
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tostring(width) .. ',' .. tostring(height) ..
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']' .. compiled
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end
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return compiled
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end
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--
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-- formspeclib.register_object(): Create a formspeclib object
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--
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-- Syntax: formspeclib.register_object(name, function)
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--
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-- name: The name of the object (set in 'type'). It is recommended to make this
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-- 'mod:object' unless you are overriding an object.
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-- func: The function to generate the object. This function gets sent the
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-- formspec chunk to generate, and will return a string or formspeclib
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-- formspec, otherwise false to indicate an error.
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--
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formspeclib.register_object = function(name, func)
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if type(func) ~= 'function' then
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return false
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end
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objects[name] = func
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return true
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end
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--
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-- formspeclib.escape(): Escape and stringify text.
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--
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-- This may seem useless, but it is actually quite useful.
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--
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formspeclib.escape = function(text)
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return minetest.formspec_escape(tostring(text))
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end
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