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mcl_weathe
Author | SHA1 | Date |
---|---|---|
SmokeyDope | e661de13f1 | |
SmokeyDope | c33f583276 |
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@ -6,6 +6,9 @@ local pool = {}
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local tick = false
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minetest.register_on_joinplayer(function(player)
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pool[player:get_player_name()] = 0
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end)
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@ -169,17 +172,17 @@ minetest.register_globalstep(function(_)
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local pos = player:get_pos()
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if tick == true and (pool[name] or 0) > 0 then
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if tick == true and pool[name] > 0 then
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minetest.sound_play("item_drop_pickup", {
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pos = pos,
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gain = 0.3,
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max_hear_distance = 16,
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pitch = math.random(70, 110) / 100
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})
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if (pool[name] or 0) > 6 then
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if pool[name] > 6 then
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pool[name] = 6
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else
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pool[name] = (pool[name] or 1) - 1
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pool[name] = pool[name] - 1
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end
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end
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@ -374,7 +374,7 @@ function mcl_mobs.register_arrow(name, def)
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rotate = def.rotate,
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on_punch = def.on_punch or function(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)
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local vel = self.object:get_velocity():length()
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self.object:set_velocity(dir * vel)
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self.object:set_velocity({x=dir.x * vel, y=dir.y * vel, z=dir.z * vel})
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self._puncher = puncher
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end,
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collisionbox = def.collisionbox or {0, 0, 0, 0, 0, 0},
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@ -87,8 +87,7 @@ function mob_class:check_item_pickup()
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end
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if self.pick_up then
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for k,v in pairs(self.pick_up) do
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local itemstack = ItemStack(l.itemstring)
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if not player_near(p) and self.on_pick_up and itemstack:get_name():find(v) then
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if not player_near(p) and self.on_pick_up and l.itemstring:find(v) then
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local r = self.on_pick_up(self,l)
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if r and r.is_empty and not r:is_empty() then
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l.itemstring = r:to_string()
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@ -126,14 +126,13 @@ mcl_mobs.register_arrow("mobs_mc:fireball", {
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end,
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hit_mob = function(self, mob)
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local name = mob:get_luaentity().name
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mob:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 6},
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}, nil)
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mcl_mobs.mob_class.boom(self,self.object:get_pos(), 1, true)
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local ent = mob:get_luaentity()
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if (not ent or ent.health <= 0) and self._puncher and name == "mobs_mc:ghast" then
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if not ent or ent.health <= 0 then
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awards.unlock(self._puncher:get_player_name(), "mcl:fireball_redir_serv")
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end
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end,
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@ -122,10 +122,10 @@ local horse = {
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stand_speed = 25,
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stand_start = 0,
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stand_end = 0,
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walk_speed = 100,
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walk_speed = 25,
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walk_start = 0,
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walk_end = 40,
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run_speed = 200,
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run_speed = 60,
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run_start = 0,
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run_end = 40,
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},
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@ -543,6 +543,11 @@ donkey.description = S("Donkey")
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donkey.textures = {{"blank.png", "mobs_mc_donkey.png", "blank.png"}}
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donkey.spawn_in_group = 3
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donkey.spawn_in_group_min = 1
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donkey.animation = {
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speed_normal = 25,
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stand_start = 0, stand_end = 0,
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walk_start = 0, walk_end = 40,
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}
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donkey.sounds = {
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random = "mobs_mc_donkey_random",
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damage = "mobs_mc_donkey_hurt",
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@ -106,31 +106,6 @@ local item_lists = {
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"craftpreview",
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}
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local function init_data(name)
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player_data[name] = {
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filter = "",
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pagenum = 1,
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iX = sfinv_only and 8 or DEFAULT_SIZE,
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items = init_items,
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items_raw = init_items,
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lang_code = M.get_player_information(name).lang_code or 'en',
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}
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end
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local function get_player_data(name)
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-- If the data alrady exists, use it
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local data = player_data[name]
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if data then return data end
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-- Initialize player data if it doesn't exist
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init_data(name)
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local player = minetest.get_player_by_name(name)
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local meta = player:get_meta()
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local data = player_data[name]
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data.inv_items = deserialize(meta:get_string("inv_items")) or {}
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return data
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end
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local function table_merge(t, t2)
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t, t2 = t or {}, t2 or {}
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local c = #t
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@ -649,7 +624,7 @@ local function get_recipe_fs(data, iY)
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end
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local function make_formspec(name)
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local data = get_player_data(name)
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local data = player_data[name]
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local iY = sfinv_only and 4 or data.iX - 5
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local ipp = data.iX * iY
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@ -856,6 +831,17 @@ local function get_inv_items(player)
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return inv_items
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end
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local function init_data(name)
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player_data[name] = {
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filter = "",
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pagenum = 1,
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iX = sfinv_only and 8 or DEFAULT_SIZE,
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items = init_items,
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items_raw = init_items,
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lang_code = M.get_player_information(name).lang_code or 'en',
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}
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end
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local function reset_data(data)
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data.filter = ""
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data.pagenum = 1
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@ -891,7 +877,7 @@ end
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local function on_receive_fields(player, fields)
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local name = player:get_player_name()
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local data = get_player_data(name)
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local data = player_data[name]
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for elem_name, def in pairs(formspec_elements) do
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if fields[elem_name] and def.action then
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@ -995,7 +981,7 @@ if sfinv_only then
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on_enter = function(self, player, context)
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if next(recipe_filters) then
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local name = player:get_player_name()
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local data = get_player_data(name)
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local data = player_data[name]
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data.items_raw = get_filtered_items(player)
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search(data)
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@ -1019,7 +1005,7 @@ else
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local name = user:get_player_name()
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if next(recipe_filters) then
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local data = get_player_data(name)
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local data = player_data[name]
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data.items_raw = get_filtered_items(user)
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search(data)
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end
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@ -1065,7 +1051,7 @@ if progressive_mode then
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local function progressive_filter(recipes, player)
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local name = player:get_player_name()
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local data = get_player_data(name)
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local data = player_data[name]
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if #data.inv_items == 0 then
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return {}
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@ -1090,7 +1076,7 @@ if progressive_mode then
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for i = 1, #players do
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local player = players[i]
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local name = player:get_player_name()
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local data = get_player_data(name)
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local data = player_data[name]
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local inv_items = get_inv_items(player)
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local diff = table_diff(inv_items, data.inv_items)
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@ -1109,7 +1095,12 @@ if progressive_mode then
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mcl_craftguide.add_recipe_filter("Default progressive filter", progressive_filter)
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M.register_on_joinplayer(function(player)
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get_player_data(player:get_player_name())
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local name = player:get_player_name()
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init_data(name)
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local meta = player:get_meta()
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local data = player_data[name]
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data.inv_items = deserialize(meta:get_string("inv_items")) or {}
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end)
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local function save_meta(player)
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@ -1154,7 +1145,7 @@ end
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function mcl_craftguide.show(name)
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local player = get_player_by_name(name)
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if next(recipe_filters) then
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local data = get_player_data(name)
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local data = player_data[name]
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data.items_raw = get_filtered_items(player)
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search(data)
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end
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@ -36,14 +36,9 @@ function mcl_inventory.register_survival_inventory_tab(def)
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end
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local player_current_tab = {}
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function get_player_tab(player)
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local tab = player_current_tab[player] or "main"
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player_current_tab[player] = tab
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return tab
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end
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minetest.register_on_joinplayer(function(player, last_login)
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get_player_tab(player)
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player_current_tab[player] = "main"
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end)
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minetest.register_on_leaveplayer(function(player, timed_out)
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@ -189,7 +184,7 @@ function mcl_inventory.build_survival_formspec(player)
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inv:set_width("craft", 2)
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inv:set_size("craft", 4)
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local tab = get_player_tab(player)
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local tab = player_current_tab[player]
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local tab_def = nil
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@ -218,7 +213,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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end
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for _, d in ipairs(mcl_inventory.registered_survival_inventory_tabs) do
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if get_player_tab(player) == d.id and d.access(player) then
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if player_current_tab[player] == d.id and d.access(player) then
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d.handle(player, fields)
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return
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end
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@ -16,31 +16,19 @@ local function offhand_get_count(player)
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return mcl_offhand.get_offhand(player):get_count()
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end
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local function get_offhand(player)
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-- Get offhand data if it already exists
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local offhand = mcl_offhand[player]
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if offhand then return offhand end
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-- Otherwise initialize it
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offhand = {
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minetest.register_on_joinplayer(function(player, last_login)
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mcl_offhand[player] = {
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hud = {},
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last_wear = offhand_get_wear(player),
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last_count = offhand_get_count(player),
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}
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mcl_offhand[player] = offhand
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return offhand
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end
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minetest.register_on_joinplayer(function(player, last_login)
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get_offhand(player)
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end)
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local function remove_hud(player, hud)
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local offhand = get_offhand(player)
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local offhand_hud = offhand.hud[hud]
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local offhand_hud = mcl_offhand[player].hud[hud]
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if offhand_hud then
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player:hud_remove(offhand_hud)
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offhand.hud[hud] = nil
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mcl_offhand[player].hud[hud] = nil
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end
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end
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@ -60,8 +48,7 @@ local function update_wear_bar(player, itemstack)
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else
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color = {255, 511 - wear_i, 0}
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end
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local offhand = get_offhand(player)
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local wear_bar = offhand.hud.wear_bar
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local wear_bar = mcl_offhand[player].hud.wear_bar
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player:hud_change(wear_bar, "text", "mcl_wear_bar.png^[colorize:#" .. rgb_to_hex(color[1], color[2], color[3]))
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player:hud_change(wear_bar, "scale", {x = 40 * wear_bar_percent, y = 3})
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player:hud_change(wear_bar, "offset", {x = -320 - (20 - player:hud_get(wear_bar).scale.x / 2), y = -13})
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@ -71,8 +58,7 @@ minetest.register_globalstep(function(dtime)
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for _, player in pairs(minetest.get_connected_players()) do
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local itemstack = mcl_offhand.get_offhand(player)
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local offhand_item = itemstack:get_name()
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local offhand = get_offhand(player)
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local offhand_hud = offhand.hud
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local offhand_hud = mcl_offhand[player].hud
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local item = minetest.registered_items[offhand_item]
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if offhand_item ~= "" and item then
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local item_texture = item.inventory_image .. "^[resize:" .. max_offhand_px .. "x" .. max_offhand_px
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@ -159,8 +145,7 @@ minetest.register_globalstep(function(dtime)
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end
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elseif offhand_hud.slot then
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local offhand = get_offhand(player)
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for index, _ in pairs(offhand.hud) do
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for index, _ in pairs(mcl_offhand[player].hud) do
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remove_hud(player, index)
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end
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end
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@ -8,7 +8,7 @@ local is_sp = minetest.is_singleplayer()
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local weather_mod = minetest.get_modpath("mcl_weather")
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local explosions_mod = minetest.get_modpath("mcl_explosions")
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local spawn_mod = minetest.get_modpath("mcl_spawn")
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local pos_to_dim = minetest.get_modpath("mcl_worlds") and mcl_worlds.pos_to_dimension or function(pos) return "overworld" end
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local worlds_mod = minetest.get_modpath("mcl_worlds")
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local function mcl_log (message)
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mcl_util.mcl_log (message, "[Beds]")
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@ -38,16 +38,6 @@ local function is_night_skip_enabled()
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return players_in_bed_setting() <= 100
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end
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local function players_in_overworld(players)
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local count = 0
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for _, player in pairs(players) do
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if player and pos_to_dim(player:get_pos()) == "overworld" then
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count = count +1
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end
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end
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return count
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end
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local function check_in_beds(players)
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if not players then
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players = minetest.get_connected_players()
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@ -55,7 +45,7 @@ local function check_in_beds(players)
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if player_in_bed <= 0 then
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return false
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end
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return players_in_bed_setting() <= (player_in_bed * 100) / players_in_overworld(players)
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return players_in_bed_setting() <= (player_in_bed * 100) / #players
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end
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-- These monsters do not prevent sleep
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@ -216,10 +206,10 @@ local function lay_down(player, pos, bed_pos, state, skip)
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return true
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end
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local function update_formspecs(finished, players)
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local ges = players_in_overworld(players or minetest.get_connected_players())
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local function update_formspecs(finished, ges)
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local ges = ges or #minetest.get_connected_players()
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local form_n = "size[12,5;true]"
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local all_in_bed = ges and players_in_bed_setting() <= (player_in_bed * 100) / ges or 0
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local all_in_bed = players_in_bed_setting() <= (player_in_bed * 100) / ges
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local night_skip = is_night_skip_enabled()
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local button_leave = "button_exit[4,3;4,0.75;leave;"..F(S("Leave bed")).."]"
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local button_abort = "button_exit[4,3;4,0.75;leave;"..F(S("Abort sleep")).."]"
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@ -359,36 +349,25 @@ function mcl_beds.get_bed_bottom (pos)
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return bed_bottom
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end
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local function recheck_in_beds()
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if check_in_beds() then
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update_formspecs(is_night_skip_enabled())
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mcl_beds.sleep()
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end
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-- check again (a player can change the dimension)
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if player_in_bed > 0 then
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update_formspecs(false)
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minetest.after(5, recheck_in_beds)
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end
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end
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function mcl_beds.on_rightclick(pos, player, is_top)
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-- Anti-Inception: Don't allow to sleep while you're sleeping
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if player:get_meta():get_string("mcl_beds:sleeping") == "true" then
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return
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end
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local dim = pos_to_dim(pos)
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if dim == "nether" or dim == "end" then
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-- Bed goes BOOM in the Nether or End.
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local node = minetest.get_node(pos)
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local dir = minetest.facedir_to_dir(node.param2)
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if worlds_mod then
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local dim = mcl_worlds.pos_to_dimension(pos)
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if dim == "nether" or dim == "end" then
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-- Bed goes BOOM in the Nether or End.
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local node = minetest.get_node(pos)
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local dir = minetest.facedir_to_dir(node.param2)
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minetest.remove_node(pos)
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minetest.remove_node(string.sub(node.name, -4) == "_top" and vector.subtract(pos, dir) or vector.add(pos, dir))
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if explosions_mod then
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mcl_explosions.explode(pos, 5, {drop_chance = 1.0, fire = true})
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minetest.remove_node(pos)
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minetest.remove_node(string.sub(node.name, -4) == "_top" and vector.subtract(pos, dir) or vector.add(pos, dir))
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if explosions_mod then
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mcl_explosions.explode(pos, 5, {drop_chance = 1.0, fire = true})
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end
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return
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end
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return
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end
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local name = player:get_player_name()
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local ppos = player:get_pos()
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@ -406,13 +385,10 @@ function mcl_beds.on_rightclick(pos, player, is_top)
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mcl_title.set(player, "actionbar", {text=message, color="white", stay=60})
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else -- someone just successfully entered a bed
|
||||
local connected_players = minetest.get_connected_players()
|
||||
local ges = players_in_overworld(connected_players)
|
||||
local sleep_hud_message = S("@1/@2 players currently in bed.", player_in_bed, math.ceil(players_in_bed_setting() * ges / 100))
|
||||
local sleep_hud_message = S("@1/@2 players currently in bed.", player_in_bed, math.ceil(players_in_bed_setting() * #connected_players / 100))
|
||||
for _, player in pairs(connected_players) do
|
||||
-- only send message to players not sleeping and in the "overworld"
|
||||
if not mcl_beds.player[player:get_player_name()] and pos_to_dim(player:get_pos()) == "overworld" then
|
||||
-- clear, old message is still being displayed
|
||||
if mcl_title.params_get(player) then mcl_title.clear(player) end
|
||||
if not mcl_beds.player[player:get_player_name()] then -- only send message to players not sleeping.
|
||||
if mcl_title.params_get(player) then mcl_title.clear(player) end -- clear, old message is still being displayed
|
||||
mcl_title.set(player, "actionbar", {text=sleep_hud_message, color="white", stay=60})
|
||||
end
|
||||
end
|
||||
|
@ -424,8 +400,13 @@ function mcl_beds.on_rightclick(pos, player, is_top)
|
|||
update_formspecs(false)
|
||||
|
||||
-- skip the night and let all players stand up
|
||||
if player_in_bed > 0 then
|
||||
minetest.after(5, recheck_in_beds)
|
||||
if check_in_beds() then
|
||||
minetest.after(5, function()
|
||||
if check_in_beds() then
|
||||
update_formspecs(is_night_skip_enabled())
|
||||
mcl_beds.sleep()
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -452,10 +433,15 @@ minetest.register_on_leaveplayer(function(player)
|
|||
break
|
||||
end
|
||||
end
|
||||
if player_in_bed > 0 then
|
||||
minetest.after(5, recheck_in_beds)
|
||||
if check_in_beds(players) then
|
||||
minetest.after(5, function()
|
||||
if check_in_beds() then
|
||||
update_formspecs(is_night_skip_enabled())
|
||||
mcl_beds.sleep()
|
||||
end
|
||||
end)
|
||||
end
|
||||
update_formspecs(false, players)
|
||||
update_formspecs(false, #players)
|
||||
end)
|
||||
|
||||
local message_rate_limit = tonumber(minetest.settings:get("chat_message_limit_per_10sec")) or 8 --NEVER change this! if this was java, i would've declared it as final
|
||||
|
|
|
@ -8,60 +8,36 @@ local S = minetest.get_translator(minetest.get_current_modname())
|
|||
-- Function to allow harvesting honey and honeycomb from the beehive and bee nest.
|
||||
local honey_harvest = function(pos, node, player, itemstack, pointed_thing)
|
||||
local inv = player:get_inventory()
|
||||
local item = player:get_wielded_item()
|
||||
local shears = minetest.get_item_group(player:get_wielded_item():get_name(), "shears") > 0
|
||||
local bottle = player:get_wielded_item():get_name() == "mcl_potions:glass_bottle"
|
||||
local beehive = "mcl_beehives:beehive"
|
||||
local is_creative = minetest.is_creative_enabled(player:get_player_name())
|
||||
|
||||
-- Determine the node name to replace the beehive with if harvest is successful
|
||||
local beehive = "mcl_beehives:beehive"
|
||||
if node.name == "mcl_beehives:beehive_5" then
|
||||
beehive = "mcl_beehives:beehive"
|
||||
elseif node.name == "mcl_beehives:bee_nest_5" then
|
||||
beehive = "mcl_beehives:bee_nest"
|
||||
end
|
||||
|
||||
-- Check for a campfire within 5 blocks below the beehive
|
||||
local campfire_area = vector.offset(pos, 0, -5, 0)
|
||||
local campfire = minetest.find_nodes_in_area(pos, campfire_area, "group:lit_campfire")
|
||||
|
||||
-- Player used a bottle
|
||||
if item:get_name() == "mcl_potions:glass_bottle" then
|
||||
if bottle then
|
||||
local honey = "mcl_honey:honey_bottle"
|
||||
if inv:room_for_item("main", honey) then
|
||||
-- Replace the beehive with the version without honey or comb
|
||||
node.name = beehive
|
||||
minetest.set_node(pos, node)
|
||||
|
||||
-- Give honey bottle and take the empty bottle if survival mode
|
||||
inv:add_item("main", "mcl_honey:honey_bottle")
|
||||
if not is_creative then
|
||||
itemstack:take_item()
|
||||
end
|
||||
|
||||
-- Hurt the player if there was no campfire, or give award if there was
|
||||
if not campfire[1] then
|
||||
mcl_util.deal_damage(player, 10)
|
||||
else
|
||||
awards.unlock(player:get_player_name(), "mcl:bee_our_guest")
|
||||
end
|
||||
if not campfire[1] then mcl_util.deal_damage(player, 10) else awards.unlock(player:get_player_name(), "mcl:bee_our_guest") end
|
||||
end
|
||||
|
||||
-- Player used shears
|
||||
elseif minetest.get_item_group(item:get_name(), "shears") > 0 then
|
||||
-- Give honeycomb
|
||||
elseif shears then
|
||||
minetest.add_item(pos, "mcl_honey:honeycomb 3")
|
||||
|
||||
-- Replace the beehive with the version without honey or comb
|
||||
node.name = beehive
|
||||
minetest.set_node(pos, node)
|
||||
|
||||
-- Hurt the player if there was no campfire
|
||||
if not campfire[1] then mcl_util.deal_damage(player, 10) end
|
||||
|
||||
-- Add wear to the shears
|
||||
if not is_creative then
|
||||
mcl_util.use_item_durability(item, 1)
|
||||
return item
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
|
|
@ -638,7 +638,7 @@ function mcl_itemframes.create_base_definitions()
|
|||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
sunlight_propagates = true,
|
||||
groups = { dig_immediate = 3, deco_block = 1, dig_by_piston = 1, container = 1, attached_node_facedir = 1 },
|
||||
groups = { dig_immediate = 3, deco_block = 1, dig_by_piston = 1, container = 1, }, -- attached_node_facedir = 1 }, -- allows for more placement options.
|
||||
sounds = mcl_sounds.node_sound_defaults(),
|
||||
node_placement_prediction = "",
|
||||
|
||||
|
|
|
@ -251,15 +251,6 @@ local function remove_shield_entity(player, i)
|
|||
end
|
||||
end
|
||||
|
||||
local function is_node_stack(itemstack)
|
||||
return itemstack:get_definition().drawtype -- only node's definition table contains element "drawtype"
|
||||
end
|
||||
|
||||
local function is_rmb_conflicting_node(nodename)
|
||||
local nodedef = minetest.registered_nodes[nodename]
|
||||
return nodedef.on_rightclick
|
||||
end
|
||||
|
||||
local function handle_blocking(player)
|
||||
local player_shield = mcl_shields.players[player]
|
||||
local rmb = player:get_player_control().RMB
|
||||
|
@ -275,7 +266,7 @@ local function handle_blocking(player)
|
|||
local pos = player:get_pos()
|
||||
if shield_in_hand then
|
||||
if not_blocking then
|
||||
minetest.after(0.05, function()
|
||||
minetest.after(0.25, function()
|
||||
if (not_blocking or not shield_in_offhand) and shield_in_hand and rmb then
|
||||
player_shield.blocking = 2
|
||||
set_shield(player, true, 2)
|
||||
|
@ -286,16 +277,11 @@ local function handle_blocking(player)
|
|||
end
|
||||
elseif shield_in_offhand then
|
||||
local pointed_thing = mcl_util.get_pointed_thing(player, true)
|
||||
local wielded_stack = player:get_wielded_item()
|
||||
local offhand_can_block = (minetest.get_item_group(wielded_item(player), "bow") ~= 1
|
||||
and minetest.get_item_group(wielded_item(player), "crossbow") ~= 1)
|
||||
local offhand_can_block = (wielded_item(player) == "" or not pointed_thing)
|
||||
and (minetest.get_item_group(wielded_item(player), "bow") ~= 1 and minetest.get_item_group(wielded_item(player), "crossbow") ~= 1)
|
||||
|
||||
if pointed_thing and pointed_thing.type == "node" then
|
||||
local pointed_node = minetest.get_node(pointed_thing.under)
|
||||
if minetest.get_item_group(pointed_node.name, "container") > 1
|
||||
or is_rmb_conflicting_node(pointed_node.name)
|
||||
or is_node_stack(wielded_stack)
|
||||
then
|
||||
if minetest.get_item_group(minetest.get_node(pointed_thing.under).name, "container") > 1 then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
@ -304,7 +290,7 @@ local function handle_blocking(player)
|
|||
return
|
||||
end
|
||||
if not_blocking then
|
||||
minetest.after(0.05, function()
|
||||
minetest.after(0.25, function()
|
||||
if (not_blocking or not shield_in_hand) and shield_in_offhand and rmb and offhand_can_block then
|
||||
player_shield.blocking = 1
|
||||
set_shield(player, true, 1)
|
||||
|
|
|
@ -0,0 +1,18 @@
|
|||
local modname = minetest.get_current_modname()
|
||||
local modpath = minetest.get_modpath(modname)
|
||||
|
||||
--Weathered Stone
|
||||
minetest.register_node("mcl_weathered_nodes:weathered_stone", {
|
||||
description = "Weathered stone",
|
||||
_doc_items_longdesc = ("Weathered stone is a decorative block that eventually turns into mossy cobblestone"),
|
||||
_doc_items_hidden = false,
|
||||
tiles = {"mcl_weathered_nodes_weathered_stone.png"},
|
||||
is_ground_content = true,
|
||||
stack_max = 64,
|
||||
groups = {pickaxey=1, stone=1, building_block=1, oxidizable = 1},
|
||||
sounds = mcl_sounds.node_sound_stone_defaults(),
|
||||
_mcl_blast_resistance = 6,
|
||||
_mcl_hardness = 1.5,
|
||||
_mcl_oxidized_variant = "mcl_core:mossycobble",
|
||||
_mcl_waxed_variant = "mcl_core:stone",
|
||||
})
|
|
@ -0,0 +1,5 @@
|
|||
name = mcl_weathered_nodes
|
||||
depends = mcl_core, mcl_copper
|
||||
description = Adds Weathered nodes
|
||||
author = SmokeyDope
|
||||
title = Weathered nodes
|
After Width: | Height: | Size: 188 B |
|
@ -1,28 +0,0 @@
|
|||
# ```vl_hollow_logs```
|
||||
|
||||
This mod registers hollow logs derived from normal logs.
|
||||
Hollow logs mostly have a decorative function, but some of them can be used in recipes. Changes may appear soon.
|
||||
|
||||
## Functions:
|
||||
### ```vl_hollow_logs.register_hollow_log(defs)```
|
||||
This is the function that registers the hollow trunk.
|
||||
For a hollow log to be registered, the <span style="color:firebrick"> defs </span> parameter must be a table that contains up to 5 values, which are, in this order, the <span style="color:firebrick"> itemstring </span> of the hollow log, the <span style="color:firebrick"> itemstring </span> of the stripped hollow log, the <span style="color:firebrick"> description </span> of the hollow log, the <span style="color:firebrick"> description </span> of the stripped hollow log and, optionally, a <span style="color:turquoise"> boolean </span> to inform whether this trunk is NOT flammable. If the hollow log is defined as flammable, it becomes part of the <span style="color:springgreen"> hollow_log_flammable </span> group, which allows the log to be used as fuel for furnaces and also allows it to be an ingredient for chacoal.
|
||||
|
||||
Examples:
|
||||
```lua
|
||||
-- Flammable
|
||||
{"tree", "stripped_oak", "Hollow Oak Log", "Stripped Hollow Oak Log"}
|
||||
|
||||
-- Not flammable
|
||||
{"crimson_hyphae", "stripped_crimson_hyphae", "Hollow Crimson Stem", "Stripped Hollow Crimson Stem", true}
|
||||
```
|
||||
### ```vl_hollow_logs.register_craft(material, result)```
|
||||
|
||||
This function records the crafting recipe for a hollow log based on its non-hollow variant.
|
||||
This function also defines a recipe for the stonecutter. The <span style="color:firebrick"> material </span> and <span style="color:firebrick"> result </span> parameters must be, respectively, the <span style="color:firebrick"> complete itemstring </span> of the source material and the (partial) <span style="color:firebrick"> itemstring </span> of the result. See the following examples:
|
||||
|
||||
```lua
|
||||
vl_hollow_logs.register_craft("mcl_core:tree", "tree")
|
||||
|
||||
vl_hollow_logs.register_craft("mcl_crimson:stripped_crimson_hyphae", "stripped_crimson_hyphae")
|
||||
```
|
|
@ -1,112 +0,0 @@
|
|||
local modpath = minetest.get_modpath(minetest.get_current_modname())
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
vl_hollow_logs = {}
|
||||
--- Function to register a hollow log. See API.md to learn how to use this function.
|
||||
---@param defs table {name:string, stripped_name>string, desc:string, stripped_desc:string, not_flammable:boolean|nil}
|
||||
function vl_hollow_logs.register_hollow_log(defs)
|
||||
if not defs or #defs < 4 then
|
||||
error("Incomplete definition provided")
|
||||
end
|
||||
|
||||
for i = 1, 4 do
|
||||
if type(defs[i]) ~= "string" then
|
||||
error("defs["..i.."] must be a string")
|
||||
end
|
||||
end
|
||||
if defs[5] and type(defs[5]) ~= "boolean" then
|
||||
error("defs[5] must be a boolean if present")
|
||||
end
|
||||
|
||||
local modname = minetest.get_current_modname()
|
||||
|
||||
if #defs > 5 then
|
||||
minetest.log("warning", "[vl_hollow_logs] unused vars passed, dumping the table")
|
||||
minetest.log("warning", "from mod " .. modname .. ": " .. dump(defs))
|
||||
end
|
||||
|
||||
local name = defs[1]
|
||||
local stripped_name = defs[2]
|
||||
local desc = defs[3]
|
||||
local stripped_desc = defs[4]
|
||||
|
||||
local collisionbox = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, 0.5, -0.375},
|
||||
{-0.5, -0.5, -0.5, -0.375, 0.5, 0.5},
|
||||
{0.375, -0.5, -0.5, 0.5, 0.5, 0.5},
|
||||
{-0.5, -0.5, 0.375, 0.5, 0.5, 0.5},
|
||||
}
|
||||
}
|
||||
|
||||
local groups = {axey = 1, building_block = 1, handy = 1, hollow_log = 1}
|
||||
|
||||
if not defs[5] then
|
||||
groups = table.insert(groups, {fire_encouragement = 5, fire_flammability = 5, flammable = 2, hollow_log_burnable = 1})
|
||||
end
|
||||
|
||||
minetest.register_node(modname .. ":"..name.."_hollow", {
|
||||
collision_box = collisionbox,
|
||||
description = S(desc),
|
||||
drawtype = "mesh",
|
||||
groups = groups,
|
||||
mesh = "vl_hollow_logs_log.obj",
|
||||
on_place = mcl_util.rotate_axis,
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
use_texture_alpha = "clip",
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
sunlight_propagates = true,
|
||||
tiles = {modname .. "_"..name..".png"},
|
||||
_mcl_blast_resistance = 2,
|
||||
_mcl_hardness = 2,
|
||||
_mcl_stripped_variant = modname .. ":stripped_"..name.."_hollow"
|
||||
})
|
||||
|
||||
minetest.register_node(modname .. ":"..stripped_name.."_hollow", {
|
||||
collision_box = collisionbox,
|
||||
description = S(stripped_desc),
|
||||
drawtype = "mesh",
|
||||
groups = groups,
|
||||
mesh = "vl_hollow_logs_log.obj",
|
||||
on_place = mcl_util.rotate_axis,
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
use_texture_alpha = "clip",
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
sunlight_propagates = true,
|
||||
tiles = {modname .. "_stripped_"..name..".png"},
|
||||
_mcl_blast_resistance = 2,
|
||||
_mcl_hardness = 2
|
||||
})
|
||||
end
|
||||
|
||||
vl_hollow_logs.logs = {
|
||||
{"acaciatree", "stripped_acacia", "Hollow Acacia Log", "Stripped Hollow Acacia Log"},
|
||||
{"birchtree", "stripped_birch", "Hollow Birch Log", "Stripped Hollow Birch Log"},
|
||||
{"darktree", "stripped_dark_oak", "Hollow Dark Oak Log", "Stripped Hollow Dark Oak Log"},
|
||||
{"jungletree", "stripped_jungle", "Hollow Jungle Log", "Stripped Hollow Jungle Log"},
|
||||
{"sprucetree", "stripped_spruce", "Hollow Spruce Log", "Stripped Hollow Spruce Log"},
|
||||
{"tree", "stripped_oak", "Hollow Oak Log", "Stripped Hollow Oak Log"}
|
||||
}
|
||||
|
||||
|
||||
if minetest.get_modpath("mcl_cherry_blossom") then
|
||||
table.insert(vl_hollow_logs.logs, {"cherrytree", "stripped_cherrytree", "Hollow Cherry Log", "Stripped Hollow Cherry Log"})
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mcl_mangrove") then
|
||||
table.insert(vl_hollow_logs.logs, {"mangrove_tree", "mangrove_stripped", "Hollow Mangrove Log", "Stripped Hollow Mangrove Log"})
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mcl_crimson") then
|
||||
table.insert(vl_hollow_logs.logs, {"crimson_hyphae", "stripped_crimson_hyphae", "Hollow Crimson Stem", "Stripped Hollow Crimson Stem", true})
|
||||
table.insert(vl_hollow_logs.logs, {"warped_hyphae", "stripped_warped_hyphae", "Hollow Warped Stem", "Stripped Hollow Warped Stem", true})
|
||||
end
|
||||
|
||||
for _, defs in pairs(vl_hollow_logs.logs) do
|
||||
vl_hollow_logs.register_hollow_log(defs)
|
||||
end
|
||||
|
||||
dofile(modpath.."/recipes.lua")
|
|
@ -1,21 +0,0 @@
|
|||
# textdomain: mcl_hollow_logs
|
||||
Hollow Acacia Log=
|
||||
Hollow Birch Log=
|
||||
Hollow Cherry Log=
|
||||
Hollow Dark Oak Log=
|
||||
Hollow Jungle Log=
|
||||
Hollow Mangrove Log=
|
||||
Hollow Oak Log=
|
||||
Hollow Spruce Log=
|
||||
Hollow Crimson Stem=
|
||||
Hollow Warped Stem=
|
||||
Stripped Hollow Acacia Log=
|
||||
Stripped Hollow Birch Log=
|
||||
Stripped Hollow Cherry Log=
|
||||
Stripped Hollow Dark Oak Log=
|
||||
Stripped Hollow Jungle Log=
|
||||
Stripped Hollow Mangrove Log=
|
||||
Stripped Hollow Oak Log=
|
||||
Stripped Hollow Spruce Log=
|
||||
Stripped Hollow Crimson Stem=
|
||||
Stripped Hollow Warped Stem=
|
|
@ -1,21 +0,0 @@
|
|||
# textdomain: mcl_hollow_logs
|
||||
Hollow Acacia Log=Tronco Oco de Acácia
|
||||
Hollow Birch Log=Tronco Oco de Bétula
|
||||
Hollow Cherry Log=Tronco Oco de Cerejeira
|
||||
Hollow Dark Oak Log=Tronco Oco de Carvalho Escuro
|
||||
Hollow Jungle Log=Tronco Oco da Selva
|
||||
Hollow Mangrove Log=Tronco Oco de Mangue
|
||||
Hollow Oak Log=Tronco Oco de Carvalho
|
||||
Hollow Spruce Log=Tronco Oco de Pinheiro
|
||||
Hollow Crimson Stem=Caule Oco Carmesim
|
||||
Hollow Warped Stem=Caule Oco Distorcido
|
||||
Stripped Hollow Acacia Log=Tronco Oco Descascado de Acácia
|
||||
Stripped Hollow Birch Log=Tronco Oco Descascado de Bétula
|
||||
Stripped Hollow Cherry Log=Tronco Oco Descascado de Cerejeira
|
||||
Stripped Hollow Dark Oak Log=Tronco Oco Descascado de Carvalho Escuro
|
||||
Stripped Hollow Jungle Log=Tronco Oco Descascado da Selva
|
||||
Stripped Hollow Mangrove Log=Tronco Oco Descascado de Mangue
|
||||
Stripped Hollow Oak Log=Tronco Oco Descascado de Carvalho
|
||||
Stripped Hollow Spruce Log=Tronco Oco Descascado de Pinheiro
|
||||
Stripped Hollow Crimson Stem=Caule Oco Descascado Carmesim
|
||||
Stripped Hollow Warped Stem=Caule Oco Descascado Distorcido
|
|
@ -1,4 +0,0 @@
|
|||
name = vl_hollow_logs
|
||||
depends = mcl_core, mcl_sounds, mcl_util
|
||||
optional_depends = mcl_cherry_blossom, mcl_crimson, mcl_mangrove
|
||||
author = JoseDouglas26
|
|
@ -1,54 +0,0 @@
|
|||
# Blender 3.6.7
|
||||
# www.blender.org
|
||||
o hollow_log
|
||||
v -0.312500 -0.500000 0.312500
|
||||
v -0.312500 0.500000 0.312500
|
||||
v -0.312500 -0.500000 -0.312500
|
||||
v -0.312500 0.500000 -0.312500
|
||||
v 0.312500 -0.500000 0.312500
|
||||
v 0.312500 0.500000 0.312500
|
||||
v 0.312500 -0.500000 -0.312500
|
||||
v 0.312500 0.500000 -0.312500
|
||||
v -0.500000 -0.500000 -0.500000
|
||||
v -0.500000 -0.500000 0.500000
|
||||
v -0.500000 0.500000 0.500000
|
||||
v -0.500000 0.500000 -0.500000
|
||||
v 0.500000 -0.500000 -0.500000
|
||||
v 0.500000 0.500000 -0.500000
|
||||
v 0.500000 -0.500000 0.500000
|
||||
v 0.500000 0.500000 0.500000
|
||||
vn -1.0000 -0.0000 -0.0000
|
||||
vn -0.0000 -0.0000 -1.0000
|
||||
vn 1.0000 -0.0000 -0.0000
|
||||
vn -0.0000 -0.0000 1.0000
|
||||
vn -0.0000 -1.0000 -0.0000
|
||||
vn -0.0000 1.0000 -0.0000
|
||||
vt 0.380952 0.000000
|
||||
vt 0.380952 1.000000
|
||||
vt 0.000000 1.000000
|
||||
vt 0.000000 0.000000
|
||||
vt 0.619048 0.000000
|
||||
vt 0.619048 1.000000
|
||||
vt 0.928571 0.187500
|
||||
vt 0.928571 0.812500
|
||||
vt 1.000000 1.000000
|
||||
vt 1.000000 -0.000000
|
||||
vt 0.690476 0.187500
|
||||
vt 0.690476 0.812500
|
||||
s 0
|
||||
f 10/1/1 11/2/1 12/3/1 9/4/1
|
||||
f 9/1/2 12/2/2 14/3/2 13/4/2
|
||||
f 13/1/3 14/2/3 16/3/3 15/4/3
|
||||
f 15/1/4 16/2/4 11/3/4 10/4/4
|
||||
f 7/5/4 8/6/4 4/2/4 3/1/4
|
||||
f 5/5/1 6/6/1 8/2/1 7/1/1
|
||||
f 3/7/5 1/8/5 10/9/5 9/10/5
|
||||
f 2/8/6 4/7/6 12/10/6 11/9/6
|
||||
f 7/11/5 3/7/5 9/10/5 13/5/5
|
||||
f 4/7/6 8/11/6 14/5/6 12/10/6
|
||||
f 5/12/5 7/11/5 13/5/5 15/6/5
|
||||
f 8/11/6 6/12/6 16/6/6 14/5/6
|
||||
f 1/8/5 5/12/5 15/6/5 10/9/5
|
||||
f 6/12/6 2/8/6 11/9/6 16/6/6
|
||||
f 3/5/3 4/6/3 2/2/3 1/1/3
|
||||
f 1/5/2 2/6/2 6/2/2 5/1/2
|
|
@ -1,48 +0,0 @@
|
|||
function vl_hollow_logs.register_craft(material, result)
|
||||
minetest.register_craft({
|
||||
output = "vl_hollow_logs:"..result.."_hollow 4",
|
||||
recipe = {
|
||||
{"", material, ""},
|
||||
{material, "", material},
|
||||
{"", material, ""}
|
||||
},
|
||||
type = "shaped"
|
||||
})
|
||||
|
||||
mcl_stonecutter.register_recipe(material, "vl_hollow_logs:"..result.."_hollow", 1)
|
||||
end
|
||||
|
||||
for _, defs in pairs(vl_hollow_logs.logs) do
|
||||
local mod, material, stripped_material
|
||||
local name = defs[1]
|
||||
local stripped_name = defs[2]
|
||||
|
||||
if name:find("cherry") then
|
||||
mod = "mcl_cherry_blossom:"
|
||||
elseif name:find("mangrove") then
|
||||
mod = "mcl_mangrove:"
|
||||
elseif name:find("hyphae") then
|
||||
mod = "mcl_crimson:"
|
||||
else
|
||||
mod = "mcl_core:"
|
||||
end
|
||||
|
||||
material = mod..name
|
||||
stripped_material = mod..stripped_name
|
||||
|
||||
vl_hollow_logs.register_craft(material, name)
|
||||
vl_hollow_logs.register_craft(stripped_material, stripped_name)
|
||||
end
|
||||
|
||||
minetest.register_craft({
|
||||
burntime = 10,
|
||||
recipe = "group:hollow_log_burnable",
|
||||
type = "fuel",
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
cooktime = 5,
|
||||
output = "mcl_core:charcoal_lump",
|
||||
recipe = "group:hollow_log_burnable",
|
||||
type = "cooking"
|
||||
})
|
|
@ -406,16 +406,13 @@ local function dungeons_nodes(minp, maxp, blockseed)
|
|||
local pr = PseudoRandom(blockseed)
|
||||
for a=1, attempts do
|
||||
local dim = dungeonsizes[pr:next(1, #dungeonsizes)]
|
||||
|
||||
if ymin <= ymax - dim.y - 1 then
|
||||
local x = pr:next(minp.x, maxp.x-dim.x-1)
|
||||
local y = pr:next(ymin , ymax -dim.y-1)
|
||||
local z = pr:next(minp.z, maxp.z-dim.z-1)
|
||||
local p1 = {x=x,y=y,z=z}
|
||||
local p2 = {x = x+dim.x+1, y = y+dim.y+1, z = z+dim.z+1}
|
||||
minetest.log("verbose","[mcl_dungeons] size=" ..minetest.pos_to_string(dim) .. ", emerge from "..minetest.pos_to_string(p1) .. " to " .. minetest.pos_to_string(p2))
|
||||
emerge_area(p1, p2, ecb_spawn_dungeon, {p1=p1, p2=p2, dim=dim, pr=pr})
|
||||
end
|
||||
local x = pr:next(minp.x, maxp.x-dim.x-1)
|
||||
local y = pr:next(ymin , ymax -dim.y-1)
|
||||
local z = pr:next(minp.z, maxp.z-dim.z-1)
|
||||
local p1 = {x=x,y=y,z=z}
|
||||
local p2 = {x = x+dim.x+1, y = y+dim.y+1, z = z+dim.z+1}
|
||||
minetest.log("verbose","[mcl_dungeons] size=" ..minetest.pos_to_string(dim) .. ", emerge from "..minetest.pos_to_string(p1) .. " to " .. minetest.pos_to_string(p2))
|
||||
emerge_area(p1, p2, ecb_spawn_dungeon, {p1=p1, p2=p2, dim=dim, pr=pr})
|
||||
end
|
||||
end
|
||||
|
||||
|
|
|
@ -38,19 +38,9 @@ local player_sneak = {}
|
|||
local player_visible = {}
|
||||
mcl_player.player_attached = {}
|
||||
|
||||
local function get_player_textures(name)
|
||||
local textures = player_textures[name]
|
||||
if textures then return textures end
|
||||
|
||||
local textures = { "character.png", "blank.png", "blank.png" }
|
||||
player_textures[name] = textures
|
||||
return textures
|
||||
|
||||
end
|
||||
|
||||
function mcl_player.player_get_animation(player)
|
||||
local name = player:get_player_name()
|
||||
local textures = get_player_textures(name)
|
||||
local textures = player_textures[name]
|
||||
|
||||
if not player_visible[name] then
|
||||
textures = table.copy(textures)
|
||||
|
@ -73,7 +63,7 @@ end
|
|||
|
||||
local function update_player_textures(player)
|
||||
local name = player:get_player_name()
|
||||
local textures = get_player_textures(name)
|
||||
local textures = player_textures[name]
|
||||
|
||||
if not player_visible[name] then
|
||||
textures = table.copy(textures)
|
||||
|
@ -135,21 +125,18 @@ end
|
|||
|
||||
function mcl_player.player_set_skin(player, texture)
|
||||
local name = player:get_player_name()
|
||||
local textures = get_player_textures(name)
|
||||
textures[1] = texture
|
||||
player_textures[name][1] = texture
|
||||
update_player_textures(player)
|
||||
end
|
||||
|
||||
function mcl_player.player_get_skin(player)
|
||||
local name = player:get_player_name()
|
||||
local textures = get_player_textures(name)
|
||||
return textures[1]
|
||||
return player_textures[name][1]
|
||||
end
|
||||
|
||||
function mcl_player.player_set_armor(player, texture)
|
||||
local name = player:get_player_name()
|
||||
local textures = get_player_textures(name)
|
||||
textures[2] = texture
|
||||
player_textures[name][2] = texture
|
||||
update_player_textures(player)
|
||||
end
|
||||
|
||||
|
@ -164,7 +151,7 @@ function mcl_player.get_player_formspec_model(player, x, y, w, h, fsname)
|
|||
local name = player:get_player_name()
|
||||
local model = player_model[name]
|
||||
local anim = models[model].animations[player_anim[name]]
|
||||
local textures = get_player_textures(name)
|
||||
local textures = player_textures[name]
|
||||
if not player_visible[name] then
|
||||
textures = table.copy(textures)
|
||||
textures[1] = "blank.png"
|
||||
|
@ -192,7 +179,7 @@ minetest.register_on_joinplayer(function(player)
|
|||
local name = player:get_player_name()
|
||||
mcl_player.player_attached[name] = false
|
||||
player_visible[name] = true
|
||||
get_player_textures(name)
|
||||
player_textures[name] = { "character.png", "blank.png", "blank.png" }
|
||||
|
||||
--player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30)
|
||||
-- player:set_fov(86.1) -- see <https://minecraft.gamepedia.com/Options#Video_settings>>>>
|
||||
|
|
|
@ -59,50 +59,6 @@ mcl_skins = {
|
|||
player_formspecs = {},
|
||||
}
|
||||
|
||||
local player_skins = mcl_skins.player_skins
|
||||
|
||||
local function get_player_skins(player)
|
||||
local player_skins = player_skins[player]
|
||||
if player_skins then return player_skins end
|
||||
|
||||
local skin = player:get_meta():get_string("mcl_skins:skin")
|
||||
if skin then
|
||||
skin = minetest.deserialize(skin)
|
||||
end
|
||||
if skin then
|
||||
if not mcl_skins.texture_to_simple_skin[skin.simple_skins_id] then
|
||||
skin.simple_skins_id = nil
|
||||
end
|
||||
|
||||
mcl_skins.player_skins[player] = skin
|
||||
else
|
||||
if math.random() > 0.5 then
|
||||
skin = table.copy(mcl_skins.template1)
|
||||
else
|
||||
skin = table.copy(mcl_skins.template2)
|
||||
end
|
||||
mcl_skins.player_skins[player] = skin
|
||||
end
|
||||
|
||||
mcl_skins.player_formspecs[player] = {
|
||||
active_tab = "skin",
|
||||
page_num = 1
|
||||
}
|
||||
|
||||
if #mcl_skins.simple_skins > 0 then
|
||||
local skin_id = tonumber(player:get_meta():get_string("mcl_skins:skin_id"))
|
||||
if skin_id and mcl_skins.simple_skins[skin_id] then
|
||||
local texture = mcl_skins.simple_skins[skin_id].texture
|
||||
local player_skins = get_player_skins(player)
|
||||
player_skins.simple_skins_id = texture
|
||||
end
|
||||
end
|
||||
mcl_skins.save(player)
|
||||
mcl_skins.update_player_skin(player)
|
||||
|
||||
return mcl_skins.player_skins[player]
|
||||
end
|
||||
|
||||
function mcl_skins.register_item(item)
|
||||
assert(mcl_skins[item.type], "Skin item type " .. item.type .. " does not exist.")
|
||||
|
||||
|
@ -204,7 +160,7 @@ function mcl_skins.update_player_skin(player)
|
|||
return
|
||||
end
|
||||
|
||||
local skin = get_player_skins(player)
|
||||
local skin = mcl_skins.player_skins[player]
|
||||
local skinval = mcl_skins.compile_skin(skin)
|
||||
|
||||
if not skin.cape then skin.cape = "blank.png" end
|
||||
|
@ -230,7 +186,39 @@ end
|
|||
|
||||
-- Load player skin on join
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
get_player_skins(player)
|
||||
local skin = player:get_meta():get_string("mcl_skins:skin")
|
||||
if skin then
|
||||
skin = minetest.deserialize(skin)
|
||||
end
|
||||
if skin then
|
||||
if not mcl_skins.texture_to_simple_skin[skin.simple_skins_id] then
|
||||
skin.simple_skins_id = nil
|
||||
end
|
||||
|
||||
mcl_skins.player_skins[player] = skin
|
||||
else
|
||||
if math.random() > 0.5 then
|
||||
skin = table.copy(mcl_skins.template1)
|
||||
else
|
||||
skin = table.copy(mcl_skins.template2)
|
||||
end
|
||||
mcl_skins.player_skins[player] = skin
|
||||
end
|
||||
|
||||
mcl_skins.player_formspecs[player] = {
|
||||
active_tab = "skin",
|
||||
page_num = 1
|
||||
}
|
||||
|
||||
if #mcl_skins.simple_skins > 0 then
|
||||
local skin_id = tonumber(player:get_meta():get_string("mcl_skins:skin_id"))
|
||||
if skin_id and mcl_skins.simple_skins[skin_id] then
|
||||
local texture = mcl_skins.simple_skins[skin_id].texture
|
||||
mcl_skins.player_skins[player].simple_skins_id = texture
|
||||
end
|
||||
end
|
||||
mcl_skins.save(player)
|
||||
mcl_skins.update_player_skin(player)
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
|
@ -257,7 +245,7 @@ end
|
|||
|
||||
function mcl_skins.show_formspec(player, active_tab, page_num)
|
||||
local formspec_data = mcl_skins.player_formspecs[player]
|
||||
local skin = get_player_skins(player)
|
||||
local skin = mcl_skins.player_skins[player]
|
||||
formspec_data.active_tab = active_tab
|
||||
|
||||
local page_count = calculate_page_count(active_tab, player)
|
||||
|
@ -567,8 +555,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|||
mcl_skins.show_formspec(player, active_tab, page_num)
|
||||
return true
|
||||
elseif fields.nocape then
|
||||
local player_skins = get_player_skins(player)
|
||||
player_skins.cape = "blank.png"
|
||||
mcl_skins.player_skins[player].cape = "blank.png"
|
||||
mcl_skins.update_player_skin(player)
|
||||
mcl_armor.update(player) --update elytra cape
|
||||
mcl_skins.show_formspec(player, active_tab, page_num)
|
||||
|
@ -577,8 +564,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|||
for cape_index = ((page_num - 1) * 5) + 1, math.min(#mcl_skins.cape, page_num * 5) do
|
||||
local cape = mcl_skins.cape[cape_index]
|
||||
if fields[cape.name] then
|
||||
local player_skins = get_player_skins(player)
|
||||
player_skins.cape = cape.mask -- the actual overlay image
|
||||
mcl_skins.player_skins[player].cape = cape.mask -- the actual overlay image
|
||||
mcl_skins.update_player_skin(player)
|
||||
mcl_armor.update(player) --update elytra cape
|
||||
mcl_skins.show_formspec(player, active_tab, page_num)
|
||||
|
@ -594,7 +580,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|||
end
|
||||
end
|
||||
|
||||
local skin = get_player_skins(player)
|
||||
local skin = mcl_skins.player_skins[player]
|
||||
if not skin then return true end
|
||||
|
||||
if fields.next_page then
|
||||
|
|
Before Width: | Height: | Size: 235 B After Width: | Height: | Size: 302 B |
Before Width: | Height: | Size: 195 B After Width: | Height: | Size: 174 B |
Before Width: | Height: | Size: 220 B After Width: | Height: | Size: 282 B |
Before Width: | Height: | Size: 254 B After Width: | Height: | Size: 326 B |
Before Width: | Height: | Size: 271 B After Width: | Height: | Size: 261 B |
Before Width: | Height: | Size: 830 B |
Before Width: | Height: | Size: 862 B |
Before Width: | Height: | Size: 723 B |
Before Width: | Height: | Size: 606 B |
Before Width: | Height: | Size: 745 B |
Before Width: | Height: | Size: 848 B |
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Before Width: | Height: | Size: 874 B |
Before Width: | Height: | Size: 910 B |
Before Width: | Height: | Size: 979 B |
Before Width: | Height: | Size: 797 B |
Before Width: | Height: | Size: 463 B |
Before Width: | Height: | Size: 916 B |
Before Width: | Height: | Size: 1018 B |
Before Width: | Height: | Size: 404 B |
Before Width: | Height: | Size: 983 B |
Before Width: | Height: | Size: 997 B |
Before Width: | Height: | Size: 499 B |
Before Width: | Height: | Size: 790 B |
Before Width: | Height: | Size: 635 B |