forked from VoxeLibre/VoxeLibre
Improved effects HUD and fixes
* Fixed some effects not being replaced correctly with higher levels * Implemented an old FIXME (MTE 5.3.0 fixed underlying bug) * Added a way to obtain an approximate level of effect from factor * Added effect level to HUD under the icon * Added effect timer to HUD under the icon
This commit is contained in:
parent
3aa6a2a816
commit
e7be186e76
|
@ -33,6 +33,14 @@ local function generate_linear_lvl_to_fac(l1, l2)
|
|||
end
|
||||
end
|
||||
|
||||
local function generate_linear_fac_to_lvl(l1, l2)
|
||||
local a = 1/(l2 - l1)
|
||||
local b = -(2*l1 - l2) * a
|
||||
return function(factor)
|
||||
return math.round(a*factor + b)
|
||||
end
|
||||
end
|
||||
|
||||
local function generate_rational_lvl_to_fac(l1, l2)
|
||||
local a = (l1 - l2) * 2
|
||||
local b = 2*l2 - l1
|
||||
|
@ -42,6 +50,15 @@ local function generate_rational_lvl_to_fac(l1, l2)
|
|||
end
|
||||
end
|
||||
|
||||
local function generate_rational_fac_to_lvl(l1, l2)
|
||||
local a = (l1 - l2) * 2
|
||||
local b = 2*l2 - l1
|
||||
return function(factor)
|
||||
if factor == 0 then return math.huge end
|
||||
return math.round(a/(factor - b))
|
||||
end
|
||||
end
|
||||
|
||||
local function generate_modifier_func(name, dmg_flag, mod_func)
|
||||
return function(object, damage, reason)
|
||||
if EF[name][object] and not reason.flags.bypasses_magic and reason.flags[dmg_flag] then
|
||||
|
@ -118,8 +135,12 @@ function mcl_potions.register_effect(def)
|
|||
local l2 = def.lvl2_factor or 2*l1
|
||||
if l1 < l2 then
|
||||
pdef.level_to_factor = generate_linear_lvl_to_fac(l1, l2)
|
||||
pdef.factor_to_level = generate_linear_fac_to_lvl(l1, l2)
|
||||
pdef.inv_factor = false
|
||||
elseif l1 > l2 then
|
||||
pdef.level_to_factor = generate_rational_lvl_to_fac(l1, l2)
|
||||
pdef.factor_to_level = generate_rational_fac_to_lvl(l1, l2)
|
||||
pdef.inv_factor = true
|
||||
else
|
||||
error("Can't extrapolate levels from lvl1 and lvl2 bearing the same factor")
|
||||
end
|
||||
|
@ -417,7 +438,8 @@ local function potions_init_icons(player)
|
|||
icon_ids[name] = {}
|
||||
for e=1, EFFECT_TYPES do
|
||||
local x = -52 * e - 2
|
||||
local id = player:hud_add({
|
||||
local id = {}
|
||||
id.img = player:hud_add({
|
||||
hud_elem_type = "image",
|
||||
text = "blank.png",
|
||||
position = { x = 1, y = 0 },
|
||||
|
@ -426,6 +448,28 @@ local function potions_init_icons(player)
|
|||
alignment = { x = 1, y = 1 },
|
||||
z_index = 100,
|
||||
})
|
||||
id.label = player:hud_add({
|
||||
hud_elem_type = "text",
|
||||
text = "",
|
||||
position = { x = 1, y = 0 },
|
||||
offset = { x = x+22, y = 50 },
|
||||
scale = { x = 50, y = 15 },
|
||||
alignment = { x = 0, y = 1 },
|
||||
z_index = 100,
|
||||
style = 1,
|
||||
number = 0xFFFFFF,
|
||||
})
|
||||
id.timestamp = player:hud_add({
|
||||
hud_elem_type = "text",
|
||||
text = "",
|
||||
position = { x = 1, y = 0 },
|
||||
offset = { x = x+22, y = 65 },
|
||||
scale = { x = 50, y = 15 },
|
||||
alignment = { x = 0, y = 1 },
|
||||
z_index = 100,
|
||||
style = 1,
|
||||
number = 0xFFFFFF,
|
||||
})
|
||||
table.insert(icon_ids[name], id)
|
||||
end
|
||||
end
|
||||
|
@ -438,18 +482,37 @@ local function potions_set_icons(player)
|
|||
local active_effects = {}
|
||||
for effect_name, effect in pairs(EF) do
|
||||
if effect[player] then
|
||||
table.insert(active_effects, effect_name)
|
||||
active_effects[effect_name] = effect[player]
|
||||
end
|
||||
end
|
||||
|
||||
for i=1, EFFECT_TYPES do
|
||||
local icon = icon_ids[name][i]
|
||||
local effect_name = active_effects[i]
|
||||
if effect_name == nil then
|
||||
player:hud_change(icon, "text", "blank.png")
|
||||
local i = 1
|
||||
for effect_name, def in pairs(registered_effects) do
|
||||
local icon = icon_ids[name][i].img
|
||||
local label = icon_ids[name][i].label
|
||||
local timestamp = icon_ids[name][i].timestamp
|
||||
local vals = active_effects[effect_name]
|
||||
if vals then
|
||||
player:hud_change(icon, "text", def.icon .. "^[resize:128x128")
|
||||
if def.uses_factor then
|
||||
local level = def.factor_to_level(vals.factor)
|
||||
if level == math.huge then level = "∞"
|
||||
else level = mcl_util.to_roman(level) end
|
||||
player:hud_change(label, "text", level)
|
||||
else
|
||||
player:hud_change(icon, "text", "mcl_potions_effect_"..effect_name..".png^[resize:128x128")
|
||||
player:hud_change(label, "text", "")
|
||||
end
|
||||
local dur = math.round(vals.dur-vals.timer)
|
||||
player:hud_change(timestamp, "text", math.floor(dur/60)..string.format(":%02d",math.floor(dur % 60)))
|
||||
EF[effect_name][player].hud_index = i
|
||||
i = i + 1
|
||||
end
|
||||
end
|
||||
while i < EFFECT_TYPES do
|
||||
player:hud_change(icon_ids[name][i].img, "text", "blank.png")
|
||||
player:hud_change(icon_ids[name][i].label, "text", "")
|
||||
player:hud_change(icon_ids[name][i].timestamp, "text", "")
|
||||
i = i + 1
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -496,6 +559,10 @@ minetest.register_globalstep(function(dtime)
|
|||
meta:set_string("mcl_potions:"..name, minetest.serialize(EF[name][object]))
|
||||
potions_set_hud(object)
|
||||
end
|
||||
elseif object:is_player() then
|
||||
local dur = math.round(vals.dur-vals.timer)
|
||||
object:hud_change(icon_ids[object:get_player_name()][vals.hud_index].timestamp,
|
||||
"text", math.floor(dur/60)..string.format(":%02d",math.floor(dur % 60)))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -665,15 +732,7 @@ minetest.register_on_joinplayer( function(player)
|
|||
mcl_potions._reset_player_effects(player, false) -- make sure there are no weird holdover effects
|
||||
mcl_potions._load_player_effects(player)
|
||||
potions_init_icons(player)
|
||||
-- .after required because player:hud_change doesn't work when called
|
||||
-- in same tick as player:hud_add
|
||||
-- (see <https://github.com/minetest/minetest/pull/9611>)
|
||||
-- FIXME: Remove minetest.after
|
||||
minetest.after(3, function(player)
|
||||
if player and player:is_player() then
|
||||
potions_set_hud(player)
|
||||
end
|
||||
end, player)
|
||||
end)
|
||||
|
||||
minetest.register_on_shutdown(function()
|
||||
|
@ -833,7 +892,9 @@ function mcl_potions.give_effect(name, object, factor, duration)
|
|||
if edef.on_start then edef.on_start(object, factor) end
|
||||
else
|
||||
local present = EF[name][object]
|
||||
if not edef.uses_factor or (edef.uses_factor and factor >= present.factor) then
|
||||
if not edef.uses_factor or (edef.uses_factor and
|
||||
(not edef.inv_factor and factor >= present.factor
|
||||
or edef.inv_factor and factor <= present.factor)) then
|
||||
present.dur = math.max(duration, present.dur - present.timer)
|
||||
present.timer = 0
|
||||
if edef.uses_factor then
|
||||
|
@ -841,6 +902,8 @@ function mcl_potions.give_effect(name, object, factor, duration)
|
|||
if edef.timer_uses_factor then present.step = factor end
|
||||
if edef.on_start then edef.on_start(object, factor) end
|
||||
end
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
|
|
Loading…
Reference in New Issue