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Encode map in treasure map style

This commit is contained in:
Nils Dagsson Moskopp 2022-05-17 17:15:04 +02:00
parent f47d59fc4a
commit 70e3c534e4
Signed by untrusted user who does not match committer: erle
GPG Key ID: A3BC671C35191080
2 changed files with 41 additions and 30 deletions

View File

@ -77,18 +77,10 @@ maps.create_map = function(pos, player_name)
local pixels = {}
local colormap = {
{ 0, 0, 0 },
{ 0, 0, 255 }, -- water
{ 255, 127, 0 }, -- lava
{ 127, 127, 127 }, -- cracky
{ 175, 175, 175 }, -- crumbly
{ 47, 47, 47 }, -- stone
{ 127, 47, 47 }, -- soil
{ 0, 255, 0 }, -- grass
{ 255, 255, 0 }, -- sand
{ 255, 255, 255 }, -- snow
{ 0, 47, 0 }, -- leaves
{ 255, 0, 0 }, -- fire
{ 195, 175, 140 }, -- background
{ 60, 35, 16 }, -- dark line
{ 135, 90, 40 }, -- liquid dark
{ 210, 170, 130 }, -- liquid light
}
for x = 1,size,1 do
for z = 1,size,1 do
@ -98,25 +90,44 @@ maps.create_map = function(pos, player_name)
end
end
local color_map = function(color, query)
local positions = minetest.find_nodes_in_area_under_air(minp, maxp, query)
for _, p in ipairs(positions) do
local z = p.z - minp.z + 1
local x = p.x - minp.x + 1
pixels[z][x] = { color }
local positions = minetest.find_nodes_in_area_under_air(
minp,
maxp,
"group:liquid"
)
for _, p in ipairs(positions) do
local z = p.z - minp.z + 1
local x = p.x - minp.x + 1
pixels[z][x] = { 2 }
end
-- draw coastline
for x = 1,size,1 do
for z = 1,size,1 do
if (
pixels[z][x][1] == 2 or
pixels[z][x][1] == 3
) then
pixels[z][x] = { 2 + z % 2 } -- stripes
if z > 1 and pixels[z-1][x][1] < 2 then
pixels[z-1][x] = { 1 }
pixels[z][x] = { 2 }
end
if z < size and pixels[z+1][x][1] < 2 then
pixels[z+1][x] = { 1 }
pixels[z][x] = { 2 }
end
if x > 1 and pixels[z][x-1][1] < 2 then
pixels[z][x-1] = { 1 }
pixels[z][x] = { 2 }
end
if x < size and pixels[z][x+1][1] < 2 then
pixels[z][x+1] = { 1 }
pixels[z][x] = { 2 }
end
end
end
end
color_map( 1, "group:water")
color_map( 2, "group:lava")
color_map( 3, "group:cracky")
color_map( 4, "group:crumbly")
color_map( 5, "group:stone")
color_map( 6, "group:soil")
color_map( 7, "group:spreading_dirt_type")
color_map( 8, "group:sand")
color_map( 9, "group:snowy")
color_map(10, "group:leaves")
color_map(11, "group:fire")
local filepath = textures_dir .. filename
tga_encoder.image(pixels):save(
@ -160,7 +171,7 @@ minetest.register_on_joinplayer(
scale = { x = 4, y = 4 }
}
local dot_def = table.copy(map_def)
dot_def.text = "player.png^[resize:4x8"
dot_def.text = "maps_x.tga" -- "player.png^[resize:4x8"
maps.maps[player_name] = player:hud_add(map_def)
maps.dots[player_name] = player:hud_add(dot_def)
maps.minp[player_name] = { x=-32000, y=0, z=0 }

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textures/maps_x.tga Normal file

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