formspec_ast/safety.lua

202 lines
6.6 KiB
Lua

--
-- formspec_ast: An abstract system tree for formspecs.
--
-- This verifies that formspecs from untrusted sources are safe(-ish) to
-- display, provided they are passed through formspec_ast.interpret.
--
-- The MIT License (MIT)
--
-- Copyright © 2019 by luk3yx.
--
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to
-- deal in the Software without restriction, including without limitation the
-- rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
-- sell copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
--
-- The above copyright notice and this permission notice shall be included in
-- all copies or substantial portions of the Software.
--
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-- IN THE SOFTWARE.
--
-- Similar to ast.walk(), however returns {} and then exits if walk() would
-- crash. Use this for untrusted formspecs, otherwise use walk() for speed.
local function safe_walk(tree)
local walk = formspec_ast.walk(tree)
local seen = {}
return function()
if not walk or not seen then return end
local good, msg = pcall(walk)
if good and (type(msg) == 'table' or msg == nil) and not seen[msg] then
if msg then
seen[msg] = true
end
return msg
else
return {}
end
end
end
-- Similar to ast.flatten(), however removes unsafe elements.
local function safe_flatten(tree)
local res = {formspec_version = 1}
if tree.formspec_version == 2 then
res.formspec_version = 2
end
for elem in safe_walk(table.copy(tree)) do
if elem.type == 'container' then
if type(elem.x) == 'number' and type(elem.y) == 'number' then
formspec_ast.apply_offset(elem, elem.x, elem.y)
end
elseif elem.type then
table.insert(res, elem)
end
end
return res
end
local ensure = {}
function ensure.string(obj)
if obj == nil then
return ''
end
return tostring(obj)
end
function ensure.number(obj, max, min)
local res = tonumber(obj)
assert(res ~= nil and res == res)
assert(res <= (max or 100) and res >= (min or 0))
return res
end
function ensure.integer(obj)
return math.floor(ensure.number(obj))
end
local validate
local function validate_elem(obj)
local template = validate[obj.type]
assert(type(template) == 'table')
for k, v in pairs(obj) do
local func
if k == 'type' then
func = ensure.string
else
local type_ = template[k]
if type(type_) == 'string' then
if type_:sub(#type_) == '?' then
type_ = type_:sub(1, #type_ - 1)
end
func = ensure[type_]
elseif type(type_) == 'function' then
func = type_
end
end
if func then
obj[k] = func(v)
else
obj[k] = nil
end
end
for k, v in pairs(template) do
if type(v) ~= 'string' or v:sub(#v) ~= '?' then
assert(obj[k] ~= nil, k .. ' does not exist!')
end
end
end
validate = {
size = {w = 'number', h = 'number'},
label = {x = 'number', y = 'number', label = 'string'},
image = {x = 'number', y = 'number', w = 'number', h = 'number',
texture_name = 'string'},
button = {x = 'number', y = 'number', w = 'number', h = 'number',
name = 'string', label = 'string'},
image_button = {x = 'number', y = 'number', w = 'number', h = 'number',
name = 'string', label = 'string', texture_name = 'string',
noclip = 'string', drawborder = 'string',
pressed_texture_name = 'string'},
item_image_button = {x = 'number', y = 'number', w = 'number',
h = 'number', name = 'string', label = 'string',
texture_name = 'string'},
field = {x = 'number', y = 'number', w = 'number', h = 'number',
name = 'string', label = 'string', default = 'string'},
pwdfield = {x = 'number', y = 'number', w = 'number', h = 'number',
name = 'string', label = 'string'},
field_close_on_enter = {name = 'string', close_on_enter = 'string'},
textarea = {x = 'number', y = 'number', w = 'number', h = 'number',
name = 'string', label = 'string', default = 'string'},
dropdown = {
x = 'number', y = 'number', w = 'number', name = 'string',
items = function(items)
assert(type(items) == 'list')
for k, v in pairs(items) do
assert(type(k) == 'number' and type(v) == 'string')
end
end,
selected_idx = 'integer',
},
checkbox = {x = 'number', y = 'number', name = 'string', label = 'string',
selected = 'string'},
box = {x = 'number', y = 'number', w = 'number', h = 'number',
color = 'string'},
list = {
inventory_location = function(location)
assert(location == 'current_node' or location == 'current_player')
return location
end,
list_name = 'string', x = 'number', y = 'number', w = 'number',
h = 'number', starting_item_index = 'number?',
},
listring = {},
}
validate.vertlabel = validate.label
validate.button_exit = validate.button
validate.image_button_exit = validate.item_image_button
-- Ensure that an AST tree is safe to display. The resulting tree will be
-- flattened for simplicity.
function formspec_ast.safe_parse(tree, custom_handlers)
if type(tree) == 'string' then
tree = formspec_ast.parse(tree, custom_handlers)
end
if type(tree) ~= 'table' then
return {}
end
-- Flatten the tree and remove objects that can't possibly be elements.
tree = safe_flatten(tree)
-- Iterate over the tree and add valid elements to a new table.
local res = {formspec_version = tree.formspec_version}
for _, elem in ipairs(tree) do
local good, _ = pcall(validate_elem, elem)
if good then
res[#res + 1] = elem
end
end
return res
end
function formspec_ast.safe_interpret(tree)
return formspec_ast.unparse(formspec_ast.safe_parse(tree))
end