VoxeLibre/settingtypes.txt

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# This file contains settings of MineClone 2 that can be changed in
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# minetest.conf
[World]
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# In creative mode, players are able to dig all kind of blocks
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# instantly, and have access to unlimited resources.
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# Items are not used up, and blocks do not drop.
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# Some of the functionality is only available if this setting is present
# at startup.
# This setting may be removed in later version in favor of
# per-player Creative Mode.
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creative_mode (Creative mode) bool false
# Fire spreads and flammable blocks might be destroyed by nearby fire.
# Destructive fire may cause severe destruction.
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# Fire blocks will be non-destructive and stops spreading when this
# setting is disabled, but they still deal damage to creatures.
enable_fire (Destructive and spreading fire) bool true
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# If enabled, the weather will change naturally over time.
mcl_doWeatherCycle (Change weather) bool true
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# Amount of rain particles. You can reduce this to get better FPS (default: 500)
mcl_weather_rain_particles (Rain particles) int 500 0
# Amount of thunderstorm rain particles. You can reduce this to get better FPS (default: 900)
mcl_weather_thunder_particles (Thunderstorm rain particles) int 900 0
# Amount of snow particles. You can reduce this to get better FPS (default: 100)
mcl_weather_snow_particles (Snow particles) int 100 0
# Amount of nether dust particles. You can reduce this to get better FPS (default: 150)
mcl_weather_dust_particles (Nether dust particles) int 150 0
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# If enabled, breaking blocks will cause them to drop as item.
# Note that blocks never have drops when in Creative Mode.
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mcl_doTileDrops (Blocks have drops) bool true
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# If enabled, TNT explosions destroy blocks.
mcl_tnt_griefing (TNT destroys blocks) bool true
# Comma separated list of disabled structure names
mcl_disabled_structures (Disabled structures) string
[Players]
# If enabled, players respawn at the bed they last lay on instead of normal
# spawn.
# This setting is only read at startup.
enable_bed_respawn (Respawn at bed) bool true
# How many players have to sleep to skip the night, in percent.
# Setting to 0 will mean 1 player is always enough to skip the night. Setting above 100 will prevent skipping the night.
# 100 by default.
# The setting can be changed ingame using `/set mcl_playersSleepingPercentage <number>`
mcl_playersSleepingPercentage (Players Sleeping Percentage) int 100
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# Normally, players drop all their items when they die. Enable this
# setting, so players always keep their inventory on death.
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mcl_keepInventory (Keep inventory on death) bool false
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# If enabled, chat messages are shown to everyone when a player dies.
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mcl_showDeathMessages (Show death messages) bool true
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# If enabled, the recipe book will progressively be filled with new recipes that can be crafted from all items you ever have had in your inventory.
# Recommended for new players and for a spoiler-free gameplay experience.
# If disabled, all recipes will be shown.
mcl_craftguide_progressive_mode (Learn crafting recipes progressively) bool true
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# If disabled, the skin of all players will be character.png
mcl_enable_skin_customization (Enable player skin customization) bool true
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# How far the player hand can reach
# Default:4.5
mcl_hand_range (Hand range) float 4.5 1 128
# How far the player hand can reach in creative mode (not gamemode-creative)
# Default:10
mcl_hand_range_creative (Creative mode hand range) float 10 1 128
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# If enabled the hunger mechanic will be active
mcl_enable_hunger (Hunger mechanic) bool true
[Mobs]
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# If enabled, mobs will spawn naturally. This does not affect
# affect mob spawners.
# This setting is only read at startup.
mobs_spawn (Spawn mobs naturally) bool true
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# If enabled, only peaceful mobs will appear naturally. This does not
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# affect mob spawners.
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# This setting is only read at startup.
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only_peaceful_mobs (Spawn only peaceful mobs) bool false
# Allow mobs to spawn in protected areas. This does not affect
# mob spawners.
mobs_spawn_protected (Mobs spawn in protected areas) bool false
# Mobs difficulty. This is a number that will affect the initial and maximum
# health and the amount of damage that mobs deal. Health and damage will
# be multiplied with this number.
mob_difficulty (Mob difficulty factor) float 1.0 0.0
# If enabled, mobs might drop items when they die.
mobs_drop_items (Mobs drop items) bool true
# If enabled, mobs can take, place, change and destroy blocks around them.
mobs_griefing (Mobs change blocks) bool true
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# If enabled, mobs won't damage particles when they got hurt.
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mobs_disable_blood (Disable mob damage particles) bool false
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#Maximum amount mobs (default:500)
mcl_mob_cap_total (Global mob cap) int 500 0 2048
#Maximum amount of mobs per player (default:75)
mcl_mob_cap_player (Mob cap per player) int 75 0 2048
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#Maximum amount of monsters that will spawn near a player (default:70)
mcl_mob_cap_monster (Mob cap monsters) int 70 0 2048
#Maximum amount of animals that will spawn near a player (default:10)
mcl_mob_cap_animal (Mob cap animals) int 10 0 1024
#Maximum amount of ambient mobs that will spawn near a player (default:15)
mcl_mob_cap_ambient (Mob cap ambient mobs) int 15 0 1024
#Display mob icons in inventory instead of mc-like spawn eggs
mcl_old_spawn_icons (Old spawn icons instead of eggs) bool false
# How far from players should mobs stop moving
# Larger values will have a larger performance impact (default:48)
mcl_mob_active_range (Active mob range) int 48 0 256
[Audio]
# Enable flame sound.
flame_sound (Flame sound) bool true
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[Graphics]
# How many vertical animation frames the fire texture (fire_basic_flame_animated.png) has.
# This may vary depending on the texture pack you use.
# Form: Image height / Image width
fire_animation_frames (Fire Animation Frames) int 8
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# Whether to animate chests when open / close
animated_chests (Animated chests) bool true
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# The maximum number of boss bars to simultaniously display on the screen
max_bossbars (Maximum Boss bars) int 5
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# Default intensity of shadows (default: 0.33)
mcl_default_shadow_intensity (Default shadow intensity) float 0.33 0.0 1.0
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# When enabled, when a player holds a bucket, a select box will be shown around liquid nodes.
# Selecting liquid nodes on clients without a cross hair will not work correctly if this setting is disabled.
mcl_buckets_use_select_box (Buckets use select box) bool false
[Experimental]
# Whether ice is translucent. If disabled, ice is fully opaque.
#
# Note: As of Minetest version 5.1.0, translucent ice above oceans
# will look weird, there's a lot of flashing/blinking going on
# due to bugs in Minetest's implementation of translucency.
# See also: https://github.com/minetest/minetest/issues/95
mcl_translucent_ice (Translucent ice) bool false
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# Whether to generate fallen logs in some biomes.
# They might not always look pretty and have strange overhangs.
mcl_generate_fallen_logs (Generate fallen logs) bool false
# If enabled, the “flat” map generator generates a Classic Superflat world:
# Completely flat, 1 layer of grass blocks on top of 2 layers of dirt on
# top of a final layer of bedrock. No caves, trees or plants.
# Also, if enabled, the setting “mgflat_flags” is ignored.
# If disabled, Minetest's default flat map generator is used, that is, trees,
# caves, and a deeper underground can be generated.
#
# Caution: Change this setting with care!
# If you change this setting, then play on an existing flat world
# that started with a different setting (e.g. you changed from superflat
# from “enabled” to “disabled”), there will be continuity errors when players
# reach new areas. Most importantly, the void is much higher in Superflat than
# in “normal” Flat.
# But creating new flat worlds after changing this setting should be safe.
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mcl_superflat_classic (Classic superflat map generation) bool false
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# If disabled, no deepslate will be generated.
mcl_generate_deepslate (Generate Deepslate) bool true
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# If disabled, no ores will be generated.
mcl_generate_ores (Generate Ores) bool true
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# If disabled, command blocks will be unusuable (but still present).
mcl_enable_commandblocks (Enable Command Blocks) bool true
# Make some blocks emit decorative particles like flames. This setting
# specifies the detail level of particles, with higher levels being
# more CPU demanding.
# WARNING: This setting has quite poor performance and can slow down your
# game by a lot.
mcl_node_particles (Block particles detail level) enum none high,medium,low,none
# Enable hard overiding of builtin commands.
mcl_builtin_commands_overide (Enable hard overiding of builtin commands.) bool true
# If enabled, this will substitute a few blocks in village schematics so they blend into normal, snowy, and sandy areas. Defaults to true.
basic_pseudobiome_villages (Enables very basic, and experimental "pseudobiome-based" villages) bool true
# If enabled, will run an LBM to fix the top 1/2 of double plants in mcimported worlds; defaults to true.
fix_doubleplants (Mcimport double plant fixes) bool true
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# Allow players to create Minecraft-like maps.
enable_real_maps (Enable Real Maps) bool true
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[Additional Features]
# Enable Bookshelf inventories
mcl_bookshelf_inventories (Enable bookshelf inventories) bool true
# Enable swiftness on enchanted golden apples
mcl_enable_fapples (Enable swiftness on enchanted golden apples) bool true
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[Debugging]
# If enabled, this will show the itemstring of an item in the description.
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mcl_item_id_debug (Item ID Debug) bool false
#Log mob spawning and despawning events
mcl_logging_mobs_spawn (Log Mob Spawning) bool true
# If enabled mapgen timings will be dumped to log
mcl_logging_mapgen (Chunk generation logging) bool false
# If enabled generated structures will be logged
mcl_logging_structures (Structure generation logging) bool true
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#Complete debug logging for mcl_signs events. Use this if you have issues with signs.
mcl_logging_mcl_signs (Complete debug logging for mcl_signs) bool true