-- -- Minetest player cloaking mod: Core functions -- -- © 2018 by luk3yx -- cloaking = {} -- Expose the real get_connected_players and get_player_by_name for mods that -- can use them. cloaking.get_connected_players = minetest.get_connected_players cloaking.get_player_by_name = minetest.get_player_by_name cloaking.get_server_status = minetest.get_server_status local cloaked_players = {} local chatcommands_modified = false -- Override built-in functions minetest.get_connected_players = function() local a = {} for _, player in ipairs(cloaking.get_connected_players()) do if not cloaked_players[player:get_player_name()] then table.insert(a, player) end end return a end minetest.get_player_by_name = function(player) if cloaked_players[player] then return nil else return cloaking.get_player_by_name(player) end end minetest.get_server_status = function() local status = cloaking.get_server_status() status = status:sub(1, status:find('{', 1, true)) local players = {} for _, player in ipairs(minetest.get_connected_players()) do table.insert(players, player:get_player_name()) end players = table.concat(players, ', ') status = status .. players .. '}' return status end -- Override every chatcommand local override_chatcommands = function() for name, def in pairs(minetest.chatcommands) do if not def.allow_while_cloaked then local real_cmd = def.func minetest.chatcommands[name].func = function(name, param) if cloaked_players[name] then return false, "You may not execute chatcommands while " .. "cloaked. Please use /uncloak if you want to " .. "execute a chatcommand." else return real_cmd(name, param) end end end end end -- The cloak and uncloak functions cloaking.cloak = function(player) if not chatcommands_modified then override_chatcommands() end if type(player) == "string" then player = cloaking.get_player_by_name(player) end victim = player:get_player_name() player:set_properties({visual_size = {x = 0, y = 0}, collisionbox = {0,0,0,0,0,0}}) p:set_nametag_attributes({text = " "}) cloaked_players[victim] = true minetest.chat_send_all("*** " .. victim .. " left the game") if irc then irc.say("*** " .. victim .. " left the game") end end cloaking.uncloak = function(player) if type(player) == "string" then player = cloaking.get_player_by_name(player) end victim = player:get_player_name() player:set_properties({visual_size = {x = 1, y = 1}, collisionbox = {-0.25,-0.85,-0.25,0.25,0.85,0.25}}) p:set_nametag_attributes({text = victim}) cloaked_players[victim] = false minetest.chat_send_all("*** " .. victim .. " joined the game") if irc then irc.say("*** " .. victim .. " joined the game") end end -- Auto-uncloaking cloaking.auto_uncloak = function(player) if type(player) ~= "string" then player = player:get_player_name() end if cloaked_players[player] then cloaking.uncloak(player) end end minetest.register_on_chat_message(cloaking.auto_uncloak) minetest.register_on_leaveplayer(cloaking.auto_uncloak) if minetest.chatcommands['me'] then local f = minetest.chatcommands['me'].func minetest.override_chatcommand('me', { func = function(name, params) cloaking.auto_uncloak(name) return f(name, params) end }) end -- API functions cloaking.get_cloaked_players = function() local players = {} for player, cloaked in pairs(cloaked_players) do if cloaked then table.insert(players, player) end end return players end cloaking.is_cloaked = function(player) if type(player) ~= "string" then player = player:get_player_name() end return cloaked_players[player] and true or false end