forked from VoxeLibre/VoxeLibre
844 lines
25 KiB
Lua
844 lines
25 KiB
Lua
local S = minetest.get_translator("mcl_blackstone")
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local N = function(s) return s end
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local LIGHT_TORCH = 10
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stairs = {}
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local fire_help, eternal_fire_help
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if fire_enabled then
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fire_help = S("Fire is a damaging and destructive but short-lived kind of block. It will destroy and spread towards near flammable blocks, but fire will disappear when there is nothing to burn left. It will be extinguished by nearby water and rain. Fire can be destroyed safely by punching it, but it is hurtful if you stand directly in it. If a fire is started above netherrack or a magma block, it will immediately turn into an eternal fire.")
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else
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fire_help = S("Fire is a damaging but non-destructive short-lived kind of block. It will disappear when there is no flammable block around. Fire does not destroy blocks, at least not in this world. It will be extinguished by nearby water and rain. Fire can be destroyed safely by punching it, but it is hurtful if you stand directly in it. If a fire is started above netherrack or a magma block, it will immediately turn into an eternal fire.")
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end
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if fire_enabled then
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eternal_fire_help = S("Eternal fire is a damaging block that might create more fire. It will create fire around it when flammable blocks are nearby. Eternal fire can be extinguished by punches and nearby water blocks. Other than (normal) fire, eternal fire does not get extinguished on its own and also continues to burn under rain. Punching eternal fire is safe, but it hurts if you stand inside.")
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else
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eternal_fire_help = S("Eternal fire is a damaging block. Eternal fire can be extinguished by punches and nearby water blocks. Other than (normal) fire, eternal fire does not get extinguished on its own and also continues to burn under rain. Punching eternal fire is safe, but it hurts if you stand inside.")
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end
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local fire_death_messages = {
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N("@1 has been cooked crisp."),
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N("@1 felt the burn."),
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N("@1 died in the flames."),
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N("@1 died in a fire."),
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}
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--nodes
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local mod_screwdriver = minetest.get_modpath("screwdriver") ~= nil
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local on_rotate
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if mod_screwdriver then
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on_rotate = screwdriver.rotate_3way
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end
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local alldirs = {{x=0,y=0,z=1}, {x=1,y=0,z=0}, {x=0,y=0,z=-1}, {x=-1,y=0,z=0}, {x=0,y=-1,z=0}, {x=0,y=1,z=0}}
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--Blocks
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minetest.register_node("mcl_blackstone:blackstone", {
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description = S("Blackstone"),
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tiles = {"mcl_blackstone.png"},
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sounds = mcl_sounds.node_sound_stone_defaults(),
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is_ground_content = false,
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groups = {cracky = 3, pickaxey=2, material_stone=1},
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_mcl_blast_resistance = 2,
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_mcl_hardness = 2,
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})
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minetest.register_node("mcl_blackstone:blackstone_gilded", {
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description = S("Gilded Blackstone"),
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tiles = {"mcl_blackstone.png^mcl_blackstone_gilded_side.png"},
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sounds = mcl_sounds.node_sound_stone_defaults(),
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is_ground_content = false,
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groups = {cracky = 3, pickaxey=2, material_stone=1, xp=1},
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drop = {
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max_items = 1,
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items = {
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{items = {'mcl_core:gold_nugget 2'},rarity = 5},
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{items = {'mcl_core:gold_nugget 3'},rarity = 5},
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{items = {'mcl_core:gold_nugget 4'},rarity = 5},
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{items = {'mcl_core:gold_nugget 5'},rarity = 5},
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{items = {'mcl_blackstone:blackstone_gilded'}, rarity = 8},
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}
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},
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_mcl_blast_resistance = 2,
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_mcl_hardness = 2,
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_mcl_silk_touch_drop = true,
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_mcl_fortune_drop = mcl_core.fortune_drop_ore,
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})
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minetest.register_node("mcl_blackstone:nether_gold", {
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description = S("Nether Gold Ore"),
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tiles = {"mcl_nether_netherrack.png^mcl_blackstone_gilded_side.png"},
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sounds = mcl_sounds.node_sound_stone_defaults(),
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is_ground_content = false,
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groups = {cracky = 3, pickaxey=2, material_stone=1, xp=1},
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drop = {
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max_items = 1,
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items = {
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{items = {'mcl_core:gold_nugget 2'},rarity = 5},
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{items = {'mcl_core:gold_nugget 3'},rarity = 5},
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{items = {'mcl_core:gold_nugget 4'},rarity = 5},
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{items = {'mcl_core:gold_nugget 5'},rarity = 5},
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{items = {'mcl_blackstone:nether_gold'}, rarity = 8},
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}
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},
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_mcl_blast_resistance = 2,
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_mcl_hardness = 2,
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_mcl_silk_touch_drop = true,
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_mcl_fortune_drop = mcl_core.fortune_drop_ore,
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})
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minetest.register_node("mcl_blackstone:basalt_polished", {
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description = S("Polished Basalt"),
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tiles = {"mcl_blackstone_basalt_top_polished.png", "mcl_blackstone_basalt_top_polished.png", "mcl_blackstone_basalt_side_polished.png"},
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sounds = mcl_sounds.node_sound_stone_defaults(),
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paramtype2 = "facedir",
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on_place = mcl_util.rotate_axis,
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on_rotate = on_rotate,
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is_ground_content = false,
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groups = {cracky = 3, pickaxey=2, material_stone=1},
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_mcl_blast_resistance = 2,
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_mcl_hardness = 2,
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})
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minetest.register_node("mcl_blackstone:basalt", {
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description = S("Basalt"),
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tiles = {"mcl_blackstone_basalt_top.png", "mcl_blackstone_basalt_top.png", "mcl_blackstone_basalt_side.png"},
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sounds = mcl_sounds.node_sound_stone_defaults(),
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paramtype2 = "facedir",
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on_place = mcl_util.rotate_axis,
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on_rotate = on_rotate,
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is_ground_content = false,
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groups = {cracky = 3, pickaxey=2, material_stone=1},
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_mcl_blast_resistance = 2,
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_mcl_hardness = 2,
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})
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minetest.register_node("mcl_blackstone:blackstone_polished", {
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description = S("Polished Blackstone"),
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tiles = {"mcl_blackstone_polished.png"},
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sounds = mcl_sounds.node_sound_stone_defaults(),
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is_ground_content = false,
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groups = {cracky = 3, pickaxey=2, material_stone=1},
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_mcl_blast_resistance = 2,
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_mcl_hardness = 2,
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})
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minetest.register_node("mcl_blackstone:blackstone_chiseled_polished", {
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description = S("Chiseled Polished Blackstone"),
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tiles = {"mcl_blackstone_chiseled_polished.png"},
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sounds = mcl_sounds.node_sound_stone_defaults(),
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is_ground_content = false,
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groups = {cracky = 3, pickaxey=2, material_stone=1},
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_mcl_blast_resistance = 2,
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_mcl_hardness = 2,
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})
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minetest.register_node("mcl_blackstone:blackstone_brick_polished", {
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description = S("Polished Blackstone Bricks"),
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tiles = {"mcl_blackstone_polished_bricks.png"},
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sounds = mcl_sounds.node_sound_stone_defaults(),
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is_ground_content = false,
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groups = {cracky = 3, pickaxey=2, material_stone=1},
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_mcl_blast_resistance = 2,
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_mcl_hardness = 2,
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})
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minetest.register_node("mcl_blackstone:quartz_brick", {
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description = S("Quartz Bricks"),
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tiles = {"mcl_backstone_quartz_bricks.png"},
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sounds = mcl_sounds.node_sound_stone_defaults(),
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is_ground_content = false,
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sounds = mcl_sounds.node_sound_stone_defaults(),
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groups = {cracky = 3, pickaxey=2, material_stone=1},
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_mcl_blast_resistance = 2,
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_mcl_hardness = 2,
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})
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minetest.register_node("mcl_blackstone:soul_soil", {
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description = S("Soul Soil"),
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tiles = {"mcl_blackstone_soul_soil.png"},
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is_ground_content = false,
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sounds = mcl_sounds.node_sound_sand_defaults(),
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groups = {cracky = 3, handy=1, shovely=1},
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_mcl_blast_resistance = 0.5,
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_mcl_hardness = 0.5,
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})
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minetest.register_node("mcl_blackstone:soul_fire", {
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description = S("Eternal Soul Fire"),
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_doc_items_longdesc = eternal_fire_help,
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drawtype = "firelike",
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tiles = {
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{
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name = "soul_fire_basic_flame_animated.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 1
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},
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},
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},
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inventory_image = "soul_fire_basic_flame.png",
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paramtype = "light",
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light_source = 10,
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walkable = false,
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buildable_to = true,
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sunlight_propagates = true,
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damage_per_second = 2,
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_mcl_node_death_message = fire_death_messages,
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groups = {fire = 1, dig_immediate = 3, not_in_creative_inventory = 1, dig_by_piston = 1, destroys_items = 1, set_on_fire=8},
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floodable = true,
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on_flood = function(pos, oldnode, newnode)
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if minetest.get_item_group(newnode.name, "water") ~= 0 then
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minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
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end
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end,
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})
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--slabs/stairs
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mcl_stairs.register_stair_and_slab_simple("blackstone", "mcl_blackstone:blackstone", "Blackstone Stair", "Blackstone Slab", "Double Blackstone Slab")
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mcl_stairs.register_stair_and_slab_simple("blackstone_polished", "mcl_blackstone:blackstone_polished", "Polished Blackstone Stair", "Polished Blackstone Slab", "Polished Double Blackstone Slab")
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mcl_stairs.register_stair_and_slab_simple("blackstone_chiseled_polished", "mcl_blackstone:blackstone_chiseled_polished", "Polished Chiseled Blackstone Stair", "Chiseled Polished Blackstone Slab", "Double Polished Chiseled Blackstone Slab")
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mcl_stairs.register_stair_and_slab_simple("blackstone_brick_polished", "mcl_blackstone:blackstone_brick_polished", "Polished Blackstone Brick Stair", "Polished Blackstone Brick Slab", "Double Polished Blackstone Brick Slab")
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--Wall
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mcl_walls.register_wall("mcl_blackstone:wall", S("Blackstone Wall"), "mcl_blackstone:blackstone")
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--lavacooling
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minetest.register_abm({
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label = "Lava cooling (basalt)",
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nodenames = {"group:lava"},
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neighbors = {"mcl_core:ice"},
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local water = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1}, {x=pos.x+1, y=pos.y+1, z=pos.z+1}, "mcl_core:ice")
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local lavatype = minetest.registered_nodes[node.name].liquidtype
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for w=1, #water do
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local waternode = minetest.get_node(water[w])
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local watertype = minetest.registered_nodes[waternode.name].liquidtype
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if water[w].y < pos.y and water[w].x == pos.x and water[w].z == pos.z then
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minetest.set_node(water[w], {name="mcl_blackstone:basalt"})
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elseif lavatype == "flowing" and water[w].y == pos.y and (water[w].x == pos.x or water[w].z == pos.z) then
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minetest.set_node(pos, {name="mcl_blackstone:basalt"})
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elseif lavatype == "flowing" and water[w].y > pos.y and water[w].x == pos.x and water[w].z == pos.z then
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minetest.set_node(pos, {name="mcl_blackstone:basalt"})
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end
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end
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end,
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})
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minetest.register_abm({
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label = "Lava cooling (blackstone)",
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nodenames = {"group:lava"},
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neighbors = {"mcl_core:packed_ice"},
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local water = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1}, {x=pos.x+1, y=pos.y+1, z=pos.z+1}, "mcl_core:packed_ice")
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local lavatype = minetest.registered_nodes[node.name].liquidtype
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for w=1, #water do
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local waternode = minetest.get_node(water[w])
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local watertype = minetest.registered_nodes[waternode.name].liquidtype
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if water[w].y < pos.y and water[w].x == pos.x and water[w].z == pos.z then
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minetest.set_node(water[w], {name="mcl_blackstone:blackstone"})
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elseif lavatype == "flowing" and water[w].y == pos.y and (water[w].x == pos.x or water[w].z == pos.z) then
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minetest.set_node(pos, {name="mcl_blackstone:blackstone"})
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elseif lavatype == "flowing" and water[w].y > pos.y and water[w].x == pos.x and water[w].z == pos.z then
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minetest.set_node(pos, {name="mcl_blackstone:blackstone"})
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end
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end
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end,
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})
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--crafting
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minetest.register_craft({
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output = 'mcl_blackstone:blackstone_polished 4',
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recipe = {
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{'mcl_blackstone:blackstone','mcl_blackstone:blackstone'},
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{'mcl_blackstone:blackstone','mcl_blackstone:blackstone'},
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}
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})
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minetest.register_craft({
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output = 'mcl_blackstone:basalt_polished 4',
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recipe = {
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{'mcl_blackstone:basalt','mcl_blackstone:basalt'},
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{'mcl_blackstone:basalt','mcl_blackstone:basalt'},
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}
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})
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minetest.register_craft({
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output = 'mcl_blackstone:blackstone_chiseled_polished 2',
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recipe = {
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{'mcl_blackstone:blackstone_polished'},
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{'mcl_blackstone:blackstone_polished'},
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}
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})
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minetest.register_craft({
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output = 'mcl_blackstone:blackstone_brick_polished 4',
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recipe = {
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{'mcl_blackstone:blackstone_polished','mcl_blackstone:blackstone_polished'},
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{'mcl_blackstone:blackstone_polished','mcl_blackstone:blackstone_polished'},
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}
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})
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minetest.register_craft({
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output = 'mcl_tools:pick_stone',
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recipe = {
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{'mcl_blackstone:blackstone', 'mcl_blackstone:blackstone', 'mcl_blackstone:blackstone'},
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{'', 'mcl_core:stick', ''},
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{'', 'mcl_core:stick', ''},
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}
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})
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minetest.register_craft({
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output = 'mcl_tools:axe_stone',
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recipe = {
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{'mcl_blackstone:blackstone', 'mcl_blackstone:blackstone'},
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{'mcl_blackstone:blackstone', 'mcl_core:stick'},
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{'', 'mcl_core:stick'},
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}
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})
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minetest.register_craft({
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output = 'mcl_tools:axe_stone',
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recipe = {
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{'mcl_blackstone:blackstone', 'mcl_blackstone:blackstone'},
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{'mcl_core:stick', 'mcl_blackstone:blackstone'},
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{'', 'mcl_core:stick'},
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}
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})
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minetest.register_craft({
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output = 'mcl_tools:shovel_stone',
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recipe = {
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{'mcl_blackstone:blackstone'},
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{'mcl_core:stick'},
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{'mcl_core:stick'},
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}
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})
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minetest.register_craft({
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output = 'mcl_tools:sword_stone',
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recipe = {
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{'mcl_blackstone:blackstone'},
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{'mcl_blackstone:blackstone'},
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{'mcl_core:stick'},
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}
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})
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minetest.register_craft({
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output = "mcl_farming:hoe_stone",
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recipe = {
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{"mcl_blackstone:blackstone", "mcl_blackstone:blackstone"},
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{"", "mcl_core:stick"},
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{"", "mcl_core:stick"}
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}
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})
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minetest.register_craft({
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output = "mcl_farming:hoe_stone",
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recipe = {
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{"mcl_blackstone:blackstone", "mcl_blackstone:blackstone"},
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{"mcl_core:stick", ""},
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{"mcl_core:stick", ""}
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}
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})
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minetest.register_craft({
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output = "mcl_furnaces:furnace",
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recipe = {
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{"mcl_blackstone:blackstone", "mcl_blackstone:blackstone", "mcl_blackstone:blackstone"},
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{"mcl_blackstone:blackstone", "", "mcl_blackstone:blackstone"},
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{"mcl_blackstone:blackstone", "mcl_blackstone:blackstone", "mcl_blackstone:blackstone"}
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}
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})
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minetest.register_craft({
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output = 'mcl_core:packed_ice',
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recipe = {
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{'mcl_core:ice','mcl_core:ice'},
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{'mcl_core:ice','mcl_core:ice'},
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}
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})
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minetest.register_craft({
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output = 'mcl_blackstone:quartz_brick 4',
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recipe = {
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{'mcl_nether:quartz_block','mcl_nether:quartz_block'},
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{'mcl_nether:quartz_block','mcl_nether:quartz_block'},
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}
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})
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minetest.register_craft({
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type = "cooking",
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output = 'mcl_core:gold_ingot',
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recipe = 'mcl_blackstone:nether_gold',
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cooktime = 10,
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})
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minetest.register_craft({
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type = "cooking",
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output = 'mcl_core:gold_ingot',
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recipe = 'mcl_blackstone:blackstone_gilded',
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cooktime = 10,
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})
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minetest.register_craft({
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type = "cooking",
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output = 'mcl_nether:quartz_smooth',
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recipe = 'mcl_nether:quartz_block',
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cooktime = 10,
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})
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--Generating
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local specialstones = { "mcl_blackstone:blackstone", "mcl_blackstone:basalt", "mcl_blackstone:soul_soil" }
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for s=1, #specialstones do
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local node = specialstones[s]
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minetest.register_ore({
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ore_type = "blob",
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ore = node,
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wherein = {"mcl_nether:netherrack"},
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clust_scarcity = 830,
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clust_num_ores = 28,
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clust_size = 3,
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y_min = mcl_vars.mg_nether_min,
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y_max = mcl_vars.mg_nether_max,
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})
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minetest.register_ore({
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ore_type = "blob",
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ore = node,
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wherein = {"mcl_nether:netherrack"},
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clust_scarcity = 8*8*8,
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clust_num_ores = 40,
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clust_size = 5,
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y_min = mcl_vars.mg_nether_min,
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y_max = mcl_vars.mg_nether_max,
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})
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end
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minetest.register_ore({
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ore_type = "scatter",
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ore = "mcl_blackstone:blackstone_gilded",
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wherein = "mcl_blackstone:blackstone",
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clust_scarcity = 4775,
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clust_num_ores = 2,
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clust_size = 2,
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y_min = mcl_vars.mg_nether_min,
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y_max = mcl_vars.mg_nether_max,
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})
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minetest.register_ore({
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ore_type = "scatter",
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ore = "mcl_blackstone:nether_gold",
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wherein = "mcl_nether:netherrack",
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clust_scarcity = 830,
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clust_num_ores = 5,
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clust_size = 3,
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y_min = mcl_vars.mg_nether_min,
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y_max = mcl_vars.mg_nether_max,
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})
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minetest.register_ore({
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ore_type = "scatter",
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ore = "mcl_blackstone:nether_gold",
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wherein = "mcl_nether:netherrack",
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clust_scarcity = 1660,
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clust_num_ores = 4,
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clust_size = 2,
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y_min = mcl_vars.mg_nether_min,
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y_max = mcl_vars.mg_nether_max,
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})
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--torches (parts are copied from mineclone2)
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local spawn_flames_floor = function(pos)
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-- Flames
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mcl_particles.add_node_particlespawner(pos, {
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amount = 8,
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time = 0,
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minpos = vector.add(pos, { x = -0.1, y = 0.05, z = -0.1 }),
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maxpos = vector.add(pos, { x = 0.1, y = 0.15, z = 0.1 }),
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minvel = { x = -0.01, y = 0, z = -0.01 },
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maxvel = { x = 0.01, y = 0.1, z = 0.01 },
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minexptime = 0.3,
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maxexptime = 0.6,
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minsize = 0.7,
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maxsize = 2,
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texture = "mcl_particles_flame.png",
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glow = 10,
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}, "low")
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-- Smoke
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mcl_particles.add_node_particlespawner(pos, {
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amount = 0.5,
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time = 0,
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minpos = vector.add(pos, { x = -1/16, y = 0.04, z = -1/16 }),
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maxpos = vector.add(pos, { x = -1/16, y = 0.06, z = -1/16 }),
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minvel = { x = 0, y = 0.5, z = 0 },
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maxvel = { x = 0, y = 0.6, z = 0 },
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minexptime = 2.0,
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maxexptime = 2.0,
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minsize = 1.5,
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maxsize = 1.5,
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texture = "mcl_particles_smoke_anim.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 8,
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aspect_h = 8,
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length = 2.05,
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},
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}, "medium")
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end
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local spawn_flames_wall = function(pos, param2)
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local minrelpos, maxrelpos
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local dir = minetest.wallmounted_to_dir(param2)
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if dir.x < 0 then
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minrelpos = { x = -0.38, y = 0.04, z = -0.1 }
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maxrelpos = { x = -0.2, y = 0.14, z = 0.1 }
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elseif dir.x > 0 then
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minrelpos = { x = 0.2, y = 0.04, z = -0.1 }
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maxrelpos = { x = 0.38, y = 0.14, z = 0.1 }
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elseif dir.z < 0 then
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minrelpos = { x = -0.1, y = 0.04, z = -0.38 }
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maxrelpos = { x = 0.1, y = 0.14, z = -0.2 }
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elseif dir.z > 0 then
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minrelpos = { x = -0.1, y = 0.04, z = 0.2 }
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maxrelpos = { x = 0.1, y = 0.14, z = 0.38 }
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else
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return
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end
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-- Flames
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mcl_particles.add_node_particlespawner(pos, {
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amount = 8,
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time = 0,
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minpos = vector.add(pos, minrelpos),
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maxpos = vector.add(pos, maxrelpos),
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minvel = { x = -0.01, y = 0, z = -0.01 },
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maxvel = { x = 0.01, y = 0.1, z = 0.01 },
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minexptime = 0.3,
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maxexptime = 0.6,
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minsize = 0.7,
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maxsize = 2,
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texture = "mcl_particles_flame.png",
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glow = 10,
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}, "low")
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-- Smoke
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mcl_particles.add_node_particlespawner(pos, {
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amount = 0.5,
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time = 0,
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minpos = vector.add(pos, minrelpos),
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maxpos = vector.add(pos, maxrelpos),
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minvel = { x = 0, y = 0.5, z = 0 },
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maxvel = { x = 0, y = 0.6, z = 0 },
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minexptime = 2.0,
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maxexptime = 2.0,
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minsize = 1.5,
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maxsize = 1.5,
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texture = "mcl_particles_smoke_anim.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 8,
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aspect_h = 8,
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length = 2.05,
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},
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}, "medium")
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end
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local remove_flames = function(pos)
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mcl_particles.delete_node_particlespawners(pos)
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end
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--
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-- 3d torch part
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--
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-- Check if placement at given node is allowed
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local function check_placement_allowed(node, wdir)
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-- Torch placement rules: Disallow placement on some nodes. General rule: Solid, opaque, full cube collision box nodes are allowed.
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-- Special allowed nodes:
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-- * soul sand
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-- * mob spawner
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-- * chorus flower
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-- * glass, barrier, ice
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-- * Fence, wall, end portal frame with ender eye: Only on top
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-- * Slab, stairs: Only on top if upside down
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-- Special forbidden nodes:
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-- * Piston, sticky piston
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local def = minetest.registered_nodes[node.name]
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if not def then
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return false
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-- No ceiling torches
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elseif wdir == 0 then
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return false
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elseif not def.buildable_to then
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if node.name ~= "mcl_core:ice" and node.name ~= "mcl_nether:soul_sand" and node.name ~= "mcl_mobspawners:spawner" and node.name ~= "mcl_core:barrier" and node.name ~= "mcl_end:chorus_flower" and node.name ~= "mcl_end:chorus_flower_dead" and (not def.groups.glass) and
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((not def.groups.solid) or (not def.groups.opaque)) then
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-- Only allow top placement on these nodes
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if node.name == "mcl_end:dragon_egg" or node.name == "mcl_portals:end_portal_frame_eye" or def.groups.fence == 1 or def.groups.wall or def.groups.slab_top == 1 or def.groups.anvil or def.groups.pane or (def.groups.stair == 1 and minetest.facedir_to_dir(node.param2).y ~= 0) then
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if wdir ~= 1 then
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return false
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end
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else
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return false
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end
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elseif minetest.get_item_group(node.name, "piston") >= 1 then
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return false
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end
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end
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return true
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end
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mcl_torches = {}
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mcl_torches.register_torch = function(substring, description, doc_items_longdesc, doc_items_usagehelp, icon, mesh_floor, mesh_wall, tiles, light, groups, sounds, moredef, moredef_floor, moredef_wall)
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local itemstring = minetest.get_current_modname()..":"..substring
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local itemstring_wall = minetest.get_current_modname()..":"..substring.."_wall"
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if light == nil then light = minetest.LIGHT_MAX end
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if mesh_floor == nil then mesh_floor = "mcl_torches_torch_floor.obj" end
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if mesh_wall == nil then mesh_wall = "mcl_torches_torch_wall.obj" end
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if groups == nil then groups = {} end
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groups.attached_node = 1
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groups.torch = 1
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groups.dig_by_water = 1
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groups.destroy_by_lava_flow = 1
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groups.dig_by_piston = 1
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local floordef = {
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description = description,
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_doc_items_longdesc = doc_items_longdesc,
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_doc_items_usagehelp = doc_items_usagehelp,
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drawtype = "mesh",
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mesh = mesh_floor,
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inventory_image = icon,
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wield_image = icon,
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tiles = tiles,
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paramtype = "light",
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paramtype2 = "wallmounted",
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sunlight_propagates = true,
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is_ground_content = false,
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walkable = false,
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liquids_pointable = false,
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light_source = light,
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groups = groups,
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drop = itemstring,
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selection_box = {
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type = "wallmounted",
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wall_top = {-1/16, -1/16, -1/16, 1/16, 0.5, 1/16},
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wall_bottom = {-1/16, -0.5, -1/16, 1/16, 1/16, 1/16},
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},
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sounds = sounds,
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node_placement_prediction = "",
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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-- no interaction possible with entities, for now.
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return itemstack
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end
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|
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local under = pointed_thing.under
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local node = minetest.get_node(under)
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local def = minetest.registered_nodes[node.name]
|
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if not def then return itemstack end
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|
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-- Call on_rightclick if the pointed node defines it
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if placer and not placer:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(under, node, placer, itemstack) or itemstack
|
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end
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end
|
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|
|
local above = pointed_thing.above
|
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local wdir = minetest.dir_to_wallmounted({x = under.x - above.x, y = under.y - above.y, z = under.z - above.z})
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|
|
if check_placement_allowed(node, wdir) == false then
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return itemstack
|
|
end
|
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|
|
local itemstring = itemstack:get_name()
|
|
local fakestack = ItemStack(itemstack)
|
|
local idef = fakestack:get_definition()
|
|
local retval
|
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|
|
if wdir == 1 then
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retval = fakestack:set_name(itemstring)
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else
|
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retval = fakestack:set_name(itemstring_wall)
|
|
end
|
|
if not retval then
|
|
return itemstack
|
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end
|
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|
|
local success
|
|
itemstack, success = minetest.item_place(fakestack, placer, pointed_thing, wdir)
|
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itemstack:set_name(itemstring)
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|
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if success and idef.sounds and idef.sounds.place then
|
|
minetest.sound_play(idef.sounds.place, {pos=under, gain=1}, true)
|
|
end
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return itemstack
|
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end,
|
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on_rotate = false,
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}
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if moredef ~= nil then
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for k,v in pairs(moredef) do
|
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floordef[k] = v
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end
|
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end
|
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if moredef_floor ~= nil then
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|
for k,v in pairs(moredef_floor) do
|
|
floordef[k] = v
|
|
end
|
|
end
|
|
minetest.register_node(itemstring, floordef)
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|
|
local groups_wall = table.copy(groups)
|
|
groups_wall.torch = 2
|
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|
|
local walldef = {
|
|
drawtype = "mesh",
|
|
mesh = mesh_wall,
|
|
tiles = tiles,
|
|
paramtype = "light",
|
|
paramtype2 = "wallmounted",
|
|
sunlight_propagates = true,
|
|
is_ground_content = false,
|
|
walkable = false,
|
|
light_source = light,
|
|
groups = groups_wall,
|
|
drop = itemstring,
|
|
selection_box = {
|
|
type = "wallmounted",
|
|
wall_top = {-0.1, -0.1, -0.1, 0.1, 0.5, 0.1},
|
|
wall_bottom = {-0.1, -0.5, -0.1, 0.1, 0.1, 0.1},
|
|
wall_side = {-0.5, -0.5, -0.1, -0.2, 0.1, 0.1},
|
|
},
|
|
sounds = sounds,
|
|
on_rotate = false,
|
|
}
|
|
if moredef ~= nil then
|
|
for k,v in pairs(moredef) do
|
|
walldef[k] = v
|
|
end
|
|
end
|
|
if moredef_wall ~= nil then
|
|
for k,v in pairs(moredef_wall) do
|
|
walldef[k] = v
|
|
end
|
|
end
|
|
minetest.register_node(itemstring_wall, walldef)
|
|
|
|
|
|
-- Add entry alias for the Help
|
|
if minetest.get_modpath("doc") then
|
|
doc.add_entry_alias("nodes", itemstring, "nodes", itemstring_wall)
|
|
end
|
|
|
|
end
|
|
|
|
mcl_torches.register_torch("soul_torch",
|
|
S("Soul Torch"),
|
|
S("Torches are light sources which can be placed at the side or on the top of most blocks."),
|
|
nil,
|
|
"soul_torch_on_floor.png",
|
|
"mcl_torches_torch_floor.obj", "mcl_torches_torch_wall.obj",
|
|
{{
|
|
name = "soul_torch_on_floor_animated.png",
|
|
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
|
|
}},
|
|
LIGHT_TORCH,
|
|
{dig_immediate=3, torch=1, deco_block=1},
|
|
mcl_sounds.node_sound_wood_defaults(),
|
|
{_doc_items_hidden = false,
|
|
on_destruct = function(pos)
|
|
remove_flames(pos)
|
|
end},
|
|
{on_construct = function(pos)
|
|
spawn_flames_floor(pos)
|
|
end},
|
|
{on_construct = function(pos)
|
|
local node = minetest.get_node(pos)
|
|
spawn_flames_wall(pos, node.param2)
|
|
end})
|
|
|
|
minetest.register_craft({
|
|
output = "mcl_blackstone:soul_torch 4",
|
|
recipe = {
|
|
{"group:coal"},
|
|
{ "mcl_nether:soul_sand" },
|
|
{ "mcl_core:stick" },
|
|
}
|
|
})
|
|
|
|
minetest.register_lbm({
|
|
label = "Torch flame particles",
|
|
name = "mcl_blackstone:flames",
|
|
nodenames = {"mcl_blackstone:soul_torch", "mcl_blackstone:soul_torch_wall"},
|
|
run_at_every_load = true,
|
|
action = function(pos, node)
|
|
if node.name == "mcl_blackstone:soul_torch" then
|
|
spawn_flames_floor(pos)
|
|
elseif node.name == "mcl_blackstone:soul_torch" then
|
|
spawn_flames_wall(pos, node.param2)
|
|
end
|
|
end,
|
|
})
|