mcl_railcarts: Apply entity name convention

This commit is contained in:
Wuzzy 2017-01-05 15:40:41 +01:00
parent 0380092988
commit 83c6299cc2
2 changed files with 48 additions and 48 deletions

View File

@ -21,13 +21,13 @@ mcl_minecarts.cart = {
visual_size = {x=1, y=1}, visual_size = {x=1, y=1},
textures = {"cart.png"}, textures = {"cart.png"},
driver = nil, _driver = nil,
punched = false, -- used to re-send velocity and position _punched = false, -- used to re-send _velocity and position
velocity = {x=0, y=0, z=0}, -- only used on punch _velocity = {x=0, y=0, z=0}, -- only used on punch
old_dir = {x=0, y=0, z=0}, _old_dir = {x=0, y=0, z=0},
old_pos = nil, _old_pos = nil,
old_switch = 0, _old_switch = 0,
railtype = nil, _railtype = nil,
} }
function mcl_minecarts.cart:on_rightclick(clicker) function mcl_minecarts.cart:on_rightclick(clicker)
@ -35,11 +35,11 @@ function mcl_minecarts.cart:on_rightclick(clicker)
return return
end end
local player_name = clicker:get_player_name() local player_name = clicker:get_player_name()
if self.driver and player_name == self.driver then if self._driver and player_name == self._driver then
self.driver = nil self._driver = nil
clicker:set_detach() clicker:set_detach()
elseif not self.driver then elseif not self._driver then
self.driver = player_name self._driver = player_name
default.player_attached[player_name] = true default.player_attached[player_name] = true
clicker:set_attach(self.object, "", {x=0, y=3, z=0}, {x=0, y=0, z=0}) clicker:set_attach(self.object, "", {x=0, y=3, z=0}, {x=0, y=0, z=0})
end end
@ -51,29 +51,29 @@ end
function mcl_minecarts.cart:on_punch(puncher, time_from_last_punch, tool_capabilities, direction) function mcl_minecarts.cart:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
local pos = self.object:getpos() local pos = self.object:getpos()
if not self.railtype then if not self._railtype then
local node = minetest.get_node(vector.floor(pos)).name local node = minetest.get_node(vector.floor(pos)).name
self.railtype = minetest.get_item_group(node, "connect_to_raillike") self._railtype = minetest.get_item_group(node, "connect_to_raillike")
end end
if not puncher or not puncher:is_player() then if not puncher or not puncher:is_player() then
local cart_dir = mcl_minecarts:get_rail_direction(pos, {x=1, y=0, z=0}, nil, nil, self.railtype) local cart_dir = mcl_minecarts:get_rail_direction(pos, {x=1, y=0, z=0}, nil, nil, self._railtype)
if vector.equals(cart_dir, {x=0, y=0, z=0}) then if vector.equals(cart_dir, {x=0, y=0, z=0}) then
return return
end end
self.velocity = vector.multiply(cart_dir, 3) self._velocity = vector.multiply(cart_dir, 3)
self.old_pos = nil self._old_pos = nil
self.punched = true self._punched = true
return return
end end
if puncher:get_player_control().sneak then if puncher:get_player_control().sneak then
if self.driver then if self._driver then
if self.old_pos then if self._old_pos then
self.object:setpos(self.old_pos) self.object:setpos(self._old_pos)
end end
default.player_attached[self.driver] = nil default.player_attached[self._driver] = nil
local player = minetest.get_player_by_name(self.driver) local player = minetest.get_player_by_name(self._driver)
if player then if player then
player:set_detach() player:set_detach()
end end
@ -85,7 +85,7 @@ function mcl_minecarts.cart:on_punch(puncher, time_from_last_punch, tool_capabil
end end
local vel = self.object:getvelocity() local vel = self.object:getvelocity()
if puncher:get_player_name() == self.driver then if puncher:get_player_name() == self._driver then
if math.abs(vel.x + vel.z) > 7 then if math.abs(vel.x + vel.z) > 7 then
return return
end end
@ -93,7 +93,7 @@ function mcl_minecarts.cart:on_punch(puncher, time_from_last_punch, tool_capabil
local punch_dir = mcl_minecarts:velocity_to_dir(puncher:get_look_dir()) local punch_dir = mcl_minecarts:velocity_to_dir(puncher:get_look_dir())
punch_dir.y = 0 punch_dir.y = 0
local cart_dir = mcl_minecarts:get_rail_direction(pos, punch_dir, nil, nil, self.railtype) local cart_dir = mcl_minecarts:get_rail_direction(pos, punch_dir, nil, nil, self._railtype)
if vector.equals(cart_dir, {x=0, y=0, z=0}) then if vector.equals(cart_dir, {x=0, y=0, z=0}) then
return return
end end
@ -101,45 +101,45 @@ function mcl_minecarts.cart:on_punch(puncher, time_from_last_punch, tool_capabil
time_from_last_punch = math.min(time_from_last_punch, tool_capabilities.full_punch_interval) time_from_last_punch = math.min(time_from_last_punch, tool_capabilities.full_punch_interval)
local f = 3 * (time_from_last_punch / tool_capabilities.full_punch_interval) local f = 3 * (time_from_last_punch / tool_capabilities.full_punch_interval)
self.velocity = vector.multiply(cart_dir, f) self._velocity = vector.multiply(cart_dir, f)
self.old_pos = nil self._old_pos = nil
self.punched = true self._punched = true
end end
function mcl_minecarts.cart:on_step(dtime) function mcl_minecarts.cart:on_step(dtime)
local vel = self.object:getvelocity() local vel = self.object:getvelocity()
local update = {} local update = {}
if self.punched then if self._punched then
vel = vector.add(vel, self.velocity) vel = vector.add(vel, self._velocity)
self.object:setvelocity(vel) self.object:setvelocity(vel)
self.old_dir.y = 0 self._old_dir.y = 0
elseif vector.equals(vel, {x=0, y=0, z=0}) then elseif vector.equals(vel, {x=0, y=0, z=0}) then
return return
end end
local dir, last_switch = nil, nil local dir, last_switch = nil, nil
local pos = self.object:getpos() local pos = self.object:getpos()
if self.old_pos and not self.punched then if self._old_pos and not self._punched then
local flo_pos = vector.floor(pos) local flo_pos = vector.floor(pos)
local flo_old = vector.floor(self.old_pos) local flo_old = vector.floor(self._old_pos)
if vector.equals(flo_pos, flo_old) then if vector.equals(flo_pos, flo_old) then
return return
end end
end end
local ctrl, player = nil, nil local ctrl, player = nil, nil
if self.driver then if self._driver then
player = minetest.get_player_by_name(self.driver) player = minetest.get_player_by_name(self._driver)
if player then if player then
ctrl = player:get_player_control() ctrl = player:get_player_control()
end end
end end
if self.old_pos then if self._old_pos then
local diff = vector.subtract(self.old_pos, pos) local diff = vector.subtract(self._old_pos, pos)
for _,v in ipairs({"x","y","z"}) do for _,v in ipairs({"x","y","z"}) do
if math.abs(diff[v]) > 1.1 then if math.abs(diff[v]) > 1.1 then
local expected_pos = vector.add(self.old_pos, self.old_dir) local expected_pos = vector.add(self._old_pos, self._old_dir)
dir, last_switch = mcl_minecarts:get_rail_direction(pos, self.old_dir, ctrl, self.old_switch, self.railtype) dir, last_switch = mcl_minecarts:get_rail_direction(pos, self._old_dir, ctrl, self._old_switch, self._railtype)
if vector.equals(dir, {x=0, y=0, z=0}) then if vector.equals(dir, {x=0, y=0, z=0}) then
dir = false dir = false
pos = vector.new(expected_pos) pos = vector.new(expected_pos)
@ -162,7 +162,7 @@ function mcl_minecarts.cart:on_step(dtime)
local cart_dir = mcl_minecarts:velocity_to_dir(vel) local cart_dir = mcl_minecarts:velocity_to_dir(vel)
local max_vel = mcl_minecarts.speed_max local max_vel = mcl_minecarts.speed_max
if not dir then if not dir then
dir, last_switch = mcl_minecarts:get_rail_direction(pos, cart_dir, ctrl, self.old_switch, self.railtype) dir, last_switch = mcl_minecarts:get_rail_direction(pos, cart_dir, ctrl, self._old_switch, self._railtype)
end end
local new_acc = {x=0, y=0, z=0} local new_acc = {x=0, y=0, z=0}
@ -171,20 +171,20 @@ function mcl_minecarts.cart:on_step(dtime)
update.vel = true update.vel = true
else else
-- If the direction changed -- If the direction changed
if dir.x ~= 0 and self.old_dir.z ~= 0 then if dir.x ~= 0 and self._old_dir.z ~= 0 then
vel.x = dir.x * math.abs(vel.z) vel.x = dir.x * math.abs(vel.z)
vel.z = 0 vel.z = 0
pos.z = math.floor(pos.z + 0.5) pos.z = math.floor(pos.z + 0.5)
update.pos = true update.pos = true
end end
if dir.z ~= 0 and self.old_dir.x ~= 0 then if dir.z ~= 0 and self._old_dir.x ~= 0 then
vel.z = dir.z * math.abs(vel.x) vel.z = dir.z * math.abs(vel.x)
vel.x = 0 vel.x = 0
pos.x = math.floor(pos.x + 0.5) pos.x = math.floor(pos.x + 0.5)
update.pos = true update.pos = true
end end
-- Up, down? -- Up, down?
if dir.y ~= self.old_dir.y then if dir.y ~= self._old_dir.y then
vel.y = dir.y * math.abs(vel.x + vel.z) vel.y = dir.y * math.abs(vel.x + vel.z)
pos = vector.round(pos) pos = vector.round(pos)
update.pos = true update.pos = true
@ -216,9 +216,9 @@ function mcl_minecarts.cart:on_step(dtime)
end end
self.object:setacceleration(new_acc) self.object:setacceleration(new_acc)
self.old_pos = vector.new(pos) self._old_pos = vector.new(pos)
self.old_dir = vector.new(dir) self._old_dir = vector.new(dir)
self.old_switch = last_switch self._old_switch = last_switch
-- Limits -- Limits
for _,v in ipairs({"x","y","z"}) do for _,v in ipairs({"x","y","z"}) do
@ -228,8 +228,8 @@ function mcl_minecarts.cart:on_step(dtime)
end end
end end
if self.punched then if self._punched then
self.punched = false self._punched = false
end end
if not (update.vel or update.pos) then if not (update.vel or update.pos) then

View File

@ -14,7 +14,7 @@ minetest.register_node("mcl_minecarts:golden_rail", {
-- but how to specify the dimensions for curved and sideways rails? -- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
}, },
groups = {dig_immediate = 2, attached_node = 1, rail = 1, connect_to_raillike = 1}, groups = {dig_immediate = 2, attached_node = 1, rail = 1, connect_to_raillike = 1, dig_by_water = 1},
after_place_node = function(pos, placer, itemstack) after_place_node = function(pos, placer, itemstack)
if not mesecon then if not mesecon then