formspec-editor/renderer.lua

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2020-02-01 04:57:03 +01:00
--
-- Web-based formspec editor
--
-- Copyright © 2020 by luk3yx.
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU Affero General Public License as
-- published by the Free Software Foundation, either version 3 of the
-- License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU Affero General Public License for more details.
--
-- You should have received a copy of the GNU Affero General Public License
-- along with this program. If not, see <https://www.gnu.org/licenses/>.
--
-- Load formspec_ast
FORMSPEC_AST_PATH = 'formspec_ast'
dofile(FORMSPEC_AST_PATH .. '/init.lua')
-- Load fs51 to allow formspec_version[1] exports
FS51_PATH = 'fs51'
dofile(FS51_PATH .. '/init.lua')
-- Load the JSON interoperability code
dofile('json.lua')
js = require 'js'
window = js.global
document = window.document
renderer = {}
-- Render formspecs to HTML
local elems = {}
local function update(src, dest)
for k, v in pairs(src) do
if type(v) == 'table' and dest[k] then
update(dest[k], v)
else
dest[k] = v
end
end
end
local function make(elem_type, props, attrs)
local elem = document:createElement(elem_type)
if props then
update(props, elem)
end
if attrs then
for k, v in pairs(attrs) do
elem:setAttribute(k:gsub('_', '-'), v)
end
end
return elem
end
renderer.make = make
function elems.label(node)
return make('span', {
textContent = node.label,
}, {
data_text = node.label,
})
end
function elems.button(node)
return make('div', {
textContent = node.label,
})
end
elems.button_exit = elems.button
function elems.image_button(node)
local res = make('div', nil, {
data_drawborder = tostring(node.drawborder ~= false),
})
res:appendChild(renderer.make_image(node.texture_name, true))
res:appendChild(make('span', {textContent = node.label}))
return res
end
elems.image_button_exit = elems.image_button
local function make_field(input_type, node, base, default_callbacks)
local res = make('div')
res:appendChild(make('span', {textContent = node.label}))
local input = make('input', nil, {
type = input_type,
value = node.default or '',
})
if default_callbacks then
input:setAttribute('readonly', 'readonly')
end
res:appendChild(input)
return res
end
function elems.field(...)
return make_field('text', ...)
end
function elems.pwdfield(...)
return make_field('password', ...)
end
function elems.textarea(node, base, default_callbacks)
local res = make('div')
res:appendChild(make('span', {textContent = node.label}))
local textarea = make('textarea', nil, {
type = 'text',
})
textarea.textContent = node.default or ''
if default_callbacks then
textarea:setAttribute('readonly', 'readonly')
end
res:appendChild(textarea)
return res
end
function elems.size(node, base, default_callbacks, scale)
base.style.width = (node.w * scale) .. 'px'
base.style.height = (node.h * scale) .. 'px'
base:setAttribute('data-w', tostring(node.w))
base:setAttribute('data-h', tostring(node.h))
end
function elems.image(node)
return renderer.make_image(node.texture_name)
end
function elems.checkbox(node, base, default_callbacks)
local checked = node.selected
local div = make('div', nil, {data_checked = tostring(checked)})
div:appendChild(make('div'))
div:appendChild(make('span', {textContent = node.label}))
if not default_callbacks then
div:addEventListener('click', function()
checked = not checked
div:setAttribute('data-checked', tostring(checked))
end)
end
return div
end
function elems.list(node, base, default_callbacks)
local w, h = math.floor(node.w), math.floor(node.h)
local res = make('table')
for y = 1, h do
local tr = make('tr')
for x = 1, w do
tr:appendChild(make('td'))
end
res:appendChild(tr)
end
res.style.left = node.x .. 'em'
res.style.top = node.y .. 'em'
res.style.width = (node.w * 1.25) .. 'em'
res.style.height = (node.h * 1.25) .. 'em'
return res, true
end
function elems.box(node)
local res = make('div')
res.style.backgroundColor = node.color
if node.color:find('^ *rgb[^a]') or
node.color:find('^ *#..[^ ] *$') or
node.color:find('^ *#.....[^ ] *$') then
res.style.opacity = '0.55'
end
return res
end
function elems.textlist(node)
local res = make('div')
for i, item in ipairs(node.listelem) do
local elem = make('div')
if item:sub(1, 1) ~= '#' then
elem.textContent = item
elseif item:sub(2, 2) == '#' then
elem.textContent = item:sub(2)
else
elem.style.color = item:sub(1, 7)
elem.textContent = item:sub(8)
end
if elem.textContent == '' then
elem.innerHTML = '&nbsp;'
end
if i == node.selected_idx then
elem.style.background = '#467832';
end
res:appendChild(elem)
end
if node.transparent then
res.style.background = 'none'
res.style.borderColor = 'transparent'
end
return res
end
-- Make images - This uses HDX to simplify things
local image_baseurl = 'https://gitlab.com/VanessaE/hdx-128/raw/master/'
function renderer.make_image(name, allow_empty)
-- Remove extension
local real_name = name:match('^(.*)%.[^%.]+$') or ''
-- Make an <img> element
local img = document:createElement('img')
local mode = 'png'
img:setAttribute('ondragstart', 'return false')
if name == '' and allow_empty then
img.style.opacity = '0'
return img
end
img:addEventListener('error', function()
if mode == 'png' then
mode = 'jpg'
elseif mode == nil then
return
else
mode = nil
img.src = image_baseurl .. 'unknown_node.png'
return
end
img.src = image_baseurl .. real_name .. '.' .. mode
end)
img.src = image_baseurl .. real_name .. '.' .. mode
return img
end
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local default_options = {}
function renderer.render_ast(tree, callbacks, options)
options = options or default_options
local scale = 50 * (options.scale or 1)
local store_json = options.store_json or options.store_json == nil
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local base = document:createElement('div')
base.className = 'formspec_ast-base'
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base:setAttribute('data-render-options', json.dumps(options))
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base.style.fontSize = scale .. 'px'
local container = document:createElement('div')
base:appendChild(container)
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if options.grid then
base.firstChild.className = 'grid'
end
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for _, node in ipairs(formspec_ast.flatten(tree)) do
if not elems[node.type] then
return nil, 'Formspec element type ' .. node.type ..
' not implemented.'
end
local e, ignore_pos = elems[node.type](node, base, callbacks == nil,
scale)
if e then
if node.x and node.y and not ignore_pos then
e.style.left = (node.x * scale) .. 'px'
e.style.top = (node.y * scale) .. 'px'
if node.w and node.h then
e.style.width = (node.w * scale) .. 'px'
e.style.height = (node.h * scale) .. 'px'
end
end
e.className = 'formspec_ast-element formspec_ast-' .. node.type
if store_json or store_json == nil then
e:setAttribute('data-formspec_ast', json.dumps(node))
end
if node.name then
e:setAttribute('data-formspec_ast-name', node.name)
end
local func
if type(callbacks) == 'table' then
func = callbacks[node.name or '']
elseif callbacks == nil then
func = renderer.default_callback
end
if func then
e:addEventListener('click', func)
e.className = e.className .. ' formspec_ast-clickable'
end
container:appendChild(e)
end
end
container.style.width = base.style.width
container.style.height = base.style.height
return base
end
function renderer.render_formspec(formspec, ...)
local tree, err = formspec_ast.parse(formspec)
if err then
return nil, err
end
return renderer.render_ast(tree, ...)
end
function renderer.elem_to_ast(elem)
assert(elem.children.length == 1)
local html_elems = elem.firstChild.children
local w = tonumber(elem:getAttribute('data-w'))
local h = tonumber(elem:getAttribute('data-h'))
local res = {
formspec_version = 2,
{
type = 'size',
w = w or 0,
h = h or 0,
}
}
for i = 0, html_elems.length - 1 do
local data = html_elems[i]:getAttribute('data-formspec_ast')
local node = assert(json.loads(data), 'Error loading data!')
if not node._transient then
if node.name == 'size' then
-- A hack to replace the existing size[] with any new one
res[2] = node
else
res[#res + 1] = node
end
end
end
return res
end
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function renderer.replace_formspec(elem, ...)
local new_elem, err = renderer.render_ast(...)
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if not new_elem then return nil, err end
elem:replaceWith(new_elem)
return new_elem, nil
end
function renderer.redraw_formspec(elem)
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local tree = renderer.elem_to_ast(elem)
local options = elem:getAttribute('data-render-options')
if type(options) == 'string' then
options = json.loads(options)
else
options = nil
end
renderer.replace_formspec(elem, tree, nil, options)
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end
function renderer.unrender_formspec(elem)
local res = renderer.elem_to_ast(elem)
return formspec_ast.unparse(res)
end
local load = rawget(_G, 'loadstring') or load
local function deserialize(code)
if code:byte(1) == 0x1b then return nil, 'Cannot load bytecode' end
code = 'return ' .. code
local f
if rawget(_G, 'loadstring') and rawget(_G, 'setfenv') then
f = loadstring(code)
setfenv(f, {})
else
f = load(code, nil, nil, {})
end
local ok, res = pcall(f)
if ok then
return res, nil
else
return nil, res
end
end
function renderer.import(fs, opts)
if opts.format then
fs = fs:gsub('" %.%. minetest.formspec_escape%(tostring%(' ..
'%-%-%[%[${%]%]([^}]*)%-%-%[%[}%]%]%)%) %.%. "', function(s)
return '${' .. ('%q'):format(s):sub(2, -2) .. '}'
end)
local err
fs, err = deserialize(fs)
if type(fs) ~= 'string' then
return nil, err or 'That was valid Lua but not a valid formspec!'
end
elseif fs:sub(1, 1) == '"' then
return nil, 'Did you mean to enable ${...} conversion?'
end
local tree, err = formspec_ast.parse(fs)
if tree and tree.formspec_version < 2 then
return nil, 'Only formspec versions >= 2 can be loaded!'
end
return tree, err
end
function renderer.export(tree, opts)
if opts.use_v1 then
tree = fs51.backport(tree)
end
local fs, err = formspec_ast.unparse(tree)
if not fs then return nil, err end
if opts.format then
fs = ('%q'):format(fs)
local ok, msg = true, ''
fs = fs:gsub('${([^}]*)}', function(code)
code = assert(deserialize('"' .. code .. '"'))
if code:byte(1) == 0x1b then
ok, msg = false, 'Bytecode not permitted in format strings'
elseif ok then
ok, msg = load('return ' .. code)
end
-- This adds markers before and after the code so it can be
-- extracted easily in renderer.import().
return '" .. minetest.formspec_escape(tostring(--[[${]]' .. code ..
'--[[}]])) .. "'
end)
if not ok then
return nil, msg
end
end
return fs, nil
end