add trim advancements
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@ -431,6 +431,27 @@ awards.register_achievement("mcl:wax_off", {
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group = "Husbandry",
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group = "Husbandry",
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})
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})
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-- Triggered in mcl_smithing_table
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awards.register_achievement("mcl:trim", {
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title = S("Crafting a New Look"),
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description = S("Craft a trimmed armor at a Smithing Table"),
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icon = "dune_armor_trim_smithing_template.png",
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type = "Advancement",
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group = "Adventure",
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})
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awards.register_achievement("mcl:lots_of_trimming", {
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title = S("Smithing with Style"),
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description = S("Apply these smithing templates at least once: Spire, Snout, Rib, Ward, Silence, Vex, Tide, Wayfinder"),
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icon = "silence_armor_trim_smithing_template.png",
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type = "Advancement",
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group = "Adventure",
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on_unlock = function(name, awdef)
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-- delete json that is no longer needed
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minetest.get_player_by_name(name):get_meta():set_string("mcl_smithing_table:achievement_trims", "")
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end,
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})
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-- NON-PC ACHIEVEMENTS (XBox, Pocket Edition, etc.)
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-- NON-PC ACHIEVEMENTS (XBox, Pocket Edition, etc.)
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if non_pc_achievements then
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if non_pc_achievements then
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@ -51,3 +51,7 @@ Bring Home the Beacon=Den Nachbarn heimleuchten
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Use a beacon.=Benutzen Sie ein Leuchtfeuer.
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Use a beacon.=Benutzen Sie ein Leuchtfeuer.
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Beaconator=Leuchtturmwärter
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Beaconator=Leuchtturmwärter
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Use a fully powered beacon.=Benutzen Sie ein vollständiges Leuchtfeuer.
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Use a fully powered beacon.=Benutzen Sie ein vollständiges Leuchtfeuer.
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Crafting a New Look=Ein neues Aussehen
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Craft a trimmed armor at a Smithing Table=Versieh ein Rüstungsteil an einem Schmiedetisch mit einem Rüstungsbesatz
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Smithing with Style=Schmieden mit Stil
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Apply these smithing templates at least once: Spire, Snout, Rib, Ward, Silence, Vex, Tide, Wayfinder=Wende jede dieser Schmiedevorlagen mindestens einmal an: Turmspitze, Schnauze, Rippe, Warthof, Stille, Plagegeist, Gezeiten und Wegfinder
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@ -111,3 +111,7 @@ Voluntary Exile=
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Kill a raid captain. Maybe consider staying away from the local villages for the time being...=
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Kill a raid captain. Maybe consider staying away from the local villages for the time being...=
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Tactical Fishing=
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Tactical Fishing=
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Catch a fish... without a fishing rod!=
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Catch a fish... without a fishing rod!=
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Crafting a New Look=
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Craft a trimmed armor at a Smithing Table=
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Smithing with Style=
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Apply these smithing templates at least once: Spire, Snout, Rib, Ward, Silence, Vex, Tide, Wayfinder=
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@ -326,7 +326,7 @@ end
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tt.register_snippet(function(itemstring, toolcaps, stack)
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tt.register_snippet(function(itemstring, toolcaps, stack)
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if not stack then return nil end
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if not stack then return nil end
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local meta = stack:get_meta()
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local meta = stack:get_meta()
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if meta:get_string("mcl_armor:trim_overlay") == "" then return nil end -- remember, get_string returns "" if the key doesn't exist
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if not mcl_armor.is_trimmed(stack) then return nil end
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-- we need to get the part of the overlay image between the overlay begin ( and the trim name end _
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-- we need to get the part of the overlay image between the overlay begin ( and the trim name end _
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-- we COULD easily store this info in meta, but that would bloat the meta storage, as the same few values would be stored over and over again on every trimmed item
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-- we COULD easily store this info in meta, but that would bloat the meta storage, as the same few values would be stored over and over again on every trimmed item
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-- this is fine here as this code gets only executed when you put armor and a trim in a smithing table
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-- this is fine here as this code gets only executed when you put armor and a trim in a smithing table
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@ -334,3 +334,9 @@ tt.register_snippet(function(itemstring, toolcaps, stack)
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local trim_name = full_overlay:match("%((.-)%_")
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local trim_name = full_overlay:match("%((.-)%_")
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return "Upgrade:\n " .. trim_name:gsub("^%l", string.upper) .. " Armor Trim"
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return "Upgrade:\n " .. trim_name:gsub("^%l", string.upper) .. " Armor Trim"
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end)
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end)
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function mcl_armor.is_trimmed(itemstack)
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-- this meta value will be there for every trimmed armor piece
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-- remember, get_string returns "" if the key doesn't exist
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return itemstack:get_meta():get_string("mcl_armor:trim_overlay") ~= ""
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end
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@ -60,7 +60,7 @@ mcl_armor = {
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trims = {
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trims = {
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core_textures = {},
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core_textures = {},
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blacklisted = {["mcl_armor:elytra"]=true, ["mcl_armor:elytra_enchanted"]=true},
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blacklisted = {["mcl_armor:elytra"]=true, ["mcl_armor:elytra_enchanted"]=true},
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overlays = {"sentry","dune","coast","wild","tide","ward","vex","rib","snout","eye","spire"},
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overlays = {"sentry","dune","coast","wild","tide","ward","vex","rib","snout","eye","spire","silence","wayfinder"},
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colors = {["amethyst"]="#8246a5",["gold"]="#ce9627",["emerald"]="#1b9958",["copper"]="#c36447",["diamond"]="#5faed8",["iron"]="#938e88",["lapis"]="#1c306b",["netherite"]="#302a26",["quartz"]="#c9bcb9",["redstone"]="#af2c23"},
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colors = {["amethyst"]="#8246a5",["gold"]="#ce9627",["emerald"]="#1b9958",["copper"]="#c36447",["diamond"]="#5faed8",["iron"]="#938e88",["lapis"]="#1c306b",["netherite"]="#302a26",["quartz"]="#c9bcb9",["redstone"]="#af2c23"},
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},
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},
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}
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}
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@ -44,3 +44,21 @@ minetest.register_craft({
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{"mcl_core:diamond","mcl_core:diamond","mcl_core:diamond"},
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{"mcl_core:diamond","mcl_core:diamond","mcl_core:diamond"},
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}
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}
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})
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})
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minetest.register_craft({
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output = mod_registername .. "silence",
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recipe = {
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{"mcl_core:diamond","mcl_core:diamond","mcl_core:diamond"},
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{"mcl_core:diamond", mod_registername.."ward","mcl_core:diamond"},
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{"mcl_core:diamond","mcl_core:diamond","mcl_core:diamond"},
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}
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})
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minetest.register_craft({
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output = mod_registername .. "wayfinder",
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recipe = {
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{"mcl_core:diamond","mcl_core:diamond","mcl_core:diamond"},
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{"mcl_core:diamond", "mcl_maps:empty_map","mcl_core:diamond"},
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{"mcl_core:diamond","mcl_core:diamond","mcl_core:diamond"},
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}
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})
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@ -90,6 +90,17 @@ local smithing_materials = {
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["mcl_nether:quartz"] = "quartz"
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["mcl_nether:quartz"] = "quartz"
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}
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}
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local achievement_trims = {
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["mcl_armor:spire"] = true,
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["mcl_armor:snout"] = true,
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["mcl_armor:rib"] = true,
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["mcl_armor:ward"] = true,
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["mcl_armor:silence"] = true,
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["mcl_armor:vex"] = true,
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["mcl_armor:tide"] = true,
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["mcl_armor:wayfinder"] = true
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}
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function mcl_smithing_table.upgrade_trimmed(itemstack, color_mineral, template)
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function mcl_smithing_table.upgrade_trimmed(itemstack, color_mineral, template)
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--get information required
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--get information required
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local material_name = color_mineral:get_name()
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local material_name = color_mineral:get_name()
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@ -189,19 +200,43 @@ minetest.register_node("mcl_smithing_table:table", {
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end
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end
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if listname == "upgraded_item" then
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if listname == "upgraded_item" then
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-- ToDo: make epic sound
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minetest.sound_play("mcl_smithing_table_upgrade", { pos = pos, max_hear_distance = 16 })
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if stack:get_name() == "mcl_farming:hoe_netherite" then
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awards.unlock(player:get_player_name(), "mcl:seriousDedication")
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elseif mcl_armor.is_trimmed(stack) then
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local template_name = inv:get_stack("template", 1):get_name()
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local playername = player:get_player_name()
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awards.unlock(playername, "mcl:trim")
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if not awards.players[playername].unlocked["mcl:lots_of_trimming"] and achievement_trims[template_name] then
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local meta = player:get_meta()
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local used_achievement_trims = minetest.deserialize(meta:get_string("mcl_smithing_table:achievement_trims")) or {}
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if not used_achievement_trims[template_name] then
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used_achievement_trims[template_name] = true
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end
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local used_all = true
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for name, _ in pairs(achievement_trims) do
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if not used_achievement_trims[name] then
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used_all = false
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break
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end
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end
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if used_all then
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awards.unlock(playername, "mcl:lots_of_trimming")
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else
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meta:set_string("mcl_smithing_table:achievement_trims", minetest.serialize(used_achievement_trims))
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end
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end
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end
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take_item("upgrade_item")
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take_item("upgrade_item")
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take_item("mineral")
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take_item("mineral")
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take_item("template")
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take_item("template")
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-- ToDo: make epic sound
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minetest.sound_play("mcl_smithing_table_upgrade", { pos = pos, max_hear_distance = 16 })
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end
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end
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if listname == "upgraded_item" then
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if stack:get_name() == "mcl_farming:hoe_netherite" then
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awards.unlock(player:get_player_name(), "mcl:seriousDedication")
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end
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end
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reset_upgraded_item(pos)
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reset_upgraded_item(pos)
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end,
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end,
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