forked from VoxeLibre/VoxeLibre
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5 Commits
rover_stal
...
master
Author | SHA1 | Date |
---|---|---|
loveaabb | 195b193260 | |
loveaabb | 83a651d375 | |
loveaabb | 19190d92e7 | |
loveaabb | f50ef6b52a | |
loveaabb | 50fda3e844 |
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@ -314,7 +314,6 @@ function mcl_mobs.register_mob(name, def)
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return self:mob_activate(staticdata, def, dtime)
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end,
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after_activate = def.after_activate,
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attack_state = def.attack_state, -- custom attack state
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on_attack = def.on_attack, -- called after attack, useful with otherwise predefined attack states (not custom)
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harmed_by_heal = def.harmed_by_heal,
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@ -31,9 +31,20 @@ local place_frequency_min = 235
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local place_frequency_max = 245
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minetest.register_entity("mobs_mc:ender_eyes", {
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visual = "mesh",
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mesh = "mobs_mc_spider.b3d",
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visual_size = {x=1.01/3, y=1.01/3},
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textures = {
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"mobs_mc_enderman_eyes.png",
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},
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on_step = function(self)
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self.object:remove()
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if self and self.object then
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if not self.object:get_attach() then
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self.object:remove()
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end
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end
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end,
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glow = 50,
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})
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local S = minetest.get_translator("mobs_mc")
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@ -55,8 +66,142 @@ end
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local pr = PseudoRandom(os.time()*(-334))
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-- Texuture overrides for enderman block. Required for cactus because it's original is a nodebox
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-- and the textures have tranparent pixels.
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local block_texture_overrides
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do
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local cbackground = "mobs_mc_enderman_cactus_background.png"
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local ctiles = minetest.registered_nodes["mcl_core:cactus"].tiles
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local ctable = {}
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local last
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for i=1, 6 do
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if ctiles[i] then
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last = ctiles[i]
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end
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table.insert(ctable, cbackground .. "^" .. last)
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end
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block_texture_overrides = {
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["mcl_core:cactus"] = ctable,
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-- FIXME: replace colorize colors with colors from palette
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["mcl_core:dirt_with_grass"] =
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{
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"mcl_core_grass_block_top.png^[colorize:green:90",
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"default_dirt.png",
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"default_dirt.png^(mcl_core_grass_block_side_overlay.png^[colorize:green:90)",
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"default_dirt.png^(mcl_core_grass_block_side_overlay.png^[colorize:green:90)",
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"default_dirt.png^(mcl_core_grass_block_side_overlay.png^[colorize:green:90)",
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"default_dirt.png^(mcl_core_grass_block_side_overlay.png^[colorize:green:90)"}
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}
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end
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-- Create the textures table for the enderman, depending on which kind of block
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-- the enderman holds (if any).
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local create_enderman_textures = function(block_type, itemstring)
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local base = "mobs_mc_enderman.png^mobs_mc_enderman_eyes.png"
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--[[ Order of the textures in the texture table:
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Flower, 90 degrees
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Flower, 45 degrees
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Held block, backside
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Held block, bottom
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Held block, front
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Held block, left
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Held block, right
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Held block, top
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Enderman texture (base)
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]]
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-- Regular cube
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if block_type == "cube" then
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local tiles = minetest.registered_nodes[itemstring].tiles
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local textures = {}
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local last
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if block_texture_overrides[itemstring] then
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-- Texture override available? Use these instead!
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textures = block_texture_overrides[itemstring]
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else
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-- Extract the texture names
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for i = 1, 6 do
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if type(tiles[i]) == "string" then
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last = tiles[i]
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elseif type(tiles[i]) == "table" then
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if tiles[i].name then
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last = tiles[i].name
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end
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end
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table.insert(textures, last)
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end
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end
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return {
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"blank.png",
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"blank.png",
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textures[5],
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textures[2],
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textures[6],
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textures[3],
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textures[4],
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textures[1],
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base, -- Enderman texture
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}
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-- Node of plantlike drawtype, 45° (recommended)
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elseif block_type == "plantlike45" then
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local textures = minetest.registered_nodes[itemstring].tiles
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return {
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"blank.png",
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textures[1],
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"blank.png",
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"blank.png",
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"blank.png",
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"blank.png",
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"blank.png",
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"blank.png",
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base,
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}
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-- Node of plantlike drawtype, 90°
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elseif block_type == "plantlike90" then
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local textures = minetest.registered_nodes[itemstring].tiles
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return {
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textures[1],
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"blank.png",
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"blank.png",
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"blank.png",
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"blank.png",
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"blank.png",
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"blank.png",
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"blank.png",
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base,
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}
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elseif block_type == "unknown" then
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return {
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"blank.png",
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"blank.png",
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"unknown_node.png",
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"unknown_node.png",
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"unknown_node.png",
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"unknown_node.png",
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"unknown_node.png",
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"unknown_node.png",
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base, -- Enderman texture
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}
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-- No block held (for initial texture)
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elseif block_type == "nothing" or block_type == nil then
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return {
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"blank.png",
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"blank.png",
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"blank.png",
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"blank.png",
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"blank.png",
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"blank.png",
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"blank.png",
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"blank.png",
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base, -- Enderman texture
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}
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end
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end
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-- Select a new animation definition.
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local select_rover_animation = function(animation_type)
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local select_enderman_animation = function(animation_type)
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-- Enderman holds a block
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if animation_type == "block" then
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return {
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@ -109,8 +254,8 @@ local psdefs = {{
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texture = "mcl_portals_particle"..math.random(1, 5)..".png",
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}}
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mcl_mobs.register_mob("mobs_mc:rover", {
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description = S("Rover"),
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mcl_mobs.register_mob("mobs_mc:enderman", {
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description = S("Enderman"),
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type = "monster",
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spawn_class = "passive",
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can_despawn = true,
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@ -122,11 +267,23 @@ mcl_mobs.register_mob("mobs_mc:rover", {
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xp_max = 5,
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 2.89, 0.3},
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visual = "mesh",
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mesh = "vl_rover.b3d",
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textures = { "vl_mobs_rover.png^vl_mobs_rover_face.png" },
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glow = 100,
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visual_size = {x=10, y=10},
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mesh = "mobs_mc_enderman.b3d",
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textures = create_enderman_textures(),
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visual_size = {x=3, y=3},
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makes_footstep_sound = true,
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on_spawn = function(self)
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local spider_eyes=false
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for n = 1, #self.object:get_children() do
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local obj = self.object:get_children()[n]
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if obj:get_luaentity() and self.object:get_luaentity().name == "mobs_mc:ender_eyes" then
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spider_eyes = true
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end
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end
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if not spider_eyes then
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minetest.add_entity(self.object:get_pos(), "mobs_mc:ender_eyes"):set_attach(self.object, "head.top", vector.new(0,2.54,-1.99), vector.new(90,0,180))
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minetest.add_entity(self.object:get_pos(), "mobs_mc:ender_eyes"):set_attach(self.object, "head.top", vector.new(1,2.54,-1.99), vector.new(90,0,180))
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end
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end,
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sounds = {
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-- TODO: Custom war cry sound
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war_cry = "mobs_sandmonster",
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@ -135,8 +292,8 @@ mcl_mobs.register_mob("mobs_mc:rover", {
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random = {name="mobs_mc_enderman_random", gain=0.5},
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distance = 16,
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},
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walk_velocity = 2,
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run_velocity = 4,
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walk_velocity = 0.2,
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run_velocity = 3.4,
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damage = 7,
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reach = 2,
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particlespawners = psdefs,
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@ -147,7 +304,7 @@ mcl_mobs.register_mob("mobs_mc:rover", {
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max = 1,
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looting = "common"},
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},
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animation = select_rover_animation("normal"),
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animation = select_enderman_animation("normal"),
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_taken_node = "",
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can_spawn = function(pos)
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return #minetest.find_nodes_in_area(vector.offset(pos,0,1,0),vector.offset(pos,0,3,0),{"air"}) > 2
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@ -191,7 +348,6 @@ mcl_mobs.register_mob("mobs_mc:rover", {
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-- AGRESSIVELY WARP/CHASE PLAYER BEHAVIOUR HERE.
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if self.state == "attack" then
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self.object:set_properties({textures={"vl_mobs_rover.png^vl_mobs_rover_face_angry.png"}})
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if self.attack then
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local target = self.attack
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local pos = target:get_pos()
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@ -202,7 +358,6 @@ mcl_mobs.register_mob("mobs_mc:rover", {
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end
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end
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else --if not attacking try to tp to the dark
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self.object:set_properties({textures={"vl_mobs_rover.png^vl_mobs_rover_face.png"}})
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if dim == 'overworld' then
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local light = minetest.get_node_light(enderpos)
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if light and light > minetest.LIGHT_MAX then
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@ -334,17 +489,38 @@ mcl_mobs.register_mob("mobs_mc:rover", {
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minetest.remove_node(take_pos)
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local dug = minetest.get_node_or_nil(take_pos)
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if dug and dug.name == "air" then
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local node_obj = vl_held_item.create_item_entity(take_pos, node.name)
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if node_obj then
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node_obj:set_attach(self.object, "held_node")
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self._node_obj = node_obj
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self._taken_node = node.name
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node_obj:set_properties({visual_size={x=0.02, y=0.02}})
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end
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self._taken_node = node.name
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self.persistent = true
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local def = minetest.registered_nodes[self._taken_node]
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self.animation = select_rover_animation("block")
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-- Update animation and texture accordingly (adds visibly carried block)
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local block_type
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-- Cube-shaped
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if def.drawtype == "normal" or
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def.drawtype == "nodebox" or
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def.drawtype == "liquid" or
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def.drawtype == "flowingliquid" or
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def.drawtype == "glasslike" or
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def.drawtype == "glasslike_framed" or
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def.drawtype == "glasslike_framed_optional" or
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def.drawtype == "allfaces" or
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def.drawtype == "allfaces_optional" or
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def.drawtype == nil then
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block_type = "cube"
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elseif def.drawtype == "plantlike" then
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-- Flowers and stuff
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block_type = "plantlike45"
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elseif def.drawtype == "airlike" then
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-- Just air
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block_type = nil
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else
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-- Fallback for complex drawtypes
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block_type = "unknown"
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end
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self.base_texture = create_enderman_textures(block_type, self._taken_node)
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self.object:set_properties({ textures = self.base_texture })
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self.animation = select_enderman_animation("block")
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self:set_animation(self.animation.current)
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if def and def.sounds and def.sounds.dug then
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if def.sounds and def.sounds.dug then
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minetest.sound_play(def.sounds.dug, {pos = take_pos, max_hear_distance = 16}, true)
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end
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end
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@ -366,14 +542,12 @@ mcl_mobs.register_mob("mobs_mc:rover", {
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local def = minetest.registered_nodes[self._taken_node]
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-- Update animation accordingly (removes visible block)
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self.persistent = false
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self.animation = select_rover_animation("normal")
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self.animation = select_enderman_animation("normal")
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self:set_animation(self.animation.current)
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if def and def.sounds and def.sounds.place then
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if def.sounds and def.sounds.place then
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minetest.sound_play(def.sounds.place, {pos = place_pos, max_hear_distance = 16}, true)
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end
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self._node_obj:remove()
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self._node_obj = nil
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self._taken_node = nil
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self._taken_node = ""
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end
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end
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end
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@ -471,21 +645,6 @@ mcl_mobs.register_mob("mobs_mc:rover", {
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--end
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end
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end,
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after_activate = function(self, staticdata, def, dtime)
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if not self._taken_node or self._taken_node == "" then
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self.animation = select_rover_animation("normal")
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self:set_animation(self.animation.current)
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return
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end
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self.animation = select_rover_animation("block")
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self:set_animation(self.animation.current)
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local node_obj = vl_held_item.create_item_entity(self.object:get_pos(), self._taken_node)
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if node_obj then
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node_obj:set_attach(self.object, "held_node")
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self._node_obj = node_obj
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node_obj:set_properties({visual_size={x=0.02, y=0.02}})
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end
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end,
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armor = { fleshy = 100, water_vulnerable = 100 },
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water_damage = 8,
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view_range = 64,
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@ -493,17 +652,9 @@ mcl_mobs.register_mob("mobs_mc:rover", {
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attack_type = "dogfight",
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})
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-- compat
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minetest.register_entity("mobs_mc:enderman", {
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on_activate = function(self, staticdata, dtime)
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minetest.add_entity(self.object:get_pos(), "mobs_mc:rover", staticdata)
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self.object:remove()
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end,
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})
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-- End spawn
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mcl_mobs:spawn_specific(
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"mobs_mc:rover",
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"mobs_mc:enderman",
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"end",
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"ground",
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{
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@ -523,7 +674,7 @@ mcl_vars.mg_end_min,
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mcl_vars.mg_end_max)
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-- Overworld spawn
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mcl_mobs:spawn_specific(
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"mobs_mc:rover",
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"mobs_mc:enderman",
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"overworld",
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"ground",
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{
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@ -672,7 +823,7 @@ mcl_vars.mg_overworld_max)
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-- Nether spawn (rare)
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mcl_mobs:spawn_specific(
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"mobs_mc:rover",
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"mobs_mc:enderman",
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"nether",
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"ground",
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{
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|
@ -689,7 +840,7 @@ mcl_vars.mg_nether_max)
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-- Warped Forest spawn (common)
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mcl_mobs:spawn_specific(
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"mobs_mc:rover",
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"mobs_mc:enderman",
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"nether",
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"ground",
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{
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|
@ -704,5 +855,4 @@ mcl_vars.mg_nether_min,
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mcl_vars.mg_nether_max)
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-- spawn eggs
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mcl_mobs.register_egg("mobs_mc:rover", S("Rover"), "#252525", "#151515", 0)
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minetest.register_alias("mobs_mc:enderman", "mobs_mc:rover")
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mcl_mobs.register_egg("mobs_mc:enderman", S("Enderman"), "#252525", "#151515", 0)
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|
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Binary file not shown.
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@ -1,40 +0,0 @@
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local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath(modname)
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vl_held_item = {}
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local mod = vl_held_item
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local held_item_entity = {
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initial_properties = {
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hp_max = 1,
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physical = true,
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pointable = false,
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collide_with_objects = true,
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static_save = false, -- TODO remove/change later when needed to persist
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-- WARNING persisting held items not recommended, mob can recreate it after_activate
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collision_box = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 },
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},
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visual = "wielditem",
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textures = { "mcl_core:dirt_with_grass" },
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}
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function held_item_entity:on_activate(staticdata, dtime_unloaded)
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local staticdata = minetest.deserialize(staticdata)
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self._staticdata = staticdata
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local props = {
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visual = "wielditem",
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textures = { staticdata.itemname },
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}
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self.object:set_properties(props)
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end
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function held_item_entity:get_staticdata()
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return minetest.serialize(self._staticdata)
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end
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minetest.register_entity("vl_held_item:held_item_entity", held_item_entity)
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function mod.create_item_entity(pos, itemname)
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local staticdata = {
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itemname = itemname
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}
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return minetest.add_entity(pos, "vl_held_item:held_item_entity", minetest.serialize(staticdata))
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end
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|
|
@ -1,4 +0,0 @@
|
|||
name = vl_held_item
|
||||
author = teknomunk, Herowl
|
||||
description = An entity that represents an item held by a mob
|
||||
depends = mcl_core
|
|
@ -249,7 +249,7 @@ function ARROW_ENTITY.on_step(self, dtime)
|
|||
end
|
||||
|
||||
-- Punch target object but avoid hurting enderman.
|
||||
if not lua or lua.name ~= "mobs_mc:rover" then
|
||||
if not lua or lua.name ~= "mobs_mc:enderman" then
|
||||
if not self._in_player then
|
||||
damage_particles(vector.add(pos, vector.multiply(self.object:get_velocity(), 0.1)), self._is_critical)
|
||||
end
|
||||
|
|
|
@ -470,7 +470,7 @@ function ARROW_ENTITY.on_step(self, dtime)
|
|||
end
|
||||
|
||||
-- Punch target object but avoid hurting enderman.
|
||||
if not lua or lua.name ~= "mobs_mc:rover" then
|
||||
if not lua or lua.name ~= "mobs_mc:enderman" then
|
||||
if self._in_player == false then
|
||||
damage_particles(self.object:get_pos(), self._is_critical)
|
||||
end
|
||||
|
|
|
@ -119,7 +119,7 @@ pumpkin_face_base_def.groups.non_combat_armor=1
|
|||
pumpkin_face_base_def.groups.armor_head=1
|
||||
pumpkin_face_base_def.groups.non_combat_armor_head=1
|
||||
pumpkin_face_base_def._mcl_armor_mob_range_factor = 0
|
||||
pumpkin_face_base_def._mcl_armor_mob_range_mob = "mobs_mc:rover"
|
||||
pumpkin_face_base_def._mcl_armor_mob_range_mob = "mobs_mc:enderman"
|
||||
|
||||
pumpkin_face_base_def._mcl_armor_element = "head"
|
||||
pumpkin_face_base_def._mcl_armor_texture = "mcl_farming_pumpkin_face.png"
|
||||
|
|
|
@ -39,7 +39,7 @@ end
|
|||
local doll_size_overrides = {
|
||||
["mobs_mc:guardian"] = { x = 0.6, y = 0.6 },
|
||||
["mobs_mc:guardian_elder"] = { x = 0.72, y = 0.72 },
|
||||
["mobs_mc:rover"] = { x = 0.8, y = 0.8 },
|
||||
["mobs_mc:enderman"] = { x = 0.8, y = 0.8 },
|
||||
["mobs_mc:iron_golem"] = { x = 0.9, y = 0.9 },
|
||||
["mobs_mc:ghast"] = { x = 1.05, y = 1.05 },
|
||||
["mobs_mc:wither"] = { x = 1.2, y = 1.2 },
|
||||
|
|
|
@ -266,7 +266,7 @@ function mcl_potions.register_arrow(name, desc, color, def)
|
|||
|
||||
-- Punch target object but avoid hurting enderman.
|
||||
if lua then
|
||||
if lua.name ~= "mobs_mc:rover" then
|
||||
if lua.name ~= "mobs_mc:enderman" then
|
||||
obj:punch(self.object, 1.0, {
|
||||
full_punch_interval=1.0,
|
||||
damage_groups={fleshy=self._damage},
|
||||
|
|
|
@ -251,6 +251,15 @@ local function remove_shield_entity(player, i)
|
|||
end
|
||||
end
|
||||
|
||||
local function is_node_stack(itemstack)
|
||||
return itemstack:get_definition().drawtype -- only node's definition table contains element "drawtype"
|
||||
end
|
||||
|
||||
local function is_rmb_conflicting_node(nodename)
|
||||
local nodedef = minetest.registered_nodes[nodename]
|
||||
return nodedef.on_rightclick
|
||||
end
|
||||
|
||||
local function handle_blocking(player)
|
||||
local player_shield = mcl_shields.players[player]
|
||||
local rmb = player:get_player_control().RMB
|
||||
|
@ -266,7 +275,7 @@ local function handle_blocking(player)
|
|||
local pos = player:get_pos()
|
||||
if shield_in_hand then
|
||||
if not_blocking then
|
||||
minetest.after(0.25, function()
|
||||
minetest.after(0.05, function()
|
||||
if (not_blocking or not shield_in_offhand) and shield_in_hand and rmb then
|
||||
player_shield.blocking = 2
|
||||
set_shield(player, true, 2)
|
||||
|
@ -277,11 +286,16 @@ local function handle_blocking(player)
|
|||
end
|
||||
elseif shield_in_offhand then
|
||||
local pointed_thing = mcl_util.get_pointed_thing(player, true)
|
||||
local offhand_can_block = (wielded_item(player) == "" or not pointed_thing)
|
||||
and (minetest.get_item_group(wielded_item(player), "bow") ~= 1 and minetest.get_item_group(wielded_item(player), "crossbow") ~= 1)
|
||||
local wielded_stack = player:get_wielded_item()
|
||||
local offhand_can_block = (minetest.get_item_group(wielded_item(player), "bow") ~= 1
|
||||
and minetest.get_item_group(wielded_item(player), "crossbow") ~= 1)
|
||||
|
||||
if pointed_thing and pointed_thing.type == "node" then
|
||||
if minetest.get_item_group(minetest.get_node(pointed_thing.under).name, "container") > 1 then
|
||||
local pointed_node = minetest.get_node(pointed_thing.under)
|
||||
if minetest.get_item_group(pointed_node.name, "container") > 1
|
||||
or is_rmb_conflicting_node(pointed_node.name)
|
||||
or is_node_stack(wielded_stack)
|
||||
then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
@ -290,7 +304,7 @@ local function handle_blocking(player)
|
|||
return
|
||||
end
|
||||
if not_blocking then
|
||||
minetest.after(0.25, function()
|
||||
minetest.after(0.05, function()
|
||||
if (not_blocking or not shield_in_hand) and shield_in_offhand and rmb and offhand_can_block then
|
||||
player_shield.blocking = 1
|
||||
set_shield(player, true, 1)
|
||||
|
|
|
@ -34,7 +34,7 @@ end, function(minp,maxp,blockseed)
|
|||
table.shuffle(nn)
|
||||
if nn and #nn > 0 then
|
||||
for i=1,pr:next(1,math.min(5,#nn)) do
|
||||
minetest.add_entity(vector.offset(nn[i],0,1,0),"mobs_mc:rover")
|
||||
minetest.add_entity(vector.offset(nn[i],0,1,0),"mobs_mc:enderman")
|
||||
end
|
||||
end
|
||||
end, 15, true)
|
||||
|
|
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Reference in New Issue