VoxeLibre/mods/ITEMS/mcl_beds/api.lua

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local reverse = true
local function destruct_bed(pos, n)
local node = minetest.get_node(pos)
local other
if n == 2 then
local dir = minetest.facedir_to_dir(node.param2)
other = vector.subtract(pos, dir)
elseif n == 1 then
local dir = minetest.facedir_to_dir(node.param2)
other = vector.add(pos, dir)
end
if reverse then
reverse = not reverse
minetest.remove_node(other)
minetest.check_for_falling(other)
else
reverse = not reverse
end
end
local function kick_player_after_destruct(pos)
for name, _ in pairs(mcl_beds.pos) do
if vector.equals(pos, mcl_beds.pos) then
local player = minetest.get_player_by_name(name)
if player and player:is_player() then
mcl_beds.kick_player(player)
break
end
end
end
end
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local beddesc = "Beds allow you to sleep at night and make the time pass faster."
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local beduse = "To use a bed, stand close to it and right-click the bed to sleep in it. Sleeping only works when the sun sets, at night or during a thunderstorm. The bed must also be clear of any danger."
if minetest.settings:get_bool("enable_bed_respawn") == false then
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beddesc = beddesc .. "\n" .. "In local folklore, legends are told of other worlds where setting the start point for your next life would be possible. But this world is not one of them."
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else
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beddesc = beddesc .. "\n" .. "By sleeping in a bed, you set the starting point for your next life. If you die, you will start your next life at this bed, unless it is obstructed or destroyed."
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end
if minetest.settings:get_bool("enable_bed_night_skip") == false then
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beddesc = beddesc .. "\n" .. "In this strange world, going to bed won't skip the night, but you can skip thunderstorms."
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else
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beddesc = beddesc .. "\n" .. "Sleeping allows you to skip the night. The night is skipped when all players in this world went to sleep. The night is skipped after sleeping for a few seconds. Thunderstorms can be skipped in the same manner."
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end
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local default_sounds
if minetest.get_modpath("mcl_sounds") then
default_sounds = mcl_sounds.node_sound_wood_defaults()
end
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function mcl_beds.register_bed(name, def)
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local node_box_bottom, selection_box_bottom, collision_box_bottom
if def.nodebox and def.nodebox.bottom then
node_box_bottom = { type = "fixed", fixed = def.nodebox.bottom }
end
if def.selectionbox and def.selectionbox.bottom then
selection_box_bottom = { type = "fixed", fixed = def.selectionbox.bottom }
end
if def.collisionbox and def.collisionbox.bottom then
collision_box_bottom = { type = "fixed", fixed = def.collisionbox.bottom }
end
minetest.register_node(name .. "_bottom", {
description = def.description,
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_doc_items_longdesc = def._doc_items_longdesc or beddesc,
_doc_items_usagehelp = def._doc_items_usagehelp or beduse,
inventory_image = def.inventory_image,
wield_image = def.wield_image,
drawtype = "nodebox",
tiles = def.tiles.bottom,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
stack_max = 1,
groups = {handy=1, flammable = 3, bed = 1, dig_by_piston=1, bouncy=66, fall_damage_add_percent=-50, deco_block = 1},
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_mcl_hardness = 0.2,
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_mcl_blast_resistance = 1,
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sounds = def.sounds or default_sounds,
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node_box = node_box_bottom,
selection_box = selection_box_bottom,
collision_box = collision_box_bottom,
on_place = function(itemstack, placer, pointed_thing)
local under = pointed_thing.under
-- Use pointed node's on_rightclick function first, if present
local node = minetest.get_node(under)
if placer and not placer:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
end
end
local pos
local undername = minetest.get_node(under).name
if minetest.registered_items[undername] and minetest.registered_items[undername].buildable_to then
pos = under
else
pos = pointed_thing.above
end
if minetest.is_protected(pos, placer:get_player_name()) and
not minetest.check_player_privs(placer, "protection_bypass") then
minetest.record_protection_violation(pos, placer:get_player_name())
return itemstack
end
local node_def = minetest.registered_nodes[minetest.get_node(pos).name]
if not node_def or not node_def.buildable_to then
return itemstack
end
local dir = minetest.dir_to_facedir(placer:get_look_dir())
local botpos = vector.add(pos, minetest.facedir_to_dir(dir))
if minetest.is_protected(botpos, placer:get_player_name()) and
not minetest.check_player_privs(placer, "protection_bypass") then
minetest.record_protection_violation(botpos, placer:get_player_name())
return itemstack
end
local botdef = minetest.registered_nodes[minetest.get_node(botpos).name]
if not botdef or not botdef.buildable_to then
return itemstack
end
minetest.set_node(pos, {name = name .. "_bottom", param2 = dir})
minetest.set_node(botpos, {name = name .. "_top", param2 = dir})
if not minetest.settings:get_bool("creative_mode") then
itemstack:take_item()
end
return itemstack
end,
on_destruct = function(pos)
destruct_bed(pos, 1)
kick_player_after_destruct(pos)
end,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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mcl_beds.on_rightclick(pos, clicker)
return itemstack
end,
on_rotate = function(pos, node, user, mode, new_param2)
local dir = minetest.facedir_to_dir(node.param2)
local p = vector.add(pos, dir)
local node2 = minetest.get_node_or_nil(p)
if not node2 or not minetest.get_item_group(node2.name, "bed") == 2 or
not node.param2 == node2.param2 then
return false
end
if minetest.is_protected(p, user:get_player_name()) then
minetest.record_protection_violation(p, user:get_player_name())
return false
end
if mode ~= screwdriver.ROTATE_FACE then
return false
end
local newp = vector.add(pos, minetest.facedir_to_dir(new_param2))
local node3 = minetest.get_node_or_nil(newp)
local node_def = node3 and minetest.registered_nodes[node3.name]
if not node_def or not node_def.buildable_to then
return false
end
if minetest.is_protected(newp, user:get_player_name()) then
minetest.record_protection_violation(newp, user:get_player_name())
return false
end
node.param2 = new_param2
-- do not remove_node here - it will trigger destroy_bed()
minetest.set_node(p, {name = "air"})
minetest.set_node(pos, node)
minetest.set_node(newp, {name = name .. "_top", param2 = new_param2})
return true
end,
})
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local node_box_top, selection_box_top, collision_box_top
if def.nodebox and def.nodebox.top then
node_box_top = { type = "fixed", fixed = def.nodebox.top }
end
if def.selectionbox and def.selectionbox.top then
selection_box_top = { type = "fixed", fixed = def.selectionbox.top }
end
if def.collisionbox and def.collisionbox.top then
collision_box_top = { type = "fixed", fixed = def.collisionbox.top }
end
minetest.register_node(name .. "_top", {
drawtype = "nodebox",
tiles = def.tiles.top,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
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-- FIXME: Should be bouncy=66, but this would be a higher bounciness than slime blocks!
groups = {handy = 1, flammable = 3, bed = 2, dig_by_piston=1, bouncy=33, fall_damage_add_percent=-50, not_in_creative_inventory = 1},
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_mcl_hardness = 0.2,
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_mcl_blast_resistance = 1,
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sounds = def.sounds or default_sounds,
drop = name .. "_bottom",
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node_box = node_box_top,
selection_box = selection_box_top,
collision_box = collision_box_top,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
mcl_beds.on_rightclick(pos, clicker)
return itemstack
end,
on_rotate = false,
on_destruct = function(pos)
destruct_bed(pos, 2)
kick_player_after_destruct(pos)
end,
})
minetest.register_alias(name, name .. "_bottom")
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if def.recipe then
minetest.register_craft({
output = name,
recipe = def.recipe
})
end
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doc.add_entry_alias("nodes", name.."_bottom", "nodes", name.."_top")
end
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