forked from VoxeLibre/VoxeLibre
Merge pull request 'mcl_starting_chest' (#3373) from mcl_starting_chest into master
Reviewed-on: MineClone2/MineClone2#3373 Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
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Mcl_starting_inventory, adapted for Mineclone 2 by Michieal.
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Based on:
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Minetest Game mod: give_initial_stuff
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=====================================
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See license.txt for license information.
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Authors of source code
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----------------------
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Perttu Ahola (celeron55) <celeron55@gmail.com> (MIT)
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Various Minetest developers and contributors (MIT)
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--- Copyright 2023, Michieal. (Modifications for the mod to be usable in Mineclone 2.)
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--- Based on mtg mod, give_initial_stuff. "Written by C55 and various minetest developers."
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---
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--- Copyright notice created for the license to be valid. (MIT 3)
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local DEBUG = false
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local function mcl_log(message)
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if DEBUG then
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minetest.log(message)
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end
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end
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local give_inventory = minetest.settings:get_bool("give_starting_inv", false)
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local stuff_string = "mcl_tools:pick_iron,mcl_tools:axe_iron,mcl_tools:shovel_iron,mcl_torches:torch 32,mcl_core:cobble 32"
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mcl_starting_inventory = {
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items = {}
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}
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function mcl_starting_inventory.give(player)
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mcl_log("Giving initial stuff to player " .. player:get_player_name())
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local inv = player:get_inventory()
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for _, stack in ipairs(mcl_starting_inventory.items) do
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if inv:room_for_item("main", stack) then
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inv:add_item("main", stack)
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else
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mcl_log("no room for the item: " .. dump(stack))
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end
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end
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end
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function mcl_starting_inventory.add(stack)
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mcl_starting_inventory.items[#mcl_starting_inventory.items + 1] = ItemStack(stack)
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end
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function mcl_starting_inventory.clear()
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mcl_starting_inventory.items = {}
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end
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function mcl_starting_inventory.add_from_csv(str)
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local items = str:split(",")
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for _, itemname in ipairs(items) do
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mcl_starting_inventory.add(itemname)
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end
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end
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function mcl_starting_inventory.set_list(list)
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mcl_starting_inventory.items = list
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end
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function mcl_starting_inventory.get_list()
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return mcl_starting_inventory.items
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end
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if give_inventory and give_inventory == true then
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mcl_starting_inventory.add_from_csv(stuff_string)
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mcl_log("Okay to give inventory:\n" .. dump(mcl_starting_inventory.get_list()))
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end
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minetest.register_on_newplayer(mcl_starting_inventory.give)
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@ -0,0 +1,25 @@
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License of source code
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----------------------
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The MIT License (MIT)
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Copyright (C) 2012-2016 Perttu Ahola (celeron55) <celeron55@gmail.com>
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Copyright (C) 2012-2016 Various Minetest developers and contributors
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Permission is hereby granted, free of charge, to any person obtaining a copy of this
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software and associated documentation files (the "Software"), to deal in the Software
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without restriction, including without limitation the rights to use, copy, modify, merge,
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publish, distribute, sublicense, and/or sell copies of the Software, and to permit
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persons to whom the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or
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substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
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PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
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FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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For more details:
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https://opensource.org/licenses/MIT
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@ -0,0 +1,3 @@
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title = mcl_starting_inventory
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description = Mineclone 2 mod, Give Starting Inventory
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depends = mcl_core, mcl_tools, mcl_torches
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@ -236,6 +236,9 @@ mcl_extended_pet_control (Extended pet control) bool true
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# Enable hamburgers for villagers to follow
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mcl_enable_hamburger (Enable Hamburger) bool true
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# Starting Inventory contents (given directly to the new player) type: bool
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give_starting_inv (Player Starter Pack) bool false
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[Debugging]
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# If enabled, this will show the itemstring of an item in the description.
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mcl_item_id_debug (Item ID Debug) bool false
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