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luk3yx 2018-12-30 12:09:58 +13:00
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# The MIT License (MIT)
*Copyright © 2018 by luk3yx*
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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# advmarkers
A marker/waypoint CSM for Minetest, designed for use with the [marker] mod.
To display markers, the server currently needs the [marker] mod installed,
otherwise "command not found" errors will be displayed, as CSMs cannot currently
create HUDs on their own.
## How to use
advmarkers introduces two chatcommands:
- `.mrkr`: Opens a formspec allowing you to display or delete markers.
- `.add_mrkr`: Adds markers. You can either use `.add_mrkr x,y,z Marker name` or `.add_mrkr here Marker name` to add markers. Markers are (currently) cross-server, and adding a marker with (exactly) the same name as another will overwrite the original marker.
If you die, a marker is automatically added at your death position.
[marker]: https://github.com/Billy-S/kingdoms_game/blob/master/mods/marker

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--
-- Minetest advmarkers CSM
--
-- Needs the https://github.com/Billy-S/kingdoms_game/tree/master/mods/marker
-- mod to be able to display HUD elements
--
advmarkers = {}
-- Get the mod storage
local storage = minetest.get_mod_storage()
-- Convert positions to/from strings
local function pos_to_string(pos)
if type(pos) == 'table' then
pos = minetest.pos_to_string(vector.round(pos))
end
if type(pos) == 'string' then
return pos
end
end
local function string_to_pos(pos)
if type(pos) == 'string' then
pos = minetest.string_to_pos(pos)
end
if type(pos) == 'table' then
return vector.round(pos)
end
end
-- Set the HUD position
-- TODO: Make this entirely client-side or allow the command to be changed.
function advmarkers.set_hud_pos(pos)
pos = string_to_pos(pos)
if not pos then return end
minetest.run_server_chatcommand('mrkr', tostring(pos.x) .. ' ' ..
tostring(pos.y) .. ' ' .. tostring(pos.z))
return true
end
-- Add a marker
function advmarkers.set_marker(pos, name)
pos = pos_to_string(pos)
if not pos then return end
storage:set_string('marker-' .. tostring(name), pos)
return true
end
-- Delete a marker
function advmarkers.delete_marker(name)
storage:set_string('marker-' .. tostring(name), '')
end
-- Get a marker
function advmarkers.get_marker(name)
return string_to_pos(storage:get_string('marker-' .. tostring(name)))
end
-- Display a marker
function advmarkers.display_marker(name)
return advmarkers.set_hud_pos(advmarkers.get_marker(name))
end
-- Get the markers formspec
local formspec_list = {}
local selected_name = false
function advmarkers.display_formspec()
local formspec = 'size[5.25,8]' ..
'label[0,0;Marker list]' ..
'button_exit[0,7.5;2.625,0.5;display;Display]' ..
'button[2.625,7.5;2.625,0.5;delete;Delete]' ..
'textlist[0,0.75;5,6;marker;'
-- Iterate over all the markers
local id = 0
local selected = 1
formspec_list = {}
for name, pos in pairs(storage:to_table().fields) do
if name:sub(1, 7) == 'marker-' then
id = id + 1
if id > 1 then
formspec = formspec .. ','
end
name = name:sub(8)
if not selected_name then
selected_name = name
end
if name == selected_name then
selected = id
end
name = minetest.formspec_escape(name)
if name:sub(1, 1) == '#' then
name = '#' .. name
end
formspec_list[#formspec_list + 1] = name
formspec = formspec .. name
end
end
-- Close the text list and display the selected marker position
formspec = formspec .. ';' .. tostring(selected) .. ']'
if selected_name then
local pos = advmarkers.get_marker(selected_name)
if pos then
pos = minetest.formspec_escape(tostring(pos.x) .. ', ' ..
tostring(pos.y) .. ', ' .. tostring(pos.z))
pos = 'Marker position: ' .. pos
formspec = formspec .. 'label[0,6.75;' .. pos .. ']'
end
else
-- Draw over the buttons
formspec = formspec .. 'button_exit[0,7.5;5.25,0.5;quit;Close dialog]' ..
'label[0,6.75;No markers. Add one with ".add_mrkr".]'
end
-- Display the formspec
return minetest.show_formspec('advmarkers-csm', formspec)
end
-- Open the markers GUI
minetest.register_chatcommand('mrkr', {
params = '',
description = 'Open the advmarkers GUI',
func = advmarkers.display_formspec
})
-- Add a marker
minetest.register_chatcommand('add_mrkr', {
params = '<pos / "here"> <name>',
description = 'Adds a marker.',
func = function(param)
local s, e = param:find(' ')
local pos = param:sub(1, s - 1)
local name = param:sub(e + 1)
-- Validate the position
if pos == 'here' then
pos = minetest.localplayer:get_pos()
else
pos = string_to_pos(pos)
if not pos then
return false, 'Invalid position!'
end
end
-- Validate the name
if not name or #name < 1 then
return false, 'Invalid name!'
end
-- Set the marker
return advmarkers.set_marker(pos, name), 'Done!'
end
})
-- Set the HUD
minetest.register_on_formspec_input(function(formname, fields)
if formname ~= 'advmarkers-csm' then return end
local name = false
if fields.marker then
local event = minetest.explode_textlist_event(fields.marker)
if event.index then
name = formspec_list[event.index]
end
else
name = selected_name
end
if name then
if fields.display then
if not advmarkers.display_marker(name) then
minetest.display_chat_message('Error displaying marker!')
end
elseif fields.delete then
minetest.show_formspec('advmarkers-csm', 'size[6,2]' ..
'label[0.35,0.25;Are you sure you want to delete this marker?]' ..
'button[0,1;3,1;cancel;Cancel]' ..
'button[3,1;3,1;delete_confirm;Delete]')
elseif fields.delete_confirm then
advmarkers.delete_marker(name)
selected_name = false
advmarkers.display_formspec()
elseif fields.cancel then
advmarkers.display_formspec()
elseif name ~= selected_name then
selected_name = name
advmarkers.display_formspec()
end
elseif fields.display or fields.delete then
minetest.display_chat_message('Please select a marker.')
end
return true
end)
-- Add a marker on death
minetest.register_on_death(function()
if minetest.localplayer then
local name = os.date('Death on %Y-%m-%d %H:%M:%S')
advmarkers.set_marker(minetest.localplayer:get_pos(), name)
minetest.display_chat_message('Added marker "' .. name .. '".')
end
end)