local js = require 'js' local JSON = js.global.JSON local null = js.null json = {} -- Recursively convert JavaScript objects to tables. local function object_to_table(obj, nullvalue) if obj == null then return nullvalue elseif type(obj) == 'number' then -- Cast to integer if possible local i = math.floor(obj) if i == obj then return i end return obj elseif type(obj) ~= 'userdata' then return obj end local res = {} local array = js.global.Array:isArray(obj) if array then obj:unshift(null) end for k, v in (array and ipairs or pairs)(obj) do res[k] = object_to_table(v, nullvalue) end return res end local function table_to_object(table) local array = true for k, v in pairs(table) do if type(k) ~= 'number' then array = false break end end if array then local res = js.global:Array() for _, elem in ipairs(table) do if type(elem) == 'table' then elem = table_to_object(elem) end res:push(elem) end return res else local res = js.global:Object() for k, v in pairs(table) do if type(v) == 'table' then v = table_to_object(v) end res[k] = v end return res end end -- Alias for JSON:parse so pcall can call it. local function raw_parse(json, nullvalue) local json = JSON:parse(json) return object_to_table(json, nullvalue) end function json.loads(json, nullvalue) local success, result = pcall(raw_parse, json, nullvalue) if success then return result, nil else return nil, result end end json.loads = raw_parse -- Another alias local function raw_write(data, styled) if styled then styled = 4 else styled = nil end return JSON:stringify(data, nil, styled) end -- The un-parsing is was going to be done entirely in JavaScript, but lua. function json.dumps(data, styled) if type(data) == 'table' then data = table_to_object(data) end local success, result = pcall(raw_write, data, styled) if success then return result, nil else return nil, result end end