-- -- Web-based formspec editor -- -- Copyright © 2020 by luk3yx. -- -- This program is free software: you can redistribute it and/or modify -- it under the terms of the GNU Affero General Public License as -- published by the Free Software Foundation, either version 3 of the -- License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU Affero General Public License for more details. -- -- You should have received a copy of the GNU Affero General Public License -- along with this program. If not, see . -- -- Load formspec_ast FORMSPEC_AST_PATH = 'formspec_ast' dofile(FORMSPEC_AST_PATH .. '/init.lua') local formspec_escape = formspec_ast.formspec_escape -- Load fs51 to allow formspec_version[1] exports FS51_PATH = 'fs51' dofile(FS51_PATH .. '/init.lua') -- Load the JSON interoperability code dofile('json.lua') js = require 'js' window = js.global document = window.document renderer = {} -- Render formspecs to HTML local elems = {} local function update(src, dest) for k, v in pairs(src) do if type(v) == 'table' and dest[k] then update(dest[k], v) else dest[k] = v end end end local function make(elem_type, props, attrs) local elem = document:createElement(elem_type) if props then update(props, elem) end if attrs then for k, v in pairs(attrs) do elem:setAttribute(k:gsub('_', '-'), v) end end return elem end renderer.make = make function elems.label(node) return make('span', { textContent = node.label, }, { data_text = node.label, }) end function elems.vertlabel(node) return make('span', { textContent = node.label:gsub('', '\n'):sub(2, -2), }, { data_text = node.label, }) end function elems.button(node) return make('div', { textContent = node.label, }) end elems.button_exit = elems.button function elems.image_button(node) local res = make('div', nil, { data_drawborder = tostring(node.drawborder ~= false), }) if node.texture_name ~= 'blank.png' then res:appendChild(renderer.make_image(node.texture_name, true)) end res:appendChild(make('span', {textContent = node.label})) return res end elems.image_button_exit = elems.image_button local function make_field(input_type, node, base, default_callbacks) local res = make('div') res:appendChild(make('span', {textContent = node.label})) local input = make('input', nil, { type = input_type, value = node.default or '', }) if default_callbacks then input:setAttribute('readonly', 'readonly') end res:appendChild(input) return res end function elems.field(...) return make_field('text', ...) end function elems.pwdfield(...) return make_field('password', ...) end function elems.textarea(node, base, default_callbacks) local res = make('div') res:appendChild(make('span', {textContent = node.label})) local textarea = make('textarea', nil, { type = 'text', }) textarea.textContent = node.default or '' if default_callbacks then textarea:setAttribute('readonly', 'readonly') end res:appendChild(textarea) return res end function elems.size(node, base, default_callbacks, scale) base.style.width = (node.w * scale) .. 'px' base.style.height = (node.h * scale) .. 'px' base:setAttribute('data-w', tostring(node.w)) base:setAttribute('data-h', tostring(node.h)) end function elems.image(node) return renderer.make_image(node.texture_name) end function elems.checkbox(node, base, default_callbacks) local checked = node.selected local div = make('div', nil, {data_checked = tostring(checked)}) div:appendChild(make('div')) div:appendChild(make('span', {textContent = node.label})) if not default_callbacks then div:addEventListener('click', function() checked = not checked div:setAttribute('data-checked', tostring(checked)) end) end return div end function elems.list(node, base, default_callbacks) local w, h = math.floor(node.w), math.floor(node.h) local res = make('table') for y = 1, h do local tr = make('tr') for x = 1, w do tr:appendChild(make('td')) end res:appendChild(tr) end res.style.left = node.x .. 'em' res.style.top = node.y .. 'em' res.style.width = (node.w * 1.25) .. 'em' res.style.height = (node.h * 1.25) .. 'em' return res, true end function elems.box(node) local res = make('div') res.style.backgroundColor = node.color if node.color:find('^ *rgb[^a]') or node.color:find('^ *#..[^ ] *$') or node.color:find('^ *#.....[^ ] *$') then res.style.opacity = '0.55' end return res end function elems.textlist(node) local res = make('div') for i, item in ipairs(node.listelem) do local elem = make('div') if item:sub(1, 1) ~= '#' then elem.textContent = item elseif item:sub(2, 2) == '#' then elem.textContent = item:sub(2) else elem.style.color = item:sub(1, 7) elem.textContent = item:sub(8) end if elem.textContent == '' then elem.innerHTML = ' ' end if i == node.selected_idx then elem.style.background = '#467832'; end res:appendChild(elem) end if node.transparent then res.style.background = 'none' res.style.borderColor = 'transparent' end return res end function elems.dropdown(node, base, default_callbacks, scale) local res = make('div') if not node.h then res.style.width = (node.w * scale) .. 'px' res.style.height = (2 * 15/13 * 0.35 * scale) .. 'px' end local select = make('select') for i, item in ipairs(node.item) do local e = make('option', {textContent = item}, {name = i}) if i == node.selected_idx then e:setAttribute('selected', 'selected') end select:appendChild(e) end window:setTimeout(function() if res.classList:contains('formspec_ast-clickable') then select:setAttribute('disabled', 'disabled') end end, 0) res:appendChild(select) local btn = make('div') btn:appendChild(make('div')) res:appendChild(btn) return res end local function generic_render(node) window.console:warn('Formspec element type ' .. node.type .. ' not implemented.') if node.x and node.y then return renderer.make_image('unknown_object.png') else window.console:error('Formspec element type ' .. node.type .. ' is not implemented and there is no reliable way to render it.') local res = make('div') res.style.display = 'none' return res end end -- Make images - This uses HDX to simplify things local image_baseurl = 'https://gitlab.com/VanessaE/hdx-128/raw/master/' function renderer.make_image(name, allow_empty) -- Remove extension local real_name = name:match('^(.*)%.[^%.]+$') or '' -- Make an element local img = document:createElement('img') local mode = 'png' img:setAttribute('ondragstart', 'return false') if name == '' and allow_empty then img.style.opacity = '0' return img end img:addEventListener('error', function() if mode == 'png' then mode = 'jpg' elseif mode == nil then return else mode = nil img.src = image_baseurl .. 'unknown_node.png' return end img.src = image_baseurl .. real_name .. '.' .. mode end) img.src = image_baseurl .. real_name .. '.' .. mode return img end local default_options = {} function renderer.render_ast(tree, callbacks, options) options = options or default_options local scale = 50 * (options.scale or 1) local store_json = options.store_json or options.store_json == nil local base = document:createElement('div') base.className = 'formspec_ast-base' base:setAttribute('data-render-options', json.dumps(options)) base.style.fontSize = scale .. 'px' local container = document:createElement('div') base:appendChild(container) if options.grid then base.firstChild.className = 'grid' end for _, node in ipairs(formspec_ast.flatten(tree)) do -- Attempt to use a generic renderer local render_func = elems[node.type] or generic_render local e, ignore_pos = render_func(node, base, callbacks == nil, scale) if e then if node.x and node.y and not ignore_pos then e.style.left = (node.x * scale) .. 'px' e.style.top = (node.y * scale) .. 'px' if node.w and node.h then e.style.width = (node.w * scale) .. 'px' e.style.height = (node.h * scale) .. 'px' end end e.className = 'formspec_ast-element formspec_ast-' .. node.type if store_json or store_json == nil then e:setAttribute('data-formspec_ast', json.dumps(node)) e:setAttribute('data-type', node.type) end if node.name then e:setAttribute('data-formspec_ast-name', node.name) end local func if type(callbacks) == 'table' then func = callbacks[node.name or ''] elseif callbacks == nil then func = renderer.default_callback end if func then e:addEventListener('click', func) e.className = e.className .. ' formspec_ast-clickable' end container:appendChild(e) end end container.style.width = base.style.width container.style.height = base.style.height return base end function renderer.render_formspec(formspec, ...) local tree, err = formspec_ast.parse(formspec) if err then return nil, err end return renderer.render_ast(tree, ...) end function renderer.elem_to_ast(elem) assert(elem.children.length == 1) local html_elems = elem.firstChild.children local w = tonumber(elem:getAttribute('data-w')) local h = tonumber(elem:getAttribute('data-h')) local res = { formspec_version = 3, { type = 'size', w = w or 0, h = h or 0, } } for i = 0, html_elems.length - 1 do local data = html_elems[i]:getAttribute('data-formspec_ast') local node = assert(json.loads(data), 'Error loading data!') if not node._transient then if node.name == 'size' then -- A hack to replace the existing size[] with any new one res[2] = node else res[#res + 1] = node end end end return res end function renderer.replace_formspec(elem, ...) local new_elem, err = renderer.render_ast(...) if not new_elem then return nil, err end elem:replaceWith(new_elem) return new_elem, nil end function renderer.redraw_formspec(elem) local tree = renderer.elem_to_ast(elem) local options = elem:getAttribute('data-render-options') if type(options) == 'string' then options = json.loads(options) else options = nil end return renderer.replace_formspec(elem, tree, nil, options) end function renderer.unrender_formspec(elem) local res = renderer.elem_to_ast(elem) return formspec_ast.unparse(res) end local load = rawget(_G, 'loadstring') or load local function deserialize(code) if code:byte(1) == 0x1b then return nil, 'Cannot load bytecode' end code = 'return ' .. code local f if rawget(_G, 'loadstring') and rawget(_G, 'setfenv') then f = loadstring(code) setfenv(f, {}) else f = load(code, nil, nil, {}) end local ok, res = pcall(f) if ok then return res, nil else return nil, res end end function renderer.import(fs, opts) if opts.format then fs = fs:gsub('" %.%. minetest.formspec_escape%(tostring%(' .. '%-%-%[%[${%]%]([^}]*)%-%-%[%[}%]%]%)%) %.%. "', function(s) return '${' .. ('%q'):format(formspec_escape(s)):sub(2, -2) .. '}' end) local err fs, err = deserialize(fs) if type(fs) ~= 'string' then return nil, err or 'That was valid Lua but not a valid formspec!' end elseif fs:sub(1, 1) == '"' then return nil, 'Did you mean to enable ${...} conversion?' end local tree, err = formspec_ast.parse(fs) if tree and tree.formspec_version < 2 then return nil, 'Only formspec versions >= 2 can be loaded!' end return tree, err end function renderer.fs51_backport(tree) tree = fs51.backport(tree) -- Round numbers to 2 decimal places local c = {'x', 'y', 'w', 'h'} for node in formspec_ast.walk(tree) do for _, k in ipairs(c) do if type(node[k]) == 'number' then node[k] = math.floor((node[k] * 100) + 0.5) / 100 end end end return tree end function renderer.export(tree, opts) if opts.use_v1 then tree = renderer.fs51_backport(tree) end local fs, err = formspec_ast.unparse(tree) if not fs then return nil, err end if opts.format then fs = ('%q'):format(fs):gsub('\\\n', '\\n') local ok, msg = true, '' fs = fs:gsub('${([^}]*)}', function(code) code = assert(deserialize('"' .. code .. '"')):gsub('\\(.)', '%1') if code:byte(1) == 0x1b then ok, msg = false, 'Bytecode not permitted in format strings' elseif ok then ok, msg = load('return ' .. code) end -- This adds markers before and after the code so it can be -- extracted easily in renderer.import(). return '" .. minetest.formspec_escape(tostring(--[[${]]' .. code .. '--[[}]])) .. "' end) if not ok then return nil, msg end end return fs, nil end