forked from VoxeLibre/VoxeLibre
Add simple skins skins support
This commit is contained in:
parent
8e6b6393c2
commit
413c6292ff
|
@ -231,31 +231,22 @@ filled_wield_def._mcl_wieldview_item = "mcl_maps:filled_map"
|
||||||
|
|
||||||
local mcl_skins_enabled = minetest.global_exists("mcl_skins")
|
local mcl_skins_enabled = minetest.global_exists("mcl_skins")
|
||||||
|
|
||||||
local function player_base_to_node_id(base, colorspec, sex)
|
|
||||||
return base:gsub("%.", "") .. minetest.colorspec_to_colorstring(colorspec):gsub("#", "") .. sex
|
|
||||||
end
|
|
||||||
|
|
||||||
if mcl_skins_enabled then
|
if mcl_skins_enabled then
|
||||||
local bases = mcl_skins.base
|
|
||||||
local base_colors = mcl_skins.base_color
|
|
||||||
|
|
||||||
-- Generate a node for every skin
|
-- Generate a node for every skin
|
||||||
for _, base in pairs(bases) do
|
local list = mcl_skins.get_skin_list()
|
||||||
for _, base_color in pairs(base_colors) do
|
for _, skin in pairs(list) do
|
||||||
local node_id = player_base_to_node_id(base, base_color, "male")
|
if skin.slim_arms then
|
||||||
local texture = mcl_skins.make_hand_texture(base, base_color)
|
|
||||||
local male = table.copy(filled_wield_def)
|
|
||||||
male._mcl_hand_id = node_id
|
|
||||||
male.mesh = "mcl_meshhand.b3d"
|
|
||||||
male.tiles = {texture}
|
|
||||||
minetest.register_node("mcl_maps:filled_map_" .. node_id, male)
|
|
||||||
|
|
||||||
node_id = player_base_to_node_id(base, base_color, "female")
|
|
||||||
local female = table.copy(filled_wield_def)
|
local female = table.copy(filled_wield_def)
|
||||||
female._mcl_hand_id = node_id
|
female._mcl_hand_id = skin.id
|
||||||
female.mesh = "mcl_meshhand_female.b3d"
|
female.mesh = "mcl_meshhand_female.b3d"
|
||||||
female.tiles = {texture}
|
female.tiles = {skin.texture}
|
||||||
minetest.register_node("mcl_maps:filled_map_" .. node_id, female)
|
minetest.register_node("mcl_maps:filled_map_" .. skin.id, female)
|
||||||
|
else
|
||||||
|
local male = table.copy(filled_wield_def)
|
||||||
|
male._mcl_hand_id = skin.id
|
||||||
|
male.mesh = "mcl_meshhand.b3d"
|
||||||
|
male.tiles = {skin.texture}
|
||||||
|
minetest.register_node("mcl_maps:filled_map_" .. skin.id, male)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
|
|
|
@ -21,31 +21,22 @@ local node_def = {
|
||||||
range = minetest.registered_items[""].range
|
range = minetest.registered_items[""].range
|
||||||
}
|
}
|
||||||
|
|
||||||
local function player_base_to_node_id(base, colorspec, sex)
|
|
||||||
return base:gsub("%.", "") .. minetest.colorspec_to_colorstring(colorspec):gsub("#", "") .. sex
|
|
||||||
end
|
|
||||||
|
|
||||||
if mcl_skins_enabled then
|
if mcl_skins_enabled then
|
||||||
local bases = mcl_skins.base
|
|
||||||
local base_colors = mcl_skins.base_color
|
|
||||||
|
|
||||||
-- Generate a node for every skin
|
-- Generate a node for every skin
|
||||||
for _, base in pairs(bases) do
|
local list = mcl_skins.get_skin_list()
|
||||||
for _, base_color in pairs(base_colors) do
|
for _, skin in pairs(list) do
|
||||||
local node_id = player_base_to_node_id(base, base_color, "male")
|
if skin.slim_arms then
|
||||||
local texture = mcl_skins.make_hand_texture(base, base_color)
|
|
||||||
local male = table.copy(node_def)
|
|
||||||
male._mcl_hand_id = node_id
|
|
||||||
male.mesh = "mcl_meshhand.b3d"
|
|
||||||
male.tiles = {texture}
|
|
||||||
minetest.register_node("mcl_meshhand:" .. node_id, male)
|
|
||||||
|
|
||||||
node_id = player_base_to_node_id(base, base_color, "female")
|
|
||||||
local female = table.copy(node_def)
|
local female = table.copy(node_def)
|
||||||
female._mcl_hand_id = node_id
|
female._mcl_hand_id = skin.id
|
||||||
female.mesh = "mcl_meshhand_female.b3d"
|
female.mesh = "mcl_meshhand_female.b3d"
|
||||||
female.tiles = {texture}
|
female.tiles = {skin.texture}
|
||||||
minetest.register_node("mcl_meshhand:" .. node_id, female)
|
minetest.register_node("mcl_meshhand:" .. skin.id, female)
|
||||||
|
else
|
||||||
|
local male = table.copy(node_def)
|
||||||
|
male._mcl_hand_id = skin.id
|
||||||
|
male.mesh = "mcl_meshhand.b3d"
|
||||||
|
male.tiles = {skin.texture}
|
||||||
|
minetest.register_node("mcl_meshhand:" .. skin.id, male)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
|
@ -58,8 +49,7 @@ end
|
||||||
if mcl_skins_enabled then
|
if mcl_skins_enabled then
|
||||||
-- Change the player's hand to their skin
|
-- Change the player's hand to their skin
|
||||||
mcl_skins.register_on_set_skin(function(player)
|
mcl_skins.register_on_set_skin(function(player)
|
||||||
local data = mcl_skins.players[player:get_player_name()]
|
local node_id = mcl_skins.get_node_id_by_player(player)
|
||||||
local node_id = player_base_to_node_id(data.base, data.base_color, data.slim_arms and "female" or "male")
|
|
||||||
player:get_inventory():set_stack("hand", 1, "mcl_meshhand:" .. node_id)
|
player:get_inventory():set_stack("hand", 1, "mcl_meshhand:" .. node_id)
|
||||||
end)
|
end)
|
||||||
else
|
else
|
||||||
|
|
|
@ -1,6 +1,7 @@
|
||||||
The MIT License (MIT)
|
The MIT License (MIT)
|
||||||
|
|
||||||
Copyright (c) 2022 MrRar
|
Copyright (c) 2022 MrRar
|
||||||
|
Copyright (c) 2016 TenPlus1
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
of this software and associated documentation files (the "Software"), to deal
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
|
|
@ -1,11 +1,11 @@
|
||||||
# mcl_skins
|
# Mineclone Skins
|
||||||
|
|
||||||
This mod allows advanced skin customization.
|
This mod allows advanced skin customization.
|
||||||
Use the /skin command to open the skin configuration screen.
|
Use the /skin command to open the skin configuration screen.
|
||||||
|
|
||||||
## License
|
## License
|
||||||
Code under MIT license
|
Code under MIT license
|
||||||
Author: MrRar
|
Author: TenPlus1, Zeg9, MrRar
|
||||||
|
|
||||||
See image_credits.txt for image licensing.
|
See image_credits.txt for image licensing.
|
||||||
|
|
||||||
|
@ -48,9 +48,18 @@ This parameter is optional. Must be a number. If it is not a valid page number t
|
||||||
Register a function to be called whenever a player skin changes.
|
Register a function to be called whenever a player skin changes.
|
||||||
The function will be given a player ObjectRef as a parameter.
|
The function will be given a player ObjectRef as a parameter.
|
||||||
|
|
||||||
### `mcl_skins.make_hand_texture(base, colorspec)`
|
### `mcl_skins.get_skin_list()`
|
||||||
Generate a texture string from a base texture and color.
|
This function is used by mods that want a list of skins to register nodes that use the player skin as a texture.
|
||||||
This function is used by mods that want to have a first person hand textured like the player skin.
|
Returns an array of tables containing information about each skin.
|
||||||
|
Each table contains the following properties:
|
||||||
|
|
||||||
|
`id`: A string representing the node ID. A node can be registered using this node ID.
|
||||||
|
`texture`: A texture string that can be used in the node defintion.
|
||||||
|
`slim_arms`: A boolean value. If true, this texture is used with the "female" player mesh. Otherwise the regular mesh is to be used.
|
||||||
|
|
||||||
|
### `mcl_skins.get_node_id_by_player(player)`
|
||||||
|
`player` is a player ObjectRef.
|
||||||
|
Returns a string node ID based on players current skin for use by mods that want to register nodes that use the player skin.
|
||||||
|
|
||||||
### `mcl_skins.save(player)`
|
### `mcl_skins.save(player)`
|
||||||
Save player skin. `player` is a player ObjectRef.
|
Save player skin. `player` is a player ObjectRef.
|
||||||
|
@ -67,7 +76,7 @@ These colors are separate from `mcl_skins.color` because some mods register two
|
||||||
A table of ColorSpec integers that the player can select to color colorable skin items.
|
A table of ColorSpec integers that the player can select to color colorable skin items.
|
||||||
|
|
||||||
### `mcl_skins.players`
|
### `mcl_skins.players`
|
||||||
A table mapped by player name containing tables holding the player's selected skin items and colors.
|
A table mapped by player ObjectRef containing tables holding the player's selected skin items and colors.
|
||||||
Only stores skin information for logged in users.
|
Only stores skin information for logged in users.
|
||||||
|
|
||||||
### mcl_skins.compile_skin(skin)
|
### mcl_skins.compile_skin(skin)
|
||||||
|
|
|
@ -2,6 +2,7 @@ local S = minetest.get_translator("mcl_skins")
|
||||||
local color_to_string = minetest.colorspec_to_colorstring
|
local color_to_string = minetest.colorspec_to_colorstring
|
||||||
|
|
||||||
mcl_skins = {
|
mcl_skins = {
|
||||||
|
simple_skins = {},
|
||||||
item_names = {"base", "footwear", "eye", "mouth", "bottom", "top", "hair", "headwear"},
|
item_names = {"base", "footwear", "eye", "mouth", "bottom", "top", "hair", "headwear"},
|
||||||
tab_names = {"template", "base", "headwear", "hair", "eye", "mouth", "top", "arm", "bottom", "footwear"},
|
tab_names = {"template", "base", "headwear", "hair", "eye", "mouth", "top", "arm", "bottom", "footwear"},
|
||||||
tab_descriptions = {
|
tab_descriptions = {
|
||||||
|
@ -14,7 +15,8 @@ mcl_skins = {
|
||||||
bottom = S("Bottoms"),
|
bottom = S("Bottoms"),
|
||||||
top = S("Tops"),
|
top = S("Tops"),
|
||||||
hair = S("Hairs"),
|
hair = S("Hairs"),
|
||||||
headwear = S("Headwears")
|
headwear = S("Headwears"),
|
||||||
|
skin = S("Skins"),
|
||||||
},
|
},
|
||||||
steve = {}, -- Stores skin values for Steve skin
|
steve = {}, -- Stores skin values for Steve skin
|
||||||
alex = {}, -- Stores skin values for Alex skin
|
alex = {}, -- Stores skin values for Alex skin
|
||||||
|
@ -70,10 +72,13 @@ function mcl_skins.register_item(item)
|
||||||
end
|
end
|
||||||
|
|
||||||
function mcl_skins.save(player)
|
function mcl_skins.save(player)
|
||||||
local name = player:get_player_name()
|
local skin = mcl_skins.players[player]
|
||||||
local skin = mcl_skins.players[name]
|
|
||||||
if not skin then return end
|
if not skin then return end
|
||||||
player:get_meta():set_string("mcl_skins:skin", minetest.serialize(skin))
|
|
||||||
|
local meta = player:get_meta()
|
||||||
|
meta:set_string("mcl_skins:skin", minetest.serialize(skin))
|
||||||
|
|
||||||
|
meta:set_string("mcl_skins:skin_id", tostring(skin.simple_skins_id or ""))
|
||||||
end
|
end
|
||||||
|
|
||||||
minetest.register_chatcommand("skin", {
|
minetest.register_chatcommand("skin", {
|
||||||
|
@ -82,26 +87,19 @@ minetest.register_chatcommand("skin", {
|
||||||
func = function(name, param) mcl_skins.show_formspec(minetest.get_player_by_name(name)) end
|
func = function(name, param) mcl_skins.show_formspec(minetest.get_player_by_name(name)) end
|
||||||
})
|
})
|
||||||
|
|
||||||
function mcl_skins.make_hand_texture(base, colorspec)
|
|
||||||
local output = ""
|
|
||||||
if mcl_skins.masks[base] then
|
|
||||||
output = mcl_skins.masks[base] ..
|
|
||||||
"^[colorize:" .. color_to_string(colorspec) .. ":alpha"
|
|
||||||
end
|
|
||||||
if #output > 0 then output = output .. "^" end
|
|
||||||
output = output .. base
|
|
||||||
return output
|
|
||||||
end
|
|
||||||
|
|
||||||
function mcl_skins.compile_skin(skin)
|
function mcl_skins.compile_skin(skin)
|
||||||
|
if skin.simple_skins_id then
|
||||||
|
return mcl_skins.simple_skins[skin.simple_skins_id].texture
|
||||||
|
end
|
||||||
|
|
||||||
local output = ""
|
local output = ""
|
||||||
for i, tab in pairs(mcl_skins.item_names) do
|
for i, item in pairs(mcl_skins.item_names) do
|
||||||
local texture = skin[tab]
|
local texture = skin[item]
|
||||||
if texture and texture ~= "blank.png" then
|
if texture and texture ~= "blank.png" then
|
||||||
|
|
||||||
if skin[tab .. "_color"] and mcl_skins.masks[texture] then
|
if skin[item .. "_color"] and mcl_skins.masks[texture] then
|
||||||
if #output > 0 then output = output .. "^" end
|
if #output > 0 then output = output .. "^" end
|
||||||
local color = color_to_string(skin[tab .. "_color"])
|
local color = color_to_string(skin[item .. "_color"])
|
||||||
output = output ..
|
output = output ..
|
||||||
"(" .. mcl_skins.masks[texture] .. "^[colorize:" .. color .. ":alpha)"
|
"(" .. mcl_skins.masks[texture] .. "^[colorize:" .. color .. ":alpha)"
|
||||||
end
|
end
|
||||||
|
@ -117,11 +115,17 @@ function mcl_skins.update_player_skin(player)
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
local skin = mcl_skins.players[player:get_player_name()]
|
local skin = mcl_skins.players[player]
|
||||||
|
|
||||||
mcl_player.player_set_skin(player, mcl_skins.compile_skin(skin))
|
mcl_player.player_set_skin(player, mcl_skins.compile_skin(skin))
|
||||||
|
|
||||||
local model = skin.slim_arms and "mcl_armor_character_female.b3d" or "mcl_armor_character.b3d"
|
local slim_arms
|
||||||
|
if skin.simple_skins_id then
|
||||||
|
slim_arms = mcl_skins.simple_skins[skin.simple_skins_id].slim_arms
|
||||||
|
else
|
||||||
|
slim_arms = skin.slim_arms
|
||||||
|
end
|
||||||
|
local model = slim_arms and "mcl_armor_character_female.b3d" or "mcl_armor_character.b3d"
|
||||||
mcl_player.player_set_model(player, model)
|
mcl_player.player_set_model(player, model)
|
||||||
|
|
||||||
mcl_inventory.update_inventory_formspec(player)
|
mcl_inventory.update_inventory_formspec(player)
|
||||||
|
@ -136,30 +140,34 @@ minetest.register_on_joinplayer(function(player)
|
||||||
local function table_get_random(t)
|
local function table_get_random(t)
|
||||||
return t[math.random(#t)]
|
return t[math.random(#t)]
|
||||||
end
|
end
|
||||||
local name = player:get_player_name()
|
|
||||||
local skin = player:get_meta():get_string("mcl_skins:skin")
|
local skin = player:get_meta():get_string("mcl_skins:skin")
|
||||||
if skin then
|
if skin then
|
||||||
skin = minetest.deserialize(skin)
|
skin = minetest.deserialize(skin)
|
||||||
end
|
end
|
||||||
if skin then
|
if skin then
|
||||||
mcl_skins.players[name] = skin
|
mcl_skins.players[player] = skin
|
||||||
else
|
else
|
||||||
if math.random() > 0.5 then
|
if math.random() > 0.5 then
|
||||||
skin = table.copy(mcl_skins.steve)
|
skin = table.copy(mcl_skins.steve)
|
||||||
else
|
else
|
||||||
skin = table.copy(mcl_skins.alex)
|
skin = table.copy(mcl_skins.alex)
|
||||||
end
|
end
|
||||||
mcl_skins.players[name] = skin
|
mcl_skins.players[player] = skin
|
||||||
|
end
|
||||||
|
|
||||||
|
mcl_skins.players[player].simple_skins_id = nil
|
||||||
|
if #mcl_skins.simple_skins > 0 then
|
||||||
|
local skin_id = tonumber(player:get_meta():get_string("mcl_skins:skin_id"))
|
||||||
|
if skin_id and mcl_skins.simple_skins[skin_id] then
|
||||||
|
mcl_skins.players[player].simple_skins_id = skin_id
|
||||||
|
end
|
||||||
end
|
end
|
||||||
mcl_skins.save(player)
|
mcl_skins.save(player)
|
||||||
mcl_skins.update_player_skin(player)
|
mcl_skins.update_player_skin(player)
|
||||||
end)
|
end)
|
||||||
|
|
||||||
minetest.register_on_leaveplayer(function(player)
|
minetest.register_on_leaveplayer(function(player)
|
||||||
local name = player:get_player_name()
|
mcl_skins.players[player] = nil
|
||||||
if name then
|
|
||||||
mcl_skins.players[name] = nil
|
|
||||||
end
|
|
||||||
end)
|
end)
|
||||||
|
|
||||||
mcl_skins.registered_on_set_skins = {}
|
mcl_skins.registered_on_set_skins = {}
|
||||||
|
@ -169,7 +177,9 @@ function mcl_skins.register_on_set_skin(func)
|
||||||
end
|
end
|
||||||
|
|
||||||
function mcl_skins.show_formspec(player, active_tab, page_num)
|
function mcl_skins.show_formspec(player, active_tab, page_num)
|
||||||
active_tab = active_tab or "template"
|
local skin = mcl_skins.players[player]
|
||||||
|
local default = #mcl_skins.simple_skins > 0 and "skin" or "template"
|
||||||
|
active_tab = active_tab or default
|
||||||
page_num = page_num or 1
|
page_num = page_num or 1
|
||||||
|
|
||||||
local page_count
|
local page_count
|
||||||
|
@ -179,13 +189,16 @@ function mcl_skins.show_formspec(player, active_tab, page_num)
|
||||||
if page_num > page_count then
|
if page_num > page_count then
|
||||||
page_num = page_count
|
page_num = page_count
|
||||||
end
|
end
|
||||||
|
elseif active_tab == "skin" then
|
||||||
|
page_count = math.ceil((#mcl_skins.simple_skins + 2) / 8)
|
||||||
|
if page_num > page_count then
|
||||||
|
page_num = page_count
|
||||||
|
end
|
||||||
else
|
else
|
||||||
page_num = 1
|
page_num = 1
|
||||||
page_count = 1
|
page_count = 1
|
||||||
end
|
end
|
||||||
|
|
||||||
local player_name = player:get_player_name()
|
|
||||||
local skin = mcl_skins.players[player_name]
|
|
||||||
local formspec = "formspec_version[3]size[13.2,11]"
|
local formspec = "formspec_version[3]size[13.2,11]"
|
||||||
|
|
||||||
for i, tab in pairs(mcl_skins.tab_names) do
|
for i, tab in pairs(mcl_skins.tab_names) do
|
||||||
|
@ -197,17 +210,66 @@ function mcl_skins.show_formspec(player, active_tab, page_num)
|
||||||
local y = 0.3 + (i - 1) * 0.8
|
local y = 0.3 + (i - 1) * 0.8
|
||||||
formspec = formspec ..
|
formspec = formspec ..
|
||||||
"button[0.3," .. y .. ";3,0.8;" .. tab .. ";" .. mcl_skins.tab_descriptions[tab] .. "]"
|
"button[0.3," .. y .. ";3,0.8;" .. tab .. ";" .. mcl_skins.tab_descriptions[tab] .. "]"
|
||||||
|
|
||||||
|
if skin.simple_skins_id then break end
|
||||||
end
|
end
|
||||||
|
|
||||||
local mesh = skin.slim_arms and "mcl_armor_character_female.b3d" or "mcl_armor_character.b3d"
|
local slim_arms
|
||||||
|
if skin.simple_skins_id then
|
||||||
|
slim_arms = mcl_skins.simple_skins[skin.simple_skins_id].slim_arms
|
||||||
|
else
|
||||||
|
slim_arms = skin.slim_arms
|
||||||
|
end
|
||||||
|
local mesh = slim_arms and "mcl_armor_character_female.b3d" or "mcl_armor_character.b3d"
|
||||||
|
|
||||||
formspec = formspec ..
|
formspec = formspec ..
|
||||||
"model[10,0.3;3,7;player_mesh;" .. mesh .. ";" ..
|
"model[10,0.3;3,7;player_mesh;" .. mesh .. ";" ..
|
||||||
mcl_skins.compile_skin(skin) ..
|
mcl_skins.compile_skin(skin) ..
|
||||||
",blank.png,blank.png;0,180;false;true;0,0;0]"
|
",blank.png,blank.png;0,180;false;true;0,0;0]"
|
||||||
|
|
||||||
|
if active_tab == "skin" then
|
||||||
|
local page_start = (page_num - 1) * 8 - 1
|
||||||
|
local page_end = math.min(page_start + 8 - 1, #mcl_skins.simple_skins)
|
||||||
|
formspec = formspec ..
|
||||||
|
"style_type[button;bgcolor=#00000000]"
|
||||||
|
|
||||||
if active_tab == "template" then
|
local skin = table.copy(skin)
|
||||||
|
skin_id = skin.simple_skins_id or -1
|
||||||
|
skin.simple_skins_id = nil
|
||||||
|
|
||||||
|
local skins = table.copy(mcl_skins.simple_skins)
|
||||||
|
skins[-1] = {
|
||||||
|
slim_arms = skin.slim_arms,
|
||||||
|
texture = mcl_skins.compile_skin(skin),
|
||||||
|
}
|
||||||
|
|
||||||
|
for i = page_start, page_end do
|
||||||
|
local skin = skins[i]
|
||||||
|
local j = i - page_start - 1
|
||||||
|
local mesh = skin.slim_arms and "mcl_armor_character_female.b3d" or "mcl_armor_character.b3d"
|
||||||
|
|
||||||
|
local x = 3.5 + (j + 1) % 4 * 1.6
|
||||||
|
local y = 0.3 + math.floor((j + 1) / 4) * 3.1
|
||||||
|
|
||||||
|
formspec = formspec ..
|
||||||
|
"model[" .. x .. "," .. y .. ";1.5,3;player_mesh;" .. mesh .. ";" ..
|
||||||
|
skin.texture ..
|
||||||
|
",blank.png,blank.png;0,180;false;true;0,0;0]"
|
||||||
|
|
||||||
|
if skin_id == i then
|
||||||
|
formspec = formspec ..
|
||||||
|
"style[" .. i ..
|
||||||
|
";bgcolor=;bgimg=mcl_skins_select_overlay.png;" ..
|
||||||
|
"bgimg_pressed=mcl_skins_select_overlay.png;bgimg_middle=14,14]"
|
||||||
|
end
|
||||||
|
formspec = formspec ..
|
||||||
|
"button[" .. x .. "," .. y .. ";1.5,3;" .. i .. ";]"
|
||||||
|
end
|
||||||
|
|
||||||
|
if page_start == -1 then
|
||||||
|
formspec = formspec .. "image[3.85,1;0.8,0.8;mcl_skins_button.png]"
|
||||||
|
end
|
||||||
|
elseif active_tab == "template" then
|
||||||
formspec = formspec ..
|
formspec = formspec ..
|
||||||
"model[4,2;2,3;player_mesh;mcl_armor_character.b3d;" ..
|
"model[4,2;2,3;player_mesh;mcl_armor_character.b3d;" ..
|
||||||
mcl_skins.compile_skin(mcl_skins.steve) ..
|
mcl_skins.compile_skin(mcl_skins.steve) ..
|
||||||
|
@ -223,7 +285,7 @@ function mcl_skins.show_formspec(player, active_tab, page_num)
|
||||||
|
|
||||||
elseif mcl_skins[active_tab] then
|
elseif mcl_skins[active_tab] then
|
||||||
formspec = formspec ..
|
formspec = formspec ..
|
||||||
"style_type[button;border=false;bgcolor=#00000000]"
|
"style_type[button;bgcolor=#00000000]"
|
||||||
local textures = mcl_skins[active_tab]
|
local textures = mcl_skins[active_tab]
|
||||||
local page_start = (page_num - 1) * 16 + 1
|
local page_start = (page_num - 1) * 16 + 1
|
||||||
local page_end = math.min(page_start + 16 - 1, #textures)
|
local page_end = math.min(page_start + 16 - 1, #textures)
|
||||||
|
@ -264,19 +326,19 @@ function mcl_skins.show_formspec(player, active_tab, page_num)
|
||||||
|
|
||||||
if skin[active_tab] == texture then
|
if skin[active_tab] == texture then
|
||||||
formspec = formspec ..
|
formspec = formspec ..
|
||||||
"style[" .. texture .. ";border=false;bgcolor=#00000000]" ..
|
"style[" .. texture ..
|
||||||
"image_button[" .. x .. "," .. y ..
|
";bgcolor=;bgimg=mcl_skins_select_overlay.png;" ..
|
||||||
";1.5,1.5;mcl_skins_select_overlay.png;" .. texture .. ";]"
|
"bgimg_pressed=mcl_skins_select_overlay.png;bgimg_middle=14,14]"
|
||||||
else
|
|
||||||
formspec = formspec .. "button[" .. x .. "," .. y .. ";1.5,1.5;" .. texture .. ";]"
|
|
||||||
end
|
end
|
||||||
|
formspec = formspec .. "button[" .. x .. "," .. y .. ";1.5,1.5;" .. texture .. ";]"
|
||||||
end
|
end
|
||||||
elseif active_tab == "arm" then
|
elseif active_tab == "arm" then
|
||||||
local thick_overlay = not skin.slim_arms and "^mcl_skins_select_overlay.png" or ""
|
local x = skin.slim_arms and 4.7 or 3.6
|
||||||
local slim_overlay = skin.slim_arms and "^mcl_skins_select_overlay.png" or ""
|
|
||||||
formspec = formspec ..
|
formspec = formspec ..
|
||||||
"image_button[3.6,0.3;1,1;mcl_skins_thick_arms.png" .. thick_overlay ..";thick_arms;]" ..
|
"image_button[3.6,0.3;1,1;mcl_skins_thick_arms.png;thick_arms;]" ..
|
||||||
"image_button[4.7,0.3;1,1;mcl_skins_slim_arms.png" .. slim_overlay ..";slim_arms;]"
|
"image_button[4.7,0.3;1,1;mcl_skins_slim_arms.png;slim_arms;]" ..
|
||||||
|
"style[arm;bgcolor=;bgimg=mcl_skins_select_overlay.png;bgimg_middle=14,14;bgimg_pressed=mcl_skins_select_overlay.png]" ..
|
||||||
|
"button[" .. x .. ",0.3;1,1;arm;]"
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
@ -287,11 +349,6 @@ function mcl_skins.show_formspec(player, active_tab, page_num)
|
||||||
local tab_color = active_tab .. "_color"
|
local tab_color = active_tab .. "_color"
|
||||||
local selected_color = skin[tab_color]
|
local selected_color = skin[tab_color]
|
||||||
for i, colorspec in pairs(colors) do
|
for i, colorspec in pairs(colors) do
|
||||||
local overlay = ""
|
|
||||||
if selected_color == colorspec then
|
|
||||||
overlay = "^mcl_skins_select_overlay.png"
|
|
||||||
end
|
|
||||||
|
|
||||||
local color = color_to_string(colorspec)
|
local color = color_to_string(colorspec)
|
||||||
i = i - 1
|
i = i - 1
|
||||||
local x = 3.6 + i % 6 * 0.9
|
local x = 3.6 + i % 6 * 0.9
|
||||||
|
@ -299,7 +356,15 @@ function mcl_skins.show_formspec(player, active_tab, page_num)
|
||||||
formspec = formspec ..
|
formspec = formspec ..
|
||||||
"image_button[" .. x .. "," .. y ..
|
"image_button[" .. x .. "," .. y ..
|
||||||
";0.8,0.8;blank.png^[noalpha^[colorize:" ..
|
";0.8,0.8;blank.png^[noalpha^[colorize:" ..
|
||||||
color .. ":alpha" .. overlay .. ";" .. colorspec .. ";]"
|
color .. ":alpha;" .. colorspec .. ";]"
|
||||||
|
|
||||||
|
if selected_color == colorspec then
|
||||||
|
formspec = formspec ..
|
||||||
|
"style[" .. color ..
|
||||||
|
";bgcolor=;bgimg=mcl_skins_select_overlay.png;bgimg_middle=14,14;bgimg_pressed=mcl_skins_select_overlay.png]" ..
|
||||||
|
"button[" .. x .. "," .. y .. ";0.8,0.8;" .. color .. ";]"
|
||||||
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
if not (active_tab == "base") then
|
if not (active_tab == "base") then
|
||||||
|
@ -345,6 +410,7 @@ function mcl_skins.show_formspec(player, active_tab, page_num)
|
||||||
"label[6.3,7.2;" .. page_num .. " / " .. page_count .. "]"
|
"label[6.3,7.2;" .. page_num .. " / " .. page_count .. "]"
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local player_name = player:get_player_name()
|
||||||
minetest.show_formspec(player_name, "mcl_skins:" .. active_tab .. "_" .. page_num, formspec)
|
minetest.show_formspec(player_name, "mcl_skins:" .. active_tab .. "_" .. page_num, formspec)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -367,11 +433,9 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||||
if not page_num or not active_tab then return true end
|
if not page_num or not active_tab then return true end
|
||||||
page_num = math.floor(tonumber(page_num) or 1)
|
page_num = math.floor(tonumber(page_num) or 1)
|
||||||
|
|
||||||
local player_name = player:get_player_name()
|
|
||||||
|
|
||||||
-- Cancel formspec resend after scrollbar move
|
-- Cancel formspec resend after scrollbar move
|
||||||
if mcl_skins.players[player_name].form_send_job then
|
if mcl_skins.players[player].form_send_job then
|
||||||
mcl_skins.players[player_name].form_send_job:cancel()
|
mcl_skins.players[player].form_send_job:cancel()
|
||||||
end
|
end
|
||||||
|
|
||||||
if fields.quit then
|
if fields.quit then
|
||||||
|
@ -380,12 +444,12 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||||
end
|
end
|
||||||
|
|
||||||
if fields.alex then
|
if fields.alex then
|
||||||
mcl_skins.players[player_name] = table.copy(mcl_skins.alex)
|
mcl_skins.players[player] = table.copy(mcl_skins.alex)
|
||||||
mcl_skins.update_player_skin(player)
|
mcl_skins.update_player_skin(player)
|
||||||
mcl_skins.show_formspec(player, active_tab, page_num)
|
mcl_skins.show_formspec(player, active_tab, page_num)
|
||||||
return true
|
return true
|
||||||
elseif fields.steve then
|
elseif fields.steve then
|
||||||
mcl_skins.players[player_name] = table.copy(mcl_skins.steve)
|
mcl_skins.players[player] = table.copy(mcl_skins.steve)
|
||||||
mcl_skins.update_player_skin(player)
|
mcl_skins.update_player_skin(player)
|
||||||
mcl_skins.show_formspec(player, active_tab, page_num)
|
mcl_skins.show_formspec(player, active_tab, page_num)
|
||||||
return true
|
return true
|
||||||
|
@ -398,7 +462,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local skin = mcl_skins.players[player_name]
|
local skin = mcl_skins.players[player]
|
||||||
if not skin then return true end
|
if not skin then return true end
|
||||||
|
|
||||||
if fields.next_page then
|
if fields.next_page then
|
||||||
|
@ -439,12 +503,12 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||||
local color = 0xff000000 + red * 0x10000 + green * 0x100 + blue
|
local color = 0xff000000 + red * 0x10000 + green * 0x100 + blue
|
||||||
if color >= 0 and color <= 0xffffffff then
|
if color >= 0 and color <= 0xffffffff then
|
||||||
-- We delay resedning the form because otherwise it will break dragging scrollbars
|
-- We delay resedning the form because otherwise it will break dragging scrollbars
|
||||||
mcl_skins.players[player_name].form_send_job = minetest.after(0.2, function()
|
mcl_skins.players[player].form_send_job = minetest.after(0.2, function()
|
||||||
if player and player:is_player() then
|
if player and player:is_player() then
|
||||||
skin[active_tab .. "_color"] = color
|
skin[active_tab .. "_color"] = color
|
||||||
mcl_skins.update_player_skin(player)
|
mcl_skins.update_player_skin(player)
|
||||||
mcl_skins.show_formspec(player, active_tab, page_num)
|
mcl_skins.show_formspec(player, active_tab, page_num)
|
||||||
mcl_skins.players[player_name].form_send_job = nil
|
mcl_skins.players[player].form_send_job = nil
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
return true
|
return true
|
||||||
|
@ -459,6 +523,21 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if field and active_tab == "skin" then
|
||||||
|
local skin_id = tonumber(field)
|
||||||
|
skin_id = skin_id and math.floor(skin_id) or 0
|
||||||
|
if
|
||||||
|
#mcl_skins.simple_skins > 0 and
|
||||||
|
skin_id >= -1 and skin_id <= #mcl_skins.simple_skins
|
||||||
|
then
|
||||||
|
if skin_id == -1 then skin_id = nil end
|
||||||
|
skin.simple_skins_id = skin_id
|
||||||
|
mcl_skins.update_player_skin(player)
|
||||||
|
mcl_skins.show_formspec(player, active_tab, page_num)
|
||||||
|
end
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
-- See if field is a texture
|
-- See if field is a texture
|
||||||
if field and mcl_skins[active_tab] then
|
if field and mcl_skins[active_tab] then
|
||||||
for i, texture in pairs(mcl_skins[active_tab]) do
|
for i, texture in pairs(mcl_skins[active_tab]) do
|
||||||
|
|
|
@ -1,4 +1,8 @@
|
||||||
local mod_path = minetest.get_modpath(minetest.get_current_modname())
|
local mod_path = minetest.get_modpath(minetest.get_current_modname())
|
||||||
|
|
||||||
local mcl_skins_enabled = minetest.settings:get_bool("mcl_enable_skin_customization", true)
|
local mcl_skins_enabled = minetest.settings:get_bool("mcl_enable_skin_customization", true)
|
||||||
if mcl_skins_enabled then dofile(mod_path .. "/edit_skin.lua") end
|
if mcl_skins_enabled then
|
||||||
|
dofile(mod_path .. "/edit_skin.lua")
|
||||||
|
dofile(mod_path .. "/simple_skins.lua")
|
||||||
|
dofile(mod_path .. "/mesh_hand.lua")
|
||||||
|
end
|
||||||
|
|
|
@ -173,7 +173,8 @@
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"type": "headwear",
|
"type": "headwear",
|
||||||
"steve": true
|
"steve": true,
|
||||||
|
"alex": true
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"type": "bottom",
|
"type": "bottom",
|
||||||
|
|
|
@ -1,4 +1,5 @@
|
||||||
# textdomain: mcl_skins
|
# textdomain: mcl_skins
|
||||||
|
Skins=
|
||||||
Templates=
|
Templates=
|
||||||
Arm size=
|
Arm size=
|
||||||
Bases=
|
Bases=
|
||||||
|
|
|
@ -0,0 +1,53 @@
|
||||||
|
local function make_texture(base, colorspec)
|
||||||
|
local output = ""
|
||||||
|
if mcl_skins.masks[base] then
|
||||||
|
output = mcl_skins.masks[base] ..
|
||||||
|
"^[colorize:" .. minetest.colorspec_to_colorstring(colorspec) .. ":alpha"
|
||||||
|
end
|
||||||
|
if #output > 0 then output = output .. "^" end
|
||||||
|
output = output .. base
|
||||||
|
return output
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_skins.get_skin_list()
|
||||||
|
local list = {}
|
||||||
|
for _, base in pairs(mcl_skins.base) do
|
||||||
|
for _, base_color in pairs(mcl_skins.base_color) do
|
||||||
|
local id = base:gsub(".png$", "") .. minetest.colorspec_to_colorstring(base_color):gsub("#", "")
|
||||||
|
local female = {
|
||||||
|
texture = make_texture(base, base_color),
|
||||||
|
slim_arms = true,
|
||||||
|
id = id .. "_female"
|
||||||
|
}
|
||||||
|
table.insert(list, female)
|
||||||
|
|
||||||
|
local male = {
|
||||||
|
texture = make_texture(base, base_color),
|
||||||
|
slim_arms = false,
|
||||||
|
id = id .. "_male"
|
||||||
|
}
|
||||||
|
table.insert(list, male)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
for _, skin in pairs(mcl_skins.simple_skins) do
|
||||||
|
table.insert(list, {
|
||||||
|
texture = skin.texture,
|
||||||
|
slim_arms = skin.slim_arms,
|
||||||
|
id = skin.texture:gsub(".png$", "") .. "_" .. (skin.slim_arms and "female" or "male"),
|
||||||
|
})
|
||||||
|
end
|
||||||
|
return list
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_skins.get_node_id_by_player(player)
|
||||||
|
local skin = mcl_skins.players[player]
|
||||||
|
if skin.simple_skins_id then
|
||||||
|
local skin = mcl_skins.simple_skins[skin.simple_skins_id]
|
||||||
|
return skin.texture:gsub(".png$", "") ..
|
||||||
|
"_" .. (skin.slim_arms and "female" or "male")
|
||||||
|
else
|
||||||
|
return skin.base:gsub(".png$", "") ..
|
||||||
|
minetest.colorspec_to_colorstring(skin.base_color):gsub("#", "") ..
|
||||||
|
"_" .. (skin.slim_arms and "female" or "male")
|
||||||
|
end
|
||||||
|
end
|
|
@ -0,0 +1,52 @@
|
||||||
|
local function init_simple_skins()
|
||||||
|
local id, f, data, skin = 0
|
||||||
|
local mod_path = minetest.get_modpath("mcl_skins")
|
||||||
|
while true do
|
||||||
|
|
||||||
|
if id == 0 then
|
||||||
|
skin = "character.png"
|
||||||
|
else
|
||||||
|
skin = "mcl_skins_character_" .. id .. ".png"
|
||||||
|
|
||||||
|
-- Does skin file exist?
|
||||||
|
f = io.open(mod_path .. "/textures/" .. skin)
|
||||||
|
|
||||||
|
-- escape loop if not found
|
||||||
|
if not f then
|
||||||
|
break
|
||||||
|
end
|
||||||
|
f:close()
|
||||||
|
end
|
||||||
|
|
||||||
|
local metafile
|
||||||
|
|
||||||
|
-- does metadata exist for that skin file ?
|
||||||
|
if id == 0 then
|
||||||
|
metafile = "mcl_skins_character.txt"
|
||||||
|
else
|
||||||
|
metafile = "mcl_skins_character_"..id..".txt"
|
||||||
|
end
|
||||||
|
f = io.open(mod_path .. "/meta/" .. metafile)
|
||||||
|
|
||||||
|
data = nil
|
||||||
|
if f then
|
||||||
|
data = minetest.deserialize("return {" .. f:read("*all") .. "}")
|
||||||
|
f:close()
|
||||||
|
end
|
||||||
|
|
||||||
|
-- add metadata to list
|
||||||
|
mcl_skins.simple_skins[id] = {
|
||||||
|
texture = skin,
|
||||||
|
slim_arms = data and data.gender == "female",
|
||||||
|
}
|
||||||
|
id = id + 1
|
||||||
|
end
|
||||||
|
|
||||||
|
if #mcl_skins.simple_skins > 0 then
|
||||||
|
table.insert(mcl_skins.tab_names, 1, "skin")
|
||||||
|
else
|
||||||
|
mcl_skins.simple_skins = {}
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
init_simple_skins()
|
Binary file not shown.
Before Width: | Height: | Size: 167 B After Width: | Height: | Size: 178 B |
Loading…
Reference in New Issue