forked from VoxeLibre/VoxeLibre
Merge pull request 'Fix incorrect call to gopath for raid due to mobs refactor.' (#3063) from bugfix/raids_crash_gopath into master
Reviewed-on: MineClone2/MineClone2#3063 Reviewed-by: kabou <kabou@noreply.git.minetest.land>
This commit is contained in:
commit
055a93843f
|
@ -179,7 +179,8 @@ function mcl_raids.spawn_raid(event)
|
|||
l.raidmob = true
|
||||
event.health_max = event.health_max + l.health
|
||||
table.insert(event.mobs,mob)
|
||||
mcl_mobs:gopath(l,pos)
|
||||
--minetest.log("action", "[mcl_raids] Here we go. Raid time")
|
||||
l:gopath(pos)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
|
@ -11,7 +11,7 @@ local function spawn_zombies(self)
|
|||
if check_spawn_pos(p) then
|
||||
local m = mcl_mobs.spawn(p,"mobs_mc:zombie")
|
||||
local l = m:get_luaentity()
|
||||
mcl_mobs:gopath(m:get_luaentity(),self.pos)
|
||||
l:gopath(self.pos)
|
||||
table.insert(self.mobs,m)
|
||||
self.health_max = self.health_max + l.health
|
||||
end
|
||||
|
|
Loading…
Reference in New Issue