Improved nausea

This commit is contained in:
the-real-herowl 2024-01-22 22:06:39 +01:00
parent 30173829fd
commit deed51bf5c
1 changed files with 8 additions and 7 deletions

View File

@ -693,12 +693,12 @@ mcl_potions.register_effect({
end,
on_hit_timer = function(object, factor, duration)
if EF.nausea[object].high then
mcl_fovapi.remove_modifier(object, "mcl_potions:nausea_high")
mcl_fovapi.apply_modifier(object, "mcl_potions:nausea_low")
mcl_fovapi.remove_modifier(object, "mcl_potions:nausea_high", factor)
mcl_fovapi.apply_modifier(object, "mcl_potions:nausea_low", factor)
EF.nausea[object].high = false
else
mcl_fovapi.apply_modifier(object, "mcl_potions:nausea_high")
mcl_fovapi.remove_modifier(object, "mcl_potions:nausea_low")
mcl_fovapi.apply_modifier(object, "mcl_potions:nausea_high", factor)
mcl_fovapi.remove_modifier(object, "mcl_potions:nausea_low", factor)
EF.nausea[object].high = true
end
end,
@ -710,9 +710,10 @@ mcl_potions.register_effect({
mcl_fovapi.remove_modifier(object, "mcl_potions:nausea_low")
end,
particle_color = "#60AA30",
uses_factor = false,
timer_uses_factor = false,
hit_timer_step = 1,
uses_factor = true,
lvl1_factor = 2,
lvl2_factor = 1,
timer_uses_factor = true,
})
mcl_fovapi.register_modifier({
name = "mcl_potions:nausea_high",