forked from VoxeLibre/VoxeLibre
Compare commits
3 Commits
master
...
cherry_gro
Author | SHA1 | Date |
---|---|---|
cora | 56f810f27c | |
cora | afc6be0168 | |
cora | ded18a32e2 |
|
@ -4,7 +4,7 @@ root = true
|
|||
end_of_line = lf
|
||||
|
||||
[*.lua]
|
||||
charset = utf-8
|
||||
charset = utf8
|
||||
indent_style = tab
|
||||
insert_final_newline = true
|
||||
trim_trailing_whitespace = true
|
||||
|
|
|
@ -5,6 +5,4 @@
|
|||
*.blend3
|
||||
/.idea/
|
||||
*.xcf
|
||||
.Rproj.user
|
||||
prompt.txt
|
||||
__pycache__
|
||||
.Rproj.user
|
|
@ -1,2 +0,0 @@
|
|||
# textdomain:mcl_explosions
|
||||
@1 was caught in an explosion.=@1 z-es mòrt dins una explosion
|
|
@ -36,8 +36,6 @@ mcl_vars.MAP_BLOCKSIZE = math.max(1, minetest.MAP_BLOCKSIZE or 16)
|
|||
mcl_vars.mapgen_limit = math.max(1, tonumber(minetest.get_mapgen_setting("mapgen_limit")) or 31000)
|
||||
mcl_vars.MAX_MAP_GENERATION_LIMIT = math.max(1, minetest.MAX_MAP_GENERATION_LIMIT or 31000)
|
||||
|
||||
-- Central chunk is offset from 0,0,0 coordinates by 32 nodes (2 blocks)
|
||||
-- See more in https://git.minetest.land/MineClone2/MineClone2/wiki/World-structure%3A-positions%2C-boundaries%2C-blocks%2C-chunks%2C-dimensions%2C-barriers-and-the-void
|
||||
local central_chunk_offset = -math.floor(mcl_vars.chunksize / 2)
|
||||
|
||||
mcl_vars.central_chunk_offset_in_nodes = central_chunk_offset * mcl_vars.MAP_BLOCKSIZE
|
||||
|
|
|
@ -160,7 +160,7 @@ function mcl_util.rotate_axis_and_place(itemstack, placer, pointed_thing, infini
|
|||
return
|
||||
end
|
||||
local undef = minetest.registered_nodes[unode.name]
|
||||
if undef and undef.on_rightclick and not invert_wall then
|
||||
if undef and undef.on_rightclick then
|
||||
undef.on_rightclick(pointed_thing.under, unode, placer,
|
||||
itemstack, pointed_thing)
|
||||
return
|
||||
|
@ -198,11 +198,25 @@ function mcl_util.rotate_axis_and_place(itemstack, placer, pointed_thing, infini
|
|||
|
||||
local p2
|
||||
if is_y then
|
||||
p2 = 0
|
||||
if invert_wall then
|
||||
if fdir == 3 or fdir == 1 then
|
||||
p2 = 12
|
||||
else
|
||||
p2 = 6
|
||||
end
|
||||
end
|
||||
elseif is_x then
|
||||
p2 = 12
|
||||
if invert_wall then
|
||||
p2 = 0
|
||||
else
|
||||
p2 = 12
|
||||
end
|
||||
elseif is_z then
|
||||
p2 = 6
|
||||
if invert_wall then
|
||||
p2 = 0
|
||||
else
|
||||
p2 = 6
|
||||
end
|
||||
end
|
||||
minetest.set_node(pos, {name = wield_name, param2 = p2})
|
||||
|
||||
|
@ -257,21 +271,12 @@ end
|
|||
---@param dst_inventory InvRef Destination inventory to push to
|
||||
---@param dst_list string Name of destination inventory list to push to
|
||||
---@param condition? fun(stack: ItemStack) Condition which items are allowed to be transfered.
|
||||
---@param count? integer Number of items to try to transfer at once
|
||||
---@return integer Item stack number to be transfered
|
||||
function mcl_util.select_stack(src_inventory, src_list, dst_inventory, dst_list, condition, count)
|
||||
function mcl_util.select_stack(src_inventory, src_list, dst_inventory, dst_list, condition)
|
||||
local src_size = src_inventory:get_size(src_list)
|
||||
local stack
|
||||
for i = 1, src_size do
|
||||
stack = src_inventory:get_stack(src_list, i)
|
||||
|
||||
-- Allow for partial stack movement
|
||||
if count and stack:get_count() >= count then
|
||||
local new_stack = ItemStack(stack)
|
||||
new_stack:set_count(count)
|
||||
stack = new_stack
|
||||
end
|
||||
|
||||
if not stack:is_empty() and dst_inventory:room_for_item(dst_list, stack) and ((condition == nil or condition(stack))) then
|
||||
return i
|
||||
end
|
||||
|
@ -289,22 +294,21 @@ end
|
|||
-- Returns true on success and false on failure
|
||||
-- Possible failures: No item in source slot, destination inventory full
|
||||
function mcl_util.move_item(source_inventory, source_list, source_stack_id, destination_inventory, destination_list)
|
||||
-- Can't move items we don't have
|
||||
if source_inventory:is_empty(source_list) then return false end
|
||||
|
||||
-- Can't move from an empty stack
|
||||
local stack = source_inventory:get_stack(source_list, source_stack_id)
|
||||
if stack:is_empty() then return false end
|
||||
|
||||
local new_stack = ItemStack(stack)
|
||||
new_stack:set_count(1)
|
||||
if not destination_inventory:room_for_item(destination_list, new_stack) then
|
||||
return false
|
||||
if not source_inventory:is_empty(source_list) then
|
||||
local stack = source_inventory:get_stack(source_list, source_stack_id)
|
||||
if not stack:is_empty() then
|
||||
local new_stack = ItemStack(stack)
|
||||
new_stack:set_count(1)
|
||||
if not destination_inventory:room_for_item(destination_list, new_stack) then
|
||||
return false
|
||||
end
|
||||
stack:take_item()
|
||||
source_inventory:set_stack(source_list, source_stack_id, stack)
|
||||
destination_inventory:add_item(destination_list, new_stack)
|
||||
return true
|
||||
end
|
||||
end
|
||||
stack:take_item()
|
||||
source_inventory:set_stack(source_list, source_stack_id, stack)
|
||||
destination_inventory:add_item(destination_list, new_stack)
|
||||
return true
|
||||
return false
|
||||
end
|
||||
|
||||
--- Try pushing item from hopper inventory to destination inventory
|
||||
|
@ -324,23 +328,25 @@ function mcl_util.hopper_push(pos, dst_pos)
|
|||
local dst_list = 'main'
|
||||
local dst_inv, stack_id
|
||||
|
||||
-- Find a inventory stack in the destination
|
||||
if dst_def._mcl_hoppers_on_try_push then
|
||||
dst_inv, dst_list, stack_id = dst_def._mcl_hoppers_on_try_push(dst_pos, pos, hop_inv, hop_list)
|
||||
else
|
||||
local dst_meta = minetest.get_meta(dst_pos)
|
||||
dst_inv = dst_meta:get_inventory()
|
||||
stack_id = mcl_util.select_stack(hop_inv, hop_list, dst_inv, dst_list, nil, 1)
|
||||
end
|
||||
if not stack_id then return false end
|
||||
|
||||
-- Move the item
|
||||
local ok = mcl_util.move_item(hop_inv, hop_list, stack_id, dst_inv, dst_list)
|
||||
if dst_def._mcl_hoppers_on_after_push then
|
||||
dst_def._mcl_hoppers_on_after_push(dst_pos)
|
||||
stack_id = mcl_util.select_stack(hop_inv, hop_list, dst_inv, dst_list)
|
||||
end
|
||||
|
||||
return ok
|
||||
if stack_id ~= nil then
|
||||
local ok = mcl_util.move_item(hop_inv, hop_list, stack_id, dst_inv, dst_list)
|
||||
if dst_def._mcl_hoppers_on_after_push then
|
||||
dst_def._mcl_hoppers_on_after_push(dst_pos)
|
||||
end
|
||||
if ok then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
-- Try pulling from source inventory to hopper inventory
|
||||
|
@ -365,7 +371,7 @@ function mcl_util.hopper_pull(pos, src_pos)
|
|||
else
|
||||
local src_meta = minetest.get_meta(src_pos)
|
||||
src_inv = src_meta:get_inventory()
|
||||
stack_id = mcl_util.select_stack(src_inv, src_list, hop_inv, hop_list, nil, 1)
|
||||
stack_id = mcl_util.select_stack(src_inv, src_list, hop_inv, hop_list)
|
||||
end
|
||||
|
||||
if stack_id ~= nil then
|
||||
|
|
|
@ -1,674 +0,0 @@
|
|||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
|
@ -1,87 +1,4 @@
|
|||
# tga_encoder
|
||||
A TGA Encoder written in Lua without the use of external Libraries.
|
||||
|
||||
Created by fleckenstein for MineClone2, then improved by erlehmann.
|
||||
|
||||
May be used as a Minetest mod.
|
||||
|
||||
See `examples.lua` for example code and usage hints.
|
||||
|
||||
## Use Cases for `tga_encoder`
|
||||
|
||||
### Encoding Textures for Editing
|
||||
|
||||
TGA images of types 1/2/3 consist of header data followed by a pixel array.
|
||||
|
||||
This makes it trivial to parse TGA files – and even edit pixels in-place.
|
||||
|
||||
No checksums need to be updated on any kind of in-place texture editing.
|
||||
|
||||
**Tip**: When storing an editable image in item meta, use zlib compression.
|
||||
|
||||
### Legacy Minetest Texture Encoding
|
||||
|
||||
Minetest 5.4 did not include `minetest.encode_png()` (or any equvivalent).
|
||||
|
||||
Since `tga_encoder` is written in pure Lua, it does not need engine support.
|
||||
|
||||
**Tip:** Look at `examples.lua` and the Minetest mod `mcl_maps` for guidance.
|
||||
|
||||
### Advanced Texture Format Control
|
||||
|
||||
The function `minetest.encode_png()` always encodes images as 32bpp RGBA.
|
||||
|
||||
`tga_encoder` allows saving images as grayscale, 16bpp RGBA and 24bpp RGB.
|
||||
|
||||
For generating maps from terrain, color-mapped formats can be more useful.
|
||||
|
||||
### Encoding Very Small Textures
|
||||
|
||||
Images of size 8×8 or below are often smaller than an equivalent PNG file.
|
||||
|
||||
Note that on many filesystems files use at least 4096 bytes (i.e. 64×64).
|
||||
|
||||
Therefore, saving bytes on files up to a few 100 bytes is often useless.
|
||||
|
||||
### Encoding Reference Textures
|
||||
|
||||
TGA is a simple format, which makes it easy to create reference textures.
|
||||
|
||||
Using a hex editor, one can trivially see how all the pixels are stored.
|
||||
|
||||
## Supported Image Types
|
||||
|
||||
For all types, images are encoded in a fast single pass (i.e. append-only).
|
||||
|
||||
### Color-Mapped Images (Type 1)
|
||||
|
||||
These images contain a palette, followed by pixel data.
|
||||
|
||||
* `A1R5G5B5` (8bpp RGB)
|
||||
* `B8G8R8` (8bpp RGB)
|
||||
* `B8G8R8A8` (8bpp RGBA)
|
||||
|
||||
### True-Color Images (Type 2)
|
||||
|
||||
These images contain uncompressed RGB(A) pixel data.
|
||||
|
||||
* `A1R5G5B5` (16bpp RGBA)
|
||||
* `B8G8R8` (24bpp RGB)
|
||||
* `B8G8R8A8` (32bpp RGBA)
|
||||
|
||||
### Grayscale Images (Type 3)
|
||||
|
||||
* `Y8` (8bpp grayscale)
|
||||
|
||||
### Run-Length Encoded (RLE), True-Color Images (Type 10)
|
||||
|
||||
These images contain compressed RGB(A) pixel data.
|
||||
|
||||
* `A1R5G5B5` (16bpp RGBA)
|
||||
* `B8G8R8` (24bpp RGB)
|
||||
* `B8G8R8A8` (32bpp RGBA)
|
||||
|
||||
## TODO
|
||||
|
||||
* Actually support `R8G8B8A8` input for `A1R5G5B5` output
|
||||
* Add both zoomable and explorable maps to `mcl_maps`.
|
||||
|
|
|
@ -1,32 +0,0 @@
|
|||
dofile("init.lua")
|
||||
|
||||
-- This generates images necessary to colorize 16 Minetest nodes in 4096 colors.
|
||||
-- It serves as a demonstration of what you can achieve using colormapped nodes.
|
||||
-- It is be useful for grass or beam or glass nodes that need to blend smoothly.
|
||||
|
||||
-- Sample depth rescaling is done according to the algorithm presented in:
|
||||
-- <https://www.w3.org/TR/2003/REC-PNG-20031110/#13Sample-depth-rescaling>
|
||||
local max_sample_in = math.pow(2, 4) - 1
|
||||
local max_sample_out = math.pow(2, 8) - 1
|
||||
|
||||
for r = 0,15 do
|
||||
local pixels = {}
|
||||
for g = 0,15 do
|
||||
if nil == pixels[g + 1] then
|
||||
pixels[g + 1] = {}
|
||||
end
|
||||
for b = 0,15 do
|
||||
local color = {
|
||||
math.floor((r * max_sample_out / max_sample_in) + 0.5),
|
||||
math.floor((g * max_sample_out / max_sample_in) + 0.5),
|
||||
math.floor((b * max_sample_out / max_sample_in) + 0.5),
|
||||
}
|
||||
pixels[g + 1][b + 1] = color
|
||||
end
|
||||
end
|
||||
local filename = "colormap_" .. tostring(r) .. ".tga"
|
||||
tga_encoder.image(pixels):save(
|
||||
filename,
|
||||
{ color_format="A1R5G5B5" } -- waste less bits
|
||||
)
|
||||
end
|
|
@ -1,105 +0,0 @@
|
|||
#!/usr/bin/env lua5.1
|
||||
-- -*- coding: utf-8 -*-
|
||||
|
||||
-- 3D “donut” shape rendering using floating-point math
|
||||
-- see <https://www.a1k0n.net/2011/07/20/donut-math.html>
|
||||
|
||||
-- cargo-culted by erle 2023-09-18
|
||||
|
||||
local theta_spacing = 0.01 -- 0.07
|
||||
local phi_spacing = 0.002 -- 0.02
|
||||
|
||||
local R1 = 1
|
||||
local R2 = 2
|
||||
local K2 = 5
|
||||
|
||||
local screen_height = 256
|
||||
local screen_width = 256
|
||||
|
||||
local K1 = screen_width * K2 * 3 / ( 8 * ( R1 + R2 ) )
|
||||
|
||||
local output = {}
|
||||
local zbuffer = {}
|
||||
|
||||
local grey = { 120, 120, 120 }
|
||||
local gray = { 136, 136, 136 }
|
||||
|
||||
for y = 1,screen_height,1 do
|
||||
output[y] = {}
|
||||
zbuffer[y] = {}
|
||||
for x = 1,screen_width,1 do
|
||||
local hori = math.floor( ( (y - 1) / 32 ) % 2 )
|
||||
local vert = math.floor( ( (x - 1) / 32 ) % 2 )
|
||||
output[y][x] = hori ~= vert and grey or gray
|
||||
zbuffer[y][x] = 0
|
||||
end
|
||||
end
|
||||
|
||||
function render_frame(A, B)
|
||||
-- precompute sines and cosines of A and B
|
||||
local cosA = math.cos(A)
|
||||
local sinA = math.sin(A)
|
||||
local cosB = math.cos(B)
|
||||
local sinB = math.sin(B)
|
||||
|
||||
-- theta goas around the cross-sectional circle of a torus
|
||||
local theta = 0
|
||||
while theta <= 2*math.pi do
|
||||
if ( theta < 2*math.pi * 1/8 ) or ( theta > 2*math.pi * 7/8 ) then
|
||||
theta = theta + (theta_spacing * 16)
|
||||
else
|
||||
theta = theta + theta_spacing
|
||||
end
|
||||
-- precompute sines and cosines of theta
|
||||
local costheta = math.cos(theta)
|
||||
local sintheta = math.sin(theta)
|
||||
|
||||
-- phi goes around the center of revolution of a torus
|
||||
local phi = 0
|
||||
while phi <= 2*math.pi do
|
||||
if ( phi > 2*math.pi * 3/8 ) and ( phi < 2*math.pi * 5/8 ) then
|
||||
phi = phi + (phi_spacing * 128)
|
||||
else
|
||||
phi = phi + phi_spacing
|
||||
end
|
||||
-- precompute sines and cosines of phi
|
||||
local cosphi = math.cos(phi)
|
||||
local sinphi = math.sin(phi)
|
||||
|
||||
-- 2D (x, y) coordinates of the circle, before revolving
|
||||
local circlex = R2 + R1*costheta
|
||||
local circley = R1*sintheta
|
||||
|
||||
-- 3D (x, y, z) coordinates after rotation
|
||||
local x = circlex*(cosB*cosphi + sinA*sinB*sinphi) - circley*cosA*sinB
|
||||
local y = circlex*(sinB*cosphi - sinA*cosB*sinphi) + circley*cosA*cosB
|
||||
local z = K2 + cosA*circlex*sinphi + circley*sinA
|
||||
|
||||
local ooz = 1/z
|
||||
|
||||
-- x and y projection
|
||||
local xp = math.floor(screen_width/2 + K1*ooz*x)
|
||||
local yp = math.floor(screen_height/2 + K1*ooz*y)
|
||||
|
||||
-- calculate luminance
|
||||
local L = cosphi*costheta*sinB - cosA*costheta*sinphi - sinA*sintheta + cosB*( cosA*sintheta - costheta*sinA*sinphi )
|
||||
-- if (L > 0) then
|
||||
if (true) then
|
||||
if (ooz > zbuffer[yp][xp]) then
|
||||
zbuffer[yp][xp] = ooz
|
||||
local luminance = math.max( math.ceil( L * 180 ), 0 )
|
||||
-- luminance is now in the range 0 to 255
|
||||
r = math.ceil( (luminance + xp) / 2 )
|
||||
g = math.ceil( (luminance + yp) / 2 )
|
||||
b = math.ceil( (luminance + xp + yp) / 3 )
|
||||
output[yp][xp] = { r, g, b }
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
dofile('init.lua')
|
||||
|
||||
render_frame(-0.7, 0.7)
|
||||
tga_encoder.image(output):save("donut.tga")
|
|
@ -1,181 +0,0 @@
|
|||
dofile("init.lua")
|
||||
|
||||
-- encode a bitmap
|
||||
local _ = { 0, 0, 0 }
|
||||
local R = { 255, 127, 127 }
|
||||
local pixels = {
|
||||
{ _, _, _, _, _, _, _ },
|
||||
{ _, _, _, R, _, _, _ },
|
||||
{ _, _, R, R, R, _, _ },
|
||||
{ _, R, R, R, R, R, _ },
|
||||
{ _, R, R, R, R, R, _ },
|
||||
{ _, _, R, _, R, _, _ },
|
||||
{ _, _, _, _, _, _, _ },
|
||||
}
|
||||
tga_encoder.image(pixels):save("bitmap_small.tga")
|
||||
|
||||
-- test that image can be encoded
|
||||
local bitmap_small_0 = tga_encoder.image(pixels)
|
||||
bitmap_small_0:encode()
|
||||
assert(191 == #bitmap_small_0.data)
|
||||
|
||||
-- test that imbage can be encoded with parameters
|
||||
local bitmap_small_1 = tga_encoder.image(pixels)
|
||||
bitmap_small_1:encode(
|
||||
{
|
||||
colormap = {},
|
||||
color_format = "B8G8R8",
|
||||
compression = "RAW",
|
||||
}
|
||||
)
|
||||
assert(191 == #bitmap_small_1.data)
|
||||
|
||||
-- change a single pixel, then rescale the bitmap
|
||||
local pixels_orig = pixels
|
||||
pixels_orig[4][4] = { 255, 255, 255 }
|
||||
local pixels = {}
|
||||
for x = 1,56,1 do
|
||||
local x_orig = math.ceil(x/8)
|
||||
for z = 1,56,1 do
|
||||
local z_orig = math.ceil(z/8)
|
||||
local color = pixels_orig[z_orig][x_orig]
|
||||
pixels[z] = pixels[z] or {}
|
||||
pixels[z][x] = color
|
||||
end
|
||||
end
|
||||
tga_encoder.image(pixels):save("bitmap_large.tga")
|
||||
|
||||
-- note that the uncompressed grayscale TGA file written in this
|
||||
-- example is 80 bytes – but an optimized PNG file is 81 bytes …
|
||||
local pixels = {}
|
||||
for x = 1,6,1 do -- left to right
|
||||
for z = 1,6,1 do -- bottom to top
|
||||
local color = { math.min(x * z * 4 - 1, 255) }
|
||||
pixels[z] = pixels[z] or {}
|
||||
pixels[z][x] = color
|
||||
end
|
||||
end
|
||||
tga_encoder.image(pixels):save("gradient_8bpp_raw.tga", {color_format="Y8", compression="RAW"})
|
||||
|
||||
local pixels = {}
|
||||
for x = 1,16,1 do -- left to right
|
||||
for z = 1,16,1 do -- bottom to top
|
||||
local r = math.min(x * 32 - 1, 255)
|
||||
local g = math.min(z * 32 - 1, 255)
|
||||
local b = 0
|
||||
-- blue rectangle in top right corner
|
||||
if x > 8 and z > 8 then
|
||||
r = 0
|
||||
g = 0
|
||||
b = math.min(z * 16 - 1, 255)
|
||||
end
|
||||
local color = { r, g, b }
|
||||
pixels[z] = pixels[z] or {}
|
||||
pixels[z][x] = color
|
||||
end
|
||||
end
|
||||
local gradients = tga_encoder.image(pixels)
|
||||
gradients:save("gradients_8bpp_raw.tga", {color_format="Y8", compression="RAW"})
|
||||
gradients:save("gradients_16bpp_raw.tga", {color_format="A1R5G5B5", compression="RAW"})
|
||||
gradients:save("gradients_16bpp_rle.tga", {color_format="A1R5G5B5", compression="RLE"})
|
||||
gradients:save("gradients_24bpp_raw.tga", {color_format="B8G8R8", compression="RAW"})
|
||||
gradients:save("gradients_24bpp_rle.tga", {color_format="B8G8R8", compression="RLE"})
|
||||
|
||||
for x = 1,16,1 do -- left to right
|
||||
for z = 1,16,1 do -- bottom to top
|
||||
local color = pixels[z][x]
|
||||
color[#color+1] = ((x * x) + (z * z)) % 256
|
||||
pixels[z][x] = color
|
||||
end
|
||||
end
|
||||
gradients:save("gradients_32bpp_raw.tga", {color_format="B8G8R8A8", compression="RAW"})
|
||||
-- the RLE-compressed file is larger than just dumping pixels because
|
||||
-- the gradients in this picture can not be compressed well using RLE
|
||||
gradients:save("gradients_32bpp_rle.tga", {color_format="B8G8R8A8", compression="RLE"})
|
||||
|
||||
local pixels = {}
|
||||
for x = 1,512,1 do -- left to right
|
||||
for z = 1,512,1 do -- bottom to top
|
||||
local oz = (z - 256) / 256 + 0.75
|
||||
local ox = (x - 256) / 256
|
||||
local px, pz, i = 0, 0, 0
|
||||
while (px * px) + (pz * pz) <= 4 and i < 128 do
|
||||
px = (px * px) - (pz * pz) + oz
|
||||
pz = (2 * px * pz) + ox
|
||||
i = i + 1
|
||||
end
|
||||
local color = {
|
||||
math.max(0, math.min(255, math.floor(px * 64))),
|
||||
math.max(0, math.min(255, math.floor(pz * 64))),
|
||||
math.max(0, math.min(255, math.floor(i))),
|
||||
}
|
||||
pixels[z] = pixels[z] or {}
|
||||
pixels[z][x] = color
|
||||
end
|
||||
end
|
||||
tga_encoder.image(pixels):save("fractal_8bpp.tga", {color_format="Y8"})
|
||||
tga_encoder.image(pixels):save("fractal_16bpp.tga", {color_format="A1R5G5B5"})
|
||||
tga_encoder.image(pixels):save("fractal_24bpp.tga", {color_format="B8G8R8"})
|
||||
|
||||
-- encode a colormapped bitmap
|
||||
local K = { 0 }
|
||||
local B = { 1 }
|
||||
local R = { 2 }
|
||||
local G = { 3 }
|
||||
local W = { 4 }
|
||||
local colormap = {
|
||||
{ 1, 2, 3 }, -- K
|
||||
{ 0, 0, 255 }, -- B
|
||||
{ 255, 0, 0 }, -- R
|
||||
{ 0, 255, 0 }, -- G
|
||||
{ 253, 254, 255 }, -- W
|
||||
}
|
||||
local pixels = {
|
||||
{ W, K, W, K, W, K, W },
|
||||
{ R, G, B, R, G, B, K },
|
||||
{ K, W, K, W, K, W, K },
|
||||
{ G, B, R, G, B, R, W },
|
||||
{ W, W, W, K, K, K, W },
|
||||
{ B, R, G, B, R, G, K },
|
||||
{ B, R, G, B, R, G, W },
|
||||
}
|
||||
-- note that the uncompressed colormapped TGA file written in this
|
||||
-- example is 108 bytes – but an optimized PNG file is 121 bytes …
|
||||
tga_encoder.image(pixels):save("colormapped_B8G8R8.tga", {colormap=colormap})
|
||||
-- encoding as A1R5G5B5 saves 1 byte per palette entry → 103 bytes
|
||||
tga_encoder.image(pixels):save("colormapped_A1R5G5B5.tga", {colormap=colormap, color_format="A1R5G5B5"})
|
||||
|
||||
-- encode a colormapped bitmap with transparency
|
||||
local _ = { 0 }
|
||||
local K = { 1 }
|
||||
local W = { 2 }
|
||||
local colormap = {
|
||||
{ 0, 0, 0, 0 },
|
||||
{ 0, 0, 0, 255 },
|
||||
{ 255, 255, 255, 255 },
|
||||
}
|
||||
local pixels = {
|
||||
{ _, K, K, K, K, K, _ },
|
||||
{ _, K, W, W, W, K, _ },
|
||||
{ K, K, W, W, W, K, K },
|
||||
{ K, W, W, W, W, W, K },
|
||||
{ _, K, W, W, W, K, _ },
|
||||
{ _, _, K, W, K, _, _ },
|
||||
{ _, _, _, K, _, _, _ },
|
||||
}
|
||||
tga_encoder.image(pixels):save("colormapped_B8G8R8A8.tga", {colormap=colormap})
|
||||
|
||||
-- encoding a colormapped image with illegal colormap indexes should error out
|
||||
local colormap = {
|
||||
{ 0, 0, 0, 0 },
|
||||
{ 0, 0, 0, 255 },
|
||||
}
|
||||
local status, message = pcall(
|
||||
function ()
|
||||
tga_encoder.image(pixels):encode({colormap=colormap})
|
||||
end
|
||||
)
|
||||
assert(
|
||||
false == status and
|
||||
"init.lua:36: colormap index 2 not in colormap of size 2" == message
|
||||
)
|
|
@ -9,566 +9,60 @@ local image = setmetatable({}, {
|
|||
})
|
||||
|
||||
function image:constructor(pixels)
|
||||
self.data = ""
|
||||
self.pixels = pixels
|
||||
self.width = #pixels[1]
|
||||
self.height = #pixels
|
||||
|
||||
self:encode()
|
||||
end
|
||||
|
||||
local pixel_depth_by_color_format = {
|
||||
["Y8"] = 8,
|
||||
["A1R5G5B5"] = 16,
|
||||
["B8G8R8"] = 24,
|
||||
["B8G8R8A8"] = 32,
|
||||
}
|
||||
|
||||
function image:encode_colormap_spec(properties)
|
||||
local colormap = properties.colormap
|
||||
local colormap_pixel_depth = 0
|
||||
if 0 ~= #colormap then
|
||||
colormap_pixel_depth = pixel_depth_by_color_format[
|
||||
properties.color_format
|
||||
]
|
||||
-- ensure that each pixel references a legal colormap entry
|
||||
for _, row in ipairs(self.pixels) do
|
||||
for _, pixel in ipairs(row) do
|
||||
local colormap_index = pixel[1]
|
||||
if colormap_index >= #colormap then
|
||||
error(
|
||||
"colormap index " .. colormap_index ..
|
||||
" not in colormap of size " .. #colormap
|
||||
)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
local colormap_spec =
|
||||
string.char(0, 0) .. -- first entry index
|
||||
string.char(#colormap % 256, math.floor(#colormap / 256)) .. -- number of entries
|
||||
string.char(colormap_pixel_depth) -- bits per pixel
|
||||
self.data = self.data .. colormap_spec
|
||||
function image:encode_colormap_spec()
|
||||
self.data = self.data
|
||||
.. string.char(0, 0) -- first entry index
|
||||
.. string.char(0, 0) -- number of entries
|
||||
.. string.char(0) -- bits per pixel
|
||||
end
|
||||
|
||||
function image:encode_image_spec(properties)
|
||||
local color_format = properties.color_format
|
||||
assert(
|
||||
"Y8" == color_format or -- (8 bit grayscale = 1 byte = 8 bits)
|
||||
"A1R5G5B5" == color_format or -- (A1R5G5B5 = 2 bytes = 16 bits)
|
||||
"B8G8R8" == color_format or -- (B8G8R8 = 3 bytes = 24 bits)
|
||||
"B8G8R8A8" == color_format -- (B8G8R8A8 = 4 bytes = 32 bits)
|
||||
)
|
||||
local scanline_order = properties.scanline_order
|
||||
assert (
|
||||
"bottom-top" == scanline_order or
|
||||
"top-bottom" == scanline_order
|
||||
)
|
||||
local pixel_depth
|
||||
if 0 ~= #properties.colormap then
|
||||
pixel_depth = self.pixel_depth
|
||||
else
|
||||
pixel_depth = pixel_depth_by_color_format[color_format]
|
||||
end
|
||||
assert( nil ~= pixel_depth)
|
||||
-- the origin is the bottom left corner of the image (always)
|
||||
local x_origin_lo = 0
|
||||
local x_origin_hi = 0
|
||||
local y_origin_lo = 0
|
||||
local y_origin_hi = 0
|
||||
local image_descriptor = 0 -- equal to bottom-top scanline order
|
||||
local width_lo = self.width % 256
|
||||
local width_hi = math.floor(self.width / 256)
|
||||
local height_lo = self.height % 256
|
||||
local height_hi = math.floor(self.height / 256)
|
||||
if "top-bottom" == scanline_order then
|
||||
image_descriptor = 32
|
||||
y_origin_lo = height_lo
|
||||
y_origin_hi = height_hi
|
||||
end
|
||||
self.data = self.data .. string.char (
|
||||
x_origin_lo, x_origin_hi,
|
||||
y_origin_lo, y_origin_hi,
|
||||
width_lo, width_hi,
|
||||
height_lo, height_hi,
|
||||
pixel_depth,
|
||||
image_descriptor
|
||||
)
|
||||
function image:encode_image_spec()
|
||||
self.data = self.data
|
||||
.. string.char(0, 0) -- X-origin
|
||||
.. string.char(0, 0) -- Y-origin
|
||||
.. string.char(self.width % 256, math.floor(self.width / 256)) -- width
|
||||
.. string.char(self.height % 256, math.floor(self.height / 256)) -- height
|
||||
.. string.char(24) -- pixel depth (RGB = 3 bytes = 24 bits)
|
||||
.. string.char(0) -- image descriptor
|
||||
end
|
||||
|
||||
function image:encode_colormap(properties)
|
||||
local colormap = properties.colormap
|
||||
if 0 == #colormap then
|
||||
return
|
||||
end
|
||||
local color_format = properties.color_format
|
||||
assert (
|
||||
"A1R5G5B5" == color_format or
|
||||
"B8G8R8" == color_format or
|
||||
"B8G8R8A8" == color_format
|
||||
)
|
||||
local colors = {}
|
||||
if "A1R5G5B5" == color_format then
|
||||
-- Sample depth rescaling is done according to the algorithm presented in:
|
||||
-- <https://www.w3.org/TR/2003/REC-PNG-20031110/#13Sample-depth-rescaling>
|
||||
local max_sample_in = math.pow(2, 8) - 1
|
||||
local max_sample_out = math.pow(2, 5) - 1
|
||||
for i = 1,#colormap,1 do
|
||||
local color = colormap[i]
|
||||
local colorword = 32768 +
|
||||
((math.floor((color[1] * max_sample_out / max_sample_in) + 0.5)) * 1024) +
|
||||
((math.floor((color[2] * max_sample_out / max_sample_in) + 0.5)) * 32) +
|
||||
((math.floor((color[3] * max_sample_out / max_sample_in) + 0.5)) * 1)
|
||||
local color_bytes = string.char(
|
||||
colorword % 256,
|
||||
math.floor(colorword / 256)
|
||||
)
|
||||
colors[#colors + 1] = color_bytes
|
||||
end
|
||||
elseif "B8G8R8" == color_format then
|
||||
for i = 1,#colormap,1 do
|
||||
local color = colormap[i]
|
||||
local color_bytes = string.char(
|
||||
color[3], -- B
|
||||
color[2], -- G
|
||||
color[1] -- R
|
||||
)
|
||||
colors[#colors + 1] = color_bytes
|
||||
end
|
||||
elseif "B8G8R8A8" == color_format then
|
||||
for i = 1,#colormap,1 do
|
||||
local color = colormap[i]
|
||||
local color_bytes = string.char(
|
||||
color[3], -- B
|
||||
color[2], -- G
|
||||
color[1], -- R
|
||||
color[4] -- A
|
||||
)
|
||||
colors[#colors + 1] = color_bytes
|
||||
end
|
||||
end
|
||||
assert( 0 ~= #colors )
|
||||
self.data = self.data .. table.concat(colors)
|
||||
end
|
||||
|
||||
function image:encode_header(properties)
|
||||
local color_format = properties.color_format
|
||||
local colormap = properties.colormap
|
||||
local compression = properties.compression
|
||||
local colormap_type
|
||||
local image_type
|
||||
if "Y8" == color_format and "RAW" == compression then
|
||||
colormap_type = 0
|
||||
image_type = 3 -- grayscale
|
||||
elseif (
|
||||
"A1R5G5B5" == color_format or
|
||||
"B8G8R8" == color_format or
|
||||
"B8G8R8A8" == color_format
|
||||
) then
|
||||
if "RAW" == compression then
|
||||
if 0 ~= #colormap then
|
||||
colormap_type = 1
|
||||
image_type = 1 -- colormapped RGB(A)
|
||||
else
|
||||
colormap_type = 0
|
||||
image_type = 2 -- RAW RGB(A)
|
||||
end
|
||||
elseif "RLE" == compression then
|
||||
colormap_type = 0
|
||||
image_type = 10 -- RLE RGB
|
||||
end
|
||||
end
|
||||
assert( nil ~= colormap_type )
|
||||
assert( nil ~= image_type )
|
||||
function image:encode_header()
|
||||
self.data = self.data
|
||||
.. string.char(0) -- image id
|
||||
.. string.char(colormap_type)
|
||||
.. string.char(image_type)
|
||||
self:encode_colormap_spec(properties) -- color map specification
|
||||
self:encode_image_spec(properties) -- image specification
|
||||
self:encode_colormap(properties)
|
||||
.. string.char(0) -- color map type
|
||||
.. string.char(10) -- image type (RLE RGB = 10)
|
||||
self:encode_colormap_spec() -- color map specification
|
||||
self:encode_image_spec() -- image specification
|
||||
end
|
||||
|
||||
function image:encode_data(properties)
|
||||
local color_format = properties.color_format
|
||||
local colormap = properties.colormap
|
||||
local compression = properties.compression
|
||||
|
||||
local data_length_before = #self.data
|
||||
if "Y8" == color_format and "RAW" == compression then
|
||||
if 8 == self.pixel_depth then
|
||||
self:encode_data_Y8_as_Y8_raw()
|
||||
elseif 24 == self.pixel_depth then
|
||||
self:encode_data_R8G8B8_as_Y8_raw()
|
||||
end
|
||||
elseif "A1R5G5B5" == color_format then
|
||||
if 0 ~= #colormap then
|
||||
if "RAW" == compression then
|
||||
if 8 == self.pixel_depth then
|
||||
self:encode_data_Y8_as_Y8_raw()
|
||||
end
|
||||
end
|
||||
else
|
||||
if "RAW" == compression then
|
||||
self:encode_data_R8G8B8_as_A1R5G5B5_raw()
|
||||
elseif "RLE" == compression then
|
||||
self:encode_data_R8G8B8_as_A1R5G5B5_rle()
|
||||
end
|
||||
end
|
||||
elseif "B8G8R8" == color_format then
|
||||
if 0 ~= #colormap then
|
||||
if "RAW" == compression then
|
||||
if 8 == self.pixel_depth then
|
||||
self:encode_data_Y8_as_Y8_raw()
|
||||
end
|
||||
end
|
||||
else
|
||||
if "RAW" == compression then
|
||||
self:encode_data_R8G8B8_as_B8G8R8_raw()
|
||||
elseif "RLE" == compression then
|
||||
self:encode_data_R8G8B8_as_B8G8R8_rle()
|
||||
end
|
||||
end
|
||||
elseif "B8G8R8A8" == color_format then
|
||||
if 0 ~= #colormap then
|
||||
if "RAW" == compression then
|
||||
if 8 == self.pixel_depth then
|
||||
self:encode_data_Y8_as_Y8_raw()
|
||||
end
|
||||
end
|
||||
else
|
||||
if "RAW" == compression then
|
||||
self:encode_data_R8G8B8A8_as_B8G8R8A8_raw()
|
||||
elseif "RLE" == compression then
|
||||
self:encode_data_R8G8B8A8_as_B8G8R8A8_rle()
|
||||
end
|
||||
end
|
||||
end
|
||||
local data_length_after = #self.data
|
||||
assert(
|
||||
data_length_after ~= data_length_before,
|
||||
"No data encoded for color format: " .. color_format
|
||||
)
|
||||
end
|
||||
|
||||
function image:encode_data_Y8_as_Y8_raw()
|
||||
assert(8 == self.pixel_depth)
|
||||
local raw_pixels = {}
|
||||
for _, row in ipairs(self.pixels) do
|
||||
for _, pixel in ipairs(row) do
|
||||
local raw_pixel = string.char(pixel[1])
|
||||
raw_pixels[#raw_pixels + 1] = raw_pixel
|
||||
end
|
||||
end
|
||||
self.data = self.data .. table.concat(raw_pixels)
|
||||
end
|
||||
|
||||
function image:encode_data_R8G8B8_as_Y8_raw()
|
||||
assert(24 == self.pixel_depth)
|
||||
local raw_pixels = {}
|
||||
for _, row in ipairs(self.pixels) do
|
||||
for _, pixel in ipairs(row) do
|
||||
-- the HSP RGB to brightness formula is
|
||||
-- sqrt( 0.299 r² + .587 g² + .114 b² )
|
||||
-- see <https://alienryderflex.com/hsp.html>
|
||||
local gray = math.floor(
|
||||
math.sqrt(
|
||||
0.299 * pixel[1]^2 +
|
||||
0.587 * pixel[2]^2 +
|
||||
0.114 * pixel[3]^2
|
||||
) + 0.5
|
||||
)
|
||||
local raw_pixel = string.char(gray)
|
||||
raw_pixels[#raw_pixels + 1] = raw_pixel
|
||||
end
|
||||
end
|
||||
self.data = self.data .. table.concat(raw_pixels)
|
||||
end
|
||||
|
||||
function image:encode_data_R8G8B8_as_A1R5G5B5_raw()
|
||||
assert(24 == self.pixel_depth)
|
||||
local raw_pixels = {}
|
||||
-- Sample depth rescaling is done according to the algorithm presented in:
|
||||
-- <https://www.w3.org/TR/2003/REC-PNG-20031110/#13Sample-depth-rescaling>
|
||||
local max_sample_in = math.pow(2, 8) - 1
|
||||
local max_sample_out = math.pow(2, 5) - 1
|
||||
for _, row in ipairs(self.pixels) do
|
||||
for _, pixel in ipairs(row) do
|
||||
local colorword = 32768 +
|
||||
((math.floor((pixel[1] * max_sample_out / max_sample_in) + 0.5)) * 1024) +
|
||||
((math.floor((pixel[2] * max_sample_out / max_sample_in) + 0.5)) * 32) +
|
||||
((math.floor((pixel[3] * max_sample_out / max_sample_in) + 0.5)) * 1)
|
||||
local raw_pixel = string.char(colorword % 256, math.floor(colorword / 256))
|
||||
raw_pixels[#raw_pixels + 1] = raw_pixel
|
||||
end
|
||||
end
|
||||
self.data = self.data .. table.concat(raw_pixels)
|
||||
end
|
||||
|
||||
function image:encode_data_R8G8B8_as_A1R5G5B5_rle()
|
||||
assert(24 == self.pixel_depth)
|
||||
local colorword = nil
|
||||
local previous_r = nil
|
||||
local previous_g = nil
|
||||
local previous_b = nil
|
||||
local raw_pixel = ''
|
||||
local raw_pixels = {}
|
||||
function image:encode_data()
|
||||
local current_pixel = ''
|
||||
local previous_pixel = ''
|
||||
local count = 1
|
||||
local packets = {}
|
||||
local raw_packet = ''
|
||||
local rle_packet = ''
|
||||
-- Sample depth rescaling is done according to the algorithm presented in:
|
||||
-- <https://www.w3.org/TR/2003/REC-PNG-20031110/#13Sample-depth-rescaling>
|
||||
local max_sample_in = math.pow(2, 8) - 1
|
||||
local max_sample_out = math.pow(2, 5) - 1
|
||||
for _, row in ipairs(self.pixels) do
|
||||
for _, pixel in ipairs(row) do
|
||||
if pixel[1] ~= previous_r or pixel[2] ~= previous_g or pixel[3] ~= previous_b or count == 128 then
|
||||
if nil ~= previous_r then
|
||||
colorword = 32768 +
|
||||
((math.floor((previous_r * max_sample_out / max_sample_in) + 0.5)) * 1024) +
|
||||
((math.floor((previous_g * max_sample_out / max_sample_in) + 0.5)) * 32) +
|
||||
((math.floor((previous_b * max_sample_out / max_sample_in) + 0.5)) * 1)
|
||||
if 1 == count then
|
||||
-- remember pixel verbatim for raw encoding
|
||||
raw_pixel = string.char(colorword % 256, math.floor(colorword / 256))
|
||||
raw_pixels[#raw_pixels + 1] = raw_pixel
|
||||
if 128 == #raw_pixels then
|
||||
raw_packet = string.char(#raw_pixels - 1)
|
||||
packets[#packets + 1] = raw_packet
|
||||
for i=1, #raw_pixels do
|
||||
packets[#packets +1] = raw_pixels[i]
|
||||
end
|
||||
raw_pixels = {}
|
||||
end
|
||||
else
|
||||
-- encode raw pixels, if any
|
||||
if #raw_pixels > 0 then
|
||||
raw_packet = string.char(#raw_pixels - 1)
|
||||
packets[#packets + 1] = raw_packet
|
||||
for i=1, #raw_pixels do
|
||||
packets[#packets +1] = raw_pixels[i]
|
||||
end
|
||||
raw_pixels = {}
|
||||
end
|
||||
-- RLE encoding
|
||||
rle_packet = string.char(128 + count - 1, colorword % 256, math.floor(colorword / 256))
|
||||
packets[#packets +1] = rle_packet
|
||||
end
|
||||
end
|
||||
count = 1
|
||||
previous_r = pixel[1]
|
||||
previous_g = pixel[2]
|
||||
previous_b = pixel[3]
|
||||
else
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
colorword = 32768 +
|
||||
((math.floor((previous_r * max_sample_out / max_sample_in) + 0.5)) * 1024) +
|
||||
((math.floor((previous_g * max_sample_out / max_sample_in) + 0.5)) * 32) +
|
||||
((math.floor((previous_b * max_sample_out / max_sample_in) + 0.5)) * 1)
|
||||
if 1 == count then
|
||||
raw_pixel = string.char(colorword % 256, math.floor(colorword / 256))
|
||||
raw_pixels[#raw_pixels + 1] = raw_pixel
|
||||
raw_packet = string.char(#raw_pixels - 1)
|
||||
packets[#packets + 1] = raw_packet
|
||||
for i=1, #raw_pixels do
|
||||
packets[#packets +1] = raw_pixels[i]
|
||||
end
|
||||
raw_pixels = {}
|
||||
else
|
||||
-- encode raw pixels, if any
|
||||
if #raw_pixels > 0 then
|
||||
raw_packet = string.char(#raw_pixels - 1)
|
||||
packets[#packets + 1] = raw_packet
|
||||
for i=1, #raw_pixels do
|
||||
packets[#packets +1] = raw_pixels[i]
|
||||
end
|
||||
raw_pixels = {}
|
||||
end
|
||||
-- RLE encoding
|
||||
rle_packet = string.char(128 + count - 1, colorword % 256, math.floor(colorword / 256))
|
||||
packets[#packets +1] = rle_packet
|
||||
end
|
||||
self.data = self.data .. table.concat(packets)
|
||||
end
|
||||
|
||||
function image:encode_data_R8G8B8_as_B8G8R8_raw()
|
||||
assert(24 == self.pixel_depth)
|
||||
local raw_pixels = {}
|
||||
for _, row in ipairs(self.pixels) do
|
||||
for _, pixel in ipairs(row) do
|
||||
local raw_pixel = string.char(pixel[3], pixel[2], pixel[1])
|
||||
raw_pixels[#raw_pixels + 1] = raw_pixel
|
||||
end
|
||||
end
|
||||
self.data = self.data .. table.concat(raw_pixels)
|
||||
end
|
||||
|
||||
function image:encode_data_R8G8B8_as_B8G8R8_rle()
|
||||
assert(24 == self.pixel_depth)
|
||||
local previous_r = nil
|
||||
local previous_g = nil
|
||||
local previous_b = nil
|
||||
local raw_pixel = ''
|
||||
local raw_pixels = {}
|
||||
local count = 1
|
||||
local packets = {}
|
||||
local raw_packet = ''
|
||||
local rle_packet = ''
|
||||
for _, row in ipairs(self.pixels) do
|
||||
for _, pixel in ipairs(row) do
|
||||
if pixel[1] ~= previous_r or pixel[2] ~= previous_g or pixel[3] ~= previous_b or count == 128 then
|
||||
if nil ~= previous_r then
|
||||
if 1 == count then
|
||||
-- remember pixel verbatim for raw encoding
|
||||
raw_pixel = string.char(previous_b, previous_g, previous_r)
|
||||
raw_pixels[#raw_pixels + 1] = raw_pixel
|
||||
if 128 == #raw_pixels then
|
||||
raw_packet = string.char(#raw_pixels - 1)
|
||||
packets[#packets + 1] = raw_packet
|
||||
for i=1, #raw_pixels do
|
||||
packets[#packets +1] = raw_pixels[i]
|
||||
end
|
||||
raw_pixels = {}
|
||||
end
|
||||
else
|
||||
-- encode raw pixels, if any
|
||||
if #raw_pixels > 0 then
|
||||
raw_packet = string.char(#raw_pixels - 1)
|
||||
packets[#packets + 1] = raw_packet
|
||||
for i=1, #raw_pixels do
|
||||
packets[#packets +1] = raw_pixels[i]
|
||||
end
|
||||
raw_pixels = {}
|
||||
end
|
||||
-- RLE encoding
|
||||
rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r)
|
||||
packets[#packets +1] = rle_packet
|
||||
end
|
||||
end
|
||||
current_pixel = string.char(pixel[3], pixel[2], pixel[1])
|
||||
if current_pixel ~= previous_pixel or count == 128 then
|
||||
packets[#packets +1] = rle_packet
|
||||
count = 1
|
||||
previous_r = pixel[1]
|
||||
previous_g = pixel[2]
|
||||
previous_b = pixel[3]
|
||||
previous_pixel = current_pixel
|
||||
else
|
||||
count = count + 1
|
||||
end
|
||||
rle_packet = string.char(128 + count - 1) .. current_pixel
|
||||
end
|
||||
end
|
||||
if 1 == count then
|
||||
raw_pixel = string.char(previous_b, previous_g, previous_r)
|
||||
raw_pixels[#raw_pixels + 1] = raw_pixel
|
||||
raw_packet = string.char(#raw_pixels - 1)
|
||||
packets[#packets + 1] = raw_packet
|
||||
for i=1, #raw_pixels do
|
||||
packets[#packets +1] = raw_pixels[i]
|
||||
end
|
||||
raw_pixels = {}
|
||||
else
|
||||
-- encode raw pixels, if any
|
||||
if #raw_pixels > 0 then
|
||||
raw_packet = string.char(#raw_pixels - 1)
|
||||
packets[#packets + 1] = raw_packet
|
||||
for i=1, #raw_pixels do
|
||||
packets[#packets +1] = raw_pixels[i]
|
||||
end
|
||||
raw_pixels = {}
|
||||
end
|
||||
-- RLE encoding
|
||||
rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r)
|
||||
packets[#packets +1] = rle_packet
|
||||
end
|
||||
self.data = self.data .. table.concat(packets)
|
||||
end
|
||||
|
||||
function image:encode_data_R8G8B8A8_as_B8G8R8A8_raw()
|
||||
assert(32 == self.pixel_depth)
|
||||
local raw_pixels = {}
|
||||
for _, row in ipairs(self.pixels) do
|
||||
for _, pixel in ipairs(row) do
|
||||
local raw_pixel = string.char(pixel[3], pixel[2], pixel[1], pixel[4])
|
||||
raw_pixels[#raw_pixels + 1] = raw_pixel
|
||||
end
|
||||
end
|
||||
self.data = self.data .. table.concat(raw_pixels)
|
||||
end
|
||||
|
||||
function image:encode_data_R8G8B8A8_as_B8G8R8A8_rle()
|
||||
assert(32 == self.pixel_depth)
|
||||
local previous_r = nil
|
||||
local previous_g = nil
|
||||
local previous_b = nil
|
||||
local previous_a = nil
|
||||
local raw_pixel = ''
|
||||
local raw_pixels = {}
|
||||
local count = 1
|
||||
local packets = {}
|
||||
local raw_packet = ''
|
||||
local rle_packet = ''
|
||||
for _, row in ipairs(self.pixels) do
|
||||
for _, pixel in ipairs(row) do
|
||||
if pixel[1] ~= previous_r or pixel[2] ~= previous_g or pixel[3] ~= previous_b or pixel[4] ~= previous_a or count == 128 then
|
||||
if nil ~= previous_r then
|
||||
if 1 == count then
|
||||
-- remember pixel verbatim for raw encoding
|
||||
raw_pixel = string.char(previous_b, previous_g, previous_r, previous_a)
|
||||
raw_pixels[#raw_pixels + 1] = raw_pixel
|
||||
if 128 == #raw_pixels then
|
||||
raw_packet = string.char(#raw_pixels - 1)
|
||||
packets[#packets + 1] = raw_packet
|
||||
for i=1, #raw_pixels do
|
||||
packets[#packets +1] = raw_pixels[i]
|
||||
end
|
||||
raw_pixels = {}
|
||||
end
|
||||
else
|
||||
-- encode raw pixels, if any
|
||||
if #raw_pixels > 0 then
|
||||
raw_packet = string.char(#raw_pixels - 1)
|
||||
packets[#packets + 1] = raw_packet
|
||||
for i=1, #raw_pixels do
|
||||
packets[#packets +1] = raw_pixels[i]
|
||||
end
|
||||
raw_pixels = {}
|
||||
end
|
||||
-- RLE encoding
|
||||
rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r, previous_a)
|
||||
packets[#packets +1] = rle_packet
|
||||
end
|
||||
end
|
||||
count = 1
|
||||
previous_r = pixel[1]
|
||||
previous_g = pixel[2]
|
||||
previous_b = pixel[3]
|
||||
previous_a = pixel[4]
|
||||
else
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
if 1 == count then
|
||||
raw_pixel = string.char(previous_b, previous_g, previous_r, previous_a)
|
||||
raw_pixels[#raw_pixels + 1] = raw_pixel
|
||||
raw_packet = string.char(#raw_pixels - 1)
|
||||
packets[#packets + 1] = raw_packet
|
||||
for i=1, #raw_pixels do
|
||||
packets[#packets +1] = raw_pixels[i]
|
||||
end
|
||||
raw_pixels = {}
|
||||
else
|
||||
-- encode raw pixels, if any
|
||||
if #raw_pixels > 0 then
|
||||
raw_packet = string.char(#raw_pixels - 1)
|
||||
packets[#packets + 1] = raw_packet
|
||||
for i=1, #raw_pixels do
|
||||
packets[#packets +1] = raw_pixels[i]
|
||||
end
|
||||
raw_pixels = {}
|
||||
end
|
||||
-- RLE encoding
|
||||
rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r, previous_a)
|
||||
packets[#packets +1] = rle_packet
|
||||
end
|
||||
packets[#packets +1] = rle_packet
|
||||
self.data = self.data .. table.concat(packets)
|
||||
end
|
||||
|
||||
|
@ -581,45 +75,15 @@ function image:encode_footer()
|
|||
.. string.char(0)
|
||||
end
|
||||
|
||||
function image:encode(properties)
|
||||
local properties = properties or {}
|
||||
properties.colormap = properties.colormap or {}
|
||||
properties.compression = properties.compression or "RAW"
|
||||
properties.scanline_order = properties.scanline_order or "bottom-top"
|
||||
|
||||
self.pixel_depth = #self.pixels[1][1] * 8
|
||||
|
||||
local color_format_defaults_by_pixel_depth = {
|
||||
[8] = "Y8",
|
||||
[24] = "B8G8R8",
|
||||
[32] = "B8G8R8A8",
|
||||
}
|
||||
if nil == properties.color_format then
|
||||
if 0 ~= #properties.colormap then
|
||||
properties.color_format =
|
||||
color_format_defaults_by_pixel_depth[
|
||||
#properties.colormap[1] * 8
|
||||
]
|
||||
else
|
||||
properties.color_format =
|
||||
color_format_defaults_by_pixel_depth[
|
||||
self.pixel_depth
|
||||
]
|
||||
end
|
||||
end
|
||||
assert( nil ~= properties.color_format )
|
||||
|
||||
self.data = ""
|
||||
self:encode_header(properties) -- header
|
||||
function image:encode()
|
||||
self:encode_header() -- header
|
||||
-- no color map and image id data
|
||||
self:encode_data(properties) -- encode data
|
||||
self:encode_data() -- encode data
|
||||
-- no extension or developer area
|
||||
self:encode_footer() -- footer
|
||||
end
|
||||
|
||||
function image:save(filename, properties)
|
||||
self:encode(properties)
|
||||
|
||||
function image:save(filename)
|
||||
local f = assert(io.open(filename, "wb"))
|
||||
f:write(self.data)
|
||||
f:close()
|
||||
|
|
|
@ -1,51 +0,0 @@
|
|||
dofile("init.lua")
|
||||
|
||||
local colormap = {
|
||||
{ 0, 0, 0 }, -- black
|
||||
{ 255, 255, 255 }, -- white
|
||||
{ 255, 0, 0 }, -- red
|
||||
{ 0, 255, 0 }, -- green
|
||||
{ 0, 0, 255 }, -- blue
|
||||
}
|
||||
|
||||
local _ = { 0 }
|
||||
local W = { 1 }
|
||||
local R = { 2 }
|
||||
local G = { 3 }
|
||||
local B = { 4 }
|
||||
|
||||
local pixels_tiny = {
|
||||
{ W, W, W, W, W, W, W, W, W, W, W, W, },
|
||||
{ W, _, _, _, _, _, _, _, _, _, _, W, },
|
||||
{ W, _, _, _, _, _, _, B, _, B, _, W, },
|
||||
{ W, _, _, _, _, _, _, B, B, B, _, W, },
|
||||
{ W, _, _, _, G, G, G, B, _, B, _, W, },
|
||||
{ W, _, _, _, G, _, G, B, B, B, _, W, },
|
||||
{ W, _, _, R, G, _, _, _, _, _, _, W, },
|
||||
{ W, _, _, R, G, G, G, _, _, _, _, W, },
|
||||
{ W, _, _, R, _, _, _, _, _, _, _, W, },
|
||||
{ W, _, R, R, R, _, _, _, _, _, _, W, },
|
||||
{ W, _, _, _, _, _, _, _, _, _, _, W, },
|
||||
{ W, W, W, W, W, W, W, W, W, W, W, W, },
|
||||
}
|
||||
|
||||
local pixels_huge = {}
|
||||
|
||||
local size_tiny = #pixels_tiny
|
||||
local size_huge = 1200
|
||||
local scale = size_huge / size_tiny
|
||||
|
||||
for x_huge = 1,size_huge,1 do
|
||||
local x_tiny = math.ceil( x_huge / scale )
|
||||
for z_huge = 1,size_huge,1 do
|
||||
local z_tiny = math.ceil( z_huge / scale )
|
||||
if nil == pixels_huge[z_huge] then
|
||||
pixels_huge[z_huge] = {}
|
||||
end
|
||||
pixels_huge[z_huge][x_huge] = pixels_tiny[z_tiny][x_tiny]
|
||||
end
|
||||
end
|
||||
|
||||
tga_encoder.image(pixels_tiny):save("logo_tiny.tga", {colormap=colormap})
|
||||
tga_encoder.image(pixels_huge):save("logo_huge.tga", {colormap=colormap})
|
||||
|
|
@ -1,2 +1,3 @@
|
|||
name = tga_encoder
|
||||
author = Fleckenstein
|
||||
description = A TGA Encoder written in Lua without the use of external Libraries.
|
||||
|
|
|
@ -1,180 +0,0 @@
|
|||
#!/usr/bin/env lua5.1
|
||||
dofile("../init.lua")
|
||||
|
||||
local _ = { 0 }
|
||||
local R = { 1 }
|
||||
local G = { 2 }
|
||||
local B = { 3 }
|
||||
|
||||
local pixels_colormapped_bt = {
|
||||
{ _, _, _, _, _, B, _, B, },
|
||||
{ _, _, _, _, _, B, B, B, },
|
||||
{ _, _, G, G, G, B, _, B, },
|
||||
{ _, _, G, _, G, B, B, B, },
|
||||
{ _, R, G, _, _, _, _, _, },
|
||||
{ _, R, G, G, G, _, _, _, },
|
||||
{ _, R, _, _, _, _, _, _, },
|
||||
{ R, R, R, _, _, _, _, _, },
|
||||
}
|
||||
|
||||
local pixels_colormapped_tb = {
|
||||
{ R, R, R, _, _, _, _, _, },
|
||||
{ _, R, _, _, _, _, _, _, },
|
||||
{ _, R, G, G, G, _, _, _, },
|
||||
{ _, R, G, _, _, _, _, _, },
|
||||
{ _, _, G, _, G, B, B, B, },
|
||||
{ _, _, G, G, G, B, _, B, },
|
||||
{ _, _, _, _, _, B, B, B, },
|
||||
{ _, _, _, _, _, B, _, B, },
|
||||
}
|
||||
|
||||
image_colormapped_bt = tga_encoder.image(pixels_colormapped_bt)
|
||||
image_colormapped_tb = tga_encoder.image(pixels_colormapped_tb)
|
||||
|
||||
colormap_32bpp = {
|
||||
{ 0, 0, 0, 128 },
|
||||
{ 255, 0, 0, 255 },
|
||||
{ 0, 255, 0, 255 },
|
||||
{ 0, 0, 255, 255 },
|
||||
}
|
||||
image_colormapped_bt:save(
|
||||
"type1_32bpp_bt.tga",
|
||||
{ colormap = colormap_32bpp, color_format = "B8G8R8A8", scanline_order = "bottom-top" }
|
||||
)
|
||||
image_colormapped_tb:save(
|
||||
"type1_32bpp_tb.tga",
|
||||
{ colormap = colormap_32bpp, color_format = "B8G8R8A8", scanline_order = "top-bottom" }
|
||||
)
|
||||
image_colormapped_bt:save(
|
||||
"type1_16bpp_bt.tga",
|
||||
{ colormap = colormap_32bpp, color_format = "A1R5G5B5", scanline_order = "bottom-top" }
|
||||
)
|
||||
image_colormapped_tb:save(
|
||||
"type1_16bpp_tb.tga",
|
||||
{ colormap = colormap_32bpp, color_format = "A1R5G5B5", scanline_order = "top-bottom" }
|
||||
)
|
||||
|
||||
colormap_24bpp = {
|
||||
{ 0, 0, 0 },
|
||||
{ 255, 0, 0 },
|
||||
{ 0, 255, 0 },
|
||||
{ 0, 0, 255 },
|
||||
}
|
||||
image_colormapped_bt:save(
|
||||
"type1_24bpp_bt.tga",
|
||||
{ colormap = colormap_32bpp, color_format = "B8G8R8", scanline_order = "bottom-top" }
|
||||
)
|
||||
image_colormapped_tb:save(
|
||||
"type1_24bpp_tb.tga",
|
||||
{ colormap = colormap_32bpp, color_format = "B8G8R8", scanline_order = "top-bottom" }
|
||||
)
|
||||
|
||||
local _ = { 0, 0, 0, 128 }
|
||||
local R = { 255, 0, 0, 255 }
|
||||
local G = { 0, 255, 0, 255 }
|
||||
local B = { 0, 0, 255, 255 }
|
||||
|
||||
local pixels_rgba_bt = {
|
||||
{ _, _, _, _, _, B, _, B, },
|
||||
{ _, _, _, _, _, B, B, B, },
|
||||
{ _, _, G, G, G, B, _, B, },
|
||||
{ _, _, G, _, G, B, B, B, },
|
||||
{ _, R, G, _, _, _, _, _, },
|
||||
{ _, R, G, G, G, _, _, _, },
|
||||
{ _, R, _, _, _, _, _, _, },
|
||||
{ R, R, R, _, _, _, _, _, },
|
||||
}
|
||||
|
||||
local pixels_rgba_tb = {
|
||||
{ R, R, R, _, _, _, _, _, },
|
||||
{ _, R, _, _, _, _, _, _, },
|
||||
{ _, R, G, G, G, _, _, _, },
|
||||
{ _, R, G, _, _, _, _, _, },
|
||||
{ _, _, G, _, G, B, B, B, },
|
||||
{ _, _, G, G, G, B, _, B, },
|
||||
{ _, _, _, _, _, B, B, B, },
|
||||
{ _, _, _, _, _, B, _, B, },
|
||||
}
|
||||
|
||||
image_rgba_bt = tga_encoder.image(pixels_rgba_bt)
|
||||
image_rgba_tb = tga_encoder.image(pixels_rgba_tb)
|
||||
|
||||
image_rgba_bt:save(
|
||||
"type2_32bpp_bt.tga",
|
||||
{ color_format="B8G8R8A8", compression="RAW", scanline_order = "bottom-top" }
|
||||
)
|
||||
image_rgba_tb:save(
|
||||
"type2_32bpp_tb.tga",
|
||||
{ color_format="B8G8R8A8", compression="RAW", scanline_order = "top-bottom" }
|
||||
)
|
||||
image_rgba_bt:save(
|
||||
"type10_32bpp_bt.tga",
|
||||
{ color_format="B8G8R8A8", compression="RLE", scanline_order = "bottom-top" }
|
||||
)
|
||||
image_rgba_tb:save(
|
||||
"type10_32bpp_tb.tga",
|
||||
{ color_format="B8G8R8A8", compression="RLE", scanline_order = "top-bottom" }
|
||||
)
|
||||
|
||||
local _ = { 0, 0, 0 }
|
||||
local R = { 255, 0, 0 }
|
||||
local G = { 0, 255, 0 }
|
||||
local B = { 0, 0, 255 }
|
||||
|
||||
local pixels_rgb_bt = {
|
||||
{ _, _, _, _, _, B, _, B, },
|
||||
{ _, _, _, _, _, B, B, B, },
|
||||
{ _, _, G, G, G, B, _, B, },
|
||||
{ _, _, G, _, G, B, B, B, },
|
||||
{ _, R, G, _, _, _, _, _, },
|
||||
{ _, R, G, G, G, _, _, _, },
|
||||
{ _, R, _, _, _, _, _, _, },
|
||||
{ R, R, R, _, _, _, _, _, },
|
||||
}
|
||||
|
||||
local pixels_rgb_tb = {
|
||||
{ R, R, R, _, _, _, _, _, },
|
||||
{ _, R, _, _, _, _, _, _, },
|
||||
{ _, R, G, G, G, _, _, _, },
|
||||
{ _, R, G, _, _, _, _, _, },
|
||||
{ _, _, G, _, G, B, B, B, },
|
||||
{ _, _, G, G, G, B, _, B, },
|
||||
{ _, _, _, _, _, B, B, B, },
|
||||
{ _, _, _, _, _, B, _, B, },
|
||||
}
|
||||
|
||||
image_rgb_bt = tga_encoder.image(pixels_rgb_bt)
|
||||
image_rgb_tb = tga_encoder.image(pixels_rgb_tb)
|
||||
|
||||
image_rgb_bt:save(
|
||||
"type2_24bpp_bt.tga",
|
||||
{ color_format="B8G8R8", compression="RAW", scanline_order = "bottom-top" }
|
||||
)
|
||||
image_rgb_tb:save(
|
||||
"type2_24bpp_tb.tga",
|
||||
{ color_format="B8G8R8", compression="RAW", scanline_order = "top-bottom" }
|
||||
)
|
||||
image_rgb_bt:save(
|
||||
"type10_24bpp_bt.tga",
|
||||
{ color_format="B8G8R8", compression="RLE", scanline_order = "bottom-top" }
|
||||
)
|
||||
image_rgb_tb:save(
|
||||
"type10_24bpp_tb.tga",
|
||||
{ color_format="B8G8R8", compression="RLE", scanline_order = "top-bottom" }
|
||||
)
|
||||
image_rgb_bt:save(
|
||||
"type2_16bpp_bt.tga",
|
||||
{ color_format="A1R5G5B5", compression="RAW", scanline_order = "bottom-top" }
|
||||
)
|
||||
image_rgb_tb:save(
|
||||
"type2_16bpp_tb.tga",
|
||||
{ color_format="A1R5G5B5", compression="RAW", scanline_order = "top-bottom" }
|
||||
)
|
||||
image_rgb_bt:save(
|
||||
"type10_16bpp_bt.tga",
|
||||
{ color_format="A1R5G5B5", compression="RLE", scanline_order = "bottom-top" }
|
||||
)
|
||||
image_rgb_tb:save(
|
||||
"type10_16bpp_tb.tga",
|
||||
{ color_format="A1R5G5B5", compression="RLE", scanline_order = "top-bottom" }
|
||||
)
|
|
@ -168,7 +168,7 @@ end
|
|||
|
||||
|
||||
function boat.on_activate(self, staticdata, dtime_s)
|
||||
self.object:set_armor_groups({fleshy = 125})
|
||||
self.object:set_armor_groups({fleshy = 100})
|
||||
local data = minetest.deserialize(staticdata)
|
||||
if type(data) == "table" then
|
||||
self._v = data.v
|
||||
|
|
|
@ -1,21 +0,0 @@
|
|||
# textdomain: mcl_boats
|
||||
Acacia Boat=Barca de Cacèir
|
||||
Birch Boat=Barca de Beç
|
||||
Boat=Barca
|
||||
Boats are used to travel on the surface of water.=Las barcas son utilizadas per voiatja per aigas.
|
||||
Dark Oak Boat=Barca de Ròure Nèir
|
||||
Jungle Boat=Barca d'Acajó
|
||||
Oak Boat=Barca de Ròure
|
||||
Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Use [Sneak] to leave the boat, punch the boat to make it drop as an item.=Fasetz un clic dreit sobre una sorça d'aiga per plaça la barca. Fasetz un clic dreit sobre la barca per rintrar. Utilizatz [Gaucha] e [Dreita] per menar, [Davant] per accelerar e [Darrèir] per ralentir o racuolar. Utilizatz [Sneak] per z-o quitar, tustatz la barca per z-o faire tombar coma objècte.
|
||||
Spruce Boat=Barca de Sap
|
||||
Water vehicle=Veïcule per aiga
|
||||
Sneak to dismount=Se baissar per descendre
|
||||
Obsidian Boat=Barca d'Obsidiana
|
||||
Mangrove Boat=Barca de Paletuvèir
|
||||
Oak Chest Boat=Barca de Ròure embei una Mala
|
||||
Spruce Chest Boat=Barca de Sap embei una Mala
|
||||
Birch Chest Boat=Barca de Beç embei una Mala
|
||||
Jungle Chest Boat=Barca d'Acajó embei una Mala
|
||||
Acacia Chest Boat=Barca de Cacèir embei una Mala
|
||||
Dark Oak Chest Boat=Barca de Ròure Nèir embei una Mala
|
||||
Mangrove Chest Boat=Barca de Paletuvèir embei una Mala
|
|
@ -1,3 +0,0 @@
|
|||
# textdomain: mcl_falling_nodes
|
||||
@1 was smashed by a falling anvil.=@1 a estat espotit per un enclutge
|
||||
@1 was smashed by a falling block.=@1 a estat espotit per un blòc
|
|
@ -6,6 +6,9 @@ local pool = {}
|
|||
|
||||
local tick = false
|
||||
|
||||
|
||||
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
pool[player:get_player_name()] = 0
|
||||
end)
|
||||
|
@ -110,55 +113,6 @@ local function disable_physics(object, luaentity, ignore_check, reset_movement)
|
|||
end
|
||||
end
|
||||
|
||||
local function try_object_pickup(player, inv, object, checkpos)
|
||||
if not inv then return end
|
||||
|
||||
local le = object:get_luaentity()
|
||||
|
||||
-- Check magnet timer
|
||||
if not (le._magnet_timer >= 0) then return end
|
||||
if not (le._magnet_timer < item_drop_settings.magnet_time) then return end
|
||||
|
||||
-- Don't try to collect again
|
||||
if le._removed then return end
|
||||
|
||||
-- Ignore if itemstring is not set yet
|
||||
if le.itemstring == "" then return end
|
||||
|
||||
-- Add what we can to the inventory
|
||||
local itemstack = ItemStack(le.itemstring)
|
||||
local leftovers = inv:add_item("main", itemstack )
|
||||
|
||||
check_pickup_achievements(object, player)
|
||||
|
||||
if leftovers:is_empty() then
|
||||
-- Destroy entity
|
||||
-- This just prevents this section to be run again because object:remove() doesn't remove the item immediately.
|
||||
le.target = checkpos
|
||||
le._removed = true
|
||||
|
||||
-- Stop the object
|
||||
object:set_velocity(vector.zero())
|
||||
object:set_acceleration(vector.zero())
|
||||
object:move_to(checkpos)
|
||||
|
||||
-- Update sound pool
|
||||
local name = player:get_player_name()
|
||||
pool[name] = ( pool[name] or 0 ) + 1
|
||||
|
||||
-- Make sure the object gets removed
|
||||
minetest.after(0.25, function()
|
||||
--safety check
|
||||
if object and object:get_luaentity() then
|
||||
object:remove()
|
||||
end
|
||||
end)
|
||||
else
|
||||
-- Update entity itemstring
|
||||
le.itemstring = leftovers:to_string()
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_globalstep(function(_)
|
||||
tick = not tick
|
||||
|
||||
|
@ -169,17 +123,17 @@ minetest.register_globalstep(function(_)
|
|||
|
||||
local pos = player:get_pos()
|
||||
|
||||
if tick == true and (pool[name] or 0) > 0 then
|
||||
if tick == true and pool[name] > 0 then
|
||||
minetest.sound_play("item_drop_pickup", {
|
||||
pos = pos,
|
||||
gain = 0.3,
|
||||
max_hear_distance = 16,
|
||||
pitch = math.random(70, 110) / 100
|
||||
})
|
||||
if (pool[name] or 0) > 6 then
|
||||
if pool[name] > 6 then
|
||||
pool[name] = 6
|
||||
else
|
||||
pool[name] = (pool[name] or 1) - 1
|
||||
pool[name] = pool[name] - 1
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -193,7 +147,40 @@ minetest.register_globalstep(function(_)
|
|||
object:get_luaentity() and object:get_luaentity().name == "__builtin:item" and object:get_luaentity()._magnet_timer
|
||||
and (object:get_luaentity()._insta_collect or (object:get_luaentity().age > item_drop_settings.age)) then
|
||||
|
||||
try_object_pickup( player, inv, object, checkpos )
|
||||
if object:get_luaentity()._magnet_timer >= 0 and
|
||||
object:get_luaentity()._magnet_timer < item_drop_settings.magnet_time and inv and
|
||||
inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
|
||||
|
||||
-- Collection
|
||||
if not object:get_luaentity()._removed then
|
||||
-- Ignore if itemstring is not set yet
|
||||
if object:get_luaentity().itemstring ~= "" then
|
||||
inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
|
||||
|
||||
check_pickup_achievements(object, player)
|
||||
|
||||
-- Destroy entity
|
||||
-- This just prevents this section to be run again because object:remove() doesn't remove the item immediately.
|
||||
object:get_luaentity().target = checkpos
|
||||
object:get_luaentity()._removed = true
|
||||
|
||||
object:set_velocity(vector.zero())
|
||||
object:set_acceleration(vector.zero())
|
||||
|
||||
object:move_to(checkpos)
|
||||
|
||||
pool[name] = pool[name] + 1
|
||||
|
||||
minetest.after(0.25, function()
|
||||
--safety check
|
||||
if object and object:get_luaentity() then
|
||||
object:remove()
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
elseif not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "mcl_experience:orb" then
|
||||
local entity = object:get_luaentity()
|
||||
entity.collector = player:get_player_name()
|
||||
|
|
|
@ -134,34 +134,4 @@ function mcl_minecarts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
|
|||
end
|
||||
end
|
||||
return {x=0, y=0, z=0}
|
||||
end
|
||||
|
||||
local plane_adjacents = {
|
||||
vector.new(-1,0,0),
|
||||
vector.new(1,0,0),
|
||||
vector.new(0,0,-1),
|
||||
vector.new(0,0,1),
|
||||
}
|
||||
|
||||
function mcl_minecarts:get_start_direction(pos)
|
||||
local dir
|
||||
local i = 0
|
||||
while (not dir and i < #plane_adjacents) do
|
||||
i = i+1
|
||||
local node = minetest.get_node_or_nil(vector.add(pos, plane_adjacents[i]))
|
||||
if node ~= nil
|
||||
and minetest.get_item_group(node.name, "rail") == 0
|
||||
and minetest.get_item_group(node.name, "solid") == 1
|
||||
and minetest.get_item_group(node.name, "opaque") == 1
|
||||
then
|
||||
dir = mcl_minecarts:check_front_up_down(pos, vector.multiply(plane_adjacents[i], -1), true)
|
||||
end
|
||||
end
|
||||
return dir
|
||||
end
|
||||
|
||||
function mcl_minecarts:set_velocity(obj, dir, factor)
|
||||
obj._velocity = vector.multiply(dir, factor or 3)
|
||||
obj._old_pos = nil
|
||||
obj._punched = true
|
||||
end
|
||||
end
|
|
@ -241,7 +241,9 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
|
|||
if vector.equals(cart_dir, {x=0, y=0, z=0}) then
|
||||
return
|
||||
end
|
||||
mcl_minecarts:set_velocity(self, cart_dir)
|
||||
self._velocity = vector.multiply(cart_dir, 3)
|
||||
self._old_pos = nil
|
||||
self._punched = true
|
||||
return
|
||||
end
|
||||
|
||||
|
@ -298,7 +300,9 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
|
|||
time_from_last_punch = math.min(time_from_last_punch, tool_capabilities.full_punch_interval)
|
||||
local f = 3 * (time_from_last_punch / tool_capabilities.full_punch_interval)
|
||||
|
||||
mcl_minecarts:set_velocity(self, cart_dir, f)
|
||||
self._velocity = vector.multiply(cart_dir, f)
|
||||
self._old_pos = nil
|
||||
self._punched = true
|
||||
end
|
||||
|
||||
cart.on_activate_by_rail = on_activate_by_rail
|
||||
|
@ -466,7 +470,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
|
|||
return
|
||||
end
|
||||
|
||||
local dir, last_switch, restart_pos = nil, nil, nil
|
||||
local dir, last_switch = nil, nil
|
||||
if not pos then
|
||||
pos = self.object:get_pos()
|
||||
end
|
||||
|
@ -493,9 +497,6 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
|
|||
minetest.swap_node(rou_pos, newnode)
|
||||
mesecon.receptor_on(rou_pos)
|
||||
end
|
||||
if node.name == "mcl_minecarts:golden_rail_on" then
|
||||
restart_pos = rou_pos
|
||||
end
|
||||
if node_old.name == "mcl_minecarts:detector_rail_on" then
|
||||
local newnode = {name="mcl_minecarts:detector_rail", param2 = node_old.param2}
|
||||
minetest.swap_node(rou_old, newnode)
|
||||
|
@ -646,14 +647,6 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
|
|||
if update.pos then
|
||||
self.object:set_pos(pos)
|
||||
end
|
||||
|
||||
-- stopped on "mcl_minecarts:golden_rail_on"
|
||||
if vector.equals(vel, {x=0, y=0, z=0}) and restart_pos then
|
||||
local dir = mcl_minecarts:get_start_direction(restart_pos)
|
||||
if dir then
|
||||
mcl_minecarts:set_velocity(self, dir)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function cart:get_staticdata()
|
||||
|
@ -694,15 +687,7 @@ function mcl_minecarts.place_minecart(itemstack, pointed_thing, placer)
|
|||
if le then
|
||||
le._railtype = railtype
|
||||
end
|
||||
local cart_dir
|
||||
if node.name == "mcl_minecarts:golden_rail_on" then
|
||||
cart_dir = mcl_minecarts:get_start_direction(railpos)
|
||||
end
|
||||
if cart_dir then
|
||||
mcl_minecarts:set_velocity(le, cart_dir)
|
||||
else
|
||||
cart_dir = mcl_minecarts:get_rail_direction(railpos, {x=1, y=0, z=0}, nil, nil, railtype)
|
||||
end
|
||||
local cart_dir = mcl_minecarts:get_rail_direction(railpos, {x=1, y=0, z=0}, nil, nil, railtype)
|
||||
cart:set_yaw(minetest.dir_to_yaw(cart_dir))
|
||||
|
||||
local pname = ""
|
||||
|
|
|
@ -1,36 +0,0 @@
|
|||
# textdomain: mcl_minecarts
|
||||
Minecart=Vagonet
|
||||
Minecarts can be used for a quick transportion on rails.=Los vagonet pòdon èsser utilizats per un transpòrt rapide per ralhs.
|
||||
Minecarts only ride on rails and always follow the tracks. At a T-junction with no straight way ahead, they turn left. The speed is affected by the rail type.=Los vagonets ròtlon mas per ralhs e seguisson totjorn la pista. A una joncion T embei ren davant, tòrnon a gaucha.
|
||||
You can place the minecart on rails. Right-click it to enter it. Punch it to get it moving.=Podètz plaçar le vagonet per ralhs. Fasetz un clic dreit dessobre per çai rentrar. Tustatz z-o per z-o faire bojar.
|
||||
To obtain the minecart, punch it while holding down the sneak key.=Per aver le vagonet, tustatz z-o embei la tocha sneak enfonçada.
|
||||
A minecart with TNT is an explosive vehicle that travels on rail.=Un vagonet embei TNT z-es un vagonet explosiu que voiatja per ralhs.
|
||||
Place it on rails. Punch it to move it. The TNT is ignited with a flint and steel or when the minecart is on an powered activator rail.=Plaçatz z-o per ralhs. Tustatz z-o per z-o desplaçar. La TNT z-es atubada embei un batifuòc o quand le vagonet z-es per un ralh d'activacion atubat.
|
||||
To obtain the minecart and TNT, punch them while holding down the sneak key. You can't do this if the TNT was ignited.=Per obtenèr le vagonet e la TNT, tustatz z-o embei la tocha sneak enfonçada. Podètz pas faire quo si la TNT z-es atubada.
|
||||
A minecart with furnace is a vehicle that travels on rails. It can propel itself with fuel.=Un vagonet embei un fornil z-es un veïcule que voiatja per ralhs. Pòt se propulsar embei dau carburant.
|
||||
Place it on rails. If you give it some coal, the furnace will start burning for a long time and the minecart will be able to move itself. Punch it to get it moving.=Plaçatz z-o per ralhs. Si li balhatz dau charbon, le fornil vai començar de borlar lòngtemps e porà rotlar. Tustatz z-o per z-o faire bojar.
|
||||
To obtain the minecart and furnace, punch them while holding down the sneak key.=Per obtener le vagonet e le fornil, tustatz z-o embei la tocha sneak enfonçada.
|
||||
Minecart with Chest=Vagonet embei una Mala
|
||||
Minecart with Furnace=Vagonet embei un Fornil
|
||||
Minecart with Command Block=Vagonet embei un Blòc de Comandas
|
||||
Minecart with Hopper=Vagonet embei un Embure
|
||||
Minecart with TNT=Vagonet embei de la TNT
|
||||
Place them on the ground to build your railway, the rails will automatically connect to each other and will turn into curves, T-junctions, crossings and slopes as needed.=Plaçatz z-o per sòu per construrre vostre chamin de fèrre, los ralhs se conectaron entre ilhs e faron de las corbas, de las junccions en T, en traversadas et en pentas au besonh.
|
||||
Rail=Ralh
|
||||
Rails can be used to build transport tracks for minecarts. Normal rails slightly slow down minecarts due to friction.=Los ralhs pòdon èsser utilizats per construrre los chamins de transpòrt per los vagonets. Los ralhs normaus ralentissons gentament los vagonet per causa de friccion.
|
||||
Powered Rail=Ralh Atubat
|
||||
Rails can be used to build transport tracks for minecarts. Powered rails are able to accelerate and brake minecarts.=Los ralhs pòdon èsser utilizats per construrre los chamins de transpòrt per los vagonets. Los ralhs atubats son per faire accelerar o frenar los vagonets.
|
||||
Without redstone power, the rail will brake minecarts. To make this rail accelerate minecarts, power it with redstone power.=Sens energia de pèirotge, le ralh vai frenar los vagonets. Per que le ralh accelera los vagonets, alimentatz z-o embei de l'energia de pèirotge.
|
||||
Activator Rail=Ralh d'Activacion
|
||||
Rails can be used to build transport tracks for minecarts. Activator rails are used to activate special minecarts.=Los ralhs pòdon èsser utilizats per construrre los chamins de transpòrt per los vagonets. Los ralhs d'activacion son utilizats per activar daus vagonets speciaus.
|
||||
To make this rail activate minecarts, power it with redstone power and send a minecart over this piece of rail.=Per activar le ralh, alimentatz z-o embei de l'energia de pèirotge e fasetz rotlar un vagonet per aqueste ralh.
|
||||
Detector Rail=Ralh de Deteccion
|
||||
Rails can be used to build transport tracks for minecarts. A detector rail is able to detect a minecart above it and powers redstone mechanisms.=Los ralhs pòdon èsser utilizats per construirre los chamins de transpòrt per los vagonets. Los ralhs de deteccion pòdon detectar un vagonet per ilhs e atubar un mecanisme de pèirotge.
|
||||
To detect a minecart and provide redstone power, connect it to redstone trails or redstone mechanisms and send any minecart over the rail.=Per detectar un vagonet e produrre de l'energia de pèirotge, conectatz le ralh a de la pèirotge e fasetz rotlar un vagonet per i-aul.
|
||||
Track for minecarts=Pista per vagonets
|
||||
Speed up when powered, slow down when not powered=Acceleratz quand z-es atubat, ralentissetz quand z-es pas atubat.
|
||||
Activates minecarts when powered=Activa los vagonets quand pas atubat.
|
||||
Emits redstone power when a minecart is detected=Emeta de l'energia de pèirotge quand un vagonet z-es detectat.
|
||||
Vehicle for fast travel on rails=Veicule per voiatjar vistament per ralhs.
|
||||
Can be ignited by tools or powered activator rail=Pòt èsser atubat embei daus otilhs o un ralh d'activacion
|
||||
Sneak to dismount=Se baissar per descendre
|
|
@ -112,22 +112,6 @@ register_rail("mcl_minecarts:golden_rail_on",
|
|||
onstate = "mcl_minecarts:golden_rail_on",
|
||||
rules = rail_rules_long,
|
||||
},
|
||||
effector = {
|
||||
action_on = function(pos, node)
|
||||
local dir = mcl_minecarts:get_start_direction(pos)
|
||||
if not dir then return end
|
||||
local objs = minetest.get_objects_inside_radius(pos, 1)
|
||||
for _, o in pairs(objs) do
|
||||
local l = o:get_luaentity()
|
||||
local v = o:get_velocity()
|
||||
if l and string.sub(l.name, 1, 14) == "mcl_minecarts:"
|
||||
and v and vector.equals(v, vector.zero())
|
||||
then
|
||||
mcl_minecarts:set_velocity(l, dir)
|
||||
end
|
||||
end
|
||||
end,
|
||||
},
|
||||
},
|
||||
drop = "mcl_minecarts:golden_rail",
|
||||
},
|
||||
|
|
|
@ -322,7 +322,7 @@ function mob_class:toggle_sit(clicker,p)
|
|||
particle = "mobs_mc_wolf_icon_roam.png"
|
||||
self.order = "roam"
|
||||
self.state = "stand"
|
||||
self.walk_chance = 50
|
||||
self.walk_chance = default_walk_chance
|
||||
self.jump = true
|
||||
self:set_animation("stand")
|
||||
-- TODO: Add sitting model
|
||||
|
|
|
@ -35,19 +35,14 @@ function mob_class:day_docile()
|
|||
end
|
||||
end
|
||||
|
||||
-- get this mob to attack the object
|
||||
function mob_class:do_attack(object)
|
||||
-- attack player/mob
|
||||
function mob_class:do_attack(player)
|
||||
|
||||
if self.state == "attack" or self.state == "die" then
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
if object:is_player() and not minetest.settings:get_bool("enable_damage") then
|
||||
return
|
||||
end
|
||||
|
||||
self.attack = object
|
||||
self.attack = player
|
||||
self.state = "attack"
|
||||
|
||||
-- TODO: Implement war_cry sound without being annoying
|
||||
|
|
|
@ -325,19 +325,12 @@ function mcl_mobs.register_mob(name, def)
|
|||
|
||||
_spawner = def._spawner,
|
||||
}
|
||||
minetest.register_entity(name, setmetatable(final_def,mcl_mobs.mob_class_meta))
|
||||
|
||||
if minetest.get_modpath("doc_identifier") ~= nil then
|
||||
doc.sub.identifier.register_object(name, "basics", "mobs")
|
||||
|
||||
if def.unused ~= true then
|
||||
doc.add_entry("mobs", name, {
|
||||
name = def.description or name,
|
||||
data = final_def,
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_entity(name, setmetatable(final_def,mcl_mobs.mob_class_meta))
|
||||
end -- END mcl_mobs.register_mob function
|
||||
|
||||
|
||||
|
@ -369,13 +362,12 @@ function mcl_mobs.register_arrow(name, def)
|
|||
collisionbox = {0, 0, 0, 0, 0, 0}, -- remove box around arrows
|
||||
timer = 0,
|
||||
switch = 0,
|
||||
_lifetime = def._lifetime or 7,
|
||||
_lifetime = def._lifetime or 150,
|
||||
owner_id = def.owner_id,
|
||||
rotate = def.rotate,
|
||||
on_punch = def.on_punch or function(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)
|
||||
local vel = self.object:get_velocity():length()
|
||||
self.object:set_velocity(dir * vel)
|
||||
self._puncher = puncher
|
||||
on_punch = def.on_punch or function(self)
|
||||
local vel = self.object:get_velocity()
|
||||
self.object:set_velocity({x=vel.x * -1, y=vel.y * -1, z=vel.z * -1})
|
||||
end,
|
||||
collisionbox = def.collisionbox or {0, 0, 0, 0, 0, 0},
|
||||
automatic_face_movement_dir = def.rotate
|
||||
|
@ -385,7 +377,7 @@ function mcl_mobs.register_arrow(name, def)
|
|||
|
||||
on_step = def.on_step or function(self, dtime)
|
||||
|
||||
self.timer = self.timer + dtime
|
||||
self.timer = self.timer + 1
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
|
@ -451,24 +443,24 @@ function mcl_mobs.register_arrow(name, def)
|
|||
|
||||
if self.hit_player or self.hit_mob or self.hit_object then
|
||||
|
||||
for _,object in pairs(minetest.get_objects_inside_radius(pos, 1.5)) do
|
||||
for _,player in pairs(minetest.get_objects_inside_radius(pos, 1.5)) do
|
||||
|
||||
if self.hit_player
|
||||
and object:is_player() then
|
||||
and player:is_player() then
|
||||
|
||||
self.hit_player(self, object)
|
||||
self.hit_player(self, player)
|
||||
self.object:remove();
|
||||
return
|
||||
end
|
||||
|
||||
local entity = object:get_luaentity()
|
||||
local entity = player:get_luaentity()
|
||||
|
||||
if entity
|
||||
and self.hit_mob
|
||||
and entity.is_mob == true
|
||||
and (tostring(object) ~= self.owner_id or self.timer > 2)
|
||||
and tostring(player) ~= self.owner_id
|
||||
and entity.name ~= self.object:get_luaentity().name then
|
||||
self.hit_mob(self, object)
|
||||
self.hit_mob(self, player)
|
||||
self.object:remove();
|
||||
return
|
||||
end
|
||||
|
@ -476,9 +468,9 @@ function mcl_mobs.register_arrow(name, def)
|
|||
if entity
|
||||
and self.hit_object
|
||||
and (not entity.is_mob)
|
||||
and (tostring(object) ~= self.owner_id or self.timer > 2)
|
||||
and tostring(player) ~= self.owner_id
|
||||
and entity.name ~= self.object:get_luaentity().name then
|
||||
self.hit_object(self, object)
|
||||
self.hit_object(self, player)
|
||||
self.object:remove();
|
||||
return
|
||||
end
|
||||
|
|
|
@ -87,8 +87,7 @@ function mob_class:check_item_pickup()
|
|||
end
|
||||
if self.pick_up then
|
||||
for k,v in pairs(self.pick_up) do
|
||||
local itemstack = ItemStack(l.itemstring)
|
||||
if not player_near(p) and self.on_pick_up and itemstack:get_name():find(v) then
|
||||
if not player_near(p) and self.on_pick_up and l.itemstring:find(v) then
|
||||
local r = self.on_pick_up(self,l)
|
||||
if r and r.is_empty and not r:is_empty() then
|
||||
l.itemstring = r:to_string()
|
||||
|
|
|
@ -1,13 +0,0 @@
|
|||
# textdomain: mcl_mobs
|
||||
Peaceful mode active! No monsters will spawn.=Mòde tranquile actiu! Gis de mostre vai aparèisser.
|
||||
This allows you to place a single mob.=Quo permet de plaça una creatura.
|
||||
Just place it where you want the mob to appear. Animals will spawn tamed, unless you hold down the sneak key while placing. If you place this on a mob spawner, you change the mob it spawns.=Plaçatz z-o a l'endreit que volètz veire la creatura aparèisser. Las bèstias seron dejà domesticadas, defòra si laissatz la tocha se baissar enfonçada. Si z-o plaçatz sobre un generator de creaturas, chamjatz la creatura generada.
|
||||
You need the “maphack” privilege to change the mob spawner.=Avètz besonh dau privilègi "maphack" per chamjar le generator de creaturas.
|
||||
Name Tag=Étiquette de nom
|
||||
A name tag is an item to name a mob.=Una etiqueta z-es un otilh per chamjar le nom de la creatura.
|
||||
Before you use the name tag, you need to set a name at an anvil. Then you can use the name tag to name a mob. This uses up the name tag.=Davant d'utilizar l'etiqueta, vos fau li botar un nom embei una enclutge. Après, podètz utilizar l'etiqueta per nomar una creatura. L'etiqueta pòt èsser utilizada un còp.
|
||||
Only peaceful mobs allowed!=Mas las creaturas pacificas son autorizadas!
|
||||
Give names to mobs=Balha daus noms a las creaturas
|
||||
Set name at anvil=Botar le nom embei l'enclutge
|
||||
Removes specified mobs except nametagged and tamed ones. For the second parameter, use nametagged/tamed to select only nametagged/tamed mobs, or a range to specify a maximum distance from the player.=Lèva las creaturas specifiadas defòra de las que son nomadas o domesticadas. Per le paramètre segònd, utilizar nomat/domesticat per mas seleccionar las creaturas nomadas/domesticadas, o una distança per specifiar la distança maximum embei li joairi.
|
||||
Default usage. Clearing hostile mobs. For more options please type: /help clearmobs=Usage par défaut. Lèva las creaturas ostilas. Per mai d'opcions, escriure : /help clearmobs
|
|
@ -761,61 +761,6 @@ function mob_class:do_env_damage()
|
|||
end
|
||||
end
|
||||
|
||||
-- Cactus damage
|
||||
local near = minetest.find_node_near(pos, 1, "mcl_core:cactus", true)
|
||||
if not near and near ~= nil then
|
||||
near = find_node_near({x=pos.x, y=pos.y-1, z=pos.z}, 1, "mcl_core:cactus", true)
|
||||
end
|
||||
if near then
|
||||
-- is mob touching the cactus?
|
||||
local dist = vector.distance(pos, near)
|
||||
local dist_feet = vector.distance({x=pos.x, y=pos.y-1, z=pos.z}, near)
|
||||
local large_mob = false
|
||||
local medium_mob = false
|
||||
if self.name == "mobs_mc:ender_dragon" or
|
||||
self.name == "mobs_mc:ghast" or
|
||||
self.name == "mobs_mc:guardian_elder" or
|
||||
self.name == "mobs_mc:slime_big" or
|
||||
self.name == "mobs_mc:magma_cube_big" or
|
||||
self.name == "mobs_mc:wither" then
|
||||
|
||||
large_mob = true
|
||||
elseif self.name == "mobs_mc:hoglin" or
|
||||
self.name == "mobs_mc:zoglin" or
|
||||
self.name == "mobs_mc:horse" or
|
||||
self.name == "mobs_mc:skeleton_horse" or
|
||||
self.name == "mobs_mc:zombie_horse" or
|
||||
self.name == "mobs_mc:donkey" or
|
||||
self.name == "mobs_mc:mule" or
|
||||
self.name == "mobs_mc:iron_golem" or
|
||||
self.name == "mobs_mc:polar_bear" or
|
||||
self.name == "mobs_mc:spider" or
|
||||
self.name == "mobs_mc:cave_spider" or
|
||||
self.name == "mobs_mc:strider" then
|
||||
|
||||
medium_mob = true
|
||||
end
|
||||
if (not large_mob and not medium_mob and (dist < 1.03 or dist_feet < 1.6)) or (medium_mob and (dist < 1.165 or dist_feet < 1.73)) or (large_mob and (dist < 1.25 or dist_feet < 1.9)) then
|
||||
if self.health ~= 0 then
|
||||
self:damage_mob("cactus", 2)
|
||||
|
||||
if self:check_for_death("cactus", {type = "environment",
|
||||
pos = pos, node = self.standing_in}) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
-- is mob standing on the cactus?
|
||||
if self.standing_on == "mcl_core:cactus" or self.standing_in == "mcl_core:cactus" or self.standing_under == "mcl_core:cactus" then
|
||||
self:damage_mob("cactus", 2)
|
||||
|
||||
if self:check_for_death("cactus", {type = "environment",
|
||||
pos = pos, node = self.standing_in}) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
-- Drowning damage
|
||||
if self.breath_max ~= -1 then
|
||||
local drowning = false
|
||||
|
|
|
@ -13,9 +13,10 @@ local get_node = minetest.get_node
|
|||
local get_item_group = minetest.get_item_group
|
||||
local get_node_light = minetest.get_node_light
|
||||
local find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air
|
||||
local mt_get_biome_name = minetest.get_biome_name
|
||||
local get_biome_name = minetest.get_biome_name
|
||||
local get_objects_inside_radius = minetest.get_objects_inside_radius
|
||||
local get_connected_players = minetest.get_connected_players
|
||||
local minetest_get_perlin = minetest.get_perlin
|
||||
|
||||
local math_random = math.random
|
||||
local math_floor = math.floor
|
||||
|
@ -96,6 +97,19 @@ local mobs_spawn = minetest.settings:get_bool("mobs_spawn", true) ~= false
|
|||
local spawn_protected = minetest.settings:get_bool("mobs_spawn_protected") ~= false
|
||||
local logging = minetest.settings:get_bool("mcl_logging_mobs_spawn",true)
|
||||
|
||||
local noise_params = {
|
||||
offset = 0,
|
||||
scale = 3,
|
||||
spread = {
|
||||
x = 301,
|
||||
y = 50,
|
||||
z = 304,
|
||||
},
|
||||
seed = 100,
|
||||
octaves = 3,
|
||||
persistence = 0.5,
|
||||
}
|
||||
|
||||
-- THIS IS THE BIG LIST OF ALL BIOMES - used for programming/updating mobs
|
||||
-- Also used for missing parameter
|
||||
-- Please update the list when adding new biomes!
|
||||
|
@ -432,6 +446,7 @@ WARNING: BIOME INTEGRATION NEEDED -> How to get biome through lua??
|
|||
local spawn_dictionary = {}
|
||||
--this is where all of the spawning information is kept for mobs that don't naturally spawn
|
||||
local non_spawn_dictionary = {}
|
||||
local summary_chance = 0
|
||||
|
||||
function mcl_mobs:spawn_setup(def)
|
||||
if not mobs_spawn then return end
|
||||
|
@ -493,6 +508,7 @@ function mcl_mobs:spawn_setup(def)
|
|||
check_position = check_position,
|
||||
on_spawn = on_spawn,
|
||||
}
|
||||
summary_chance = summary_chance + chance
|
||||
end
|
||||
|
||||
function mcl_mobs:mob_light_lvl(mob_name, dimension)
|
||||
|
@ -596,8 +612,10 @@ function mcl_mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_
|
|||
spawn_dictionary[key]["day_toggle"] = day_toggle
|
||||
spawn_dictionary[key]["check_position"] = check_position
|
||||
|
||||
summary_chance = summary_chance + chance
|
||||
end
|
||||
|
||||
|
||||
local two_pi = 2 * math.pi
|
||||
local function get_next_mob_spawn_pos(pos)
|
||||
-- TODO We should consider spawning something a little further away sporadically.
|
||||
|
@ -664,29 +682,7 @@ local function has_room(self,pos)
|
|||
return true
|
||||
end
|
||||
|
||||
mcl_mobs.custom_biomecheck = nil
|
||||
|
||||
function mcl_mobs.register_custom_biomecheck(custom_biomecheck)
|
||||
mcl_mobs.custom_biomecheck = custom_biomecheck
|
||||
end
|
||||
|
||||
|
||||
local function get_biome_name(pos)
|
||||
if mcl_mobs.custom_biomecheck then
|
||||
return mcl_mobs.custom_biomecheck (pos)
|
||||
else
|
||||
local gotten_biome = minetest.get_biome_data(pos)
|
||||
|
||||
if not gotten_biome then
|
||||
return
|
||||
end
|
||||
|
||||
gotten_biome = mt_get_biome_name(gotten_biome.biome)
|
||||
--minetest.log ("biome: " .. dump(gotten_biome))
|
||||
|
||||
return gotten_biome
|
||||
end
|
||||
end
|
||||
|
||||
local function spawn_check(pos, spawn_def)
|
||||
if not spawn_def or not pos then return end
|
||||
|
@ -696,10 +692,11 @@ local function spawn_check(pos, spawn_def)
|
|||
local mob_def = minetest.registered_entities[spawn_def.name]
|
||||
local mob_type = mob_def.type
|
||||
local gotten_node = get_node(pos).name
|
||||
if not gotten_node then return end
|
||||
local gotten_biome = minetest.get_biome_data(pos)
|
||||
|
||||
local biome_name = get_biome_name(pos)
|
||||
if not biome_name then return end
|
||||
if not gotten_node or not gotten_biome then return end
|
||||
|
||||
gotten_biome = get_biome_name(gotten_biome.biome) --makes it easier to work with
|
||||
|
||||
local is_ground = minetest.get_item_group(gotten_node,"solid") ~= 0
|
||||
if not is_ground then
|
||||
|
@ -717,9 +714,8 @@ local function spawn_check(pos, spawn_def)
|
|||
if pos.y >= spawn_def.min_height
|
||||
and pos.y <= spawn_def.max_height
|
||||
and spawn_def.dimension == dimension
|
||||
and biome_check(spawn_def.biomes, biome_name) then
|
||||
and biome_check(spawn_def.biomes, gotten_biome) then
|
||||
|
||||
mcl_log("Spawn level 1 check - Passed")
|
||||
if (is_ground or spawn_def.type_of_spawning ~= "ground")
|
||||
and (spawn_def.type_of_spawning ~= "ground" or not is_leaf)
|
||||
and (not is_farm_animal(spawn_def.name) or is_grass)
|
||||
|
@ -729,7 +725,6 @@ local function spawn_check(pos, spawn_def)
|
|||
and (spawn_def.check_position and spawn_def.check_position(pos) or spawn_def.check_position == nil)
|
||||
and ( not spawn_protected or not minetest.is_protected(pos, "") ) then
|
||||
|
||||
mcl_log("Spawn level 2 check - Passed")
|
||||
local gotten_light = get_node_light(pos)
|
||||
|
||||
if modern_lighting then
|
||||
|
@ -880,6 +875,8 @@ minetest.register_chatcommand("spawn_mob",{
|
|||
|
||||
if mobs_spawn then
|
||||
|
||||
local perlin_noise
|
||||
|
||||
-- Get pos to spawn, x and z are randomised, y is range
|
||||
|
||||
|
||||
|
@ -976,21 +973,9 @@ if mobs_spawn then
|
|||
return spawning_position
|
||||
end
|
||||
|
||||
local cumulative_chance = nil
|
||||
local mob_library_worker_table = nil
|
||||
local function initialize_spawn_data()
|
||||
if not mob_library_worker_table then
|
||||
mob_library_worker_table = table_copy(spawn_dictionary)
|
||||
end
|
||||
if not cumulative_chance then
|
||||
cumulative_chance = 0
|
||||
for k, v in pairs(mob_library_worker_table) do
|
||||
cumulative_chance = cumulative_chance + v.chance
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function spawn_a_mob(pos, cap_space_hostile, cap_space_non_hostile)
|
||||
--create a disconnected clone of the spawn dictionary, prevents memory leak
|
||||
local mob_library_worker_table = table_copy(spawn_dictionary)
|
||||
|
||||
local spawning_position = find_spawning_position(pos, FIND_SPAWN_POS_RETRIES)
|
||||
if not spawning_position then
|
||||
|
@ -1003,25 +988,22 @@ if mobs_spawn then
|
|||
--output_mob_stats(mob_counts_wide)
|
||||
|
||||
--grab mob that fits into the spawning location
|
||||
--use random weighted choice with replacement to grab a mob, don't exclude any possibilities
|
||||
--shuffle table once every loop to provide equal inclusion probability to all mobs
|
||||
--repeat grabbing a mob to maintain existing spawn rates
|
||||
local spawn_loop_counter = #mob_library_worker_table
|
||||
--randomly grab a mob, don't exclude any possibilities
|
||||
perlin_noise = perlin_noise or minetest_get_perlin(noise_params)
|
||||
local noise = perlin_noise:get_3d(spawning_position)
|
||||
local current_summary_chance = summary_chance
|
||||
|
||||
while spawn_loop_counter > 0 do
|
||||
table.shuffle(mob_library_worker_table)
|
||||
local mob_chance_offset = math_random(1, cumulative_chance)
|
||||
table.shuffle(mob_library_worker_table)
|
||||
|
||||
while #mob_library_worker_table > 0 do
|
||||
local mob_chance_offset = (math_round(noise * current_summary_chance + 12345) % current_summary_chance) + 1
|
||||
local mob_index = 1
|
||||
local mob_chance = mob_library_worker_table[mob_index].chance
|
||||
local step_chance = mob_chance
|
||||
while step_chance < mob_chance_offset do
|
||||
mob_index = mob_index + 1
|
||||
if mob_index <= #mob_library_worker_table then
|
||||
mob_chance = mob_library_worker_table[mob_index].chance
|
||||
step_chance = step_chance + mob_chance
|
||||
else
|
||||
break
|
||||
end
|
||||
mob_chance = mob_library_worker_table[mob_index].chance
|
||||
step_chance = step_chance + mob_chance
|
||||
end
|
||||
--minetest.log(mob_def.name.." "..step_chance.. " "..mob_chance)
|
||||
|
||||
|
@ -1106,7 +1088,8 @@ if mobs_spawn then
|
|||
end
|
||||
|
||||
end
|
||||
spawn_loop_counter = spawn_loop_counter - 1
|
||||
current_summary_chance = current_summary_chance - mob_chance
|
||||
table_remove(mob_library_worker_table, mob_index)
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -1118,7 +1101,6 @@ if mobs_spawn then
|
|||
|
||||
timer = timer + dtime
|
||||
if timer < WAIT_FOR_SPAWN_ATTEMPT then return end
|
||||
initialize_spawn_data()
|
||||
timer = 0
|
||||
|
||||
local players = get_connected_players()
|
||||
|
|
|
@ -1,2 +0,0 @@
|
|||
# textdomain:mcl_paintings
|
||||
Painting=Quadre
|
|
@ -305,9 +305,6 @@ Origin of those models:
|
|||
* `mobs_mc_rabbit_random.*.ogg` (CC0)
|
||||
* Changes were made.
|
||||
* Source: <https://freesound.org/people/Alshred/>
|
||||
* [epCode]
|
||||
* `extra_mobs_hoglin*.ogg` (LGPL 3.0)
|
||||
* Source: <https://git.minetest.land/epCode/extra_mobs/src/branch/master/sounds>
|
||||
|
||||
Note: Many of these sounds have been more or less modified to fit the game.
|
||||
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
local axolotl = {
|
||||
description = S("Axolotl"),
|
||||
type = "animal",
|
||||
spawn_class = "axolotl",
|
||||
can_despawn = true,
|
||||
|
@ -172,7 +171,7 @@ mcl_mobs:spawn_specific(
|
|||
0,
|
||||
minetest.LIGHT_MAX+1,
|
||||
30,
|
||||
100,
|
||||
4000,
|
||||
3,
|
||||
water-16,
|
||||
water+1)
|
||||
|
|
|
@ -150,7 +150,7 @@ mcl_mobs:spawn_specific(
|
|||
0,
|
||||
maxlight,
|
||||
20,
|
||||
100,
|
||||
5000,
|
||||
2,
|
||||
mcl_vars.mg_overworld_min,
|
||||
mobs_mc.water_level-1)
|
||||
|
|
|
@ -151,7 +151,7 @@ mcl_mobs:spawn_specific(
|
|||
0,
|
||||
minetest.LIGHT_MAX+1,
|
||||
30,
|
||||
1000,
|
||||
5000,
|
||||
3,
|
||||
mcl_vars.mg_nether_min,
|
||||
mcl_vars.mg_nether_max)
|
||||
|
|
|
@ -157,7 +157,7 @@ mcl_mobs:spawn_specific(
|
|||
},
|
||||
9,
|
||||
minetest.LIGHT_MAX+1,
|
||||
30, 100,
|
||||
30, 17000,
|
||||
3,
|
||||
mobs_mc.water_level,
|
||||
mcl_vars.mg_overworld_max)
|
||||
|
|
|
@ -30,7 +30,6 @@ local S = minetest.get_translator(minetest.get_current_modname())
|
|||
--###################
|
||||
|
||||
local cod = {
|
||||
description = S("Cod"),
|
||||
type = "animal",
|
||||
spawn_class = "water_ambient",
|
||||
can_despawn = true,
|
||||
|
@ -267,7 +266,7 @@ mcl_mobs:spawn_specific(
|
|||
0,
|
||||
minetest.LIGHT_MAX+1,
|
||||
30,
|
||||
750,
|
||||
4000,
|
||||
3,
|
||||
water-16,
|
||||
water+1)
|
||||
|
|
|
@ -207,7 +207,7 @@ mcl_mobs:spawn_specific(
|
|||
9,
|
||||
minetest.LIGHT_MAX+1,
|
||||
30,
|
||||
80,
|
||||
17000,
|
||||
10,
|
||||
mobs_mc.water_level,
|
||||
mcl_vars.mg_overworld_max)
|
||||
|
@ -225,7 +225,7 @@ mcl_mobs:spawn_specific(
|
|||
9,
|
||||
minetest.LIGHT_MAX+1,
|
||||
30,
|
||||
80,
|
||||
17000,
|
||||
5,
|
||||
mcl_vars.mg_overworld_min,
|
||||
mcl_vars.mg_overworld_max)
|
||||
|
|
|
@ -136,7 +136,7 @@ mcl_mobs.register_mob("mobs_mc:creeper", {
|
|||
})
|
||||
|
||||
mcl_mobs.register_mob("mobs_mc:creeper_charged", {
|
||||
description = S("Charged Creeper"),
|
||||
description = S("Creeper"),
|
||||
type = "monster",
|
||||
spawn_class = "hostile",
|
||||
hp_min = 20,
|
||||
|
@ -407,7 +407,7 @@ mcl_mobs:spawn_specific(
|
|||
0,
|
||||
7,
|
||||
20,
|
||||
1000,
|
||||
16500,
|
||||
2,
|
||||
mcl_vars.mg_overworld_min,
|
||||
mcl_vars.mg_overworld_max)
|
||||
|
|
|
@ -30,7 +30,6 @@ local S = minetest.get_translator(minetest.get_current_modname())
|
|||
--###################
|
||||
|
||||
local dolphin = {
|
||||
description = S("Dolphin"),
|
||||
type = "animal",
|
||||
spawn_class = "water",
|
||||
can_despawn = true,
|
||||
|
@ -245,7 +244,7 @@ mcl_mobs:spawn_specific(
|
|||
0,
|
||||
minetest.LIGHT_MAX+1,
|
||||
30,
|
||||
70,
|
||||
4000,
|
||||
3,
|
||||
water-16,
|
||||
water+1)
|
||||
|
|
|
@ -668,7 +668,7 @@ mcl_mobs:spawn_specific(
|
|||
0,
|
||||
minetest.LIGHT_MAX+1,
|
||||
30,
|
||||
100,
|
||||
3000,
|
||||
12,
|
||||
mcl_vars.mg_end_min,
|
||||
mcl_vars.mg_end_max)
|
||||
|
@ -816,7 +816,7 @@ mcl_mobs:spawn_specific(
|
|||
0,
|
||||
7,
|
||||
30,
|
||||
100,
|
||||
19000,
|
||||
2,
|
||||
mcl_vars.mg_overworld_min,
|
||||
mcl_vars.mg_overworld_max)
|
||||
|
@ -833,7 +833,7 @@ mcl_mobs:spawn_specific(
|
|||
0,
|
||||
11,
|
||||
30,
|
||||
100,
|
||||
27500,
|
||||
4,
|
||||
mcl_vars.mg_nether_min,
|
||||
mcl_vars.mg_nether_max)
|
||||
|
@ -849,7 +849,7 @@ mcl_mobs:spawn_specific(
|
|||
0,
|
||||
11,
|
||||
30,
|
||||
100,
|
||||
5000,
|
||||
4,
|
||||
mcl_vars.mg_nether_min,
|
||||
mcl_vars.mg_nether_max)
|
||||
|
|
|
@ -20,7 +20,7 @@ mcl_mobs.register_mob("mobs_mc:ghast", {
|
|||
hp_max = 10,
|
||||
xp_min = 5,
|
||||
xp_max = 5,
|
||||
collisionbox = {-2, 0, -2, 2, 4, 2, rotate=true},
|
||||
collisionbox = {-2, 5, -2, 2, 9, 2},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_ghast.b3d",
|
||||
spawn_in_group = 1,
|
||||
|
@ -33,7 +33,7 @@ mcl_mobs.register_mob("mobs_mc:ghast", {
|
|||
death = "mobs_mc_zombie_death",
|
||||
attack = "mobs_fireball",
|
||||
random = "mobs_eerie",
|
||||
distance = 80,
|
||||
distance = 16,
|
||||
-- TODO: damage
|
||||
-- TODO: better death
|
||||
},
|
||||
|
@ -50,11 +50,11 @@ mcl_mobs.register_mob("mobs_mc:ghast", {
|
|||
run_start = 0, run_end = 40,
|
||||
},
|
||||
fall_damage = 0,
|
||||
view_range = 64,
|
||||
view_range = 100,
|
||||
attack_type = "dogshoot",
|
||||
arrow = "mobs_mc:fireball",
|
||||
shoot_interval = 5,
|
||||
shoot_offset = -0.5,
|
||||
shoot_interval = 3.5,
|
||||
shoot_offset = -5,
|
||||
dogshoot_switch = 1,
|
||||
dogshoot_count_max =1,
|
||||
passive = false,
|
||||
|
@ -97,7 +97,7 @@ mcl_mobs:spawn_specific(
|
|||
0,
|
||||
7,
|
||||
30,
|
||||
400,
|
||||
72000,
|
||||
2,
|
||||
mcl_vars.mg_nether_min,
|
||||
mcl_vars.mg_nether_max)
|
||||
|
@ -107,9 +107,8 @@ mcl_mobs.register_arrow("mobs_mc:fireball", {
|
|||
visual = "sprite",
|
||||
visual_size = {x = 1, y = 1},
|
||||
textures = {"mcl_fire_fire_charge.png"},
|
||||
velocity = 5,
|
||||
velocity = 15,
|
||||
collisionbox = {-.5, -.5, -.5, .5, .5, .5},
|
||||
_lifetime = 10,
|
||||
_is_fireball = true,
|
||||
|
||||
hit_player = function(self, player)
|
||||
|
@ -126,16 +125,11 @@ mcl_mobs.register_arrow("mobs_mc:fireball", {
|
|||
end,
|
||||
|
||||
hit_mob = function(self, mob)
|
||||
local name = mob:get_luaentity().name
|
||||
mob:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = 6},
|
||||
}, nil)
|
||||
mcl_mobs.mob_class.boom(self,self.object:get_pos(), 1, true)
|
||||
local ent = mob:get_luaentity()
|
||||
if (not ent or ent.health <= 0) and self._puncher and name == "mobs_mc:ghast" then
|
||||
awards.unlock(self._puncher:get_player_name(), "mcl:fireball_redir_serv")
|
||||
end
|
||||
end,
|
||||
|
||||
hit_node = function(self, pos, node)
|
||||
|
|
|
@ -30,7 +30,6 @@ for i=1,4 do
|
|||
end
|
||||
|
||||
mcl_mobs.register_mob("mobs_mc:glow_squid", {
|
||||
description = S("Glow Squid"),
|
||||
type = "animal",
|
||||
spawn_class = "water_underground",
|
||||
can_despawn = true,
|
||||
|
@ -238,7 +237,7 @@ mcl_mobs:spawn_specific(
|
|||
0,
|
||||
minetest.LIGHT_MAX + 1,
|
||||
30,
|
||||
100,
|
||||
10000,
|
||||
3,
|
||||
water - 16,
|
||||
water)
|
||||
|
|
|
@ -31,9 +31,8 @@ local hoglin = {
|
|||
} },
|
||||
visual_size = {x=3, y=3},
|
||||
sounds = {
|
||||
random = "extra_mobs_hoglin.1",
|
||||
random = "extra_mobs_hoglin",
|
||||
damage = "extra_mobs_hoglin_hurt",
|
||||
death = "extra_mobs_hoglin_hurt",
|
||||
distance = 16,
|
||||
},
|
||||
jump = true,
|
||||
|
@ -93,12 +92,6 @@ local zoglin = table.copy(hoglin)
|
|||
zoglin.description = S("Zoglin")
|
||||
zoglin.fire_resistant = 1
|
||||
zoglin.textures = {"extra_mobs_zoglin.png"}
|
||||
sounds = {
|
||||
random = "extra_mobs_hoglin.2",
|
||||
damage = "extra_mobs_hoglin_hurt",
|
||||
death = "extra_mobs_hoglin_hurt",
|
||||
distance = 16,
|
||||
}
|
||||
zoglin.do_custom = function()
|
||||
return
|
||||
end
|
||||
|
@ -136,7 +129,7 @@ mcl_mobs:spawn_specific(
|
|||
0,
|
||||
minetest.LIGHT_MAX+1,
|
||||
30,
|
||||
200,
|
||||
6000,
|
||||
3,
|
||||
mcl_vars.mg_nether_min,
|
||||
mcl_vars.mg_nether_max)
|
||||
|
|
|
@ -122,10 +122,10 @@ local horse = {
|
|||
stand_speed = 25,
|
||||
stand_start = 0,
|
||||
stand_end = 0,
|
||||
walk_speed = 100,
|
||||
walk_speed = 25,
|
||||
walk_start = 0,
|
||||
walk_end = 40,
|
||||
run_speed = 200,
|
||||
run_speed = 60,
|
||||
run_start = 0,
|
||||
run_end = 40,
|
||||
},
|
||||
|
@ -543,6 +543,11 @@ donkey.description = S("Donkey")
|
|||
donkey.textures = {{"blank.png", "mobs_mc_donkey.png", "blank.png"}}
|
||||
donkey.spawn_in_group = 3
|
||||
donkey.spawn_in_group_min = 1
|
||||
donkey.animation = {
|
||||
speed_normal = 25,
|
||||
stand_start = 0, stand_end = 0,
|
||||
walk_start = 0, walk_end = 40,
|
||||
}
|
||||
donkey.sounds = {
|
||||
random = "mobs_mc_donkey_random",
|
||||
damage = "mobs_mc_donkey_hurt",
|
||||
|
@ -604,7 +609,7 @@ mcl_mobs:spawn_specific(
|
|||
0,
|
||||
minetest.LIGHT_MAX+1,
|
||||
30,
|
||||
40,
|
||||
15000,
|
||||
4,
|
||||
mobs_mc.water_level+3,
|
||||
mcl_vars.mg_overworld_max)
|
||||
|
@ -627,7 +632,7 @@ mcl_mobs:spawn_specific(
|
|||
9,
|
||||
minetest.LIGHT_MAX+1,
|
||||
30,
|
||||
10,
|
||||
15000,
|
||||
4,
|
||||
mobs_mc.water_level+3,
|
||||
mcl_vars.mg_overworld_max)
|
||||
|
|
|
@ -291,7 +291,7 @@ mcl_mobs:spawn_specific(
|
|||
0,
|
||||
minetest.LIGHT_MAX+1,
|
||||
30,
|
||||
50,
|
||||
15000,
|
||||
5,
|
||||
mobs_mc.water_level+15,
|
||||
mcl_vars.mg_overworld_max)
|
||||
|
|
|
@ -1,73 +0,0 @@
|
|||
# textdomain: mobs_mc
|
||||
Agent=Agent
|
||||
Axolotl=Axolòtl
|
||||
Bat=Ratapenada
|
||||
Blaze=Flamor
|
||||
Chicken=Polet
|
||||
Cow=Vacha
|
||||
Mooshroom=Vachairòla
|
||||
Creeper=Creeper
|
||||
Ender Dragon=Dragon de Finuèit
|
||||
Enderman=Finuèairi
|
||||
Endermite=Finuèibau
|
||||
Ghast=Òrra
|
||||
Elder Guardian=Ancian Gardian
|
||||
Guardian=Gardian
|
||||
Horse=Ega
|
||||
Skeleton Horse=Ega Squeleta
|
||||
Zombie Horse=Ega Zombia
|
||||
Donkey=Asne
|
||||
Mule=Miule
|
||||
Iron Golem=Golem de Fèrre
|
||||
Llama=Lamà
|
||||
Ocelot=Ocelòt
|
||||
Parrot=Papagai
|
||||
Pig=Cochon
|
||||
Polar Bear=Ors Blanc
|
||||
Rabbit=Lapin
|
||||
Killer Bunny=Lapin Tuaire
|
||||
Sheep=Moton
|
||||
Shulker=Coirafin
|
||||
Silverfish=Peiçon d'Argent
|
||||
Skeleton=Squeleta
|
||||
Stray=Trainabiaça
|
||||
Wither Skeleton=Squeleta Sechaire
|
||||
Magma Cube=Cube de Magmà
|
||||
Slime=Slime
|
||||
Snow Golem=Golem d'Ivèrn
|
||||
Spider=Aranha
|
||||
Cave Spider=Aranha Venimósa
|
||||
Squid=Pofre
|
||||
Vex=Vex
|
||||
Evoker=Invocataire
|
||||
Illusioner=Fisiciaire
|
||||
Villager=Vialatgés
|
||||
Vindicator=Vindicataire
|
||||
Zombie Villager=Vialatgés Zombia
|
||||
Witch=Fachinèira
|
||||
Wither=Le Sechaire
|
||||
Wolf=Lop
|
||||
Husk=Zombia Momificat
|
||||
Zombie=Zombia
|
||||
Zombie Piglin=Porcadés Zombia
|
||||
Farmer=Boriaire
|
||||
Fisherman=Peschaire
|
||||
Fletcher=Archèir
|
||||
Shepherd=Bergèir
|
||||
Librarian=Bibliotecaire
|
||||
Cartographer=Cartografe
|
||||
Armorer=Armurèir
|
||||
Leatherworker=Tanaire
|
||||
Butcher=Maselèir
|
||||
Weapon Smith=Farjaire d'Armas
|
||||
Tool Smith=Farjaire d'Otilhs
|
||||
Cleric=Clerc
|
||||
Nitwit=Simple
|
||||
Cod=Merluça
|
||||
Salmon=Saumon
|
||||
Dolphin=Daufin
|
||||
Pillager=Pilhard
|
||||
Tropical fish=Peiçon tropicau
|
||||
Hoglin=Porcard
|
||||
Strider=Trèva
|
||||
Glow Squid=Pofre Lusent
|
Binary file not shown.
|
@ -186,7 +186,7 @@ mcl_mobs:spawn_specific(
|
|||
0,
|
||||
minetest.LIGHT_MAX+1,
|
||||
30,
|
||||
300,
|
||||
15000,
|
||||
5,
|
||||
mobs_mc.water_level+15,
|
||||
mcl_vars.mg_overworld_max)
|
||||
|
|
|
@ -235,7 +235,7 @@ mcl_mobs:spawn_specific(
|
|||
0,
|
||||
minetest.LIGHT_MAX+1,
|
||||
7,
|
||||
400,
|
||||
30000,
|
||||
1,
|
||||
mobs_mc.water_level+7,
|
||||
mcl_vars.mg_overworld_max)
|
||||
|
|
|
@ -258,7 +258,7 @@ mcl_mobs:spawn_specific(
|
|||
9,
|
||||
minetest.LIGHT_MAX+1,
|
||||
30,
|
||||
100,
|
||||
15000,
|
||||
8,
|
||||
mcl_vars.mg_overworld_min,
|
||||
mcl_vars.mg_overworld_max)
|
||||
|
|
|
@ -16,13 +16,6 @@ local trading_items = {
|
|||
{ itemstring = "mcl_throwing:ender_pearl", amount_min = 2, amount_max = 6 },
|
||||
{ itemstring = "mcl_potions:fire_resistance", amount_min = 1, amount_max = 1 },
|
||||
{ itemstring = "mcl_potions:fire_resistance_splash", amount_min = 1, amount_max = 1 },
|
||||
{ itemstring = "mcl_enchanting:book_enchanted", amount_min = 1, amount_max = 1 },
|
||||
{ itemstring = "mcl_armor:boots_iron_enchanted", amount_min = 1, amount_max = 1 },
|
||||
{ itemstring = "mcl_blackstone:blackstone", amount_min = 8, amount_max = 16 },
|
||||
{ itemstring = "mcl_bows:arrow", amount_min = 6, amount_max = 12 },
|
||||
{ itemstring = "mcl_core:crying_obsidian", amount_min = 1, amount_max = 1 },
|
||||
{ itemstring = "mcl_fire:fire_charge", amount_min = 1, amount_max = 1 },
|
||||
--{ itemstring = "FIXME:spectral_arrow", amount_min = 6, amount_max = 12 },
|
||||
}
|
||||
|
||||
local S = minetest.get_translator("mobs_mc")
|
||||
|
@ -68,10 +61,8 @@ local piglin = {
|
|||
} },
|
||||
visual_size = {x=1, y=1},
|
||||
sounds = {
|
||||
random = "mobs_mc_zombiepig_random",
|
||||
war_cry = "mobs_mc_zombiepig_war_cry", death = "mobs_mc_zombiepig_death",
|
||||
damage = "mobs_mc_zombiepig_hurt.2",
|
||||
death = "mobs_mc_zombiepig_death.2",
|
||||
random = "extra_mobs_piglin",
|
||||
damage = "extra_mobs_piglin_hurt",
|
||||
distance = 16,
|
||||
},
|
||||
jump = true,
|
||||
|
@ -149,18 +140,14 @@ local piglin = {
|
|||
local c_pos = self.object:get_pos()
|
||||
if c_pos then
|
||||
self.what_traded = trading_items[math.random(#trading_items)]
|
||||
local stack = ItemStack(self.what_traded.itemstring)
|
||||
stack:set_count(math.random(self.what_traded.amount_min, self.what_traded.amount_max))
|
||||
if mcl_enchanting.is_enchanted(self.what_traded.itemstring) then
|
||||
local enchantment = "soul_speed"
|
||||
mcl_enchanting.enchant(stack, enchantment, mcl_enchanting.random(nil, 1, mcl_enchanting.enchantments[enchantment].max_level))
|
||||
for x = 1, math.random(self.what_traded.amount_min, self.what_traded.amount_max) do
|
||||
local p = c_pos
|
||||
local nn=minetest.find_nodes_in_area_under_air(vector.offset(c_pos,-1,-1,-1),vector.offset(c_pos,1,1,1),{"group:solid"})
|
||||
if nn and #nn > 0 then
|
||||
p = vector.offset(nn[math.random(#nn)],0,1,0)
|
||||
end
|
||||
minetest.add_item(p, self.what_traded.itemstring)
|
||||
end
|
||||
local p = c_pos
|
||||
local nn=minetest.find_nodes_in_area_under_air(vector.offset(c_pos,-1,-1,-1),vector.offset(c_pos,1,1,1),{"group:solid"})
|
||||
if nn and #nn > 0 then
|
||||
p = vector.offset(nn[math.random(#nn)],0,1,0)
|
||||
end
|
||||
minetest.add_item(p, stack)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
@ -343,13 +330,8 @@ mcl_mobs.register_mob("mobs_mc:baby_zombified_piglin", baby_zombified_piglin)
|
|||
|
||||
-- Compatibility code. These were removed, and now are called zombie piglins. They don't spawn.
|
||||
-- This is only to catch old cases. Maybe could be an alias?
|
||||
local pigman_unused = table.copy(zombified_piglin)
|
||||
pigman_unused.unused = true
|
||||
local baby_pigman_unused = table.copy(baby_zombified_piglin)
|
||||
baby_pigman_unused.unused = true
|
||||
|
||||
mcl_mobs.register_mob("mobs_mc:pigman", pigman_unused)
|
||||
mcl_mobs.register_mob("mobs_mc:baby_pigman", baby_pigman_unused)
|
||||
mcl_mobs.register_mob("mobs_mc:pigman", zombified_piglin)
|
||||
mcl_mobs.register_mob("mobs_mc:baby_pigman", baby_zombified_piglin)
|
||||
|
||||
|
||||
-- Piglin Brute --
|
||||
|
@ -415,7 +397,7 @@ mcl_mobs:spawn_specific(
|
|||
0,
|
||||
minetest.LIGHT_MAX+1,
|
||||
30,
|
||||
150,
|
||||
6000,
|
||||
3,
|
||||
mcl_vars.mg_lava_nether_max,
|
||||
mcl_vars.mg_nether_max)
|
||||
|
@ -431,7 +413,7 @@ mcl_mobs:spawn_specific(
|
|||
0,
|
||||
minetest.LIGHT_MAX+1,
|
||||
30,
|
||||
150,
|
||||
6000,
|
||||
3,
|
||||
mcl_vars.mg_lava_nether_max,
|
||||
mcl_vars.mg_nether_max)
|
||||
|
@ -447,7 +429,7 @@ mcl_mobs:spawn_specific(
|
|||
0,
|
||||
minetest.LIGHT_MAX+1,
|
||||
30,
|
||||
1000,
|
||||
6000,
|
||||
3,
|
||||
mcl_vars.mg_nether_min,
|
||||
mcl_vars.mg_nether_max)
|
||||
|
@ -464,7 +446,7 @@ mcl_mobs:spawn_specific(
|
|||
0,
|
||||
minetest.LIGHT_MAX+1,
|
||||
30,
|
||||
50,
|
||||
100000,
|
||||
4,
|
||||
mcl_vars.mg_nether_min,
|
||||
mcl_vars.mg_nether_max)
|
||||
|
|
|
@ -86,7 +86,7 @@ mcl_mobs:spawn_specific(
|
|||
0,
|
||||
minetest.LIGHT_MAX+1,
|
||||
30,
|
||||
50,
|
||||
7000,
|
||||
3,
|
||||
mcl_vars.mg_overworld_min,
|
||||
mcl_vars.mg_overworld_max)
|
||||
|
|
|
@ -148,7 +148,7 @@ mcl_mobs:spawn_specific(
|
|||
9,
|
||||
minetest.LIGHT_MAX+1,
|
||||
30,
|
||||
40,
|
||||
15000,
|
||||
8,
|
||||
mcl_vars.mg_overworld_min,
|
||||
mcl_vars.mg_overworld_max)
|
||||
|
|
|
@ -10,7 +10,6 @@ local S = minetest.get_translator(minetest.get_current_modname())
|
|||
--###################
|
||||
|
||||
local salmon = {
|
||||
description = S("Salmon"),
|
||||
type = "animal",
|
||||
spawn_class = "water_ambient",
|
||||
can_despawn = true,
|
||||
|
@ -221,7 +220,7 @@ mcl_mobs:spawn_specific(
|
|||
0,
|
||||
minetest.LIGHT_MAX+1,
|
||||
30,
|
||||
260,
|
||||
4000,
|
||||
3,
|
||||
water-16,
|
||||
water+1)
|
||||
|
|
|
@ -379,7 +379,7 @@ mcl_mobs:spawn_specific(
|
|||
9,
|
||||
minetest.LIGHT_MAX+1,
|
||||
30,
|
||||
120,
|
||||
15000,
|
||||
3,
|
||||
mcl_vars.mg_overworld_min,
|
||||
mcl_vars.mg_overworld_max)
|
||||
|
|
|
@ -44,13 +44,6 @@ local skeleton = {
|
|||
"mcl_bows_bow_0.png", -- wielded_item
|
||||
}
|
||||
},
|
||||
-- TODO: change random to new api when min minetest version is 5.8
|
||||
sounds = {
|
||||
random = "mobs_mc_skeleton_random.2",
|
||||
death = "mobs_mc_skeleton_death",
|
||||
damage = "mobs_mc_skeleton_hurt",
|
||||
distance = 16,
|
||||
},
|
||||
walk_velocity = 1.2,
|
||||
run_velocity = 2.0,
|
||||
damage = 2,
|
||||
|
@ -306,7 +299,7 @@ mcl_mobs:spawn_specific(
|
|||
0,
|
||||
7,
|
||||
20,
|
||||
800,
|
||||
17000,
|
||||
2,
|
||||
mcl_vars.mg_overworld_min,
|
||||
mcl_vars.mg_overworld_max)
|
||||
|
@ -323,7 +316,7 @@ mcl_mobs:spawn_specific(
|
|||
0,
|
||||
minetest.LIGHT_MAX+1,
|
||||
30,
|
||||
800,
|
||||
10000,
|
||||
3,
|
||||
mcl_vars.mg_nether_min,
|
||||
mcl_vars.mg_nether_max)
|
||||
|
@ -343,7 +336,7 @@ mcl_mobs:spawn_specific(
|
|||
0,
|
||||
7,
|
||||
20,
|
||||
1200,
|
||||
19000,
|
||||
2,
|
||||
mobs_mc.water_level,
|
||||
mcl_vars.mg_overworld_max)
|
||||
|
|
|
@ -37,7 +37,7 @@ mcl_mobs.register_mob("mobs_mc:witherskeleton", {
|
|||
visual_size = {x=1.2, y=1.2},
|
||||
makes_footstep_sound = true,
|
||||
sounds = {
|
||||
random = "mobs_mc_skeleton_random.1",
|
||||
random = "mobs_mc_skeleton_random",
|
||||
death = "mobs_mc_skeleton_death",
|
||||
damage = "mobs_mc_skeleton_hurt",
|
||||
distance = 16,
|
||||
|
@ -116,7 +116,7 @@ mcl_mobs:spawn_specific(
|
|||
0,
|
||||
7,
|
||||
30,
|
||||
500,
|
||||
5000,
|
||||
5,
|
||||
mcl_vars.mg_nether_min,
|
||||
mcl_vars.mg_nether_max)
|
||||
|
|
|
@ -6,7 +6,6 @@ local MAPBLOCK_SIZE = 16
|
|||
local seed = minetest.get_mapgen_setting("seed")
|
||||
|
||||
local slime_chunk_match
|
||||
local slime_chunk_spawn_max = mcl_worlds.layer_to_y(40)
|
||||
local x_modifier
|
||||
local z_modifier
|
||||
|
||||
|
@ -167,16 +166,16 @@ local swamp_light_max = 7
|
|||
local function slime_spawn_check(pos, environmental_light, artificial_light, sky_light)
|
||||
local maxlight = swamp_light_max
|
||||
|
||||
if pos.y <= slime_chunk_spawn_max and is_slime_chunk(pos) then
|
||||
if is_slime_chunk(pos) then
|
||||
maxlight = minetest.LIGHT_MAX + 1
|
||||
end
|
||||
|
||||
return math.max(artificial_light, sky_light) <= maxlight
|
||||
return artificial_light <= maxlight
|
||||
end
|
||||
|
||||
-- Slime
|
||||
local slime_big = {
|
||||
description = S("Slime - big"),
|
||||
description = S("Slime"),
|
||||
type = "monster",
|
||||
spawn_class = "hostile",
|
||||
group_attack = { "mobs_mc:slime_big", "mobs_mc:slime_small", "mobs_mc:slime_tiny" },
|
||||
|
@ -231,7 +230,6 @@ local slime_big = {
|
|||
mcl_mobs.register_mob("mobs_mc:slime_big", slime_big)
|
||||
|
||||
local slime_small = table.copy(slime_big)
|
||||
slime_small.description = S("Slime - small")
|
||||
slime_small.sounds.base_pitch = 1.15
|
||||
slime_small.hp_min = 4
|
||||
slime_small.hp_max = 4
|
||||
|
@ -249,7 +247,6 @@ slime_small.on_die = spawn_children_on_die("mobs_mc:slime_tiny", 0.6, 1.0)
|
|||
mcl_mobs.register_mob("mobs_mc:slime_small", slime_small)
|
||||
|
||||
local slime_tiny = table.copy(slime_big)
|
||||
slime_tiny.description = S("Slime - tiny")
|
||||
slime_tiny.sounds.base_pitch = 1.3
|
||||
slime_tiny.hp_min = 1
|
||||
slime_tiny.hp_max = 1
|
||||
|
@ -324,7 +321,7 @@ cave_biomes,
|
|||
0,
|
||||
minetest.LIGHT_MAX+1,
|
||||
30,
|
||||
1000,
|
||||
12000,
|
||||
4,
|
||||
cave_min,
|
||||
cave_max,
|
||||
|
@ -338,7 +335,7 @@ swampy_biomes,
|
|||
0,
|
||||
swamp_light_max,
|
||||
30,
|
||||
1000,
|
||||
12000,
|
||||
4,
|
||||
swamp_min,
|
||||
swamp_max)
|
||||
|
@ -351,7 +348,7 @@ cave_biomes,
|
|||
0,
|
||||
minetest.LIGHT_MAX+1,
|
||||
30,
|
||||
1000,
|
||||
8500,
|
||||
4,
|
||||
cave_min,
|
||||
cave_max,
|
||||
|
@ -365,7 +362,7 @@ swampy_biomes,
|
|||
0,
|
||||
swamp_light_max,
|
||||
30,
|
||||
1000,
|
||||
8500,
|
||||
4,
|
||||
swamp_min,
|
||||
swamp_max)
|
||||
|
@ -378,7 +375,7 @@ cave_biomes,
|
|||
0,
|
||||
minetest.LIGHT_MAX+1,
|
||||
30,
|
||||
1000,
|
||||
10000,
|
||||
4,
|
||||
cave_min,
|
||||
cave_max,
|
||||
|
@ -392,14 +389,14 @@ swampy_biomes,
|
|||
0,
|
||||
swamp_light_max,
|
||||
30,
|
||||
1000,
|
||||
10000,
|
||||
4,
|
||||
swamp_min,
|
||||
swamp_max)
|
||||
|
||||
-- Magma cube
|
||||
local magma_cube_big = {
|
||||
description = S("Magma Cube - big"),
|
||||
description = S("Magma Cube"),
|
||||
type = "monster",
|
||||
spawn_class = "hostile",
|
||||
hp_min = 16,
|
||||
|
@ -460,7 +457,6 @@ local magma_cube_big = {
|
|||
mcl_mobs.register_mob("mobs_mc:magma_cube_big", magma_cube_big)
|
||||
|
||||
local magma_cube_small = table.copy(magma_cube_big)
|
||||
magma_cube_small.description = S("Magma Cube - small")
|
||||
magma_cube_small.sounds.jump = "mobs_mc_magma_cube_small"
|
||||
magma_cube_small.sounds.death = "mobs_mc_magma_cube_small"
|
||||
magma_cube_small.hp_min = 4
|
||||
|
@ -482,7 +478,6 @@ magma_cube_small.on_die = spawn_children_on_die("mobs_mc:magma_cube_tiny", 0.6,
|
|||
mcl_mobs.register_mob("mobs_mc:magma_cube_small", magma_cube_small)
|
||||
|
||||
local magma_cube_tiny = table.copy(magma_cube_big)
|
||||
magma_cube_tiny.description = S("Magma Cube - tiny")
|
||||
magma_cube_tiny.sounds.jump = "mobs_mc_magma_cube_small"
|
||||
magma_cube_tiny.sounds.death = "mobs_mc_magma_cube_small"
|
||||
magma_cube_tiny.sounds.base_pitch = 1.25
|
||||
|
@ -517,7 +512,7 @@ magma_cube_biomes,
|
|||
0,
|
||||
minetest.LIGHT_MAX+1,
|
||||
30,
|
||||
100,
|
||||
15000,
|
||||
4,
|
||||
nether_min,
|
||||
nether_max)
|
||||
|
@ -530,7 +525,7 @@ magma_cube_biomes,
|
|||
0,
|
||||
minetest.LIGHT_MAX+1,
|
||||
30,
|
||||
100,
|
||||
15500,
|
||||
4,
|
||||
nether_min,
|
||||
nether_max)
|
||||
|
@ -543,7 +538,7 @@ magma_cube_biomes,
|
|||
0,
|
||||
minetest.LIGHT_MAX+1,
|
||||
30,
|
||||
100,
|
||||
16000,
|
||||
4,
|
||||
nether_min,
|
||||
nether_max)
|
||||
|
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -287,7 +287,7 @@ mcl_mobs:spawn_specific(
|
|||
0,
|
||||
7,
|
||||
30,
|
||||
1000,
|
||||
17000,
|
||||
2,
|
||||
mcl_vars.mg_overworld_min,
|
||||
mcl_vars.mg_overworld_max)
|
||||
|
|
|
@ -211,7 +211,7 @@ mcl_mobs:spawn_specific(
|
|||
0,
|
||||
minetest.LIGHT_MAX+1,
|
||||
30,
|
||||
80,
|
||||
5500,
|
||||
3,
|
||||
water-16,
|
||||
water+1)
|
||||
|
|
|
@ -11,7 +11,6 @@ local S = minetest.get_translator("mobs_mc")
|
|||
|
||||
|
||||
local strider = {
|
||||
description = S("Strider"),
|
||||
type = "animal",
|
||||
passive = true,
|
||||
spawn_class = "passive",
|
||||
|
@ -31,8 +30,6 @@ local strider = {
|
|||
} },
|
||||
visual_size = {x=3, y=3},
|
||||
sounds = {
|
||||
eat = "mobs_mc_animal_eat_generic",
|
||||
distance = 16,
|
||||
},
|
||||
jump = true,
|
||||
makes_footstep_sound = true,
|
||||
|
@ -54,7 +51,6 @@ local strider = {
|
|||
walk_start = 1,
|
||||
walk_end = 20,
|
||||
},
|
||||
follow = { "mcl_crimson:warped_fungus" },
|
||||
lava_damage = 0,
|
||||
fire_damage = 0,
|
||||
light_damage = 0,
|
||||
|
@ -71,13 +67,8 @@ local strider = {
|
|||
do_custom = function(self, dtime)
|
||||
|
||||
if minetest.find_node_near(self.object:get_pos(), 2, {"mcl_core:lava_source","mcl_core:lava_flowing","mcl_nether:nether_lava_source","mcl_nether:nether_lava_flowing"}) then
|
||||
if self.driver then
|
||||
self.walk_velocity = 4
|
||||
self.run_velocity = 8
|
||||
else
|
||||
self.walk_velocity = 2
|
||||
self.run_velocity = 4
|
||||
end
|
||||
self.walk_velocity = 2
|
||||
self.run_velocity = 4
|
||||
self.base_texture[1] = "extra_mobs_strider.png"
|
||||
self.shaking = false
|
||||
else
|
||||
|
@ -131,7 +122,7 @@ local strider = {
|
|||
|
||||
local wielditem = clicker:get_wielded_item()
|
||||
|
||||
if wielditem:get_name() == "mcl_crimson:warped_fungus" then
|
||||
if wielditem:get_name() ~= "mcl_crimson:warped_fungus" then
|
||||
if self:feed_tame(clicker, 1, true, true) then return end
|
||||
end
|
||||
|
||||
|
@ -206,7 +197,6 @@ mcl_mobs.register_mob("mobs_mc:strider", strider)
|
|||
-- Baby strider.
|
||||
|
||||
local baby_strider = table.copy(strider)
|
||||
baby_strider.description = S("Baby Strider")
|
||||
baby_strider.collisionbox = {-.3, -0.01, -.3, .3, 0.94, .3}
|
||||
baby_strider.xp_min = 13
|
||||
baby_strider.xp_max = 13
|
||||
|
@ -216,7 +206,7 @@ textures = { {
|
|||
} }
|
||||
baby_strider.walk_velocity = 1.2
|
||||
baby_strider.run_velocity = 2.4
|
||||
baby_strider.child = true
|
||||
baby_strider.child = 1
|
||||
|
||||
mcl_mobs.register_mob("mobs_mc:baby_strider", baby_strider)
|
||||
|
||||
|
@ -235,7 +225,7 @@ mcl_mobs:spawn_setup({
|
|||
},
|
||||
min_height = mcl_vars.mg_nether_min,
|
||||
max_height = mcl_vars.mg_nether_max,
|
||||
chance = 200,
|
||||
chance = 2000,
|
||||
})
|
||||
|
||||
mcl_mobs:spawn_setup({
|
||||
|
@ -251,7 +241,7 @@ mcl_mobs:spawn_setup({
|
|||
},
|
||||
min_height = mcl_vars.mg_nether_min,
|
||||
max_height = mcl_vars.mg_nether_max,
|
||||
chance = 20,
|
||||
chance = 100,
|
||||
})
|
||||
|
||||
-- spawn eggs
|
||||
|
|
|
@ -58,7 +58,6 @@ local function set_textures(self)
|
|||
end
|
||||
|
||||
local tropical_fish = {
|
||||
description = S("Tropical Fish"),
|
||||
type = "animal",
|
||||
spawn_class = "water_ambient",
|
||||
can_despawn = true,
|
||||
|
@ -184,7 +183,7 @@ mcl_mobs:spawn_specific(
|
|||
0,
|
||||
minetest.LIGHT_MAX+1,
|
||||
30,
|
||||
750,
|
||||
4000,
|
||||
3,
|
||||
water-16,
|
||||
water+1)
|
||||
|
|
|
@ -1989,17 +1989,6 @@ local trade_inventory = {
|
|||
-- Otherwise, 20% chance to unlock if used freshly reset trade
|
||||
unlock_stuff = true
|
||||
end
|
||||
-- calculate xp based on the price
|
||||
local emeralds = 0
|
||||
if wanted1:get_name() == "mcl_core:emerald" then
|
||||
emeralds = wanted1:get_count()
|
||||
elseif wanted2:get_name() == "mcl_core:emerald" then
|
||||
emeralds = wanted2:get_count()
|
||||
else
|
||||
local offered = inv:get_stack("offered", 1)
|
||||
emeralds = offered:get_name() == "mcl_core:emerald" and offered:get_count() or 0
|
||||
end
|
||||
local xp = 2 + math.ceil(emeralds / (64/4)) -- 1..64 emeralds = 3..6 xp
|
||||
local update_formspec = false
|
||||
if unlock_stuff then
|
||||
-- First-time trade unlock all trades and unlock next trade tier
|
||||
|
@ -2011,7 +2000,6 @@ local trade_inventory = {
|
|||
set_textures(trader)
|
||||
update_max_tradenum(trader)
|
||||
update_formspec = true
|
||||
xp = xp + 5
|
||||
end
|
||||
for t=1, #trades do
|
||||
trades[t].locked = false
|
||||
|
@ -2022,7 +2010,6 @@ local trade_inventory = {
|
|||
-- TODO: Replace by Regeneration I
|
||||
trader.health = math.min(trader.hp_max, trader.health + 4)
|
||||
end
|
||||
mcl_experience.add_xp(player, xp)
|
||||
trade.trade_counter = trade.trade_counter + 1
|
||||
mcl_log("Trade counter is: ".. trade.trade_counter)
|
||||
-- Semi-randomly lock trade for repeated trade (not if there's only 1 trade)
|
||||
|
@ -2060,7 +2047,6 @@ local trade_inventory = {
|
|||
if update_formspec then
|
||||
show_trade_formspec(name, trader, tradenum)
|
||||
end
|
||||
|
||||
else
|
||||
minetest.log("error", "[mobs_mc] Player took item from trader output but player_trading_with or player_tradenum is nil!")
|
||||
end
|
||||
|
@ -2350,7 +2336,7 @@ mcl_mobs:spawn_specific(
|
|||
0,
|
||||
minetest.LIGHT_MAX+1,
|
||||
30,
|
||||
2,
|
||||
20,
|
||||
4,
|
||||
mobs_mc.water_level+1,
|
||||
mcl_vars.mg_overworld_max)
|
||||
|
|
|
@ -225,7 +225,7 @@ mcl_mobs:spawn_specific(
|
|||
0,
|
||||
7,
|
||||
30,
|
||||
50,
|
||||
4090,
|
||||
4,
|
||||
mcl_vars.mg_overworld_min,
|
||||
mcl_vars.mg_overworld_max)
|
||||
|
|
|
@ -463,7 +463,7 @@ mcl_mobs.register_arrow("mobs_mc:wither_skull", {
|
|||
},
|
||||
velocity = 7,
|
||||
rotate = 90,
|
||||
_lifetime = 15,
|
||||
_lifetime = 350,
|
||||
on_punch = function(self) end,
|
||||
|
||||
-- direct hit
|
||||
|
@ -516,7 +516,7 @@ mcl_mobs.register_arrow("mobs_mc:wither_skull_strong", {
|
|||
},
|
||||
velocity = 4,
|
||||
rotate = 90,
|
||||
_lifetime = 25,
|
||||
_lifetime = 500,
|
||||
on_punch = function(self) end,
|
||||
|
||||
-- direct hit
|
||||
|
|
|
@ -135,7 +135,6 @@ end
|
|||
|
||||
-- Tamed wolf (aka “dog”)
|
||||
local dog = table.copy(wolf)
|
||||
dog.description = S("Dog")
|
||||
dog.can_despawn = false
|
||||
dog.passive = true
|
||||
dog.hp_min = 20
|
||||
|
@ -225,7 +224,7 @@ mcl_mobs:spawn_specific(
|
|||
0,
|
||||
minetest.LIGHT_MAX+1,
|
||||
30,
|
||||
80,
|
||||
9000,
|
||||
7,
|
||||
mobs_mc.water_level+3,
|
||||
mcl_vars.mg_overworld_max)
|
||||
|
|
|
@ -243,7 +243,7 @@ mcl_mobs:spawn_specific(
|
|||
0,
|
||||
7,
|
||||
30,
|
||||
1000,
|
||||
6000,
|
||||
4,
|
||||
mcl_vars.mg_overworld_min,
|
||||
mcl_vars.mg_overworld_max)
|
||||
|
@ -332,7 +332,7 @@ mcl_mobs:spawn_specific(
|
|||
0,
|
||||
7,
|
||||
30,
|
||||
50,
|
||||
60000,
|
||||
4,
|
||||
mcl_vars.mg_overworld_min,
|
||||
mcl_vars.mg_overworld_max)
|
||||
|
@ -348,7 +348,7 @@ mcl_mobs:spawn_specific(
|
|||
0,
|
||||
7,
|
||||
30,
|
||||
2400,
|
||||
6500,
|
||||
4,
|
||||
mcl_vars.mg_overworld_min,
|
||||
mcl_vars.mg_overworld_max)
|
||||
|
@ -362,7 +362,7 @@ mcl_mobs:spawn_specific(
|
|||
0,
|
||||
7,
|
||||
30,
|
||||
120,
|
||||
65000,
|
||||
4,
|
||||
mcl_vars.mg_overworld_min,
|
||||
mcl_vars.mg_overworld_max)
|
||||
|
|
|
@ -53,7 +53,7 @@ doc.data = {}
|
|||
doc.data.categories = {}
|
||||
doc.data.aliases = {}
|
||||
-- Default order (includes categories of other mods from the Docuentation System modpack)
|
||||
doc.data.category_order = {"basics", "nodes", "tools", "craftitems", "advanced", "mobs"}
|
||||
doc.data.category_order = {"basics", "nodes", "tools", "craftitems", "advanced"}
|
||||
doc.data.category_count = 0
|
||||
doc.data.players = {}
|
||||
|
||||
|
|
|
@ -116,11 +116,7 @@ function doc_identifier.identify(itemstack, user, pointed_thing)
|
|||
end
|
||||
-- A known registered object
|
||||
elseif ro then
|
||||
if doc.entry_exists("mobs", le.name) then
|
||||
doc.show_entry(username, "mobs", le.name, true)
|
||||
else
|
||||
doc.show_entry(username, ro.category, ro.entry, true)
|
||||
end
|
||||
doc.show_entry(username, ro.category, ro.entry, true)
|
||||
-- Undefined object (error)
|
||||
elseif minetest.registered_entities[le.name] == nil then
|
||||
show_message(username, "error_unknown", le.name)
|
||||
|
|
|
@ -1136,86 +1136,6 @@ doc.add_category("craftitems", {
|
|||
end
|
||||
})
|
||||
|
||||
doc.add_category("mobs", {
|
||||
name = S("Mobs"),
|
||||
description = S("different mobs"),
|
||||
build_formspec = function(data, playername)
|
||||
if data then
|
||||
local datastring = ""
|
||||
|
||||
if data.description then
|
||||
datastring = datastring .. S("Description: @1", data.description)
|
||||
datastring = newline2(datastring)
|
||||
end
|
||||
|
||||
if data.type then
|
||||
datastring = datastring .. S("Type: @1", data.type)
|
||||
datastring = newline2(datastring)
|
||||
end
|
||||
|
||||
if data.spawn_class then
|
||||
datastring = datastring .. S("spawn class: @1", data.spawn_class)
|
||||
datastring = newline2(datastring)
|
||||
end
|
||||
|
||||
if data.jump then
|
||||
datastring = datastring .. S("Can Jump")
|
||||
datastring = newline2(datastring)
|
||||
end
|
||||
|
||||
if data.fly then
|
||||
datastring = datastring .. S("Can Fly")
|
||||
datastring = newline2(datastring)
|
||||
end
|
||||
|
||||
if data.drops then
|
||||
count = 0
|
||||
for _,item in ipairs(data.drops) do
|
||||
count = count + 1
|
||||
end
|
||||
|
||||
if count > 0 then
|
||||
datastring = datastring .. S("drops: ")
|
||||
datastring = newline(datastring)
|
||||
|
||||
for _,item in ipairs(data.drops) do
|
||||
local itemDescription = ItemStack(item.name):get_short_description()
|
||||
datastring = datastring .. itemDescription
|
||||
datastring = newline(datastring)
|
||||
end
|
||||
|
||||
datastring = newline2(datastring)
|
||||
end
|
||||
end
|
||||
|
||||
if data.follow then
|
||||
datastring = datastring .. S("follows player when these items are held:")
|
||||
datastring = newline(datastring)
|
||||
|
||||
if type(data.follow) == "string" then
|
||||
datastring = datastring .. data.follow
|
||||
datastring = newline(datastring)
|
||||
else
|
||||
for i=1, #data.follow do
|
||||
local itemstring = data.follow[i]
|
||||
local itemDescription = ItemStack(itemstring):get_short_description()
|
||||
datastring = datastring .. itemDescription
|
||||
datastring = newline(datastring)
|
||||
end
|
||||
end
|
||||
|
||||
datastring = newline2(datastring)
|
||||
end
|
||||
|
||||
local formstring = doc.widgets.text(datastring, nil, nil, doc.FORMSPEC.ENTRY_WIDTH - 1.2)
|
||||
|
||||
return formstring
|
||||
else
|
||||
return "label[0,1;NO DATA AVALIABLE!]"
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
-- Register group definition stuff
|
||||
-- More (user-)friendly group names to replace the rather technical names
|
||||
-- for better understanding
|
||||
|
|
|
@ -106,31 +106,6 @@ local item_lists = {
|
|||
"craftpreview",
|
||||
}
|
||||
|
||||
local function init_data(name)
|
||||
player_data[name] = {
|
||||
filter = "",
|
||||
pagenum = 1,
|
||||
iX = sfinv_only and 8 or DEFAULT_SIZE,
|
||||
items = init_items,
|
||||
items_raw = init_items,
|
||||
lang_code = M.get_player_information(name).lang_code or 'en',
|
||||
}
|
||||
end
|
||||
local function get_player_data(name)
|
||||
-- If the data alrady exists, use it
|
||||
local data = player_data[name]
|
||||
if data then return data end
|
||||
|
||||
-- Initialize player data if it doesn't exist
|
||||
init_data(name)
|
||||
local player = minetest.get_player_by_name(name)
|
||||
local meta = player:get_meta()
|
||||
local data = player_data[name]
|
||||
|
||||
data.inv_items = deserialize(meta:get_string("inv_items")) or {}
|
||||
return data
|
||||
end
|
||||
|
||||
local function table_merge(t, t2)
|
||||
t, t2 = t or {}, t2 or {}
|
||||
local c = #t
|
||||
|
@ -649,7 +624,7 @@ local function get_recipe_fs(data, iY)
|
|||
end
|
||||
|
||||
local function make_formspec(name)
|
||||
local data = get_player_data(name)
|
||||
local data = player_data[name]
|
||||
local iY = sfinv_only and 4 or data.iX - 5
|
||||
local ipp = data.iX * iY
|
||||
|
||||
|
@ -856,6 +831,17 @@ local function get_inv_items(player)
|
|||
return inv_items
|
||||
end
|
||||
|
||||
local function init_data(name)
|
||||
player_data[name] = {
|
||||
filter = "",
|
||||
pagenum = 1,
|
||||
iX = sfinv_only and 8 or DEFAULT_SIZE,
|
||||
items = init_items,
|
||||
items_raw = init_items,
|
||||
lang_code = M.get_player_information(name).lang_code or 'en',
|
||||
}
|
||||
end
|
||||
|
||||
local function reset_data(data)
|
||||
data.filter = ""
|
||||
data.pagenum = 1
|
||||
|
@ -891,7 +877,7 @@ end
|
|||
|
||||
local function on_receive_fields(player, fields)
|
||||
local name = player:get_player_name()
|
||||
local data = get_player_data(name)
|
||||
local data = player_data[name]
|
||||
|
||||
for elem_name, def in pairs(formspec_elements) do
|
||||
if fields[elem_name] and def.action then
|
||||
|
@ -995,7 +981,7 @@ if sfinv_only then
|
|||
on_enter = function(self, player, context)
|
||||
if next(recipe_filters) then
|
||||
local name = player:get_player_name()
|
||||
local data = get_player_data(name)
|
||||
local data = player_data[name]
|
||||
|
||||
data.items_raw = get_filtered_items(player)
|
||||
search(data)
|
||||
|
@ -1019,7 +1005,7 @@ else
|
|||
local name = user:get_player_name()
|
||||
|
||||
if next(recipe_filters) then
|
||||
local data = get_player_data(name)
|
||||
local data = player_data[name]
|
||||
data.items_raw = get_filtered_items(user)
|
||||
search(data)
|
||||
end
|
||||
|
@ -1065,7 +1051,7 @@ if progressive_mode then
|
|||
|
||||
local function progressive_filter(recipes, player)
|
||||
local name = player:get_player_name()
|
||||
local data = get_player_data(name)
|
||||
local data = player_data[name]
|
||||
|
||||
if #data.inv_items == 0 then
|
||||
return {}
|
||||
|
@ -1090,7 +1076,7 @@ if progressive_mode then
|
|||
for i = 1, #players do
|
||||
local player = players[i]
|
||||
local name = player:get_player_name()
|
||||
local data = get_player_data(name)
|
||||
local data = player_data[name]
|
||||
local inv_items = get_inv_items(player)
|
||||
local diff = table_diff(inv_items, data.inv_items)
|
||||
|
||||
|
@ -1109,7 +1095,12 @@ if progressive_mode then
|
|||
mcl_craftguide.add_recipe_filter("Default progressive filter", progressive_filter)
|
||||
|
||||
M.register_on_joinplayer(function(player)
|
||||
get_player_data(player:get_player_name())
|
||||
local name = player:get_player_name()
|
||||
init_data(name)
|
||||
local meta = player:get_meta()
|
||||
local data = player_data[name]
|
||||
|
||||
data.inv_items = deserialize(meta:get_string("inv_items")) or {}
|
||||
end)
|
||||
|
||||
local function save_meta(player)
|
||||
|
@ -1154,7 +1145,7 @@ end
|
|||
function mcl_craftguide.show(name)
|
||||
local player = get_player_by_name(name)
|
||||
if next(recipe_filters) then
|
||||
local data = get_player_data(name)
|
||||
local data = player_data[name]
|
||||
data.items_raw = get_filtered_items(player)
|
||||
search(data)
|
||||
end
|
||||
|
|
|
@ -447,8 +447,8 @@ The values for X, Y and Z work like this:=Les valeurs pour X, Y et Z fonctionnen
|
|||
You can view your current position in the debug screen (open with [F5]).=Vous pouvez afficher votre position actuelle dans l'écran de débogage (ouvrir avec [F5]).
|
||||
|
||||
# MCL2 extensions
|
||||
Creative Mode=Mode créatif
|
||||
Enabling Creative Mode in MineClone 2 applies the following changes:=L'activation du mode créatif dans MineClone 2 applique les modifications suivantes :
|
||||
Creative Mode=Mode Creatif
|
||||
Enabling Creative Mode in MineClone 2 applies the following changes:=L'activation du mode créatif dans MineClone 2 applique les modifications suivantes:
|
||||
• You keep the things you've placed=• Vous gardez les choses que vous avez placées
|
||||
• Creative inventory is available to obtain most items easily=• Un inventaire créatif est disponible pour obtenir facilement la plupart des objets
|
||||
• Hand breaks all default blocks instantly=• La main brise instantanément tous les blocs par défaut
|
||||
|
|
|
@ -76,7 +76,6 @@ function tt.reload_itemstack_description(itemstack)
|
|||
orig_desc = minetest.colorize(tt.NAME_COLOR, meta:get_string("name"))
|
||||
end
|
||||
local desc = apply_snippets(orig_desc, itemstring, toolcaps or def.tool_capabilities, itemstack)
|
||||
if desc == def.description and meta:get_string("description") == "" then return end
|
||||
meta:set_string("description", desc)
|
||||
end
|
||||
end
|
||||
|
|
|
@ -550,13 +550,6 @@ awards.register_achievement("mcl:obsidian", {
|
|||
type = "Advancement",
|
||||
group = "Overworld",
|
||||
})
|
||||
awards.register_achievement("mcl:fireball_redir_serv", {
|
||||
title = S("Fireball Redirection Service"),
|
||||
description = S("Defeat a ghast with his own weapon."),
|
||||
icon = "mcl_fire_fire_charge.png",
|
||||
type = "Advancement",
|
||||
group = "Nether",
|
||||
})
|
||||
|
||||
awards.register_achievement("mcl:hero_of_the_village", {
|
||||
title = S("Hero of the Village"),
|
||||
|
|
|
@ -15,7 +15,7 @@ Eat a cooked porkchop.=Mangez du porc cuit.
|
|||
Eat a cooked rabbit.=Mangez du lapin cuit.
|
||||
Get really desperate and eat rotten flesh.=Soyez vraiment désespéré et mangez de la chair pourrie.
|
||||
Getting Wood=Obtenir du bois
|
||||
Getting an Upgrade=Obtenir une amélioration
|
||||
Getting an Upgrade=Obtenir une augmentation de niveau
|
||||
Hit a skeleton, wither skeleton or stray by bow and arrow from a distance of at least 20 meters.=Frappez un squelette, wither squelette ou stray à l'arc et à la flèche à une distance d'au moins 20 mètres.
|
||||
Hot Topic=Sujet brûlant
|
||||
Into Fire=Dans le feu
|
||||
|
|
|
@ -177,6 +177,7 @@ minetest.register_entity("mcl_experience:orb", {
|
|||
delete_timer = 0,
|
||||
radius = 4,
|
||||
|
||||
|
||||
on_activate = function(self, staticdata, dtime_s)
|
||||
self.object:set_velocity(vector.new(
|
||||
math.random(-2,2)*math.random(),
|
||||
|
@ -186,14 +187,10 @@ minetest.register_entity("mcl_experience:orb", {
|
|||
self.object:set_armor_groups({immortal = 1})
|
||||
self.object:set_velocity({x = 0, y = 2, z = 0})
|
||||
self.object:set_acceleration(gravity)
|
||||
|
||||
-- Assign 0 xp in case the entity was persisted even though it should not have been (static_save = false)
|
||||
-- This was a minetest bug for a while: https://github.com/minetest/minetest/issues/14420
|
||||
local xp = tonumber(staticdata) or 0
|
||||
local xp = tonumber(staticdata)
|
||||
self._xp = xp
|
||||
size = xp_to_size(xp)
|
||||
|
||||
self.object:set_properties({
|
||||
size = xp_to_size(xp)
|
||||
self.object:set_properties({
|
||||
visual_size = {x = size, y = size},
|
||||
glow = 14,
|
||||
})
|
||||
|
|
|
@ -204,8 +204,7 @@ local function init(player)
|
|||
local playername = player:get_player_name()
|
||||
minetest.create_detached_inventory("creative_" .. playername, {
|
||||
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
||||
if minetest.is_creative_enabled(playername) and
|
||||
from_list ~= to_list then
|
||||
if minetest.is_creative_enabled(playername) then
|
||||
return count
|
||||
else
|
||||
return 0
|
||||
|
@ -542,6 +541,7 @@ function mcl_inventory.set_creative_formspec(player)
|
|||
"style[" .. this_tab .. ";border=false;bgimg=;bgimg_pressed=;noclip=true]",
|
||||
"image[" .. offset[this_tab] .. ";1.5,1.44;" .. bg_img .. "]",
|
||||
"item_image_button[" .. boffset[this_tab] .. ";1,1;" .. tab_icon[this_tab] .. ";" .. this_tab .. ";]",
|
||||
"tooltip[blocks;" .. F(filtername[this_tab]) .. "]"
|
||||
})
|
||||
end
|
||||
|
||||
|
@ -570,33 +570,20 @@ function mcl_inventory.set_creative_formspec(player)
|
|||
|
||||
listrings,
|
||||
|
||||
tab(name, "blocks") ..
|
||||
"tooltip[blocks;"..F(filtername["blocks"]).."]"..
|
||||
tab(name, "deco") ..
|
||||
"tooltip[deco;"..F(filtername["deco"]).."]"..
|
||||
tab(name, "redstone") ..
|
||||
"tooltip[redstone;"..F(filtername["redstone"]).."]"..
|
||||
tab(name, "rail") ..
|
||||
"tooltip[rail;"..F(filtername["rail"]).."]"..
|
||||
tab(name, "misc") ..
|
||||
"tooltip[misc;"..F(filtername["misc"]).."]"..
|
||||
tab(name, "nix") ..
|
||||
"tooltip[nix;"..F(filtername["nix"]).."]"..
|
||||
tab(name, "blocks"),
|
||||
tab(name, "deco"),
|
||||
tab(name, "redstone"),
|
||||
tab(name, "rail"),
|
||||
tab(name, "misc"),
|
||||
tab(name, "nix"),
|
||||
|
||||
tab(name, "food") ..
|
||||
"tooltip[food;"..F(filtername["food"]).."]"..
|
||||
tab(name, "tools") ..
|
||||
"tooltip[tools;"..F(filtername["tools"]).."]"..
|
||||
tab(name, "combat") ..
|
||||
"tooltip[combat;"..F(filtername["combat"]).."]"..
|
||||
tab(name, "mobs") ..
|
||||
"tooltip[mobs;"..F(filtername["mobs"]).."]"..
|
||||
tab(name, "brew") ..
|
||||
"tooltip[brew;"..F(filtername["brew"]).."]"..
|
||||
tab(name, "matr") ..
|
||||
"tooltip[matr;"..F(filtername["matr"]).."]"..
|
||||
tab(name, "inv") ..
|
||||
"tooltip[inv;"..F(filtername["inv"]).."]"
|
||||
tab(name, "food"),
|
||||
tab(name, "tools"),
|
||||
tab(name, "combat"),
|
||||
tab(name, "mobs"),
|
||||
tab(name, "brew"),
|
||||
tab(name, "matr"),
|
||||
tab(name, "inv"),
|
||||
})
|
||||
|
||||
if name == "nix" then
|
||||
|
@ -607,7 +594,6 @@ function mcl_inventory.set_creative_formspec(player)
|
|||
formspec = formspec .. table.concat({
|
||||
"field[5.325,0.15;6.1,0.6;search;;" .. minetest.formspec_escape(filter) .. "]",
|
||||
"field_close_on_enter[search;false]",
|
||||
"field_enter_after_edit[search;true]",
|
||||
"set_focus[search;true]",
|
||||
})
|
||||
end
|
||||
|
|
|
@ -3,19 +3,6 @@ mcl_inventory = {}
|
|||
dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/creative.lua")
|
||||
dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/survival.lua")
|
||||
|
||||
local old_is_creative_enabled = minetest.is_creative_enabled
|
||||
|
||||
function minetest.is_creative_enabled(name)
|
||||
if old_is_creative_enabled(name) then return true end
|
||||
if not name then return false end
|
||||
assert(type(name) == "string", "minetest.is_creative_enabled requires a string (the playername) argument.")
|
||||
local p = minetest.get_player_by_name(name)
|
||||
if p then
|
||||
return p:get_meta():get_string("gamemode") == "creative"
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
---@param player mt.PlayerObjectRef
|
||||
---@param armor_change_only? boolean
|
||||
local function set_inventory(player, armor_change_only)
|
||||
|
@ -86,14 +73,12 @@ end)
|
|||
|
||||
---@param player mt.PlayerObjectRef
|
||||
function mcl_inventory.update_inventory(player)
|
||||
local player_name = player:get_player_name()
|
||||
local is_gamemode_creative = minetest.is_creative_enabled(player_name)
|
||||
if is_gamemode_creative then
|
||||
local player_gamemode = mcl_gamemode.get_gamemode(player)
|
||||
if player_gamemode == "creative" then
|
||||
mcl_inventory.set_creative_formspec(player)
|
||||
elseif not is_gamemode_creative then
|
||||
elseif player_gamemode == "survival" then
|
||||
player:set_inventory_formspec(mcl_inventory.build_survival_formspec(player))
|
||||
end
|
||||
mcl_meshhand.update_player(player)
|
||||
end
|
||||
|
||||
mcl_gamemode.register_on_gamemode_change(function(player, old_gamemode, new_gamemode)
|
||||
|
|
|
@ -1,15 +1,18 @@
|
|||
---@diagnostic disable need-check-nil
|
||||
|
||||
local table = table
|
||||
local ipairs = ipairs
|
||||
|
||||
local S = minetest.get_translator("mcl_inventory")
|
||||
local F = minetest.formspec_escape
|
||||
|
||||
---@type {id: string, description: string, item_icon: string, build: (fun(player: ObjectRef): string), handle: fun(player: ObjectRef, fields: table), access: (fun(player): boolean), show_inventory: boolean}[]
|
||||
mcl_inventory.registered_survival_inventory_tabs = {}
|
||||
|
||||
|
||||
---@param def {id: string, description: string, item_icon: string, build: (fun(player: ObjectRef): string), handle: fun(player: ObjectRef, fields: table), access: (fun(player): boolean), show_inventory: boolean}
|
||||
function mcl_inventory.register_survival_inventory_tab(def)
|
||||
if #mcl_inventory.registered_survival_inventory_tabs == 7 then
|
||||
error("Too many tabs registered!")
|
||||
error("Too much tabs registered!")
|
||||
end
|
||||
|
||||
assert(def.id)
|
||||
|
@ -36,14 +39,9 @@ function mcl_inventory.register_survival_inventory_tab(def)
|
|||
end
|
||||
|
||||
local player_current_tab = {}
|
||||
function get_player_tab(player)
|
||||
local tab = player_current_tab[player] or "main"
|
||||
player_current_tab[player] = tab
|
||||
return tab
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player, last_login)
|
||||
get_player_tab(player)
|
||||
player_current_tab[player] = "main"
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player, timed_out)
|
||||
|
@ -136,10 +134,10 @@ local main_page_static = table.concat({
|
|||
|
||||
--Listring
|
||||
"listring[current_player;main]",
|
||||
"listring[current_player;craft]",
|
||||
"listring[current_player;main]",
|
||||
"listring[current_player;armor]",
|
||||
"listring[current_player;main]",
|
||||
"listring[current_player;craft]",
|
||||
"listring[current_player;main]",
|
||||
})
|
||||
|
||||
mcl_inventory.register_survival_inventory_tab({
|
||||
|
@ -189,7 +187,7 @@ function mcl_inventory.build_survival_formspec(player)
|
|||
inv:set_width("craft", 2)
|
||||
inv:set_size("craft", 4)
|
||||
|
||||
local tab = get_player_tab(player)
|
||||
local tab = player_current_tab[player]
|
||||
|
||||
local tab_def = nil
|
||||
|
||||
|
@ -206,19 +204,18 @@ function mcl_inventory.build_survival_formspec(player)
|
|||
end
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
local player_name = player:get_player_name()
|
||||
if formname == "" and #mcl_inventory.registered_survival_inventory_tabs ~= 1 and
|
||||
not minetest.is_creative_enabled(player_name) then
|
||||
mcl_gamemode.get_gamemode(player) == "survival" then
|
||||
for _, d in ipairs(mcl_inventory.registered_survival_inventory_tabs) do
|
||||
if fields["tab_" .. d.id] and d.access(player) then
|
||||
player_current_tab[player] = d.id
|
||||
mcl_inventory.update_inventory(player)
|
||||
break
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
for _, d in ipairs(mcl_inventory.registered_survival_inventory_tabs) do
|
||||
if get_player_tab(player) == d.id and d.access(player) then
|
||||
if player_current_tab[player] == d.id and d.access(player) then
|
||||
d.handle(player, fields)
|
||||
return
|
||||
end
|
||||
|
|
|
@ -16,31 +16,19 @@ local function offhand_get_count(player)
|
|||
return mcl_offhand.get_offhand(player):get_count()
|
||||
end
|
||||
|
||||
local function get_offhand(player)
|
||||
-- Get offhand data if it already exists
|
||||
local offhand = mcl_offhand[player]
|
||||
if offhand then return offhand end
|
||||
|
||||
-- Otherwise initialize it
|
||||
offhand = {
|
||||
minetest.register_on_joinplayer(function(player, last_login)
|
||||
mcl_offhand[player] = {
|
||||
hud = {},
|
||||
last_wear = offhand_get_wear(player),
|
||||
last_count = offhand_get_count(player),
|
||||
}
|
||||
mcl_offhand[player] = offhand
|
||||
return offhand
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player, last_login)
|
||||
get_offhand(player)
|
||||
end)
|
||||
|
||||
local function remove_hud(player, hud)
|
||||
local offhand = get_offhand(player)
|
||||
local offhand_hud = offhand.hud[hud]
|
||||
local offhand_hud = mcl_offhand[player].hud[hud]
|
||||
if offhand_hud then
|
||||
player:hud_remove(offhand_hud)
|
||||
offhand.hud[hud] = nil
|
||||
mcl_offhand[player].hud[hud] = nil
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -60,8 +48,7 @@ local function update_wear_bar(player, itemstack)
|
|||
else
|
||||
color = {255, 511 - wear_i, 0}
|
||||
end
|
||||
local offhand = get_offhand(player)
|
||||
local wear_bar = offhand.hud.wear_bar
|
||||
local wear_bar = mcl_offhand[player].hud.wear_bar
|
||||
player:hud_change(wear_bar, "text", "mcl_wear_bar.png^[colorize:#" .. rgb_to_hex(color[1], color[2], color[3]))
|
||||
player:hud_change(wear_bar, "scale", {x = 40 * wear_bar_percent, y = 3})
|
||||
player:hud_change(wear_bar, "offset", {x = -320 - (20 - player:hud_get(wear_bar).scale.x / 2), y = -13})
|
||||
|
@ -71,8 +58,7 @@ minetest.register_globalstep(function(dtime)
|
|||
for _, player in pairs(minetest.get_connected_players()) do
|
||||
local itemstack = mcl_offhand.get_offhand(player)
|
||||
local offhand_item = itemstack:get_name()
|
||||
local offhand = get_offhand(player)
|
||||
local offhand_hud = offhand.hud
|
||||
local offhand_hud = mcl_offhand[player].hud
|
||||
local item = minetest.registered_items[offhand_item]
|
||||
if offhand_item ~= "" and item then
|
||||
local item_texture = item.inventory_image .. "^[resize:" .. max_offhand_px .. "x" .. max_offhand_px
|
||||
|
@ -159,8 +145,7 @@ minetest.register_globalstep(function(dtime)
|
|||
end
|
||||
|
||||
elseif offhand_hud.slot then
|
||||
local offhand = get_offhand(player)
|
||||
for index, _ in pairs(offhand.hud) do
|
||||
for index, _ in pairs(mcl_offhand[player].hud) do
|
||||
remove_hud(player, index)
|
||||
end
|
||||
end
|
||||
|
|
|
@ -2,24 +2,7 @@ local S = minetest.get_translator(minetest.get_current_modname())
|
|||
|
||||
local light = minetest.LIGHT_MAX
|
||||
|
||||
local function generate_action_on(color)
|
||||
local n = "mesecons_lightstone:lightstone_on"
|
||||
if color then n = n .. "_" .. color end
|
||||
return function(pos, node)
|
||||
minetest.swap_node(pos, {name=n, param2 = node.param2})
|
||||
end
|
||||
end
|
||||
|
||||
local function generate_action_off(color)
|
||||
local n = "mesecons_lightstone:lightstone_off"
|
||||
if color then n = n .. "_" .. color end
|
||||
return function(pos, node)
|
||||
minetest.swap_node(pos, {name=n, param2 = node.param2})
|
||||
end
|
||||
end
|
||||
|
||||
local ls_off_name = "mesecons_lightstone:lightstone_off"
|
||||
local ls_off_def = {
|
||||
minetest.register_node("mesecons_lightstone:lightstone_off", {
|
||||
tiles = {"jeija_lightstone_gray_off.png"},
|
||||
groups = {handy=1, mesecon_effector_off = 1, mesecon = 2},
|
||||
is_ground_content = false,
|
||||
|
@ -28,16 +11,16 @@ local ls_off_def = {
|
|||
_doc_items_longdesc = S("Redstone lamps are simple redstone components which glow brightly (light level @1) when they receive redstone power.", light),
|
||||
sounds = mcl_sounds.node_sound_glass_defaults(),
|
||||
mesecons = {effector = {
|
||||
action_on = generate_action_on(),
|
||||
action_on = function(pos, node)
|
||||
minetest.swap_node(pos, {name="mesecons_lightstone:lightstone_on", param2 = node.param2})
|
||||
end,
|
||||
rules = mesecon.rules.alldirs,
|
||||
}},
|
||||
_mcl_blast_resistance = 0.3,
|
||||
_mcl_hardness = 0.3,
|
||||
}
|
||||
minetest.register_node(ls_off_name, ls_off_def)
|
||||
})
|
||||
|
||||
local ls_on_name = "mesecons_lightstone:lightstone_on"
|
||||
local ls_on_def = {
|
||||
minetest.register_node("mesecons_lightstone:lightstone_on", {
|
||||
tiles = {"jeija_lightstone_gray_on.png"},
|
||||
groups = {handy=1, not_in_creative_inventory=1, mesecon = 2, opaque = 1},
|
||||
drop = "node mesecons_lightstone:lightstone_off",
|
||||
|
@ -46,59 +29,14 @@ local ls_on_def = {
|
|||
light_source = light,
|
||||
sounds = mcl_sounds.node_sound_glass_defaults(),
|
||||
mesecons = {effector = {
|
||||
action_off = generate_action_off(),
|
||||
action_off = function(pos, node)
|
||||
minetest.swap_node(pos, {name="mesecons_lightstone:lightstone_off", param2 = node.param2})
|
||||
end,
|
||||
rules = mesecon.rules.alldirs,
|
||||
}},
|
||||
_mcl_blast_resistance = 0.3,
|
||||
_mcl_hardness = 0.3,
|
||||
}
|
||||
minetest.register_node(ls_on_name, ls_on_def)
|
||||
|
||||
local colored_lamps = {
|
||||
{"white", S("White Redstone Lamp"), "white"},
|
||||
{"grey", S("Grey Redstone Lamp"), "dark_grey"},
|
||||
{"silver", S("Light Grey Redstone Lamp"), "grey"},
|
||||
{"black", S("Black Redstone Lamp"), "black"},
|
||||
{"red", S("Red Redstone Lamp"), "red"},
|
||||
{"yellow", S("Yellow Redstone Lamp"), "yellow"},
|
||||
{"green", S("Green Redstone Lamp"), "dark_green"},
|
||||
{"cyan", S("Cyan Redstone Lamp"), "cyan"},
|
||||
{"blue", S("Blue Redstone Lamp"), "blue"},
|
||||
{"magenta", S("Magenta Redstone Lamp"), "magenta"},
|
||||
{"orange", S("Orange Redstone Lamp"), "orange"},
|
||||
{"purple", S("Purple Redstone Lamp"), "violet"},
|
||||
{"brown", S("Brown Redstone Lamp"), "brown"},
|
||||
{"pink", S("Pink Redstone Lamp"), "pink"},
|
||||
{"lime", S("Lime Redstone Lamp"), "green"},
|
||||
{"lightblue", S("Light Blue Redstone Lamp"), "lightblue"},
|
||||
}
|
||||
for _, row in ipairs(colored_lamps) do
|
||||
local name = row[1]
|
||||
local desc = row[2]
|
||||
local dye = row[3]
|
||||
local mask = "^[hsl:0:-100^(mcl_lightstone_mask.png^[multiply:" .. name .. "^[opacity:100)"
|
||||
if name == "lightblue" then
|
||||
mask = "^[hsl:0:-100^(mcl_lightstone_mask.png^[multiply:" .. name .. "^[hsl:0:200^[opacity:100)"
|
||||
end
|
||||
local name_off = ls_off_name .. "_" .. name
|
||||
local def_off = table.copy(ls_off_def)
|
||||
def_off.description = desc
|
||||
def_off._doc_items_longdesc = nil
|
||||
def_off._doc_items_create_entry = false
|
||||
def_off.mesecons.effector.action_on = generate_action_on(name)
|
||||
def_off.tiles[1] = def_off.tiles[1] .. mask
|
||||
local def_on = table.copy(ls_on_def)
|
||||
def_on.drop = name_off
|
||||
def_on.tiles[1] = def_on.tiles[1] .. mask
|
||||
def_on.mesecons.effector.action_off = generate_action_off(name)
|
||||
minetest.register_node(name_off, def_off)
|
||||
minetest.register_node(ls_on_name.."_"..name, def_on)
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = name_off,
|
||||
recipe = {ls_off_name, "mcl_dye:" .. dye}
|
||||
})
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mesecons_lightstone:lightstone_off",
|
||||
|
|
|
@ -2,19 +2,3 @@
|
|||
Redstone Lamp=Redstonelampe
|
||||
Redstone lamps are simple redstone components which glow brightly (light level @1) when they receive redstone power.=Redstonelampen sind einfache Redstonekomponenten, die hell aufleuchten (Helligkeitspegel von @1), wenn sie Redstoneenergie erhalten.
|
||||
Glows when powered by redstone power=Leuchtet, wenn mit Redstoneenergie versorgt
|
||||
White Redstone Lamp=Weiße Redstonelampe
|
||||
Grey Redstone Lamp=Graue Redstonelampe
|
||||
Light Grey Redstone Lamp=Hellgraue Redstonelampe
|
||||
Black Redstone Lamp=Schwartze Redstonelampe
|
||||
Red Redstone Lamp=Rote Redstonelampe
|
||||
Yellow Redstone Lamp=Gelbe Redstonelampe
|
||||
Green Redstone Lamp=Grüne Redstonelampe
|
||||
Cyan Redstone Lamp=Türkise Redstonelampe
|
||||
Blue Redstone Lamp=Blaue Redstonelampe
|
||||
Magenta Redstone Lamp=Magenta Redstonelampe
|
||||
Orange Redstone Lamp=Orange Redstonelampe
|
||||
Purple Redstone Lamp=Violette Redstonelampe
|
||||
Brown Redstone Lamp=Braune Redstonelampe
|
||||
Pink Redstone Lamp=Rosa Redstonelampe
|
||||
Lime Redstone Lamp=Lindgrüne Redstonelampe
|
||||
Light Blue Redstone Lamp=Hellblaue Redstonelampe
|
||||
|
|
|
@ -2,19 +2,3 @@
|
|||
Redstone Lamp=Lampa czerwienitowa
|
||||
Redstone lamps are simple redstone components which glow brightly (light level @1) when they receive redstone power.=Lampy czerwienitowe to mechanizmy czerwienitowe, które jasno świecą (poziom światła @1), gdy są zasilone energią czerwienitową.
|
||||
Glows when powered by redstone power=Świeci gdy zasilana czerwienitem
|
||||
White Redstone Lamp=Biała lampa czerwienitowa
|
||||
Grey Redstone Lamp=Szara lampa czerwienitowa
|
||||
Light Grey Redstone Lamp=Jasnoszara lampa czerwienitowa
|
||||
Black Redstone Lamp=Czarna lampa czerwienitowa
|
||||
Red Redstone Lamp=Czerwona lampa czerwienitowa
|
||||
Yellow Redstone Lamp=Żółta lampa czerwienitowa
|
||||
Green Redstone Lamp=Zielona lampa czerwienitowa
|
||||
Cyan Redstone Lamp=Błękitna lampa czerwienitowa
|
||||
Blue Redstone Lamp=Niebieska lampa czerwienitowa
|
||||
Magenta Redstone Lamp=Karmazynowa lampa czerwienitowa
|
||||
Orange Redstone Lamp=Pomarańczowa lampa czerwienitowa
|
||||
Purple Redstone Lamp=Fioletowa lampa czerwienitowa
|
||||
Brown Redstone Lamp=Brązowa lampa czerwienitowa
|
||||
Pink Redstone Lamp=Różowa lampa czerwienitowa
|
||||
Lime Redstone Lamp=Jasnozielona lampa czerwienitowa
|
||||
Light Blue Redstone Lamp=Jasnoniebieska lampa czerwienitowa
|
||||
|
|
|
@ -2,19 +2,3 @@
|
|||
Redstone Lamp=
|
||||
Redstone lamps are simple redstone components which glow brightly (light level @1) when they receive redstone power.=
|
||||
Glows when powered by redstone power=
|
||||
White Redstone Lamp=
|
||||
Grey Redstone Lamp=
|
||||
Light Grey Redstone Lamp=
|
||||
Black Redstone Lamp=
|
||||
Red Redstone Lamp=
|
||||
Yellow Redstone Lamp=
|
||||
Green Redstone Lamp=
|
||||
Cyan Redstone Lamp=
|
||||
Blue Redstone Lamp=
|
||||
Magenta Redstone Lamp=
|
||||
Orange Redstone Lamp=
|
||||
Purple Redstone Lamp=
|
||||
Brown Redstone Lamp=
|
||||
Pink Redstone Lamp=
|
||||
Lime Redstone Lamp=
|
||||
Light Blue Redstone Lamp=
|
||||
|
|
|
@ -1,19 +0,0 @@
|
|||
# textdomain: mcl_amethyst
|
||||
Amethyst Cluster=Amethysthaufen
|
||||
Amethyst Cluster is the final growth of amethyst bud.=Der Amethysthaufen ist das endgültige Wachstum der Amethystknospe.
|
||||
Amethyst Shard=Amethystsplitter
|
||||
An amethyst shard is a crystalline mineral.=Ein Amethystsplitter ist ein kristallines Mineral.
|
||||
Block of Amethyst=Amethystblock
|
||||
Budding Amethyst=Amethystknospe
|
||||
Calcite=Kalzit
|
||||
Calcite can be found as part of amethyst geodes.=Kalzit kann als Teil von Amethystgeoden gefunden werden.
|
||||
Large Amethyst Bud=Große Amethystknospe
|
||||
Large Amethyst Bud is the third growth of amethyst bud.=Die große Amethystknospe ist die dritte Wachstumsstufe der Amethystknospe.
|
||||
Medium Amethyst Bud=Mittelgroße Amethystknospe
|
||||
Medium Amethyst Bud is the second growth of amethyst bud.=Die mittelgroße Amethystknospe ist die zweite Wachstumsstufe der Amethystknospe.
|
||||
Small Amethyst Bud=Kleine Amethystknospe
|
||||
Small Amethyst Bud is the first growth of amethyst bud.=Die kleine Amethystknospe ist die erste Wachstumsstufe der Amethystknospe.
|
||||
The Block of Amethyst is a decoration block crafted from amethyst shards.=Der Amethystblock ist ein aus Amethystsplittern gefertigter Dekorationsblock.
|
||||
The Budding Amethyst can grow amethyst=Knospender Amethyst kann Amethyst wachsen lassen.
|
||||
Tinted Glass=Getöntes Glas
|
||||
Tinted Glass is a type of glass which blocks lights while it is visually transparent.=Getöntes Glas ist eine Art von Glas, das Licht blockiert, während es visuell transparent ist.
|
|
@ -103,10 +103,10 @@ local function get_armor_texture(textures, name, modname, itemname, itemstring)
|
|||
end
|
||||
|
||||
if overlay == "" then return core_armor_texture end -- key not present; armor not trimmed
|
||||
|
||||
|
||||
return core_armor_texture .. overlay
|
||||
end
|
||||
|
||||
|
||||
return func
|
||||
end
|
||||
|
||||
|
@ -129,7 +129,6 @@ function mcl_armor.register_set(def)
|
|||
local groups = table.copy(groups)
|
||||
groups["armor_" .. name] = 1
|
||||
groups["combat_armor_" .. name] = 1
|
||||
groups["armor_" .. def.name] = 1
|
||||
groups.armor = 1
|
||||
groups.combat_armor = 1
|
||||
groups.mcl_armor_points = def.points[name]
|
||||
|
@ -327,12 +326,12 @@ end
|
|||
tt.register_snippet(function(itemstring, toolcaps, stack)
|
||||
if not stack then return nil end
|
||||
local meta = stack:get_meta()
|
||||
if not mcl_armor.is_trimmed(stack) then return nil end
|
||||
if not mcl_armor.is_trimmed(stack) then return nil end
|
||||
-- we need to get the part of the overlay image between the overlay begin ( and the trim name end _
|
||||
-- we COULD easily store this info in meta, but that would bloat the meta storage, as the same few values would be stored over and over again on every trimmed item
|
||||
-- this is fine here as this code gets only executed when you put armor and a trim in a smithing table
|
||||
local full_overlay = meta:get_string("mcl_armor:trim_overlay")
|
||||
local trim_name = full_overlay:match("%((.-)%_")
|
||||
local trim_name = full_overlay:match("%((.-)%_")
|
||||
return "Upgrade:\n " .. trim_name:gsub("^%l", string.upper) .. " Armor Trim"
|
||||
end)
|
||||
|
||||
|
@ -340,4 +339,4 @@ function mcl_armor.is_trimmed(itemstack)
|
|||
-- this meta value will be there for every trimmed armor piece
|
||||
-- remember, get_string returns "" if the key doesn't exist
|
||||
return itemstack:get_meta():get_string("mcl_armor:trim_overlay") ~= ""
|
||||
end
|
||||
end
|
|
@ -71,6 +71,5 @@ dofile(modpath .. "/api.lua")
|
|||
dofile(modpath .. "/player.lua")
|
||||
dofile(modpath .. "/damage.lua")
|
||||
dofile(modpath .. "/register.lua")
|
||||
dofile(modpath .. "/leather.lua")
|
||||
dofile(modpath .. "/alias.lua")
|
||||
dofile(modpath .. "/trims.lua")
|
||||
|
|
|
@ -1,207 +0,0 @@
|
|||
local C = minetest.colorize
|
||||
|
||||
local colors = {
|
||||
-- { ID, decription, wool, dye }
|
||||
{ "red", "Red", "mcl_dye:red", "#951d1d" },
|
||||
{ "blue", "Blue", "mcl_dye:blue", "#2a2c94" },
|
||||
{ "cyan", "Cyan", "mcl_dye:cyan", "#0d7d8e" },
|
||||
{ "grey", "Grey", "mcl_dye:dark_grey", "#363a3f" },
|
||||
{ "silver", "Light Grey", "mcl_dye:grey", "#818177" },
|
||||
{ "black", "Black", "mcl_dye:black", "#020307" },
|
||||
{ "yellow", "Yellow", "mcl_dye:yellow", "#f2b410" },
|
||||
{ "green", "Green", "mcl_dye:dark_green", "#495d20" },
|
||||
{ "magenta", "Magenta", "mcl_dye:magenta", "#ae2ea4" },
|
||||
{ "orange", "Orange", "mcl_dye:orange", "#e36501" },
|
||||
{ "purple", "Purple", "mcl_dye:violet", "#681ba1" },
|
||||
{ "brown", "Brown", "mcl_dye:brown", "#623b1a" },
|
||||
{ "pink", "Pink", "mcl_dye:pink", "#d66691" },
|
||||
{ "lime", "Lime", "mcl_dye:green", "#60ad13" },
|
||||
{ "light_blue", "Light Blue", "mcl_dye:lightblue", "#1f8eca" },
|
||||
{ "white", "White", "mcl_dye:white", "#d1d7d8" },
|
||||
}
|
||||
|
||||
local function color_string_to_table(colorstring)
|
||||
return {
|
||||
r = tonumber(colorstring:sub(2,3), 16), -- 16 as second parameter allows hexadecimal
|
||||
g = tonumber(colorstring:sub(4,5), 16),
|
||||
b = tonumber(colorstring:sub(6,7), 16),
|
||||
}
|
||||
end
|
||||
|
||||
local function av(a, b)
|
||||
return (a + b)/2
|
||||
end
|
||||
|
||||
local function calculate_color(first, last)
|
||||
return {
|
||||
r = av(first.r, last.r),
|
||||
g = av(first.g, last.g),
|
||||
b = av(first.b, last.b),
|
||||
}
|
||||
end
|
||||
|
||||
local function get_texture_function(texture)
|
||||
local function get_texture(_, itemstack)
|
||||
local out
|
||||
local color = itemstack:get_meta():get_string("mcl_armor:color")
|
||||
if color == "" or color == nil then
|
||||
out = texture
|
||||
else
|
||||
out = texture.."^[hsl:0:100:50^[multiply:"..color
|
||||
end
|
||||
|
||||
if mcl_enchanting.is_enchanted(itemstack:get_name()) then
|
||||
return out..mcl_enchanting.overlay
|
||||
else
|
||||
return out
|
||||
end
|
||||
end
|
||||
return get_texture
|
||||
end
|
||||
|
||||
function mcl_armor.colorize_leather_armor(itemstack, colorstring)
|
||||
if not itemstack or minetest.get_item_group(itemstack:get_name(), "armor_leather") == 0 then
|
||||
return
|
||||
end
|
||||
local color = color_string_to_table(colorstring)
|
||||
colorstring = minetest.colorspec_to_colorstring(color)
|
||||
local meta = itemstack:get_meta()
|
||||
local old_color = meta:get_string("mcl_armor:color")
|
||||
if old_color == colorstring then return
|
||||
elseif old_color ~= "" then
|
||||
color = calculate_color(
|
||||
color_string_to_table(minetest.colorspec_to_colorstring(old_color)),
|
||||
color
|
||||
)
|
||||
colorstring = minetest.colorspec_to_colorstring(color)
|
||||
end
|
||||
meta:set_string("mcl_armor:color", colorstring)
|
||||
meta:set_string("inventory_image",
|
||||
itemstack:get_definition().inventory_image .. "^[hsl:0:100:50^[multiply:" .. colorstring
|
||||
)
|
||||
tt.reload_itemstack_description(itemstack)
|
||||
return itemstack
|
||||
end
|
||||
|
||||
function mcl_armor.wash_leather_armor(itemstack)
|
||||
if not itemstack or minetest.get_item_group(itemstack:get_name(), "armor_leather") == 0 then
|
||||
return
|
||||
end
|
||||
local meta = itemstack:get_meta()
|
||||
meta:set_string("mcl_armor:color", "")
|
||||
meta:set_string("inventory_image", "")
|
||||
tt.reload_itemstack_description(itemstack)
|
||||
return itemstack
|
||||
end
|
||||
|
||||
mcl_armor.register_set({
|
||||
name = "leather",
|
||||
description = "Leather",
|
||||
descriptions = {
|
||||
head = "Cap",
|
||||
torso = "Tunic",
|
||||
legs = "Pants",
|
||||
},
|
||||
durability = 80,
|
||||
enchantability = 15,
|
||||
points = {
|
||||
head = 1,
|
||||
torso = 3,
|
||||
legs = 2,
|
||||
feet = 1,
|
||||
},
|
||||
textures = {
|
||||
head = get_texture_function("mcl_armor_helmet_leather.png"),
|
||||
torso = get_texture_function("mcl_armor_chestplate_leather.png"),
|
||||
legs = get_texture_function("mcl_armor_leggings_leather.png"),
|
||||
feet = get_texture_function("mcl_armor_boots_leather.png"),
|
||||
},
|
||||
craft_material = "mcl_mobitems:leather",
|
||||
})
|
||||
|
||||
tt.register_priority_snippet(function(_, _, itemstack)
|
||||
if not itemstack or minetest.get_item_group(itemstack:get_name(), "armor_leather") == 0 then
|
||||
return
|
||||
end
|
||||
local color = itemstack:get_meta():get_string("mcl_armor:color")
|
||||
if color and color ~= "" then
|
||||
local text = C(mcl_colors.GRAY, "Dyed: "..color)
|
||||
return text, false
|
||||
end
|
||||
end)
|
||||
|
||||
for name, element in pairs(mcl_armor.elements) do
|
||||
local modname = minetest.get_current_modname()
|
||||
local itemname = modname .. ":" .. element.name .. "_leather"
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = itemname,
|
||||
recipe = {
|
||||
itemname,
|
||||
"group:dye",
|
||||
},
|
||||
})
|
||||
local ench_itemname = itemname .. "_enchanted"
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = ench_itemname,
|
||||
recipe = {
|
||||
ench_itemname,
|
||||
"group:dye",
|
||||
},
|
||||
})
|
||||
end
|
||||
|
||||
local function colorizing_crafting(itemstack, player, old_craft_grid, craft_inv)
|
||||
if minetest.get_item_group(itemstack:get_name(), "armor_leather") == 0 then
|
||||
return
|
||||
end
|
||||
|
||||
local found_la = nil
|
||||
local dye_color = nil
|
||||
for _, item in pairs(old_craft_grid) do
|
||||
local name = item:get_name()
|
||||
if name == "" then
|
||||
-- continue
|
||||
elseif minetest.get_item_group(name, "armor_leather") > 0 then
|
||||
if found_la then return end
|
||||
found_la = item
|
||||
elseif minetest.get_item_group(name, "dye") > 0 then
|
||||
if dye_color then return end
|
||||
for _, row in pairs(colors) do
|
||||
if row[3] == name then dye_color = row[4] end
|
||||
end
|
||||
else return end
|
||||
end
|
||||
|
||||
return mcl_armor.colorize_leather_armor(found_la, dye_color) or ItemStack()
|
||||
end
|
||||
|
||||
minetest.register_craft_predict(colorizing_crafting)
|
||||
minetest.register_on_craft(colorizing_crafting)
|
||||
|
||||
|
||||
minetest.register_chatcommand("color_leather", {
|
||||
params = "<color>",
|
||||
description = "Colorize a piece of leather armor, or wash it",
|
||||
privs = {debug = true},
|
||||
func = function(name, param)
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if player then
|
||||
local item = player:get_wielded_item()
|
||||
if not item or minetest.get_item_group(item:get_name(), "armor_leather") == 0 then
|
||||
return false, "Not leather armor."
|
||||
end
|
||||
if param == "wash" then
|
||||
player:set_wielded_item(mcl_armor.wash_leather_armor(item))
|
||||
return true, "Washed."
|
||||
end
|
||||
local colorstring = minetest.colorspec_to_colorstring(param)
|
||||
if not colorstring then return false, "Invalid color" end
|
||||
player:set_wielded_item(mcl_armor.colorize_leather_armor(item, colorstring))
|
||||
return true, "Done: " .. colorstring
|
||||
else
|
||||
return false, "Player isn't online"
|
||||
end
|
||||
end,
|
||||
})
|
|
@ -1,6 +1,6 @@
|
|||
# textdomain: mcl_armor
|
||||
This is a piece of equippable armor which reduces the amount of damage you receive.=Dies ist ein Teil einer tragbaren Rüstung, die die Menge an Schaden, den Sie erleiden, reduziert.
|
||||
To equip it, put it on the corresponding armor slot in your inventory menu.=Um es zu tragen, legen Sie es in den passenden Rüstungsplatz in Ihrem Inventarmenü.
|
||||
To equip it, put it on the corresponding armor slot in your inventory menu.=Um es zu tragen, legen Sie es in den passenden Rüstungsplatz in ihrem Inventarmenü.
|
||||
Leather Cap=Lederkappe
|
||||
Iron Helmet=Eisenhelm
|
||||
Golden Helmet=Goldhelm
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
name = mcl_armor
|
||||
author = stu
|
||||
description = Adds craftable armor that is visible to other players.
|
||||
depends = mcl_core, mcl_player, mcl_enchanting, mcl_damage, mcl_colors, mcl_grindstone
|
||||
depends = mcl_core, mcl_player, mcl_enchanting, mcl_damage, mcl_grindstone
|
||||
optional_depends = mcl_fire, ethereal, bakedclay
|
||||
|
|
|
@ -1,5 +1,24 @@
|
|||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
mcl_armor.register_set({
|
||||
name = "leather",
|
||||
description = "Leather",
|
||||
descriptions = {
|
||||
head = "Cap",
|
||||
torso = "Tunic",
|
||||
legs = "Pants",
|
||||
},
|
||||
durability = 80,
|
||||
enchantability = 15,
|
||||
points = {
|
||||
head = 1,
|
||||
torso = 3,
|
||||
legs = 2,
|
||||
feet = 1,
|
||||
},
|
||||
craft_material = "mcl_mobitems:leather",
|
||||
})
|
||||
|
||||
mcl_armor.register_set({
|
||||
name = "gold",
|
||||
description = "Golden",
|
||||
|
@ -208,27 +227,5 @@ minetest.register_tool("mcl_armor:elytra", {
|
|||
on_place = mcl_armor.equip_on_use,
|
||||
on_secondary_use = mcl_armor.equip_on_use,
|
||||
_mcl_armor_element = "torso",
|
||||
_mcl_armor_texture = function(obj, itemstack)
|
||||
if obj:is_player() then
|
||||
local cape = mcl_skins.player_skins[obj].cape
|
||||
if cape ~= "blank.png" then
|
||||
return cape:gsub("_body", "_elytra")
|
||||
end
|
||||
end
|
||||
return "mcl_armor_elytra.png"
|
||||
end,
|
||||
_on_equip = function(obj, itemstack)
|
||||
if not obj:is_player() then return end
|
||||
local cape = mcl_skins.player_skins[obj].cape
|
||||
if cape ~= "blank.png" then
|
||||
local skinval = mcl_player.player_get_skin(obj)
|
||||
skinval = skinval:gsub("%^" .. cape, "")
|
||||
mcl_player.player_set_skin(obj, skinval)
|
||||
-- this doesn't mess with the data mcl_skins has, so when mcl_skins reloads (which happens when the elytra is unequipped), the normal cape returns
|
||||
end
|
||||
end,
|
||||
_on_unequip = function(obj, itemstack)
|
||||
if not obj:is_player() then return end
|
||||
mcl_skins.update_player_skin(obj)
|
||||
end
|
||||
_mcl_armor_texture = "mcl_armor_elytra.png"
|
||||
})
|
||||
|
|
|
@ -280,7 +280,31 @@ local bamboo_block_def = {
|
|||
_mcl_blast_resistance = 3,
|
||||
_mcl_hardness = 2,
|
||||
_mcl_stripped_variant = "mcl_bamboo:bamboo_block_stripped", -- this allows us to use the built in Axe's strip block.
|
||||
on_place = mcl_util.rotate_axis,
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if not pointed_thing then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
if pointed_thing.type ~= "node" then -- make sure that pointed_thing is not null and is pointing at a node.
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local pos = pointed_thing.under
|
||||
|
||||
if mcl_bamboo.is_protected(pos, placer) then
|
||||
return
|
||||
end
|
||||
|
||||
-- Use pointed node's on_rightclick function first, if present
|
||||
local node = minetest.get_node(pointed_thing.under)
|
||||
if placer and not placer:get_player_control().sneak then
|
||||
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
|
||||
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
|
||||
end
|
||||
end
|
||||
|
||||
return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
|
||||
end,
|
||||
}
|
||||
|
||||
minetest.register_node("mcl_bamboo:bamboo_block", bamboo_block_def)
|
||||
|
|
|
@ -316,15 +316,10 @@ minetest.register_node(SCAFFOLDING_NAME, {
|
|||
-- A quick check, that may or may not work, to attempt to prevent placing things on the side of other nodes.
|
||||
local dir = vector.subtract(pointed.under, pointed.above)
|
||||
local wdir = minetest.dir_to_wallmounted(dir)
|
||||
local anode = minetest.get_node(pointed.above).name
|
||||
if wdir == 1 then
|
||||
if (anode == "air" or minetest.registered_nodes[anode].buildable_to) and not mcl_bamboo.is_protected(pointed.above, placer) then
|
||||
minetest.set_node(pointed.above, { name = SCAFFOLDING_NAME, param2 = 0 })
|
||||
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
||||
itemstack:take_item(1)
|
||||
end
|
||||
else
|
||||
return
|
||||
minetest.set_node(pointed.above, { name = SCAFFOLDING_NAME, param2 = 0 })
|
||||
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
||||
itemstack:take_item(1)
|
||||
end
|
||||
return itemstack
|
||||
else
|
||||
|
|
|
@ -77,31 +77,16 @@ local function rotate(pos, node, user, mode, new_param2)
|
|||
end
|
||||
|
||||
|
||||
local creative_dig = {}
|
||||
local function destruct_bed(pos, oldnode)
|
||||
local node = oldnode or minetest_get_node_or_nil(pos)
|
||||
if not node then return end
|
||||
|
||||
local pos2, node2, bottom = get_bed_next_node(pos, oldnode)
|
||||
|
||||
-- Check creative dig flags and don't drop an item if the bed was dug by a player in
|
||||
-- creative mode
|
||||
local pos_hash = minetest.hash_node_position(pos)
|
||||
local pos2_hash = minetest.hash_node_position(pos2)
|
||||
local creative_mode = creative_dig[pos_hash] or creative_dig[pos2_hash]
|
||||
|
||||
if bottom then
|
||||
if node2 and string.sub(node2.name, -4) == "_top" then
|
||||
minetest_remove_node(pos2)
|
||||
end
|
||||
|
||||
-- Drop the bed only when removing the top to prevent duplication and only if
|
||||
-- it wasn't dug by a player in creative mode
|
||||
local bed_node_def = minetest.registered_nodes[node.name]
|
||||
if bed_node_def and bed_node_def._mcl_beds_drop and not creative_mode then
|
||||
local stack = ItemStack(bed_node_def._mcl_beds_drop)
|
||||
minetest.add_item(pos2, stack)
|
||||
end
|
||||
else
|
||||
if node2 and string.sub(node2.name, -7) == "_bottom" then
|
||||
minetest_remove_node(pos2)
|
||||
|
@ -109,29 +94,6 @@ local function destruct_bed(pos, oldnode)
|
|||
end
|
||||
end
|
||||
|
||||
local function dig_bed(pos, node, digger)
|
||||
local pos_hash = minetest.hash_node_position(pos)
|
||||
|
||||
if digger then
|
||||
local name = digger:get_player_name()
|
||||
if minetest.is_protected(pos, name) then
|
||||
minetest.record_protection_violation(pos, name)
|
||||
return
|
||||
end
|
||||
|
||||
-- Set creative dig flags to stop dropping items
|
||||
if minetest.is_creative_enabled(name) then
|
||||
creative_dig[pos_hash] = true
|
||||
end
|
||||
end
|
||||
|
||||
-- Trigger the destruct_bed function
|
||||
minetest.remove_node(pos)
|
||||
|
||||
-- Clean up creative dig flag
|
||||
creative_dig[pos_hash] = nil
|
||||
end
|
||||
|
||||
local function kick_player_after_destruct(destruct_pos)
|
||||
for name, player_bed_pos in pairs(mcl_beds.bed_pos) do
|
||||
if vector.distance(destruct_pos, player_bed_pos) < 0.1 then
|
||||
|
@ -164,26 +126,6 @@ if minetest.get_modpath("mcl_sounds") then
|
|||
})
|
||||
end
|
||||
|
||||
local function place_bed(name, placer, pos, dir)
|
||||
local botpos = vector_add(pos, minetest_facedir_to_dir(dir))
|
||||
|
||||
if minetest.is_protected(botpos, placer:get_player_name()) and
|
||||
not minetest.check_player_privs(placer, "protection_bypass") then
|
||||
minetest.record_protection_violation(botpos, placer:get_player_name())
|
||||
return false
|
||||
end
|
||||
|
||||
local botdef = minetest.registered_nodes[minetest_get_node(botpos).name]
|
||||
if not botdef or not botdef.buildable_to then
|
||||
return false
|
||||
end
|
||||
|
||||
minetest.set_node(pos, {name = name .. "_bottom", param2 = dir})
|
||||
minetest.set_node(botpos, {name = name .. "_top", param2 = dir})
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
function mcl_beds.register_bed(name, def)
|
||||
local common_box = {
|
||||
type = "fixed",
|
||||
|
@ -214,8 +156,7 @@ function mcl_beds.register_bed(name, def)
|
|||
sounds = def.sounds or default_sounds,
|
||||
selection_box = common_box,
|
||||
collision_box = common_box,
|
||||
_mcl_beds_drop = def.recipe and name or "",
|
||||
drop = "",
|
||||
drop = def.recipe and name or "",
|
||||
node_placement_prediction = "",
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
|
@ -248,23 +189,30 @@ function mcl_beds.register_bed(name, def)
|
|||
return itemstack
|
||||
end
|
||||
|
||||
-- Try to place in three directions: inline with the view and rotated to
|
||||
-- the right and left
|
||||
local dir = minetest.dir_to_facedir(placer:get_look_dir())
|
||||
if place_bed(name, placer, pos, dir) or
|
||||
place_bed(name, placer, pos, (dir+1)%4) or
|
||||
place_bed(name, placer, pos, (dir+3)%4) or
|
||||
place_bed(name, placer, pos, (dir+2)%4) then
|
||||
-- Bed was places
|
||||
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
||||
itemstack:take_item()
|
||||
end
|
||||
local botpos = vector_add(pos, minetest_facedir_to_dir(dir))
|
||||
|
||||
if minetest.is_protected(botpos, placer:get_player_name()) and
|
||||
not minetest.check_player_privs(placer, "protection_bypass") then
|
||||
minetest.record_protection_violation(botpos, placer:get_player_name())
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local botdef = minetest.registered_nodes[minetest_get_node(botpos).name]
|
||||
if not botdef or not botdef.buildable_to then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
minetest.set_node(pos, {name = name .. "_bottom", param2 = dir})
|
||||
minetest.set_node(botpos, {name = name .. "_top", param2 = dir})
|
||||
|
||||
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
|
||||
after_destruct = destruct_bed,
|
||||
on_dig = dig_bed,
|
||||
|
||||
on_destruct = kick_player_after_destruct,
|
||||
|
||||
|
@ -291,7 +239,7 @@ function mcl_beds.register_bed(name, def)
|
|||
_mcl_hardness = 0.2,
|
||||
_mcl_blast_resistance = 1,
|
||||
sounds = def.sounds or default_sounds,
|
||||
drop = "",
|
||||
drop = def.recipe and name or "",
|
||||
selection_box = common_box,
|
||||
collision_box = common_box,
|
||||
|
||||
|
@ -302,7 +250,6 @@ function mcl_beds.register_bed(name, def)
|
|||
|
||||
on_rotate = rotate,
|
||||
after_destruct = destruct_bed,
|
||||
on_dig = dig_bed,
|
||||
})
|
||||
|
||||
minetest.register_alias(name, name .. "_bottom")
|
||||
|
|
|
@ -8,7 +8,7 @@ local is_sp = minetest.is_singleplayer()
|
|||
local weather_mod = minetest.get_modpath("mcl_weather")
|
||||
local explosions_mod = minetest.get_modpath("mcl_explosions")
|
||||
local spawn_mod = minetest.get_modpath("mcl_spawn")
|
||||
local pos_to_dim = minetest.get_modpath("mcl_worlds") and mcl_worlds.pos_to_dimension or function(pos) return "overworld" end
|
||||
local worlds_mod = minetest.get_modpath("mcl_worlds")
|
||||
|
||||
local function mcl_log (message)
|
||||
mcl_util.mcl_log (message, "[Beds]")
|
||||
|
@ -38,16 +38,6 @@ local function is_night_skip_enabled()
|
|||
return players_in_bed_setting() <= 100
|
||||
end
|
||||
|
||||
local function players_in_overworld(players)
|
||||
local count = 0
|
||||
for _, player in pairs(players) do
|
||||
if player and pos_to_dim(player:get_pos()) == "overworld" then
|
||||
count = count +1
|
||||
end
|
||||
end
|
||||
return count
|
||||
end
|
||||
|
||||
local function check_in_beds(players)
|
||||
if not players then
|
||||
players = minetest.get_connected_players()
|
||||
|
@ -55,7 +45,7 @@ local function check_in_beds(players)
|
|||
if player_in_bed <= 0 then
|
||||
return false
|
||||
end
|
||||
return players_in_bed_setting() <= (player_in_bed * 100) / players_in_overworld(players)
|
||||
return players_in_bed_setting() <= (player_in_bed * 100) / #players
|
||||
end
|
||||
|
||||
-- These monsters do not prevent sleep
|
||||
|
@ -216,10 +206,10 @@ local function lay_down(player, pos, bed_pos, state, skip)
|
|||
return true
|
||||
end
|
||||
|
||||
local function update_formspecs(finished, players)
|
||||
local ges = players_in_overworld(players or minetest.get_connected_players())
|
||||
local function update_formspecs(finished, ges)
|
||||
local ges = ges or #minetest.get_connected_players()
|
||||
local form_n = "size[12,5;true]"
|
||||
local all_in_bed = ges and players_in_bed_setting() <= (player_in_bed * 100) / ges or 0
|
||||
local all_in_bed = players_in_bed_setting() <= (player_in_bed * 100) / ges
|
||||
local night_skip = is_night_skip_enabled()
|
||||
local button_leave = "button_exit[4,3;4,0.75;leave;"..F(S("Leave bed")).."]"
|
||||
local button_abort = "button_exit[4,3;4,0.75;leave;"..F(S("Abort sleep")).."]"
|
||||
|
@ -359,36 +349,25 @@ function mcl_beds.get_bed_bottom (pos)
|
|||
return bed_bottom
|
||||
end
|
||||
|
||||
local function recheck_in_beds()
|
||||
if check_in_beds() then
|
||||
update_formspecs(is_night_skip_enabled())
|
||||
mcl_beds.sleep()
|
||||
end
|
||||
|
||||
-- check again (a player can change the dimension)
|
||||
if player_in_bed > 0 then
|
||||
update_formspecs(false)
|
||||
minetest.after(5, recheck_in_beds)
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_beds.on_rightclick(pos, player, is_top)
|
||||
-- Anti-Inception: Don't allow to sleep while you're sleeping
|
||||
if player:get_meta():get_string("mcl_beds:sleeping") == "true" then
|
||||
return
|
||||
end
|
||||
local dim = pos_to_dim(pos)
|
||||
if dim == "nether" or dim == "end" then
|
||||
-- Bed goes BOOM in the Nether or End.
|
||||
local node = minetest.get_node(pos)
|
||||
local dir = minetest.facedir_to_dir(node.param2)
|
||||
if worlds_mod then
|
||||
local dim = mcl_worlds.pos_to_dimension(pos)
|
||||
if dim == "nether" or dim == "end" then
|
||||
-- Bed goes BOOM in the Nether or End.
|
||||
local node = minetest.get_node(pos)
|
||||
local dir = minetest.facedir_to_dir(node.param2)
|
||||
|
||||
minetest.remove_node(pos)
|
||||
minetest.remove_node(string.sub(node.name, -4) == "_top" and vector.subtract(pos, dir) or vector.add(pos, dir))
|
||||
if explosions_mod then
|
||||
mcl_explosions.explode(pos, 5, {drop_chance = 1.0, fire = true})
|
||||
minetest.remove_node(pos)
|
||||
minetest.remove_node(string.sub(node.name, -4) == "_top" and vector.subtract(pos, dir) or vector.add(pos, dir))
|
||||
if explosions_mod then
|
||||
mcl_explosions.explode(pos, 5, {drop_chance = 1.0, fire = true})
|
||||
end
|
||||
return
|
||||
end
|
||||
return
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
local ppos = player:get_pos()
|
||||
|
@ -406,13 +385,10 @@ function mcl_beds.on_rightclick(pos, player, is_top)
|
|||
mcl_title.set(player, "actionbar", {text=message, color="white", stay=60})
|
||||
else -- someone just successfully entered a bed
|
||||
local connected_players = minetest.get_connected_players()
|
||||
local ges = players_in_overworld(connected_players)
|
||||
local sleep_hud_message = S("@1/@2 players currently in bed.", player_in_bed, math.ceil(players_in_bed_setting() * ges / 100))
|
||||
local sleep_hud_message = S("@1/@2 players currently in bed.", player_in_bed, math.ceil(players_in_bed_setting() * #connected_players / 100))
|
||||
for _, player in pairs(connected_players) do
|
||||
-- only send message to players not sleeping and in the "overworld"
|
||||
if not mcl_beds.player[player:get_player_name()] and pos_to_dim(player:get_pos()) == "overworld" then
|
||||
-- clear, old message is still being displayed
|
||||
if mcl_title.params_get(player) then mcl_title.clear(player) end
|
||||
if not mcl_beds.player[player:get_player_name()] then -- only send message to players not sleeping.
|
||||
if mcl_title.params_get(player) then mcl_title.clear(player) end -- clear, old message is still being displayed
|
||||
mcl_title.set(player, "actionbar", {text=sleep_hud_message, color="white", stay=60})
|
||||
end
|
||||
end
|
||||
|
@ -424,8 +400,13 @@ function mcl_beds.on_rightclick(pos, player, is_top)
|
|||
update_formspecs(false)
|
||||
|
||||
-- skip the night and let all players stand up
|
||||
if player_in_bed > 0 then
|
||||
minetest.after(5, recheck_in_beds)
|
||||
if check_in_beds() then
|
||||
minetest.after(5, function()
|
||||
if check_in_beds() then
|
||||
update_formspecs(is_night_skip_enabled())
|
||||
mcl_beds.sleep()
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -452,10 +433,15 @@ minetest.register_on_leaveplayer(function(player)
|
|||
break
|
||||
end
|
||||
end
|
||||
if player_in_bed > 0 then
|
||||
minetest.after(5, recheck_in_beds)
|
||||
if check_in_beds(players) then
|
||||
minetest.after(5, function()
|
||||
if check_in_beds() then
|
||||
update_formspecs(is_night_skip_enabled())
|
||||
mcl_beds.sleep()
|
||||
end
|
||||
end)
|
||||
end
|
||||
update_formspecs(false, players)
|
||||
update_formspecs(false, #players)
|
||||
end)
|
||||
|
||||
local message_rate_limit = tonumber(minetest.settings:get("chat_message_limit_per_10sec")) or 8 --NEVER change this! if this was java, i would've declared it as final
|
||||
|
|
|
@ -8,60 +8,36 @@ local S = minetest.get_translator(minetest.get_current_modname())
|
|||
-- Function to allow harvesting honey and honeycomb from the beehive and bee nest.
|
||||
local honey_harvest = function(pos, node, player, itemstack, pointed_thing)
|
||||
local inv = player:get_inventory()
|
||||
local item = player:get_wielded_item()
|
||||
local shears = minetest.get_item_group(player:get_wielded_item():get_name(), "shears") > 0
|
||||
local bottle = player:get_wielded_item():get_name() == "mcl_potions:glass_bottle"
|
||||
local beehive = "mcl_beehives:beehive"
|
||||
local is_creative = minetest.is_creative_enabled(player:get_player_name())
|
||||
|
||||
-- Determine the node name to replace the beehive with if harvest is successful
|
||||
local beehive = "mcl_beehives:beehive"
|
||||
if node.name == "mcl_beehives:beehive_5" then
|
||||
beehive = "mcl_beehives:beehive"
|
||||
elseif node.name == "mcl_beehives:bee_nest_5" then
|
||||
beehive = "mcl_beehives:bee_nest"
|
||||
end
|
||||
|
||||
-- Check for a campfire within 5 blocks below the beehive
|
||||
local campfire_area = vector.offset(pos, 0, -5, 0)
|
||||
local campfire = minetest.find_nodes_in_area(pos, campfire_area, "group:lit_campfire")
|
||||
|
||||
-- Player used a bottle
|
||||
if item:get_name() == "mcl_potions:glass_bottle" then
|
||||
if bottle then
|
||||
local honey = "mcl_honey:honey_bottle"
|
||||
if inv:room_for_item("main", honey) then
|
||||
-- Replace the beehive with the version without honey or comb
|
||||
node.name = beehive
|
||||
minetest.set_node(pos, node)
|
||||
|
||||
-- Give honey bottle and take the empty bottle if survival mode
|
||||
inv:add_item("main", "mcl_honey:honey_bottle")
|
||||
if not is_creative then
|
||||
itemstack:take_item()
|
||||
end
|
||||
|
||||
-- Hurt the player if there was no campfire, or give award if there was
|
||||
if not campfire[1] then
|
||||
mcl_util.deal_damage(player, 10)
|
||||
else
|
||||
awards.unlock(player:get_player_name(), "mcl:bee_our_guest")
|
||||
end
|
||||
if not campfire[1] then mcl_util.deal_damage(player, 10) else awards.unlock(player:get_player_name(), "mcl:bee_our_guest") end
|
||||
end
|
||||
|
||||
-- Player used shears
|
||||
elseif minetest.get_item_group(item:get_name(), "shears") > 0 then
|
||||
-- Give honeycomb
|
||||
elseif shears then
|
||||
minetest.add_item(pos, "mcl_honey:honeycomb 3")
|
||||
|
||||
-- Replace the beehive with the version without honey or comb
|
||||
node.name = beehive
|
||||
minetest.set_node(pos, node)
|
||||
|
||||
-- Hurt the player if there was no campfire
|
||||
if not campfire[1] then mcl_util.deal_damage(player, 10) end
|
||||
|
||||
-- Add wear to the shears
|
||||
if not is_creative then
|
||||
mcl_util.use_item_durability(item, 1)
|
||||
return item
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -215,18 +191,6 @@ minetest.register_craft({
|
|||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "group:bee_nest",
|
||||
burntime = 15,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "group:beehive",
|
||||
burntime = 15,
|
||||
})
|
||||
|
||||
-- Temporary ABM to update honey levels
|
||||
minetest.register_abm({
|
||||
label = "Update Beehive Honey Levels",
|
||||
|
|
|
@ -475,11 +475,8 @@ minetest.register_node("mcl_books:bookshelf", {
|
|||
_mcl_hoppers_on_try_push = function(pos, hop_pos, hop_inv, hop_list)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local function filter(stack)
|
||||
return minetest.get_item_group(stack:get_name(), "book") == 1 or
|
||||
stack:get_name() == "mcl_enchanting:book_enchanted"
|
||||
end
|
||||
return inv, "main", mcl_util.select_stack(hop_inv, hop_list, inv, "main", filter, 1)
|
||||
return inv, "main", mcl_util.select_stack(hop_inv, hop_list, inv, "main",
|
||||
function(stack) return minetest.get_item_group(stack:get_name(), "book") == 1 or stack:get_name() == "mcl_enchanting:book_enchanted" end)
|
||||
end,
|
||||
})
|
||||
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue