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3 Commits

Author SHA1 Message Date
the-real-herowl bcffcad676 Added spears 2024-04-27 21:05:23 +02:00
the-real-herowl 50e30260c1 Fixed hoe descriptions 2024-04-27 18:01:39 +02:00
the-real-herowl 2703136f97 Added hammers 2024-04-27 18:01:32 +02:00
86 changed files with 1047 additions and 733 deletions

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@ -168,7 +168,7 @@ end
function boat.on_activate(self, staticdata, dtime_s)
self.object:set_armor_groups({fleshy = 125})
self.object:set_armor_groups({fleshy = 100})
local data = minetest.deserialize(staticdata)
if type(data) == "table" then
self._v = data.v

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@ -6,6 +6,9 @@ local pool = {}
local tick = false
minetest.register_on_joinplayer(function(player)
pool[player:get_player_name()] = 0
end)
@ -169,17 +172,17 @@ minetest.register_globalstep(function(_)
local pos = player:get_pos()
if tick == true and (pool[name] or 0) > 0 then
if tick == true and pool[name] > 0 then
minetest.sound_play("item_drop_pickup", {
pos = pos,
gain = 0.3,
max_hear_distance = 16,
pitch = math.random(70, 110) / 100
})
if (pool[name] or 0) > 6 then
if pool[name] > 6 then
pool[name] = 6
else
pool[name] = (pool[name] or 1) - 1
pool[name] = pool[name] - 1
end
end

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@ -524,10 +524,11 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
local is_player = hitter:is_player()
local mob_pos = self.object:get_pos()
local player_pos = hitter:get_pos()
local weapon = hitter:get_wielded_item()
if is_player then
-- is mob out of reach?
if vector.distance(mob_pos, player_pos) > 3 then
if vector.distance(mob_pos, player_pos) > (weapon:get_definition().range or 3) then
return
end
-- is mob protected?
@ -572,7 +573,6 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
-- punch interval
local weapon = hitter:get_wielded_item()
local punch_interval = 1.4
-- exhaust attacker
@ -725,6 +725,7 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
if hitter and is_player then
local wielditem = hitter:get_wielded_item()
kb = kb + 9 * mcl_enchanting.get_enchantment(wielditem, "knockback")
kb = kb + 9 * minetest.get_item_group(wielditem:get_name(), "hammer")
-- add player velocity to mob knockback
local hv = hitter:get_velocity()
local dir_dot = (hv.x * dir.x) + (hv.z * dir.z)

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@ -374,7 +374,7 @@ function mcl_mobs.register_arrow(name, def)
rotate = def.rotate,
on_punch = def.on_punch or function(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)
local vel = self.object:get_velocity():length()
self.object:set_velocity(dir * vel)
self.object:set_velocity({x=dir.x * vel, y=dir.y * vel, z=dir.z * vel})
self._puncher = puncher
end,
collisionbox = def.collisionbox or {0, 0, 0, 0, 0, 0},

View File

@ -87,8 +87,7 @@ function mob_class:check_item_pickup()
end
if self.pick_up then
for k,v in pairs(self.pick_up) do
local itemstack = ItemStack(l.itemstring)
if not player_near(p) and self.on_pick_up and itemstack:get_name():find(v) then
if not player_near(p) and self.on_pick_up and l.itemstring:find(v) then
local r = self.on_pick_up(self,l)
if r and r.is_empty and not r:is_empty() then
l.itemstring = r:to_string()

View File

@ -126,14 +126,13 @@ mcl_mobs.register_arrow("mobs_mc:fireball", {
end,
hit_mob = function(self, mob)
local name = mob:get_luaentity().name
mob:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 6},
}, nil)
mcl_mobs.mob_class.boom(self,self.object:get_pos(), 1, true)
local ent = mob:get_luaentity()
if (not ent or ent.health <= 0) and self._puncher and name == "mobs_mc:ghast" then
if not ent or ent.health <= 0 then
awards.unlock(self._puncher:get_player_name(), "mcl:fireball_redir_serv")
end
end,

View File

@ -122,10 +122,10 @@ local horse = {
stand_speed = 25,
stand_start = 0,
stand_end = 0,
walk_speed = 100,
walk_speed = 25,
walk_start = 0,
walk_end = 40,
run_speed = 200,
run_speed = 60,
run_start = 0,
run_end = 40,
},
@ -543,6 +543,11 @@ donkey.description = S("Donkey")
donkey.textures = {{"blank.png", "mobs_mc_donkey.png", "blank.png"}}
donkey.spawn_in_group = 3
donkey.spawn_in_group_min = 1
donkey.animation = {
speed_normal = 25,
stand_start = 0, stand_end = 0,
walk_start = 0, walk_end = 40,
}
donkey.sounds = {
random = "mobs_mc_donkey_random",
damage = "mobs_mc_donkey_hurt",

View File

@ -1989,17 +1989,6 @@ local trade_inventory = {
-- Otherwise, 20% chance to unlock if used freshly reset trade
unlock_stuff = true
end
-- calculate xp based on the price
local emeralds = 0
if wanted1:get_name() == "mcl_core:emerald" then
emeralds = wanted1:get_count()
elseif wanted2:get_name() == "mcl_core:emerald" then
emeralds = wanted2:get_count()
else
local offered = inv:get_stack("offered", 1)
emeralds = offered:get_name() == "mcl_core:emerald" and offered:get_count() or 0
end
local xp = 2 + math.ceil(emeralds / (64/4)) -- 1..64 emeralds = 3..6 xp
local update_formspec = false
if unlock_stuff then
-- First-time trade unlock all trades and unlock next trade tier
@ -2011,7 +2000,6 @@ local trade_inventory = {
set_textures(trader)
update_max_tradenum(trader)
update_formspec = true
xp = xp + 5
end
for t=1, #trades do
trades[t].locked = false
@ -2022,7 +2010,6 @@ local trade_inventory = {
-- TODO: Replace by Regeneration I
trader.health = math.min(trader.hp_max, trader.health + 4)
end
mcl_experience.add_xp(player, xp)
trade.trade_counter = trade.trade_counter + 1
mcl_log("Trade counter is: ".. trade.trade_counter)
-- Semi-randomly lock trade for repeated trade (not if there's only 1 trade)
@ -2060,7 +2047,6 @@ local trade_inventory = {
if update_formspec then
show_trade_formspec(name, trader, tradenum)
end
else
minetest.log("error", "[mobs_mc] Player took item from trader output but player_trading_with or player_tradenum is nil!")
end

View File

@ -106,31 +106,6 @@ local item_lists = {
"craftpreview",
}
local function init_data(name)
player_data[name] = {
filter = "",
pagenum = 1,
iX = sfinv_only and 8 or DEFAULT_SIZE,
items = init_items,
items_raw = init_items,
lang_code = M.get_player_information(name).lang_code or 'en',
}
end
local function get_player_data(name)
-- If the data alrady exists, use it
local data = player_data[name]
if data then return data end
-- Initialize player data if it doesn't exist
init_data(name)
local player = minetest.get_player_by_name(name)
local meta = player:get_meta()
local data = player_data[name]
data.inv_items = deserialize(meta:get_string("inv_items")) or {}
return data
end
local function table_merge(t, t2)
t, t2 = t or {}, t2 or {}
local c = #t
@ -649,7 +624,7 @@ local function get_recipe_fs(data, iY)
end
local function make_formspec(name)
local data = get_player_data(name)
local data = player_data[name]
local iY = sfinv_only and 4 or data.iX - 5
local ipp = data.iX * iY
@ -856,6 +831,17 @@ local function get_inv_items(player)
return inv_items
end
local function init_data(name)
player_data[name] = {
filter = "",
pagenum = 1,
iX = sfinv_only and 8 or DEFAULT_SIZE,
items = init_items,
items_raw = init_items,
lang_code = M.get_player_information(name).lang_code or 'en',
}
end
local function reset_data(data)
data.filter = ""
data.pagenum = 1
@ -891,7 +877,7 @@ end
local function on_receive_fields(player, fields)
local name = player:get_player_name()
local data = get_player_data(name)
local data = player_data[name]
for elem_name, def in pairs(formspec_elements) do
if fields[elem_name] and def.action then
@ -995,7 +981,7 @@ if sfinv_only then
on_enter = function(self, player, context)
if next(recipe_filters) then
local name = player:get_player_name()
local data = get_player_data(name)
local data = player_data[name]
data.items_raw = get_filtered_items(player)
search(data)
@ -1019,7 +1005,7 @@ else
local name = user:get_player_name()
if next(recipe_filters) then
local data = get_player_data(name)
local data = player_data[name]
data.items_raw = get_filtered_items(user)
search(data)
end
@ -1065,7 +1051,7 @@ if progressive_mode then
local function progressive_filter(recipes, player)
local name = player:get_player_name()
local data = get_player_data(name)
local data = player_data[name]
if #data.inv_items == 0 then
return {}
@ -1090,7 +1076,7 @@ if progressive_mode then
for i = 1, #players do
local player = players[i]
local name = player:get_player_name()
local data = get_player_data(name)
local data = player_data[name]
local inv_items = get_inv_items(player)
local diff = table_diff(inv_items, data.inv_items)
@ -1109,7 +1095,12 @@ if progressive_mode then
mcl_craftguide.add_recipe_filter("Default progressive filter", progressive_filter)
M.register_on_joinplayer(function(player)
get_player_data(player:get_player_name())
local name = player:get_player_name()
init_data(name)
local meta = player:get_meta()
local data = player_data[name]
data.inv_items = deserialize(meta:get_string("inv_items")) or {}
end)
local function save_meta(player)
@ -1154,7 +1145,7 @@ end
function mcl_craftguide.show(name)
local player = get_player_by_name(name)
if next(recipe_filters) then
local data = get_player_data(name)
local data = player_data[name]
data.items_raw = get_filtered_items(player)
search(data)
end

View File

@ -76,7 +76,6 @@ function tt.reload_itemstack_description(itemstack)
orig_desc = minetest.colorize(tt.NAME_COLOR, meta:get_string("name"))
end
local desc = apply_snippets(orig_desc, itemstring, toolcaps or def.tool_capabilities, itemstack)
if desc == def.description and meta:get_string("description") == "" then return end
meta:set_string("description", desc)
end
end

View File

@ -36,14 +36,9 @@ function mcl_inventory.register_survival_inventory_tab(def)
end
local player_current_tab = {}
function get_player_tab(player)
local tab = player_current_tab[player] or "main"
player_current_tab[player] = tab
return tab
end
minetest.register_on_joinplayer(function(player, last_login)
get_player_tab(player)
player_current_tab[player] = "main"
end)
minetest.register_on_leaveplayer(function(player, timed_out)
@ -189,7 +184,7 @@ function mcl_inventory.build_survival_formspec(player)
inv:set_width("craft", 2)
inv:set_size("craft", 4)
local tab = get_player_tab(player)
local tab = player_current_tab[player]
local tab_def = nil
@ -218,7 +213,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
end
for _, d in ipairs(mcl_inventory.registered_survival_inventory_tabs) do
if get_player_tab(player) == d.id and d.access(player) then
if player_current_tab[player] == d.id and d.access(player) then
d.handle(player, fields)
return
end

View File

@ -16,31 +16,19 @@ local function offhand_get_count(player)
return mcl_offhand.get_offhand(player):get_count()
end
local function get_offhand(player)
-- Get offhand data if it already exists
local offhand = mcl_offhand[player]
if offhand then return offhand end
-- Otherwise initialize it
offhand = {
minetest.register_on_joinplayer(function(player, last_login)
mcl_offhand[player] = {
hud = {},
last_wear = offhand_get_wear(player),
last_count = offhand_get_count(player),
}
mcl_offhand[player] = offhand
return offhand
end
minetest.register_on_joinplayer(function(player, last_login)
get_offhand(player)
end)
local function remove_hud(player, hud)
local offhand = get_offhand(player)
local offhand_hud = offhand.hud[hud]
local offhand_hud = mcl_offhand[player].hud[hud]
if offhand_hud then
player:hud_remove(offhand_hud)
offhand.hud[hud] = nil
mcl_offhand[player].hud[hud] = nil
end
end
@ -60,8 +48,7 @@ local function update_wear_bar(player, itemstack)
else
color = {255, 511 - wear_i, 0}
end
local offhand = get_offhand(player)
local wear_bar = offhand.hud.wear_bar
local wear_bar = mcl_offhand[player].hud.wear_bar
player:hud_change(wear_bar, "text", "mcl_wear_bar.png^[colorize:#" .. rgb_to_hex(color[1], color[2], color[3]))
player:hud_change(wear_bar, "scale", {x = 40 * wear_bar_percent, y = 3})
player:hud_change(wear_bar, "offset", {x = -320 - (20 - player:hud_get(wear_bar).scale.x / 2), y = -13})
@ -71,8 +58,7 @@ minetest.register_globalstep(function(dtime)
for _, player in pairs(minetest.get_connected_players()) do
local itemstack = mcl_offhand.get_offhand(player)
local offhand_item = itemstack:get_name()
local offhand = get_offhand(player)
local offhand_hud = offhand.hud
local offhand_hud = mcl_offhand[player].hud
local item = minetest.registered_items[offhand_item]
if offhand_item ~= "" and item then
local item_texture = item.inventory_image .. "^[resize:" .. max_offhand_px .. "x" .. max_offhand_px
@ -159,8 +145,7 @@ minetest.register_globalstep(function(dtime)
end
elseif offhand_hud.slot then
local offhand = get_offhand(player)
for index, _ in pairs(offhand.hud) do
for index, _ in pairs(mcl_offhand[player].hud) do
remove_hud(player, index)
end
end

View File

@ -8,7 +8,7 @@ local is_sp = minetest.is_singleplayer()
local weather_mod = minetest.get_modpath("mcl_weather")
local explosions_mod = minetest.get_modpath("mcl_explosions")
local spawn_mod = minetest.get_modpath("mcl_spawn")
local pos_to_dim = minetest.get_modpath("mcl_worlds") and mcl_worlds.pos_to_dimension or function(pos) return "overworld" end
local worlds_mod = minetest.get_modpath("mcl_worlds")
local function mcl_log (message)
mcl_util.mcl_log (message, "[Beds]")
@ -38,16 +38,6 @@ local function is_night_skip_enabled()
return players_in_bed_setting() <= 100
end
local function players_in_overworld(players)
local count = 0
for _, player in pairs(players) do
if player and pos_to_dim(player:get_pos()) == "overworld" then
count = count +1
end
end
return count
end
local function check_in_beds(players)
if not players then
players = minetest.get_connected_players()
@ -55,7 +45,7 @@ local function check_in_beds(players)
if player_in_bed <= 0 then
return false
end
return players_in_bed_setting() <= (player_in_bed * 100) / players_in_overworld(players)
return players_in_bed_setting() <= (player_in_bed * 100) / #players
end
-- These monsters do not prevent sleep
@ -216,10 +206,10 @@ local function lay_down(player, pos, bed_pos, state, skip)
return true
end
local function update_formspecs(finished, players)
local ges = players_in_overworld(players or minetest.get_connected_players())
local function update_formspecs(finished, ges)
local ges = ges or #minetest.get_connected_players()
local form_n = "size[12,5;true]"
local all_in_bed = ges and players_in_bed_setting() <= (player_in_bed * 100) / ges or 0
local all_in_bed = players_in_bed_setting() <= (player_in_bed * 100) / ges
local night_skip = is_night_skip_enabled()
local button_leave = "button_exit[4,3;4,0.75;leave;"..F(S("Leave bed")).."]"
local button_abort = "button_exit[4,3;4,0.75;leave;"..F(S("Abort sleep")).."]"
@ -359,36 +349,25 @@ function mcl_beds.get_bed_bottom (pos)
return bed_bottom
end
local function recheck_in_beds()
if check_in_beds() then
update_formspecs(is_night_skip_enabled())
mcl_beds.sleep()
end
-- check again (a player can change the dimension)
if player_in_bed > 0 then
update_formspecs(false)
minetest.after(5, recheck_in_beds)
end
end
function mcl_beds.on_rightclick(pos, player, is_top)
-- Anti-Inception: Don't allow to sleep while you're sleeping
if player:get_meta():get_string("mcl_beds:sleeping") == "true" then
return
end
local dim = pos_to_dim(pos)
if dim == "nether" or dim == "end" then
-- Bed goes BOOM in the Nether or End.
local node = minetest.get_node(pos)
local dir = minetest.facedir_to_dir(node.param2)
if worlds_mod then
local dim = mcl_worlds.pos_to_dimension(pos)
if dim == "nether" or dim == "end" then
-- Bed goes BOOM in the Nether or End.
local node = minetest.get_node(pos)
local dir = minetest.facedir_to_dir(node.param2)
minetest.remove_node(pos)
minetest.remove_node(string.sub(node.name, -4) == "_top" and vector.subtract(pos, dir) or vector.add(pos, dir))
if explosions_mod then
mcl_explosions.explode(pos, 5, {drop_chance = 1.0, fire = true})
minetest.remove_node(pos)
minetest.remove_node(string.sub(node.name, -4) == "_top" and vector.subtract(pos, dir) or vector.add(pos, dir))
if explosions_mod then
mcl_explosions.explode(pos, 5, {drop_chance = 1.0, fire = true})
end
return
end
return
end
local name = player:get_player_name()
local ppos = player:get_pos()
@ -406,13 +385,10 @@ function mcl_beds.on_rightclick(pos, player, is_top)
mcl_title.set(player, "actionbar", {text=message, color="white", stay=60})
else -- someone just successfully entered a bed
local connected_players = minetest.get_connected_players()
local ges = players_in_overworld(connected_players)
local sleep_hud_message = S("@1/@2 players currently in bed.", player_in_bed, math.ceil(players_in_bed_setting() * ges / 100))
local sleep_hud_message = S("@1/@2 players currently in bed.", player_in_bed, math.ceil(players_in_bed_setting() * #connected_players / 100))
for _, player in pairs(connected_players) do
-- only send message to players not sleeping and in the "overworld"
if not mcl_beds.player[player:get_player_name()] and pos_to_dim(player:get_pos()) == "overworld" then
-- clear, old message is still being displayed
if mcl_title.params_get(player) then mcl_title.clear(player) end
if not mcl_beds.player[player:get_player_name()] then -- only send message to players not sleeping.
if mcl_title.params_get(player) then mcl_title.clear(player) end -- clear, old message is still being displayed
mcl_title.set(player, "actionbar", {text=sleep_hud_message, color="white", stay=60})
end
end
@ -424,8 +400,13 @@ function mcl_beds.on_rightclick(pos, player, is_top)
update_formspecs(false)
-- skip the night and let all players stand up
if player_in_bed > 0 then
minetest.after(5, recheck_in_beds)
if check_in_beds() then
minetest.after(5, function()
if check_in_beds() then
update_formspecs(is_night_skip_enabled())
mcl_beds.sleep()
end
end)
end
end
@ -452,10 +433,15 @@ minetest.register_on_leaveplayer(function(player)
break
end
end
if player_in_bed > 0 then
minetest.after(5, recheck_in_beds)
if check_in_beds(players) then
minetest.after(5, function()
if check_in_beds() then
update_formspecs(is_night_skip_enabled())
mcl_beds.sleep()
end
end)
end
update_formspecs(false, players)
update_formspecs(false, #players)
end)
local message_rate_limit = tonumber(minetest.settings:get("chat_message_limit_per_10sec")) or 8 --NEVER change this! if this was java, i would've declared it as final

View File

@ -8,60 +8,36 @@ local S = minetest.get_translator(minetest.get_current_modname())
-- Function to allow harvesting honey and honeycomb from the beehive and bee nest.
local honey_harvest = function(pos, node, player, itemstack, pointed_thing)
local inv = player:get_inventory()
local item = player:get_wielded_item()
local shears = minetest.get_item_group(player:get_wielded_item():get_name(), "shears") > 0
local bottle = player:get_wielded_item():get_name() == "mcl_potions:glass_bottle"
local beehive = "mcl_beehives:beehive"
local is_creative = minetest.is_creative_enabled(player:get_player_name())
-- Determine the node name to replace the beehive with if harvest is successful
local beehive = "mcl_beehives:beehive"
if node.name == "mcl_beehives:beehive_5" then
beehive = "mcl_beehives:beehive"
elseif node.name == "mcl_beehives:bee_nest_5" then
beehive = "mcl_beehives:bee_nest"
end
-- Check for a campfire within 5 blocks below the beehive
local campfire_area = vector.offset(pos, 0, -5, 0)
local campfire = minetest.find_nodes_in_area(pos, campfire_area, "group:lit_campfire")
-- Player used a bottle
if item:get_name() == "mcl_potions:glass_bottle" then
if bottle then
local honey = "mcl_honey:honey_bottle"
if inv:room_for_item("main", honey) then
-- Replace the beehive with the version without honey or comb
node.name = beehive
minetest.set_node(pos, node)
-- Give honey bottle and take the empty bottle if survival mode
inv:add_item("main", "mcl_honey:honey_bottle")
if not is_creative then
itemstack:take_item()
end
-- Hurt the player if there was no campfire, or give award if there was
if not campfire[1] then
mcl_util.deal_damage(player, 10)
else
awards.unlock(player:get_player_name(), "mcl:bee_our_guest")
end
if not campfire[1] then mcl_util.deal_damage(player, 10) else awards.unlock(player:get_player_name(), "mcl:bee_our_guest") end
end
-- Player used shears
elseif minetest.get_item_group(item:get_name(), "shears") > 0 then
-- Give honeycomb
elseif shears then
minetest.add_item(pos, "mcl_honey:honeycomb 3")
-- Replace the beehive with the version without honey or comb
node.name = beehive
minetest.set_node(pos, node)
-- Hurt the player if there was no campfire
if not campfire[1] then mcl_util.deal_damage(player, 10) end
-- Add wear to the shears
if not is_creative then
mcl_util.use_item_durability(item, 1)
return item
end
end
end
@ -215,18 +191,6 @@ minetest.register_craft({
},
})
minetest.register_craft({
type = "fuel",
recipe = "group:bee_nest",
burntime = 15,
})
minetest.register_craft({
type = "fuel",
recipe = "group:beehive",
burntime = 15,
})
-- Temporary ABM to update honey levels
minetest.register_abm({
label = "Update Beehive Honey Levels",

View File

@ -35,6 +35,7 @@ local function random_arrow_positions(positions, placement)
end
return 0
end
mcl_bows.random_arrow_positions = random_arrow_positions
local mod_awards = minetest.get_modpath("awards") and minetest.get_modpath("mcl_achievements")
local mod_button = minetest.get_modpath("mesecons_button")

View File

@ -1,6 +1,5 @@
local S = minetest.get_translator(minetest.get_current_modname())
mcl_bows = {}
-- local arrows = {
-- ["mcl_bows:arrow"] = "mcl_bows:arrow_entity",

View File

@ -1,3 +1,5 @@
mcl_bows = {}
--Bow
dofile(minetest.get_modpath("mcl_bows") .. "/arrow.lua")
dofile(minetest.get_modpath("mcl_bows") .. "/bow.lua")

View File

@ -26,9 +26,3 @@ minetest.register_craft({
{ "group:wood", "group:wood", "" },
}
})
minetest.register_craft({
type = "fuel",
recipe = "mcl_cartography_table:cartography_table",
burntime = 15,
})

View File

@ -12,7 +12,7 @@ minetest.register_node("mcl_core:glass", {
paramtype2 = "glasslikeliquidlevel",
sunlight_propagates = true,
stack_max = 64,
groups = {handy=1, glass=1, building_block=1, material_glass=1},
groups = {handy=1, glass=1, building_block=1, material_glass=1, crushable=1},
sounds = mcl_sounds.node_sound_glass_defaults(),
drop = "",
_mcl_blast_resistance = 0.3,

View File

@ -164,12 +164,6 @@ minetest.register_node("mcl_core:deadbush", {
_mcl_hardness = 0,
})
minetest.register_craft({
type = "fuel",
recipe = "mcl_core:deadbush",
burntime = 5,
})
minetest.register_node("mcl_core:barrier", {
description = S("Barrier"),
_doc_items_longdesc = S("Barriers are invisible walkable blocks. They are used to create boundaries of adventure maps and the like. Monsters and animals won't appear on barriers, and fences do not connect to barriers. Other blocks can be built on barriers like on any other block."),

View File

@ -284,7 +284,8 @@ function minetest.calculate_knockback(player, hitter, time_from_last_punch, tool
local wielditem = hitter:get_wielded_item()
--knockback = knockback + 3 * mcl_enchanting.get_enchantment(wielditem, "knockback")
local enchant = mcl_enchanting.get_enchantment(wielditem, "knockback")
knockback = knockback + 3.22 * enchant
local hammer = minetest.get_item_group(wielditem:get_name(), "hammer")
knockback = knockback + 3.22 * enchant + 3.22 * hammer
-- add vertical lift to knockback
local v = player:get_velocity()
local added_v = 0

View File

@ -74,7 +74,6 @@ local end_rod_def = {
light_source = minetest.LIGHT_MAX,
sunlight_propagates = true,
groups = { dig_immediate=3, deco_block=1, destroy_by_lava_flow=1, end_rod=1 },
use_texture_alpha = "clip",
selection_box = {
type = "fixed",
fixed = {
@ -154,7 +153,6 @@ for num, row in ipairs(colored_end_rods) do
def.description = desc
def._doc_items_longdesc = nil
def._doc_items_create_entry = false
def.use_texture_alpha = "clip"
local side_tex
if name == "pink" then
def.tiles[1] = def.tiles[1] .. "^(" .. def.tiles[1] .. end_rod_mask .. "^[multiply:" .. name .. "^[hsl:0:300)"

View File

@ -54,7 +54,7 @@ local uses = {
stone = 132,
iron = 251,
gold = 33,
diamond = 1562,
diamond = 1562,
netherite = 2031,
}
@ -64,7 +64,7 @@ local hoe_usagehelp = S("Use the hoe on a cultivatable block (by rightclicking i
minetest.register_tool("mcl_farming:hoe_wood", {
description = S("Wood Hoe"),
_tt_help = hoe_tt.."\n"..S("Uses: @1", uses.wood),
_tt_help = hoe_tt,
_doc_items_longdesc = hoe_longdesc,
_doc_items_usagehelp = hoe_usagehelp,
_doc_items_hidden = false,
@ -108,7 +108,7 @@ minetest.register_craft({
minetest.register_tool("mcl_farming:hoe_stone", {
description = S("Stone Hoe"),
_tt_help = hoe_tt.."\n"..S("Uses: @1", uses.stone),
_tt_help = hoe_tt,
_doc_items_longdesc = hoe_longdesc,
_doc_items_usagehelp = hoe_usagehelp,
inventory_image = "farming_tool_stonehoe.png",
@ -146,7 +146,7 @@ minetest.register_craft({
minetest.register_tool("mcl_farming:hoe_iron", {
description = S("Iron Hoe"),
_tt_help = hoe_tt.."\n"..S("Uses: @1", uses.iron),
_tt_help = hoe_tt,
_doc_items_longdesc = hoe_longdesc,
_doc_items_usagehelp = hoe_usagehelp,
inventory_image = "farming_tool_steelhoe.png",
@ -192,7 +192,7 @@ minetest.register_craft({
minetest.register_tool("mcl_farming:hoe_gold", {
description = S("Golden Hoe"),
_tt_help = hoe_tt.."\n"..S("Uses: @1", uses.gold),
_tt_help = hoe_tt,
_doc_items_longdesc = hoe_longdesc,
_doc_items_usagehelp = hoe_usagehelp,
inventory_image = "farming_tool_goldhoe.png",
@ -239,7 +239,7 @@ minetest.register_craft({
minetest.register_tool("mcl_farming:hoe_diamond", {
description = S("Diamond Hoe"),
_tt_help = hoe_tt.."\n"..S("Uses: @1", uses.diamond),
_tt_help = hoe_tt,
_doc_items_longdesc = hoe_longdesc,
_doc_items_usagehelp = hoe_usagehelp,
inventory_image = "farming_tool_diamondhoe.png",
@ -274,26 +274,26 @@ minetest.register_craft({
{"mcl_core:diamond", "mcl_core:diamond"},
{"mcl_core:stick", ""},
{"mcl_core:stick", ""}
}
})
minetest.register_tool("mcl_farming:hoe_netherite", {
description = S("Netherite Hoe"),
_tt_help = hoe_tt.."\n"..S("Uses: @1", uses.netherite),
_doc_items_longdesc = hoe_longdesc,
_doc_items_usagehelp = hoe_usagehelp,
inventory_image = "farming_tool_netheritehoe.png",
wield_scale = mcl_vars.tool_wield_scale,
on_place = hoe_on_place_function(uses.netherite),
groups = { tool=1, hoe=1, enchantability=10, fire_immune=1 },
tool_capabilities = {
full_punch_interval = 0.25,
damage_groups = { fleshy = 4, },
punch_attack_uses = uses.netherite,
},
_repair_material = "mcl_nether:netherite_ingot",
_mcl_toollike_wield = true,
_mcl_diggroups = {
hoey = { speed = 8, level = 5, uses = uses.netherite }
},
})
}
})
minetest.register_tool("mcl_farming:hoe_netherite", {
description = S("Netherite Hoe"),
_tt_help = hoe_tt,
_doc_items_longdesc = hoe_longdesc,
_doc_items_usagehelp = hoe_usagehelp,
inventory_image = "farming_tool_netheritehoe.png",
wield_scale = mcl_vars.tool_wield_scale,
on_place = hoe_on_place_function(uses.netherite),
groups = { tool=1, hoe=1, enchantability=10, fire_immune=1 },
tool_capabilities = {
full_punch_interval = 0.25,
damage_groups = { fleshy = 4, },
punch_attack_uses = uses.netherite,
},
_repair_material = "mcl_nether:netherite_ingot",
_mcl_toollike_wield = true,
_mcl_diggroups = {
hoey = { speed = 8, level = 5, uses = uses.netherite }
},
})

View File

@ -23,10 +23,4 @@ minetest.register_craft({
{ "group:wood", "group:wood", "" },
{ "group:wood", "group:wood", "" },
}
})
minetest.register_craft({
type = "fuel",
recipe = "mcl_fletching_table:fletching_table",
burntime = 15,
})
})

View File

@ -195,7 +195,6 @@ def_clover.tiles = { "mcl_flowers_clover.png" }
def_clover.inventory_image = "mcl_flowers_clover_inv.png"
def_clover.wield_image = "mcl_flowers_clover_inv.png"
def_clover.drop = nil
def_clover.use_texture_alpha = "clip"
def_clover.selection_box = {
type = "fixed",
fixed = { -4/16, -0.5, -4/16, 4/16, 0, 4/16 },
@ -211,7 +210,6 @@ def_4l_clover.mesh = "mcl_clover_4leaf.obj"
def_4l_clover.tiles = { "mcl_flowers_fourleaf_clover.png" }
def_4l_clover.inventory_image = "mcl_flowers_fourleaf_clover_inv.png"
def_4l_clover.wield_image = "mcl_flowers_fourleaf_clover_inv.png"
def_4l_clover.use_texture_alpha = "clip"
minetest.register_node("mcl_flowers:fourleaf_clover", def_4l_clover)
@ -270,7 +268,6 @@ local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_im
end
-- Sunflower mesh and tiles
local top_drawtype, bottom_drawtype
local alpha = nil
local bottom_tiles = {}
if not mesh then
top_drawtype = "plantlike"
@ -280,7 +277,6 @@ local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_im
top_drawtype = "airlike"
bottom_drawtype = "mesh"
bottom_tiles = bottom_img
alpha = "clip"
end
-- Bottom
minetest.register_node("mcl_flowers:"..name, {
@ -302,7 +298,6 @@ local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_im
_mcl_shears_drop = shears_drop,
_mcl_fortune_drop = fortune_drop,
node_placement_prediction = "",
use_texture_alpha = alpha,
selection_box = {
type = "fixed",
fixed = { -selbox_radius, -0.5, -selbox_radius, selbox_radius, 0.5, selbox_radius },
@ -402,7 +397,6 @@ local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_im
palette = palette,
walkable = false,
buildable_to = false,
use_texture_alpha = alpha,
selection_box = {
type = "fixed",
fixed = { -selbox_radius, -0.5, -selbox_radius, selbox_radius, selbox_top_height, selbox_radius },

View File

@ -638,7 +638,7 @@ function mcl_itemframes.create_base_definitions()
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
groups = { dig_immediate = 3, deco_block = 1, dig_by_piston = 1, container = 1, attached_node_facedir = 1 },
groups = { dig_immediate = 3, deco_block = 1, dig_by_piston = 1, container = 1, }, -- attached_node_facedir = 1 }, -- allows for more placement options.
sounds = mcl_sounds.node_sound_defaults(),
node_placement_prediction = "",

View File

@ -76,7 +76,8 @@ local lectern_def = {
if wdir == 0 then
return itemstack
-- IE., no Hanging Lecterns for you!
else
end
if wdir == 1 then
-- (only make standing nodes...)
-- Determine the rotation based on player's yaw
local yaw = pi * 2 - placer:get_look_horizontal()
@ -135,11 +136,5 @@ minetest.register_craft({
}
})
minetest.register_craft({
type = "fuel",
recipe = "mcl_lectern:lectern",
burntime = 15,
})
-- Base Aliases.
minetest.register_alias("lectern", "mcl_lectern:lectern")

View File

@ -26,9 +26,3 @@ minetest.register_craft({
{ "group:wood", "group:wood", "" },
}
})
minetest.register_craft({
type = "fuel",
recipe = "mcl_loom:loom",
burntime = 15,
})

View File

@ -426,12 +426,6 @@ minetest.register_craft({
burntime = 15,
})
minetest.register_craft({
type = "fuel",
recipe = "mcl_mangrove:mangrove_roots",
burntime = 15,
})
local adjacents = {
vector.new(1,0,0),
vector.new(-1,0,0),

View File

@ -251,15 +251,6 @@ local function remove_shield_entity(player, i)
end
end
local function is_node_stack(itemstack)
return itemstack:get_definition().drawtype -- only node's definition table contains element "drawtype"
end
local function is_rmb_conflicting_node(nodename)
local nodedef = minetest.registered_nodes[nodename]
return nodedef.on_rightclick
end
local function handle_blocking(player)
local player_shield = mcl_shields.players[player]
local rmb = player:get_player_control().RMB
@ -275,7 +266,7 @@ local function handle_blocking(player)
local pos = player:get_pos()
if shield_in_hand then
if not_blocking then
minetest.after(0.05, function()
minetest.after(0.25, function()
if (not_blocking or not shield_in_offhand) and shield_in_hand and rmb then
player_shield.blocking = 2
set_shield(player, true, 2)
@ -286,16 +277,11 @@ local function handle_blocking(player)
end
elseif shield_in_offhand then
local pointed_thing = mcl_util.get_pointed_thing(player, true)
local wielded_stack = player:get_wielded_item()
local offhand_can_block = (minetest.get_item_group(wielded_item(player), "bow") ~= 1
and minetest.get_item_group(wielded_item(player), "crossbow") ~= 1)
local offhand_can_block = (wielded_item(player) == "" or not pointed_thing)
and (minetest.get_item_group(wielded_item(player), "bow") ~= 1 and minetest.get_item_group(wielded_item(player), "crossbow") ~= 1)
if pointed_thing and pointed_thing.type == "node" then
local pointed_node = minetest.get_node(pointed_thing.under)
if minetest.get_item_group(pointed_node.name, "container") > 1
or is_rmb_conflicting_node(pointed_node.name)
or is_node_stack(wielded_stack)
then
if minetest.get_item_group(minetest.get_node(pointed_thing.under).name, "container") > 1 then
return
end
end
@ -304,7 +290,7 @@ local function handle_blocking(player)
return
end
if not_blocking then
minetest.after(0.05, function()
minetest.after(0.25, function()
if (not_blocking or not shield_in_hand) and shield_in_offhand and rmb and offhand_can_block then
player_shield.blocking = 1
set_shield(player, true, 1)

View File

@ -257,12 +257,6 @@ minetest.register_craft({
},
})
minetest.register_craft({
type = "fuel",
recipe = "mcl_smithing_table:table",
burntime = 15,
})
-- this is the exact same as mcl_smithing_table.upgrade_item_netherite , in case something relies on the old function
function mcl_smithing_table.upgrade_item(itemstack)
return mcl_smithing_table.upgrade_item_netherite(itemstack)

View File

@ -22,9 +22,13 @@ dig_speed_class group:
-- Help texts
local pickaxe_longdesc = S("Pickaxes are mining tools to mine hard blocks, such as stone. A pickaxe can also be used as weapon, but it is rather inefficient.")
local axe_longdesc = S("An axe is your tool of choice to cut down trees, wood-based blocks and other blocks. Axes deal a lot of damage as well, but they are rather slow.")
local sword_longdesc = S("Swords are great in melee combat, as they are fast, deal high damage and can endure countless battles. Swords can also be used to cut down a few particular blocks, such as cobwebs.")
local sword_use = S("To slash multiple enemies, hold the sword in your hand, then use (rightclick) an enemy.")
local shovel_longdesc = S("Shovels are tools for digging coarse blocks, such as dirt, sand and gravel. They can also be used to turn grass blocks to grass paths. Shovels can be used as weapons, but they are very weak.")
local shovel_use = S("To turn a grass block into a grass path, hold the shovel in your hand, then use (rightclick) the top or side of a grass block. This only works when there's air above the grass block.")
local shears_longdesc = S("Shears are tools to shear sheep and to mine a few block types. Shears are a special mining tool and can be used to obtain the original item from grass, leaves and similar blocks that require cutting.")
local shears_use = S("To shear sheep or carve faceless pumpkins, use the “place” key on them. Faces can only be carved at the side of faceless pumpkins. Mining works as usual, but the drops are different for a few blocks.")

View File

@ -1,28 +0,0 @@
# ```vl_hollow_logs```
This mod registers hollow logs derived from normal logs.
Hollow logs mostly have a decorative function, but some of them can be used in recipes. Changes may appear soon.
## Functions:
### ```vl_hollow_logs.register_hollow_log(defs)```
This is the function that registers the hollow trunk.
For a hollow log to be registered, the <span style="color:firebrick"> defs </span> parameter must be a table that contains up to 5 values, which are, in this order, the <span style="color:firebrick"> itemstring </span> of the hollow log, the <span style="color:firebrick"> itemstring </span> of the stripped hollow log, the <span style="color:firebrick"> description </span> of the hollow log, the <span style="color:firebrick"> description </span> of the stripped hollow log and, optionally, a <span style="color:turquoise"> boolean </span> to inform whether this trunk is NOT flammable. If the hollow log is defined as flammable, it becomes part of the <span style="color:springgreen"> hollow_log_flammable </span> group, which allows the log to be used as fuel for furnaces and also allows it to be an ingredient for chacoal.
Examples:
```lua
-- Flammable
{"tree", "stripped_oak", "Hollow Oak Log", "Stripped Hollow Oak Log"}
-- Not flammable
{"crimson_hyphae", "stripped_crimson_hyphae", "Hollow Crimson Stem", "Stripped Hollow Crimson Stem", true}
```
### ```vl_hollow_logs.register_craft(material, result)```
This function records the crafting recipe for a hollow log based on its non-hollow variant.
This function also defines a recipe for the stonecutter. The <span style="color:firebrick"> material </span> and <span style="color:firebrick"> result </span> parameters must be, respectively, the <span style="color:firebrick"> complete itemstring </span> of the source material and the (partial) <span style="color:firebrick"> itemstring </span> of the result. See the following examples:
```lua
vl_hollow_logs.register_craft("mcl_core:tree", "tree")
vl_hollow_logs.register_craft("mcl_crimson:stripped_crimson_hyphae", "stripped_crimson_hyphae")
```

View File

@ -1,112 +0,0 @@
local modpath = minetest.get_modpath(minetest.get_current_modname())
local S = minetest.get_translator(minetest.get_current_modname())
vl_hollow_logs = {}
--- Function to register a hollow log. See API.md to learn how to use this function.
---@param defs table {name:string, stripped_name>string, desc:string, stripped_desc:string, not_flammable:boolean|nil}
function vl_hollow_logs.register_hollow_log(defs)
if not defs or #defs < 4 then
error("Incomplete definition provided")
end
for i = 1, 4 do
if type(defs[i]) ~= "string" then
error("defs["..i.."] must be a string")
end
end
if defs[5] and type(defs[5]) ~= "boolean" then
error("defs[5] must be a boolean if present")
end
local modname = minetest.get_current_modname()
if #defs > 5 then
minetest.log("warning", "[vl_hollow_logs] unused vars passed, dumping the table")
minetest.log("warning", "from mod " .. modname .. ": " .. dump(defs))
end
local name = defs[1]
local stripped_name = defs[2]
local desc = defs[3]
local stripped_desc = defs[4]
local collisionbox = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, -0.375},
{-0.5, -0.5, -0.5, -0.375, 0.5, 0.5},
{0.375, -0.5, -0.5, 0.5, 0.5, 0.5},
{-0.5, -0.5, 0.375, 0.5, 0.5, 0.5},
}
}
local groups = {axey = 1, building_block = 1, handy = 1, hollow_log = 1}
if not defs[5] then
groups = table.insert(groups, {fire_encouragement = 5, fire_flammability = 5, flammable = 2, hollow_log_burnable = 1})
end
minetest.register_node(modname .. ":"..name.."_hollow", {
collision_box = collisionbox,
description = S(desc),
drawtype = "mesh",
groups = groups,
mesh = "vl_hollow_logs_log.obj",
on_place = mcl_util.rotate_axis,
paramtype = "light",
paramtype2 = "facedir",
use_texture_alpha = "clip",
sounds = mcl_sounds.node_sound_wood_defaults(),
sunlight_propagates = true,
tiles = {modname .. "_"..name..".png"},
_mcl_blast_resistance = 2,
_mcl_hardness = 2,
_mcl_stripped_variant = modname .. ":stripped_"..name.."_hollow"
})
minetest.register_node(modname .. ":"..stripped_name.."_hollow", {
collision_box = collisionbox,
description = S(stripped_desc),
drawtype = "mesh",
groups = groups,
mesh = "vl_hollow_logs_log.obj",
on_place = mcl_util.rotate_axis,
paramtype = "light",
paramtype2 = "facedir",
use_texture_alpha = "clip",
sounds = mcl_sounds.node_sound_wood_defaults(),
sunlight_propagates = true,
tiles = {modname .. "_stripped_"..name..".png"},
_mcl_blast_resistance = 2,
_mcl_hardness = 2
})
end
vl_hollow_logs.logs = {
{"acaciatree", "stripped_acacia", "Hollow Acacia Log", "Stripped Hollow Acacia Log"},
{"birchtree", "stripped_birch", "Hollow Birch Log", "Stripped Hollow Birch Log"},
{"darktree", "stripped_dark_oak", "Hollow Dark Oak Log", "Stripped Hollow Dark Oak Log"},
{"jungletree", "stripped_jungle", "Hollow Jungle Log", "Stripped Hollow Jungle Log"},
{"sprucetree", "stripped_spruce", "Hollow Spruce Log", "Stripped Hollow Spruce Log"},
{"tree", "stripped_oak", "Hollow Oak Log", "Stripped Hollow Oak Log"}
}
if minetest.get_modpath("mcl_cherry_blossom") then
table.insert(vl_hollow_logs.logs, {"cherrytree", "stripped_cherrytree", "Hollow Cherry Log", "Stripped Hollow Cherry Log"})
end
if minetest.get_modpath("mcl_mangrove") then
table.insert(vl_hollow_logs.logs, {"mangrove_tree", "mangrove_stripped", "Hollow Mangrove Log", "Stripped Hollow Mangrove Log"})
end
if minetest.get_modpath("mcl_crimson") then
table.insert(vl_hollow_logs.logs, {"crimson_hyphae", "stripped_crimson_hyphae", "Hollow Crimson Stem", "Stripped Hollow Crimson Stem", true})
table.insert(vl_hollow_logs.logs, {"warped_hyphae", "stripped_warped_hyphae", "Hollow Warped Stem", "Stripped Hollow Warped Stem", true})
end
for _, defs in pairs(vl_hollow_logs.logs) do
vl_hollow_logs.register_hollow_log(defs)
end
dofile(modpath.."/recipes.lua")

View File

@ -1,21 +0,0 @@
# textdomain: mcl_hollow_logs
Hollow Acacia Log=
Hollow Birch Log=
Hollow Cherry Log=
Hollow Dark Oak Log=
Hollow Jungle Log=
Hollow Mangrove Log=
Hollow Oak Log=
Hollow Spruce Log=
Hollow Crimson Stem=
Hollow Warped Stem=
Stripped Hollow Acacia Log=
Stripped Hollow Birch Log=
Stripped Hollow Cherry Log=
Stripped Hollow Dark Oak Log=
Stripped Hollow Jungle Log=
Stripped Hollow Mangrove Log=
Stripped Hollow Oak Log=
Stripped Hollow Spruce Log=
Stripped Hollow Crimson Stem=
Stripped Hollow Warped Stem=

View File

@ -1,21 +0,0 @@
# textdomain: mcl_hollow_logs
Hollow Acacia Log=Tronco Oco de Acácia
Hollow Birch Log=Tronco Oco de Bétula
Hollow Cherry Log=Tronco Oco de Cerejeira
Hollow Dark Oak Log=Tronco Oco de Carvalho Escuro
Hollow Jungle Log=Tronco Oco da Selva
Hollow Mangrove Log=Tronco Oco de Mangue
Hollow Oak Log=Tronco Oco de Carvalho
Hollow Spruce Log=Tronco Oco de Pinheiro
Hollow Crimson Stem=Caule Oco Carmesim
Hollow Warped Stem=Caule Oco Distorcido
Stripped Hollow Acacia Log=Tronco Oco Descascado de Acácia
Stripped Hollow Birch Log=Tronco Oco Descascado de Bétula
Stripped Hollow Cherry Log=Tronco Oco Descascado de Cerejeira
Stripped Hollow Dark Oak Log=Tronco Oco Descascado de Carvalho Escuro
Stripped Hollow Jungle Log=Tronco Oco Descascado da Selva
Stripped Hollow Mangrove Log=Tronco Oco Descascado de Mangue
Stripped Hollow Oak Log=Tronco Oco Descascado de Carvalho
Stripped Hollow Spruce Log=Tronco Oco Descascado de Pinheiro
Stripped Hollow Crimson Stem=Caule Oco Descascado Carmesim
Stripped Hollow Warped Stem=Caule Oco Descascado Distorcido

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@ -1,4 +0,0 @@
name = vl_hollow_logs
depends = mcl_core, mcl_sounds, mcl_util
optional_depends = mcl_cherry_blossom, mcl_crimson, mcl_mangrove
author = JoseDouglas26

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@ -1,54 +0,0 @@
# Blender 3.6.7
# www.blender.org
o hollow_log
v -0.312500 -0.500000 0.312500
v -0.312500 0.500000 0.312500
v -0.312500 -0.500000 -0.312500
v -0.312500 0.500000 -0.312500
v 0.312500 -0.500000 0.312500
v 0.312500 0.500000 0.312500
v 0.312500 -0.500000 -0.312500
v 0.312500 0.500000 -0.312500
v -0.500000 -0.500000 -0.500000
v -0.500000 -0.500000 0.500000
v -0.500000 0.500000 0.500000
v -0.500000 0.500000 -0.500000
v 0.500000 -0.500000 -0.500000
v 0.500000 0.500000 -0.500000
v 0.500000 -0.500000 0.500000
v 0.500000 0.500000 0.500000
vn -1.0000 -0.0000 -0.0000
vn -0.0000 -0.0000 -1.0000
vn 1.0000 -0.0000 -0.0000
vn -0.0000 -0.0000 1.0000
vn -0.0000 -1.0000 -0.0000
vn -0.0000 1.0000 -0.0000
vt 0.380952 0.000000
vt 0.380952 1.000000
vt 0.000000 1.000000
vt 0.000000 0.000000
vt 0.619048 0.000000
vt 0.619048 1.000000
vt 0.928571 0.187500
vt 0.928571 0.812500
vt 1.000000 1.000000
vt 1.000000 -0.000000
vt 0.690476 0.187500
vt 0.690476 0.812500
s 0
f 10/1/1 11/2/1 12/3/1 9/4/1
f 9/1/2 12/2/2 14/3/2 13/4/2
f 13/1/3 14/2/3 16/3/3 15/4/3
f 15/1/4 16/2/4 11/3/4 10/4/4
f 7/5/4 8/6/4 4/2/4 3/1/4
f 5/5/1 6/6/1 8/2/1 7/1/1
f 3/7/5 1/8/5 10/9/5 9/10/5
f 2/8/6 4/7/6 12/10/6 11/9/6
f 7/11/5 3/7/5 9/10/5 13/5/5
f 4/7/6 8/11/6 14/5/6 12/10/6
f 5/12/5 7/11/5 13/5/5 15/6/5
f 8/11/6 6/12/6 16/6/6 14/5/6
f 1/8/5 5/12/5 15/6/5 10/9/5
f 6/12/6 2/8/6 11/9/6 16/6/6
f 3/5/3 4/6/3 2/2/3 1/1/3
f 1/5/2 2/6/2 6/2/2 5/1/2

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@ -1,48 +0,0 @@
function vl_hollow_logs.register_craft(material, result)
minetest.register_craft({
output = "vl_hollow_logs:"..result.."_hollow 4",
recipe = {
{"", material, ""},
{material, "", material},
{"", material, ""}
},
type = "shaped"
})
mcl_stonecutter.register_recipe(material, "vl_hollow_logs:"..result.."_hollow", 1)
end
for _, defs in pairs(vl_hollow_logs.logs) do
local mod, material, stripped_material
local name = defs[1]
local stripped_name = defs[2]
if name:find("cherry") then
mod = "mcl_cherry_blossom:"
elseif name:find("mangrove") then
mod = "mcl_mangrove:"
elseif name:find("hyphae") then
mod = "mcl_crimson:"
else
mod = "mcl_core:"
end
material = mod..name
stripped_material = mod..stripped_name
vl_hollow_logs.register_craft(material, name)
vl_hollow_logs.register_craft(stripped_material, stripped_name)
end
minetest.register_craft({
burntime = 10,
recipe = "group:hollow_log_burnable",
type = "fuel",
})
minetest.register_craft({
cooktime = 5,
output = "mcl_core:charcoal_lump",
recipe = "group:hollow_log_burnable",
type = "cooking"
})

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@ -0,0 +1,844 @@
local modname = minetest.get_current_modname()
local modpath = minetest.get_modpath(modname)
local S = minetest.get_translator(modname)
local hammer_tt = S("Can crush blocks") .. "\n" .. S("Increased knockback")
local hammer_longdesc = S("Hammers are great in melee combat, as they deal high damage with increased knockback and can endure countless battles. Hammers can also be used to crush things.")
local hammer_use = S("To crush a block, hold the hammer in your hand, then use (rightclick) the block. This only works with some blocks.")
local spear_tt = S("Reaches farther") .. "\n" .. S("Can be thrown")
local spear_longdesc = S("Spears are great in melee combat, as they have an increased reach. They can also be thrown.")
local spear_use = S("To throw a spear, hold it in your hand, then hold use (rightclick) in the air.")
local wield_scale = mcl_vars.tool_wield_scale
local function crush(pos)
if pos == nil then
return false
end
local node = minetest.get_node(pos)
local name = node.name
if minetest.get_item_group(name, "crushable") == 2 then
node.name = minetest.registered_nodes[name]._mcl_crushed_into
if node.name then
minetest.set_node(pos, node)
minetest.sound_play("default_dig_cracky", { pos = pos, gain = 0.5 }, true)
return true
end
elseif minetest.get_item_group(name, "crushable") == 1 then
minetest.set_node(pos, {name="air"})
minetest.sound_play(mcl_sounds.node_sound_glass_defaults().dug, { pos = pos, gain = 0.5 }, true)
return true
end
return false
end
local hammer_on_place = function(wear_divisor)
return function(itemstack, user, pointed_thing)
-- Call on_rightclick if the pointed node defines it
local node = minetest.get_node(pointed_thing.under)
if user and not user:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
end
end
if minetest.is_protected(pointed_thing.under, user:get_player_name()) then
minetest.record_protection_violation(pointed_thing.under, user:get_player_name())
return itemstack
end
if crush(pointed_thing.under) then
if not minetest.is_creative_enabled(user:get_player_name()) then
itemstack:add_wear(65535/wear_divisor)
end
return itemstack
end
end
end
local GRAVITY = 9.81
local YAW_OFFSET = -math.pi/2
local function dir_to_pitch(dir)
--local dir2 = vector.normalize(dir)
local xz = math.abs(dir.x) + math.abs(dir.z)
return -math.atan2(-dir.y, xz)
end
-- Time after which stuck spear is rechecked for being stuck
local STUCK_RECHECK_TIME = 5
-- Time in seconds after which a stuck spear is deleted
local SPEAR_TIMEOUT = 180
local SPEAR_ENTITY={
physical = true,
pointable = false,
visual = "item",
visual_size = {x=-0.5, y=-0.5},
textures = {"vl_weaponry:spear_wood"},
collisionbox = {-0.19, -0.125, -0.19, 0.19, 0.125, 0.19},
collide_with_objects = false,
_fire_damage_resistant = true,
_lastpos={},
_startpos=nil,
_damage=1, -- Damage on impact
_is_critical=false, -- Whether this spear would deal critical damage
_stuck=false, -- Whether spear is stuck
_stucktimer=nil,-- Amount of time (in seconds) the spear has been stuck so far
_stuckrechecktimer=nil,-- An additional timer for periodically re-checking the stuck status of an spear
_stuckin=nil, --Position of node in which spear is stuck.
_shooter=nil, -- ObjectRef of player or mob who threw it
_is_arrow = true,
_in_player = false,
_blocked = false,
_viscosity = 0, -- Viscosity of node the spear is currently in
_deflection_cooloff = 0, -- Cooloff timer after an spear deflection, to prevent many deflections in quick succession
_itemstack = nil, -- ItemStack of the original object
}
-- Destroy spear entity self at pos and drops it as an item
local function spawn_item(self, pos)
if not minetest.is_creative_enabled("") then
local item = minetest.add_item(pos, self._itemstack)
item:set_velocity(vector.new(0, 0, 0))
item:set_yaw(self.object:get_yaw())
end
mcl_burning.extinguish(self.object)
self.object:remove()
end
local function damage_particles(pos, is_critical)
if is_critical then
minetest.add_particlespawner({
amount = 15,
time = 0.1,
minpos = vector.offset(pos, -0.5, -0.5, -0.5),
maxpos = vector.offset(pos, 0.5, 0.5, 0.5),
minvel = vector.new(-0.1, -0.1, -0.1),
maxvel = vector.new(0.1, 0.1, 0.1),
minexptime = 1,
maxexptime = 2,
minsize = 1.5,
maxsize = 1.5,
collisiondetection = false,
vertical = false,
texture = "mcl_particles_crit.png^[colorize:#bc7a57:127",
})
end
end
function SPEAR_ENTITY.on_step(self, dtime)
mcl_burning.tick(self.object, dtime, self)
-- mcl_burning.tick may remove object immediately
if not self.object:get_pos() then return end
self._time_in_air = self._time_in_air + .001
local pos = self.object:get_pos()
local dpos = vector.round(vector.new(pos)) -- digital pos
local node = minetest.get_node(dpos)
if self._stuck then
self._stucktimer = self._stucktimer + dtime
self._stuckrechecktimer = self._stuckrechecktimer + dtime
if self._stucktimer > SPEAR_TIMEOUT then
spawn_item(self, pos)
return
end
-- Drop spear as item when it is no longer stuck
if self._stuckrechecktimer > STUCK_RECHECK_TIME then
local stuckin_def
if self._stuckin then
stuckin_def = minetest.registered_nodes[minetest.get_node(self._stuckin).name]
end
-- TODO: fall down without turning into an item?
if stuckin_def and stuckin_def.walkable == false then
spawn_item(self, pos)
return
end
self._stuckrechecktimer = 0
end
-- Pickup spear if player is nearby (not in Creative Mode)
local objects = minetest.get_objects_inside_radius(pos, 1)
for _,obj in ipairs(objects) do
if obj:is_player() then
if self._collectable and not minetest.is_creative_enabled(obj:get_player_name()) then
if obj:get_inventory():room_for_item("main", self._itemstack) then
obj:get_inventory():add_item("main", self._itemstack)
minetest.sound_play("item_drop_pickup", {
pos = pos,
max_hear_distance = 16,
gain = 1.0,
}, true)
mcl_burning.extinguish(self.object)
self.object:remove()
end
else
spawn_item(self, pos)
end
return
end
end
-- Check for object "collision". Done every tick (hopefully this is not too stressing)
else
if self._damage >= 9 and self._in_player == false then
minetest.add_particlespawner({
amount = 20,
time = .2,
minpos = vector.new(0,0,0),
maxpos = vector.new(0,0,0),
minvel = vector.new(-0.1,-0.1,-0.1),
maxvel = vector.new(0.1,0.1,0.1),
minexptime = 0.5,
maxexptime = 0.5,
minsize = 2,
maxsize = 2,
attached = self.object,
collisiondetection = false,
vertical = false,
texture = "mobs_mc_arrow_particle.png",
glow = 1,
})
end
local closest_object
local closest_distance
if self._deflection_cooloff > 0 then
self._deflection_cooloff = self._deflection_cooloff - dtime
end
local spear_dir = self.object:get_velocity()
--create a raycast from the spear based on the velocity of the spear to deal with lag
local raycast = minetest.raycast(pos, vector.add(pos, vector.multiply(spear_dir, 0.1)), true, false)
for hitpoint in raycast do
if hitpoint.type == "object" then
-- find the closest object that is in the way of the spear
local ok = false
if hitpoint.ref:is_player() and enable_pvp then
ok = true
elseif not hitpoint.ref:is_player() and hitpoint.ref:get_luaentity() then
if (hitpoint.ref:get_luaentity().is_mob or hitpoint.ref:get_luaentity()._hittable_by_projectile) then
ok = true
end
end
if ok then
local dist = vector.distance(hitpoint.ref:get_pos(), pos)
if not closest_object or not closest_distance then
closest_object = hitpoint.ref
closest_distance = dist
elseif dist < closest_distance then
closest_object = hitpoint.ref
closest_distance = dist
end
end
end
end
if closest_object then
local obj = closest_object
local is_player = obj:is_player()
local lua = obj:get_luaentity()
if obj == self._shooter and self._time_in_air > 1.02 or obj ~= self._shooter and (is_player or (lua and (lua.is_mob or lua._hittable_by_projectile))) then
if obj:get_hp() > 0 then
-- Check if there is no solid node between spear and object
local ray = minetest.raycast(self.object:get_pos(), obj:get_pos(), true)
for pointed_thing in ray do
if pointed_thing.type == "object" and pointed_thing.ref == closest_object then
-- Target reached! We can proceed now.
break
elseif pointed_thing.type == "node" then
local nn = minetest.get_node(minetest.get_pointed_thing_position(pointed_thing)).name
local def = minetest.registered_nodes[nn]
if (not def) or def.walkable then
-- There's a node in the way. Delete spear without damage
spawn_item(self, pos)
return
end
end
end
-- Punch target object but avoid hurting enderman.
if not lua or lua.name ~= "mobs_mc:enderman" then
if not self._in_player then
damage_particles(vector.add(pos, vector.multiply(self.object:get_velocity(), 0.1)), self._is_critical)
end
if mcl_burning.is_burning(self.object) then
mcl_burning.set_on_fire(obj, 5)
end
if not self._in_player and not self._blocked then
obj:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=self._damage},
}, self.object:get_velocity())
if obj:is_player() then
if not mcl_shields.is_blocking(obj) then
spawn_item(self, pos)
else
self._blocked = true
self.object:set_velocity(vector.multiply(self.object:get_velocity(), -0.25))
end
minetest.after(150, function()
spawn_item(self, pos)
end)
else
spawn_item(self, pos)
end
end
end
if is_player then
if self._shooter and self._shooter:is_player() and not self._in_player and not self._blocked then
-- “Ding” sound for hitting another player
minetest.sound_play({name="mcl_bows_hit_player", gain=0.1}, {to_player=self._shooter:get_player_name()}, true)
end
end
if not self._in_player and not self._blocked then
minetest.sound_play({name="mcl_bows_hit_other", gain=0.3}, {pos=self.object:get_pos(), max_hear_distance=16}, true)
end
end
if not obj:is_player() then
mcl_burning.extinguish(self.object)
if self._piercing == 0 then
spawn_item(self, pos)
end
end
return
end
end
end
-- Check for node collision
if self._lastpos.x~=nil and not self._stuck then
local def = minetest.registered_nodes[node.name]
local vel = self.object:get_velocity()
-- Spear has stopped in one axis, so it probably hit something.
-- This detection is a bit clunky, but sadly, MT does not offer a direct collision detection for us. :-(
if (math.abs(vel.x) < 0.0001) or (math.abs(vel.z) < 0.0001) or (math.abs(vel.y) < 0.00001) then
-- Check for the node to which the spear is pointing
local dir
if math.abs(vel.y) < 0.00001 then
if self._lastpos.y < pos.y then
dir = vector.new(0, 1, 0)
else
dir = vector.new(0, -1, 0)
end
else
dir = minetest.facedir_to_dir(minetest.dir_to_facedir(minetest.yaw_to_dir(self.object:get_yaw()-YAW_OFFSET)))
end
self._stuckin = vector.add(dpos, dir)
local snode = minetest.get_node(self._stuckin)
local sdef = minetest.registered_nodes[snode.name]
-- If node is non-walkable, unknown or ignore, don't make spear stuck.
-- This causes a deflection in the engine.
if not sdef or sdef.walkable == false or snode.name == "ignore" then
self._stuckin = nil
if self._deflection_cooloff <= 0 then
-- Lose 1/3 of velocity on deflection
local newvel = vector.multiply(vel, 0.6667)
self.object:set_velocity(newvel)
-- Reset deflection cooloff timer to prevent many deflections happening in quick succession
self._deflection_cooloff = 1.0
end
else
-- Node was walkable, make spear stuck
self._stuck = true
self._stucktimer = 0
self._stuckrechecktimer = 0
self.object:set_velocity(vector.new(0, 0, 0))
self.object:set_acceleration(vector.new(0, 0, 0))
minetest.sound_play({name="mcl_bows_hit_other", gain=0.3}, {pos=self.object:get_pos(), max_hear_distance=16}, true)
if mcl_burning.is_burning(self.object) and snode.name == "mcl_tnt:tnt" then
tnt.ignite(self._stuckin)
end
-- Ignite Campfires
if mod_campfire and mcl_burning.is_burning(self.object) and minetest.get_item_group(snode.name, "campfire") ~= 0 then
mcl_campfires.light_campfire(self._stuckin)
end
-- Activate target
if mod_target and snode.name == "mcl_target:target_off" then
mcl_target.hit(self._stuckin, 1) --10 redstone ticks
end
-- Push the button! Push, push, push the button!
if mod_button and minetest.get_item_group(node.name, "button") > 0 and minetest.get_item_group(node.name, "button_push_by_arrow") == 1 then
local bdir = minetest.wallmounted_to_dir(node.param2)
-- Check the button orientation
if vector.equals(vector.add(dpos, bdir), self._stuckin) then
mesecon.push_button(dpos, node)
end
end
end
elseif (def and def.liquidtype ~= "none") then
-- Slow down spear in liquids
local v = def.liquid_viscosity
if not v then
v = 0
end
--local old_v = self._viscosity
self._viscosity = v
local vpenalty = math.max(0.1, 0.98 - 0.1 * v)
if math.abs(vel.x) > 0.001 then
vel.x = vel.x * vpenalty
end
if math.abs(vel.z) > 0.001 then
vel.z = vel.z * vpenalty
end
self.object:set_velocity(vel)
end
end
-- Update yaw
if not self._stuck then
local vel = self.object:get_velocity()
local yaw = minetest.dir_to_yaw(vel)+YAW_OFFSET
local pitch = dir_to_pitch(vel)
self.object:set_rotation({ x = 0, y = yaw, z = pitch })
end
-- Update internal variable
self._lastpos = pos
end
-- Force recheck of stuck spears when punched.
-- Otherwise, punching has no effect.
function SPEAR_ENTITY.on_punch(self)
if self._stuck then
self._stuckrechecktimer = STUCK_RECHECK_TIME
end
end
function SPEAR_ENTITY.get_staticdata(self)
local out = {
lastpos = self._lastpos,
startpos = self._startpos,
damage = self._damage,
is_critical = self._is_critical,
stuck = self._stuck,
stuckin = self._stuckin,
stuckin_player = self._in_player,
}
if self._stuck then
-- If _stucktimer is missing for some reason, assume the maximum
if not self._stucktimer then
self._stucktimer = SPEAR_TIMEOUT
end
out.stuckstarttime = minetest.get_gametime() - self._stucktimer
end
if self._shooter and self._shooter:is_player() then
out.shootername = self._shooter:get_player_name()
end
return minetest.serialize(out)
end
function SPEAR_ENTITY.on_activate(self, staticdata, dtime_s)
self._time_in_air = 1.0
local data = minetest.deserialize(staticdata)
if data then
self._stuck = data.stuck
if data.stuck then
if data.stuckstarttime then
-- First, check if the stuck spear is aleady past its life timer.
-- If yes, delete it.
self._stucktimer = minetest.get_gametime() - data.stuckstarttime
if self._stucktimer > SPEAR_TIMEOUT then
spawn_item(self, pos)
return
end
end
-- Perform a stuck recheck on the next step.
self._stuckrechecktimer = STUCK_RECHECK_TIME
self._stuckin = data.stuckin
end
-- Get the remaining spear state
self._lastpos = data.lastpos
self._startpos = data.startpos
self._damage = data.damage
self._is_critical = data.is_critical
if data.shootername then
local shooter = minetest.get_player_by_name(data.shootername)
if shooter and shooter:is_player() then
self._shooter = shooter
end
end
if data.stuckin_player then
spawn_item(self, pos)
end
end
self.object:set_armor_groups({ immortal = 1 })
end
minetest.register_entity("vl_weaponry:spear_entity", SPEAR_ENTITY)
local spear_throw_power = 25
local spear_on_place = function(wear_divisor)
return function(itemstack, user, pointed_thing)
if pointed_thing.type == "node" then
-- Call on_rightclick if the pointed node defines it
local node = minetest.get_node(pointed_thing.under)
if user and not user:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
end
end
end
if minetest.is_protected(pointed_thing.under, user:get_player_name()) then
minetest.record_protection_violation(pointed_thing.under, user:get_player_name())
return itemstack
end
local pos = user:get_pos()
pos.y = pos.y + 1.5
local dir = user:get_look_dir()
local yaw = user:get_look_horizontal()
local obj = minetest.add_entity({x=pos.x,y=pos.y,z=pos.z}, "vl_weaponry:spear_entity")
obj:set_velocity({x=dir.x*spear_throw_power, y=dir.y*spear_throw_power, z=dir.z*spear_throw_power})
obj:set_acceleration({x=0, y=-GRAVITY, z=0})
obj:set_yaw(yaw-math.pi/2)
obj:set_properties({textures = {itemstack:get_name()}})
local le = obj:get_luaentity()
le._shooter = user
le._source_object = user
le._damage = itemstack:get_definition()._mcl_spear_thrown_damage
le._is_critical = false
le._startpos = pos
le._collectable = true
le._itemstack = itemstack
minetest.sound_play("mcl_bows_bow_shoot", {pos=pos, max_hear_distance=16}, true)
if user and user:is_player() then
if obj:get_luaentity().player == "" then
obj:get_luaentity().player = user
end
-- obj:get_luaentity().node = shooter:get_inventory():get_stack("main", 1):get_name()
end
return ItemStack()
end
end
local uses = {
wood = 60,
stone = 132,
iron = 251,
gold = 33,
diamond = 1562,
netherite = 2031,
}
local SPEAR_RANGE = 4.5
--Hammers
minetest.register_tool("vl_weaponry:hammer_wood", {
description = S("Wooden Hammer"),
_tt_help = hammer_tt,
_doc_items_longdesc = hammer_longdesc,
_doc_items_usagehelp = hammer_use,
_doc_items_hidden = false,
inventory_image = "vl_tool_woodhammer.png",
wield_scale = wield_scale,
on_place = hammer_on_place(uses.wood),
groups = { weapon=1, hammer=1, dig_speed_class=2, enchantability=15 },
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level=1,
damage_groups = {fleshy=4},
punch_attack_uses = 60,
},
sound = { breaks = "default_tool_breaks" },
_repair_material = "group:wood",
_mcl_toollike_wield = true,
_mcl_diggroups = {
pickaxey = { speed = 2, level = 1, uses = 60 }
},
})
minetest.register_tool("vl_weaponry:hammer_stone", {
description = S("Stone Hammer"),
_tt_help = hammer_tt,
_doc_items_longdesc = hammer_longdesc,
_doc_items_usagehelp = hammer_use,
inventory_image = "vl_tool_stonehammer.png",
wield_scale = wield_scale,
on_place = hammer_on_place(uses.stone),
groups = { weapon=1, hammer=1, dig_speed_class=2, enchantability=5 },
tool_capabilities = {
full_punch_interval = 1.3,
max_drop_level=3,
damage_groups = {fleshy=5},
punch_attack_uses = 132,
},
sound = { breaks = "default_tool_breaks" },
_repair_material = "group:cobble",
_mcl_toollike_wield = true,
_mcl_diggroups = {
pickaxey = { speed = 2, level = 1, uses = 132 }
},
})
minetest.register_tool("vl_weaponry:hammer_iron", {
description = S("Iron Hammer"),
_tt_help = hammer_tt,
_doc_items_longdesc = hammer_longdesc,
_doc_items_usagehelp = hammer_use,
inventory_image = "vl_tool_steelhammer.png",
wield_scale = wield_scale,
on_place = hammer_on_place(uses.iron),
groups = { weapon=1, hammer=1, dig_speed_class=2, enchantability=14 },
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level=4,
damage_groups = {fleshy=6},
punch_attack_uses = 251,
},
sound = { breaks = "default_tool_breaks" },
_repair_material = "mcl_core:iron_ingot",
_mcl_toollike_wield = true,
_mcl_diggroups = {
pickaxey = { speed = 2, level = 1, uses = 251 }
},
})
minetest.register_tool("vl_weaponry:hammer_gold", {
description = S("Golden Hammer"),
_tt_help = hammer_tt,
_doc_items_longdesc = hammer_longdesc,
_doc_items_usagehelp = hammer_use,
inventory_image = "vl_tool_goldhammer.png",
wield_scale = wield_scale,
on_place = hammer_on_place(uses.gold),
groups = { weapon=1, hammer=1, dig_speed_class=2, enchantability=22 },
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=2,
damage_groups = {fleshy=5},
punch_attack_uses = 33,
},
sound = { breaks = "default_tool_breaks" },
_repair_material = "mcl_core:gold_ingot",
_mcl_toollike_wield = true,
_mcl_diggroups = {
pickaxey = { speed = 2, level = 1, uses = 33 }
},
})
minetest.register_tool("vl_weaponry:hammer_diamond", {
description = S("Diamond Hammer"),
_tt_help = hammer_tt,
_doc_items_longdesc = hammer_longdesc,
_doc_items_usagehelp = hammer_use,
inventory_image = "vl_tool_diamondhammer.png",
wield_scale = wield_scale,
on_place = hammer_on_place(uses.diamond),
groups = { weapon=1, hammer=1, dig_speed_class=2, enchantability=10 },
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=5,
damage_groups = {fleshy=7},
punch_attack_uses = 1562,
},
sound = { breaks = "default_tool_breaks" },
_repair_material = "mcl_core:diamond",
_mcl_toollike_wield = true,
_mcl_diggroups = {
pickaxey = { speed = 2, level = 1, uses = 1562 }
},
_mcl_upgradable = true,
_mcl_upgrade_item = "vl_weaponry:hammer_netherite"
})
minetest.register_tool("vl_weaponry:hammer_netherite", {
description = S("Netherite Hammer"),
_tt_help = hammer_tt,
_doc_items_longdesc = hammer_longdesc,
_doc_items_usagehelp = hammer_use,
inventory_image = "vl_tool_netheritehammer.png",
wield_scale = wield_scale,
on_place = hammer_on_place(uses.netherite),
groups = { weapon=1, hammer=1, dig_speed_class=2, enchantability=10, fire_immune=1 },
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=5,
damage_groups = {fleshy=9},
punch_attack_uses = 2031,
},
sound = { breaks = "default_tool_breaks" },
_repair_material = "mcl_nether:netherite_ingot",
_mcl_toollike_wield = true,
_mcl_diggroups = {
pickaxey = { speed = 2, level = 1, uses = 2031 }
},
})
--Spears
minetest.register_tool("vl_weaponry:spear_wood", {
description = S("Wooden Spear"),
_tt_help = spear_tt,
_doc_items_longdesc = spear_longdesc,
_doc_items_usagehelp = spear_use,
_doc_items_hidden = false,
inventory_image = "vl_tool_woodspear.png",
wield_scale = wield_scale,
on_place = spear_on_place(uses.wood),
on_secondary_use = spear_on_place(uses.wood),
groups = { weapon=1, spear=1, dig_speed_class=2, enchantability=15 },
range = SPEAR_RANGE,
tool_capabilities = {
full_punch_interval = 0.75,
max_drop_level=1,
damage_groups = {fleshy=3},
punch_attack_uses = 60,
},
sound = { breaks = "default_tool_breaks" },
_repair_material = "group:wood",
_mcl_toollike_wield = true,
_mcl_diggroups = {
swordy = { speed = 2, level = 1, uses = 60 },
swordy_cobweb = { speed = 2, level = 1, uses = 60 }
},
_mcl_spear_thrown_damage = 5,
})
minetest.register_tool("vl_weaponry:spear_stone", {
description = S("Stone Spear"),
_tt_help = spear_tt,
_doc_items_longdesc = spear_longdesc,
_doc_items_usagehelp = spear_use,
inventory_image = "vl_tool_stonespear.png",
wield_scale = wield_scale,
on_place = spear_on_place(uses.stone),
on_secondary_use = spear_on_place(uses.stone),
groups = { weapon=1, spear=1, dig_speed_class=2, enchantability=5 },
range = SPEAR_RANGE,
tool_capabilities = {
full_punch_interval = 0.75,
max_drop_level=3,
damage_groups = {fleshy=4},
punch_attack_uses = 132,
},
sound = { breaks = "default_tool_breaks" },
_repair_material = "group:cobble",
_mcl_toollike_wield = true,
_mcl_diggroups = {
swordy = { speed = 2, level = 1, uses = 132 },
swordy_cobweb = { speed = 2, level = 1, uses = 132 }
},
_mcl_spear_thrown_damage = 6,
})
minetest.register_tool("vl_weaponry:spear_iron", {
description = S("Iron Spear"),
_tt_help = spear_tt,
_doc_items_longdesc = spear_longdesc,
_doc_items_usagehelp = spear_use,
inventory_image = "vl_tool_steelspear.png",
wield_scale = wield_scale,
on_place = spear_on_place(uses.iron),
on_secondary_use = spear_on_place(uses.iron),
groups = { weapon=1, spear=1, dig_speed_class=2, enchantability=14 },
range = SPEAR_RANGE,
tool_capabilities = {
full_punch_interval = 0.75,
max_drop_level=4,
damage_groups = {fleshy=5},
punch_attack_uses = 251,
},
sound = { breaks = "default_tool_breaks" },
_repair_material = "mcl_core:iron_ingot",
_mcl_toollike_wield = true,
_mcl_diggroups = {
swordy = { speed = 2, level = 1, uses = 251 },
swordy_cobweb = { speed = 2, level = 1, uses = 251 }
},
_mcl_spear_thrown_damage = 7,
})
minetest.register_tool("vl_weaponry:spear_gold", {
description = S("Golden Spear"),
_tt_help = spear_tt,
_doc_items_longdesc = spear_longdesc,
_doc_items_usagehelp = spear_use,
inventory_image = "vl_tool_goldspear.png",
wield_scale = wield_scale,
on_place = spear_on_place(uses.gold),
on_secondary_use = spear_on_place(uses.gold),
groups = { weapon=1, spear=1, dig_speed_class=2, enchantability=22 },
range = SPEAR_RANGE,
tool_capabilities = {
full_punch_interval = 0.75,
max_drop_level=2,
damage_groups = {fleshy=3},
punch_attack_uses = 33,
},
sound = { breaks = "default_tool_breaks" },
_repair_material = "mcl_core:gold_ingot",
_mcl_toollike_wield = true,
_mcl_diggroups = {
swordy = { speed = 2, level = 1, uses = 33 },
swordy_cobweb = { speed = 2, level = 1, uses = 33 }
},
_mcl_spear_thrown_damage = 5,
})
minetest.register_tool("vl_weaponry:spear_diamond", {
description = S("Diamond Spear"),
_tt_help = spear_tt,
_doc_items_longdesc = spear_longdesc,
_doc_items_usagehelp = spear_use,
inventory_image = "vl_tool_diamondspear.png",
wield_scale = wield_scale,
on_place = spear_on_place(uses.diamond),
on_secondary_use = spear_on_place(uses.diamond),
groups = { weapon=1, spear=1, dig_speed_class=2, enchantability=10 },
range = SPEAR_RANGE,
tool_capabilities = {
full_punch_interval = 0.75,
max_drop_level=5,
damage_groups = {fleshy=6},
punch_attack_uses = 1562,
},
sound = { breaks = "default_tool_breaks" },
_repair_material = "mcl_core:diamond",
_mcl_toollike_wield = true,
_mcl_diggroups = {
swordy = { speed = 2, level = 1, uses = 1562 },
swordy_cobweb = { speed = 2, level = 1, uses = 1562 }
},
_mcl_spear_thrown_damage = 8,
_mcl_upgradable = true,
_mcl_upgrade_item = "vl_weaponry:spear_netherite"
})
minetest.register_tool("vl_weaponry:spear_netherite", {
description = S("Netherite Spear"),
_tt_help = spear_tt,
_doc_items_longdesc = spear_longdesc,
_doc_items_usagehelp = spear_use,
inventory_image = "vl_tool_netheritespear.png",
wield_scale = wield_scale,
on_place = spear_on_place(uses.netherite),
on_secondary_use = spear_on_place(uses.netherite),
groups = { weapon=1, spear=1, dig_speed_class=2, enchantability=10, fire_immune=1 },
range = SPEAR_RANGE,
tool_capabilities = {
full_punch_interval = 0.75,
max_drop_level=5,
damage_groups = {fleshy=8},
punch_attack_uses = 2031,
},
sound = { breaks = "default_tool_breaks" },
_repair_material = "mcl_nether:netherite_ingot",
_mcl_toollike_wield = true,
_mcl_diggroups = {
swordy = { speed = 2, level = 1, uses = 2031 },
swordy_cobweb = { speed = 2, level = 1, uses = 2031 }
},
_mcl_spear_thrown_damage = 12,
})

View File

@ -0,0 +1,3 @@
name = vl_weaponry
author = Herowl
depends = mcl_sounds, mcl_init, mcl_bows

View File

@ -406,16 +406,13 @@ local function dungeons_nodes(minp, maxp, blockseed)
local pr = PseudoRandom(blockseed)
for a=1, attempts do
local dim = dungeonsizes[pr:next(1, #dungeonsizes)]
if ymin <= ymax - dim.y - 1 then
local x = pr:next(minp.x, maxp.x-dim.x-1)
local y = pr:next(ymin , ymax -dim.y-1)
local z = pr:next(minp.z, maxp.z-dim.z-1)
local p1 = {x=x,y=y,z=z}
local p2 = {x = x+dim.x+1, y = y+dim.y+1, z = z+dim.z+1}
minetest.log("verbose","[mcl_dungeons] size=" ..minetest.pos_to_string(dim) .. ", emerge from "..minetest.pos_to_string(p1) .. " to " .. minetest.pos_to_string(p2))
emerge_area(p1, p2, ecb_spawn_dungeon, {p1=p1, p2=p2, dim=dim, pr=pr})
end
local x = pr:next(minp.x, maxp.x-dim.x-1)
local y = pr:next(ymin , ymax -dim.y-1)
local z = pr:next(minp.z, maxp.z-dim.z-1)
local p1 = {x=x,y=y,z=z}
local p2 = {x = x+dim.x+1, y = y+dim.y+1, z = z+dim.z+1}
minetest.log("verbose","[mcl_dungeons] size=" ..minetest.pos_to_string(dim) .. ", emerge from "..minetest.pos_to_string(p1) .. " to " .. minetest.pos_to_string(p2))
emerge_area(p1, p2, ecb_spawn_dungeon, {p1=p1, p2=p2, dim=dim, pr=pr})
end
end

View File

@ -38,19 +38,9 @@ local player_sneak = {}
local player_visible = {}
mcl_player.player_attached = {}
local function get_player_textures(name)
local textures = player_textures[name]
if textures then return textures end
local textures = { "character.png", "blank.png", "blank.png" }
player_textures[name] = textures
return textures
end
function mcl_player.player_get_animation(player)
local name = player:get_player_name()
local textures = get_player_textures(name)
local textures = player_textures[name]
if not player_visible[name] then
textures = table.copy(textures)
@ -73,7 +63,7 @@ end
local function update_player_textures(player)
local name = player:get_player_name()
local textures = get_player_textures(name)
local textures = player_textures[name]
if not player_visible[name] then
textures = table.copy(textures)
@ -135,21 +125,18 @@ end
function mcl_player.player_set_skin(player, texture)
local name = player:get_player_name()
local textures = get_player_textures(name)
textures[1] = texture
player_textures[name][1] = texture
update_player_textures(player)
end
function mcl_player.player_get_skin(player)
local name = player:get_player_name()
local textures = get_player_textures(name)
return textures[1]
return player_textures[name][1]
end
function mcl_player.player_set_armor(player, texture)
local name = player:get_player_name()
local textures = get_player_textures(name)
textures[2] = texture
player_textures[name][2] = texture
update_player_textures(player)
end
@ -164,7 +151,7 @@ function mcl_player.get_player_formspec_model(player, x, y, w, h, fsname)
local name = player:get_player_name()
local model = player_model[name]
local anim = models[model].animations[player_anim[name]]
local textures = get_player_textures(name)
local textures = player_textures[name]
if not player_visible[name] then
textures = table.copy(textures)
textures[1] = "blank.png"
@ -192,7 +179,7 @@ minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
mcl_player.player_attached[name] = false
player_visible[name] = true
get_player_textures(name)
player_textures[name] = { "character.png", "blank.png", "blank.png" }
--player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30)
-- player:set_fov(86.1) -- see <https://minecraft.gamepedia.com/Options#Video_settings>>>>

View File

@ -732,9 +732,10 @@ end, -200)
minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch, tool_capabilities, dir, damage)
-- attack reach limit
if hitter and hitter:is_player() then
local weapon = hitter:get_wielded_item()
local player_pos = player:get_pos()
local hitter_pos = hitter:get_pos()
if vector.distance(player_pos, hitter_pos) > 3 then
if vector.distance(player_pos, hitter_pos) > (weapon:get_definition().range or 3) then
damage = 0
return damage
end

View File

@ -59,50 +59,6 @@ mcl_skins = {
player_formspecs = {},
}
local player_skins = mcl_skins.player_skins
local function get_player_skins(player)
local player_skins = player_skins[player]
if player_skins then return player_skins end
local skin = player:get_meta():get_string("mcl_skins:skin")
if skin then
skin = minetest.deserialize(skin)
end
if skin then
if not mcl_skins.texture_to_simple_skin[skin.simple_skins_id] then
skin.simple_skins_id = nil
end
mcl_skins.player_skins[player] = skin
else
if math.random() > 0.5 then
skin = table.copy(mcl_skins.template1)
else
skin = table.copy(mcl_skins.template2)
end
mcl_skins.player_skins[player] = skin
end
mcl_skins.player_formspecs[player] = {
active_tab = "skin",
page_num = 1
}
if #mcl_skins.simple_skins > 0 then
local skin_id = tonumber(player:get_meta():get_string("mcl_skins:skin_id"))
if skin_id and mcl_skins.simple_skins[skin_id] then
local texture = mcl_skins.simple_skins[skin_id].texture
local player_skins = get_player_skins(player)
player_skins.simple_skins_id = texture
end
end
mcl_skins.save(player)
mcl_skins.update_player_skin(player)
return mcl_skins.player_skins[player]
end
function mcl_skins.register_item(item)
assert(mcl_skins[item.type], "Skin item type " .. item.type .. " does not exist.")
@ -204,7 +160,7 @@ function mcl_skins.update_player_skin(player)
return
end
local skin = get_player_skins(player)
local skin = mcl_skins.player_skins[player]
local skinval = mcl_skins.compile_skin(skin)
if not skin.cape then skin.cape = "blank.png" end
@ -230,7 +186,39 @@ end
-- Load player skin on join
minetest.register_on_joinplayer(function(player)
get_player_skins(player)
local skin = player:get_meta():get_string("mcl_skins:skin")
if skin then
skin = minetest.deserialize(skin)
end
if skin then
if not mcl_skins.texture_to_simple_skin[skin.simple_skins_id] then
skin.simple_skins_id = nil
end
mcl_skins.player_skins[player] = skin
else
if math.random() > 0.5 then
skin = table.copy(mcl_skins.template1)
else
skin = table.copy(mcl_skins.template2)
end
mcl_skins.player_skins[player] = skin
end
mcl_skins.player_formspecs[player] = {
active_tab = "skin",
page_num = 1
}
if #mcl_skins.simple_skins > 0 then
local skin_id = tonumber(player:get_meta():get_string("mcl_skins:skin_id"))
if skin_id and mcl_skins.simple_skins[skin_id] then
local texture = mcl_skins.simple_skins[skin_id].texture
mcl_skins.player_skins[player].simple_skins_id = texture
end
end
mcl_skins.save(player)
mcl_skins.update_player_skin(player)
end)
minetest.register_on_leaveplayer(function(player)
@ -257,7 +245,7 @@ end
function mcl_skins.show_formspec(player, active_tab, page_num)
local formspec_data = mcl_skins.player_formspecs[player]
local skin = get_player_skins(player)
local skin = mcl_skins.player_skins[player]
formspec_data.active_tab = active_tab
local page_count = calculate_page_count(active_tab, player)
@ -567,8 +555,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
mcl_skins.show_formspec(player, active_tab, page_num)
return true
elseif fields.nocape then
local player_skins = get_player_skins(player)
player_skins.cape = "blank.png"
mcl_skins.player_skins[player].cape = "blank.png"
mcl_skins.update_player_skin(player)
mcl_armor.update(player) --update elytra cape
mcl_skins.show_formspec(player, active_tab, page_num)
@ -577,8 +564,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
for cape_index = ((page_num - 1) * 5) + 1, math.min(#mcl_skins.cape, page_num * 5) do
local cape = mcl_skins.cape[cape_index]
if fields[cape.name] then
local player_skins = get_player_skins(player)
player_skins.cape = cape.mask -- the actual overlay image
mcl_skins.player_skins[player].cape = cape.mask -- the actual overlay image
mcl_skins.update_player_skin(player)
mcl_armor.update(player) --update elytra cape
mcl_skins.show_formspec(player, active_tab, page_num)
@ -594,7 +580,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
end
end
local skin = get_player_skins(player)
local skin = mcl_skins.player_skins[player]
if not skin then return true end
if fields.next_page then

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@ -1151,28 +1151,15 @@ Source path,Source file,Target file,xs,ys,xl,yl,xt,yt,Blacklisted?
/assets/minecraft/textures/block,redstone_dust_line1.png,redstone_redstone_dust_line1.png,,,,,,,
/assets/minecraft/textures/block,attached_melon_stem.png,mcl_farming_melon_stem_connected.png,,,,,,,
/assets/minecraft/textures/block,melon_stem.png,mcl_farming_melon_stem_disconnected.png,,,,,,,
/assets/minecraft/textures/entity/signs,acacia.png,mcl_signs_acacia_sign.png,,,,,,,
/assets/minecraft/textures/entity/signs,acacia.png,mcl_signs_sign_acacia.png,,,,,,,
/assets/minecraft/textures/entity/signs,bamboo.png,mcl_bamboo_bamboo_sign.png,,,,,,,
/assets/minecraft/textures/entity/signs,birch.png,mcl_signs_birch_sign.png,,,,,,,
/assets/minecraft/textures/entity/signs,cherry.png,mcl_cherry_blossom_sign.png,,,,,,,
/assets/minecraft/textures/entity/signs,crimson.png,mcl_signs_crimson_sign.png,,,,,,,
/assets/minecraft/textures/entity/signs,dark_oak.png,mcl_signs_sign_dark.png,,,,,,,
/assets/minecraft/textures/entity/signs,jungle.png,mcl_signs_jungle_sign.png,,,,,,,
/assets/minecraft/textures/entity/signs,mangrove.png,mcl_signs_mangrove_sign.png,,,,,,,
/assets/minecraft/textures/entity/signs,oak.png,mcl_signs_sign.png,,,,,,,
/assets/minecraft/textures/entity/signs,spruce.png,mcl_signs_spruce_sign.png,,,,,,,
/assets/minecraft/textures/entity/signs,warped.png,mcl_signs_warped_sign.png,,,,,,,
/assets/minecraft/textures/item,acacia_sign.png,mcl_signs_acacia_sign_inv.png,,,,,,,
/assets/minecraft/textures/item,bamboo_sign.png,mcl_bamboo_bamboo_sign_wield.png,,,,,,,
/assets/minecraft/textures/item,birch_sign.png,mcl_signs_birch_sign_inv.png,,,,,,,
/assets/minecraft/textures/item,cherry_sign.png,mcl_cherry_blossom_inv.png,,,,,,,
/assets/minecraft/textures/item,crimson_sign.png,mcl_signs_crimson_sign_inv.png,,,,,,,
/assets/minecraft/textures/item,dark_oak_sign.png,mcl_signs_default_dark.png,,,,,,,
/assets/minecraft/textures/item,jungle_sign.png,mcl_signs_jungle_sign_inv.png,,,,,,,
/assets/minecraft/textures/item,mangrove_sign.png,mcl_signs_mangrove_sign_inv.png,,,,,,,
/assets/minecraft/textures/item,cherry_sign.png,mcl_cherry_blossom_sign_inv.png,,,,,,,
/assets/minecraft/textures/item,dark_oak_sign.png,mcl_signs_default_sign_dark.png,,,,,,,
/assets/minecraft/textures/item,oak_sign.png,mcl_signs_default_sign.png,,,,,,,
/assets/minecraft/textures/item,spruce_sign.png,mcl_signs_spruce_sign_inv.png,,,,,,,
/assets/minecraft/textures/item,warped_sign.png,mcl_signs_warped_sign_inv.png,,,,,,,
/assets/minecraft/textures/entity,banner_base.png,mcl_banners_banner_base.png,,,,,,,
/assets/minecraft/textures/entity/banner,base.png,mcl_banners_base.png,,,,,,,
/assets/minecraft/textures/block,nether_portal.png,mcl_portals_portal.png,,,,,,,

1 Source path Source file Target file xs ys xl yl xt yt Blacklisted?
1151 /assets/minecraft/textures/block redstone_dust_line1.png redstone_redstone_dust_line1.png
1152 /assets/minecraft/textures/block attached_melon_stem.png mcl_farming_melon_stem_connected.png
1153 /assets/minecraft/textures/block melon_stem.png mcl_farming_melon_stem_disconnected.png
1154 /assets/minecraft/textures/entity/signs acacia.png mcl_signs_acacia_sign.png mcl_signs_sign_acacia.png
1155 /assets/minecraft/textures/entity/signs bamboo.png mcl_bamboo_bamboo_sign.png
/assets/minecraft/textures/entity/signs birch.png mcl_signs_birch_sign.png
1156 /assets/minecraft/textures/entity/signs cherry.png mcl_cherry_blossom_sign.png
/assets/minecraft/textures/entity/signs crimson.png mcl_signs_crimson_sign.png
1157 /assets/minecraft/textures/entity/signs dark_oak.png mcl_signs_sign_dark.png
/assets/minecraft/textures/entity/signs jungle.png mcl_signs_jungle_sign.png
/assets/minecraft/textures/entity/signs mangrove.png mcl_signs_mangrove_sign.png
1158 /assets/minecraft/textures/entity/signs oak.png mcl_signs_sign.png
/assets/minecraft/textures/entity/signs spruce.png mcl_signs_spruce_sign.png
/assets/minecraft/textures/entity/signs warped.png mcl_signs_warped_sign.png
/assets/minecraft/textures/item acacia_sign.png mcl_signs_acacia_sign_inv.png
1159 /assets/minecraft/textures/item bamboo_sign.png mcl_bamboo_bamboo_sign_wield.png
1160 /assets/minecraft/textures/item birch_sign.png cherry_sign.png mcl_signs_birch_sign_inv.png mcl_cherry_blossom_sign_inv.png
1161 /assets/minecraft/textures/item cherry_sign.png dark_oak_sign.png mcl_cherry_blossom_inv.png mcl_signs_default_sign_dark.png
/assets/minecraft/textures/item crimson_sign.png mcl_signs_crimson_sign_inv.png
/assets/minecraft/textures/item dark_oak_sign.png mcl_signs_default_dark.png
/assets/minecraft/textures/item jungle_sign.png mcl_signs_jungle_sign_inv.png
/assets/minecraft/textures/item mangrove_sign.png mcl_signs_mangrove_sign_inv.png
1162 /assets/minecraft/textures/item oak_sign.png mcl_signs_default_sign.png
/assets/minecraft/textures/item spruce_sign.png mcl_signs_spruce_sign_inv.png
/assets/minecraft/textures/item warped_sign.png mcl_signs_warped_sign_inv.png
1163 /assets/minecraft/textures/entity banner_base.png mcl_banners_banner_base.png
1164 /assets/minecraft/textures/entity/banner base.png mcl_banners_base.png
1165 /assets/minecraft/textures/block nether_portal.png mcl_portals_portal.png

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@ -122,9 +122,6 @@ def convert_textures(make_texture_pack, dry_run, verbose, base_dir, tex_dir, tem
description_file.write(description)
description_file.close()
# Create override file
shutil.copyfile("override.txt", target_dir("/", make_texture_pack, output_dir, output_dir_name, mineclone2_path) + "/override.txt")
# Create preview image (screenshot.png)
os.system("convert -size 300x200 canvas:transparent "+target_dir("/", make_texture_pack, output_dir, output_dir_name, mineclone2_path) + "/screenshot.png")
os.system("composite "+base_dir+"/pack.png "+target_dir("/", make_texture_pack, output_dir, output_dir_name, mineclone2_path) + "/screenshot.png -gravity center "+target_dir("/", make_texture_pack, output_dir, output_dir_name, mineclone2_path) + "/screenshot.png")

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@ -1,57 +0,0 @@
Signs:
mcl_signs:wall_sign_warped_hyphae_wood inventory mcl_signs_warped_sign_inv.png
mcl_signs:wall_sign_warped_hyphae_wood wield mcl_signs_warped_sign_inv.png
mcl_signs:wall_sign_warped_hyphae_wood all mcl_signs_warped_sign.png
mcl_signs:standing_sign_warped_hyphae_wood all mcl_signs_warped_sign.png
mcl_signs:standing_sign22_5_warped_hyphae_wood all mcl_signs_warped_sign.png
mcl_signs:standing_sign45_warped_hyphae_wood all mcl_signs_warped_sign.png
mcl_signs:standing_sign67_5_warped_hyphae_wood all mcl_signs_warped_sign.png
mcl_signs:wall_sign_c rimson_hyphae_wood inventory mcl_signs_crimson_sign_inv.png
mcl_signs:wall_sign_crimson_hyphae_wood wield mcl_signs_crimson_sign_inv.png
mcl_signs:wall_sign_crimson_hyphae_wood all mcl_signs_crimson_sign.png
mcl_signs:standing_sign_crimson_hyphae_wood all mcl_signs_crimson_sign.png
mcl_signs:standing_sign22_5_crimson_hyphae_wood all mcl_signs_crimson_sign.png
mcl_signs:standing_sign45_crimson_hyphae_wood all mcl_signs_crimson_sign.png
mcl_signs:standing_sign67_5_crimson_hyphae_wood all mcl_signs_crimson_sign.png
mcl_signs:wall_sign_acaciawood inventory mcl_signs_acacia_sign_inv.png
mcl_signs:wall_sign_acaciawood wield mcl_signs_acacia_sign_inv.png
mcl_signs:wall_sign_acaciawood all mcl_signs_acacia_sign.png
mcl_signs:standing_sign_acaciawood all mcl_signs_acacia_sign.png
mcl_signs:standing_sign22_5_acaciawood all mcl_signs_acacia_sign.png
mcl_signs:standing_sign45_acaciawood all mcl_signs_acacia_sign.png
mcl_signs:standing_sign67_5_acaciawood all mcl_signs_acacia_sign.png
mcl_signs:wall_sign_birchwood inventory mcl_signs_birch_sign_inv.png
mcl_signs:wall_sign_birchwood wield mcl_signs_birch_sign_inv.png
mcl_signs:wall_sign_birchwood all mcl_signs_birch_sign.png
mcl_signs:standing_sign_birchwood all mcl_signs_birch_sign.png
mcl_signs:standing_sign22_5_birchwood all mcl_signs_birch_sign.png
mcl_signs:standing_sign45_birchwood all mcl_signs_birch_sign.png
mcl_signs:standing_sign67_5_birchwood all mcl_signs_birch_sign.png
mcl_signs:wall_sign_junglewood inventory mcl_signs_jungle_sign_inv.png
mcl_signs:wall_sign_junglewood wield mcl_signs_jungle_sign_inv.png
mcl_signs:wall_sign_junglewood all mcl_signs_jungle_sign.png
mcl_signs:standing_sign_junglewood all mcl_signs_jungle_sign.png
mcl_signs:standing_sign22_5_junglewood all mcl_signs_jungle_sign.png
mcl_signs:standing_sign45_junglewood all mcl_signs_jungle_sign.png
mcl_signs:standing_sign67_5_junglewood all mcl_signs_jungle_sign.png
mcl_signs:wall_sign_mangrove_wood inventory mcl_signs_mangrove_sign_inv.png
mcl_signs:wall_sign_mangrove_wood wield mcl_signs_mangrove_sign_inv.png
mcl_signs:wall_sign_mangrove_wood all mcl_signs_mangrove_sign.png
mcl_signs:standing_sign_mangrove_wood all mcl_signs_mangrove_sign.png
mcl_signs:standing_sign22_5_mangrove_wood all mcl_signs_mangrove_sign.png
mcl_signs:standing_sign45_mangrove_wood all mcl_signs_mangrove_sign.png
mcl_signs:standing_sign67_5_mangrove_wood all mcl_signs_mangrove_sign.png
mcl_signs:wall_sign_sprucewood inventory mcl_signs_spruce_sign_inv.png
mcl_signs:wall_sign_sprucewood wield mcl_signs_spruce_sign_inv.png
mcl_signs:wall_sign_sprucewood all mcl_signs_spruce_sign.png
mcl_signs:standing_sign_sprucewood all mcl_signs_spruce_sign.png
mcl_signs:standing_sign22_5_sprucewood all mcl_signs_spruce_sign.png
mcl_signs:standing_sign45_sprucewood all mcl_signs_spruce_sign.png
mcl_signs:standing_sign67_5_sprucewood all mcl_signs_spruce_sign.png