forked from VoxeLibre/VoxeLibre
Add spore blossom particles
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@ -2,6 +2,8 @@ mcl_lush_caves = {}
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local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath(modname)
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local PARTICLE_DISTANCE = 25
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local adjacents = {
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vector.new(1,0,0),
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vector.new(-1,0,0),
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@ -20,6 +22,42 @@ end
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dofile(modpath.."/nodes.lua")
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dofile(modpath.."/dripleaf.lua")
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local spore_blossom_particlespawner = {
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texture = "mcl_lush_caves_spore_blossom_particle.png",
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amount = 32,
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time = 25,
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minvel = vector.zero(),
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maxvel = vector.zero(),
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minacc = vector.new(-0.2, -0.1, -0.2),
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maxacc = vector.new(0.2, -0.3, 0.2),
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minexptime = 1.5,
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maxexptime = 8.5,
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minsize = 0.1,
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maxsize= 0.4,
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glow = 4,
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collisiondetection = true,
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collision_removal = true,
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}
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minetest.register_abm({
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label = "Spore Blossom Particles",
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nodenames = {"mcl_lush_caves:spore_blossom"},
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interval = 25,
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chance = 10,
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action = function(pos, node)
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if minetest.get_node(vector.offset(pos, 0, -1, 0)).name ~= "air" then return end
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for _,pl in pairs(minetest.get_connected_players()) do
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if vector.distance(pos,pl:get_pos()) < PARTICLE_DISTANCE then
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minetest.add_particlespawner(table.merge(spore_blossom_particlespawner, {
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minpos = vector.offset(pos, -0.25, -0.5, -0.25),
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maxpos = vector.offset(pos, 0.25, -0.5, 0.25),
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playername = pl:get_player_name(),
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}))
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end
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end
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end
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})
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function mcl_lush_caves.makelake(pos,def,pr)
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local p1 = vector.offset(pos,-8,-4,-8)
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local p2 = vector.offset(pos,8,4,8)
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@ -241,7 +241,7 @@ minetest.register_node("mcl_lush_caves:spore_blossom", {
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sounds = mcl_sounds.node_sound_dirt_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {{ -3/16, -8/16, -3/16, 3/16, 1/16, 3/16 }},
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fixed = {{ -3/16, -2/16, -3/16, 3/16, 8/16, 3/16 }},
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},
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_mcl_blast_resistance = 0.5,
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_mcl_hardness = 0.5,
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@ -3610,7 +3610,7 @@ local function register_decorations()
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place_on = {"mcl_lush_caves:moss"},
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spawn_by = {"air"},
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num_spawn_by = 4,
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fill_ratio = 0.1,
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fill_ratio = 0.8,
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param2 = 4,
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flags = "all_ceilings",
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biomes = lushcaves_underground,
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