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253 changed files with 2628 additions and 8966 deletions

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@ -4,7 +4,7 @@ root = true
end_of_line = lf end_of_line = lf
[*.lua] [*.lua]
charset = utf-8 charset = utf8
indent_style = tab indent_style = tab
insert_final_newline = true insert_final_newline = true
trim_trailing_whitespace = true trim_trailing_whitespace = true

2
.gitignore vendored
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@ -6,5 +6,3 @@
/.idea/ /.idea/
*.xcf *.xcf
.Rproj.user .Rproj.user
prompt.txt
__pycache__

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@ -1,2 +0,0 @@
# textdomain:mcl_explosions
@1 was caught in an explosion.=@1 z-es mòrt dins una explosion

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@ -36,8 +36,6 @@ mcl_vars.MAP_BLOCKSIZE = math.max(1, minetest.MAP_BLOCKSIZE or 16)
mcl_vars.mapgen_limit = math.max(1, tonumber(minetest.get_mapgen_setting("mapgen_limit")) or 31000) mcl_vars.mapgen_limit = math.max(1, tonumber(minetest.get_mapgen_setting("mapgen_limit")) or 31000)
mcl_vars.MAX_MAP_GENERATION_LIMIT = math.max(1, minetest.MAX_MAP_GENERATION_LIMIT or 31000) mcl_vars.MAX_MAP_GENERATION_LIMIT = math.max(1, minetest.MAX_MAP_GENERATION_LIMIT or 31000)
-- Central chunk is offset from 0,0,0 coordinates by 32 nodes (2 blocks)
-- See more in https://git.minetest.land/MineClone2/MineClone2/wiki/World-structure%3A-positions%2C-boundaries%2C-blocks%2C-chunks%2C-dimensions%2C-barriers-and-the-void
local central_chunk_offset = -math.floor(mcl_vars.chunksize / 2) local central_chunk_offset = -math.floor(mcl_vars.chunksize / 2)
mcl_vars.central_chunk_offset_in_nodes = central_chunk_offset * mcl_vars.MAP_BLOCKSIZE mcl_vars.central_chunk_offset_in_nodes = central_chunk_offset * mcl_vars.MAP_BLOCKSIZE

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@ -257,21 +257,12 @@ end
---@param dst_inventory InvRef Destination inventory to push to ---@param dst_inventory InvRef Destination inventory to push to
---@param dst_list string Name of destination inventory list to push to ---@param dst_list string Name of destination inventory list to push to
---@param condition? fun(stack: ItemStack) Condition which items are allowed to be transfered. ---@param condition? fun(stack: ItemStack) Condition which items are allowed to be transfered.
---@param count? integer Number of items to try to transfer at once
---@return integer Item stack number to be transfered ---@return integer Item stack number to be transfered
function mcl_util.select_stack(src_inventory, src_list, dst_inventory, dst_list, condition, count) function mcl_util.select_stack(src_inventory, src_list, dst_inventory, dst_list, condition)
local src_size = src_inventory:get_size(src_list) local src_size = src_inventory:get_size(src_list)
local stack local stack
for i = 1, src_size do for i = 1, src_size do
stack = src_inventory:get_stack(src_list, i) stack = src_inventory:get_stack(src_list, i)
-- Allow for partial stack movement
if count and stack:get_count() >= count then
local new_stack = ItemStack(stack)
new_stack:set_count(count)
stack = new_stack
end
if not stack:is_empty() and dst_inventory:room_for_item(dst_list, stack) and ((condition == nil or condition(stack))) then if not stack:is_empty() and dst_inventory:room_for_item(dst_list, stack) and ((condition == nil or condition(stack))) then
return i return i
end end
@ -289,13 +280,9 @@ end
-- Returns true on success and false on failure -- Returns true on success and false on failure
-- Possible failures: No item in source slot, destination inventory full -- Possible failures: No item in source slot, destination inventory full
function mcl_util.move_item(source_inventory, source_list, source_stack_id, destination_inventory, destination_list) function mcl_util.move_item(source_inventory, source_list, source_stack_id, destination_inventory, destination_list)
-- Can't move items we don't have if not source_inventory:is_empty(source_list) then
if source_inventory:is_empty(source_list) then return false end
-- Can't move from an empty stack
local stack = source_inventory:get_stack(source_list, source_stack_id) local stack = source_inventory:get_stack(source_list, source_stack_id)
if stack:is_empty() then return false end if not stack:is_empty() then
local new_stack = ItemStack(stack) local new_stack = ItemStack(stack)
new_stack:set_count(1) new_stack:set_count(1)
if not destination_inventory:room_for_item(destination_list, new_stack) then if not destination_inventory:room_for_item(destination_list, new_stack) then
@ -306,6 +293,9 @@ function mcl_util.move_item(source_inventory, source_list, source_stack_id, dest
destination_inventory:add_item(destination_list, new_stack) destination_inventory:add_item(destination_list, new_stack)
return true return true
end end
end
return false
end
--- Try pushing item from hopper inventory to destination inventory --- Try pushing item from hopper inventory to destination inventory
---@param pos Vector ---@param pos Vector
@ -324,23 +314,25 @@ function mcl_util.hopper_push(pos, dst_pos)
local dst_list = 'main' local dst_list = 'main'
local dst_inv, stack_id local dst_inv, stack_id
-- Find a inventory stack in the destination
if dst_def._mcl_hoppers_on_try_push then if dst_def._mcl_hoppers_on_try_push then
dst_inv, dst_list, stack_id = dst_def._mcl_hoppers_on_try_push(dst_pos, pos, hop_inv, hop_list) dst_inv, dst_list, stack_id = dst_def._mcl_hoppers_on_try_push(dst_pos, pos, hop_inv, hop_list)
else else
local dst_meta = minetest.get_meta(dst_pos) local dst_meta = minetest.get_meta(dst_pos)
dst_inv = dst_meta:get_inventory() dst_inv = dst_meta:get_inventory()
stack_id = mcl_util.select_stack(hop_inv, hop_list, dst_inv, dst_list, nil, 1) stack_id = mcl_util.select_stack(hop_inv, hop_list, dst_inv, dst_list)
end end
if not stack_id then return false end
-- Move the item if stack_id ~= nil then
local ok = mcl_util.move_item(hop_inv, hop_list, stack_id, dst_inv, dst_list) local ok = mcl_util.move_item(hop_inv, hop_list, stack_id, dst_inv, dst_list)
if dst_def._mcl_hoppers_on_after_push then if dst_def._mcl_hoppers_on_after_push then
dst_def._mcl_hoppers_on_after_push(dst_pos) dst_def._mcl_hoppers_on_after_push(dst_pos)
end end
if ok then
return true
end
end
return ok return false
end end
-- Try pulling from source inventory to hopper inventory -- Try pulling from source inventory to hopper inventory
@ -365,7 +357,7 @@ function mcl_util.hopper_pull(pos, src_pos)
else else
local src_meta = minetest.get_meta(src_pos) local src_meta = minetest.get_meta(src_pos)
src_inv = src_meta:get_inventory() src_inv = src_meta:get_inventory()
stack_id = mcl_util.select_stack(src_inv, src_list, hop_inv, hop_list, nil, 1) stack_id = mcl_util.select_stack(src_inv, src_list, hop_inv, hop_list)
end end
if stack_id ~= nil then if stack_id ~= nil then

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@ -1,674 +0,0 @@
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If, pursuant to or in connection with a single transaction or
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A patent license is "discriminatory" if it does not include within
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contain the covered work, unless you entered into that arrangement,
or that patent license was granted, prior to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting
any implied license or other defenses to infringement that may
otherwise be available to you under applicable patent law.
12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or
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13. Use with the GNU Affero General Public License.
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permission to link or combine any covered work with a work licensed
under version 3 of the GNU Affero General Public License into a single
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but the special requirements of the GNU Affero General Public License,
section 13, concerning interaction through a network will apply to the
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14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of
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address new problems or concerns.
Each version is given a distinguishing version number. If the
Program specifies that a certain numbered version of the GNU General
Public License "or any later version" applies to it, you have the
option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software
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If the Program specifies that a proxy can decide which future
versions of the GNU General Public License can be used, that proxy's
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to choose that version for the Program.
Later license versions may give you additional or different
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15. Disclaimer of Warranty.
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IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
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IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
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THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
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USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
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PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
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Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.

View File

@ -1,87 +1,4 @@
# tga_encoder # tga_encoder
A TGA Encoder written in Lua without the use of external Libraries. A TGA Encoder written in Lua without the use of external Libraries.
Created by fleckenstein for MineClone2, then improved by erlehmann.
May be used as a Minetest mod. May be used as a Minetest mod.
See `examples.lua` for example code and usage hints.
## Use Cases for `tga_encoder`
### Encoding Textures for Editing
TGA images of types 1/2/3 consist of header data followed by a pixel array.
This makes it trivial to parse TGA files and even edit pixels in-place.
No checksums need to be updated on any kind of in-place texture editing.
**Tip**: When storing an editable image in item meta, use zlib compression.
### Legacy Minetest Texture Encoding
Minetest 5.4 did not include `minetest.encode_png()` (or any equvivalent).
Since `tga_encoder` is written in pure Lua, it does not need engine support.
**Tip:** Look at `examples.lua` and the Minetest mod `mcl_maps` for guidance.
### Advanced Texture Format Control
The function `minetest.encode_png()` always encodes images as 32bpp RGBA.
`tga_encoder` allows saving images as grayscale, 16bpp RGBA and 24bpp RGB.
For generating maps from terrain, color-mapped formats can be more useful.
### Encoding Very Small Textures
Images of size 8×8 or below are often smaller than an equivalent PNG file.
Note that on many filesystems files use at least 4096 bytes (i.e. 64×64).
Therefore, saving bytes on files up to a few 100 bytes is often useless.
### Encoding Reference Textures
TGA is a simple format, which makes it easy to create reference textures.
Using a hex editor, one can trivially see how all the pixels are stored.
## Supported Image Types
For all types, images are encoded in a fast single pass (i.e. append-only).
### Color-Mapped Images (Type 1)
These images contain a palette, followed by pixel data.
* `A1R5G5B5` (8bpp RGB)
* `B8G8R8` (8bpp RGB)
* `B8G8R8A8` (8bpp RGBA)
### True-Color Images (Type 2)
These images contain uncompressed RGB(A) pixel data.
* `A1R5G5B5` (16bpp RGBA)
* `B8G8R8` (24bpp RGB)
* `B8G8R8A8` (32bpp RGBA)
### Grayscale Images (Type 3)
* `Y8` (8bpp grayscale)
### Run-Length Encoded (RLE), True-Color Images (Type 10)
These images contain compressed RGB(A) pixel data.
* `A1R5G5B5` (16bpp RGBA)
* `B8G8R8` (24bpp RGB)
* `B8G8R8A8` (32bpp RGBA)
## TODO
* Actually support `R8G8B8A8` input for `A1R5G5B5` output
* Add both zoomable and explorable maps to `mcl_maps`.

View File

@ -1,32 +0,0 @@
dofile("init.lua")
-- This generates images necessary to colorize 16 Minetest nodes in 4096 colors.
-- It serves as a demonstration of what you can achieve using colormapped nodes.
-- It is be useful for grass or beam or glass nodes that need to blend smoothly.
-- Sample depth rescaling is done according to the algorithm presented in:
-- <https://www.w3.org/TR/2003/REC-PNG-20031110/#13Sample-depth-rescaling>
local max_sample_in = math.pow(2, 4) - 1
local max_sample_out = math.pow(2, 8) - 1
for r = 0,15 do
local pixels = {}
for g = 0,15 do
if nil == pixels[g + 1] then
pixels[g + 1] = {}
end
for b = 0,15 do
local color = {
math.floor((r * max_sample_out / max_sample_in) + 0.5),
math.floor((g * max_sample_out / max_sample_in) + 0.5),
math.floor((b * max_sample_out / max_sample_in) + 0.5),
}
pixels[g + 1][b + 1] = color
end
end
local filename = "colormap_" .. tostring(r) .. ".tga"
tga_encoder.image(pixels):save(
filename,
{ color_format="A1R5G5B5" } -- waste less bits
)
end

View File

@ -1,105 +0,0 @@
#!/usr/bin/env lua5.1
-- -*- coding: utf-8 -*-
-- 3D “donut” shape rendering using floating-point math
-- see <https://www.a1k0n.net/2011/07/20/donut-math.html>
-- cargo-culted by erle 2023-09-18
local theta_spacing = 0.01 -- 0.07
local phi_spacing = 0.002 -- 0.02
local R1 = 1
local R2 = 2
local K2 = 5
local screen_height = 256
local screen_width = 256
local K1 = screen_width * K2 * 3 / ( 8 * ( R1 + R2 ) )
local output = {}
local zbuffer = {}
local grey = { 120, 120, 120 }
local gray = { 136, 136, 136 }
for y = 1,screen_height,1 do
output[y] = {}
zbuffer[y] = {}
for x = 1,screen_width,1 do
local hori = math.floor( ( (y - 1) / 32 ) % 2 )
local vert = math.floor( ( (x - 1) / 32 ) % 2 )
output[y][x] = hori ~= vert and grey or gray
zbuffer[y][x] = 0
end
end
function render_frame(A, B)
-- precompute sines and cosines of A and B
local cosA = math.cos(A)
local sinA = math.sin(A)
local cosB = math.cos(B)
local sinB = math.sin(B)
-- theta goas around the cross-sectional circle of a torus
local theta = 0
while theta <= 2*math.pi do
if ( theta < 2*math.pi * 1/8 ) or ( theta > 2*math.pi * 7/8 ) then
theta = theta + (theta_spacing * 16)
else
theta = theta + theta_spacing
end
-- precompute sines and cosines of theta
local costheta = math.cos(theta)
local sintheta = math.sin(theta)
-- phi goes around the center of revolution of a torus
local phi = 0
while phi <= 2*math.pi do
if ( phi > 2*math.pi * 3/8 ) and ( phi < 2*math.pi * 5/8 ) then
phi = phi + (phi_spacing * 128)
else
phi = phi + phi_spacing
end
-- precompute sines and cosines of phi
local cosphi = math.cos(phi)
local sinphi = math.sin(phi)
-- 2D (x, y) coordinates of the circle, before revolving
local circlex = R2 + R1*costheta
local circley = R1*sintheta
-- 3D (x, y, z) coordinates after rotation
local x = circlex*(cosB*cosphi + sinA*sinB*sinphi) - circley*cosA*sinB
local y = circlex*(sinB*cosphi - sinA*cosB*sinphi) + circley*cosA*cosB
local z = K2 + cosA*circlex*sinphi + circley*sinA
local ooz = 1/z
-- x and y projection
local xp = math.floor(screen_width/2 + K1*ooz*x)
local yp = math.floor(screen_height/2 + K1*ooz*y)
-- calculate luminance
local L = cosphi*costheta*sinB - cosA*costheta*sinphi - sinA*sintheta + cosB*( cosA*sintheta - costheta*sinA*sinphi )
-- if (L > 0) then
if (true) then
if (ooz > zbuffer[yp][xp]) then
zbuffer[yp][xp] = ooz
local luminance = math.max( math.ceil( L * 180 ), 0 )
-- luminance is now in the range 0 to 255
r = math.ceil( (luminance + xp) / 2 )
g = math.ceil( (luminance + yp) / 2 )
b = math.ceil( (luminance + xp + yp) / 3 )
output[yp][xp] = { r, g, b }
end
end
end
end
end
dofile('init.lua')
render_frame(-0.7, 0.7)
tga_encoder.image(output):save("donut.tga")

View File

@ -1,181 +0,0 @@
dofile("init.lua")
-- encode a bitmap
local _ = { 0, 0, 0 }
local R = { 255, 127, 127 }
local pixels = {
{ _, _, _, _, _, _, _ },
{ _, _, _, R, _, _, _ },
{ _, _, R, R, R, _, _ },
{ _, R, R, R, R, R, _ },
{ _, R, R, R, R, R, _ },
{ _, _, R, _, R, _, _ },
{ _, _, _, _, _, _, _ },
}
tga_encoder.image(pixels):save("bitmap_small.tga")
-- test that image can be encoded
local bitmap_small_0 = tga_encoder.image(pixels)
bitmap_small_0:encode()
assert(191 == #bitmap_small_0.data)
-- test that imbage can be encoded with parameters
local bitmap_small_1 = tga_encoder.image(pixels)
bitmap_small_1:encode(
{
colormap = {},
color_format = "B8G8R8",
compression = "RAW",
}
)
assert(191 == #bitmap_small_1.data)
-- change a single pixel, then rescale the bitmap
local pixels_orig = pixels
pixels_orig[4][4] = { 255, 255, 255 }
local pixels = {}
for x = 1,56,1 do
local x_orig = math.ceil(x/8)
for z = 1,56,1 do
local z_orig = math.ceil(z/8)
local color = pixels_orig[z_orig][x_orig]
pixels[z] = pixels[z] or {}
pixels[z][x] = color
end
end
tga_encoder.image(pixels):save("bitmap_large.tga")
-- note that the uncompressed grayscale TGA file written in this
-- example is 80 bytes but an optimized PNG file is 81 bytes …
local pixels = {}
for x = 1,6,1 do -- left to right
for z = 1,6,1 do -- bottom to top
local color = { math.min(x * z * 4 - 1, 255) }
pixels[z] = pixels[z] or {}
pixels[z][x] = color
end
end
tga_encoder.image(pixels):save("gradient_8bpp_raw.tga", {color_format="Y8", compression="RAW"})
local pixels = {}
for x = 1,16,1 do -- left to right
for z = 1,16,1 do -- bottom to top
local r = math.min(x * 32 - 1, 255)
local g = math.min(z * 32 - 1, 255)
local b = 0
-- blue rectangle in top right corner
if x > 8 and z > 8 then
r = 0
g = 0
b = math.min(z * 16 - 1, 255)
end
local color = { r, g, b }
pixels[z] = pixels[z] or {}
pixels[z][x] = color
end
end
local gradients = tga_encoder.image(pixels)
gradients:save("gradients_8bpp_raw.tga", {color_format="Y8", compression="RAW"})
gradients:save("gradients_16bpp_raw.tga", {color_format="A1R5G5B5", compression="RAW"})
gradients:save("gradients_16bpp_rle.tga", {color_format="A1R5G5B5", compression="RLE"})
gradients:save("gradients_24bpp_raw.tga", {color_format="B8G8R8", compression="RAW"})
gradients:save("gradients_24bpp_rle.tga", {color_format="B8G8R8", compression="RLE"})
for x = 1,16,1 do -- left to right
for z = 1,16,1 do -- bottom to top
local color = pixels[z][x]
color[#color+1] = ((x * x) + (z * z)) % 256
pixels[z][x] = color
end
end
gradients:save("gradients_32bpp_raw.tga", {color_format="B8G8R8A8", compression="RAW"})
-- the RLE-compressed file is larger than just dumping pixels because
-- the gradients in this picture can not be compressed well using RLE
gradients:save("gradients_32bpp_rle.tga", {color_format="B8G8R8A8", compression="RLE"})
local pixels = {}
for x = 1,512,1 do -- left to right
for z = 1,512,1 do -- bottom to top
local oz = (z - 256) / 256 + 0.75
local ox = (x - 256) / 256
local px, pz, i = 0, 0, 0
while (px * px) + (pz * pz) <= 4 and i < 128 do
px = (px * px) - (pz * pz) + oz
pz = (2 * px * pz) + ox
i = i + 1
end
local color = {
math.max(0, math.min(255, math.floor(px * 64))),
math.max(0, math.min(255, math.floor(pz * 64))),
math.max(0, math.min(255, math.floor(i))),
}
pixels[z] = pixels[z] or {}
pixels[z][x] = color
end
end
tga_encoder.image(pixels):save("fractal_8bpp.tga", {color_format="Y8"})
tga_encoder.image(pixels):save("fractal_16bpp.tga", {color_format="A1R5G5B5"})
tga_encoder.image(pixels):save("fractal_24bpp.tga", {color_format="B8G8R8"})
-- encode a colormapped bitmap
local K = { 0 }
local B = { 1 }
local R = { 2 }
local G = { 3 }
local W = { 4 }
local colormap = {
{ 1, 2, 3 }, -- K
{ 0, 0, 255 }, -- B
{ 255, 0, 0 }, -- R
{ 0, 255, 0 }, -- G
{ 253, 254, 255 }, -- W
}
local pixels = {
{ W, K, W, K, W, K, W },
{ R, G, B, R, G, B, K },
{ K, W, K, W, K, W, K },
{ G, B, R, G, B, R, W },
{ W, W, W, K, K, K, W },
{ B, R, G, B, R, G, K },
{ B, R, G, B, R, G, W },
}
-- note that the uncompressed colormapped TGA file written in this
-- example is 108 bytes but an optimized PNG file is 121 bytes …
tga_encoder.image(pixels):save("colormapped_B8G8R8.tga", {colormap=colormap})
-- encoding as A1R5G5B5 saves 1 byte per palette entry → 103 bytes
tga_encoder.image(pixels):save("colormapped_A1R5G5B5.tga", {colormap=colormap, color_format="A1R5G5B5"})
-- encode a colormapped bitmap with transparency
local _ = { 0 }
local K = { 1 }
local W = { 2 }
local colormap = {
{ 0, 0, 0, 0 },
{ 0, 0, 0, 255 },
{ 255, 255, 255, 255 },
}
local pixels = {
{ _, K, K, K, K, K, _ },
{ _, K, W, W, W, K, _ },
{ K, K, W, W, W, K, K },
{ K, W, W, W, W, W, K },
{ _, K, W, W, W, K, _ },
{ _, _, K, W, K, _, _ },
{ _, _, _, K, _, _, _ },
}
tga_encoder.image(pixels):save("colormapped_B8G8R8A8.tga", {colormap=colormap})
-- encoding a colormapped image with illegal colormap indexes should error out
local colormap = {
{ 0, 0, 0, 0 },
{ 0, 0, 0, 255 },
}
local status, message = pcall(
function ()
tga_encoder.image(pixels):encode({colormap=colormap})
end
)
assert(
false == status and
"init.lua:36: colormap index 2 not in colormap of size 2" == message
)

View File

@ -9,566 +9,60 @@ local image = setmetatable({}, {
}) })
function image:constructor(pixels) function image:constructor(pixels)
self.data = ""
self.pixels = pixels self.pixels = pixels
self.width = #pixels[1] self.width = #pixels[1]
self.height = #pixels self.height = #pixels
self:encode()
end end
local pixel_depth_by_color_format = { function image:encode_colormap_spec()
["Y8"] = 8, self.data = self.data
["A1R5G5B5"] = 16, .. string.char(0, 0) -- first entry index
["B8G8R8"] = 24, .. string.char(0, 0) -- number of entries
["B8G8R8A8"] = 32, .. string.char(0) -- bits per pixel
}
function image:encode_colormap_spec(properties)
local colormap = properties.colormap
local colormap_pixel_depth = 0
if 0 ~= #colormap then
colormap_pixel_depth = pixel_depth_by_color_format[
properties.color_format
]
-- ensure that each pixel references a legal colormap entry
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
local colormap_index = pixel[1]
if colormap_index >= #colormap then
error(
"colormap index " .. colormap_index ..
" not in colormap of size " .. #colormap
)
end
end
end
end
local colormap_spec =
string.char(0, 0) .. -- first entry index
string.char(#colormap % 256, math.floor(#colormap / 256)) .. -- number of entries
string.char(colormap_pixel_depth) -- bits per pixel
self.data = self.data .. colormap_spec
end end
function image:encode_image_spec(properties) function image:encode_image_spec()
local color_format = properties.color_format self.data = self.data
assert( .. string.char(0, 0) -- X-origin
"Y8" == color_format or -- (8 bit grayscale = 1 byte = 8 bits) .. string.char(0, 0) -- Y-origin
"A1R5G5B5" == color_format or -- (A1R5G5B5 = 2 bytes = 16 bits) .. string.char(self.width % 256, math.floor(self.width / 256)) -- width
"B8G8R8" == color_format or -- (B8G8R8 = 3 bytes = 24 bits) .. string.char(self.height % 256, math.floor(self.height / 256)) -- height
"B8G8R8A8" == color_format -- (B8G8R8A8 = 4 bytes = 32 bits) .. string.char(24) -- pixel depth (RGB = 3 bytes = 24 bits)
) .. string.char(0) -- image descriptor
local scanline_order = properties.scanline_order
assert (
"bottom-top" == scanline_order or
"top-bottom" == scanline_order
)
local pixel_depth
if 0 ~= #properties.colormap then
pixel_depth = self.pixel_depth
else
pixel_depth = pixel_depth_by_color_format[color_format]
end
assert( nil ~= pixel_depth)
-- the origin is the bottom left corner of the image (always)
local x_origin_lo = 0
local x_origin_hi = 0
local y_origin_lo = 0
local y_origin_hi = 0
local image_descriptor = 0 -- equal to bottom-top scanline order
local width_lo = self.width % 256
local width_hi = math.floor(self.width / 256)
local height_lo = self.height % 256
local height_hi = math.floor(self.height / 256)
if "top-bottom" == scanline_order then
image_descriptor = 32
y_origin_lo = height_lo
y_origin_hi = height_hi
end
self.data = self.data .. string.char (
x_origin_lo, x_origin_hi,
y_origin_lo, y_origin_hi,
width_lo, width_hi,
height_lo, height_hi,
pixel_depth,
image_descriptor
)
end end
function image:encode_colormap(properties) function image:encode_header()
local colormap = properties.colormap
if 0 == #colormap then
return
end
local color_format = properties.color_format
assert (
"A1R5G5B5" == color_format or
"B8G8R8" == color_format or
"B8G8R8A8" == color_format
)
local colors = {}
if "A1R5G5B5" == color_format then
-- Sample depth rescaling is done according to the algorithm presented in:
-- <https://www.w3.org/TR/2003/REC-PNG-20031110/#13Sample-depth-rescaling>
local max_sample_in = math.pow(2, 8) - 1
local max_sample_out = math.pow(2, 5) - 1
for i = 1,#colormap,1 do
local color = colormap[i]
local colorword = 32768 +
((math.floor((color[1] * max_sample_out / max_sample_in) + 0.5)) * 1024) +
((math.floor((color[2] * max_sample_out / max_sample_in) + 0.5)) * 32) +
((math.floor((color[3] * max_sample_out / max_sample_in) + 0.5)) * 1)
local color_bytes = string.char(
colorword % 256,
math.floor(colorword / 256)
)
colors[#colors + 1] = color_bytes
end
elseif "B8G8R8" == color_format then
for i = 1,#colormap,1 do
local color = colormap[i]
local color_bytes = string.char(
color[3], -- B
color[2], -- G
color[1] -- R
)
colors[#colors + 1] = color_bytes
end
elseif "B8G8R8A8" == color_format then
for i = 1,#colormap,1 do
local color = colormap[i]
local color_bytes = string.char(
color[3], -- B
color[2], -- G
color[1], -- R
color[4] -- A
)
colors[#colors + 1] = color_bytes
end
end
assert( 0 ~= #colors )
self.data = self.data .. table.concat(colors)
end
function image:encode_header(properties)
local color_format = properties.color_format
local colormap = properties.colormap
local compression = properties.compression
local colormap_type
local image_type
if "Y8" == color_format and "RAW" == compression then
colormap_type = 0
image_type = 3 -- grayscale
elseif (
"A1R5G5B5" == color_format or
"B8G8R8" == color_format or
"B8G8R8A8" == color_format
) then
if "RAW" == compression then
if 0 ~= #colormap then
colormap_type = 1
image_type = 1 -- colormapped RGB(A)
else
colormap_type = 0
image_type = 2 -- RAW RGB(A)
end
elseif "RLE" == compression then
colormap_type = 0
image_type = 10 -- RLE RGB
end
end
assert( nil ~= colormap_type )
assert( nil ~= image_type )
self.data = self.data self.data = self.data
.. string.char(0) -- image id .. string.char(0) -- image id
.. string.char(colormap_type) .. string.char(0) -- color map type
.. string.char(image_type) .. string.char(10) -- image type (RLE RGB = 10)
self:encode_colormap_spec(properties) -- color map specification self:encode_colormap_spec() -- color map specification
self:encode_image_spec(properties) -- image specification self:encode_image_spec() -- image specification
self:encode_colormap(properties)
end end
function image:encode_data(properties) function image:encode_data()
local color_format = properties.color_format local current_pixel = ''
local colormap = properties.colormap local previous_pixel = ''
local compression = properties.compression
local data_length_before = #self.data
if "Y8" == color_format and "RAW" == compression then
if 8 == self.pixel_depth then
self:encode_data_Y8_as_Y8_raw()
elseif 24 == self.pixel_depth then
self:encode_data_R8G8B8_as_Y8_raw()
end
elseif "A1R5G5B5" == color_format then
if 0 ~= #colormap then
if "RAW" == compression then
if 8 == self.pixel_depth then
self:encode_data_Y8_as_Y8_raw()
end
end
else
if "RAW" == compression then
self:encode_data_R8G8B8_as_A1R5G5B5_raw()
elseif "RLE" == compression then
self:encode_data_R8G8B8_as_A1R5G5B5_rle()
end
end
elseif "B8G8R8" == color_format then
if 0 ~= #colormap then
if "RAW" == compression then
if 8 == self.pixel_depth then
self:encode_data_Y8_as_Y8_raw()
end
end
else
if "RAW" == compression then
self:encode_data_R8G8B8_as_B8G8R8_raw()
elseif "RLE" == compression then
self:encode_data_R8G8B8_as_B8G8R8_rle()
end
end
elseif "B8G8R8A8" == color_format then
if 0 ~= #colormap then
if "RAW" == compression then
if 8 == self.pixel_depth then
self:encode_data_Y8_as_Y8_raw()
end
end
else
if "RAW" == compression then
self:encode_data_R8G8B8A8_as_B8G8R8A8_raw()
elseif "RLE" == compression then
self:encode_data_R8G8B8A8_as_B8G8R8A8_rle()
end
end
end
local data_length_after = #self.data
assert(
data_length_after ~= data_length_before,
"No data encoded for color format: " .. color_format
)
end
function image:encode_data_Y8_as_Y8_raw()
assert(8 == self.pixel_depth)
local raw_pixels = {}
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
local raw_pixel = string.char(pixel[1])
raw_pixels[#raw_pixels + 1] = raw_pixel
end
end
self.data = self.data .. table.concat(raw_pixels)
end
function image:encode_data_R8G8B8_as_Y8_raw()
assert(24 == self.pixel_depth)
local raw_pixels = {}
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
-- the HSP RGB to brightness formula is
-- sqrt( 0.299 r² + .587 g² + .114 b² )
-- see <https://alienryderflex.com/hsp.html>
local gray = math.floor(
math.sqrt(
0.299 * pixel[1]^2 +
0.587 * pixel[2]^2 +
0.114 * pixel[3]^2
) + 0.5
)
local raw_pixel = string.char(gray)
raw_pixels[#raw_pixels + 1] = raw_pixel
end
end
self.data = self.data .. table.concat(raw_pixels)
end
function image:encode_data_R8G8B8_as_A1R5G5B5_raw()
assert(24 == self.pixel_depth)
local raw_pixels = {}
-- Sample depth rescaling is done according to the algorithm presented in:
-- <https://www.w3.org/TR/2003/REC-PNG-20031110/#13Sample-depth-rescaling>
local max_sample_in = math.pow(2, 8) - 1
local max_sample_out = math.pow(2, 5) - 1
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
local colorword = 32768 +
((math.floor((pixel[1] * max_sample_out / max_sample_in) + 0.5)) * 1024) +
((math.floor((pixel[2] * max_sample_out / max_sample_in) + 0.5)) * 32) +
((math.floor((pixel[3] * max_sample_out / max_sample_in) + 0.5)) * 1)
local raw_pixel = string.char(colorword % 256, math.floor(colorword / 256))
raw_pixels[#raw_pixels + 1] = raw_pixel
end
end
self.data = self.data .. table.concat(raw_pixels)
end
function image:encode_data_R8G8B8_as_A1R5G5B5_rle()
assert(24 == self.pixel_depth)
local colorword = nil
local previous_r = nil
local previous_g = nil
local previous_b = nil
local raw_pixel = ''
local raw_pixels = {}
local count = 1 local count = 1
local packets = {} local packets = {}
local raw_packet = ''
local rle_packet = ''
-- Sample depth rescaling is done according to the algorithm presented in:
-- <https://www.w3.org/TR/2003/REC-PNG-20031110/#13Sample-depth-rescaling>
local max_sample_in = math.pow(2, 8) - 1
local max_sample_out = math.pow(2, 5) - 1
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
if pixel[1] ~= previous_r or pixel[2] ~= previous_g or pixel[3] ~= previous_b or count == 128 then
if nil ~= previous_r then
colorword = 32768 +
((math.floor((previous_r * max_sample_out / max_sample_in) + 0.5)) * 1024) +
((math.floor((previous_g * max_sample_out / max_sample_in) + 0.5)) * 32) +
((math.floor((previous_b * max_sample_out / max_sample_in) + 0.5)) * 1)
if 1 == count then
-- remember pixel verbatim for raw encoding
raw_pixel = string.char(colorword % 256, math.floor(colorword / 256))
raw_pixels[#raw_pixels + 1] = raw_pixel
if 128 == #raw_pixels then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
else
-- encode raw pixels, if any
if #raw_pixels > 0 then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
-- RLE encoding
rle_packet = string.char(128 + count - 1, colorword % 256, math.floor(colorword / 256))
packets[#packets +1] = rle_packet
end
end
count = 1
previous_r = pixel[1]
previous_g = pixel[2]
previous_b = pixel[3]
else
count = count + 1
end
end
end
colorword = 32768 +
((math.floor((previous_r * max_sample_out / max_sample_in) + 0.5)) * 1024) +
((math.floor((previous_g * max_sample_out / max_sample_in) + 0.5)) * 32) +
((math.floor((previous_b * max_sample_out / max_sample_in) + 0.5)) * 1)
if 1 == count then
raw_pixel = string.char(colorword % 256, math.floor(colorword / 256))
raw_pixels[#raw_pixels + 1] = raw_pixel
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
else
-- encode raw pixels, if any
if #raw_pixels > 0 then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
-- RLE encoding
rle_packet = string.char(128 + count - 1, colorword % 256, math.floor(colorword / 256))
packets[#packets +1] = rle_packet
end
self.data = self.data .. table.concat(packets)
end
function image:encode_data_R8G8B8_as_B8G8R8_raw()
assert(24 == self.pixel_depth)
local raw_pixels = {}
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
local raw_pixel = string.char(pixel[3], pixel[2], pixel[1])
raw_pixels[#raw_pixels + 1] = raw_pixel
end
end
self.data = self.data .. table.concat(raw_pixels)
end
function image:encode_data_R8G8B8_as_B8G8R8_rle()
assert(24 == self.pixel_depth)
local previous_r = nil
local previous_g = nil
local previous_b = nil
local raw_pixel = ''
local raw_pixels = {}
local count = 1
local packets = {}
local raw_packet = ''
local rle_packet = '' local rle_packet = ''
for _, row in ipairs(self.pixels) do for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do for _, pixel in ipairs(row) do
if pixel[1] ~= previous_r or pixel[2] ~= previous_g or pixel[3] ~= previous_b or count == 128 then current_pixel = string.char(pixel[3], pixel[2], pixel[1])
if nil ~= previous_r then if current_pixel ~= previous_pixel or count == 128 then
if 1 == count then
-- remember pixel verbatim for raw encoding
raw_pixel = string.char(previous_b, previous_g, previous_r)
raw_pixels[#raw_pixels + 1] = raw_pixel
if 128 == #raw_pixels then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
else
-- encode raw pixels, if any
if #raw_pixels > 0 then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
-- RLE encoding
rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r)
packets[#packets +1] = rle_packet packets[#packets +1] = rle_packet
end
end
count = 1 count = 1
previous_r = pixel[1] previous_pixel = current_pixel
previous_g = pixel[2]
previous_b = pixel[3]
else else
count = count + 1 count = count + 1
end end
rle_packet = string.char(128 + count - 1) .. current_pixel
end end
end end
if 1 == count then
raw_pixel = string.char(previous_b, previous_g, previous_r)
raw_pixels[#raw_pixels + 1] = raw_pixel
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
else
-- encode raw pixels, if any
if #raw_pixels > 0 then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
-- RLE encoding
rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r)
packets[#packets +1] = rle_packet packets[#packets +1] = rle_packet
end
self.data = self.data .. table.concat(packets)
end
function image:encode_data_R8G8B8A8_as_B8G8R8A8_raw()
assert(32 == self.pixel_depth)
local raw_pixels = {}
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
local raw_pixel = string.char(pixel[3], pixel[2], pixel[1], pixel[4])
raw_pixels[#raw_pixels + 1] = raw_pixel
end
end
self.data = self.data .. table.concat(raw_pixels)
end
function image:encode_data_R8G8B8A8_as_B8G8R8A8_rle()
assert(32 == self.pixel_depth)
local previous_r = nil
local previous_g = nil
local previous_b = nil
local previous_a = nil
local raw_pixel = ''
local raw_pixels = {}
local count = 1
local packets = {}
local raw_packet = ''
local rle_packet = ''
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
if pixel[1] ~= previous_r or pixel[2] ~= previous_g or pixel[3] ~= previous_b or pixel[4] ~= previous_a or count == 128 then
if nil ~= previous_r then
if 1 == count then
-- remember pixel verbatim for raw encoding
raw_pixel = string.char(previous_b, previous_g, previous_r, previous_a)
raw_pixels[#raw_pixels + 1] = raw_pixel
if 128 == #raw_pixels then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
else
-- encode raw pixels, if any
if #raw_pixels > 0 then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
-- RLE encoding
rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r, previous_a)
packets[#packets +1] = rle_packet
end
end
count = 1
previous_r = pixel[1]
previous_g = pixel[2]
previous_b = pixel[3]
previous_a = pixel[4]
else
count = count + 1
end
end
end
if 1 == count then
raw_pixel = string.char(previous_b, previous_g, previous_r, previous_a)
raw_pixels[#raw_pixels + 1] = raw_pixel
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
else
-- encode raw pixels, if any
if #raw_pixels > 0 then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
-- RLE encoding
rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r, previous_a)
packets[#packets +1] = rle_packet
end
self.data = self.data .. table.concat(packets) self.data = self.data .. table.concat(packets)
end end
@ -581,45 +75,15 @@ function image:encode_footer()
.. string.char(0) .. string.char(0)
end end
function image:encode(properties) function image:encode()
local properties = properties or {} self:encode_header() -- header
properties.colormap = properties.colormap or {}
properties.compression = properties.compression or "RAW"
properties.scanline_order = properties.scanline_order or "bottom-top"
self.pixel_depth = #self.pixels[1][1] * 8
local color_format_defaults_by_pixel_depth = {
[8] = "Y8",
[24] = "B8G8R8",
[32] = "B8G8R8A8",
}
if nil == properties.color_format then
if 0 ~= #properties.colormap then
properties.color_format =
color_format_defaults_by_pixel_depth[
#properties.colormap[1] * 8
]
else
properties.color_format =
color_format_defaults_by_pixel_depth[
self.pixel_depth
]
end
end
assert( nil ~= properties.color_format )
self.data = ""
self:encode_header(properties) -- header
-- no color map and image id data -- no color map and image id data
self:encode_data(properties) -- encode data self:encode_data() -- encode data
-- no extension or developer area -- no extension or developer area
self:encode_footer() -- footer self:encode_footer() -- footer
end end
function image:save(filename, properties) function image:save(filename)
self:encode(properties)
local f = assert(io.open(filename, "wb")) local f = assert(io.open(filename, "wb"))
f:write(self.data) f:write(self.data)
f:close() f:close()

View File

@ -1,51 +0,0 @@
dofile("init.lua")
local colormap = {
{ 0, 0, 0 }, -- black
{ 255, 255, 255 }, -- white
{ 255, 0, 0 }, -- red
{ 0, 255, 0 }, -- green
{ 0, 0, 255 }, -- blue
}
local _ = { 0 }
local W = { 1 }
local R = { 2 }
local G = { 3 }
local B = { 4 }
local pixels_tiny = {
{ W, W, W, W, W, W, W, W, W, W, W, W, },
{ W, _, _, _, _, _, _, _, _, _, _, W, },
{ W, _, _, _, _, _, _, B, _, B, _, W, },
{ W, _, _, _, _, _, _, B, B, B, _, W, },
{ W, _, _, _, G, G, G, B, _, B, _, W, },
{ W, _, _, _, G, _, G, B, B, B, _, W, },
{ W, _, _, R, G, _, _, _, _, _, _, W, },
{ W, _, _, R, G, G, G, _, _, _, _, W, },
{ W, _, _, R, _, _, _, _, _, _, _, W, },
{ W, _, R, R, R, _, _, _, _, _, _, W, },
{ W, _, _, _, _, _, _, _, _, _, _, W, },
{ W, W, W, W, W, W, W, W, W, W, W, W, },
}
local pixels_huge = {}
local size_tiny = #pixels_tiny
local size_huge = 1200
local scale = size_huge / size_tiny
for x_huge = 1,size_huge,1 do
local x_tiny = math.ceil( x_huge / scale )
for z_huge = 1,size_huge,1 do
local z_tiny = math.ceil( z_huge / scale )
if nil == pixels_huge[z_huge] then
pixels_huge[z_huge] = {}
end
pixels_huge[z_huge][x_huge] = pixels_tiny[z_tiny][x_tiny]
end
end
tga_encoder.image(pixels_tiny):save("logo_tiny.tga", {colormap=colormap})
tga_encoder.image(pixels_huge):save("logo_huge.tga", {colormap=colormap})

View File

@ -1,2 +1,3 @@
name = tga_encoder name = tga_encoder
author = Fleckenstein
description = A TGA Encoder written in Lua without the use of external Libraries. description = A TGA Encoder written in Lua without the use of external Libraries.

View File

@ -1,180 +0,0 @@
#!/usr/bin/env lua5.1
dofile("../init.lua")
local _ = { 0 }
local R = { 1 }
local G = { 2 }
local B = { 3 }
local pixels_colormapped_bt = {
{ _, _, _, _, _, B, _, B, },
{ _, _, _, _, _, B, B, B, },
{ _, _, G, G, G, B, _, B, },
{ _, _, G, _, G, B, B, B, },
{ _, R, G, _, _, _, _, _, },
{ _, R, G, G, G, _, _, _, },
{ _, R, _, _, _, _, _, _, },
{ R, R, R, _, _, _, _, _, },
}
local pixels_colormapped_tb = {
{ R, R, R, _, _, _, _, _, },
{ _, R, _, _, _, _, _, _, },
{ _, R, G, G, G, _, _, _, },
{ _, R, G, _, _, _, _, _, },
{ _, _, G, _, G, B, B, B, },
{ _, _, G, G, G, B, _, B, },
{ _, _, _, _, _, B, B, B, },
{ _, _, _, _, _, B, _, B, },
}
image_colormapped_bt = tga_encoder.image(pixels_colormapped_bt)
image_colormapped_tb = tga_encoder.image(pixels_colormapped_tb)
colormap_32bpp = {
{ 0, 0, 0, 128 },
{ 255, 0, 0, 255 },
{ 0, 255, 0, 255 },
{ 0, 0, 255, 255 },
}
image_colormapped_bt:save(
"type1_32bpp_bt.tga",
{ colormap = colormap_32bpp, color_format = "B8G8R8A8", scanline_order = "bottom-top" }
)
image_colormapped_tb:save(
"type1_32bpp_tb.tga",
{ colormap = colormap_32bpp, color_format = "B8G8R8A8", scanline_order = "top-bottom" }
)
image_colormapped_bt:save(
"type1_16bpp_bt.tga",
{ colormap = colormap_32bpp, color_format = "A1R5G5B5", scanline_order = "bottom-top" }
)
image_colormapped_tb:save(
"type1_16bpp_tb.tga",
{ colormap = colormap_32bpp, color_format = "A1R5G5B5", scanline_order = "top-bottom" }
)
colormap_24bpp = {
{ 0, 0, 0 },
{ 255, 0, 0 },
{ 0, 255, 0 },
{ 0, 0, 255 },
}
image_colormapped_bt:save(
"type1_24bpp_bt.tga",
{ colormap = colormap_32bpp, color_format = "B8G8R8", scanline_order = "bottom-top" }
)
image_colormapped_tb:save(
"type1_24bpp_tb.tga",
{ colormap = colormap_32bpp, color_format = "B8G8R8", scanline_order = "top-bottom" }
)
local _ = { 0, 0, 0, 128 }
local R = { 255, 0, 0, 255 }
local G = { 0, 255, 0, 255 }
local B = { 0, 0, 255, 255 }
local pixels_rgba_bt = {
{ _, _, _, _, _, B, _, B, },
{ _, _, _, _, _, B, B, B, },
{ _, _, G, G, G, B, _, B, },
{ _, _, G, _, G, B, B, B, },
{ _, R, G, _, _, _, _, _, },
{ _, R, G, G, G, _, _, _, },
{ _, R, _, _, _, _, _, _, },
{ R, R, R, _, _, _, _, _, },
}
local pixels_rgba_tb = {
{ R, R, R, _, _, _, _, _, },
{ _, R, _, _, _, _, _, _, },
{ _, R, G, G, G, _, _, _, },
{ _, R, G, _, _, _, _, _, },
{ _, _, G, _, G, B, B, B, },
{ _, _, G, G, G, B, _, B, },
{ _, _, _, _, _, B, B, B, },
{ _, _, _, _, _, B, _, B, },
}
image_rgba_bt = tga_encoder.image(pixels_rgba_bt)
image_rgba_tb = tga_encoder.image(pixels_rgba_tb)
image_rgba_bt:save(
"type2_32bpp_bt.tga",
{ color_format="B8G8R8A8", compression="RAW", scanline_order = "bottom-top" }
)
image_rgba_tb:save(
"type2_32bpp_tb.tga",
{ color_format="B8G8R8A8", compression="RAW", scanline_order = "top-bottom" }
)
image_rgba_bt:save(
"type10_32bpp_bt.tga",
{ color_format="B8G8R8A8", compression="RLE", scanline_order = "bottom-top" }
)
image_rgba_tb:save(
"type10_32bpp_tb.tga",
{ color_format="B8G8R8A8", compression="RLE", scanline_order = "top-bottom" }
)
local _ = { 0, 0, 0 }
local R = { 255, 0, 0 }
local G = { 0, 255, 0 }
local B = { 0, 0, 255 }
local pixels_rgb_bt = {
{ _, _, _, _, _, B, _, B, },
{ _, _, _, _, _, B, B, B, },
{ _, _, G, G, G, B, _, B, },
{ _, _, G, _, G, B, B, B, },
{ _, R, G, _, _, _, _, _, },
{ _, R, G, G, G, _, _, _, },
{ _, R, _, _, _, _, _, _, },
{ R, R, R, _, _, _, _, _, },
}
local pixels_rgb_tb = {
{ R, R, R, _, _, _, _, _, },
{ _, R, _, _, _, _, _, _, },
{ _, R, G, G, G, _, _, _, },
{ _, R, G, _, _, _, _, _, },
{ _, _, G, _, G, B, B, B, },
{ _, _, G, G, G, B, _, B, },
{ _, _, _, _, _, B, B, B, },
{ _, _, _, _, _, B, _, B, },
}
image_rgb_bt = tga_encoder.image(pixels_rgb_bt)
image_rgb_tb = tga_encoder.image(pixels_rgb_tb)
image_rgb_bt:save(
"type2_24bpp_bt.tga",
{ color_format="B8G8R8", compression="RAW", scanline_order = "bottom-top" }
)
image_rgb_tb:save(
"type2_24bpp_tb.tga",
{ color_format="B8G8R8", compression="RAW", scanline_order = "top-bottom" }
)
image_rgb_bt:save(
"type10_24bpp_bt.tga",
{ color_format="B8G8R8", compression="RLE", scanline_order = "bottom-top" }
)
image_rgb_tb:save(
"type10_24bpp_tb.tga",
{ color_format="B8G8R8", compression="RLE", scanline_order = "top-bottom" }
)
image_rgb_bt:save(
"type2_16bpp_bt.tga",
{ color_format="A1R5G5B5", compression="RAW", scanline_order = "bottom-top" }
)
image_rgb_tb:save(
"type2_16bpp_tb.tga",
{ color_format="A1R5G5B5", compression="RAW", scanline_order = "top-bottom" }
)
image_rgb_bt:save(
"type10_16bpp_bt.tga",
{ color_format="A1R5G5B5", compression="RLE", scanline_order = "bottom-top" }
)
image_rgb_tb:save(
"type10_16bpp_tb.tga",
{ color_format="A1R5G5B5", compression="RLE", scanline_order = "top-bottom" }
)

View File

@ -168,7 +168,7 @@ end
function boat.on_activate(self, staticdata, dtime_s) function boat.on_activate(self, staticdata, dtime_s)
self.object:set_armor_groups({fleshy = 125}) self.object:set_armor_groups({fleshy = 100})
local data = minetest.deserialize(staticdata) local data = minetest.deserialize(staticdata)
if type(data) == "table" then if type(data) == "table" then
self._v = data.v self._v = data.v

View File

@ -1,21 +0,0 @@
# textdomain: mcl_boats
Acacia Boat=Barca de Cacèir
Birch Boat=Barca de Beç
Boat=Barca
Boats are used to travel on the surface of water.=Las barcas son utilizadas per voiatja per aigas.
Dark Oak Boat=Barca de Ròure Nèir
Jungle Boat=Barca d'Acajó
Oak Boat=Barca de Ròure
Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Use [Sneak] to leave the boat, punch the boat to make it drop as an item.=Fasetz un clic dreit sobre una sorça d'aiga per plaça la barca. Fasetz un clic dreit sobre la barca per rintrar. Utilizatz [Gaucha] e [Dreita] per menar, [Davant] per accelerar e [Darrèir] per ralentir o racuolar. Utilizatz [Sneak] per z-o quitar, tustatz la barca per z-o faire tombar coma objècte.
Spruce Boat=Barca de Sap
Water vehicle=Veïcule per aiga
Sneak to dismount=Se baissar per descendre
Obsidian Boat=Barca d'Obsidiana
Mangrove Boat=Barca de Paletuvèir
Oak Chest Boat=Barca de Ròure embei una Mala
Spruce Chest Boat=Barca de Sap embei una Mala
Birch Chest Boat=Barca de Beç embei una Mala
Jungle Chest Boat=Barca d'Acajó embei una Mala
Acacia Chest Boat=Barca de Cacèir embei una Mala
Dark Oak Chest Boat=Barca de Ròure Nèir embei una Mala
Mangrove Chest Boat=Barca de Paletuvèir embei una Mala

View File

@ -1,3 +0,0 @@
# textdomain: mcl_falling_nodes
@1 was smashed by a falling anvil.=@1 a estat espotit per un enclutge
@1 was smashed by a falling block.=@1 a estat espotit per un blòc

View File

@ -6,6 +6,9 @@ local pool = {}
local tick = false local tick = false
minetest.register_on_joinplayer(function(player) minetest.register_on_joinplayer(function(player)
pool[player:get_player_name()] = 0 pool[player:get_player_name()] = 0
end) end)
@ -110,55 +113,6 @@ local function disable_physics(object, luaentity, ignore_check, reset_movement)
end end
end end
local function try_object_pickup(player, inv, object, checkpos)
if not inv then return end
local le = object:get_luaentity()
-- Check magnet timer
if not (le._magnet_timer >= 0) then return end
if not (le._magnet_timer < item_drop_settings.magnet_time) then return end
-- Don't try to collect again
if le._removed then return end
-- Ignore if itemstring is not set yet
if le.itemstring == "" then return end
-- Add what we can to the inventory
local itemstack = ItemStack(le.itemstring)
local leftovers = inv:add_item("main", itemstack )
check_pickup_achievements(object, player)
if leftovers:is_empty() then
-- Destroy entity
-- This just prevents this section to be run again because object:remove() doesn't remove the item immediately.
le.target = checkpos
le._removed = true
-- Stop the object
object:set_velocity(vector.zero())
object:set_acceleration(vector.zero())
object:move_to(checkpos)
-- Update sound pool
local name = player:get_player_name()
pool[name] = ( pool[name] or 0 ) + 1
-- Make sure the object gets removed
minetest.after(0.25, function()
--safety check
if object and object:get_luaentity() then
object:remove()
end
end)
else
-- Update entity itemstring
le.itemstring = leftovers:to_string()
end
end
minetest.register_globalstep(function(_) minetest.register_globalstep(function(_)
tick = not tick tick = not tick
@ -169,17 +123,17 @@ minetest.register_globalstep(function(_)
local pos = player:get_pos() local pos = player:get_pos()
if tick == true and (pool[name] or 0) > 0 then if tick == true and pool[name] > 0 then
minetest.sound_play("item_drop_pickup", { minetest.sound_play("item_drop_pickup", {
pos = pos, pos = pos,
gain = 0.3, gain = 0.3,
max_hear_distance = 16, max_hear_distance = 16,
pitch = math.random(70, 110) / 100 pitch = math.random(70, 110) / 100
}) })
if (pool[name] or 0) > 6 then if pool[name] > 6 then
pool[name] = 6 pool[name] = 6
else else
pool[name] = (pool[name] or 1) - 1 pool[name] = pool[name] - 1
end end
end end
@ -193,7 +147,40 @@ minetest.register_globalstep(function(_)
object:get_luaentity() and object:get_luaentity().name == "__builtin:item" and object:get_luaentity()._magnet_timer object:get_luaentity() and object:get_luaentity().name == "__builtin:item" and object:get_luaentity()._magnet_timer
and (object:get_luaentity()._insta_collect or (object:get_luaentity().age > item_drop_settings.age)) then and (object:get_luaentity()._insta_collect or (object:get_luaentity().age > item_drop_settings.age)) then
try_object_pickup( player, inv, object, checkpos ) if object:get_luaentity()._magnet_timer >= 0 and
object:get_luaentity()._magnet_timer < item_drop_settings.magnet_time and inv and
inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
-- Collection
if not object:get_luaentity()._removed then
-- Ignore if itemstring is not set yet
if object:get_luaentity().itemstring ~= "" then
inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
check_pickup_achievements(object, player)
-- Destroy entity
-- This just prevents this section to be run again because object:remove() doesn't remove the item immediately.
object:get_luaentity().target = checkpos
object:get_luaentity()._removed = true
object:set_velocity(vector.zero())
object:set_acceleration(vector.zero())
object:move_to(checkpos)
pool[name] = pool[name] + 1
minetest.after(0.25, function()
--safety check
if object and object:get_luaentity() then
object:remove()
end
end)
end
end
end
elseif not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "mcl_experience:orb" then elseif not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "mcl_experience:orb" then
local entity = object:get_luaentity() local entity = object:get_luaentity()
entity.collector = player:get_player_name() entity.collector = player:get_player_name()

View File

@ -135,33 +135,3 @@ function mcl_minecarts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
end end
return {x=0, y=0, z=0} return {x=0, y=0, z=0}
end end
local plane_adjacents = {
vector.new(-1,0,0),
vector.new(1,0,0),
vector.new(0,0,-1),
vector.new(0,0,1),
}
function mcl_minecarts:get_start_direction(pos)
local dir
local i = 0
while (not dir and i < #plane_adjacents) do
i = i+1
local node = minetest.get_node_or_nil(vector.add(pos, plane_adjacents[i]))
if node ~= nil
and minetest.get_item_group(node.name, "rail") == 0
and minetest.get_item_group(node.name, "solid") == 1
and minetest.get_item_group(node.name, "opaque") == 1
then
dir = mcl_minecarts:check_front_up_down(pos, vector.multiply(plane_adjacents[i], -1), true)
end
end
return dir
end
function mcl_minecarts:set_velocity(obj, dir, factor)
obj._velocity = vector.multiply(dir, factor or 3)
obj._old_pos = nil
obj._punched = true
end

View File

@ -241,7 +241,9 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
if vector.equals(cart_dir, {x=0, y=0, z=0}) then if vector.equals(cart_dir, {x=0, y=0, z=0}) then
return return
end end
mcl_minecarts:set_velocity(self, cart_dir) self._velocity = vector.multiply(cart_dir, 3)
self._old_pos = nil
self._punched = true
return return
end end
@ -298,7 +300,9 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
time_from_last_punch = math.min(time_from_last_punch, tool_capabilities.full_punch_interval) time_from_last_punch = math.min(time_from_last_punch, tool_capabilities.full_punch_interval)
local f = 3 * (time_from_last_punch / tool_capabilities.full_punch_interval) local f = 3 * (time_from_last_punch / tool_capabilities.full_punch_interval)
mcl_minecarts:set_velocity(self, cart_dir, f) self._velocity = vector.multiply(cart_dir, f)
self._old_pos = nil
self._punched = true
end end
cart.on_activate_by_rail = on_activate_by_rail cart.on_activate_by_rail = on_activate_by_rail
@ -466,7 +470,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
return return
end end
local dir, last_switch, restart_pos = nil, nil, nil local dir, last_switch = nil, nil
if not pos then if not pos then
pos = self.object:get_pos() pos = self.object:get_pos()
end end
@ -493,9 +497,6 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
minetest.swap_node(rou_pos, newnode) minetest.swap_node(rou_pos, newnode)
mesecon.receptor_on(rou_pos) mesecon.receptor_on(rou_pos)
end end
if node.name == "mcl_minecarts:golden_rail_on" then
restart_pos = rou_pos
end
if node_old.name == "mcl_minecarts:detector_rail_on" then if node_old.name == "mcl_minecarts:detector_rail_on" then
local newnode = {name="mcl_minecarts:detector_rail", param2 = node_old.param2} local newnode = {name="mcl_minecarts:detector_rail", param2 = node_old.param2}
minetest.swap_node(rou_old, newnode) minetest.swap_node(rou_old, newnode)
@ -646,14 +647,6 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
if update.pos then if update.pos then
self.object:set_pos(pos) self.object:set_pos(pos)
end end
-- stopped on "mcl_minecarts:golden_rail_on"
if vector.equals(vel, {x=0, y=0, z=0}) and restart_pos then
local dir = mcl_minecarts:get_start_direction(restart_pos)
if dir then
mcl_minecarts:set_velocity(self, dir)
end
end
end end
function cart:get_staticdata() function cart:get_staticdata()
@ -694,15 +687,7 @@ function mcl_minecarts.place_minecart(itemstack, pointed_thing, placer)
if le then if le then
le._railtype = railtype le._railtype = railtype
end end
local cart_dir local cart_dir = mcl_minecarts:get_rail_direction(railpos, {x=1, y=0, z=0}, nil, nil, railtype)
if node.name == "mcl_minecarts:golden_rail_on" then
cart_dir = mcl_minecarts:get_start_direction(railpos)
end
if cart_dir then
mcl_minecarts:set_velocity(le, cart_dir)
else
cart_dir = mcl_minecarts:get_rail_direction(railpos, {x=1, y=0, z=0}, nil, nil, railtype)
end
cart:set_yaw(minetest.dir_to_yaw(cart_dir)) cart:set_yaw(minetest.dir_to_yaw(cart_dir))
local pname = "" local pname = ""

View File

@ -1,36 +0,0 @@
# textdomain: mcl_minecarts
Minecart=Vagonet
Minecarts can be used for a quick transportion on rails.=Los vagonet pòdon èsser utilizats per un transpòrt rapide per ralhs.
Minecarts only ride on rails and always follow the tracks. At a T-junction with no straight way ahead, they turn left. The speed is affected by the rail type.=Los vagonets ròtlon mas per ralhs e seguisson totjorn la pista. A una joncion T embei ren davant, tòrnon a gaucha.
You can place the minecart on rails. Right-click it to enter it. Punch it to get it moving.=Podètz plaçar le vagonet per ralhs. Fasetz un clic dreit dessobre per çai rentrar. Tustatz z-o per z-o faire bojar.
To obtain the minecart, punch it while holding down the sneak key.=Per aver le vagonet, tustatz z-o embei la tocha sneak enfonçada.
A minecart with TNT is an explosive vehicle that travels on rail.=Un vagonet embei TNT z-es un vagonet explosiu que voiatja per ralhs.
Place it on rails. Punch it to move it. The TNT is ignited with a flint and steel or when the minecart is on an powered activator rail.=Plaçatz z-o per ralhs. Tustatz z-o per z-o desplaçar. La TNT z-es atubada embei un batifuòc o quand le vagonet z-es per un ralh d'activacion atubat.
To obtain the minecart and TNT, punch them while holding down the sneak key. You can't do this if the TNT was ignited.=Per obtenèr le vagonet e la TNT, tustatz z-o embei la tocha sneak enfonçada. Podètz pas faire quo si la TNT z-es atubada.
A minecart with furnace is a vehicle that travels on rails. It can propel itself with fuel.=Un vagonet embei un fornil z-es un veïcule que voiatja per ralhs. Pòt se propulsar embei dau carburant.
Place it on rails. If you give it some coal, the furnace will start burning for a long time and the minecart will be able to move itself. Punch it to get it moving.=Plaçatz z-o per ralhs. Si li balhatz dau charbon, le fornil vai començar de borlar lòngtemps e porà rotlar. Tustatz z-o per z-o faire bojar.
To obtain the minecart and furnace, punch them while holding down the sneak key.=Per obtener le vagonet e le fornil, tustatz z-o embei la tocha sneak enfonçada.
Minecart with Chest=Vagonet embei una Mala
Minecart with Furnace=Vagonet embei un Fornil
Minecart with Command Block=Vagonet embei un Blòc de Comandas
Minecart with Hopper=Vagonet embei un Embure
Minecart with TNT=Vagonet embei de la TNT
Place them on the ground to build your railway, the rails will automatically connect to each other and will turn into curves, T-junctions, crossings and slopes as needed.=Plaçatz z-o per sòu per construrre vostre chamin de fèrre, los ralhs se conectaron entre ilhs e faron de las corbas, de las junccions en T, en traversadas et en pentas au besonh.
Rail=Ralh
Rails can be used to build transport tracks for minecarts. Normal rails slightly slow down minecarts due to friction.=Los ralhs pòdon èsser utilizats per construrre los chamins de transpòrt per los vagonets. Los ralhs normaus ralentissons gentament los vagonet per causa de friccion.
Powered Rail=Ralh Atubat
Rails can be used to build transport tracks for minecarts. Powered rails are able to accelerate and brake minecarts.=Los ralhs pòdon èsser utilizats per construrre los chamins de transpòrt per los vagonets. Los ralhs atubats son per faire accelerar o frenar los vagonets.
Without redstone power, the rail will brake minecarts. To make this rail accelerate minecarts, power it with redstone power.=Sens energia de pèirotge, le ralh vai frenar los vagonets. Per que le ralh accelera los vagonets, alimentatz z-o embei de l'energia de pèirotge.
Activator Rail=Ralh d'Activacion
Rails can be used to build transport tracks for minecarts. Activator rails are used to activate special minecarts.=Los ralhs pòdon èsser utilizats per construrre los chamins de transpòrt per los vagonets. Los ralhs d'activacion son utilizats per activar daus vagonets speciaus.
To make this rail activate minecarts, power it with redstone power and send a minecart over this piece of rail.=Per activar le ralh, alimentatz z-o embei de l'energia de pèirotge e fasetz rotlar un vagonet per aqueste ralh.
Detector Rail=Ralh de Deteccion
Rails can be used to build transport tracks for minecarts. A detector rail is able to detect a minecart above it and powers redstone mechanisms.=Los ralhs pòdon èsser utilizats per construirre los chamins de transpòrt per los vagonets. Los ralhs de deteccion pòdon detectar un vagonet per ilhs e atubar un mecanisme de pèirotge.
To detect a minecart and provide redstone power, connect it to redstone trails or redstone mechanisms and send any minecart over the rail.=Per detectar un vagonet e produrre de l'energia de pèirotge, conectatz le ralh a de la pèirotge e fasetz rotlar un vagonet per i-aul.
Track for minecarts=Pista per vagonets
Speed up when powered, slow down when not powered=Acceleratz quand z-es atubat, ralentissetz quand z-es pas atubat.
Activates minecarts when powered=Activa los vagonets quand pas atubat.
Emits redstone power when a minecart is detected=Emeta de l'energia de pèirotge quand un vagonet z-es detectat.
Vehicle for fast travel on rails=Veicule per voiatjar vistament per ralhs.
Can be ignited by tools or powered activator rail=Pòt èsser atubat embei daus otilhs o un ralh d'activacion
Sneak to dismount=Se baissar per descendre

View File

@ -112,22 +112,6 @@ register_rail("mcl_minecarts:golden_rail_on",
onstate = "mcl_minecarts:golden_rail_on", onstate = "mcl_minecarts:golden_rail_on",
rules = rail_rules_long, rules = rail_rules_long,
}, },
effector = {
action_on = function(pos, node)
local dir = mcl_minecarts:get_start_direction(pos)
if not dir then return end
local objs = minetest.get_objects_inside_radius(pos, 1)
for _, o in pairs(objs) do
local l = o:get_luaentity()
local v = o:get_velocity()
if l and string.sub(l.name, 1, 14) == "mcl_minecarts:"
and v and vector.equals(v, vector.zero())
then
mcl_minecarts:set_velocity(l, dir)
end
end
end,
},
}, },
drop = "mcl_minecarts:golden_rail", drop = "mcl_minecarts:golden_rail",
}, },

View File

@ -322,7 +322,7 @@ function mob_class:toggle_sit(clicker,p)
particle = "mobs_mc_wolf_icon_roam.png" particle = "mobs_mc_wolf_icon_roam.png"
self.order = "roam" self.order = "roam"
self.state = "stand" self.state = "stand"
self.walk_chance = 50 self.walk_chance = default_walk_chance
self.jump = true self.jump = true
self:set_animation("stand") self:set_animation("stand")
-- TODO: Add sitting model -- TODO: Add sitting model

View File

@ -35,19 +35,14 @@ function mob_class:day_docile()
end end
end end
-- get this mob to attack the object -- attack player/mob
function mob_class:do_attack(object) function mob_class:do_attack(player)
if self.state == "attack" or self.state == "die" then if self.state == "attack" or self.state == "die" then
return return
end end
self.attack = player
if object:is_player() and not minetest.settings:get_bool("enable_damage") then
return
end
self.attack = object
self.state = "attack" self.state = "attack"
-- TODO: Implement war_cry sound without being annoying -- TODO: Implement war_cry sound without being annoying

View File

@ -325,19 +325,12 @@ function mcl_mobs.register_mob(name, def)
_spawner = def._spawner, _spawner = def._spawner,
} }
minetest.register_entity(name, setmetatable(final_def,mcl_mobs.mob_class_meta))
if minetest.get_modpath("doc_identifier") ~= nil then if minetest.get_modpath("doc_identifier") ~= nil then
doc.sub.identifier.register_object(name, "basics", "mobs") doc.sub.identifier.register_object(name, "basics", "mobs")
if def.unused ~= true then
doc.add_entry("mobs", name, {
name = def.description or name,
data = final_def,
})
end
end end
minetest.register_entity(name, setmetatable(final_def,mcl_mobs.mob_class_meta))
end -- END mcl_mobs.register_mob function end -- END mcl_mobs.register_mob function
@ -369,13 +362,12 @@ function mcl_mobs.register_arrow(name, def)
collisionbox = {0, 0, 0, 0, 0, 0}, -- remove box around arrows collisionbox = {0, 0, 0, 0, 0, 0}, -- remove box around arrows
timer = 0, timer = 0,
switch = 0, switch = 0,
_lifetime = def._lifetime or 7, _lifetime = def._lifetime or 150,
owner_id = def.owner_id, owner_id = def.owner_id,
rotate = def.rotate, rotate = def.rotate,
on_punch = def.on_punch or function(self, puncher, time_from_last_punch, tool_capabilities, dir, damage) on_punch = def.on_punch or function(self)
local vel = self.object:get_velocity():length() local vel = self.object:get_velocity()
self.object:set_velocity(dir * vel) self.object:set_velocity({x=vel.x * -1, y=vel.y * -1, z=vel.z * -1})
self._puncher = puncher
end, end,
collisionbox = def.collisionbox or {0, 0, 0, 0, 0, 0}, collisionbox = def.collisionbox or {0, 0, 0, 0, 0, 0},
automatic_face_movement_dir = def.rotate automatic_face_movement_dir = def.rotate
@ -385,7 +377,7 @@ function mcl_mobs.register_arrow(name, def)
on_step = def.on_step or function(self, dtime) on_step = def.on_step or function(self, dtime)
self.timer = self.timer + dtime self.timer = self.timer + 1
local pos = self.object:get_pos() local pos = self.object:get_pos()
@ -451,24 +443,24 @@ function mcl_mobs.register_arrow(name, def)
if self.hit_player or self.hit_mob or self.hit_object then if self.hit_player or self.hit_mob or self.hit_object then
for _,object in pairs(minetest.get_objects_inside_radius(pos, 1.5)) do for _,player in pairs(minetest.get_objects_inside_radius(pos, 1.5)) do
if self.hit_player if self.hit_player
and object:is_player() then and player:is_player() then
self.hit_player(self, object) self.hit_player(self, player)
self.object:remove(); self.object:remove();
return return
end end
local entity = object:get_luaentity() local entity = player:get_luaentity()
if entity if entity
and self.hit_mob and self.hit_mob
and entity.is_mob == true and entity.is_mob == true
and (tostring(object) ~= self.owner_id or self.timer > 2) and tostring(player) ~= self.owner_id
and entity.name ~= self.object:get_luaentity().name then and entity.name ~= self.object:get_luaentity().name then
self.hit_mob(self, object) self.hit_mob(self, player)
self.object:remove(); self.object:remove();
return return
end end
@ -476,9 +468,9 @@ function mcl_mobs.register_arrow(name, def)
if entity if entity
and self.hit_object and self.hit_object
and (not entity.is_mob) and (not entity.is_mob)
and (tostring(object) ~= self.owner_id or self.timer > 2) and tostring(player) ~= self.owner_id
and entity.name ~= self.object:get_luaentity().name then and entity.name ~= self.object:get_luaentity().name then
self.hit_object(self, object) self.hit_object(self, player)
self.object:remove(); self.object:remove();
return return
end end

View File

@ -87,8 +87,7 @@ function mob_class:check_item_pickup()
end end
if self.pick_up then if self.pick_up then
for k,v in pairs(self.pick_up) do for k,v in pairs(self.pick_up) do
local itemstack = ItemStack(l.itemstring) if not player_near(p) and self.on_pick_up and l.itemstring:find(v) then
if not player_near(p) and self.on_pick_up and itemstack:get_name():find(v) then
local r = self.on_pick_up(self,l) local r = self.on_pick_up(self,l)
if r and r.is_empty and not r:is_empty() then if r and r.is_empty and not r:is_empty() then
l.itemstring = r:to_string() l.itemstring = r:to_string()

View File

@ -1,13 +0,0 @@
# textdomain: mcl_mobs
Peaceful mode active! No monsters will spawn.=Mòde tranquile actiu! Gis de mostre vai aparèisser.
This allows you to place a single mob.=Quo permet de plaça una creatura.
Just place it where you want the mob to appear. Animals will spawn tamed, unless you hold down the sneak key while placing. If you place this on a mob spawner, you change the mob it spawns.=Plaçatz z-o a l'endreit que volètz veire la creatura aparèisser. Las bèstias seron dejà domesticadas, defòra si laissatz la tocha se baissar enfonçada. Si z-o plaçatz sobre un generator de creaturas, chamjatz la creatura generada.
You need the “maphack” privilege to change the mob spawner.=Avètz besonh dau privilègi "maphack" per chamjar le generator de creaturas.
Name Tag=Étiquette de nom
A name tag is an item to name a mob.=Una etiqueta z-es un otilh per chamjar le nom de la creatura.
Before you use the name tag, you need to set a name at an anvil. Then you can use the name tag to name a mob. This uses up the name tag.=Davant d'utilizar l'etiqueta, vos fau li botar un nom embei una enclutge. Après, podètz utilizar l'etiqueta per nomar una creatura. L'etiqueta pòt èsser utilizada un còp.
Only peaceful mobs allowed!=Mas las creaturas pacificas son autorizadas!
Give names to mobs=Balha daus noms a las creaturas
Set name at anvil=Botar le nom embei l'enclutge
Removes specified mobs except nametagged and tamed ones. For the second parameter, use nametagged/tamed to select only nametagged/tamed mobs, or a range to specify a maximum distance from the player.=Lèva las creaturas specifiadas defòra de las que son nomadas o domesticadas. Per le paramètre segònd, utilizar nomat/domesticat per mas seleccionar las creaturas nomadas/domesticadas, o una distança per specifiar la distança maximum embei li joairi.
Default usage. Clearing hostile mobs. For more options please type: /help clearmobs=Usage par défaut. Lèva las creaturas ostilas. Per mai d'opcions, escriure : /help clearmobs

View File

@ -761,61 +761,6 @@ function mob_class:do_env_damage()
end end
end end
-- Cactus damage
local near = minetest.find_node_near(pos, 1, "mcl_core:cactus", true)
if not near and near ~= nil then
near = find_node_near({x=pos.x, y=pos.y-1, z=pos.z}, 1, "mcl_core:cactus", true)
end
if near then
-- is mob touching the cactus?
local dist = vector.distance(pos, near)
local dist_feet = vector.distance({x=pos.x, y=pos.y-1, z=pos.z}, near)
local large_mob = false
local medium_mob = false
if self.name == "mobs_mc:ender_dragon" or
self.name == "mobs_mc:ghast" or
self.name == "mobs_mc:guardian_elder" or
self.name == "mobs_mc:slime_big" or
self.name == "mobs_mc:magma_cube_big" or
self.name == "mobs_mc:wither" then
large_mob = true
elseif self.name == "mobs_mc:hoglin" or
self.name == "mobs_mc:zoglin" or
self.name == "mobs_mc:horse" or
self.name == "mobs_mc:skeleton_horse" or
self.name == "mobs_mc:zombie_horse" or
self.name == "mobs_mc:donkey" or
self.name == "mobs_mc:mule" or
self.name == "mobs_mc:iron_golem" or
self.name == "mobs_mc:polar_bear" or
self.name == "mobs_mc:spider" or
self.name == "mobs_mc:cave_spider" or
self.name == "mobs_mc:strider" then
medium_mob = true
end
if (not large_mob and not medium_mob and (dist < 1.03 or dist_feet < 1.6)) or (medium_mob and (dist < 1.165 or dist_feet < 1.73)) or (large_mob and (dist < 1.25 or dist_feet < 1.9)) then
if self.health ~= 0 then
self:damage_mob("cactus", 2)
if self:check_for_death("cactus", {type = "environment",
pos = pos, node = self.standing_in}) then
return true
end
end
end
end
-- is mob standing on the cactus?
if self.standing_on == "mcl_core:cactus" or self.standing_in == "mcl_core:cactus" or self.standing_under == "mcl_core:cactus" then
self:damage_mob("cactus", 2)
if self:check_for_death("cactus", {type = "environment",
pos = pos, node = self.standing_in}) then
return true
end
end
-- Drowning damage -- Drowning damage
if self.breath_max ~= -1 then if self.breath_max ~= -1 then
local drowning = false local drowning = false

92
mods/ENTITIES/mcl_mobs/spawning.lua Executable file → Normal file
View File

@ -13,9 +13,10 @@ local get_node = minetest.get_node
local get_item_group = minetest.get_item_group local get_item_group = minetest.get_item_group
local get_node_light = minetest.get_node_light local get_node_light = minetest.get_node_light
local find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air local find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air
local mt_get_biome_name = minetest.get_biome_name local get_biome_name = minetest.get_biome_name
local get_objects_inside_radius = minetest.get_objects_inside_radius local get_objects_inside_radius = minetest.get_objects_inside_radius
local get_connected_players = minetest.get_connected_players local get_connected_players = minetest.get_connected_players
local minetest_get_perlin = minetest.get_perlin
local math_random = math.random local math_random = math.random
local math_floor = math.floor local math_floor = math.floor
@ -96,6 +97,19 @@ local mobs_spawn = minetest.settings:get_bool("mobs_spawn", true) ~= false
local spawn_protected = minetest.settings:get_bool("mobs_spawn_protected") ~= false local spawn_protected = minetest.settings:get_bool("mobs_spawn_protected") ~= false
local logging = minetest.settings:get_bool("mcl_logging_mobs_spawn",true) local logging = minetest.settings:get_bool("mcl_logging_mobs_spawn",true)
local noise_params = {
offset = 0,
scale = 3,
spread = {
x = 301,
y = 50,
z = 304,
},
seed = 100,
octaves = 3,
persistence = 0.5,
}
-- THIS IS THE BIG LIST OF ALL BIOMES - used for programming/updating mobs -- THIS IS THE BIG LIST OF ALL BIOMES - used for programming/updating mobs
-- Also used for missing parameter -- Also used for missing parameter
-- Please update the list when adding new biomes! -- Please update the list when adding new biomes!
@ -432,6 +446,7 @@ WARNING: BIOME INTEGRATION NEEDED -> How to get biome through lua??
local spawn_dictionary = {} local spawn_dictionary = {}
--this is where all of the spawning information is kept for mobs that don't naturally spawn --this is where all of the spawning information is kept for mobs that don't naturally spawn
local non_spawn_dictionary = {} local non_spawn_dictionary = {}
local summary_chance = 0
function mcl_mobs:spawn_setup(def) function mcl_mobs:spawn_setup(def)
if not mobs_spawn then return end if not mobs_spawn then return end
@ -493,6 +508,7 @@ function mcl_mobs:spawn_setup(def)
check_position = check_position, check_position = check_position,
on_spawn = on_spawn, on_spawn = on_spawn,
} }
summary_chance = summary_chance + chance
end end
function mcl_mobs:mob_light_lvl(mob_name, dimension) function mcl_mobs:mob_light_lvl(mob_name, dimension)
@ -596,8 +612,10 @@ function mcl_mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_
spawn_dictionary[key]["day_toggle"] = day_toggle spawn_dictionary[key]["day_toggle"] = day_toggle
spawn_dictionary[key]["check_position"] = check_position spawn_dictionary[key]["check_position"] = check_position
summary_chance = summary_chance + chance
end end
local two_pi = 2 * math.pi local two_pi = 2 * math.pi
local function get_next_mob_spawn_pos(pos) local function get_next_mob_spawn_pos(pos)
-- TODO We should consider spawning something a little further away sporadically. -- TODO We should consider spawning something a little further away sporadically.
@ -664,29 +682,7 @@ local function has_room(self,pos)
return true return true
end end
mcl_mobs.custom_biomecheck = nil
function mcl_mobs.register_custom_biomecheck(custom_biomecheck)
mcl_mobs.custom_biomecheck = custom_biomecheck
end
local function get_biome_name(pos)
if mcl_mobs.custom_biomecheck then
return mcl_mobs.custom_biomecheck (pos)
else
local gotten_biome = minetest.get_biome_data(pos)
if not gotten_biome then
return
end
gotten_biome = mt_get_biome_name(gotten_biome.biome)
--minetest.log ("biome: " .. dump(gotten_biome))
return gotten_biome
end
end
local function spawn_check(pos, spawn_def) local function spawn_check(pos, spawn_def)
if not spawn_def or not pos then return end if not spawn_def or not pos then return end
@ -696,10 +692,11 @@ local function spawn_check(pos, spawn_def)
local mob_def = minetest.registered_entities[spawn_def.name] local mob_def = minetest.registered_entities[spawn_def.name]
local mob_type = mob_def.type local mob_type = mob_def.type
local gotten_node = get_node(pos).name local gotten_node = get_node(pos).name
if not gotten_node then return end local gotten_biome = minetest.get_biome_data(pos)
local biome_name = get_biome_name(pos) if not gotten_node or not gotten_biome then return end
if not biome_name then return end
gotten_biome = get_biome_name(gotten_biome.biome) --makes it easier to work with
local is_ground = minetest.get_item_group(gotten_node,"solid") ~= 0 local is_ground = minetest.get_item_group(gotten_node,"solid") ~= 0
if not is_ground then if not is_ground then
@ -717,9 +714,8 @@ local function spawn_check(pos, spawn_def)
if pos.y >= spawn_def.min_height if pos.y >= spawn_def.min_height
and pos.y <= spawn_def.max_height and pos.y <= spawn_def.max_height
and spawn_def.dimension == dimension and spawn_def.dimension == dimension
and biome_check(spawn_def.biomes, biome_name) then and biome_check(spawn_def.biomes, gotten_biome) then
mcl_log("Spawn level 1 check - Passed")
if (is_ground or spawn_def.type_of_spawning ~= "ground") if (is_ground or spawn_def.type_of_spawning ~= "ground")
and (spawn_def.type_of_spawning ~= "ground" or not is_leaf) and (spawn_def.type_of_spawning ~= "ground" or not is_leaf)
and (not is_farm_animal(spawn_def.name) or is_grass) and (not is_farm_animal(spawn_def.name) or is_grass)
@ -729,7 +725,6 @@ local function spawn_check(pos, spawn_def)
and (spawn_def.check_position and spawn_def.check_position(pos) or spawn_def.check_position == nil) and (spawn_def.check_position and spawn_def.check_position(pos) or spawn_def.check_position == nil)
and ( not spawn_protected or not minetest.is_protected(pos, "") ) then and ( not spawn_protected or not minetest.is_protected(pos, "") ) then
mcl_log("Spawn level 2 check - Passed")
local gotten_light = get_node_light(pos) local gotten_light = get_node_light(pos)
if modern_lighting then if modern_lighting then
@ -880,6 +875,8 @@ minetest.register_chatcommand("spawn_mob",{
if mobs_spawn then if mobs_spawn then
local perlin_noise
-- Get pos to spawn, x and z are randomised, y is range -- Get pos to spawn, x and z are randomised, y is range
@ -976,21 +973,9 @@ if mobs_spawn then
return spawning_position return spawning_position
end end
local cumulative_chance = nil
local mob_library_worker_table = nil
local function initialize_spawn_data()
if not mob_library_worker_table then
mob_library_worker_table = table_copy(spawn_dictionary)
end
if not cumulative_chance then
cumulative_chance = 0
for k, v in pairs(mob_library_worker_table) do
cumulative_chance = cumulative_chance + v.chance
end
end
end
local function spawn_a_mob(pos, cap_space_hostile, cap_space_non_hostile) local function spawn_a_mob(pos, cap_space_hostile, cap_space_non_hostile)
--create a disconnected clone of the spawn dictionary, prevents memory leak
local mob_library_worker_table = table_copy(spawn_dictionary)
local spawning_position = find_spawning_position(pos, FIND_SPAWN_POS_RETRIES) local spawning_position = find_spawning_position(pos, FIND_SPAWN_POS_RETRIES)
if not spawning_position then if not spawning_position then
@ -1003,25 +988,22 @@ if mobs_spawn then
--output_mob_stats(mob_counts_wide) --output_mob_stats(mob_counts_wide)
--grab mob that fits into the spawning location --grab mob that fits into the spawning location
--use random weighted choice with replacement to grab a mob, don't exclude any possibilities --randomly grab a mob, don't exclude any possibilities
--shuffle table once every loop to provide equal inclusion probability to all mobs perlin_noise = perlin_noise or minetest_get_perlin(noise_params)
--repeat grabbing a mob to maintain existing spawn rates local noise = perlin_noise:get_3d(spawning_position)
local spawn_loop_counter = #mob_library_worker_table local current_summary_chance = summary_chance
while spawn_loop_counter > 0 do
table.shuffle(mob_library_worker_table) table.shuffle(mob_library_worker_table)
local mob_chance_offset = math_random(1, cumulative_chance)
while #mob_library_worker_table > 0 do
local mob_chance_offset = (math_round(noise * current_summary_chance + 12345) % current_summary_chance) + 1
local mob_index = 1 local mob_index = 1
local mob_chance = mob_library_worker_table[mob_index].chance local mob_chance = mob_library_worker_table[mob_index].chance
local step_chance = mob_chance local step_chance = mob_chance
while step_chance < mob_chance_offset do while step_chance < mob_chance_offset do
mob_index = mob_index + 1 mob_index = mob_index + 1
if mob_index <= #mob_library_worker_table then
mob_chance = mob_library_worker_table[mob_index].chance mob_chance = mob_library_worker_table[mob_index].chance
step_chance = step_chance + mob_chance step_chance = step_chance + mob_chance
else
break
end
end end
--minetest.log(mob_def.name.." "..step_chance.. " "..mob_chance) --minetest.log(mob_def.name.." "..step_chance.. " "..mob_chance)
@ -1106,7 +1088,8 @@ if mobs_spawn then
end end
end end
spawn_loop_counter = spawn_loop_counter - 1 current_summary_chance = current_summary_chance - mob_chance
table_remove(mob_library_worker_table, mob_index)
end end
end end
@ -1118,7 +1101,6 @@ if mobs_spawn then
timer = timer + dtime timer = timer + dtime
if timer < WAIT_FOR_SPAWN_ATTEMPT then return end if timer < WAIT_FOR_SPAWN_ATTEMPT then return end
initialize_spawn_data()
timer = 0 timer = 0
local players = get_connected_players() local players = get_connected_players()

View File

@ -1,2 +0,0 @@
# textdomain:mcl_paintings
Painting=Quadre

View File

@ -1,7 +1,6 @@
local S = minetest.get_translator(minetest.get_current_modname()) local S = minetest.get_translator(minetest.get_current_modname())
local axolotl = { local axolotl = {
description = S("Axolotl"),
type = "animal", type = "animal",
spawn_class = "axolotl", spawn_class = "axolotl",
can_despawn = true, can_despawn = true,
@ -172,7 +171,7 @@ mcl_mobs:spawn_specific(
0, 0,
minetest.LIGHT_MAX+1, minetest.LIGHT_MAX+1,
30, 30,
100, 4000,
3, 3,
water-16, water-16,
water+1) water+1)

View File

@ -150,7 +150,7 @@ mcl_mobs:spawn_specific(
0, 0,
maxlight, maxlight,
20, 20,
100, 5000,
2, 2,
mcl_vars.mg_overworld_min, mcl_vars.mg_overworld_min,
mobs_mc.water_level-1) mobs_mc.water_level-1)

View File

@ -151,7 +151,7 @@ mcl_mobs:spawn_specific(
0, 0,
minetest.LIGHT_MAX+1, minetest.LIGHT_MAX+1,
30, 30,
1000, 5000,
3, 3,
mcl_vars.mg_nether_min, mcl_vars.mg_nether_min,
mcl_vars.mg_nether_max) mcl_vars.mg_nether_max)

View File

@ -157,7 +157,7 @@ mcl_mobs:spawn_specific(
}, },
9, 9,
minetest.LIGHT_MAX+1, minetest.LIGHT_MAX+1,
30, 100, 30, 17000,
3, 3,
mobs_mc.water_level, mobs_mc.water_level,
mcl_vars.mg_overworld_max) mcl_vars.mg_overworld_max)

View File

@ -30,7 +30,6 @@ local S = minetest.get_translator(minetest.get_current_modname())
--################### --###################
local cod = { local cod = {
description = S("Cod"),
type = "animal", type = "animal",
spawn_class = "water_ambient", spawn_class = "water_ambient",
can_despawn = true, can_despawn = true,
@ -267,7 +266,7 @@ mcl_mobs:spawn_specific(
0, 0,
minetest.LIGHT_MAX+1, minetest.LIGHT_MAX+1,
30, 30,
750, 4000,
3, 3,
water-16, water-16,
water+1) water+1)

View File

@ -207,7 +207,7 @@ mcl_mobs:spawn_specific(
9, 9,
minetest.LIGHT_MAX+1, minetest.LIGHT_MAX+1,
30, 30,
80, 17000,
10, 10,
mobs_mc.water_level, mobs_mc.water_level,
mcl_vars.mg_overworld_max) mcl_vars.mg_overworld_max)
@ -225,7 +225,7 @@ mcl_mobs:spawn_specific(
9, 9,
minetest.LIGHT_MAX+1, minetest.LIGHT_MAX+1,
30, 30,
80, 17000,
5, 5,
mcl_vars.mg_overworld_min, mcl_vars.mg_overworld_min,
mcl_vars.mg_overworld_max) mcl_vars.mg_overworld_max)

View File

@ -136,7 +136,7 @@ mcl_mobs.register_mob("mobs_mc:creeper", {
}) })
mcl_mobs.register_mob("mobs_mc:creeper_charged", { mcl_mobs.register_mob("mobs_mc:creeper_charged", {
description = S("Charged Creeper"), description = S("Creeper"),
type = "monster", type = "monster",
spawn_class = "hostile", spawn_class = "hostile",
hp_min = 20, hp_min = 20,
@ -407,7 +407,7 @@ mcl_mobs:spawn_specific(
0, 0,
7, 7,
20, 20,
1000, 16500,
2, 2,
mcl_vars.mg_overworld_min, mcl_vars.mg_overworld_min,
mcl_vars.mg_overworld_max) mcl_vars.mg_overworld_max)

View File

@ -30,7 +30,6 @@ local S = minetest.get_translator(minetest.get_current_modname())
--################### --###################
local dolphin = { local dolphin = {
description = S("Dolphin"),
type = "animal", type = "animal",
spawn_class = "water", spawn_class = "water",
can_despawn = true, can_despawn = true,
@ -245,7 +244,7 @@ mcl_mobs:spawn_specific(
0, 0,
minetest.LIGHT_MAX+1, minetest.LIGHT_MAX+1,
30, 30,
70, 4000,
3, 3,
water-16, water-16,
water+1) water+1)

View File

@ -668,7 +668,7 @@ mcl_mobs:spawn_specific(
0, 0,
minetest.LIGHT_MAX+1, minetest.LIGHT_MAX+1,
30, 30,
100, 3000,
12, 12,
mcl_vars.mg_end_min, mcl_vars.mg_end_min,
mcl_vars.mg_end_max) mcl_vars.mg_end_max)
@ -816,7 +816,7 @@ mcl_mobs:spawn_specific(
0, 0,
7, 7,
30, 30,
100, 19000,
2, 2,
mcl_vars.mg_overworld_min, mcl_vars.mg_overworld_min,
mcl_vars.mg_overworld_max) mcl_vars.mg_overworld_max)
@ -833,7 +833,7 @@ mcl_mobs:spawn_specific(
0, 0,
11, 11,
30, 30,
100, 27500,
4, 4,
mcl_vars.mg_nether_min, mcl_vars.mg_nether_min,
mcl_vars.mg_nether_max) mcl_vars.mg_nether_max)
@ -849,7 +849,7 @@ mcl_mobs:spawn_specific(
0, 0,
11, 11,
30, 30,
100, 5000,
4, 4,
mcl_vars.mg_nether_min, mcl_vars.mg_nether_min,
mcl_vars.mg_nether_max) mcl_vars.mg_nether_max)

View File

@ -20,7 +20,7 @@ mcl_mobs.register_mob("mobs_mc:ghast", {
hp_max = 10, hp_max = 10,
xp_min = 5, xp_min = 5,
xp_max = 5, xp_max = 5,
collisionbox = {-2, 0, -2, 2, 4, 2, rotate=true}, collisionbox = {-2, 5, -2, 2, 9, 2},
visual = "mesh", visual = "mesh",
mesh = "mobs_mc_ghast.b3d", mesh = "mobs_mc_ghast.b3d",
spawn_in_group = 1, spawn_in_group = 1,
@ -33,7 +33,7 @@ mcl_mobs.register_mob("mobs_mc:ghast", {
death = "mobs_mc_zombie_death", death = "mobs_mc_zombie_death",
attack = "mobs_fireball", attack = "mobs_fireball",
random = "mobs_eerie", random = "mobs_eerie",
distance = 80, distance = 16,
-- TODO: damage -- TODO: damage
-- TODO: better death -- TODO: better death
}, },
@ -50,11 +50,11 @@ mcl_mobs.register_mob("mobs_mc:ghast", {
run_start = 0, run_end = 40, run_start = 0, run_end = 40,
}, },
fall_damage = 0, fall_damage = 0,
view_range = 64, view_range = 100,
attack_type = "dogshoot", attack_type = "dogshoot",
arrow = "mobs_mc:fireball", arrow = "mobs_mc:fireball",
shoot_interval = 5, shoot_interval = 3.5,
shoot_offset = -0.5, shoot_offset = -5,
dogshoot_switch = 1, dogshoot_switch = 1,
dogshoot_count_max =1, dogshoot_count_max =1,
passive = false, passive = false,
@ -97,7 +97,7 @@ mcl_mobs:spawn_specific(
0, 0,
7, 7,
30, 30,
400, 72000,
2, 2,
mcl_vars.mg_nether_min, mcl_vars.mg_nether_min,
mcl_vars.mg_nether_max) mcl_vars.mg_nether_max)
@ -107,9 +107,8 @@ mcl_mobs.register_arrow("mobs_mc:fireball", {
visual = "sprite", visual = "sprite",
visual_size = {x = 1, y = 1}, visual_size = {x = 1, y = 1},
textures = {"mcl_fire_fire_charge.png"}, textures = {"mcl_fire_fire_charge.png"},
velocity = 5, velocity = 15,
collisionbox = {-.5, -.5, -.5, .5, .5, .5}, collisionbox = {-.5, -.5, -.5, .5, .5, .5},
_lifetime = 10,
_is_fireball = true, _is_fireball = true,
hit_player = function(self, player) hit_player = function(self, player)
@ -126,16 +125,11 @@ mcl_mobs.register_arrow("mobs_mc:fireball", {
end, end,
hit_mob = function(self, mob) hit_mob = function(self, mob)
local name = mob:get_luaentity().name
mob:punch(self.object, 1.0, { mob:punch(self.object, 1.0, {
full_punch_interval = 1.0, full_punch_interval = 1.0,
damage_groups = {fleshy = 6}, damage_groups = {fleshy = 6},
}, nil) }, nil)
mcl_mobs.mob_class.boom(self,self.object:get_pos(), 1, true) mcl_mobs.mob_class.boom(self,self.object:get_pos(), 1, true)
local ent = mob:get_luaentity()
if (not ent or ent.health <= 0) and self._puncher and name == "mobs_mc:ghast" then
awards.unlock(self._puncher:get_player_name(), "mcl:fireball_redir_serv")
end
end, end,
hit_node = function(self, pos, node) hit_node = function(self, pos, node)

View File

@ -30,7 +30,6 @@ for i=1,4 do
end end
mcl_mobs.register_mob("mobs_mc:glow_squid", { mcl_mobs.register_mob("mobs_mc:glow_squid", {
description = S("Glow Squid"),
type = "animal", type = "animal",
spawn_class = "water_underground", spawn_class = "water_underground",
can_despawn = true, can_despawn = true,
@ -238,7 +237,7 @@ mcl_mobs:spawn_specific(
0, 0,
minetest.LIGHT_MAX + 1, minetest.LIGHT_MAX + 1,
30, 30,
100, 10000,
3, 3,
water - 16, water - 16,
water) water)

View File

@ -136,7 +136,7 @@ mcl_mobs:spawn_specific(
0, 0,
minetest.LIGHT_MAX+1, minetest.LIGHT_MAX+1,
30, 30,
200, 6000,
3, 3,
mcl_vars.mg_nether_min, mcl_vars.mg_nether_min,
mcl_vars.mg_nether_max) mcl_vars.mg_nether_max)

View File

@ -122,10 +122,10 @@ local horse = {
stand_speed = 25, stand_speed = 25,
stand_start = 0, stand_start = 0,
stand_end = 0, stand_end = 0,
walk_speed = 100, walk_speed = 25,
walk_start = 0, walk_start = 0,
walk_end = 40, walk_end = 40,
run_speed = 200, run_speed = 60,
run_start = 0, run_start = 0,
run_end = 40, run_end = 40,
}, },
@ -543,6 +543,11 @@ donkey.description = S("Donkey")
donkey.textures = {{"blank.png", "mobs_mc_donkey.png", "blank.png"}} donkey.textures = {{"blank.png", "mobs_mc_donkey.png", "blank.png"}}
donkey.spawn_in_group = 3 donkey.spawn_in_group = 3
donkey.spawn_in_group_min = 1 donkey.spawn_in_group_min = 1
donkey.animation = {
speed_normal = 25,
stand_start = 0, stand_end = 0,
walk_start = 0, walk_end = 40,
}
donkey.sounds = { donkey.sounds = {
random = "mobs_mc_donkey_random", random = "mobs_mc_donkey_random",
damage = "mobs_mc_donkey_hurt", damage = "mobs_mc_donkey_hurt",
@ -604,7 +609,7 @@ mcl_mobs:spawn_specific(
0, 0,
minetest.LIGHT_MAX+1, minetest.LIGHT_MAX+1,
30, 30,
40, 15000,
4, 4,
mobs_mc.water_level+3, mobs_mc.water_level+3,
mcl_vars.mg_overworld_max) mcl_vars.mg_overworld_max)
@ -627,7 +632,7 @@ mcl_mobs:spawn_specific(
9, 9,
minetest.LIGHT_MAX+1, minetest.LIGHT_MAX+1,
30, 30,
10, 15000,
4, 4,
mobs_mc.water_level+3, mobs_mc.water_level+3,
mcl_vars.mg_overworld_max) mcl_vars.mg_overworld_max)

View File

@ -291,7 +291,7 @@ mcl_mobs:spawn_specific(
0, 0,
minetest.LIGHT_MAX+1, minetest.LIGHT_MAX+1,
30, 30,
50, 15000,
5, 5,
mobs_mc.water_level+15, mobs_mc.water_level+15,
mcl_vars.mg_overworld_max) mcl_vars.mg_overworld_max)

View File

@ -1,73 +0,0 @@
# textdomain: mobs_mc
Agent=Agent
Axolotl=Axolòtl
Bat=Ratapenada
Blaze=Flamor
Chicken=Polet
Cow=Vacha
Mooshroom=Vachairòla
Creeper=Creeper
Ender Dragon=Dragon de Finuèit
Enderman=Finuèairi
Endermite=Finuèibau
Ghast=Òrra
Elder Guardian=Ancian Gardian
Guardian=Gardian
Horse=Ega
Skeleton Horse=Ega Squeleta
Zombie Horse=Ega Zombia
Donkey=Asne
Mule=Miule
Iron Golem=Golem de Fèrre
Llama=Lamà
Ocelot=Ocelòt
Parrot=Papagai
Pig=Cochon
Polar Bear=Ors Blanc
Rabbit=Lapin
Killer Bunny=Lapin Tuaire
Sheep=Moton
Shulker=Coirafin
Silverfish=Peiçon d'Argent
Skeleton=Squeleta
Stray=Trainabiaça
Wither Skeleton=Squeleta Sechaire
Magma Cube=Cube de Magmà
Slime=Slime
Snow Golem=Golem d'Ivèrn
Spider=Aranha
Cave Spider=Aranha Venimósa
Squid=Pofre
Vex=Vex
Evoker=Invocataire
Illusioner=Fisiciaire
Villager=Vialatgés
Vindicator=Vindicataire
Zombie Villager=Vialatgés Zombia
Witch=Fachinèira
Wither=Le Sechaire
Wolf=Lop
Husk=Zombia Momificat
Zombie=Zombia
Zombie Piglin=Porcadés Zombia
Farmer=Boriaire
Fisherman=Peschaire
Fletcher=Archèir
Shepherd=Bergèir
Librarian=Bibliotecaire
Cartographer=Cartografe
Armorer=Armurèir
Leatherworker=Tanaire
Butcher=Maselèir
Weapon Smith=Farjaire d'Armas
Tool Smith=Farjaire d'Otilhs
Cleric=Clerc
Nitwit=Simple
Cod=Merluça
Salmon=Saumon
Dolphin=Daufin
Pillager=Pilhard
Tropical fish=Peiçon tropicau
Hoglin=Porcard
Strider=Trèva
Glow Squid=Pofre Lusent

View File

@ -186,7 +186,7 @@ mcl_mobs:spawn_specific(
0, 0,
minetest.LIGHT_MAX+1, minetest.LIGHT_MAX+1,
30, 30,
300, 15000,
5, 5,
mobs_mc.water_level+15, mobs_mc.water_level+15,
mcl_vars.mg_overworld_max) mcl_vars.mg_overworld_max)

View File

@ -235,7 +235,7 @@ mcl_mobs:spawn_specific(
0, 0,
minetest.LIGHT_MAX+1, minetest.LIGHT_MAX+1,
7, 7,
400, 30000,
1, 1,
mobs_mc.water_level+7, mobs_mc.water_level+7,
mcl_vars.mg_overworld_max) mcl_vars.mg_overworld_max)

View File

@ -258,7 +258,7 @@ mcl_mobs:spawn_specific(
9, 9,
minetest.LIGHT_MAX+1, minetest.LIGHT_MAX+1,
30, 30,
100, 15000,
8, 8,
mcl_vars.mg_overworld_min, mcl_vars.mg_overworld_min,
mcl_vars.mg_overworld_max) mcl_vars.mg_overworld_max)

View File

@ -16,13 +16,6 @@ local trading_items = {
{ itemstring = "mcl_throwing:ender_pearl", amount_min = 2, amount_max = 6 }, { itemstring = "mcl_throwing:ender_pearl", amount_min = 2, amount_max = 6 },
{ itemstring = "mcl_potions:fire_resistance", amount_min = 1, amount_max = 1 }, { itemstring = "mcl_potions:fire_resistance", amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_potions:fire_resistance_splash", amount_min = 1, amount_max = 1 }, { itemstring = "mcl_potions:fire_resistance_splash", amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_enchanting:book_enchanted", amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_armor:boots_iron_enchanted", amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_blackstone:blackstone", amount_min = 8, amount_max = 16 },
{ itemstring = "mcl_bows:arrow", amount_min = 6, amount_max = 12 },
{ itemstring = "mcl_core:crying_obsidian", amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_fire:fire_charge", amount_min = 1, amount_max = 1 },
--{ itemstring = "FIXME:spectral_arrow", amount_min = 6, amount_max = 12 },
} }
local S = minetest.get_translator("mobs_mc") local S = minetest.get_translator("mobs_mc")
@ -149,18 +142,14 @@ local piglin = {
local c_pos = self.object:get_pos() local c_pos = self.object:get_pos()
if c_pos then if c_pos then
self.what_traded = trading_items[math.random(#trading_items)] self.what_traded = trading_items[math.random(#trading_items)]
local stack = ItemStack(self.what_traded.itemstring) for x = 1, math.random(self.what_traded.amount_min, self.what_traded.amount_max) do
stack:set_count(math.random(self.what_traded.amount_min, self.what_traded.amount_max))
if mcl_enchanting.is_enchanted(self.what_traded.itemstring) then
local enchantment = "soul_speed"
mcl_enchanting.enchant(stack, enchantment, mcl_enchanting.random(nil, 1, mcl_enchanting.enchantments[enchantment].max_level))
end
local p = c_pos local p = c_pos
local nn=minetest.find_nodes_in_area_under_air(vector.offset(c_pos,-1,-1,-1),vector.offset(c_pos,1,1,1),{"group:solid"}) local nn=minetest.find_nodes_in_area_under_air(vector.offset(c_pos,-1,-1,-1),vector.offset(c_pos,1,1,1),{"group:solid"})
if nn and #nn > 0 then if nn and #nn > 0 then
p = vector.offset(nn[math.random(#nn)],0,1,0) p = vector.offset(nn[math.random(#nn)],0,1,0)
end end
minetest.add_item(p, stack) minetest.add_item(p, self.what_traded.itemstring)
end
end end
end) end)
end end
@ -343,13 +332,8 @@ mcl_mobs.register_mob("mobs_mc:baby_zombified_piglin", baby_zombified_piglin)
-- Compatibility code. These were removed, and now are called zombie piglins. They don't spawn. -- Compatibility code. These were removed, and now are called zombie piglins. They don't spawn.
-- This is only to catch old cases. Maybe could be an alias? -- This is only to catch old cases. Maybe could be an alias?
local pigman_unused = table.copy(zombified_piglin) mcl_mobs.register_mob("mobs_mc:pigman", zombified_piglin)
pigman_unused.unused = true mcl_mobs.register_mob("mobs_mc:baby_pigman", baby_zombified_piglin)
local baby_pigman_unused = table.copy(baby_zombified_piglin)
baby_pigman_unused.unused = true
mcl_mobs.register_mob("mobs_mc:pigman", pigman_unused)
mcl_mobs.register_mob("mobs_mc:baby_pigman", baby_pigman_unused)
-- Piglin Brute -- -- Piglin Brute --
@ -415,7 +399,7 @@ mcl_mobs:spawn_specific(
0, 0,
minetest.LIGHT_MAX+1, minetest.LIGHT_MAX+1,
30, 30,
150, 6000,
3, 3,
mcl_vars.mg_lava_nether_max, mcl_vars.mg_lava_nether_max,
mcl_vars.mg_nether_max) mcl_vars.mg_nether_max)
@ -431,7 +415,7 @@ mcl_mobs:spawn_specific(
0, 0,
minetest.LIGHT_MAX+1, minetest.LIGHT_MAX+1,
30, 30,
150, 6000,
3, 3,
mcl_vars.mg_lava_nether_max, mcl_vars.mg_lava_nether_max,
mcl_vars.mg_nether_max) mcl_vars.mg_nether_max)
@ -447,7 +431,7 @@ mcl_mobs:spawn_specific(
0, 0,
minetest.LIGHT_MAX+1, minetest.LIGHT_MAX+1,
30, 30,
1000, 6000,
3, 3,
mcl_vars.mg_nether_min, mcl_vars.mg_nether_min,
mcl_vars.mg_nether_max) mcl_vars.mg_nether_max)
@ -464,7 +448,7 @@ mcl_mobs:spawn_specific(
0, 0,
minetest.LIGHT_MAX+1, minetest.LIGHT_MAX+1,
30, 30,
50, 100000,
4, 4,
mcl_vars.mg_nether_min, mcl_vars.mg_nether_min,
mcl_vars.mg_nether_max) mcl_vars.mg_nether_max)

View File

@ -86,7 +86,7 @@ mcl_mobs:spawn_specific(
0, 0,
minetest.LIGHT_MAX+1, minetest.LIGHT_MAX+1,
30, 30,
50, 7000,
3, 3,
mcl_vars.mg_overworld_min, mcl_vars.mg_overworld_min,
mcl_vars.mg_overworld_max) mcl_vars.mg_overworld_max)

View File

@ -148,7 +148,7 @@ mcl_mobs:spawn_specific(
9, 9,
minetest.LIGHT_MAX+1, minetest.LIGHT_MAX+1,
30, 30,
40, 15000,
8, 8,
mcl_vars.mg_overworld_min, mcl_vars.mg_overworld_min,
mcl_vars.mg_overworld_max) mcl_vars.mg_overworld_max)

View File

@ -10,7 +10,6 @@ local S = minetest.get_translator(minetest.get_current_modname())
--################### --###################
local salmon = { local salmon = {
description = S("Salmon"),
type = "animal", type = "animal",
spawn_class = "water_ambient", spawn_class = "water_ambient",
can_despawn = true, can_despawn = true,
@ -221,7 +220,7 @@ mcl_mobs:spawn_specific(
0, 0,
minetest.LIGHT_MAX+1, minetest.LIGHT_MAX+1,
30, 30,
260, 4000,
3, 3,
water-16, water-16,
water+1) water+1)

View File

@ -379,7 +379,7 @@ mcl_mobs:spawn_specific(
9, 9,
minetest.LIGHT_MAX+1, minetest.LIGHT_MAX+1,
30, 30,
120, 15000,
3, 3,
mcl_vars.mg_overworld_min, mcl_vars.mg_overworld_min,
mcl_vars.mg_overworld_max) mcl_vars.mg_overworld_max)

View File

@ -44,13 +44,6 @@ local skeleton = {
"mcl_bows_bow_0.png", -- wielded_item "mcl_bows_bow_0.png", -- wielded_item
} }
}, },
-- TODO: change random to new api when min minetest version is 5.8
sounds = {
random = "mobs_mc_skeleton_random.2",
death = "mobs_mc_skeleton_death",
damage = "mobs_mc_skeleton_hurt",
distance = 16,
},
walk_velocity = 1.2, walk_velocity = 1.2,
run_velocity = 2.0, run_velocity = 2.0,
damage = 2, damage = 2,
@ -306,7 +299,7 @@ mcl_mobs:spawn_specific(
0, 0,
7, 7,
20, 20,
800, 17000,
2, 2,
mcl_vars.mg_overworld_min, mcl_vars.mg_overworld_min,
mcl_vars.mg_overworld_max) mcl_vars.mg_overworld_max)
@ -323,7 +316,7 @@ mcl_mobs:spawn_specific(
0, 0,
minetest.LIGHT_MAX+1, minetest.LIGHT_MAX+1,
30, 30,
800, 10000,
3, 3,
mcl_vars.mg_nether_min, mcl_vars.mg_nether_min,
mcl_vars.mg_nether_max) mcl_vars.mg_nether_max)
@ -343,7 +336,7 @@ mcl_mobs:spawn_specific(
0, 0,
7, 7,
20, 20,
1200, 19000,
2, 2,
mobs_mc.water_level, mobs_mc.water_level,
mcl_vars.mg_overworld_max) mcl_vars.mg_overworld_max)

View File

@ -37,7 +37,7 @@ mcl_mobs.register_mob("mobs_mc:witherskeleton", {
visual_size = {x=1.2, y=1.2}, visual_size = {x=1.2, y=1.2},
makes_footstep_sound = true, makes_footstep_sound = true,
sounds = { sounds = {
random = "mobs_mc_skeleton_random.1", random = "mobs_mc_skeleton_random",
death = "mobs_mc_skeleton_death", death = "mobs_mc_skeleton_death",
damage = "mobs_mc_skeleton_hurt", damage = "mobs_mc_skeleton_hurt",
distance = 16, distance = 16,
@ -116,7 +116,7 @@ mcl_mobs:spawn_specific(
0, 0,
7, 7,
30, 30,
500, 5000,
5, 5,
mcl_vars.mg_nether_min, mcl_vars.mg_nether_min,
mcl_vars.mg_nether_max) mcl_vars.mg_nether_max)

View File

@ -6,7 +6,6 @@ local MAPBLOCK_SIZE = 16
local seed = minetest.get_mapgen_setting("seed") local seed = minetest.get_mapgen_setting("seed")
local slime_chunk_match local slime_chunk_match
local slime_chunk_spawn_max = mcl_worlds.layer_to_y(40)
local x_modifier local x_modifier
local z_modifier local z_modifier
@ -167,16 +166,16 @@ local swamp_light_max = 7
local function slime_spawn_check(pos, environmental_light, artificial_light, sky_light) local function slime_spawn_check(pos, environmental_light, artificial_light, sky_light)
local maxlight = swamp_light_max local maxlight = swamp_light_max
if pos.y <= slime_chunk_spawn_max and is_slime_chunk(pos) then if is_slime_chunk(pos) then
maxlight = minetest.LIGHT_MAX + 1 maxlight = minetest.LIGHT_MAX + 1
end end
return math.max(artificial_light, sky_light) <= maxlight return artificial_light <= maxlight
end end
-- Slime -- Slime
local slime_big = { local slime_big = {
description = S("Slime - big"), description = S("Slime"),
type = "monster", type = "monster",
spawn_class = "hostile", spawn_class = "hostile",
group_attack = { "mobs_mc:slime_big", "mobs_mc:slime_small", "mobs_mc:slime_tiny" }, group_attack = { "mobs_mc:slime_big", "mobs_mc:slime_small", "mobs_mc:slime_tiny" },
@ -231,7 +230,6 @@ local slime_big = {
mcl_mobs.register_mob("mobs_mc:slime_big", slime_big) mcl_mobs.register_mob("mobs_mc:slime_big", slime_big)
local slime_small = table.copy(slime_big) local slime_small = table.copy(slime_big)
slime_small.description = S("Slime - small")
slime_small.sounds.base_pitch = 1.15 slime_small.sounds.base_pitch = 1.15
slime_small.hp_min = 4 slime_small.hp_min = 4
slime_small.hp_max = 4 slime_small.hp_max = 4
@ -249,7 +247,6 @@ slime_small.on_die = spawn_children_on_die("mobs_mc:slime_tiny", 0.6, 1.0)
mcl_mobs.register_mob("mobs_mc:slime_small", slime_small) mcl_mobs.register_mob("mobs_mc:slime_small", slime_small)
local slime_tiny = table.copy(slime_big) local slime_tiny = table.copy(slime_big)
slime_tiny.description = S("Slime - tiny")
slime_tiny.sounds.base_pitch = 1.3 slime_tiny.sounds.base_pitch = 1.3
slime_tiny.hp_min = 1 slime_tiny.hp_min = 1
slime_tiny.hp_max = 1 slime_tiny.hp_max = 1
@ -324,7 +321,7 @@ cave_biomes,
0, 0,
minetest.LIGHT_MAX+1, minetest.LIGHT_MAX+1,
30, 30,
1000, 12000,
4, 4,
cave_min, cave_min,
cave_max, cave_max,
@ -338,7 +335,7 @@ swampy_biomes,
0, 0,
swamp_light_max, swamp_light_max,
30, 30,
1000, 12000,
4, 4,
swamp_min, swamp_min,
swamp_max) swamp_max)
@ -351,7 +348,7 @@ cave_biomes,
0, 0,
minetest.LIGHT_MAX+1, minetest.LIGHT_MAX+1,
30, 30,
1000, 8500,
4, 4,
cave_min, cave_min,
cave_max, cave_max,
@ -365,7 +362,7 @@ swampy_biomes,
0, 0,
swamp_light_max, swamp_light_max,
30, 30,
1000, 8500,
4, 4,
swamp_min, swamp_min,
swamp_max) swamp_max)
@ -378,7 +375,7 @@ cave_biomes,
0, 0,
minetest.LIGHT_MAX+1, minetest.LIGHT_MAX+1,
30, 30,
1000, 10000,
4, 4,
cave_min, cave_min,
cave_max, cave_max,
@ -392,14 +389,14 @@ swampy_biomes,
0, 0,
swamp_light_max, swamp_light_max,
30, 30,
1000, 10000,
4, 4,
swamp_min, swamp_min,
swamp_max) swamp_max)
-- Magma cube -- Magma cube
local magma_cube_big = { local magma_cube_big = {
description = S("Magma Cube - big"), description = S("Magma Cube"),
type = "monster", type = "monster",
spawn_class = "hostile", spawn_class = "hostile",
hp_min = 16, hp_min = 16,
@ -460,7 +457,6 @@ local magma_cube_big = {
mcl_mobs.register_mob("mobs_mc:magma_cube_big", magma_cube_big) mcl_mobs.register_mob("mobs_mc:magma_cube_big", magma_cube_big)
local magma_cube_small = table.copy(magma_cube_big) local magma_cube_small = table.copy(magma_cube_big)
magma_cube_small.description = S("Magma Cube - small")
magma_cube_small.sounds.jump = "mobs_mc_magma_cube_small" magma_cube_small.sounds.jump = "mobs_mc_magma_cube_small"
magma_cube_small.sounds.death = "mobs_mc_magma_cube_small" magma_cube_small.sounds.death = "mobs_mc_magma_cube_small"
magma_cube_small.hp_min = 4 magma_cube_small.hp_min = 4
@ -482,7 +478,6 @@ magma_cube_small.on_die = spawn_children_on_die("mobs_mc:magma_cube_tiny", 0.6,
mcl_mobs.register_mob("mobs_mc:magma_cube_small", magma_cube_small) mcl_mobs.register_mob("mobs_mc:magma_cube_small", magma_cube_small)
local magma_cube_tiny = table.copy(magma_cube_big) local magma_cube_tiny = table.copy(magma_cube_big)
magma_cube_tiny.description = S("Magma Cube - tiny")
magma_cube_tiny.sounds.jump = "mobs_mc_magma_cube_small" magma_cube_tiny.sounds.jump = "mobs_mc_magma_cube_small"
magma_cube_tiny.sounds.death = "mobs_mc_magma_cube_small" magma_cube_tiny.sounds.death = "mobs_mc_magma_cube_small"
magma_cube_tiny.sounds.base_pitch = 1.25 magma_cube_tiny.sounds.base_pitch = 1.25
@ -517,7 +512,7 @@ magma_cube_biomes,
0, 0,
minetest.LIGHT_MAX+1, minetest.LIGHT_MAX+1,
30, 30,
100, 15000,
4, 4,
nether_min, nether_min,
nether_max) nether_max)
@ -530,7 +525,7 @@ magma_cube_biomes,
0, 0,
minetest.LIGHT_MAX+1, minetest.LIGHT_MAX+1,
30, 30,
100, 15500,
4, 4,
nether_min, nether_min,
nether_max) nether_max)
@ -543,7 +538,7 @@ magma_cube_biomes,
0, 0,
minetest.LIGHT_MAX+1, minetest.LIGHT_MAX+1,
30, 30,
100, 16000,
4, 4,
nether_min, nether_min,
nether_max) nether_max)

View File

@ -287,7 +287,7 @@ mcl_mobs:spawn_specific(
0, 0,
7, 7,
30, 30,
1000, 17000,
2, 2,
mcl_vars.mg_overworld_min, mcl_vars.mg_overworld_min,
mcl_vars.mg_overworld_max) mcl_vars.mg_overworld_max)

View File

@ -211,7 +211,7 @@ mcl_mobs:spawn_specific(
0, 0,
minetest.LIGHT_MAX+1, minetest.LIGHT_MAX+1,
30, 30,
80, 5500,
3, 3,
water-16, water-16,
water+1) water+1)

View File

@ -11,7 +11,6 @@ local S = minetest.get_translator("mobs_mc")
local strider = { local strider = {
description = S("Strider"),
type = "animal", type = "animal",
passive = true, passive = true,
spawn_class = "passive", spawn_class = "passive",
@ -31,8 +30,6 @@ local strider = {
} }, } },
visual_size = {x=3, y=3}, visual_size = {x=3, y=3},
sounds = { sounds = {
eat = "mobs_mc_animal_eat_generic",
distance = 16,
}, },
jump = true, jump = true,
makes_footstep_sound = true, makes_footstep_sound = true,
@ -54,7 +51,6 @@ local strider = {
walk_start = 1, walk_start = 1,
walk_end = 20, walk_end = 20,
}, },
follow = { "mcl_crimson:warped_fungus" },
lava_damage = 0, lava_damage = 0,
fire_damage = 0, fire_damage = 0,
light_damage = 0, light_damage = 0,
@ -71,13 +67,8 @@ local strider = {
do_custom = function(self, dtime) do_custom = function(self, dtime)
if minetest.find_node_near(self.object:get_pos(), 2, {"mcl_core:lava_source","mcl_core:lava_flowing","mcl_nether:nether_lava_source","mcl_nether:nether_lava_flowing"}) then if minetest.find_node_near(self.object:get_pos(), 2, {"mcl_core:lava_source","mcl_core:lava_flowing","mcl_nether:nether_lava_source","mcl_nether:nether_lava_flowing"}) then
if self.driver then
self.walk_velocity = 4
self.run_velocity = 8
else
self.walk_velocity = 2 self.walk_velocity = 2
self.run_velocity = 4 self.run_velocity = 4
end
self.base_texture[1] = "extra_mobs_strider.png" self.base_texture[1] = "extra_mobs_strider.png"
self.shaking = false self.shaking = false
else else
@ -131,7 +122,7 @@ local strider = {
local wielditem = clicker:get_wielded_item() local wielditem = clicker:get_wielded_item()
if wielditem:get_name() == "mcl_crimson:warped_fungus" then if wielditem:get_name() ~= "mcl_crimson:warped_fungus" then
if self:feed_tame(clicker, 1, true, true) then return end if self:feed_tame(clicker, 1, true, true) then return end
end end
@ -206,7 +197,6 @@ mcl_mobs.register_mob("mobs_mc:strider", strider)
-- Baby strider. -- Baby strider.
local baby_strider = table.copy(strider) local baby_strider = table.copy(strider)
baby_strider.description = S("Baby Strider")
baby_strider.collisionbox = {-.3, -0.01, -.3, .3, 0.94, .3} baby_strider.collisionbox = {-.3, -0.01, -.3, .3, 0.94, .3}
baby_strider.xp_min = 13 baby_strider.xp_min = 13
baby_strider.xp_max = 13 baby_strider.xp_max = 13
@ -216,7 +206,7 @@ textures = { {
} } } }
baby_strider.walk_velocity = 1.2 baby_strider.walk_velocity = 1.2
baby_strider.run_velocity = 2.4 baby_strider.run_velocity = 2.4
baby_strider.child = true baby_strider.child = 1
mcl_mobs.register_mob("mobs_mc:baby_strider", baby_strider) mcl_mobs.register_mob("mobs_mc:baby_strider", baby_strider)
@ -235,7 +225,7 @@ mcl_mobs:spawn_setup({
}, },
min_height = mcl_vars.mg_nether_min, min_height = mcl_vars.mg_nether_min,
max_height = mcl_vars.mg_nether_max, max_height = mcl_vars.mg_nether_max,
chance = 200, chance = 2000,
}) })
mcl_mobs:spawn_setup({ mcl_mobs:spawn_setup({
@ -251,7 +241,7 @@ mcl_mobs:spawn_setup({
}, },
min_height = mcl_vars.mg_nether_min, min_height = mcl_vars.mg_nether_min,
max_height = mcl_vars.mg_nether_max, max_height = mcl_vars.mg_nether_max,
chance = 20, chance = 100,
}) })
-- spawn eggs -- spawn eggs

View File

@ -58,7 +58,6 @@ local function set_textures(self)
end end
local tropical_fish = { local tropical_fish = {
description = S("Tropical Fish"),
type = "animal", type = "animal",
spawn_class = "water_ambient", spawn_class = "water_ambient",
can_despawn = true, can_despawn = true,
@ -184,7 +183,7 @@ mcl_mobs:spawn_specific(
0, 0,
minetest.LIGHT_MAX+1, minetest.LIGHT_MAX+1,
30, 30,
750, 4000,
3, 3,
water-16, water-16,
water+1) water+1)

View File

@ -1989,17 +1989,6 @@ local trade_inventory = {
-- Otherwise, 20% chance to unlock if used freshly reset trade -- Otherwise, 20% chance to unlock if used freshly reset trade
unlock_stuff = true unlock_stuff = true
end end
-- calculate xp based on the price
local emeralds = 0
if wanted1:get_name() == "mcl_core:emerald" then
emeralds = wanted1:get_count()
elseif wanted2:get_name() == "mcl_core:emerald" then
emeralds = wanted2:get_count()
else
local offered = inv:get_stack("offered", 1)
emeralds = offered:get_name() == "mcl_core:emerald" and offered:get_count() or 0
end
local xp = 2 + math.ceil(emeralds / (64/4)) -- 1..64 emeralds = 3..6 xp
local update_formspec = false local update_formspec = false
if unlock_stuff then if unlock_stuff then
-- First-time trade unlock all trades and unlock next trade tier -- First-time trade unlock all trades and unlock next trade tier
@ -2011,7 +2000,6 @@ local trade_inventory = {
set_textures(trader) set_textures(trader)
update_max_tradenum(trader) update_max_tradenum(trader)
update_formspec = true update_formspec = true
xp = xp + 5
end end
for t=1, #trades do for t=1, #trades do
trades[t].locked = false trades[t].locked = false
@ -2022,7 +2010,6 @@ local trade_inventory = {
-- TODO: Replace by Regeneration I -- TODO: Replace by Regeneration I
trader.health = math.min(trader.hp_max, trader.health + 4) trader.health = math.min(trader.hp_max, trader.health + 4)
end end
mcl_experience.add_xp(player, xp)
trade.trade_counter = trade.trade_counter + 1 trade.trade_counter = trade.trade_counter + 1
mcl_log("Trade counter is: ".. trade.trade_counter) mcl_log("Trade counter is: ".. trade.trade_counter)
-- Semi-randomly lock trade for repeated trade (not if there's only 1 trade) -- Semi-randomly lock trade for repeated trade (not if there's only 1 trade)
@ -2060,7 +2047,6 @@ local trade_inventory = {
if update_formspec then if update_formspec then
show_trade_formspec(name, trader, tradenum) show_trade_formspec(name, trader, tradenum)
end end
else else
minetest.log("error", "[mobs_mc] Player took item from trader output but player_trading_with or player_tradenum is nil!") minetest.log("error", "[mobs_mc] Player took item from trader output but player_trading_with or player_tradenum is nil!")
end end
@ -2350,7 +2336,7 @@ mcl_mobs:spawn_specific(
0, 0,
minetest.LIGHT_MAX+1, minetest.LIGHT_MAX+1,
30, 30,
2, 20,
4, 4,
mobs_mc.water_level+1, mobs_mc.water_level+1,
mcl_vars.mg_overworld_max) mcl_vars.mg_overworld_max)

View File

@ -225,7 +225,7 @@ mcl_mobs:spawn_specific(
0, 0,
7, 7,
30, 30,
50, 4090,
4, 4,
mcl_vars.mg_overworld_min, mcl_vars.mg_overworld_min,
mcl_vars.mg_overworld_max) mcl_vars.mg_overworld_max)

View File

@ -463,7 +463,7 @@ mcl_mobs.register_arrow("mobs_mc:wither_skull", {
}, },
velocity = 7, velocity = 7,
rotate = 90, rotate = 90,
_lifetime = 15, _lifetime = 350,
on_punch = function(self) end, on_punch = function(self) end,
-- direct hit -- direct hit
@ -516,7 +516,7 @@ mcl_mobs.register_arrow("mobs_mc:wither_skull_strong", {
}, },
velocity = 4, velocity = 4,
rotate = 90, rotate = 90,
_lifetime = 25, _lifetime = 500,
on_punch = function(self) end, on_punch = function(self) end,
-- direct hit -- direct hit

View File

@ -135,7 +135,6 @@ end
-- Tamed wolf (aka “dog”) -- Tamed wolf (aka “dog”)
local dog = table.copy(wolf) local dog = table.copy(wolf)
dog.description = S("Dog")
dog.can_despawn = false dog.can_despawn = false
dog.passive = true dog.passive = true
dog.hp_min = 20 dog.hp_min = 20
@ -225,7 +224,7 @@ mcl_mobs:spawn_specific(
0, 0,
minetest.LIGHT_MAX+1, minetest.LIGHT_MAX+1,
30, 30,
80, 9000,
7, 7,
mobs_mc.water_level+3, mobs_mc.water_level+3,
mcl_vars.mg_overworld_max) mcl_vars.mg_overworld_max)

View File

@ -243,7 +243,7 @@ mcl_mobs:spawn_specific(
0, 0,
7, 7,
30, 30,
1000, 6000,
4, 4,
mcl_vars.mg_overworld_min, mcl_vars.mg_overworld_min,
mcl_vars.mg_overworld_max) mcl_vars.mg_overworld_max)
@ -332,7 +332,7 @@ mcl_mobs:spawn_specific(
0, 0,
7, 7,
30, 30,
50, 60000,
4, 4,
mcl_vars.mg_overworld_min, mcl_vars.mg_overworld_min,
mcl_vars.mg_overworld_max) mcl_vars.mg_overworld_max)
@ -348,7 +348,7 @@ mcl_mobs:spawn_specific(
0, 0,
7, 7,
30, 30,
2400, 6500,
4, 4,
mcl_vars.mg_overworld_min, mcl_vars.mg_overworld_min,
mcl_vars.mg_overworld_max) mcl_vars.mg_overworld_max)
@ -362,7 +362,7 @@ mcl_mobs:spawn_specific(
0, 0,
7, 7,
30, 30,
120, 65000,
4, 4,
mcl_vars.mg_overworld_min, mcl_vars.mg_overworld_min,
mcl_vars.mg_overworld_max) mcl_vars.mg_overworld_max)

View File

@ -53,7 +53,7 @@ doc.data = {}
doc.data.categories = {} doc.data.categories = {}
doc.data.aliases = {} doc.data.aliases = {}
-- Default order (includes categories of other mods from the Docuentation System modpack) -- Default order (includes categories of other mods from the Docuentation System modpack)
doc.data.category_order = {"basics", "nodes", "tools", "craftitems", "advanced", "mobs"} doc.data.category_order = {"basics", "nodes", "tools", "craftitems", "advanced"}
doc.data.category_count = 0 doc.data.category_count = 0
doc.data.players = {} doc.data.players = {}

View File

@ -116,11 +116,7 @@ function doc_identifier.identify(itemstack, user, pointed_thing)
end end
-- A known registered object -- A known registered object
elseif ro then elseif ro then
if doc.entry_exists("mobs", le.name) then
doc.show_entry(username, "mobs", le.name, true)
else
doc.show_entry(username, ro.category, ro.entry, true) doc.show_entry(username, ro.category, ro.entry, true)
end
-- Undefined object (error) -- Undefined object (error)
elseif minetest.registered_entities[le.name] == nil then elseif minetest.registered_entities[le.name] == nil then
show_message(username, "error_unknown", le.name) show_message(username, "error_unknown", le.name)

View File

@ -1136,86 +1136,6 @@ doc.add_category("craftitems", {
end end
}) })
doc.add_category("mobs", {
name = S("Mobs"),
description = S("different mobs"),
build_formspec = function(data, playername)
if data then
local datastring = ""
if data.description then
datastring = datastring .. S("Description: @1", data.description)
datastring = newline2(datastring)
end
if data.type then
datastring = datastring .. S("Type: @1", data.type)
datastring = newline2(datastring)
end
if data.spawn_class then
datastring = datastring .. S("spawn class: @1", data.spawn_class)
datastring = newline2(datastring)
end
if data.jump then
datastring = datastring .. S("Can Jump")
datastring = newline2(datastring)
end
if data.fly then
datastring = datastring .. S("Can Fly")
datastring = newline2(datastring)
end
if data.drops then
count = 0
for _,item in ipairs(data.drops) do
count = count + 1
end
if count > 0 then
datastring = datastring .. S("drops: ")
datastring = newline(datastring)
for _,item in ipairs(data.drops) do
local itemDescription = ItemStack(item.name):get_short_description()
datastring = datastring .. itemDescription
datastring = newline(datastring)
end
datastring = newline2(datastring)
end
end
if data.follow then
datastring = datastring .. S("follows player when these items are held:")
datastring = newline(datastring)
if type(data.follow) == "string" then
datastring = datastring .. data.follow
datastring = newline(datastring)
else
for i=1, #data.follow do
local itemstring = data.follow[i]
local itemDescription = ItemStack(itemstring):get_short_description()
datastring = datastring .. itemDescription
datastring = newline(datastring)
end
end
datastring = newline2(datastring)
end
local formstring = doc.widgets.text(datastring, nil, nil, doc.FORMSPEC.ENTRY_WIDTH - 1.2)
return formstring
else
return "label[0,1;NO DATA AVALIABLE!]"
end
end
})
-- Register group definition stuff -- Register group definition stuff
-- More (user-)friendly group names to replace the rather technical names -- More (user-)friendly group names to replace the rather technical names
-- for better understanding -- for better understanding

View File

@ -106,31 +106,6 @@ local item_lists = {
"craftpreview", "craftpreview",
} }
local function init_data(name)
player_data[name] = {
filter = "",
pagenum = 1,
iX = sfinv_only and 8 or DEFAULT_SIZE,
items = init_items,
items_raw = init_items,
lang_code = M.get_player_information(name).lang_code or 'en',
}
end
local function get_player_data(name)
-- If the data alrady exists, use it
local data = player_data[name]
if data then return data end
-- Initialize player data if it doesn't exist
init_data(name)
local player = minetest.get_player_by_name(name)
local meta = player:get_meta()
local data = player_data[name]
data.inv_items = deserialize(meta:get_string("inv_items")) or {}
return data
end
local function table_merge(t, t2) local function table_merge(t, t2)
t, t2 = t or {}, t2 or {} t, t2 = t or {}, t2 or {}
local c = #t local c = #t
@ -649,7 +624,7 @@ local function get_recipe_fs(data, iY)
end end
local function make_formspec(name) local function make_formspec(name)
local data = get_player_data(name) local data = player_data[name]
local iY = sfinv_only and 4 or data.iX - 5 local iY = sfinv_only and 4 or data.iX - 5
local ipp = data.iX * iY local ipp = data.iX * iY
@ -856,6 +831,17 @@ local function get_inv_items(player)
return inv_items return inv_items
end end
local function init_data(name)
player_data[name] = {
filter = "",
pagenum = 1,
iX = sfinv_only and 8 or DEFAULT_SIZE,
items = init_items,
items_raw = init_items,
lang_code = M.get_player_information(name).lang_code or 'en',
}
end
local function reset_data(data) local function reset_data(data)
data.filter = "" data.filter = ""
data.pagenum = 1 data.pagenum = 1
@ -891,7 +877,7 @@ end
local function on_receive_fields(player, fields) local function on_receive_fields(player, fields)
local name = player:get_player_name() local name = player:get_player_name()
local data = get_player_data(name) local data = player_data[name]
for elem_name, def in pairs(formspec_elements) do for elem_name, def in pairs(formspec_elements) do
if fields[elem_name] and def.action then if fields[elem_name] and def.action then
@ -995,7 +981,7 @@ if sfinv_only then
on_enter = function(self, player, context) on_enter = function(self, player, context)
if next(recipe_filters) then if next(recipe_filters) then
local name = player:get_player_name() local name = player:get_player_name()
local data = get_player_data(name) local data = player_data[name]
data.items_raw = get_filtered_items(player) data.items_raw = get_filtered_items(player)
search(data) search(data)
@ -1019,7 +1005,7 @@ else
local name = user:get_player_name() local name = user:get_player_name()
if next(recipe_filters) then if next(recipe_filters) then
local data = get_player_data(name) local data = player_data[name]
data.items_raw = get_filtered_items(user) data.items_raw = get_filtered_items(user)
search(data) search(data)
end end
@ -1065,7 +1051,7 @@ if progressive_mode then
local function progressive_filter(recipes, player) local function progressive_filter(recipes, player)
local name = player:get_player_name() local name = player:get_player_name()
local data = get_player_data(name) local data = player_data[name]
if #data.inv_items == 0 then if #data.inv_items == 0 then
return {} return {}
@ -1090,7 +1076,7 @@ if progressive_mode then
for i = 1, #players do for i = 1, #players do
local player = players[i] local player = players[i]
local name = player:get_player_name() local name = player:get_player_name()
local data = get_player_data(name) local data = player_data[name]
local inv_items = get_inv_items(player) local inv_items = get_inv_items(player)
local diff = table_diff(inv_items, data.inv_items) local diff = table_diff(inv_items, data.inv_items)
@ -1109,7 +1095,12 @@ if progressive_mode then
mcl_craftguide.add_recipe_filter("Default progressive filter", progressive_filter) mcl_craftguide.add_recipe_filter("Default progressive filter", progressive_filter)
M.register_on_joinplayer(function(player) M.register_on_joinplayer(function(player)
get_player_data(player:get_player_name()) local name = player:get_player_name()
init_data(name)
local meta = player:get_meta()
local data = player_data[name]
data.inv_items = deserialize(meta:get_string("inv_items")) or {}
end) end)
local function save_meta(player) local function save_meta(player)
@ -1154,7 +1145,7 @@ end
function mcl_craftguide.show(name) function mcl_craftguide.show(name)
local player = get_player_by_name(name) local player = get_player_by_name(name)
if next(recipe_filters) then if next(recipe_filters) then
local data = get_player_data(name) local data = player_data[name]
data.items_raw = get_filtered_items(player) data.items_raw = get_filtered_items(player)
search(data) search(data)
end end

View File

@ -447,7 +447,7 @@ The values for X, Y and Z work like this:=Les valeurs pour X, Y et Z fonctionnen
You can view your current position in the debug screen (open with [F5]).=Vous pouvez afficher votre position actuelle dans l'écran de débogage (ouvrir avec [F5]). You can view your current position in the debug screen (open with [F5]).=Vous pouvez afficher votre position actuelle dans l'écran de débogage (ouvrir avec [F5]).
# MCL2 extensions # MCL2 extensions
Creative Mode=Mode créatif Creative Mode=Mode Creatif
Enabling Creative Mode in MineClone 2 applies the following changes:=L'activation du mode créatif dans MineClone 2 applique les modifications suivantes: Enabling Creative Mode in MineClone 2 applies the following changes:=L'activation du mode créatif dans MineClone 2 applique les modifications suivantes:
• You keep the things you've placed=• Vous gardez les choses que vous avez placées • You keep the things you've placed=• Vous gardez les choses que vous avez placées
• Creative inventory is available to obtain most items easily=• Un inventaire créatif est disponible pour obtenir facilement la plupart des objets • Creative inventory is available to obtain most items easily=• Un inventaire créatif est disponible pour obtenir facilement la plupart des objets

View File

@ -76,7 +76,6 @@ function tt.reload_itemstack_description(itemstack)
orig_desc = minetest.colorize(tt.NAME_COLOR, meta:get_string("name")) orig_desc = minetest.colorize(tt.NAME_COLOR, meta:get_string("name"))
end end
local desc = apply_snippets(orig_desc, itemstring, toolcaps or def.tool_capabilities, itemstack) local desc = apply_snippets(orig_desc, itemstring, toolcaps or def.tool_capabilities, itemstack)
if desc == def.description and meta:get_string("description") == "" then return end
meta:set_string("description", desc) meta:set_string("description", desc)
end end
end end

View File

@ -550,13 +550,6 @@ awards.register_achievement("mcl:obsidian", {
type = "Advancement", type = "Advancement",
group = "Overworld", group = "Overworld",
}) })
awards.register_achievement("mcl:fireball_redir_serv", {
title = S("Fireball Redirection Service"),
description = S("Defeat a ghast with his own weapon."),
icon = "mcl_fire_fire_charge.png",
type = "Advancement",
group = "Nether",
})
awards.register_achievement("mcl:hero_of_the_village", { awards.register_achievement("mcl:hero_of_the_village", {
title = S("Hero of the Village"), title = S("Hero of the Village"),

View File

@ -15,7 +15,7 @@ Eat a cooked porkchop.=Mangez du porc cuit.
Eat a cooked rabbit.=Mangez du lapin cuit. Eat a cooked rabbit.=Mangez du lapin cuit.
Get really desperate and eat rotten flesh.=Soyez vraiment désespéré et mangez de la chair pourrie. Get really desperate and eat rotten flesh.=Soyez vraiment désespéré et mangez de la chair pourrie.
Getting Wood=Obtenir du bois Getting Wood=Obtenir du bois
Getting an Upgrade=Obtenir une amélioration Getting an Upgrade=Obtenir une augmentation de niveau
Hit a skeleton, wither skeleton or stray by bow and arrow from a distance of at least 20 meters.=Frappez un squelette, wither squelette ou stray à l'arc et à la flèche à une distance d'au moins 20 mètres. Hit a skeleton, wither skeleton or stray by bow and arrow from a distance of at least 20 meters.=Frappez un squelette, wither squelette ou stray à l'arc et à la flèche à une distance d'au moins 20 mètres.
Hot Topic=Sujet brûlant Hot Topic=Sujet brûlant
Into Fire=Dans le feu Into Fire=Dans le feu

View File

@ -177,6 +177,7 @@ minetest.register_entity("mcl_experience:orb", {
delete_timer = 0, delete_timer = 0,
radius = 4, radius = 4,
on_activate = function(self, staticdata, dtime_s) on_activate = function(self, staticdata, dtime_s)
self.object:set_velocity(vector.new( self.object:set_velocity(vector.new(
math.random(-2,2)*math.random(), math.random(-2,2)*math.random(),
@ -186,13 +187,9 @@ minetest.register_entity("mcl_experience:orb", {
self.object:set_armor_groups({immortal = 1}) self.object:set_armor_groups({immortal = 1})
self.object:set_velocity({x = 0, y = 2, z = 0}) self.object:set_velocity({x = 0, y = 2, z = 0})
self.object:set_acceleration(gravity) self.object:set_acceleration(gravity)
local xp = tonumber(staticdata)
-- Assign 0 xp in case the entity was persisted even though it should not have been (static_save = false)
-- This was a minetest bug for a while: https://github.com/minetest/minetest/issues/14420
local xp = tonumber(staticdata) or 0
self._xp = xp self._xp = xp
size = xp_to_size(xp) size = xp_to_size(xp)
self.object:set_properties({ self.object:set_properties({
visual_size = {x = size, y = size}, visual_size = {x = size, y = size},
glow = 14, glow = 14,

View File

@ -204,8 +204,7 @@ local function init(player)
local playername = player:get_player_name() local playername = player:get_player_name()
minetest.create_detached_inventory("creative_" .. playername, { minetest.create_detached_inventory("creative_" .. playername, {
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player) allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
if minetest.is_creative_enabled(playername) and if minetest.is_creative_enabled(playername) then
from_list ~= to_list then
return count return count
else else
return 0 return 0
@ -542,6 +541,7 @@ function mcl_inventory.set_creative_formspec(player)
"style[" .. this_tab .. ";border=false;bgimg=;bgimg_pressed=;noclip=true]", "style[" .. this_tab .. ";border=false;bgimg=;bgimg_pressed=;noclip=true]",
"image[" .. offset[this_tab] .. ";1.5,1.44;" .. bg_img .. "]", "image[" .. offset[this_tab] .. ";1.5,1.44;" .. bg_img .. "]",
"item_image_button[" .. boffset[this_tab] .. ";1,1;" .. tab_icon[this_tab] .. ";" .. this_tab .. ";]", "item_image_button[" .. boffset[this_tab] .. ";1,1;" .. tab_icon[this_tab] .. ";" .. this_tab .. ";]",
"tooltip[blocks;" .. F(filtername[this_tab]) .. "]"
}) })
end end
@ -570,33 +570,20 @@ function mcl_inventory.set_creative_formspec(player)
listrings, listrings,
tab(name, "blocks") .. tab(name, "blocks"),
"tooltip[blocks;"..F(filtername["blocks"]).."]".. tab(name, "deco"),
tab(name, "deco") .. tab(name, "redstone"),
"tooltip[deco;"..F(filtername["deco"]).."]".. tab(name, "rail"),
tab(name, "redstone") .. tab(name, "misc"),
"tooltip[redstone;"..F(filtername["redstone"]).."]".. tab(name, "nix"),
tab(name, "rail") ..
"tooltip[rail;"..F(filtername["rail"]).."]"..
tab(name, "misc") ..
"tooltip[misc;"..F(filtername["misc"]).."]"..
tab(name, "nix") ..
"tooltip[nix;"..F(filtername["nix"]).."]"..
tab(name, "food") .. tab(name, "food"),
"tooltip[food;"..F(filtername["food"]).."]".. tab(name, "tools"),
tab(name, "tools") .. tab(name, "combat"),
"tooltip[tools;"..F(filtername["tools"]).."]".. tab(name, "mobs"),
tab(name, "combat") .. tab(name, "brew"),
"tooltip[combat;"..F(filtername["combat"]).."]".. tab(name, "matr"),
tab(name, "mobs") .. tab(name, "inv"),
"tooltip[mobs;"..F(filtername["mobs"]).."]"..
tab(name, "brew") ..
"tooltip[brew;"..F(filtername["brew"]).."]"..
tab(name, "matr") ..
"tooltip[matr;"..F(filtername["matr"]).."]"..
tab(name, "inv") ..
"tooltip[inv;"..F(filtername["inv"]).."]"
}) })
if name == "nix" then if name == "nix" then
@ -607,7 +594,6 @@ function mcl_inventory.set_creative_formspec(player)
formspec = formspec .. table.concat({ formspec = formspec .. table.concat({
"field[5.325,0.15;6.1,0.6;search;;" .. minetest.formspec_escape(filter) .. "]", "field[5.325,0.15;6.1,0.6;search;;" .. minetest.formspec_escape(filter) .. "]",
"field_close_on_enter[search;false]", "field_close_on_enter[search;false]",
"field_enter_after_edit[search;true]",
"set_focus[search;true]", "set_focus[search;true]",
}) })
end end

View File

@ -3,19 +3,6 @@ mcl_inventory = {}
dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/creative.lua") dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/creative.lua")
dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/survival.lua") dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/survival.lua")
local old_is_creative_enabled = minetest.is_creative_enabled
function minetest.is_creative_enabled(name)
if old_is_creative_enabled(name) then return true end
if not name then return false end
assert(type(name) == "string", "minetest.is_creative_enabled requires a string (the playername) argument.")
local p = minetest.get_player_by_name(name)
if p then
return p:get_meta():get_string("gamemode") == "creative"
end
return false
end
---@param player mt.PlayerObjectRef ---@param player mt.PlayerObjectRef
---@param armor_change_only? boolean ---@param armor_change_only? boolean
local function set_inventory(player, armor_change_only) local function set_inventory(player, armor_change_only)
@ -86,14 +73,12 @@ end)
---@param player mt.PlayerObjectRef ---@param player mt.PlayerObjectRef
function mcl_inventory.update_inventory(player) function mcl_inventory.update_inventory(player)
local player_name = player:get_player_name() local player_gamemode = mcl_gamemode.get_gamemode(player)
local is_gamemode_creative = minetest.is_creative_enabled(player_name) if player_gamemode == "creative" then
if is_gamemode_creative then
mcl_inventory.set_creative_formspec(player) mcl_inventory.set_creative_formspec(player)
elseif not is_gamemode_creative then elseif player_gamemode == "survival" then
player:set_inventory_formspec(mcl_inventory.build_survival_formspec(player)) player:set_inventory_formspec(mcl_inventory.build_survival_formspec(player))
end end
mcl_meshhand.update_player(player)
end end
mcl_gamemode.register_on_gamemode_change(function(player, old_gamemode, new_gamemode) mcl_gamemode.register_on_gamemode_change(function(player, old_gamemode, new_gamemode)

View File

@ -1,15 +1,18 @@
---@diagnostic disable need-check-nil ---@diagnostic disable need-check-nil
local table = table
local ipairs = ipairs
local S = minetest.get_translator("mcl_inventory") local S = minetest.get_translator("mcl_inventory")
local F = minetest.formspec_escape local F = minetest.formspec_escape
---@type {id: string, description: string, item_icon: string, build: (fun(player: ObjectRef): string), handle: fun(player: ObjectRef, fields: table), access: (fun(player): boolean), show_inventory: boolean}[] ---@type {id: string, description: string, item_icon: string, build: (fun(player: ObjectRef): string), handle: fun(player: ObjectRef, fields: table), access: (fun(player): boolean), show_inventory: boolean}[]
mcl_inventory.registered_survival_inventory_tabs = {} mcl_inventory.registered_survival_inventory_tabs = {}
---@param def {id: string, description: string, item_icon: string, build: (fun(player: ObjectRef): string), handle: fun(player: ObjectRef, fields: table), access: (fun(player): boolean), show_inventory: boolean} ---@param def {id: string, description: string, item_icon: string, build: (fun(player: ObjectRef): string), handle: fun(player: ObjectRef, fields: table), access: (fun(player): boolean), show_inventory: boolean}
function mcl_inventory.register_survival_inventory_tab(def) function mcl_inventory.register_survival_inventory_tab(def)
if #mcl_inventory.registered_survival_inventory_tabs == 7 then if #mcl_inventory.registered_survival_inventory_tabs == 7 then
error("Too many tabs registered!") error("Too much tabs registered!")
end end
assert(def.id) assert(def.id)
@ -36,14 +39,9 @@ function mcl_inventory.register_survival_inventory_tab(def)
end end
local player_current_tab = {} local player_current_tab = {}
function get_player_tab(player)
local tab = player_current_tab[player] or "main"
player_current_tab[player] = tab
return tab
end
minetest.register_on_joinplayer(function(player, last_login) minetest.register_on_joinplayer(function(player, last_login)
get_player_tab(player) player_current_tab[player] = "main"
end) end)
minetest.register_on_leaveplayer(function(player, timed_out) minetest.register_on_leaveplayer(function(player, timed_out)
@ -136,10 +134,10 @@ local main_page_static = table.concat({
--Listring --Listring
"listring[current_player;main]", "listring[current_player;main]",
"listring[current_player;craft]",
"listring[current_player;main]",
"listring[current_player;armor]", "listring[current_player;armor]",
"listring[current_player;main]", "listring[current_player;main]",
"listring[current_player;craft]",
"listring[current_player;main]",
}) })
mcl_inventory.register_survival_inventory_tab({ mcl_inventory.register_survival_inventory_tab({
@ -189,7 +187,7 @@ function mcl_inventory.build_survival_formspec(player)
inv:set_width("craft", 2) inv:set_width("craft", 2)
inv:set_size("craft", 4) inv:set_size("craft", 4)
local tab = get_player_tab(player) local tab = player_current_tab[player]
local tab_def = nil local tab_def = nil
@ -206,19 +204,18 @@ function mcl_inventory.build_survival_formspec(player)
end end
minetest.register_on_player_receive_fields(function(player, formname, fields) minetest.register_on_player_receive_fields(function(player, formname, fields)
local player_name = player:get_player_name()
if formname == "" and #mcl_inventory.registered_survival_inventory_tabs ~= 1 and if formname == "" and #mcl_inventory.registered_survival_inventory_tabs ~= 1 and
not minetest.is_creative_enabled(player_name) then mcl_gamemode.get_gamemode(player) == "survival" then
for _, d in ipairs(mcl_inventory.registered_survival_inventory_tabs) do for _, d in ipairs(mcl_inventory.registered_survival_inventory_tabs) do
if fields["tab_" .. d.id] and d.access(player) then if fields["tab_" .. d.id] and d.access(player) then
player_current_tab[player] = d.id player_current_tab[player] = d.id
mcl_inventory.update_inventory(player) mcl_inventory.update_inventory(player)
break return
end end
end end
for _, d in ipairs(mcl_inventory.registered_survival_inventory_tabs) do for _, d in ipairs(mcl_inventory.registered_survival_inventory_tabs) do
if get_player_tab(player) == d.id and d.access(player) then if player_current_tab[player] == d.id and d.access(player) then
d.handle(player, fields) d.handle(player, fields)
return return
end end

View File

@ -16,31 +16,19 @@ local function offhand_get_count(player)
return mcl_offhand.get_offhand(player):get_count() return mcl_offhand.get_offhand(player):get_count()
end end
local function get_offhand(player) minetest.register_on_joinplayer(function(player, last_login)
-- Get offhand data if it already exists mcl_offhand[player] = {
local offhand = mcl_offhand[player]
if offhand then return offhand end
-- Otherwise initialize it
offhand = {
hud = {}, hud = {},
last_wear = offhand_get_wear(player), last_wear = offhand_get_wear(player),
last_count = offhand_get_count(player), last_count = offhand_get_count(player),
} }
mcl_offhand[player] = offhand
return offhand
end
minetest.register_on_joinplayer(function(player, last_login)
get_offhand(player)
end) end)
local function remove_hud(player, hud) local function remove_hud(player, hud)
local offhand = get_offhand(player) local offhand_hud = mcl_offhand[player].hud[hud]
local offhand_hud = offhand.hud[hud]
if offhand_hud then if offhand_hud then
player:hud_remove(offhand_hud) player:hud_remove(offhand_hud)
offhand.hud[hud] = nil mcl_offhand[player].hud[hud] = nil
end end
end end
@ -60,8 +48,7 @@ local function update_wear_bar(player, itemstack)
else else
color = {255, 511 - wear_i, 0} color = {255, 511 - wear_i, 0}
end end
local offhand = get_offhand(player) local wear_bar = mcl_offhand[player].hud.wear_bar
local wear_bar = offhand.hud.wear_bar
player:hud_change(wear_bar, "text", "mcl_wear_bar.png^[colorize:#" .. rgb_to_hex(color[1], color[2], color[3])) player:hud_change(wear_bar, "text", "mcl_wear_bar.png^[colorize:#" .. rgb_to_hex(color[1], color[2], color[3]))
player:hud_change(wear_bar, "scale", {x = 40 * wear_bar_percent, y = 3}) player:hud_change(wear_bar, "scale", {x = 40 * wear_bar_percent, y = 3})
player:hud_change(wear_bar, "offset", {x = -320 - (20 - player:hud_get(wear_bar).scale.x / 2), y = -13}) player:hud_change(wear_bar, "offset", {x = -320 - (20 - player:hud_get(wear_bar).scale.x / 2), y = -13})
@ -71,8 +58,7 @@ minetest.register_globalstep(function(dtime)
for _, player in pairs(minetest.get_connected_players()) do for _, player in pairs(minetest.get_connected_players()) do
local itemstack = mcl_offhand.get_offhand(player) local itemstack = mcl_offhand.get_offhand(player)
local offhand_item = itemstack:get_name() local offhand_item = itemstack:get_name()
local offhand = get_offhand(player) local offhand_hud = mcl_offhand[player].hud
local offhand_hud = offhand.hud
local item = minetest.registered_items[offhand_item] local item = minetest.registered_items[offhand_item]
if offhand_item ~= "" and item then if offhand_item ~= "" and item then
local item_texture = item.inventory_image .. "^[resize:" .. max_offhand_px .. "x" .. max_offhand_px local item_texture = item.inventory_image .. "^[resize:" .. max_offhand_px .. "x" .. max_offhand_px
@ -159,8 +145,7 @@ minetest.register_globalstep(function(dtime)
end end
elseif offhand_hud.slot then elseif offhand_hud.slot then
local offhand = get_offhand(player) for index, _ in pairs(mcl_offhand[player].hud) do
for index, _ in pairs(offhand.hud) do
remove_hud(player, index) remove_hud(player, index)
end end
end end

View File

@ -129,7 +129,6 @@ function mcl_armor.register_set(def)
local groups = table.copy(groups) local groups = table.copy(groups)
groups["armor_" .. name] = 1 groups["armor_" .. name] = 1
groups["combat_armor_" .. name] = 1 groups["combat_armor_" .. name] = 1
groups["armor_" .. def.name] = 1
groups.armor = 1 groups.armor = 1
groups.combat_armor = 1 groups.combat_armor = 1
groups.mcl_armor_points = def.points[name] groups.mcl_armor_points = def.points[name]

View File

@ -71,6 +71,5 @@ dofile(modpath .. "/api.lua")
dofile(modpath .. "/player.lua") dofile(modpath .. "/player.lua")
dofile(modpath .. "/damage.lua") dofile(modpath .. "/damage.lua")
dofile(modpath .. "/register.lua") dofile(modpath .. "/register.lua")
dofile(modpath .. "/leather.lua")
dofile(modpath .. "/alias.lua") dofile(modpath .. "/alias.lua")
dofile(modpath .. "/trims.lua") dofile(modpath .. "/trims.lua")

View File

@ -1,207 +0,0 @@
local C = minetest.colorize
local colors = {
-- { ID, decription, wool, dye }
{ "red", "Red", "mcl_dye:red", "#951d1d" },
{ "blue", "Blue", "mcl_dye:blue", "#2a2c94" },
{ "cyan", "Cyan", "mcl_dye:cyan", "#0d7d8e" },
{ "grey", "Grey", "mcl_dye:dark_grey", "#363a3f" },
{ "silver", "Light Grey", "mcl_dye:grey", "#818177" },
{ "black", "Black", "mcl_dye:black", "#020307" },
{ "yellow", "Yellow", "mcl_dye:yellow", "#f2b410" },
{ "green", "Green", "mcl_dye:dark_green", "#495d20" },
{ "magenta", "Magenta", "mcl_dye:magenta", "#ae2ea4" },
{ "orange", "Orange", "mcl_dye:orange", "#e36501" },
{ "purple", "Purple", "mcl_dye:violet", "#681ba1" },
{ "brown", "Brown", "mcl_dye:brown", "#623b1a" },
{ "pink", "Pink", "mcl_dye:pink", "#d66691" },
{ "lime", "Lime", "mcl_dye:green", "#60ad13" },
{ "light_blue", "Light Blue", "mcl_dye:lightblue", "#1f8eca" },
{ "white", "White", "mcl_dye:white", "#d1d7d8" },
}
local function color_string_to_table(colorstring)
return {
r = tonumber(colorstring:sub(2,3), 16), -- 16 as second parameter allows hexadecimal
g = tonumber(colorstring:sub(4,5), 16),
b = tonumber(colorstring:sub(6,7), 16),
}
end
local function av(a, b)
return (a + b)/2
end
local function calculate_color(first, last)
return {
r = av(first.r, last.r),
g = av(first.g, last.g),
b = av(first.b, last.b),
}
end
local function get_texture_function(texture)
local function get_texture(_, itemstack)
local out
local color = itemstack:get_meta():get_string("mcl_armor:color")
if color == "" or color == nil then
out = texture
else
out = texture.."^[hsl:0:100:50^[multiply:"..color
end
if mcl_enchanting.is_enchanted(itemstack:get_name()) then
return out..mcl_enchanting.overlay
else
return out
end
end
return get_texture
end
function mcl_armor.colorize_leather_armor(itemstack, colorstring)
if not itemstack or minetest.get_item_group(itemstack:get_name(), "armor_leather") == 0 then
return
end
local color = color_string_to_table(colorstring)
colorstring = minetest.colorspec_to_colorstring(color)
local meta = itemstack:get_meta()
local old_color = meta:get_string("mcl_armor:color")
if old_color == colorstring then return
elseif old_color ~= "" then
color = calculate_color(
color_string_to_table(minetest.colorspec_to_colorstring(old_color)),
color
)
colorstring = minetest.colorspec_to_colorstring(color)
end
meta:set_string("mcl_armor:color", colorstring)
meta:set_string("inventory_image",
itemstack:get_definition().inventory_image .. "^[hsl:0:100:50^[multiply:" .. colorstring
)
tt.reload_itemstack_description(itemstack)
return itemstack
end
function mcl_armor.wash_leather_armor(itemstack)
if not itemstack or minetest.get_item_group(itemstack:get_name(), "armor_leather") == 0 then
return
end
local meta = itemstack:get_meta()
meta:set_string("mcl_armor:color", "")
meta:set_string("inventory_image", "")
tt.reload_itemstack_description(itemstack)
return itemstack
end
mcl_armor.register_set({
name = "leather",
description = "Leather",
descriptions = {
head = "Cap",
torso = "Tunic",
legs = "Pants",
},
durability = 80,
enchantability = 15,
points = {
head = 1,
torso = 3,
legs = 2,
feet = 1,
},
textures = {
head = get_texture_function("mcl_armor_helmet_leather.png"),
torso = get_texture_function("mcl_armor_chestplate_leather.png"),
legs = get_texture_function("mcl_armor_leggings_leather.png"),
feet = get_texture_function("mcl_armor_boots_leather.png"),
},
craft_material = "mcl_mobitems:leather",
})
tt.register_priority_snippet(function(_, _, itemstack)
if not itemstack or minetest.get_item_group(itemstack:get_name(), "armor_leather") == 0 then
return
end
local color = itemstack:get_meta():get_string("mcl_armor:color")
if color and color ~= "" then
local text = C(mcl_colors.GRAY, "Dyed: "..color)
return text, false
end
end)
for name, element in pairs(mcl_armor.elements) do
local modname = minetest.get_current_modname()
local itemname = modname .. ":" .. element.name .. "_leather"
minetest.register_craft({
type = "shapeless",
output = itemname,
recipe = {
itemname,
"group:dye",
},
})
local ench_itemname = itemname .. "_enchanted"
minetest.register_craft({
type = "shapeless",
output = ench_itemname,
recipe = {
ench_itemname,
"group:dye",
},
})
end
local function colorizing_crafting(itemstack, player, old_craft_grid, craft_inv)
if minetest.get_item_group(itemstack:get_name(), "armor_leather") == 0 then
return
end
local found_la = nil
local dye_color = nil
for _, item in pairs(old_craft_grid) do
local name = item:get_name()
if name == "" then
-- continue
elseif minetest.get_item_group(name, "armor_leather") > 0 then
if found_la then return end
found_la = item
elseif minetest.get_item_group(name, "dye") > 0 then
if dye_color then return end
for _, row in pairs(colors) do
if row[3] == name then dye_color = row[4] end
end
else return end
end
return mcl_armor.colorize_leather_armor(found_la, dye_color) or ItemStack()
end
minetest.register_craft_predict(colorizing_crafting)
minetest.register_on_craft(colorizing_crafting)
minetest.register_chatcommand("color_leather", {
params = "<color>",
description = "Colorize a piece of leather armor, or wash it",
privs = {debug = true},
func = function(name, param)
local player = minetest.get_player_by_name(name)
if player then
local item = player:get_wielded_item()
if not item or minetest.get_item_group(item:get_name(), "armor_leather") == 0 then
return false, "Not leather armor."
end
if param == "wash" then
player:set_wielded_item(mcl_armor.wash_leather_armor(item))
return true, "Washed."
end
local colorstring = minetest.colorspec_to_colorstring(param)
if not colorstring then return false, "Invalid color" end
player:set_wielded_item(mcl_armor.colorize_leather_armor(item, colorstring))
return true, "Done: " .. colorstring
else
return false, "Player isn't online"
end
end,
})

View File

@ -1,5 +1,5 @@
name = mcl_armor name = mcl_armor
author = stu author = stu
description = Adds craftable armor that is visible to other players. description = Adds craftable armor that is visible to other players.
depends = mcl_core, mcl_player, mcl_enchanting, mcl_damage, mcl_colors, mcl_grindstone depends = mcl_core, mcl_player, mcl_enchanting, mcl_damage, mcl_grindstone
optional_depends = mcl_fire, ethereal, bakedclay optional_depends = mcl_fire, ethereal, bakedclay

View File

@ -1,5 +1,24 @@
local S = minetest.get_translator(minetest.get_current_modname()) local S = minetest.get_translator(minetest.get_current_modname())
mcl_armor.register_set({
name = "leather",
description = "Leather",
descriptions = {
head = "Cap",
torso = "Tunic",
legs = "Pants",
},
durability = 80,
enchantability = 15,
points = {
head = 1,
torso = 3,
legs = 2,
feet = 1,
},
craft_material = "mcl_mobitems:leather",
})
mcl_armor.register_set({ mcl_armor.register_set({
name = "gold", name = "gold",
description = "Golden", description = "Golden",
@ -208,27 +227,5 @@ minetest.register_tool("mcl_armor:elytra", {
on_place = mcl_armor.equip_on_use, on_place = mcl_armor.equip_on_use,
on_secondary_use = mcl_armor.equip_on_use, on_secondary_use = mcl_armor.equip_on_use,
_mcl_armor_element = "torso", _mcl_armor_element = "torso",
_mcl_armor_texture = function(obj, itemstack) _mcl_armor_texture = "mcl_armor_elytra.png"
if obj:is_player() then
local cape = mcl_skins.player_skins[obj].cape
if cape ~= "blank.png" then
return cape:gsub("_body", "_elytra")
end
end
return "mcl_armor_elytra.png"
end,
_on_equip = function(obj, itemstack)
if not obj:is_player() then return end
local cape = mcl_skins.player_skins[obj].cape
if cape ~= "blank.png" then
local skinval = mcl_player.player_get_skin(obj)
skinval = skinval:gsub("%^" .. cape, "")
mcl_player.player_set_skin(obj, skinval)
-- this doesn't mess with the data mcl_skins has, so when mcl_skins reloads (which happens when the elytra is unequipped), the normal cape returns
end
end,
_on_unequip = function(obj, itemstack)
if not obj:is_player() then return end
mcl_skins.update_player_skin(obj)
end
}) })

View File

@ -316,16 +316,11 @@ minetest.register_node(SCAFFOLDING_NAME, {
-- A quick check, that may or may not work, to attempt to prevent placing things on the side of other nodes. -- A quick check, that may or may not work, to attempt to prevent placing things on the side of other nodes.
local dir = vector.subtract(pointed.under, pointed.above) local dir = vector.subtract(pointed.under, pointed.above)
local wdir = minetest.dir_to_wallmounted(dir) local wdir = minetest.dir_to_wallmounted(dir)
local anode = minetest.get_node(pointed.above).name
if wdir == 1 then if wdir == 1 then
if (anode == "air" or minetest.registered_nodes[anode].buildable_to) and not mcl_bamboo.is_protected(pointed.above, placer) then
minetest.set_node(pointed.above, { name = SCAFFOLDING_NAME, param2 = 0 }) minetest.set_node(pointed.above, { name = SCAFFOLDING_NAME, param2 = 0 })
if not minetest.is_creative_enabled(placer:get_player_name()) then if not minetest.is_creative_enabled(placer:get_player_name()) then
itemstack:take_item(1) itemstack:take_item(1)
end end
else
return
end
return itemstack return itemstack
else else
return return

View File

@ -77,31 +77,16 @@ local function rotate(pos, node, user, mode, new_param2)
end end
local creative_dig = {}
local function destruct_bed(pos, oldnode) local function destruct_bed(pos, oldnode)
local node = oldnode or minetest_get_node_or_nil(pos) local node = oldnode or minetest_get_node_or_nil(pos)
if not node then return end if not node then return end
local pos2, node2, bottom = get_bed_next_node(pos, oldnode) local pos2, node2, bottom = get_bed_next_node(pos, oldnode)
-- Check creative dig flags and don't drop an item if the bed was dug by a player in
-- creative mode
local pos_hash = minetest.hash_node_position(pos)
local pos2_hash = minetest.hash_node_position(pos2)
local creative_mode = creative_dig[pos_hash] or creative_dig[pos2_hash]
if bottom then if bottom then
if node2 and string.sub(node2.name, -4) == "_top" then if node2 and string.sub(node2.name, -4) == "_top" then
minetest_remove_node(pos2) minetest_remove_node(pos2)
end end
-- Drop the bed only when removing the top to prevent duplication and only if
-- it wasn't dug by a player in creative mode
local bed_node_def = minetest.registered_nodes[node.name]
if bed_node_def and bed_node_def._mcl_beds_drop and not creative_mode then
local stack = ItemStack(bed_node_def._mcl_beds_drop)
minetest.add_item(pos2, stack)
end
else else
if node2 and string.sub(node2.name, -7) == "_bottom" then if node2 and string.sub(node2.name, -7) == "_bottom" then
minetest_remove_node(pos2) minetest_remove_node(pos2)
@ -109,29 +94,6 @@ local function destruct_bed(pos, oldnode)
end end
end end
local function dig_bed(pos, node, digger)
local pos_hash = minetest.hash_node_position(pos)
if digger then
local name = digger:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return
end
-- Set creative dig flags to stop dropping items
if minetest.is_creative_enabled(name) then
creative_dig[pos_hash] = true
end
end
-- Trigger the destruct_bed function
minetest.remove_node(pos)
-- Clean up creative dig flag
creative_dig[pos_hash] = nil
end
local function kick_player_after_destruct(destruct_pos) local function kick_player_after_destruct(destruct_pos)
for name, player_bed_pos in pairs(mcl_beds.bed_pos) do for name, player_bed_pos in pairs(mcl_beds.bed_pos) do
if vector.distance(destruct_pos, player_bed_pos) < 0.1 then if vector.distance(destruct_pos, player_bed_pos) < 0.1 then
@ -164,26 +126,6 @@ if minetest.get_modpath("mcl_sounds") then
}) })
end end
local function place_bed(name, placer, pos, dir)
local botpos = vector_add(pos, minetest_facedir_to_dir(dir))
if minetest.is_protected(botpos, placer:get_player_name()) and
not minetest.check_player_privs(placer, "protection_bypass") then
minetest.record_protection_violation(botpos, placer:get_player_name())
return false
end
local botdef = minetest.registered_nodes[minetest_get_node(botpos).name]
if not botdef or not botdef.buildable_to then
return false
end
minetest.set_node(pos, {name = name .. "_bottom", param2 = dir})
minetest.set_node(botpos, {name = name .. "_top", param2 = dir})
return true
end
function mcl_beds.register_bed(name, def) function mcl_beds.register_bed(name, def)
local common_box = { local common_box = {
type = "fixed", type = "fixed",
@ -214,8 +156,7 @@ function mcl_beds.register_bed(name, def)
sounds = def.sounds or default_sounds, sounds = def.sounds or default_sounds,
selection_box = common_box, selection_box = common_box,
collision_box = common_box, collision_box = common_box,
_mcl_beds_drop = def.recipe and name or "", drop = def.recipe and name or "",
drop = "",
node_placement_prediction = "", node_placement_prediction = "",
on_place = function(itemstack, placer, pointed_thing) on_place = function(itemstack, placer, pointed_thing)
@ -248,23 +189,30 @@ function mcl_beds.register_bed(name, def)
return itemstack return itemstack
end end
-- Try to place in three directions: inline with the view and rotated to
-- the right and left
local dir = minetest.dir_to_facedir(placer:get_look_dir()) local dir = minetest.dir_to_facedir(placer:get_look_dir())
if place_bed(name, placer, pos, dir) or local botpos = vector_add(pos, minetest_facedir_to_dir(dir))
place_bed(name, placer, pos, (dir+1)%4) or
place_bed(name, placer, pos, (dir+3)%4) or if minetest.is_protected(botpos, placer:get_player_name()) and
place_bed(name, placer, pos, (dir+2)%4) then not minetest.check_player_privs(placer, "protection_bypass") then
-- Bed was places minetest.record_protection_violation(botpos, placer:get_player_name())
return itemstack
end
local botdef = minetest.registered_nodes[minetest_get_node(botpos).name]
if not botdef or not botdef.buildable_to then
return itemstack
end
minetest.set_node(pos, {name = name .. "_bottom", param2 = dir})
minetest.set_node(botpos, {name = name .. "_top", param2 = dir})
if not minetest.is_creative_enabled(placer:get_player_name()) then if not minetest.is_creative_enabled(placer:get_player_name()) then
itemstack:take_item() itemstack:take_item()
end end
end
return itemstack return itemstack
end, end,
after_destruct = destruct_bed, after_destruct = destruct_bed,
on_dig = dig_bed,
on_destruct = kick_player_after_destruct, on_destruct = kick_player_after_destruct,
@ -291,7 +239,7 @@ function mcl_beds.register_bed(name, def)
_mcl_hardness = 0.2, _mcl_hardness = 0.2,
_mcl_blast_resistance = 1, _mcl_blast_resistance = 1,
sounds = def.sounds or default_sounds, sounds = def.sounds or default_sounds,
drop = "", drop = def.recipe and name or "",
selection_box = common_box, selection_box = common_box,
collision_box = common_box, collision_box = common_box,
@ -302,7 +250,6 @@ function mcl_beds.register_bed(name, def)
on_rotate = rotate, on_rotate = rotate,
after_destruct = destruct_bed, after_destruct = destruct_bed,
on_dig = dig_bed,
}) })
minetest.register_alias(name, name .. "_bottom") minetest.register_alias(name, name .. "_bottom")

View File

@ -8,7 +8,7 @@ local is_sp = minetest.is_singleplayer()
local weather_mod = minetest.get_modpath("mcl_weather") local weather_mod = minetest.get_modpath("mcl_weather")
local explosions_mod = minetest.get_modpath("mcl_explosions") local explosions_mod = minetest.get_modpath("mcl_explosions")
local spawn_mod = minetest.get_modpath("mcl_spawn") local spawn_mod = minetest.get_modpath("mcl_spawn")
local pos_to_dim = minetest.get_modpath("mcl_worlds") and mcl_worlds.pos_to_dimension or function(pos) return "overworld" end local worlds_mod = minetest.get_modpath("mcl_worlds")
local function mcl_log (message) local function mcl_log (message)
mcl_util.mcl_log (message, "[Beds]") mcl_util.mcl_log (message, "[Beds]")
@ -38,16 +38,6 @@ local function is_night_skip_enabled()
return players_in_bed_setting() <= 100 return players_in_bed_setting() <= 100
end end
local function players_in_overworld(players)
local count = 0
for _, player in pairs(players) do
if player and pos_to_dim(player:get_pos()) == "overworld" then
count = count +1
end
end
return count
end
local function check_in_beds(players) local function check_in_beds(players)
if not players then if not players then
players = minetest.get_connected_players() players = minetest.get_connected_players()
@ -55,7 +45,7 @@ local function check_in_beds(players)
if player_in_bed <= 0 then if player_in_bed <= 0 then
return false return false
end end
return players_in_bed_setting() <= (player_in_bed * 100) / players_in_overworld(players) return players_in_bed_setting() <= (player_in_bed * 100) / #players
end end
-- These monsters do not prevent sleep -- These monsters do not prevent sleep
@ -216,10 +206,10 @@ local function lay_down(player, pos, bed_pos, state, skip)
return true return true
end end
local function update_formspecs(finished, players) local function update_formspecs(finished, ges)
local ges = players_in_overworld(players or minetest.get_connected_players()) local ges = ges or #minetest.get_connected_players()
local form_n = "size[12,5;true]" local form_n = "size[12,5;true]"
local all_in_bed = ges and players_in_bed_setting() <= (player_in_bed * 100) / ges or 0 local all_in_bed = players_in_bed_setting() <= (player_in_bed * 100) / ges
local night_skip = is_night_skip_enabled() local night_skip = is_night_skip_enabled()
local button_leave = "button_exit[4,3;4,0.75;leave;"..F(S("Leave bed")).."]" local button_leave = "button_exit[4,3;4,0.75;leave;"..F(S("Leave bed")).."]"
local button_abort = "button_exit[4,3;4,0.75;leave;"..F(S("Abort sleep")).."]" local button_abort = "button_exit[4,3;4,0.75;leave;"..F(S("Abort sleep")).."]"
@ -359,25 +349,13 @@ function mcl_beds.get_bed_bottom (pos)
return bed_bottom return bed_bottom
end end
local function recheck_in_beds()
if check_in_beds() then
update_formspecs(is_night_skip_enabled())
mcl_beds.sleep()
end
-- check again (a player can change the dimension)
if player_in_bed > 0 then
update_formspecs(false)
minetest.after(5, recheck_in_beds)
end
end
function mcl_beds.on_rightclick(pos, player, is_top) function mcl_beds.on_rightclick(pos, player, is_top)
-- Anti-Inception: Don't allow to sleep while you're sleeping -- Anti-Inception: Don't allow to sleep while you're sleeping
if player:get_meta():get_string("mcl_beds:sleeping") == "true" then if player:get_meta():get_string("mcl_beds:sleeping") == "true" then
return return
end end
local dim = pos_to_dim(pos) if worlds_mod then
local dim = mcl_worlds.pos_to_dimension(pos)
if dim == "nether" or dim == "end" then if dim == "nether" or dim == "end" then
-- Bed goes BOOM in the Nether or End. -- Bed goes BOOM in the Nether or End.
local node = minetest.get_node(pos) local node = minetest.get_node(pos)
@ -390,6 +368,7 @@ function mcl_beds.on_rightclick(pos, player, is_top)
end end
return return
end end
end
local name = player:get_player_name() local name = player:get_player_name()
local ppos = player:get_pos() local ppos = player:get_pos()
@ -406,13 +385,10 @@ function mcl_beds.on_rightclick(pos, player, is_top)
mcl_title.set(player, "actionbar", {text=message, color="white", stay=60}) mcl_title.set(player, "actionbar", {text=message, color="white", stay=60})
else -- someone just successfully entered a bed else -- someone just successfully entered a bed
local connected_players = minetest.get_connected_players() local connected_players = minetest.get_connected_players()
local ges = players_in_overworld(connected_players) local sleep_hud_message = S("@1/@2 players currently in bed.", player_in_bed, math.ceil(players_in_bed_setting() * #connected_players / 100))
local sleep_hud_message = S("@1/@2 players currently in bed.", player_in_bed, math.ceil(players_in_bed_setting() * ges / 100))
for _, player in pairs(connected_players) do for _, player in pairs(connected_players) do
-- only send message to players not sleeping and in the "overworld" if not mcl_beds.player[player:get_player_name()] then -- only send message to players not sleeping.
if not mcl_beds.player[player:get_player_name()] and pos_to_dim(player:get_pos()) == "overworld" then if mcl_title.params_get(player) then mcl_title.clear(player) end -- clear, old message is still being displayed
-- clear, old message is still being displayed
if mcl_title.params_get(player) then mcl_title.clear(player) end
mcl_title.set(player, "actionbar", {text=sleep_hud_message, color="white", stay=60}) mcl_title.set(player, "actionbar", {text=sleep_hud_message, color="white", stay=60})
end end
end end
@ -424,8 +400,13 @@ function mcl_beds.on_rightclick(pos, player, is_top)
update_formspecs(false) update_formspecs(false)
-- skip the night and let all players stand up -- skip the night and let all players stand up
if player_in_bed > 0 then if check_in_beds() then
minetest.after(5, recheck_in_beds) minetest.after(5, function()
if check_in_beds() then
update_formspecs(is_night_skip_enabled())
mcl_beds.sleep()
end
end)
end end
end end
@ -452,10 +433,15 @@ minetest.register_on_leaveplayer(function(player)
break break
end end
end end
if player_in_bed > 0 then if check_in_beds(players) then
minetest.after(5, recheck_in_beds) minetest.after(5, function()
if check_in_beds() then
update_formspecs(is_night_skip_enabled())
mcl_beds.sleep()
end end
update_formspecs(false, players) end)
end
update_formspecs(false, #players)
end) end)
local message_rate_limit = tonumber(minetest.settings:get("chat_message_limit_per_10sec")) or 8 --NEVER change this! if this was java, i would've declared it as final local message_rate_limit = tonumber(minetest.settings:get("chat_message_limit_per_10sec")) or 8 --NEVER change this! if this was java, i would've declared it as final

View File

@ -8,60 +8,36 @@ local S = minetest.get_translator(minetest.get_current_modname())
-- Function to allow harvesting honey and honeycomb from the beehive and bee nest. -- Function to allow harvesting honey and honeycomb from the beehive and bee nest.
local honey_harvest = function(pos, node, player, itemstack, pointed_thing) local honey_harvest = function(pos, node, player, itemstack, pointed_thing)
local inv = player:get_inventory() local inv = player:get_inventory()
local item = player:get_wielded_item() local shears = minetest.get_item_group(player:get_wielded_item():get_name(), "shears") > 0
local bottle = player:get_wielded_item():get_name() == "mcl_potions:glass_bottle"
local beehive = "mcl_beehives:beehive"
local is_creative = minetest.is_creative_enabled(player:get_player_name()) local is_creative = minetest.is_creative_enabled(player:get_player_name())
-- Determine the node name to replace the beehive with if harvest is successful
local beehive = "mcl_beehives:beehive"
if node.name == "mcl_beehives:beehive_5" then if node.name == "mcl_beehives:beehive_5" then
beehive = "mcl_beehives:beehive" beehive = "mcl_beehives:beehive"
elseif node.name == "mcl_beehives:bee_nest_5" then elseif node.name == "mcl_beehives:bee_nest_5" then
beehive = "mcl_beehives:bee_nest" beehive = "mcl_beehives:bee_nest"
end end
-- Check for a campfire within 5 blocks below the beehive
local campfire_area = vector.offset(pos, 0, -5, 0) local campfire_area = vector.offset(pos, 0, -5, 0)
local campfire = minetest.find_nodes_in_area(pos, campfire_area, "group:lit_campfire") local campfire = minetest.find_nodes_in_area(pos, campfire_area, "group:lit_campfire")
-- Player used a bottle if bottle then
if item:get_name() == "mcl_potions:glass_bottle" then
local honey = "mcl_honey:honey_bottle" local honey = "mcl_honey:honey_bottle"
if inv:room_for_item("main", honey) then if inv:room_for_item("main", honey) then
-- Replace the beehive with the version without honey or comb
node.name = beehive node.name = beehive
minetest.set_node(pos, node) minetest.set_node(pos, node)
-- Give honey bottle and take the empty bottle if survival mode
inv:add_item("main", "mcl_honey:honey_bottle") inv:add_item("main", "mcl_honey:honey_bottle")
if not is_creative then if not is_creative then
itemstack:take_item() itemstack:take_item()
end end
if not campfire[1] then mcl_util.deal_damage(player, 10) else awards.unlock(player:get_player_name(), "mcl:bee_our_guest") end
-- Hurt the player if there was no campfire, or give award if there was
if not campfire[1] then
mcl_util.deal_damage(player, 10)
else
awards.unlock(player:get_player_name(), "mcl:bee_our_guest")
end end
end elseif shears then
-- Player used shears
elseif minetest.get_item_group(item:get_name(), "shears") > 0 then
-- Give honeycomb
minetest.add_item(pos, "mcl_honey:honeycomb 3") minetest.add_item(pos, "mcl_honey:honeycomb 3")
-- Replace the beehive with the version without honey or comb
node.name = beehive node.name = beehive
minetest.set_node(pos, node) minetest.set_node(pos, node)
-- Hurt the player if there was no campfire
if not campfire[1] then mcl_util.deal_damage(player, 10) end if not campfire[1] then mcl_util.deal_damage(player, 10) end
-- Add wear to the shears
if not is_creative then
mcl_util.use_item_durability(item, 1)
return item
end
end end
end end
@ -215,18 +191,6 @@ minetest.register_craft({
}, },
}) })
minetest.register_craft({
type = "fuel",
recipe = "group:bee_nest",
burntime = 15,
})
minetest.register_craft({
type = "fuel",
recipe = "group:beehive",
burntime = 15,
})
-- Temporary ABM to update honey levels -- Temporary ABM to update honey levels
minetest.register_abm({ minetest.register_abm({
label = "Update Beehive Honey Levels", label = "Update Beehive Honey Levels",

View File

@ -475,11 +475,8 @@ minetest.register_node("mcl_books:bookshelf", {
_mcl_hoppers_on_try_push = function(pos, hop_pos, hop_inv, hop_list) _mcl_hoppers_on_try_push = function(pos, hop_pos, hop_inv, hop_list)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local inv = meta:get_inventory() local inv = meta:get_inventory()
local function filter(stack) return inv, "main", mcl_util.select_stack(hop_inv, hop_list, inv, "main",
return minetest.get_item_group(stack:get_name(), "book") == 1 or function(stack) return minetest.get_item_group(stack:get_name(), "book") == 1 or stack:get_name() == "mcl_enchanting:book_enchanted" end)
stack:get_name() == "mcl_enchanting:book_enchanted"
end
return inv, "main", mcl_util.select_stack(hop_inv, hop_list, inv, "main", filter, 1)
end, end,
}) })

View File

@ -27,11 +27,11 @@ local function damage_explosion(self, damagemulitplier)
for _,obj in pairs(objects) do for _,obj in pairs(objects) do
if obj:is_player() then if obj:is_player() then
mcl_util.deal_damage(obj, damagemulitplier - vector.distance(p, obj:get_pos()), {type = "explosion"}) mcl_util.deal_damage(obj, damagemulitplier - vector.distance(p, obj:get_pos()), {type = "explosion"})
elseif obj:get_luaentity() and obj:get_luaentity().is_mob then elseif obj:get_luaentity().is_mob then
obj:punch(self.object, 1.0, { obj:punch(self.object, 1.0, {
full_punch_interval=1.0, full_punch_interval=1.0,
damage_groups={fleshy=damagemulitplier - vector.distance(p, obj:get_pos())}, damage_groups={fleshy=damagemulitplier - vector.distance(p, obj:get_pos())},
}, self.object:get_velocity()) -- TODO possibly change the punch dir to be outwards instead of rocket velocity }, self.object:get_velocity())
end end
end end
end end

View File

@ -379,27 +379,16 @@ end
local function hoppers_on_try_push(pos, hop_pos, hop_inv, hop_list) local function hoppers_on_try_push(pos, hop_pos, hop_inv, hop_list)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local inv = meta:get_inventory() local inv = meta:get_inventory()
if math.abs(pos.y - hop_pos.y) > math.abs(pos.x - hop_pos.x) and math.abs(pos.y - hop_pos.y) > math.abs(pos.z - hop_pos.z) then
if math.abs(pos.y - hop_pos.y) > math.abs(pos.x - hop_pos.x) and math.abs(pos.y - hop_pos.y) > math.abs(pos.z - hop_pos.z) return inv, "input", mcl_util.select_stack(hop_inv, hop_list, inv, "input",
then function(stack) return minetest.get_item_group(stack:get_name(), "brewitem") == 1 and minetest.get_item_group(stack:get_name(), "bottle") == 0 end)
local function filter(stack)
return minetest.get_item_group(stack:get_name(), "brewitem") == 1 and
minetest.get_item_group(stack:get_name(), "bottle") == 0
end
return inv, "input", mcl_util.select_stack(hop_inv, hop_list, inv, "input", filter, 1)
else else
local filter = function(stack) local stack = mcl_util.select_stack(hop_inv, hop_list, inv, "fuel", function(stack) return stack:get_name() == "mcl_mobitems:blaze_powder" end)
return stack:get_name() == "mcl_mobitems:blaze_powder"
end
local stack = mcl_util.select_stack(hop_inv, hop_list, inv, "fuel", filter, 1 )
if stack then if stack then
return inv, "fuel", stack return inv, "fuel", stack
else else
local function filter(stack) return inv, "stand", mcl_util.select_stack(hop_inv, hop_list, inv, "stand",
return minetest.get_item_group(stack:get_name(), "bottle") == 1 function(stack) return minetest.get_item_group(stack:get_name(), "bottle") == 1 end)
end
return inv, "stand", mcl_util.select_stack(hop_inv, hop_list, inv, "stand", filter, 1)
end end
end end
end end

View File

@ -26,9 +26,3 @@ minetest.register_craft({
{ "group:wood", "group:wood", "" }, { "group:wood", "group:wood", "" },
} }
}) })
minetest.register_craft({
type = "fuel",
recipe = "mcl_cartography_table:cartography_table",
burntime = 15,
})

View File

@ -94,14 +94,6 @@ local function register_filled_cauldron(water_level, description, liquid)
drop = "mcl_cauldrons:cauldron", drop = "mcl_cauldrons:cauldron",
_mcl_hardness = 2, _mcl_hardness = 2,
_mcl_blast_resistance = 2, _mcl_blast_resistance = 2,
on_rightclick = function(pos, node, player, itemstack)
local outcome = mcl_armor.wash_leather_armor(itemstack)
if outcome then
minetest.sound_play("mcl_potions_bottle_pour",
{pos=pos, gain=0.5, max_hear_range=16},true)
end
return outcome
end,
}) })
-- Add entry aliases for the Help -- Add entry aliases for the Help

View File

@ -2,8 +2,6 @@
local planks = "mcl_cherry_blossom:cherrywood" local planks = "mcl_cherry_blossom:cherrywood"
local logs = "mcl_cherry_blossom:cherrytree" local logs = "mcl_cherry_blossom:cherrytree"
local stripped_logs = "mcl_cherry_blossom:stripped_cherrytree" local stripped_logs = "mcl_cherry_blossom:stripped_cherrytree"
local wood = "mcl_cherry_blossom:cherrytree_bark"
local stripped_wood = "mcl_cherry_blossom:stripped_cherrytree_bark"
minetest.register_craft({ minetest.register_craft({
output = "mcl_cherry_blossom:cherrytree_bark 3", output = "mcl_cherry_blossom:cherrytree_bark 3",
@ -28,27 +26,6 @@ minetest.register_craft({
} }
}) })
minetest.register_craft({
output = "mcl_cherry_blossom:cherrywood 4",
recipe = {
{ wood },
}
})
minetest.register_craft({
output = "mcl_cherry_blossom:cherrywood 4",
recipe = {
{ stripped_logs },
}
})
minetest.register_craft({
output = "mcl_cherry_blossom:cherrywood 4",
recipe = {
{ stripped_wood },
}
})
minetest.register_craft({ minetest.register_craft({
output = "mcl_cherry_blossom:cherry_door 3", output = "mcl_cherry_blossom:cherry_door 3",
recipe = { recipe = {

View File

@ -760,7 +760,7 @@ local function register_chest(basename, desc, longdesc, usagehelp, tt_help, tile
_mcl_hoppers_on_try_push = function(pos, hop_pos, hop_inv, hop_list) _mcl_hoppers_on_try_push = function(pos, hop_pos, hop_inv, hop_list)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local inv = meta:get_inventory() local inv = meta:get_inventory()
local stack_id = mcl_util.select_stack(hop_inv, hop_list, inv, "main", nil, 1) local stack_id = mcl_util.select_stack(hop_inv, hop_list, inv, "main")
if stack_id ~= nil then if stack_id ~= nil then
return inv, "main", stack_id return inv, "main", stack_id
end end
@ -768,7 +768,7 @@ local function register_chest(basename, desc, longdesc, usagehelp, tt_help, tile
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left") local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left")
local meta_other = minetest.get_meta(pos_other) local meta_other = minetest.get_meta(pos_other)
local inv_other = meta_other:get_inventory() local inv_other = meta_other:get_inventory()
stack_id = mcl_util.select_stack(hop_inv, hop_list, inv_other, "main", nil, 1) stack_id = mcl_util.select_stack(hop_inv, hop_list, inv_other, "main")
return inv_other, "main", stack_id return inv_other, "main", stack_id
end, end,
}) })
@ -955,13 +955,13 @@ local function register_chest(basename, desc, longdesc, usagehelp, tt_help, tile
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right") local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right")
local meta_other = minetest.get_meta(pos_other) local meta_other = minetest.get_meta(pos_other)
local inv_other = meta_other:get_inventory() local inv_other = meta_other:get_inventory()
local stack_id = mcl_util.select_stack(hop_inv, hop_list, inv_other, "main", nil, 1) local stack_id = mcl_util.select_stack(hop_inv, hop_list, inv_other, "main")
if stack_id ~= nil then if stack_id ~= nil then
return inv_other, "main", stack_id return inv_other, "main", stack_id
end end
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local inv = meta:get_inventory() local inv = meta:get_inventory()
stack_id = mcl_util.select_stack(hop_inv, hop_list, inv, "main", nil, 1) stack_id = mcl_util.select_stack(hop_inv, hop_list, inv, "main")
return inv, "main", stack_id return inv, "main", stack_id
end, end,
}) })
@ -1522,7 +1522,7 @@ for color, desc in pairs(boxtypes) do
_mcl_hoppers_on_try_push = function(pos, hop_pos, hop_inv, hop_list) _mcl_hoppers_on_try_push = function(pos, hop_pos, hop_inv, hop_list)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local inv = meta:get_inventory() local inv = meta:get_inventory()
return inv, "main", mcl_util.select_stack(hop_inv, hop_list, inv, "main", mcl_chests.is_not_shulker_box, 1) return inv, "main", mcl_util.select_stack(hop_inv, hop_list, inv, "main", mcl_chests.is_not_shulker_box)
end, end,
}) })

View File

@ -4,28 +4,27 @@ local doc_mod = minetest.get_modpath("doc")
local block = {} local block = {}
block.dyes = { block.dyes = {
{"white", S("White Terracotta"), S("White Glazed Terracotta"), S("White Glazed Terracotta Pillar"), S("White Concrete Powder"), S("White Concrete"), "white"}, {"white", S("White Terracotta"), S("White Glazed Terracotta"), S("White Concrete Powder"), S("White Concrete"), "white"},
{"grey", S("Grey Terracotta"), S("Grey Glazed Terracotta"), S("Grey Glazed Terracotta Pillar"), S("Grey Concrete Powder"), S("Grey Concrete"), "dark_grey"}, {"grey", S("Grey Terracotta"), S("Grey Glazed Terracotta"), S("Grey Concrete Powder"), S("Grey Concrete"), "dark_grey"},
{"silver", S("Light Grey Terracotta"), S("Light Grey Glazed Terracotta"), S("Light Grey Glazed Terracotta Pillar"), S("Light Grey Concrete Powder"), S("Light Grey Concrete"), "grey"}, {"silver", S("Light Grey Terracotta"), S("Light Grey Glazed Terracotta"), S("Light Grey Concrete Powder"), S("Light Grey Concrete"), "grey"},
{"black", S("Black Terracotta"), S("Black Glazed Terracotta"), S("Black Glazed Terracotta Pillar"), S("Black Concrete Powder"), S("Black Concrete"), "black"}, {"black", S("Black Terracotta"), S("Black Glazed Terracotta"), S("Black Concrete Powder"), S("Black Concrete"), "black"},
{"red", S("Red Terracotta"), S("Red Glazed Terracotta"), S("Red Glazed Terracotta Pillar"), S("Red Concrete Powder"), S("Red Concrete"), "red"}, {"red", S("Red Terracotta"), S("Red Glazed Terracotta"), S("Red Concrete Powder"), S("Red Concrete"), "red"},
{"yellow", S("Yellow Terracotta"), S("Yellow Glazed Terracotta"), S("Yellow Glazed Terracotta Pillar"), S("Yellow Concrete Powder"), S("Yellow Concrete"), "yellow"}, {"yellow", S("Yellow Terracotta"), S("Yellow Glazed Terracotta"), S("Yellow Concrete Powder"), S("Yellow Concrete"), "yellow"},
{"green", S("Green Terracotta"), S("Green Glazed Terracotta"), S("Green Glazed Terracotta Pillar"), S("Green Concrete Powder"), S("Green Concrete"), "dark_green"}, {"green", S("Green Terracotta"), S("Green Glazed Terracotta"), S("Green Concrete Powder"), S("Green Concrete"), "dark_green"},
{"cyan", S("Cyan Terracotta"), S("Cyan Glazed Terracotta"), S("Cyan Glazed Terracotta Pillar"), S("Cyan Concrete Powder"), S("Cyan Concrete"), "cyan"}, {"cyan", S("Cyan Terracotta"), S("Cyan Glazed Terracotta"), S("Cyan Concrete Powder"), S("Cyan Concrete"), "cyan"},
{"blue", S("Blue Terracotta"), S("Blue Glazed Terracotta"), S("Blue Glazed Terracotta Pillar"), S("Blue Concrete Powder"), S("Blue Concrete"), "blue"}, {"blue", S("Blue Terracotta"), S("Blue Glazed Terracotta"), S("Blue Concrete Powder"), S("Blue Concrete"), "blue"},
{"magenta", S("Magenta Terracotta"), S("Magenta Glazed Terracotta"), S("Magenta Glazed Terracotta Pillar"), S("Magenta Concrete Powder"), S("Magenta Concrete"), "magenta"}, {"magenta", S("Magenta Terracotta"), S("Magenta Glazed Terracotta"), S("Magenta Concrete Powder"), S("Magenta Concrete"), "magenta"},
{"orange", S("Orange Terracotta"), S("Orange Glazed Terracotta"), S("Orange Glazed Terracotta Pillar"), S("Orange Concrete Powder"), S("Orange Concrete"), "orange"}, {"orange", S("Orange Terracotta"), S("Orange Glazed Terracotta"), S("Orange Concrete Powder"), S("Orange Concrete"), "orange"},
{"purple", S("Purple Terracotta"), S("Purple Glazed Terracotta"), S("Purple Glazed Terracotta Pillar"), S("Purple Concrete Powder"), S("Purple Concrete"), "violet"}, {"purple", S("Purple Terracotta"), S("Purple Glazed Terracotta"), S("Purple Concrete Powder"), S("Purple Concrete"), "violet"},
{"brown", S("Brown Terracotta"), S("Brown Glazed Terracotta"), S("Brown Glazed Terracotta Pillar"), S("Brown Concrete Powder"), S("Brown Concrete"), "brown"}, {"brown", S("Brown Terracotta"), S("Brown Glazed Terracotta"), S("Brown Concrete Powder"), S("Brown Concrete"), "brown"},
{"pink", S("Pink Terracotta"), S("Pink Glazed Terracotta"), S("Pink Glazed Terracotta Pillar"), S("Pink Concrete Powder"), S("Pink Concrete"), "pink"}, {"pink", S("Pink Terracotta"), S("Pink Glazed Terracotta"), S("Pink Concrete Powder"), S("Pink Concrete"), "pink"},
{"lime", S("Lime Terracotta"), S("Lime Glazed Terracotta"), S("Lime Glazed Terracotta Pillar"), S("Lime Concrete Powder"), S("Lime Concrete"), "green"}, {"lime", S("Lime Terracotta"), S("Lime Glazed Terracotta"), S("Lime Concrete Powder"), S("Lime Concrete"), "green"},
{"light_blue", S("Light Blue Terracotta"), S("Light Blue Glazed Terracotta"), S("Light Blue Glazed Terracotta Pillar"), S("Light Blue Concrete Powder"), S("Light Blue Concrete"), "lightblue"}, {"light_blue", S("Light Blue Terracotta"), S("Light Blue Glazed Terracotta"), S("Light Blue Concrete Powder"), S("Light Blue Concrete"), "lightblue"},
} }
local canonical_color = "yellow" local canonical_color = "yellow"
local hc_desc = S("Terracotta is a basic building material. It comes in many different colors.") local hc_desc = S("Terracotta is a basic building material. It comes in many different colors.")
local gt_desc = S("Glazed terracotta is a decorative block with a complex pattern. It can be rotated by placing it in different directions.") local gt_desc = S("Glazed terracotta is a decorative block with a complex pattern. It can be rotated by placing it in different directions.")
local gtp_desc = S("Glazed terracotta pillar is a decorative block with a complex pattern. It can be used with Glazed terracotta to make uneven patterns.")
local cp_desc = S("Concrete powder is used for creating concrete, but it can also be used as decoration itself. It comes in different colors. Concrete powder turns into concrete of the same color when it comes in contact with water.") local cp_desc = S("Concrete powder is used for creating concrete, but it can also be used as decoration itself. It comes in different colors. Concrete powder turns into concrete of the same color when it comes in contact with water.")
local c_desc = S("Concrete is a decorative block which comes in many different colors. It is notable for having a very strong and clean color.") local c_desc = S("Concrete is a decorative block which comes in many different colors. It is notable for having a very strong and clean color.")
local cp_tt = S("Turns into concrete on water contact") local cp_tt = S("Turns into concrete on water contact")
@ -58,28 +57,25 @@ for _, row in ipairs(block.dyes) do
local is_canonical = name == canonical_color local is_canonical = name == canonical_color
local sdesc_hc = row[2] local sdesc_hc = row[2]
local sdesc_gt = row[3] local sdesc_gt = row[3]
local sdesc_gtp = row[4] local sdesc_cp = row[4]
local sdesc_cp = row[5] local sdesc_c = row[5]
local sdesc_c = row[6] local ldesc_hc, ldesc_gt, ldesc_cp, ldesc_c
local ldesc_hc, ldesc_gt, ldesc_cp, ldesc_c, ldesc_gtp
local create_entry local create_entry
local ename_hc, ename_gt, ename_cp, ename_c, ename_gtp local ename_hc, ename_gt, ename_cp, ename_c
local ltt_cp = cp_tt local ltt_cp = cp_tt
if is_canonical then if is_canonical then
ldesc_hc = hc_desc ldesc_hc = hc_desc
ldesc_gt = gt_desc ldesc_gt = gt_desc
ldesc_gtp = gtp_desc
ldesc_cp = cp_desc ldesc_cp = cp_desc
ldesc_c = c_desc ldesc_c = c_desc
ename_hc = S("Colored Terracotta") ename_hc = S("Colored Terracotta")
ename_gt = S("Glazed Terracotta") ename_gt = S("Glazed Terracotta")
ename_gtp = S("Glazed Terracotta Pillar")
ename_cp = S("Concrete Powder") ename_cp = S("Concrete Powder")
ename_c = S("Concrete") ename_c = S("Concrete")
else else
create_entry = false create_entry = false
end end
local craft_color_group = row[7] local craft_color_group = row[6]
-- Node Definition -- Node Definition
minetest.register_node("mcl_colorblocks:hardened_clay_"..name, { minetest.register_node("mcl_colorblocks:hardened_clay_"..name, {
description = sdesc_hc, description = sdesc_hc,
@ -166,22 +162,6 @@ for _, row in ipairs(block.dyes) do
_mcl_hardness = 1.4, _mcl_hardness = 1.4,
on_rotate = on_rotate, on_rotate = on_rotate,
}) })
minetest.register_node("mcl_colorblocks:glazed_terracotta_pillar_"..name, {
description = sdesc_gtp,
_doc_items_longdesc = ldesc_gtp,
_doc_items_create_entry = create_entry,
_doc_items_entry_name = ename_gtp,
tiles = {"mcl_colorblocks_glazed_terracotta_pillar_top_"..name..".png", "mcl_colorblocks_glazed_terracotta_pillar_top_"..name..".png", "mcl_colorblocks_glazed_terracotta_pillar_side_"..name..".png"},
groups = {handy=1,pickaxey=1, glazed_terracotta=1,building_block=1, material_stone=1},
paramtype2 = "facedir",
stack_max = 64,
is_ground_content = false,
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 4.2,
_mcl_hardness = 1.4,
on_place = mcl_util.rotate_axis,
on_rotate = on_rotate,
})
if not is_canonical and doc_mod then if not is_canonical and doc_mod then
doc.add_entry_alias("nodes", "mcl_colorblocks:hardened_clay_"..canonical_color, "nodes", "mcl_colorblocks:hardened_clay_"..name) doc.add_entry_alias("nodes", "mcl_colorblocks:hardened_clay_"..canonical_color, "nodes", "mcl_colorblocks:hardened_clay_"..name)
@ -216,16 +196,6 @@ for _, row in ipairs(block.dyes) do
recipe = "mcl_colorblocks:hardened_clay_"..name, recipe = "mcl_colorblocks:hardened_clay_"..name,
cooktime = 10, cooktime = 10,
}) })
minetest.register_craft({
output = "mcl_colorblocks:glazed_terracotta_pillar_"..name.." 2",
recipe = {
{"mcl_colorblocks:glazed_terracotta_"..name},
{"mcl_colorblocks:glazed_terracotta_"..name},
}
})
mcl_stonecutter.register_recipe("mcl_colorblocks:glazed_terracotta_"..name, "mcl_colorblocks:glazed_terracotta_pillar_"..name)
end end
end end

View File

@ -1,94 +1,76 @@
# textdomain: mcl_colorblocks # textdomain: mcl_colorblocks
White Terracotta=Terre cuite blanche White Terracotta=Terre cuite blanche
White Glazed Terracotta=Terre cuite emaillée blanche White Glazed Terracotta=Terre cuite emaillée blanche
White Glazed Terracotta Pillar=Pilier de terre cuite emaillée blanche
White Concrete Powder=Béton en poudre blanc White Concrete Powder=Béton en poudre blanc
White Concrete=Béton blanc White Concrete=Béton blanc
Grey Terracotta=Terre cuite grise Grey Terracotta=Terre cuite grise
Grey Glazed Terracotta=Terre cuite emaillée grise Grey Glazed Terracotta=Terre cuite emaillée grise
Grey Glazed Terracotta Pillar=Pilier de terre cuite emaillée grise
Grey Concrete Powder=Béton en goudre gris Grey Concrete Powder=Béton en goudre gris
Grey Concrete=Béton gris Grey Concrete=Béton gris
Light Grey Terracotta=Terre cuite gris clair Light Grey Terracotta=Terre cuite gris clair
Light Grey Glazed Terracotta=Terre cuite emaillée gris clair Light Grey Glazed Terracotta=Terre cuite emaillée gris clair
Light Grey Glazed Terracotta Pillar=Pilier de terre cuite emaillée gris clair
Light Grey Concrete Powder=Béton en poudre gris clair Light Grey Concrete Powder=Béton en poudre gris clair
Light Grey Concrete=Béton gris clair Light Grey Concrete=Béton gris clair
Black Terracotta=Terre cuite noir Black Terracotta=Terre cuite noir
Black Glazed Terracotta=Terre cuite emaillée noir Black Glazed Terracotta=Terre cuite emaillée noir
Black Glazed Terracotta Pillar=Pilier de terre cuite emaillée noir
Black Concrete Powder=Béton en poudre noir Black Concrete Powder=Béton en poudre noir
Black Concrete=Béton noir Black Concrete=Béton noir
Red Terracotta=Terre cuite rouge Red Terracotta=Terre cuite rouge
Red Glazed Terracotta=Terre cuite emaillée rouge Red Glazed Terracotta=Terre cuite emaillée rouge
Red Glazed Terracotta Pillar=Pilier de terre cuite emaillée rouge
Red Concrete Powder=Béton en poudre rouge Red Concrete Powder=Béton en poudre rouge
Red Concrete=Béton rouge Red Concrete=Béton rouge
Yellow Terracotta=Terre cuite jaune Yellow Terracotta=Terre cuite jaune
Yellow Glazed Terracotta=Terre cuite emaillée jaune Yellow Glazed Terracotta=Terre cuite emaillée jaune
Yellow Glazed Terracotta Pillar=Pilier de terre cuite emaillée jaune
Yellow Concrete Powder=Béton en poudre jaune Yellow Concrete Powder=Béton en poudre jaune
Yellow Concrete=Béton jaune Yellow Concrete=Béton jaune
Green Terracotta=Terre cuite verte Green Terracotta=Terre cuite verte
Green Glazed Terracotta=Terre cuite emaillée verte Green Glazed Terracotta=Terre cuite emaillée verte
Green Glazed Terracotta Pillar=Pilier de terre cuite emaillée verte
Green Concrete Powder=Béton en poudre vert Green Concrete Powder=Béton en poudre vert
Green Concrete=Béton vert Green Concrete=Béton vert
Cyan Terracotta=Terre cuite cyan Cyan Terracotta=Terre cuite cyan
Cyan Glazed Terracotta=Terre cuite emaillée cyan Cyan Glazed Terracotta=Terre cuite emaillée cyan
Cyan Glazed Terracotta Pillar=Pilier de terre cuite emaillée cyan
Cyan Concrete Powder=Béton en poudre cyan Cyan Concrete Powder=Béton en poudre cyan
Cyan Concrete=Béton cyan Cyan Concrete=Béton cyan
Blue Terracotta=Terre cuite bleue Blue Terracotta=Terre cuite bleue
Blue Glazed Terracotta=Terre cuite emaillée bleue Blue Glazed Terracotta=Terre cuite emaillée bleue
Blue Glazed Terracotta Pillar=Pilier de terre cuite emaillée bleue
Blue Concrete Powder=Béton en poudre bleu Blue Concrete Powder=Béton en poudre bleu
Blue Concrete=Béton bleu Blue Concrete=Béton bleu
Magenta Terracotta=Terre cuite magenta Magenta Terracotta=Terre cuite magenta
Magenta Glazed Terracotta=Terre cuite emaillée magenta Magenta Glazed Terracotta=Terre cuite emaillée magenta
Magenta Glazed Terracotta Pillar=Pilier de terre cuite emaillée magenta
Magenta Concrete Powder=Béton en poudre magenta Magenta Concrete Powder=Béton en poudre magenta
Magenta Concrete=Béton magenta Magenta Concrete=Béton magenta
Orange Terracotta=Terre cuite orange Orange Terracotta=Terre cuite orange
Orange Glazed Terracotta=Terre cuite emaillée orange Orange Glazed Terracotta=Terre cuite emaillée orange
Orange Glazed Terracotta Pillar=Pilier de terre cuite emaillée orange
Orange Concrete Powder=Béton en poudre orange Orange Concrete Powder=Béton en poudre orange
Orange Concrete=Béton orange Orange Concrete=Béton orange
Purple Terracotta=Terre cuite violette Purple Terracotta=Terre cuite violette
Purple Glazed Terracotta=Terre cuite emaillée violette Purple Glazed Terracotta=Terre cuite emaillée violette
Purple Glazed Terracotta Pillar=Pilier de terre cuite emaillée violette
Purple Concrete Powder=Béton en poudre violet Purple Concrete Powder=Béton en poudre violet
Purple Concrete=Béton violet Purple Concrete=Béton violet
Brown Terracotta=Terre cuite marron Brown Terracotta=Terre cuite marron
Brown Glazed Terracotta=Terre cuite emaillée marron Brown Glazed Terracotta=Terre cuite emaillée marron
Brown Glazed Terracotta Pillar=Pilier de terre cuite emaillée marron
Brown Concrete Powder=Béton en poudre marron Brown Concrete Powder=Béton en poudre marron
Brown Concrete=Béton marron Brown Concrete=Béton marron
Pink Terracotta=Terre cuite rose Pink Terracotta=Terre cuite rose
Pink Glazed Terracotta=Terre cuite emaillée rose Pink Glazed Terracotta=Terre cuite emaillée rose
Pink Glazed Terracotta Pillar=Pilier de terre cuite emaillée rose
Pink Concrete Powder=Béton en poudre rose Pink Concrete Powder=Béton en poudre rose
Pink Concrete=Béton rose Pink Concrete=Béton rose
Lime Terracotta=Terre cuite verte clair Lime Terracotta=Terre cuite verte clair
Lime Glazed Terracotta=Terre cuite emaillée verte clair Lime Glazed Terracotta=Terre cuite emaillée verte clair
Lime Glazed Terracotta Pillar=Pilier de terre cuite emaillée verte clair
Lime Concrete Powder=Béton en poudre vert clair Lime Concrete Powder=Béton en poudre vert clair
Lime Concrete=Béton vert clair Lime Concrete=Béton vert clair
Light Blue Terracotta=Terre cuite bleu clair Light Blue Terracotta=Terre cuite bleu clair
Light Blue Glazed Terracotta=Terre cuite emaillée bleu clair Light Blue Glazed Terracotta=Terre cuite emaillée bleu clair
Light Blue Glazed Terracotta Pillar=Pilier de terre cuite emaillée bleu clair
Light Blue Concrete Powder=Béton en poudre bleu clair Light Blue Concrete Powder=Béton en poudre bleu clair
Light Blue Concrete=Béton bleu clair Light Blue Concrete=Béton bleu clair
Terracotta is a basic building material. It comes in many different colors.=La terre cuite est un matériau de construction de base. Il est disponible dans de nombreuses couleurs différentes. Terracotta is a basic building material. It comes in many different colors.=La terre cuite est un matériau de construction de base. Il est disponible dans de nombreuses couleurs différentes.
Glazed terracotta is a decorative block with a complex pattern. It can be rotated by placing it in different directions.=La terre cuite émaillée est un bloc décoratif au motif complexe. Il peut être tourné en le plaçant dans différentes directions. Glazed terracotta is a decorative block with a complex pattern. It can be rotated by placing it in different directions.=La terre cuite émaillée est un bloc décoratif au motif complexe. Il peut être tourné en le plaçant dans différentes directions.
Glazed terracotta pillar is a decorative block with a complex pattern. It can be used with Glazed terracotta to make uneven patterns.=Le pilier de terre cuite émaillée est un bloc décoratif au motif complexe. Il peut être utilisé avec la terre cuite émaillée pour réaliser des motifs impairs.
Concrete powder is used for creating concrete, but it can also be used as decoration itself. It comes in different colors. Concrete powder turns into concrete of the same color when it comes in contact with water.=La poudre de béton est utilisée pour créer du béton, mais elle peut également être utilisée comme décoration elle-même. Il est disponible en différentes couleurs. La poudre de béton se transforme en béton de la même couleur au contact de l'eau. Concrete powder is used for creating concrete, but it can also be used as decoration itself. It comes in different colors. Concrete powder turns into concrete of the same color when it comes in contact with water.=La poudre de béton est utilisée pour créer du béton, mais elle peut également être utilisée comme décoration elle-même. Il est disponible en différentes couleurs. La poudre de béton se transforme en béton de la même couleur au contact de l'eau.
Concrete is a decorative block which comes in many different colors. It is notable for having a very strong and clean color.=Le béton est un bloc décoratif qui se décline en de nombreuses couleurs différentes. Il est remarquable pour avoir une couleur très forte et propre. Concrete is a decorative block which comes in many different colors. It is notable for having a very strong and clean color.=Le béton est un bloc décoratif qui se décline en de nombreuses couleurs différentes. Il est remarquable pour avoir une couleur très forte et propre.
Terracotta=Terre cuite Terracotta=Terre cuite
Terracotta is a basic building material which comes in many different colors. This particular block is uncolored.=La terre cuite est un matériau de construction de base qui se décline en de nombreuses couleurs différentes. Ce bloc particulier n'est pas coloré. Terracotta is a basic building material which comes in many different colors. This particular block is uncolored.=La terre cuite est un matériau de construction de base qui se décline en de nombreuses couleurs différentes. Ce bloc particulier n'est pas coloré.
Colored Terracotta=Terre cuite colorée Colored Terracotta=Terre cuite colorée
Glazed Terracotta=Terre cuite emaillée Glazed Terracotta=Terre cuite emaillée
Glazed Terracotta Pillar=Pilier de terre cuite emaillée
Concrete Powder=Béton en poudre Concrete Powder=Béton en poudre
Concrete=Béton Concrete=Béton
Turns into concrete on water contact=Se transforme en béton au contact de l'eau Turns into concrete on water contact=Se transforme en béton au contact de l'eau

View File

@ -1,94 +1,76 @@
# textdomain: mcl_colorblocks # textdomain: mcl_colorblocks
White Terracotta= White Terracotta=
White Glazed Terracotta= White Glazed Terracotta=
White Glazed Terracotta Pillar=
White Concrete Powder= White Concrete Powder=
White Concrete= White Concrete=
Grey Terracotta= Grey Terracotta=
Grey Glazed Terracotta= Grey Glazed Terracotta=
Grey Glazed Terracotta Pillar=
Grey Concrete Powder= Grey Concrete Powder=
Grey Concrete= Grey Concrete=
Light Grey Terracotta= Light Grey Terracotta=
Light Grey Glazed Terracotta= Light Grey Glazed Terracotta=
Light Grey Glazed Terracotta Pillar=
Light Grey Concrete Powder= Light Grey Concrete Powder=
Light Grey Concrete= Light Grey Concrete=
Black Terracotta= Black Terracotta=
Black Glazed Terracotta= Black Glazed Terracotta=
Black Glazed Terracotta Pillar=
Black Concrete Powder= Black Concrete Powder=
Black Concrete= Black Concrete=
Red Terracotta= Red Terracotta=
Red Glazed Terracotta= Red Glazed Terracotta=
Red Glazed Terracotta Pillar=
Red Concrete Powder= Red Concrete Powder=
Red Concrete= Red Concrete=
Yellow Terracotta= Yellow Terracotta=
Yellow Glazed Terracotta= Yellow Glazed Terracotta=
Yellow Glazed Terracotta Pillar=
Yellow Concrete Powder= Yellow Concrete Powder=
Yellow Concrete= Yellow Concrete=
Green Terracotta= Green Terracotta=
Green Glazed Terracotta= Green Glazed Terracotta=
Green Glazed Terracotta Pillar=
Green Concrete Powder= Green Concrete Powder=
Green Concrete= Green Concrete=
Cyan Terracotta= Cyan Terracotta=
Cyan Glazed Terracotta= Cyan Glazed Terracotta=
Cyan Glazed Terracotta Pillar=
Cyan Concrete Powder= Cyan Concrete Powder=
Cyan Concrete= Cyan Concrete=
Blue Terracotta= Blue Terracotta=
Blue Glazed Terracotta= Blue Glazed Terracotta=
Blue Glazed Terracotta Pillar=
Blue Concrete Powder= Blue Concrete Powder=
Blue Concrete= Blue Concrete=
Magenta Terracotta= Magenta Terracotta=
Magenta Glazed Terracotta= Magenta Glazed Terracotta=
Magenta Glazed Terracotta Pillar=
Magenta Concrete Powder= Magenta Concrete Powder=
Magenta Concrete= Magenta Concrete=
Orange Terracotta= Orange Terracotta=
Orange Glazed Terracotta= Orange Glazed Terracotta=
Orange Glazed Terracotta Pillar=
Orange Concrete Powder= Orange Concrete Powder=
Orange Concrete= Orange Concrete=
Purple Terracotta= Purple Terracotta=
Purple Glazed Terracotta= Purple Glazed Terracotta=
Purple Glazed Terracotta Pillar=
Purple Concrete Powder= Purple Concrete Powder=
Purple Concrete= Purple Concrete=
Brown Terracotta= Brown Terracotta=
Brown Glazed Terracotta= Brown Glazed Terracotta=
Brown Glazed Terracotta Pillar=
Brown Concrete Powder= Brown Concrete Powder=
Brown Concrete= Brown Concrete=
Pink Terracotta= Pink Terracotta=
Pink Glazed Terracotta= Pink Glazed Terracotta=
Pink Glazed Terracotta Pillar=
Pink Concrete Powder= Pink Concrete Powder=
Pink Concrete= Pink Concrete=
Lime Terracotta= Lime Terracotta=
Lime Glazed Terracotta= Lime Glazed Terracotta=
Lime Glazed Terracotta Pillar=
Lime Concrete Powder= Lime Concrete Powder=
Lime Concrete= Lime Concrete=
Light Blue Terracotta= Light Blue Terracotta=
Light Blue Glazed Terracotta= Light Blue Glazed Terracotta=
Light Blue Glazed Terracotta Pillar=
Light Blue Concrete Powder= Light Blue Concrete Powder=
Light Blue Concrete= Light Blue Concrete=
Terracotta is a basic building material. It comes in many different colors.= Terracotta is a basic building material. It comes in many different colors.=
Glazed terracotta is a decorative block with a complex pattern. It can be rotated by placing it in different directions.= Glazed terracotta is a decorative block with a complex pattern. It can be rotated by placing it in different directions.=
Glazed terracotta pillar is a decorative block with a complex pattern. It can be used with Glazed terracotta to make uneven patterns.=
Concrete powder is used for creating concrete, but it can also be used as decoration itself. It comes in different colors. Concrete powder turns into concrete of the same color when it comes in contact with water.= Concrete powder is used for creating concrete, but it can also be used as decoration itself. It comes in different colors. Concrete powder turns into concrete of the same color when it comes in contact with water.=
Concrete is a decorative block which comes in many different colors. It is notable for having a very strong and clean color.= Concrete is a decorative block which comes in many different colors. It is notable for having a very strong and clean color.=
Terracotta= Terracotta=
Terracotta is a basic building material which comes in many different colors. This particular block is uncolored.= Terracotta is a basic building material which comes in many different colors. This particular block is uncolored.=
Colored Terracotta= Colored Terracotta=
Glazed Terracotta= Glazed Terracotta=
Glazed Terracotta Pillar=
Concrete Powder= Concrete Powder=
Concrete= Concrete=
Turns into concrete on water contact= Turns into concrete on water contact=

View File

@ -238,7 +238,7 @@ minetest.register_node("mcl_composters:composter", {
_mcl_hoppers_on_try_push = function(pos, hop_pos, hop_inv, hop_list) _mcl_hoppers_on_try_push = function(pos, hop_pos, hop_inv, hop_list)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local inv = meta:get_inventory() local inv = meta:get_inventory()
return inv, "src", mcl_util.select_stack(hop_inv, hop_list, inv, "src", hopper_push_condition, 1) return inv, "src", mcl_util.select_stack(hop_inv, hop_list, inv, "src", hopper_push_condition)
end, end,
_mcl_hoppers_on_after_push = function(pos) _mcl_hoppers_on_after_push = function(pos)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
@ -293,7 +293,7 @@ local function register_filled_composter(level)
_mcl_hoppers_on_try_push = function(pos, hop_pos, hop_inv, hop_list) _mcl_hoppers_on_try_push = function(pos, hop_pos, hop_inv, hop_list)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local inv = meta:get_inventory() local inv = meta:get_inventory()
return inv, "src", mcl_util.select_stack(hop_inv, hop_list, inv, "src", hopper_push_condition, 1) return inv, "src", mcl_util.select_stack(hop_inv, hop_list, inv, "src", hopper_push_condition)
end, end,
_mcl_hoppers_on_after_push = function(pos) _mcl_hoppers_on_after_push = function(pos)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)

View File

@ -1,5 +1,4 @@
name = mcl_compressed_blocks name = mcl_compressed_blocks
depends = mcl_core depends = mcl_core
description = adds compressed blocks to mineclone2 description = Adds compressed blocks to mineclone2.
Compressed Cobblestone textures by SmokeyDope (CC-BY-SA 4)

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