Add mcl_burning damage interval

This commit is contained in:
Lizzy Fleckenstein 2021-02-18 14:47:35 +01:00
parent aeb7078c05
commit c9e589b931
6 changed files with 24 additions and 8 deletions

View File

@ -36,6 +36,7 @@ local paddling_speed = 22
local boat_y_offset = 0.35 local boat_y_offset = 0.35
local boat_y_offset_ground = boat_y_offset + 0.6 local boat_y_offset_ground = boat_y_offset + 0.6
local boat_side_offset = 1.001 local boat_side_offset = 1.001
local boat_max_hp = 4
-- --
-- Boat entity -- Boat entity
@ -50,7 +51,7 @@ local boat = {
mesh = "mcl_boats_boat.b3d", mesh = "mcl_boats_boat.b3d",
textures = {"mcl_boats_texture_oak_boat.png"}, textures = {"mcl_boats_texture_oak_boat.png"},
visual_size = boat_visual_size, visual_size = boat_visual_size,
hp_max = 4, hp_max = boat_max_hp,
_driver = nil, -- Attached driver (player) or nil if none _driver = nil, -- Attached driver (player) or nil if none
_passenger = nil, _passenger = nil,
@ -186,6 +187,12 @@ function boat.on_step(self, dtime, moveresult)
v_slowdown = 0.05 v_slowdown = 0.05
end end
--local yaw = self.object:get_yaw()
--local hp = math.min(self.object:get_hp() + 2 * dtime, boat_max_hp)
--self.object:set_rotation(vector.new((boat_max_hp - hp) / boat_max_hp, 0, 0))
self.object:set_hp(self.object:get_hp() + 2 * dtime)
--self.object:set_yaw(yaw)
if moveresult and moveresult.collides then if moveresult and moveresult.collides then
for _, collision in ipairs(moveresult.collisions) do for _, collision in ipairs(moveresult.collisions) do
local pos = collision.node_pos local pos = collision.node_pos

View File

@ -120,7 +120,7 @@ function mcl_burning.damage(obj)
end end
end end
function mcl_burning.set_on_fire(obj, burn_time, damage, reason) function mcl_burning.set_on_fire(obj, burn_time, damage, interval, reason)
local luaentity = obj:get_luaentity() local luaentity = obj:get_luaentity()
if luaentity and luaentity.fire_resistant then if luaentity and luaentity.fire_resistant then
return return
@ -174,6 +174,7 @@ function mcl_burning.set_on_fire(obj, burn_time, damage, reason)
end end
mcl_burning.set(obj, "float", "burn_time", burn_time) mcl_burning.set(obj, "float", "burn_time", burn_time)
mcl_burning.set(obj, "float", "damage", damage) mcl_burning.set(obj, "float", "damage", damage)
mcl_burning.set(obj, "float", "interval", interval)
mcl_burning.set(obj, "string", "reason", reason) mcl_burning.set(obj, "string", "reason", reason)
mcl_burning.set(obj, "int", "hud_id", hud_id) mcl_burning.set(obj, "int", "hud_id", hud_id)
mcl_burning.set(obj, "int", "sound_id", sound_id) mcl_burning.set(obj, "int", "sound_id", sound_id)
@ -208,6 +209,7 @@ function mcl_burning.extinguish(obj)
end end
mcl_burning.set(obj, "float", "damage") mcl_burning.set(obj, "float", "damage")
mcl_burning.set(obj, "float", "interval")
mcl_burning.set(obj, "string", "reason") mcl_burning.set(obj, "string", "reason")
mcl_burning.set(obj, "float", "burn_time") mcl_burning.set(obj, "float", "burn_time")
mcl_burning.set(obj, "float", "damage_timer") mcl_burning.set(obj, "float", "damage_timer")
@ -238,7 +240,12 @@ function mcl_burning.tick(obj, dtime)
local damage_timer = mcl_burning.get(obj, "float", "damage_timer") + dtime local damage_timer = mcl_burning.get(obj, "float", "damage_timer") + dtime
if damage_timer >= 1 then local interval = mcl_burning.get(obj, "float", "interval")
if interval == 0 then
interval = 1
end
if damage_timer >= interval then
damage_timer = 0 damage_timer = 0
mcl_burning.damage(obj) mcl_burning.damage(obj)
end end

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@ -2975,7 +2975,8 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
if weapon then if weapon then
local fire_aspect_level = mcl_enchanting.get_enchantment(weapon, "fire_aspect") local fire_aspect_level = mcl_enchanting.get_enchantment(weapon, "fire_aspect")
if fire_aspect_level > 0 then if fire_aspect_level > 0 then
mcl_burning.set_on_fire(self.object, 4, fire_aspect_level * 2) local damage = fire_aspect_level * 4 - 1
mcl_burning.set_on_fire(self.object, 4, 1, 4 / damage)
end end
end end

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@ -91,7 +91,7 @@ mobs:register_arrow("mobs_mc:blaze_fireball", {
if rawget(_G, "armor") and armor.last_damage_types then if rawget(_G, "armor") and armor.last_damage_types then
armor.last_damage_types[player:get_player_name()] = "fireball" armor.last_damage_types[player:get_player_name()] = "fireball"
end end
mcl_burning.set_on_fire(player, 5, 1, "blaze") mcl_burning.set_on_fire(player, 5, 1, 5 / 4, "blaze")
player:punch(self.object, 1.0, { player:punch(self.object, 1.0, {
full_punch_interval = 1.0, full_punch_interval = 1.0,
damage_groups = {fleshy = 5}, damage_groups = {fleshy = 5},
@ -99,7 +99,7 @@ mobs:register_arrow("mobs_mc:blaze_fireball", {
end, end,
hit_mob = function(self, mob) hit_mob = function(self, mob)
mcl_burning.set_on_fire(mob, 5) mcl_burning.set_on_fire(mob, 5, 1, 5 / 4)
mob:punch(self.object, 1.0, { mob:punch(self.object, 1.0, {
full_punch_interval = 1.0, full_punch_interval = 1.0,
damage_groups = {fleshy = 5}, damage_groups = {fleshy = 5},

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@ -253,7 +253,7 @@ ARROW_ENTITY.on_step = function(self, dtime)
end end
damage_particles(self.object:get_pos(), self._is_critical) damage_particles(self.object:get_pos(), self._is_critical)
if mcl_burning.is_burning(self.object) then if mcl_burning.is_burning(self.object) then
mcl_burning.set_on_fire(obj, 4) mcl_burning.set_on_fire(obj, 5, 1, 5 / 4)
end end
obj:punch(self.object, 1.0, { obj:punch(self.object, 1.0, {
full_punch_interval=1.0, full_punch_interval=1.0,

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@ -215,7 +215,8 @@ minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch,
if wielditem then if wielditem then
local fire_aspect_level = mcl_enchanting.get_enchantment(wielditem, "fire_aspect") local fire_aspect_level = mcl_enchanting.get_enchantment(wielditem, "fire_aspect")
if fire_aspect_level > 0 then if fire_aspect_level > 0 then
mcl_burning.set_on_fire(player, fire_aspect_level * 4 - 1, 1, hitter:get_player_name()) local damage = fire_aspect_level * 4 - 1
mcl_burning.set_on_fire(player, 4, 1, 4 / damage, hitter:get_player_name())
end end
end end
end end