Disable literally everything in mobs api

This commit is contained in:
jordan4ibanez 2021-04-14 11:50:22 -04:00
parent 3f6312a631
commit 755533beeb
1 changed files with 25 additions and 16 deletions

View File

@ -44,6 +44,7 @@ local math_floor = math.floor
-- localize vector functions -- localize vector functions
local vector_new = vector.new local vector_new = vector.new
local vector_length = vector.length
mobs = {} mobs = {}
-- mob constants -- mob constants
@ -144,6 +145,7 @@ end
local integer_test = {-1,1} local integer_test = {-1,1}
local collision = function(self) local collision = function(self)
--[[
local pos = self.object:get_pos() local pos = self.object:get_pos()
--do collision detection from the base of the mob --do collision detection from the base of the mob
@ -159,6 +161,10 @@ local collision = function(self)
radius = collisionbox[5] radius = collisionbox[5]
end end
if self.object:get_properties().collide_with_objects == true then
print("THIS IS A SERIOUS ERROR!")
end
local collision_count = 0 local collision_count = 0
for _,object in ipairs(minetest_get_objects_inside_radius(pos, radius*1.25)) do for _,object in ipairs(minetest_get_objects_inside_radius(pos, radius*1.25)) do
@ -171,6 +177,7 @@ local collision = function(self)
if collision_count > 100 then if collision_count > 100 then
break break
end end
local pos2 = object:get_pos() local pos2 = object:get_pos()
local object_collisionbox = object:get_properties().collisionbox local object_collisionbox = object:get_properties().collisionbox
@ -199,8 +206,8 @@ local collision = function(self)
if dir.x == 0 and dir.z == 0 then if dir.x == 0 and dir.z == 0 then
--slightly adjust mob position to prevent equal length --slightly adjust mob position to prevent equal length
--corner/wall sticking --corner/wall sticking
dir.x = dir.x + ((math_random()/2)*integer_test[math.random(1,2)]) dir.x = dir.x + ((math_random()/10)*integer_test[math.random(1,2)])
dir.z = dir.z + ((math_random()/2)*integer_test[math.random(1,2)]) dir.z = dir.z + ((math_random()/10)*integer_test[math.random(1,2)])
end end
---- JUST MAKE THIS DIR FROM NOW ON --- FIX MEEEEE ---- JUST MAKE THIS DIR FROM NOW ON --- FIX MEEEEE
@ -217,31 +224,31 @@ local collision = function(self)
vel2 = vector.multiply(vel2, force) vel2 = vector.multiply(vel2, force)
local current_mob_velocity = self.object:get_velocity()
--local current_mob_velocity = self.object:get_velocity()
--print(distance)
--print(collision_boundary + object_collision_boundary)
--if math.abs(current_mob_velocity.x) < 2 and math.abs(current_mob_velocity.z) < 2 then --if vector_length(current_mob_velocity) <= 1 then
self.object:add_velocity(vel1) --self.object:add_velocity(vel1)
--end --end
--reenable fire spreading eventually --reenable fire spreading eventually
if object:is_player() then if object:is_player() then
print("there is something seriously wrong here")
--local current_vel = object:get_velocity() --local current_vel = object:get_velocity()
--print(vector.length(current_vel))
--local new_vel = vector.subtract(vel2, current_vel) --local new_vel = vector.subtract(vel2, current_vel)
--new_vel.y = 0 --new_vel.y = 0
--if math.abs(current_vel.x) < 2 and math.abs(current_vel.z) < 2 then --if math.abs(current_vel.x) < 2 and math.abs(current_vel.z) < 2 then
object:add_player_velocity(vel2) --object:add_velocity(new_vel)
--end --end
@ -253,7 +260,7 @@ local collision = function(self)
-- start_fire(self.object) -- start_fire(self.object)
--end --end
else --else
--local current_vel = object:get_velocity() --local current_vel = object:get_velocity()
--local new_vel = vector.subtract(vel2, current_vel) --local new_vel = vector.subtract(vel2, current_vel)
@ -261,7 +268,7 @@ local collision = function(self)
--new_vel.y = 0 --new_vel.y = 0
-- if math.abs(current_vel.x) < 2 and math.abs(current_vel.z) < 2 then -- if math.abs(current_vel.x) < 2 and math.abs(current_vel.z) < 2 then
object:add_velocity(vel2) --object:add_velocity(new_vel)
-- end -- end
--if self.on_fire then --if self.on_fire then
-- start_fire(object) -- start_fire(object)
@ -271,8 +278,10 @@ local collision = function(self)
--end --end
end end
end end
end end
end end
]]--
end end