2021-04-19 03:22:39 +02:00
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mobs.feed_tame = function(self)
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return nil
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end
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2021-04-15 21:04:55 +02:00
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-- Code to execute before custom on_rightclick handling
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local on_rightclick_prefix = function(self, clicker)
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2021-04-19 03:22:39 +02:00
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2021-04-15 21:04:55 +02:00
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local item = clicker:get_wielded_item()
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-- Name mob with nametag
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if not self.ignores_nametag and item:get_name() == "mcl_mobs:nametag" then
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local tag = item:get_meta():get_string("name")
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if tag ~= "" then
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if string.len(tag) > MAX_MOB_NAME_LENGTH then
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tag = string.sub(tag, 1, MAX_MOB_NAME_LENGTH)
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end
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self.nametag = tag
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update_tag(self)
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if not mobs.is_creative(clicker:get_player_name()) then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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return true
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end
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end
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return false
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end
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mobs.create_mob_on_rightclick = function(on_rightclick)
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return function(self, clicker)
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local stop = on_rightclick_prefix(self, clicker)
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if (not stop) and (on_rightclick) then
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on_rightclick(self, clicker)
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end
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end
|
2021-04-21 16:23:51 +02:00
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end
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-- deal damage and effects when mob punched
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local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
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-- custom punch function
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if self.do_punch then
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-- when false skip going any further
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if self.do_punch(self, hitter, tflp, tool_capabilities, dir) == false then
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return
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end
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end
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-- error checking when mod profiling is enabled
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|
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if not tool_capabilities then
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|
minetest.log("warning", "[mobs] Mod profiling enabled, damage not enabled")
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return
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end
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local is_player = hitter:is_player()
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if is_player then
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-- is mob protected?
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if self.protected and minetest_is_protected(self.object:get_pos(), hitter:get_player_name()) then
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return
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end
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-- set/update 'drop xp' timestamp if hitted by player
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|
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self.xp_timestamp = minetest_get_us_time()
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end
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|
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-- punch interval
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local weapon = hitter:get_wielded_item()
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local punch_interval = 1.4
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|
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-- exhaust attacker
|
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|
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if mod_hunger and is_player then
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|
|
mcl_hunger.exhaust(hitter:get_player_name(), mcl_hunger.EXHAUST_ATTACK)
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|
|
end
|
|
|
|
|
|
|
|
-- calculate mob damage
|
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|
|
local damage = 0
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|
|
local armor = self.object:get_armor_groups() or {}
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|
|
local tmp
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|
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-- quick error check incase it ends up 0 (serialize.h check test)
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|
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if tflp == 0 then
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tflp = 0.2
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end
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|
|
if use_cmi then
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damage = cmi.calculate_damage(self.object, hitter, tflp, tool_capabilities, dir)
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else
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for group,_ in pairs( (tool_capabilities.damage_groups or {}) ) do
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tmp = tflp / (tool_capabilities.full_punch_interval or 1.4)
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if tmp < 0 then
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tmp = 0.0
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elseif tmp > 1 then
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tmp = 1.0
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end
|
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damage = damage + (tool_capabilities.damage_groups[group] or 0)
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* tmp * ((armor[group] or 0) / 100.0)
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end
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|
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end
|
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|
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if weapon then
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|
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local fire_aspect_level = mcl_enchanting.get_enchantment(weapon, "fire_aspect")
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if fire_aspect_level > 0 then
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|
|
mcl_burning.set_on_fire(self.object, fire_aspect_level * 4)
|
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|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
-- check for tool immunity or special damage
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|
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for n = 1, #self.immune_to do
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if self.immune_to[n][1] == weapon:get_name() then
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|
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damage = self.immune_to[n][2] or 0
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|
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break
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end
|
|
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end
|
|
|
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|
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|
|
-- healing
|
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|
|
if damage <= -1 then
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|
self.health = self.health - math_floor(damage)
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|
|
return
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|
|
end
|
|
|
|
|
|
|
|
if use_cmi then
|
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|
|
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|
|
local cancel = cmi.notify_punch(self.object, hitter, tflp, tool_capabilities, dir, damage)
|
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|
|
if cancel then return end
|
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end
|
|
|
|
|
|
|
|
if tool_capabilities then
|
|
|
|
punch_interval = tool_capabilities.full_punch_interval or 1.4
|
|
|
|
end
|
|
|
|
|
|
|
|
-- add weapon wear manually
|
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|
|
-- Required because we have custom health handling ("health" property)
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|
|
if minetest_is_creative_enabled("") ~= true
|
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|
|
and tool_capabilities then
|
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|
|
if tool_capabilities.punch_attack_uses then
|
|
|
|
-- Without this delay, the wear does not work. Quite hacky ...
|
|
|
|
minetest_after(0, function(name)
|
|
|
|
local player = minetest.get_player_by_name(name)
|
|
|
|
if not player then return end
|
|
|
|
local weapon = hitter:get_wielded_item(player)
|
|
|
|
local def = weapon:get_definition()
|
|
|
|
if def.tool_capabilities and def.tool_capabilities.punch_attack_uses then
|
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|
|
local wear = math_floor(65535/tool_capabilities.punch_attack_uses)
|
|
|
|
weapon:add_wear(wear)
|
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|
|
hitter:set_wielded_item(weapon)
|
|
|
|
end
|
|
|
|
end, hitter:get_player_name())
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
local die = false
|
|
|
|
|
|
|
|
-- only play hit sound and show blood effects if damage is 1 or over; lower to 0.1 to ensure armor works appropriately.
|
|
|
|
if damage >= 0.1 then
|
|
|
|
|
|
|
|
-- weapon sounds
|
|
|
|
if weapon:get_definition().sounds ~= nil then
|
|
|
|
|
|
|
|
local s = math_random(0, #weapon:get_definition().sounds)
|
|
|
|
|
|
|
|
minetest_sound_play(weapon:get_definition().sounds[s], {
|
|
|
|
object = self.object, --hitter,
|
|
|
|
max_hear_distance = 8
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|
|
}, true)
|
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|
|
else
|
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|
|
minetest_sound_play("default_punch", {
|
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|
|
object = self.object,
|
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|
|
max_hear_distance = 5
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|
|
}, true)
|
|
|
|
end
|
|
|
|
|
|
|
|
damage_effect(self, damage)
|
|
|
|
|
|
|
|
-- do damage
|
|
|
|
self.health = self.health - damage
|
|
|
|
|
|
|
|
-- skip future functions if dead, except alerting others
|
|
|
|
if check_for_death(self, "hit", {type = "punch", puncher = hitter}) then
|
|
|
|
die = true
|
|
|
|
end
|
|
|
|
|
|
|
|
-- knock back effect (only on full punch)
|
|
|
|
if not die
|
|
|
|
and self.knock_back
|
|
|
|
and tflp >= punch_interval then
|
|
|
|
|
|
|
|
local v = self.object:get_velocity()
|
|
|
|
local r = 1.4 - math_min(punch_interval, 1.4)
|
|
|
|
local kb = r * 2.0
|
|
|
|
local up = 2
|
|
|
|
|
|
|
|
-- if already in air then dont go up anymore when hit
|
|
|
|
if v.y ~= 0
|
|
|
|
or self.fly then
|
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|
|
up = 0
|
|
|
|
end
|
|
|
|
|
|
|
|
-- direction error check
|
|
|
|
dir = dir or {x = 0, y = 0, z = 0}
|
|
|
|
|
|
|
|
-- check if tool already has specific knockback value
|
|
|
|
if tool_capabilities.damage_groups["knockback"] then
|
|
|
|
kb = tool_capabilities.damage_groups["knockback"]
|
|
|
|
else
|
|
|
|
kb = kb * 1.5
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
local luaentity
|
|
|
|
if hitter then
|
|
|
|
luaentity = hitter:get_luaentity()
|
|
|
|
end
|
|
|
|
if hitter and is_player then
|
|
|
|
local wielditem = hitter:get_wielded_item()
|
|
|
|
kb = kb + 3 * mcl_enchanting.get_enchantment(wielditem, "knockback")
|
|
|
|
elseif luaentity and luaentity._knockback then
|
|
|
|
kb = kb + luaentity._knockback
|
|
|
|
end
|
|
|
|
|
|
|
|
self.object:set_velocity({
|
|
|
|
x = dir.x * kb,
|
|
|
|
y = dir.y * kb + up * 2,
|
|
|
|
z = dir.z * kb
|
|
|
|
})
|
|
|
|
|
|
|
|
self.pause_timer = 0.25
|
|
|
|
end
|
|
|
|
end -- END if damage
|
|
|
|
|
|
|
|
-- if skittish then run away
|
|
|
|
if not die and self.runaway == true and self.state ~= "flop" then
|
|
|
|
|
|
|
|
local lp = hitter:get_pos()
|
|
|
|
local s = self.object:get_pos()
|
|
|
|
local vec = {
|
|
|
|
x = lp.x - s.x,
|
|
|
|
y = lp.y - s.y,
|
|
|
|
z = lp.z - s.z
|
|
|
|
}
|
|
|
|
|
|
|
|
local yaw = (atan(vec.z / vec.x) + 3 * math_pi / 2) - self.rotate
|
|
|
|
|
|
|
|
if lp.x > s.x then
|
|
|
|
yaw = yaw + math_pi
|
|
|
|
end
|
|
|
|
|
|
|
|
yaw = set_yaw(self, yaw, 6)
|
|
|
|
self.state = "runaway"
|
|
|
|
self.runaway_timer = 0
|
|
|
|
self.following = nil
|
|
|
|
end
|
|
|
|
|
|
|
|
local name = hitter:get_player_name() or ""
|
|
|
|
|
|
|
|
-- attack puncher and call other mobs for help
|
|
|
|
if self.passive == false
|
|
|
|
and self.state ~= "flop"
|
|
|
|
and (self.child == false or self.type == "monster")
|
|
|
|
and hitter:get_player_name() ~= self.owner
|
|
|
|
and not mobs.invis[ name ] then
|
|
|
|
|
|
|
|
if not die then
|
|
|
|
-- attack whoever punched mob
|
|
|
|
self.state = ""
|
|
|
|
do_attack(self, hitter)
|
|
|
|
end
|
|
|
|
|
|
|
|
-- alert others to the attack
|
|
|
|
local objs = minetest_get_objects_inside_radius(hitter:get_pos(), self.view_range)
|
|
|
|
local obj = nil
|
|
|
|
|
|
|
|
for n = 1, #objs do
|
|
|
|
|
|
|
|
obj = objs[n]:get_luaentity()
|
|
|
|
|
|
|
|
if obj then
|
|
|
|
|
|
|
|
-- only alert members of same mob or friends
|
|
|
|
if obj.group_attack
|
|
|
|
and obj.state ~= "attack"
|
|
|
|
and obj.owner ~= name then
|
|
|
|
if obj.name == self.name then
|
|
|
|
do_attack(obj, hitter)
|
|
|
|
elseif type(obj.group_attack) == "table" then
|
|
|
|
for i=1, #obj.group_attack do
|
|
|
|
if obj.name == obj.group_attack[i] then
|
|
|
|
do_attack(obj, hitter)
|
|
|
|
break
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
-- have owned mobs attack player threat
|
|
|
|
if obj.owner == name and obj.owner_loyal then
|
|
|
|
do_attack(obj, self.object)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|