Merge pull request 'Add Respawn Anchor (PR with branch in mcl2 repo)' (#2188) from respawn_anchor into master
Reviewed-on: MineClone2/MineClone2#2188 Reviewed-by: MysticTempest <mystictempest@noreply.git.minetest.land> Reviewed-by: cora <cora@noreply.git.minetest.land>
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@ -10,3 +10,4 @@ local modpath = minetest.get_modpath("mcl_beds")
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dofile(modpath .. "/functions.lua")
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dofile(modpath .. "/api.lua")
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dofile(modpath .. "/beds.lua")
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dofile(modpath .. "/respawn_anchor.lua")
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@ -40,3 +40,4 @@ You will fall asleep when all players are in bed.=Sie werden einschlafen, wenn a
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You will fall asleep when @1% of all players are in bed.=Sie werden einschlafen, wenn @1% der Spieler im Bett sind.
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You're in bed.=Sie sind im Bett.
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Allows you to sleep=Zum Einschafen
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Respawn Anchor=Seelenanker
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@ -40,3 +40,4 @@ You will fall asleep when all players are in bed.=
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You will fall asleep when @1% of all players are in bed.=
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You're in bed.=
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Allows you to sleep=
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Respawn Anchor=
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@ -2,4 +2,4 @@ name = mcl_beds
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author = BlockMen
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description =
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depends = playerphysics
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optional_depends = mcl_sounds, mcl_worlds, mcl_wool, mcl_dye, mcl_explosions, mcl_weather, mcl_spawn, doc
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optional_depends = mcl_sounds, mcl_worlds, mcl_wool, mcl_dye, mcl_explosions, mcl_weather, mcl_spawn, doc, mesecon
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@ -0,0 +1,96 @@
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--TODO: Add sounds for the respawn anchor (charge sounds etc.)
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--Nether ends at y -29077
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--Nether roof at y -28933
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local S = minetest.get_translator(minetest.get_current_modname())
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--local mod_doc = minetest.get_modpath("doc") -> maybe add documentation ?
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for i=0,4 do
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local nodebox_uncharged = { --Reused the composter nodebox, since it is basicly the same
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, -0.375, 0.5, 0.5}, -- Left wall
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{ 0.375, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Right wall
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{-0.375, -0.5, 0.375, 0.375, 0.5, 0.5}, -- Back wall
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{-0.375, -0.5, -0.5, 0.375, 0.5, -0.375}, -- Front wall
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{-0.5, -0.5, -0.5, 0.5, -0.47, 0.5}, -- Bottom level, -0.47 because -0.5 is so low that you can see the texture of the block below through
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}
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}
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local nodebox_charged = { --Reused the composter nodebox, since it is basicly the same
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, -0.375, 0.5, 0.5}, -- Left wall
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{ 0.375, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Right wall
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{-0.375, -0.5, 0.375, 0.375, 0.5, 0.5}, -- Back wall
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{-0.375, -0.5, -0.5, 0.375, 0.5, -0.375}, -- Front wall
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{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Bottom level
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}
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}
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local function rightclick(pos, node, player, itemstack)
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if itemstack.get_name(itemstack) == "mcl_nether:glowstone" and i ~= 4 then
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minetest.set_node(pos, {name="mcl_beds:respawn_anchor_charged_" .. i+1})
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itemstack:take_item()
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elseif mcl_worlds.pos_to_dimension(pos) ~= "nether" then
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if node.name ~= "mcl_beds:respawn_anchor" then --only charged respawn anchors are exploding in the overworld & end in minecraft
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mcl_explosions.explode(pos, 5, {drop_chance = 0, fire = true})
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end
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elseif string.match(node.name, "mcl_beds:respawn_anchor_charged_") then
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minetest.chat_send_player(player.get_player_name(player), S"New respawn position set!")
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mcl_spawn.set_spawn_pos(player, pos, nil)
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end
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end
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if i == 0 then
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minetest.register_node("mcl_beds:respawn_anchor",{
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description=S("Respawn Anchor"),
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tiles = {
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"respawn_anchor_top_off.png",
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"respawn_anchor_bottom.png",
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"respawn_anchor_side0.png"
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},
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drawtype = "nodebox",
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node_box = nodebox_uncharged,
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on_rightclick = rightclick,
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groups = {pickaxey=1, material_stone=1},
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_mcl_hardness = 22.5,
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sounds= mcl_sounds.node_sound_stone_defaults(),
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})
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mesecon.register_mvps_stopper("mcl_beds:respawn_anchor")
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else
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minetest.register_node("mcl_beds:respawn_anchor_charged_"..i,{
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description=S("Respawn Anchor"),
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tiles = {
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"portal.png",
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"respawn_anchor_bottom.png",
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"respawn_anchor_side"..i ..".png"
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},
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drawtype = "nodebox",
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node_box = nodebox_charged,
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on_rightclick = rightclick,
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groups = {pickaxey=1, material_stone=1, not_in_creative_inventory=1},
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_mcl_hardness = 22.5,
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sounds= mcl_sounds.node_sound_stone_defaults(),
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drop = {
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max_items = 1,
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items = {
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{items = {"mcl_beds:respawn_anchor"}},
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}
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},
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light_source = (4 * i) - 1
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})
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mesecon.register_mvps_stopper("mcl_beds:respawn_anchor_charged_"..i)
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end
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end
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minetest.register_craft({ --TODO: Please change this crafting recipe once crying obsidian is implemented!
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output = "mcl_beds:respawn_anchor",
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recipe = {
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{"mcl_core:obsidian", "mcl_core:obsidian", "mcl_core:obsidian"},
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{"mcl_nether:glowstone", "mcl_nether:glowstone", "mcl_nether:glowstone"},
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{"mcl_core:obsidian", "mcl_core:obsidian", "mcl_core:obsidian"}
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}
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})
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After Width: | Height: | Size: 6.9 KiB |
After Width: | Height: | Size: 6.4 KiB |
After Width: | Height: | Size: 6.6 KiB |
After Width: | Height: | Size: 6.7 KiB |
After Width: | Height: | Size: 6.7 KiB |
After Width: | Height: | Size: 6.7 KiB |
After Width: | Height: | Size: 6.7 KiB |
After Width: | Height: | Size: 6.4 KiB |
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@ -452,11 +452,32 @@ function mcl_spawn.get_player_spawn_pos(player)
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if bgroup ~= 1 and bgroup ~= 2 then
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-- Bed is destroyed:
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if player and player:is_player() then
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player:get_meta():set_string("mcl_beds:spawn", "")
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local checkpos = minetest.string_to_pos(player:get_meta():get_string("mcl_beds:spawn"))
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local checknode = minetest.get_node(checkpos)
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if(string.match(checknode.name, "mcl_beds:respawn_anchor_charged_")) then
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local charge_level = tonumber(string.sub(checknode.name, -1))
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if not charge_level then
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minetest.log("warning","could not get level of players respawn anchor, sending him back to spawn!")
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player:get_meta():set_string("mcl_beds:spawn", "")
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minetest.chat_send_player(player:get_player_name(), S("Couldn't get level of your respawn anchor!"))
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return mcl_spawn.get_world_spawn_pos(), false
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elseif charge_level ~= 1 then
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minetest.set_node(checkpos, {name="mcl_beds:respawn_anchor_charged_".. charge_level-1})
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return checkpos, false
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else
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minetest.set_node(checkpos, {name="mcl_beds:respawn_anchor"})
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return checkpos, false
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end
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else
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player:get_meta():set_string("mcl_beds:spawn", "")
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minetest.chat_send_player(player:get_player_name(), S("Your spawn bed was missing or blocked, and you had no charged respawn anchor!"))
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return mcl_spawn.get_world_spawn_pos(), false
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end
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end
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minetest.chat_send_player(player:get_player_name(), S("Your spawn bed was missing or blocked."))
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return mcl_spawn.get_world_spawn_pos(), false
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end
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-- Find spawning position on/near the bed free of solid or damaging blocks iterating a square spiral 15x15:
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@ -1,4 +1,5 @@
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# textdomain: mcl_spawn
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New respawn position set!=Neue Wiedereinstiegsposition gesetzt!
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Respawn position cleared!=Wiedereinstiegsposition gelöscht!
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Your spawn bed was missing or blocked.=Ihr Startbett fehlte oder war blockiert.
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Your spawn bed was missing or blocked, and you had no charged respawn anchor!=Ihr Startbett fehlte oder war blockiert, und Sie hatten keinen geladenen Seelenanker!
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Couldn't get level of your respawn anchor!=Das Füllstand ihres Seelenankers konnte nicht erkannt werden!
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@ -1,4 +1,5 @@
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# textdomain: mcl_spawn
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New respawn position set!=
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Respawn position cleared!=
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Your spawn bed was missing or blocked.=
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Couldn't get level of your respawn anchor!=
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Your spawn bed was missing or blocked, and you had no charged respawn anchor!=
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