Log weather changes according to Wuzzy/MineClone2#897

This commit is contained in:
kay27 2021-01-28 11:47:51 +04:00
parent ff38a44454
commit f20f9f9a88
4 changed files with 156 additions and 155 deletions

View File

@ -1,10 +1,10 @@
local modpath = minetest.get_modpath("mcl_weather"); local modpath = minetest.get_modpath("mcl_weather")
mcl_weather = {} mcl_weather = {}
-- If not located then embeded skycolor mod version will be loaded. -- If not located then embeded skycolor mod version will be loaded.
if minetest.get_modpath("skycolor") == nil then if minetest.get_modpath("skycolor") == nil then
dofile(modpath.."/skycolor.lua") dofile(modpath.."/skycolor.lua")
end end
dofile(modpath.."/weather_core.lua") dofile(modpath.."/weather_core.lua")
@ -13,5 +13,5 @@ dofile(modpath.."/rain.lua")
dofile(modpath.."/nether_dust.lua") dofile(modpath.."/nether_dust.lua")
if minetest.get_modpath("lightning") ~= nil then if minetest.get_modpath("lightning") ~= nil then
dofile(modpath.."/thunder.lua") dofile(modpath.."/thunder.lua")
end end

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@ -24,11 +24,8 @@ end
local timer = 0 local timer = 0
minetest.register_globalstep(function(dtime) minetest.register_globalstep(function(dtime)
timer = timer + dtime timer = timer + dtime
if timer >= 0.7 then if timer < 0.7 then return end
timer = 0 timer = 0
else
return
end
for _, player in ipairs(minetest.get_connected_players()) do for _, player in ipairs(minetest.get_connected_players()) do
if not mcl_worlds.has_dust(player:get_pos()) then if not mcl_worlds.has_dust(player:get_pos()) then

View File

@ -2,198 +2,198 @@ local PARTICLES_COUNT_RAIN = 30
local PARTICLES_COUNT_THUNDER = 45 local PARTICLES_COUNT_THUNDER = 45
mcl_weather.rain = { mcl_weather.rain = {
-- max rain particles created at time -- max rain particles created at time
particles_count = PARTICLES_COUNT_RAIN, particles_count = PARTICLES_COUNT_RAIN,
-- flag to turn on/off extinguish fire for rain -- flag to turn on/off extinguish fire for rain
extinguish_fire = true, extinguish_fire = true,
-- flag useful when mixing weathers -- flag useful when mixing weathers
raining = false, raining = false,
-- keeping last timeofday value (rounded). -- keeping last timeofday value (rounded).
-- Defaulted to non-existing value for initial comparing. -- Defaulted to non-existing value for initial comparing.
sky_last_update = -1, sky_last_update = -1,
init_done = false, init_done = false,
} }
mcl_weather.rain.sound_handler = function(player) mcl_weather.rain.sound_handler = function(player)
return minetest.sound_play("weather_rain", { return minetest.sound_play("weather_rain", {
to_player = player:get_player_name(), to_player = player:get_player_name(),
loop = true, loop = true,
}) })
end end
-- set skybox based on time (uses skycolor api) -- set skybox based on time (uses skycolor api)
mcl_weather.rain.set_sky_box = function() mcl_weather.rain.set_sky_box = function()
if mcl_weather.state == "rain" then if mcl_weather.state == "rain" then
mcl_weather.skycolor.add_layer( mcl_weather.skycolor.add_layer(
"weather-pack-rain-sky", "weather-pack-rain-sky",
{{r=0, g=0, b=0}, {{r=0, g=0, b=0},
{r=85, g=86, b=98}, {r=85, g=86, b=98},
{r=135, g=135, b=151}, {r=135, g=135, b=151},
{r=85, g=86, b=98}, {r=85, g=86, b=98},
{r=0, g=0, b=0}}) {r=0, g=0, b=0}})
mcl_weather.skycolor.active = true mcl_weather.skycolor.active = true
for _, player in pairs(minetest.get_connected_players()) do for _, player in pairs(minetest.get_connected_players()) do
player:set_clouds({color="#5D5D5FE8"}) player:set_clouds({color="#5D5D5FE8"})
end end
end end
end end
-- creating manually parctiles instead of particles spawner because of easier to control -- creating manually parctiles instead of particles spawner because of easier to control
-- spawn position. -- spawn position.
mcl_weather.rain.add_rain_particles = function(player) mcl_weather.rain.add_rain_particles = function(player)
mcl_weather.rain.last_rp_count = 0 mcl_weather.rain.last_rp_count = 0
for i=mcl_weather.rain.particles_count, 1,-1 do for i=mcl_weather.rain.particles_count, 1,-1 do
local random_pos_x, random_pos_y, random_pos_z = mcl_weather.get_random_pos_by_player_look_dir(player) local random_pos_x, random_pos_y, random_pos_z = mcl_weather.get_random_pos_by_player_look_dir(player)
if mcl_weather.is_outdoor({x=random_pos_x, y=random_pos_y, z=random_pos_z}) then if mcl_weather.is_outdoor({x=random_pos_x, y=random_pos_y, z=random_pos_z}) then
mcl_weather.rain.last_rp_count = mcl_weather.rain.last_rp_count + 1 mcl_weather.rain.last_rp_count = mcl_weather.rain.last_rp_count + 1
minetest.add_particle({ minetest.add_particle({
pos = {x=random_pos_x, y=random_pos_y, z=random_pos_z}, pos = {x=random_pos_x, y=random_pos_y, z=random_pos_z},
velocity = {x=0, y=-10, z=0}, velocity = {x=0, y=-10, z=0},
acceleration = {x=0, y=-30, z=0}, acceleration = {x=0, y=-30, z=0},
expirationtime = 1.0, expirationtime = 1.0,
size = math.random(0.5, 3), size = math.random(0.5, 3),
collisiondetection = true, collisiondetection = true,
collision_removal = true, collision_removal = true,
vertical = true, vertical = true,
texture = mcl_weather.rain.get_texture(), texture = mcl_weather.rain.get_texture(),
playername = player:get_player_name() playername = player:get_player_name()
}) })
end end
end end
end end
-- Simple random texture getter -- Simple random texture getter
mcl_weather.rain.get_texture = function() mcl_weather.rain.get_texture = function()
local texture_name local texture_name
local random_number = math.random() local random_number = math.random()
if random_number > 0.33 then if random_number > 0.33 then
texture_name = "weather_pack_rain_raindrop_1.png" texture_name = "weather_pack_rain_raindrop_1.png"
elseif random_number > 0.66 then elseif random_number > 0.66 then
texture_name = "weather_pack_rain_raindrop_2.png" texture_name = "weather_pack_rain_raindrop_2.png"
else else
texture_name = "weather_pack_rain_raindrop_3.png" texture_name = "weather_pack_rain_raindrop_3.png"
end end
return texture_name; return texture_name;
end end
-- register player for rain weather. -- register player for rain weather.
-- basically needs for origin sky reference and rain sound controls. -- basically needs for origin sky reference and rain sound controls.
mcl_weather.rain.add_player = function(player) mcl_weather.rain.add_player = function(player)
if mcl_weather.players[player:get_player_name()] == nil then if mcl_weather.players[player:get_player_name()] == nil then
local player_meta = {} local player_meta = {}
player_meta.origin_sky = {player:get_sky()} player_meta.origin_sky = {player:get_sky()}
mcl_weather.players[player:get_player_name()] = player_meta mcl_weather.players[player:get_player_name()] = player_meta
end end
end end
-- remove player from player list effected by rain. -- remove player from player list effected by rain.
-- be sure to remove sound before removing player otherwise soundhandler reference will be lost. -- be sure to remove sound before removing player otherwise soundhandler reference will be lost.
mcl_weather.rain.remove_player = function(player) mcl_weather.rain.remove_player = function(player)
local player_meta = mcl_weather.players[player:get_player_name()] local player_meta = mcl_weather.players[player:get_player_name()]
if player_meta ~= nil and player_meta.origin_sky ~= nil then if player_meta ~= nil and player_meta.origin_sky ~= nil then
player:set_clouds({color="#FFF0F0E5"}) player:set_clouds({color="#FFF0F0E5"})
mcl_weather.players[player:get_player_name()] = nil mcl_weather.players[player:get_player_name()] = nil
end end
end end
mcl_worlds.register_on_dimension_change(function(player, dimension) mcl_worlds.register_on_dimension_change(function(player, dimension)
if dimension ~= "overworld" and dimension ~= "void" then if dimension ~= "overworld" and dimension ~= "void" then
mcl_weather.rain.remove_sound(player) mcl_weather.rain.remove_sound(player)
mcl_weather.rain.remove_player(player) mcl_weather.rain.remove_player(player)
elseif dimension == "overworld" then elseif dimension == "overworld" then
mcl_weather.rain.update_sound(player) mcl_weather.rain.update_sound(player)
if mcl_weather.rain.raining then if mcl_weather.rain.raining then
mcl_weather.rain.add_rain_particles(player) mcl_weather.rain.add_rain_particles(player)
mcl_weather.rain.add_player(player) mcl_weather.rain.add_player(player)
end end
end end
end) end)
-- adds and removes rain sound depending how much rain particles around player currently exist. -- adds and removes rain sound depending how much rain particles around player currently exist.
-- have few seconds delay before each check to avoid on/off sound too often -- have few seconds delay before each check to avoid on/off sound too often
-- when player stay on 'edge' where sound should play and stop depending from random raindrop appearance. -- when player stay on 'edge' where sound should play and stop depending from random raindrop appearance.
mcl_weather.rain.update_sound = function(player) mcl_weather.rain.update_sound = function(player)
local player_meta = mcl_weather.players[player:get_player_name()] local player_meta = mcl_weather.players[player:get_player_name()]
if player_meta ~= nil then if player_meta ~= nil then
if player_meta.sound_updated ~= nil and player_meta.sound_updated + 5 > minetest.get_gametime() then if player_meta.sound_updated ~= nil and player_meta.sound_updated + 5 > minetest.get_gametime() then
return false return false
end end
if player_meta.sound_handler ~= nil then if player_meta.sound_handler ~= nil then
if mcl_weather.rain.last_rp_count == 0 then if mcl_weather.rain.last_rp_count == 0 then
minetest.sound_fade(player_meta.sound_handler, -0.5, 0.0) minetest.sound_fade(player_meta.sound_handler, -0.5, 0.0)
player_meta.sound_handler = nil player_meta.sound_handler = nil
end end
elseif mcl_weather.rain.last_rp_count > 0 then elseif mcl_weather.rain.last_rp_count > 0 then
player_meta.sound_handler = mcl_weather.rain.sound_handler(player) player_meta.sound_handler = mcl_weather.rain.sound_handler(player)
end end
player_meta.sound_updated = minetest.get_gametime() player_meta.sound_updated = minetest.get_gametime()
end end
end end
-- rain sound removed from player. -- rain sound removed from player.
mcl_weather.rain.remove_sound = function(player) mcl_weather.rain.remove_sound = function(player)
local player_meta = mcl_weather.players[player:get_player_name()] local player_meta = mcl_weather.players[player:get_player_name()]
if player_meta ~= nil and player_meta.sound_handler ~= nil then if player_meta ~= nil and player_meta.sound_handler ~= nil then
minetest.sound_fade(player_meta.sound_handler, -0.5, 0.0) minetest.sound_fade(player_meta.sound_handler, -0.5, 0.0)
player_meta.sound_handler = nil player_meta.sound_handler = nil
player_meta.sound_updated = nil player_meta.sound_updated = nil
end end
end end
-- callback function for removing rain -- callback function for removing rain
mcl_weather.rain.clear = function() mcl_weather.rain.clear = function()
mcl_weather.rain.raining = false mcl_weather.rain.raining = false
mcl_weather.rain.sky_last_update = -1 mcl_weather.rain.sky_last_update = -1
mcl_weather.rain.init_done = false mcl_weather.rain.init_done = false
mcl_weather.rain.set_particles_mode("rain") mcl_weather.rain.set_particles_mode("rain")
mcl_weather.skycolor.remove_layer("weather-pack-rain-sky") mcl_weather.skycolor.remove_layer("weather-pack-rain-sky")
for _, player in ipairs(minetest.get_connected_players()) do for _, player in ipairs(minetest.get_connected_players()) do
mcl_weather.rain.remove_sound(player) mcl_weather.rain.remove_sound(player)
mcl_weather.rain.remove_player(player) mcl_weather.rain.remove_player(player)
end end
end end
minetest.register_globalstep(function(dtime) minetest.register_globalstep(function(dtime)
if mcl_weather.state ~= "rain" then if mcl_weather.state ~= "rain" then
return false return false
end end
mcl_weather.rain.make_weather() mcl_weather.rain.make_weather()
end) end)
mcl_weather.rain.make_weather = function() mcl_weather.rain.make_weather = function()
if mcl_weather.rain.init_done == false then if mcl_weather.rain.init_done == false then
mcl_weather.rain.raining = true mcl_weather.rain.raining = true
mcl_weather.rain.set_sky_box() mcl_weather.rain.set_sky_box()
mcl_weather.rain.set_particles_mode(mcl_weather.mode) mcl_weather.rain.set_particles_mode(mcl_weather.mode)
mcl_weather.rain.init_done = true mcl_weather.rain.init_done = true
end end
for _, player in ipairs(minetest.get_connected_players()) do for _, player in ipairs(minetest.get_connected_players()) do
if (mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(player:get_pos())) then if (mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(player:get_pos())) then
mcl_weather.rain.remove_sound(player) mcl_weather.rain.remove_sound(player)
return false return false
end end
mcl_weather.rain.add_player(player) mcl_weather.rain.add_player(player)
mcl_weather.rain.add_rain_particles(player) mcl_weather.rain.add_rain_particles(player)
mcl_weather.rain.update_sound(player) mcl_weather.rain.update_sound(player)
end end
end end
-- Switch the number of raindrops: "thunder" for many raindrops, otherwise for normal raindrops -- Switch the number of raindrops: "thunder" for many raindrops, otherwise for normal raindrops
mcl_weather.rain.set_particles_mode = function(mode) mcl_weather.rain.set_particles_mode = function(mode)
if mode == "thunder" then if mode == "thunder" then
mcl_weather.rain.particles_count = PARTICLES_COUNT_THUNDER mcl_weather.rain.particles_count = PARTICLES_COUNT_THUNDER
else else
mcl_weather.rain.particles_count = PARTICLES_COUNT_RAIN mcl_weather.rain.particles_count = PARTICLES_COUNT_RAIN
end end
end end
if mcl_weather.allow_abm then if mcl_weather.allow_abm then
@ -266,16 +266,16 @@ if mcl_weather.allow_abm then
end end
if mcl_weather.reg_weathers.rain == nil then if mcl_weather.reg_weathers.rain == nil then
mcl_weather.reg_weathers.rain = { mcl_weather.reg_weathers.rain = {
clear = mcl_weather.rain.clear, clear = mcl_weather.rain.clear,
light_factor = 0.6, light_factor = 0.6,
-- 10min - 20min -- 10min - 20min
min_duration = 600, min_duration = 600,
max_duration = 1200, max_duration = 1200,
transitions = { transitions = {
[65] = "none", [65] = "none",
[70] = "snow", [70] = "snow",
[100] = "thunder", [100] = "thunder",
} }
} }
end end

View File

@ -40,7 +40,7 @@ local storage = minetest.get_mod_storage()
local save_weather = function() local save_weather = function()
storage:set_string("mcl_weather_state", mcl_weather.state) storage:set_string("mcl_weather_state", mcl_weather.state)
storage:set_int("mcl_weather_end_time", mcl_weather.end_time) storage:set_int("mcl_weather_end_time", mcl_weather.end_time)
minetest.log("action", "[mcl_weather] Weather data saved: state="..mcl_weather.state.." end_time="..mcl_weather.end_time) minetest.log("verbose", "[mcl_weather] Weather data saved: state="..mcl_weather.state.." end_time="..mcl_weather.end_time)
end end
minetest.register_on_shutdown(save_weather) minetest.register_on_shutdown(save_weather)
@ -164,11 +164,15 @@ end
-- Change weather to new_weather. -- Change weather to new_weather.
-- * explicit_end_time is OPTIONAL. If specified, explicitly set the -- * explicit_end_time is OPTIONAL. If specified, explicitly set the
-- gametime (minetest.get_gametime) in which the weather ends. -- gametime (minetest.get_gametime) in which the weather ends.
mcl_weather.change_weather = function(new_weather, explicit_end_time) -- * changer is OPTIONAL, for logging purposes.
mcl_weather.change_weather = function(new_weather, explicit_end_time, changer_name)
local changer_name = changer_name or debug.getinfo(2).name
if (mcl_weather.reg_weathers ~= nil and mcl_weather.reg_weathers[new_weather] ~= nil) then if (mcl_weather.reg_weathers ~= nil and mcl_weather.reg_weathers[new_weather] ~= nil) then
if (mcl_weather.state ~= nil and mcl_weather.reg_weathers[mcl_weather.state] ~= nil) then if (mcl_weather.state ~= nil and mcl_weather.reg_weathers[mcl_weather.state] ~= nil) then
mcl_weather.reg_weathers[mcl_weather.state].clear() mcl_weather.reg_weathers[mcl_weather.state].clear()
end end
minetest.log("action", "[mcl_weather] " .. changer_name .. " changed the weather from " .. mcl_weather.state .. " to " .. new_weather)
mcl_weather.state = new_weather mcl_weather.state = new_weather
local weather_meta = mcl_weather.reg_weathers[mcl_weather.state] local weather_meta = mcl_weather.reg_weathers[mcl_weather.state]
if explicit_end_time then if explicit_end_time then
@ -222,7 +226,7 @@ minetest.register_chatcommand("weather", {
end end
end end
local success = mcl_weather.change_weather(new_weather, end_time) local success = mcl_weather.change_weather(new_weather, end_time, name)
if success then if success then
return true return true
else else
@ -238,13 +242,13 @@ minetest.register_chatcommand("toggledownfall", {
func = function(name, param) func = function(name, param)
-- Currently rain/thunder/snow: Set weather to clear -- Currently rain/thunder/snow: Set weather to clear
if mcl_weather.state ~= "none" then if mcl_weather.state ~= "none" then
return mcl_weather.change_weather("none") return mcl_weather.change_weather("none", nil, name)
-- Currently clear: Set weather randomly to rain/thunder/snow -- Currently clear: Set weather randomly to rain/thunder/snow
else else
local new = { "rain", "thunder", "snow" } local new = { "rain", "thunder", "snow" }
local r = math.random(1, #new) local r = math.random(1, #new)
return mcl_weather.change_weather(new[r]) return mcl_weather.change_weather(new[r], nil, name)
end end
end end
}) })