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mcl-craftg
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@ -0,0 +1,12 @@
|
|||
root = true
|
||||
|
||||
[*]
|
||||
end_of_line = lf
|
||||
|
||||
[*.lua]
|
||||
charset = utf8
|
||||
indent_style = tab
|
||||
insert_final_newline = true
|
||||
trim_trailing_whitespace = true
|
||||
keep_one_space_between_table_and_bracket = false
|
||||
spaces_around_operators = true
|
|
@ -0,0 +1,36 @@
|
|||
---
|
||||
|
||||
name: "Bug report"
|
||||
about: "File a bug report"
|
||||
labels:
|
||||
|
||||
- unconfirmed
|
||||
- bug
|
||||
|
||||
---
|
||||
|
||||
<!--
|
||||
Thanks for taking the time to fill out this bug report!
|
||||
|
||||
Please follow our contributing guidelines first:
|
||||
https://git.minetest.land/MineClone2/MineClone2/src/branch/master/CONTRIBUTING.md#rules-about-both-bugs-and-feature-requests
|
||||
|
||||
By submitting this issue, you agree to follow our Code of Conduct:
|
||||
https://git.minetest.land/MineClone2/MineClone2/src/branch/master/CODE_OF_CONDUCT.md
|
||||
-->
|
||||
|
||||
<!--
|
||||
What version of MineClone2 are you using? We do not provide support for outdated versions of MineClone2.
|
||||
Current latest version is listed here, at the top:
|
||||
https://git.minetest.land/MineClone2/MineClone2/tags
|
||||
-->
|
||||
MineClone2 version:
|
||||
|
||||
### What happened?
|
||||
Report about the bug! Please send large log snippets as an attachement file.
|
||||
|
||||
### What should happen:
|
||||
Tell us what should happen!
|
||||
|
||||
### Steps to reproduce
|
||||
Tell us how we can reproduce the bug!
|
|
@ -0,0 +1,26 @@
|
|||
---
|
||||
|
||||
name: "Feature request"
|
||||
about: "File a feature request not in Minecraft"
|
||||
labels:
|
||||
|
||||
- "non-Minecraft feature"
|
||||
- "needs discussion"
|
||||
|
||||
---
|
||||
|
||||
<!--
|
||||
Got a new non-Minecraft feature request? Explain to us why we should consider your idea.
|
||||
|
||||
Please follow our contributing guidelines first:
|
||||
https://git.minetest.land/MineClone2/MineClone2/src/branch/master/CONTRIBUTING.md#rules-about-both-bugs-and-feature-requests
|
||||
|
||||
By submitting this issue, you agree to follow our Code of Conduct:
|
||||
https://git.minetest.land/MineClone2/MineClone2/src/branch/master/CODE_OF_CONDUCT.md
|
||||
-->
|
||||
|
||||
### Feature
|
||||
Tell us about your requested feature not in Minecraft!
|
||||
|
||||
### Why
|
||||
Tell us why should we implement it!
|
|
@ -0,0 +1,25 @@
|
|||
---
|
||||
|
||||
name: "Missing Feature request"
|
||||
about: "File a missing feature request in Minecraft but not in MineClone2"
|
||||
labels:
|
||||
|
||||
- "missing feature"
|
||||
|
||||
---
|
||||
|
||||
<!--
|
||||
Thanks for taking the time to fill out this missing feature request!
|
||||
|
||||
Please follow our contributing guidelines first:
|
||||
https://git.minetest.land/MineClone2/MineClone2/src/branch/master/CONTRIBUTING.md#rules-about-both-bugs-and-feature-requests
|
||||
|
||||
By submitting this issue, you agree to follow our Code of Conduct:
|
||||
https://git.minetest.land/MineClone2/MineClone2/src/branch/master/CODE_OF_CONDUCT.md
|
||||
-->
|
||||
|
||||
### Current feature in Minecraft
|
||||
Tell us about the feature currently in Minecraft! What is it like on Minecraft?
|
||||
|
||||
### Current feature in MineClone2
|
||||
Tell us about the feature currently in MineClone2! What is different?
|
|
@ -0,0 +1,20 @@
|
|||
---
|
||||
|
||||
name: "Pull request"
|
||||
about: "Submit a pull request"
|
||||
labels:
|
||||
|
||||
---
|
||||
|
||||
<!--
|
||||
Please follow our contributing guidelines first:
|
||||
https://git.minetest.land/MineClone2/MineClone2/src/branch/master/CONTRIBUTING.md#how-you-can-help-as-a-programmer
|
||||
|
||||
By submitting this pull request, you agree to follow our Code of Conduct:
|
||||
https://git.minetest.land/MineClone2/MineClone2/src/branch/master/CODE_OF_CONDUCT.md
|
||||
-->
|
||||
|
||||
Tell us about your pull request! Reference related issues, if necessary
|
||||
|
||||
### Testing
|
||||
Tell us how to test your changes!
|
|
@ -4,3 +4,4 @@
|
|||
*.blend2
|
||||
*.blend3
|
||||
/.idea/
|
||||
.Rproj.user
|
||||
|
|
|
@ -60,7 +60,7 @@ representative at an online or offline event.
|
|||
|
||||
Instances of abusive, harassing, or otherwise unacceptable behavior may be
|
||||
reported to the community leaders responsible for enforcement at
|
||||
eliasfleckenstein@web.de.
|
||||
ancientmariner_dev@proton.me.
|
||||
All complaints will be reviewed and investigated promptly and fairly.
|
||||
|
||||
All community leaders are obligated to respect the privacy and security of the
|
||||
|
|
12
CREDITS.md
|
@ -8,12 +8,13 @@
|
|||
|
||||
|
||||
## Maintainers
|
||||
* AncientMariner
|
||||
* Nicu
|
||||
* cora
|
||||
|
||||
## Previous Maintainers
|
||||
* Fleckenstein
|
||||
* jordan4ibanez
|
||||
* cora
|
||||
|
||||
## Developers
|
||||
* bzoss
|
||||
|
@ -34,6 +35,7 @@
|
|||
* SumianVoice
|
||||
* MrRar
|
||||
* talamh
|
||||
* Faerraven
|
||||
|
||||
## Contributors
|
||||
* Laurent Rocher
|
||||
|
@ -89,6 +91,11 @@
|
|||
* FossFanatic
|
||||
* Herbert West
|
||||
* GuyLiner
|
||||
* 3raven
|
||||
* anarquimico
|
||||
* TheOnlyJoeEnderman
|
||||
* Ranko Saotome
|
||||
* Gregor Parzefall
|
||||
|
||||
## MineClone5
|
||||
* kay27
|
||||
|
@ -158,6 +165,7 @@
|
|||
* MysticTempest
|
||||
* RandomLegoBrick
|
||||
* cora
|
||||
* Faerraven / Michieal
|
||||
|
||||
## Translations
|
||||
* Wuzzy
|
||||
|
@ -171,6 +179,7 @@
|
|||
* Emojigit
|
||||
* snowyu
|
||||
* 3raven
|
||||
* SakuraRiu
|
||||
|
||||
## Funders
|
||||
* 40W
|
||||
|
@ -181,3 +190,4 @@
|
|||
* wsor for working tirelessly in the shadows for the good of all of us, particularly helping with solving contentDB and copyright issues.
|
||||
* The workaholics who spent way too much time writing for the Minecraft Wiki. It's an invaluable resource for creating this game
|
||||
* Notch and Jeb for being the major forces behind Minecraft
|
||||
* Dark Reaven Music (https://soundcloud.com/dark-reaven-music) for the main menu theme (Calmed Cube), which is licensed under https://creativecommons.org/licenses/by-sa/3.0/
|
||||
|
|
|
@ -74,6 +74,8 @@ Please read <http://minecraft.gamepedia.com/Breaking> to learn how digging times
|
|||
* `coral_species=X`: Specifies the species of a coral; equal X means equal species
|
||||
* `set_on_fire=X`: Sets any (not fire-resistant) mob or player on fire for X seconds when touching
|
||||
* `compostability=X`: Item can be used on a composter block; X (1-100) is the % chance of adding a level of compost
|
||||
* `leaves=X`: Node will spotaneously decay if no tree trunk nodes remain within 6 blocks distance.
|
||||
* `leaves_orphan`: See above, these nodes are in the process of decayed.
|
||||
|
||||
#### Footnotes
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
An unofficial Minecraft-like game for Minetest. Forked from MineClone by davedevils.
|
||||
Developed by many people. Not developed or endorsed by Mojang AB.
|
||||
|
||||
Version: 0.81 (in development)
|
||||
Version: 0.82 (in development)
|
||||
|
||||
### Gameplay
|
||||
You start in a randomly-generated world made entirely of cubes. You can explore
|
||||
|
@ -158,7 +158,7 @@ The following features are incomplete:
|
|||
|
||||
* Some monsters and animals
|
||||
* Redstone-related things
|
||||
* Special minecarts
|
||||
* Some special minecarts (hopper and chest minecarts work)
|
||||
* A couple of non-trivial blocks and items
|
||||
|
||||
Bonus features (not found in Minecraft):
|
||||
|
|
|
@ -0,0 +1,19 @@
|
|||
#File to document release steps with a view to evolving into a script
|
||||
|
||||
#Update CREDITS.md
|
||||
#Update version in README.md (soon to be game.conf from of 0.82.0)
|
||||
|
||||
lua tools/generate_ingame_credits.lua
|
||||
|
||||
git add CREDITS.md
|
||||
git add mods/HUD/mcl_credits/people.lua
|
||||
|
||||
git add README.md
|
||||
# To uncomment when applicable
|
||||
#git add game.conf
|
||||
|
||||
git commit -m "Pre-release update credits and set version 0.81.1"
|
||||
|
||||
git tag 0.81.1
|
||||
|
||||
git push origin 0.81.1
|
|
@ -1,2 +1,4 @@
|
|||
title = MineClone 2
|
||||
description = A survival sandbox game. Survive, gather, hunt, build, explore, and do much more.
|
||||
disallowed_mapgens = v6
|
||||
version=MCL2-0.82-indev
|
After Width: | Height: | Size: 83 KiB |
After Width: | Height: | Size: 1.1 MiB |
After Width: | Height: | Size: 990 KiB |
After Width: | Height: | Size: 1.3 MiB |
After Width: | Height: | Size: 1.1 MiB |
After Width: | Height: | Size: 1.7 MiB |
After Width: | Height: | Size: 1.3 MiB |
After Width: | Height: | Size: 1.6 MiB |
After Width: | Height: | Size: 2.0 MiB |
After Width: | Height: | Size: 865 KiB |
After Width: | Height: | Size: 916 KiB |
After Width: | Height: | Size: 606 KiB |
BIN
menu/footer.png
Before Width: | Height: | Size: 628 B After Width: | Height: | Size: 1.4 KiB |
After Width: | Height: | Size: 82 KiB |
After Width: | Height: | Size: 81 KiB |
After Width: | Height: | Size: 82 KiB |
BIN
menu/header.png
Before Width: | Height: | Size: 76 KiB After Width: | Height: | Size: 82 KiB |
Before Width: | Height: | Size: 68 KiB |
Before Width: | Height: | Size: 119 KiB |
Before Width: | Height: | Size: 121 KiB |
Before Width: | Height: | Size: 118 KiB |
Before Width: | Height: | Size: 122 KiB |
BIN
menu/overlay.png
Before Width: | Height: | Size: 91 KiB |
|
@ -0,0 +1,27 @@
|
|||
## mcl_events
|
||||
### Registering Events
|
||||
`mlc_events.register_event("name",def)`
|
||||
|
||||
#### Event Definition
|
||||
{
|
||||
stage = 0,
|
||||
max_stage = 1,
|
||||
percent = 100,
|
||||
bars = {},
|
||||
completed = false,
|
||||
cond_start = function() end,
|
||||
--return table of paramtables e.g. { { player = playername, pos = position, ... } }, custom parameters will be passed to the event object/table
|
||||
on_step = function(event) end,
|
||||
--this function is run every game step when the event is active
|
||||
on_start = function(event) end,
|
||||
-- this function is run when the event starts
|
||||
on_stage_begin = function(event) end,
|
||||
-- this function runs when a new stage of the event starts
|
||||
cond_progress = function(event) end, --return false or next stage id
|
||||
--this function checks if the event should progress to the next (or any other) stage
|
||||
cond_complete = function(event) end,
|
||||
--return true if event finished successfully
|
||||
}
|
||||
|
||||
### Debugging
|
||||
* /event_start <event> -- starts the given event at the current player coordinates
|
|
@ -0,0 +1,155 @@
|
|||
mcl_events = {}
|
||||
mcl_events.registered_events = {}
|
||||
local disabled_events = minetest.settings:get("mcl_disabled_events")
|
||||
if disabled_events then disabled_events = disabled_events:split(",")
|
||||
else disabled_events = {} end
|
||||
local DBG = minetest.settings:get_bool("mcl_logging_event_api",false)
|
||||
local active_events = {}
|
||||
|
||||
local event_tpl = {
|
||||
stage = 0,
|
||||
max_stage = 1,
|
||||
percent = 100,
|
||||
bars = {},
|
||||
completed = false,
|
||||
cond_start = function(event) end, --return table of positions
|
||||
on_step = function(event) end,
|
||||
on_start = function(event) end,
|
||||
on_stage_begin = function(event) end,
|
||||
cond_progress = function(event) end, --return next stage
|
||||
cond_complete = function(event) end, --return success
|
||||
}
|
||||
|
||||
local function mcl_log(m,l)
|
||||
if DBG then
|
||||
if not l then l = "action" end
|
||||
minetest.log(l,"[mcl_events] "..m)
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_events.register_event(name,def)
|
||||
if table.indexof(disabled_events,name) ~= -1 then return end
|
||||
mcl_events.registered_events[name] = def
|
||||
mcl_events.registered_events[name].name = name
|
||||
end
|
||||
|
||||
local function addbars(self)
|
||||
if not self.enable_bossbar then return end
|
||||
for _,player in pairs(minetest.get_connected_players()) do
|
||||
if vector.distance(self.pos,player:get_pos()) < 64 then
|
||||
local bar = mcl_bossbars.add_bar(player, {color = "red", text = self.readable_name .. ": Wave "..self.stage.." / "..self.max_stage, percentage = self.percent }, true,1)
|
||||
table.insert(self.bars,bar)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function start_event(p,e)
|
||||
mcl_log("[mcl_events] Event started: "..e.readable_name.." at "..minetest.pos_to_string(vector.round(p.pos)))
|
||||
local idx = #active_events + 1
|
||||
active_events[idx] = table.copy(e)
|
||||
setmetatable(active_events[idx],{__index = event_tpl})
|
||||
for k,v in pairs(p) do active_events[idx][k] = v end
|
||||
active_events[idx].stage = 0
|
||||
active_events[idx].percent = 100
|
||||
active_events[idx].bars = {}
|
||||
active_events[idx].time_start = os.time()
|
||||
if active_events[idx].on_start then
|
||||
active_events[idx]:on_start(p.pos)
|
||||
end
|
||||
addbars(active_events[idx])
|
||||
end
|
||||
|
||||
local function finish_event(self,idx)
|
||||
mcl_log("[mcl_events] Finished: "..self.readable_name.." at "..minetest.pos_to_string(vector.round(self.pos)))
|
||||
if self.on_complete then self:on_complete() end
|
||||
for _,b in pairs(self.bars) do
|
||||
mcl_bossbars.remove_bar(b)
|
||||
end
|
||||
table.remove(active_events,idx)
|
||||
end
|
||||
|
||||
local etime = 0
|
||||
function check_events(dtime)
|
||||
--process active events
|
||||
for idx,ae in pairs(active_events) do
|
||||
if ae.cond_complete and ae:cond_complete() then
|
||||
ae.finished = true
|
||||
finish_event(ae,idx)
|
||||
elseif not ae.cond_complete and ae.max_stage and ae.max_stage <= ae.stage then
|
||||
ae.finished = true
|
||||
finish_event(ae,idx)
|
||||
elseif not ae.finished and ae.cond_progress then
|
||||
local p = ae:cond_progress()
|
||||
if p == true then
|
||||
ae.stage = ae.stage + 1
|
||||
if ae:on_stage_begin() == true then
|
||||
mcl_log("[mcl_events] Event "..ae.readable_name.." at "..minetest.pos_to_string(vector.round(ae.pos)).." failed at stage_begin of stage "..ae.stage )
|
||||
active_events[idx] = nil
|
||||
end
|
||||
elseif tonumber(p) then
|
||||
ae.stage = tonumber(p) or ae.stage + 1
|
||||
ae:on_stage_begin()
|
||||
end
|
||||
elseif not ae.finished and ae.on_step then
|
||||
ae:on_step(dtime)
|
||||
end
|
||||
addbars(ae)
|
||||
end
|
||||
-- check if a new event should be started
|
||||
etime = etime - dtime
|
||||
if etime > 0 then return end
|
||||
etime = 10
|
||||
for _,e in pairs(mcl_events.registered_events) do
|
||||
local pp = e.cond_start()
|
||||
if pp then
|
||||
--minetest.log("It's gonna start the raid maybe")
|
||||
for _,p in pairs(pp) do
|
||||
local start = true
|
||||
if e.exclusive_to_area then
|
||||
for _,ae in pairs(active_events) do
|
||||
if e.name == ae.name and vector.distance(p.pos,ae.pos) < e.exclusive_to_area then start = false end
|
||||
end
|
||||
end
|
||||
if start then
|
||||
--minetest.log("It's gonna start the raid definitely")
|
||||
start_event(p,e)
|
||||
elseif DBG then
|
||||
mcl_log("[mcl_events] Event "..e.readable_name.." already active at "..minetest.pos_to_string(vector.round(p.pos)))
|
||||
end
|
||||
end
|
||||
else
|
||||
--minetest.log("Do not start this raid")
|
||||
end
|
||||
end
|
||||
for idx,ae in pairs(active_events) do
|
||||
local player_near = false
|
||||
for _,pl in pairs(minetest.get_connected_players()) do
|
||||
if ae.pos and vector.distance(pl:get_pos(),ae.pos) < 64 then player_near = true end
|
||||
end
|
||||
if ae.pos and not player_near then
|
||||
mcl_log("[mcl_events] Event "..ae.readable_name.." at "..minetest.pos_to_string(vector.round(ae.pos)).." aborted - no players near." )
|
||||
active_events[idx] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_globalstep(check_events)
|
||||
|
||||
mcl_info.register_debug_field("Active Events",{
|
||||
level = 4,
|
||||
func = function(pl,pos)
|
||||
return tostring(#active_events)
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("event_start",{
|
||||
privs = {debug = true},
|
||||
description = "Debug command to start events",
|
||||
func = function(pname,param)
|
||||
local p = minetest.get_player_by_name(pname)
|
||||
local evdef = mcl_events.registered_events[param]
|
||||
if not evdef then return false,"Event "..param.." doesn't exist.'" end
|
||||
start_event({pos=p:get_pos(),player=pname,factor=1},evdef)
|
||||
return true,"Started event "..param
|
||||
end,
|
||||
})
|
|
@ -0,0 +1,3 @@
|
|||
name = mcl_events
|
||||
author = cora
|
||||
depends = mcl_mobs,mcl_bossbars, mcl_info
|
|
@ -0,0 +1,2 @@
|
|||
# textdomain:mcl_explosions
|
||||
@1 was caught in an explosion.=@1は爆発に巻き込まれた。
|
|
@ -3,26 +3,26 @@ mcl_vars = {}
|
|||
|
||||
mcl_vars.redstone_tick = 0.1
|
||||
|
||||
--- GUI / inventory menu settings
|
||||
-- GUI / inventory menu settings
|
||||
mcl_vars.gui_slots = "listcolors[#9990;#FFF7;#FFF0;#000;#FFF]"
|
||||
|
||||
-- nonbg is added as formspec prepend in mcl_formspec_prepend
|
||||
mcl_vars.gui_nonbg = mcl_vars.gui_slots ..
|
||||
"style_type[image_button;border=false;bgimg=mcl_inventory_button9.png;bgimg_pressed=mcl_inventory_button9_pressed.png;bgimg_middle=2,2]"..
|
||||
"style_type[button;border=false;bgimg=mcl_inventory_button9.png;bgimg_pressed=mcl_inventory_button9_pressed.png;bgimg_middle=2,2]"..
|
||||
"style_type[field;textcolor=#323232]"..
|
||||
"style_type[label;textcolor=#323232]"..
|
||||
"style_type[textarea;textcolor=#323232]"..
|
||||
"style_type[checkbox;textcolor=#323232]"
|
||||
mcl_vars.gui_nonbg = table.concat({
|
||||
mcl_vars.gui_slots,
|
||||
"style_type[image_button;border=false;bgimg=mcl_inventory_button9.png;bgimg_pressed=mcl_inventory_button9_pressed.png;bgimg_middle=2,2]",
|
||||
"style_type[button;border=false;bgimg=mcl_inventory_button9.png;bgimg_pressed=mcl_inventory_button9_pressed.png;bgimg_middle=2,2]",
|
||||
"style_type[field;textcolor=#323232]",
|
||||
"style_type[label;textcolor=#323232]",
|
||||
"style_type[textarea;textcolor=#323232]",
|
||||
"style_type[checkbox;textcolor=#323232]",
|
||||
})
|
||||
|
||||
-- Background stuff must be manually added by mods (no formspec prepend)
|
||||
mcl_vars.gui_bg_color = "bgcolor[#00000000]"
|
||||
mcl_vars.gui_bg_img = "background9[1,1;1,1;mcl_base_textures_background9.png;true;7]"
|
||||
|
||||
-- Legacy
|
||||
mcl_vars.inventory_header = ""
|
||||
|
||||
-- Tool wield size
|
||||
mcl_vars.tool_wield_scale = { x = 1.8, y = 1.8, z = 1 }
|
||||
mcl_vars.tool_wield_scale = vector.new(1.8, 1.8, 1)
|
||||
|
||||
-- Mapgen variables
|
||||
local mg_name = minetest.get_mapgen_setting("mg_name")
|
||||
|
@ -35,55 +35,69 @@ mcl_vars.chunksize = math.max(1, tonumber(minetest.get_mapgen_setting("chunksize
|
|||
mcl_vars.MAP_BLOCKSIZE = math.max(1, minetest.MAP_BLOCKSIZE or 16)
|
||||
mcl_vars.mapgen_limit = math.max(1, tonumber(minetest.get_mapgen_setting("mapgen_limit")) or 31000)
|
||||
mcl_vars.MAX_MAP_GENERATION_LIMIT = math.max(1, minetest.MAX_MAP_GENERATION_LIMIT or 31000)
|
||||
|
||||
local central_chunk_offset = -math.floor(mcl_vars.chunksize / 2)
|
||||
|
||||
mcl_vars.central_chunk_offset_in_nodes = central_chunk_offset * mcl_vars.MAP_BLOCKSIZE
|
||||
mcl_vars.chunk_size_in_nodes = mcl_vars.chunksize * mcl_vars.MAP_BLOCKSIZE
|
||||
|
||||
local central_chunk_min_pos = central_chunk_offset * mcl_vars.MAP_BLOCKSIZE
|
||||
local central_chunk_max_pos = central_chunk_min_pos + mcl_vars.chunk_size_in_nodes - 1
|
||||
local ccfmin = central_chunk_min_pos - mcl_vars.MAP_BLOCKSIZE -- Fullminp/fullmaxp of central chunk, in nodes
|
||||
local ccfmax = central_chunk_max_pos + mcl_vars.MAP_BLOCKSIZE
|
||||
local mapgen_limit_b = math.floor(math.min(mcl_vars.mapgen_limit, mcl_vars.MAX_MAP_GENERATION_LIMIT) / mcl_vars.MAP_BLOCKSIZE)
|
||||
local mapgen_limit_b = math.floor(math.min(mcl_vars.mapgen_limit, mcl_vars.MAX_MAP_GENERATION_LIMIT) /
|
||||
mcl_vars.MAP_BLOCKSIZE)
|
||||
local mapgen_limit_min = -mapgen_limit_b * mcl_vars.MAP_BLOCKSIZE
|
||||
local mapgen_limit_max = (mapgen_limit_b + 1) * mcl_vars.MAP_BLOCKSIZE - 1
|
||||
local numcmin = math.max(math.floor((ccfmin - mapgen_limit_min) / mcl_vars.chunk_size_in_nodes), 0) -- Number of complete chunks from central chunk
|
||||
local numcmax = math.max(math.floor((mapgen_limit_max - ccfmax) / mcl_vars.chunk_size_in_nodes), 0) -- fullminp/fullmaxp to effective mapgen limits.
|
||||
|
||||
mcl_vars.mapgen_edge_min = central_chunk_min_pos - numcmin * mcl_vars.chunk_size_in_nodes
|
||||
mcl_vars.mapgen_edge_max = central_chunk_max_pos + numcmax * mcl_vars.chunk_size_in_nodes
|
||||
|
||||
---@param x integer
|
||||
---@return integer
|
||||
local function coordinate_to_block(x)
|
||||
return math.floor(x / mcl_vars.MAP_BLOCKSIZE)
|
||||
end
|
||||
|
||||
---@param x integer
|
||||
---@return integer
|
||||
local function coordinate_to_chunk(x)
|
||||
return math.floor((coordinate_to_block(x) - central_chunk_offset) / mcl_vars.chunksize)
|
||||
end
|
||||
|
||||
---@param pos Vector
|
||||
---@return Vector
|
||||
function mcl_vars.pos_to_block(pos)
|
||||
return {
|
||||
x = coordinate_to_block(pos.x),
|
||||
y = coordinate_to_block(pos.y),
|
||||
z = coordinate_to_block(pos.z)
|
||||
}
|
||||
return vector.new(
|
||||
coordinate_to_block(pos.x),
|
||||
coordinate_to_block(pos.y),
|
||||
coordinate_to_block(pos.z)
|
||||
)
|
||||
end
|
||||
|
||||
---@param pos Vector
|
||||
---@return Vector
|
||||
function mcl_vars.pos_to_chunk(pos)
|
||||
return {
|
||||
x = coordinate_to_chunk(pos.x),
|
||||
y = coordinate_to_chunk(pos.y),
|
||||
z = coordinate_to_chunk(pos.z)
|
||||
}
|
||||
return vector.new(
|
||||
coordinate_to_chunk(pos.x),
|
||||
coordinate_to_chunk(pos.y),
|
||||
coordinate_to_chunk(pos.z)
|
||||
)
|
||||
end
|
||||
|
||||
local k_positive = math.ceil(mcl_vars.MAX_MAP_GENERATION_LIMIT / mcl_vars.chunk_size_in_nodes)
|
||||
local k_positive_z = k_positive * 2
|
||||
local k_positive_y = k_positive_z * k_positive_z
|
||||
|
||||
---@param pos Vector
|
||||
---@return integer
|
||||
function mcl_vars.get_chunk_number(pos) -- unsigned int
|
||||
local c = mcl_vars.pos_to_chunk(pos)
|
||||
return
|
||||
(c.y + k_positive) * k_positive_y +
|
||||
return (c.y + k_positive) * k_positive_y +
|
||||
(c.z + k_positive) * k_positive_z +
|
||||
c.x + k_positive
|
||||
c.x + k_positive
|
||||
end
|
||||
|
||||
if not superflat and not singlenode then
|
||||
|
@ -117,11 +131,8 @@ elseif singlenode then
|
|||
mcl_vars.mg_bedrock_is_rough = false
|
||||
else
|
||||
-- Classic superflat
|
||||
local ground = minetest.get_mapgen_setting("mgflat_ground_level")
|
||||
ground = tonumber(ground)
|
||||
if not ground then
|
||||
ground = 8
|
||||
end
|
||||
local ground = tonumber(minetest.get_mapgen_setting("mgflat_ground_level")) or 8
|
||||
|
||||
mcl_vars.mg_overworld_min = ground - 3
|
||||
mcl_vars.mg_overworld_max_official = mcl_vars.mg_overworld_min + minecraft_height_limit
|
||||
mcl_vars.mg_bedrock_overworld_min = mcl_vars.mg_overworld_min
|
||||
|
@ -181,14 +192,16 @@ minetest.craftitemdef_default.stack_max = 64
|
|||
math.randomseed(os.time())
|
||||
|
||||
local chunks = {} -- intervals of chunks generated
|
||||
|
||||
---@param pos Vector
|
||||
function mcl_vars.add_chunk(pos)
|
||||
local n = mcl_vars.get_chunk_number(pos) -- unsigned int
|
||||
local prev
|
||||
for i, d in pairs(chunks) do
|
||||
if n <= d[2] then -- we've found it
|
||||
if (n == d[2]) or (n >= d[1]) then return end -- already here
|
||||
if n == d[1]-1 then -- right before:
|
||||
if prev and (prev[2] == n-1) then
|
||||
if n == d[1] - 1 then -- right before:
|
||||
if prev and (prev[2] == n - 1) then
|
||||
prev[2] = d[2]
|
||||
table.remove(chunks, i)
|
||||
return
|
||||
|
@ -196,17 +209,20 @@ function mcl_vars.add_chunk(pos)
|
|||
d[1] = n
|
||||
return
|
||||
end
|
||||
if prev and (prev[2] == n-1) then --join to previous
|
||||
if prev and (prev[2] == n - 1) then --join to previous
|
||||
prev[2] = n
|
||||
return
|
||||
end
|
||||
table.insert(chunks, i, {n, n}) -- insert new interval before i
|
||||
table.insert(chunks, i, { n, n }) -- insert new interval before i
|
||||
return
|
||||
end
|
||||
prev = d
|
||||
end
|
||||
chunks[#chunks+1] = {n, n}
|
||||
chunks[#chunks + 1] = { n, n }
|
||||
end
|
||||
|
||||
---@param pos Vector
|
||||
---@return boolean
|
||||
function mcl_vars.is_generated(pos)
|
||||
local n = mcl_vars.get_chunk_number(pos) -- unsigned int
|
||||
for i, d in pairs(chunks) do
|
||||
|
@ -217,47 +233,46 @@ function mcl_vars.is_generated(pos)
|
|||
return false
|
||||
end
|
||||
|
||||
-- "Trivial" (actually NOT) function to just read the node and some stuff to not just return "ignore", like mt 5.4 does.
|
||||
-- p: Position, if it's wrong, {name="error"} node will return.
|
||||
-- force: optional (default: false) - Do the maximum to still read the node within us_timeout.
|
||||
-- us_timeout: optional (default: 244 = 0.000244 s = 1/80/80/80), set it at least to 3000000 to let mapgen to finish its job.
|
||||
--
|
||||
-- returns node definition, eg. {name="air"}. Unfortunately still can return {name="ignore"}.
|
||||
function mcl_vars.get_node(p, force, us_timeout)
|
||||
---"Trivial" (actually NOT) function to just read the node and some stuff to not just return "ignore", like mt 5.4 does.
|
||||
---@param pos Vector Position, if it's wrong, `{name="error"}` node will return.
|
||||
---@param force? boolean Optional (default: `false`), Do the maximum to still read the node within us_timeout.
|
||||
---@param us_timeout? number Optional (default: `244 = 0.000244 s = 1/80/80/80`), set it at least to `3000000` to let mapgen to finish its job
|
||||
---@return node # Node definition, eg. `{name="air"}`. Unfortunately still can return `{name="ignore"}`.
|
||||
---@nodiscard
|
||||
function mcl_vars.get_node(pos, force, us_timeout)
|
||||
-- check initial circumstances
|
||||
if not p or not p.x or not p.y or not p.z then return {name="error"} end
|
||||
if not pos or not pos.x or not pos.y or not pos.z then return { name = "error" } end
|
||||
|
||||
-- try common way
|
||||
local node = minetest.get_node(p)
|
||||
local node = minetest.get_node(pos)
|
||||
if node.name ~= "ignore" then
|
||||
return node
|
||||
end
|
||||
|
||||
-- copy table to get sure it won't changed by other threads
|
||||
local pos = {x=p.x,y=p.y,z=p.z}
|
||||
-- copy vector to get sure it won't changed by other threads
|
||||
local pos_copy = vector.copy(pos)
|
||||
|
||||
-- try LVM
|
||||
minetest.get_voxel_manip():read_from_map(pos, pos)
|
||||
node = minetest.get_node(pos)
|
||||
minetest.get_voxel_manip():read_from_map(pos_copy, pos_copy)
|
||||
node = minetest.get_node(pos_copy)
|
||||
if node.name ~= "ignore" or not force then
|
||||
return node
|
||||
end
|
||||
|
||||
-- all ways failed - need to emerge (or forceload if generated)
|
||||
local us_timeout = us_timeout or 244
|
||||
if mcl_vars.is_generated(pos) then
|
||||
if mcl_vars.is_generated(pos_copy) then
|
||||
minetest.chat_send_all("IMPOSSIBLE! Please report this to MCL2 issue tracker!")
|
||||
minetest.forceload_block(pos)
|
||||
minetest.forceload_block(pos_copy)
|
||||
else
|
||||
minetest.emerge_area(pos, pos)
|
||||
minetest.emerge_area(pos_copy, pos_copy)
|
||||
end
|
||||
|
||||
local t = minetest.get_us_time()
|
||||
|
||||
node = minetest.get_node(pos)
|
||||
node = minetest.get_node(pos_copy)
|
||||
|
||||
while (not node or node.name == "ignore") and (minetest.get_us_time() - t < us_timeout) do
|
||||
node = minetest.get_node(pos)
|
||||
while (not node or node.name == "ignore") and (minetest.get_us_time() - t < (us_timeout or 244)) do
|
||||
node = minetest.get_node(pos_copy)
|
||||
end
|
||||
|
||||
return node
|
||||
|
|
|
@ -11,42 +11,22 @@ Creative Commons Attribution 3.0 Unported (CC BY-SA 3.0)
|
|||
http://creativecommons.org/licenses/by/3.0/
|
||||
|
||||
Glass breaking sounds (CC BY 3.0):
|
||||
1: http://www.freesound.org/people/cmusounddesign/sounds/71947/
|
||||
2: http://www.freesound.org/people/Tomlija/sounds/97669/
|
||||
3: http://www.freesound.org/people/lsprice/sounds/88808/
|
||||
1: http://www.freesound.org/people/cmusounddesign/sounds/71947/
|
||||
2: http://www.freesound.org/people/Tomlija/sounds/97669/
|
||||
3: http://www.freesound.org/people/lsprice/sounds/88808/
|
||||
|
||||
default_tool_breaks.ogg by EdgardEdition (CC BY 3.0), http://www.freesound.org/people/EdgardEdition
|
||||
|
||||
Mito551 (sounds) (CC BY-SA 3.0):
|
||||
default_dig_choppy.ogg
|
||||
default_dig_cracky.ogg
|
||||
default_dig_crumbly.1.ogg
|
||||
default_dig_crumbly.2.ogg
|
||||
default_dig_crumbly.ogg
|
||||
default_dig_oddly_breakable_by_hand.ogg
|
||||
default_dug_node.1.ogg
|
||||
default_dug_node.2.ogg
|
||||
default_grass_footstep.1.ogg
|
||||
default_grass_footstep.2.ogg
|
||||
default_grass_footstep.3.ogg
|
||||
default_gravel_footstep.1.ogg
|
||||
default_gravel_footstep.2.ogg
|
||||
default_gravel_footstep.3.ogg
|
||||
default_gravel_footstep.4.ogg
|
||||
default_grass_footstep.1.ogg
|
||||
default_place_node.1.ogg
|
||||
default_place_node.2.ogg
|
||||
default_place_node.3.ogg
|
||||
default_place_node_hard.1.ogg
|
||||
default_place_node_hard.2.ogg
|
||||
default_hard_footstep.1.ogg
|
||||
default_hard_footstep.2.ogg
|
||||
default_hard_footstep.3.ogg
|
||||
default_sand_footstep.1.ogg
|
||||
default_sand_footstep.2.ogg
|
||||
default_wood_footstep.1.ogg
|
||||
default_wood_footstep.2.ogg
|
||||
default_dirt_footstep.1.ogg
|
||||
default_dirt_footstep.2.ogg
|
||||
default_dug_node.*.ogg
|
||||
default_grass_footstep.*.ogg
|
||||
default_gravel_footstep.*.ogg
|
||||
default_place_node.*.ogg
|
||||
default_place_node_hard.*.ogg
|
||||
default_wood_footstep.*.ogg
|
||||
default_dirt_footstep.*.ogg
|
||||
default_glass_footstep.ogg
|
||||
|
||||
Metal sounds:
|
||||
|
@ -54,35 +34,64 @@ Metal sounds:
|
|||
- https://www.freesound.org/people/yadronoff/sounds/320397/
|
||||
default_dug_metal.*.ogg - Iwan Gabovitch - qubodup - CC0
|
||||
- http://opengameart.org/users/qubodup
|
||||
default_metal_footstep.*.ogg - Ottomaani138 - CC0
|
||||
- https://www.freesound.org/people/Ottomaani138/sounds/232692/
|
||||
default_metal_footstep.*.ogg - (CC0 1.0) - CC0 1.0
|
||||
- https://freesound.org/people/mypantsfelldown/sounds/398937/
|
||||
default_place_node_metal.*.ogg - Ogrebane - CC0
|
||||
- http://opengameart.org/content/wood-and-metal-sound-effects-volume-2
|
||||
|
||||
AGFX (CC BY 3.0)
|
||||
AGFX (CC BY 3.0):
|
||||
https://www.freesound.org/people/AGFX/packs/1253/
|
||||
default_water_footstep.1.ogg
|
||||
default_water_footstep.2.ogg
|
||||
default_water_footstep.3.ogg
|
||||
(default_water_footstep.4.ogg is silent)
|
||||
default_water_footstep.*.ogg
|
||||
|
||||
blukotek (CC0 1.0)
|
||||
blukotek (CC0 1.0):
|
||||
https://www.freesound.org/people/blukotek/sounds/251660/
|
||||
default_dig_snappy.ogg
|
||||
|
||||
sonictechtonic (CC BY 3.0)
|
||||
sonictechtonic (CC BY 3.0):
|
||||
https://www.freesound.org/people/sonictechtonic/sounds/241872/
|
||||
player_damage.ogg
|
||||
|
||||
Voxelands project <http://www.voxelands.com/> (CC BY-SA 3.0)
|
||||
Sheyvan (CC0 1.0):
|
||||
https://freesound.org/people/Sheyvan/sounds/476113/
|
||||
default_dig_choppy.*.ogg
|
||||
|
||||
lolamadeus (CC0 1.0):
|
||||
https://freesound.org/people/lolamadeus/sounds/179341/
|
||||
default_gravel_dig.*.ogg
|
||||
default_gravel_dug.*.ogg
|
||||
|
||||
Benboncan (CC BY 3.0):
|
||||
https://freesound.org/people/Benboncan/sounds/71823/
|
||||
default_dig_cracky.*.ogg
|
||||
|
||||
Erdie (CC BY 3.0):
|
||||
https://freesound.org/people/Erdie/sounds/41579/
|
||||
default_hard_footstep.*.ogg
|
||||
|
||||
worthahep88 (CC0 1.0):
|
||||
https://freesound.org/people/worthahep88/sounds/319224/
|
||||
default_sand_footstep.*.ogg
|
||||
|
||||
dheming (CC BY 3.0):
|
||||
https://freesound.org/people/dheming/sounds/268023/
|
||||
default_ice_dig.*.ogg
|
||||
|
||||
InspectorJ (CC BY 3.0):
|
||||
https://freesound.org/people/InspectorJ/sounds/416967/
|
||||
default_ice_footstep.*.ogg
|
||||
|
||||
Angel_Perez_Grandi (CC BY 3.0):
|
||||
https://freesound.org/people/Angel_Perez_Grandi/sounds/49190/
|
||||
default_ice_dug.ogg
|
||||
|
||||
Voxelands project <http://www.voxelands.com/> (CC BY-SA 3.0):
|
||||
mcl_sounds_place_node_water.ogg
|
||||
mcl_sounds_dug_water.ogg
|
||||
|
||||
(Note: Artists from the Voxelands project include: sdzen, darkrose, sapier,
|
||||
Tom Peter, Telaron, juskiddink)
|
||||
|
||||
Michel Baradari <https://opengameart.org/content/lava-splash> (CC BY 3.0)
|
||||
|
||||
Michel Baradari <https://opengameart.org/content/lava-splash> (CC BY 3.0):
|
||||
default_place_node_lava.ogg
|
||||
|
||||
Adam_N (CC0 1.0):
|
||||
|
@ -90,7 +99,7 @@ Adam_N (CC0 1.0):
|
|||
Source: <https://www.freesound.org/people/Adam_N/sounds/346692/>
|
||||
|
||||
Alecia Shepherd (CC BY-SA 4.0):
|
||||
mcl_sounds_cloth.ogg
|
||||
mcl_sounds_cloth.*.ogg
|
||||
Source: SnowSong sound and music pack <https://opengameart.org/content/snowsong-sound-and-music-pack>
|
||||
|
||||
Unknown authors (WTFPL):
|
||||
|
|
|
@ -11,7 +11,7 @@ function mcl_sounds.node_sound_defaults(table)
|
|||
table.dug = table.dug or
|
||||
{name="default_dug_node", gain=0.25}
|
||||
table.dig = table.dig or
|
||||
{name="default_dig_oddly_breakable_by_hand", gain=1.0}
|
||||
{name="default_dig_oddly_breakable_by_hand", gain=0.5}
|
||||
table.place = table.place or
|
||||
{name="default_place_node_hard", gain=1.0}
|
||||
return table
|
||||
|
@ -20,11 +20,11 @@ end
|
|||
function mcl_sounds.node_sound_stone_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name="default_hard_footstep", gain=0.5}
|
||||
{name="default_hard_footstep", gain=0.2}
|
||||
table.dug = table.dug or
|
||||
{name="default_hard_footstep", gain=1.0}
|
||||
table.dig = table.dig or
|
||||
{name="default_dig_cracky", gain=1.0}
|
||||
{name="default_dig_cracky", gain=0.5}
|
||||
mcl_sounds.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
@ -32,13 +32,13 @@ end
|
|||
function mcl_sounds.node_sound_metal_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name="default_metal_footstep", gain=0.5}
|
||||
{name="default_metal_footstep", gain=0.2}
|
||||
table.dug = table.dug or
|
||||
{name="default_dug_metal", gain=1.0}
|
||||
{name="default_dug_metal", gain=0.5}
|
||||
table.dig = table.dig or
|
||||
{name="default_dig_metal", gain=1.0}
|
||||
{name="default_dig_metal", gain=0.5}
|
||||
table.place = table.place or
|
||||
{name="default_place_node_metal", gain=1.0}
|
||||
{name="default_place_node_metal", gain=0.5}
|
||||
mcl_sounds.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
@ -46,11 +46,11 @@ end
|
|||
function mcl_sounds.node_sound_dirt_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name="default_dirt_footstep", gain=1.0}
|
||||
{name="default_dirt_footstep", gain=0.25}
|
||||
table.dug = table.dug or
|
||||
{name="default_dirt_footstep", gain=1.5}
|
||||
{name="default_dirt_footstep", gain=1.0}
|
||||
table.dig = table.dig or
|
||||
{name="default_dig_crumbly", gain=1.0}
|
||||
{name="default_dig_crumbly", gain=0.4}
|
||||
table.place = table.place or
|
||||
{name="default_place_node", gain=1.0}
|
||||
mcl_sounds.node_sound_defaults(table)
|
||||
|
@ -60,11 +60,25 @@ end
|
|||
function mcl_sounds.node_sound_sand_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name="default_sand_footstep", gain=0.5}
|
||||
{name="default_sand_footstep", gain=0.05}
|
||||
table.dug = table.dug or
|
||||
{name="default_sand_footstep", gain=1.0}
|
||||
{name="default_sand_footstep", gain=0.15}
|
||||
table.dig = table.dig or
|
||||
{name="default_dig_crumbly", gain=1.0}
|
||||
{name="default_dig_crumbly", gain=0.4}
|
||||
table.place = table.place or
|
||||
{name="default_place_node", gain=1.0}
|
||||
mcl_sounds.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
function mcl_sounds.node_sound_gravel_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name="default_gravel_footstep", gain=0.25}
|
||||
table.dug = table.dug or
|
||||
{name="default_gravel_dug", gain=1.0}
|
||||
table.dig = table.dig or
|
||||
{name="default_gravel_dig", gain=0.35}
|
||||
table.place = table.place or
|
||||
{name="default_place_node", gain=1.0}
|
||||
mcl_sounds.node_sound_defaults(table)
|
||||
|
@ -78,21 +92,33 @@ function mcl_sounds.node_sound_snow_defaults(table)
|
|||
table.dug = table.dug or
|
||||
{name="pedology_snow_soft_footstep", gain=1.0}
|
||||
table.dig = table.dig or
|
||||
{name="default_dig_crumbly", gain=1.0}
|
||||
{name="pedology_snow_soft_footstep", gain=1.0}
|
||||
table.place = table.place or
|
||||
{name="default_place_node", gain=1.0}
|
||||
mcl_sounds.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
function mcl_sounds.node_sound_ice_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name="default_ice_footstep", gain=0.15}
|
||||
table.dug = table.dug or
|
||||
{name="default_ice_dug", gain=0.5}
|
||||
table.dig = table.dig or
|
||||
{name="default_ice_dig", gain=0.5}
|
||||
mcl_sounds.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
function mcl_sounds.node_sound_wood_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name="default_wood_footstep", gain=0.5}
|
||||
{name="default_wood_footstep", gain=0.15}
|
||||
table.dug = table.dug or
|
||||
{name="default_wood_footstep", gain=1.0}
|
||||
table.dig = table.dig or
|
||||
{name="default_dig_choppy", gain=1.0}
|
||||
{name="default_dig_choppy", gain=0.4}
|
||||
mcl_sounds.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
@ -128,11 +154,11 @@ end
|
|||
function mcl_sounds.node_sound_glass_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name="default_glass_footstep", gain=0.5}
|
||||
{name="default_glass_footstep", gain=0.3}
|
||||
table.dug = table.dug or
|
||||
{name="default_break_glass", gain=1.0}
|
||||
table.dig = table.dig or
|
||||
{name="default_dig_cracky", gain=1.0}
|
||||
{name="default_dig_cracky", gain=0.5}
|
||||
mcl_sounds.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
|
|
@ -0,0 +1,13 @@
|
|||
# textdomain: mcl_boats
|
||||
Acacia Boat=Akaciebåd
|
||||
Birch Boat=Birkebåd
|
||||
Boat=Båd
|
||||
Boats are used to travel on the surface of water.=Både blier brugt til at rejse på vandoverflader.
|
||||
Dark Oak Boat=Mørk egetræsbåd
|
||||
Jungle Boat=Junglebåd
|
||||
Oak Boat=Egetræsbåd
|
||||
Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Use [Sneak] to leave the boat, punch the boat to make it drop as an item.=Højre-klik på en vand for at placere båden. Højre-klik på båden for at gå ombord. Brug [Left] og [Right] til at styre. [Forwards] for at øge hastigheden, og [Backwards] for at sænke farten eller sejle bagud. Brug [Sneak] for at forlade båden, slå båden for at lave den om til en genstand.
|
||||
Spruce Boat=Granbåd
|
||||
Water vehicle=Vandfartøj
|
||||
Sneak to dismount=Snig for at stige ud
|
||||
Obsidian Boat=Obsidianbåd
|
|
@ -0,0 +1,13 @@
|
|||
# textdomain: mcl_boats
|
||||
Acacia Boat=アカシアのボート
|
||||
Birch Boat=シラカバのボート
|
||||
Boat=ボート
|
||||
Boats are used to travel on the surface of water.=ボートは、水面を移動するために使われます。
|
||||
Dark Oak Boat=ダークオークのボート
|
||||
Jungle Boat=ジャングルのボート
|
||||
Oak Boat=オークのボート
|
||||
Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Use [Sneak] to leave the boat, punch the boat to make it drop as an item.=水源を右クリックすると、ボートが配置されます。ボートを右クリックすると、乗り込みます。[左][右]で舵取り、[前]で加速、[後]で減速または後退します。[スニーク]でボートから離れ、ボートをパンチするとアイテムとしてドロップします。
|
||||
Spruce Boat=トウヒのボート
|
||||
Water vehicle=水上用の乗物
|
||||
Sneak to dismount=スニークで降りる
|
||||
Obsidian Boat=黒曜石のボート
|
|
@ -0,0 +1,3 @@
|
|||
# textdomain: mcl_falling_nodes
|
||||
@1 was smashed by a falling anvil.=@1 blev smadret af en nedfaldende ambolt.
|
||||
@1 was smashed by a falling block.=@1 blev smadret af en nedfaldende blok.
|
|
@ -7,31 +7,24 @@ local pool = {}
|
|||
local tick = false
|
||||
|
||||
|
||||
local LOGGING_ON = minetest.settings:get_bool("mcl_logging_item_entities",false)
|
||||
local function mcl_log (message)
|
||||
local LOGGING_ON = minetest.settings:get_bool("mcl_logging_item_entities", false)
|
||||
local function mcl_log(message)
|
||||
if LOGGING_ON then
|
||||
mcl_util.mcl_log (message, "[Item Entities]", true)
|
||||
mcl_util.mcl_log(message, "[Item Entities]", true)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local name
|
||||
name = player:get_player_name()
|
||||
pool[name] = 0
|
||||
pool[player:get_player_name()] = 0
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
local name
|
||||
name = player:get_player_name()
|
||||
pool[name] = nil
|
||||
pool[player:get_player_name()] = nil
|
||||
end)
|
||||
|
||||
|
||||
local has_awards = minetest.get_modpath("awards")
|
||||
|
||||
local mcl_item_entity = {}
|
||||
mcl_item_entity = {}
|
||||
|
||||
--basic settings
|
||||
local item_drop_settings = {} --settings table
|
||||
|
@ -46,22 +39,29 @@ item_drop_settings.random_item_velocity = true --this sets random item velocity
|
|||
item_drop_settings.drop_single_item = false --if true, the drop control drops 1 item instead of the entire stack, and sneak+drop drops the stack
|
||||
-- drop_single_item is disabled by default because it is annoying to throw away items from the intentory screen
|
||||
|
||||
item_drop_settings.magnet_time = 0.75 -- how many seconds an item follows the player before giving up
|
||||
item_drop_settings.magnet_time = 0.75 -- how many seconds an item follows the player before giving up
|
||||
|
||||
local function get_gravity()
|
||||
return tonumber(minetest.settings:get("movement_gravity")) or 9.81
|
||||
end
|
||||
|
||||
local registered_pickup_achievement = {}
|
||||
mcl_item_entity.registered_pickup_achievement = {}
|
||||
|
||||
--TODO: remove limitation of 1 award per itemname
|
||||
---Register an achievement that will be unlocked on pickup.
|
||||
---
|
||||
---TODO: remove limitation of 1 award per itemname
|
||||
---@param itemname string
|
||||
---@param award string
|
||||
function mcl_item_entity.register_pickup_achievement(itemname, award)
|
||||
if not has_awards then
|
||||
minetest.log("warning", "[mcl_item_entity] Trying to register pickup achievement ["..award.."] for ["..itemname.."] while awards missing")
|
||||
elseif registered_pickup_achievement[itemname] then
|
||||
minetest.log("error", "[mcl_item_entity] Trying to register already existing pickup achievement ["..award.."] for ["..itemname.."]")
|
||||
minetest.log("warning",
|
||||
"[mcl_item_entity] Trying to register pickup achievement [" .. award .. "] for [" ..
|
||||
itemname .. "] while awards missing")
|
||||
elseif mcl_item_entity.registered_pickup_achievement[itemname] then
|
||||
minetest.log("error",
|
||||
"[mcl_item_entity] Trying to register already existing pickup achievement [" .. award .. "] for [" .. itemname .. "]")
|
||||
else
|
||||
registered_pickup_achievement[itemname] = award
|
||||
mcl_item_entity.registered_pickup_achievement[itemname] = award
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -74,11 +74,13 @@ mcl_item_entity.register_pickup_achievement("mcl_nether:ancient_debris", "mcl:hi
|
|||
mcl_item_entity.register_pickup_achievement("mcl_end:dragon_egg", "mcl:PickUpDragonEgg")
|
||||
mcl_item_entity.register_pickup_achievement("mcl_armor:elytra", "mcl:skysTheLimit")
|
||||
|
||||
---@param object ObjectRef
|
||||
---@param player ObjectRef
|
||||
local function check_pickup_achievements(object, player)
|
||||
if has_awards then
|
||||
local itemname = ItemStack(object:get_luaentity().itemstring):get_name()
|
||||
local playername = player:get_player_name()
|
||||
for name,award in pairs(registered_pickup_achievement) do
|
||||
for name, award in pairs(mcl_item_entity.registered_pickup_achievement) do
|
||||
if itemname == name or minetest.get_item_group(itemname, name) ~= 0 then
|
||||
awards.unlock(playername, award)
|
||||
end
|
||||
|
@ -86,16 +88,23 @@ local function check_pickup_achievements(object, player)
|
|||
end
|
||||
end
|
||||
|
||||
---@param object ObjectRef
|
||||
---@param luaentity Luaentity
|
||||
---@param ignore_check? boolean
|
||||
local function enable_physics(object, luaentity, ignore_check)
|
||||
if luaentity.physical_state == false or ignore_check == true then
|
||||
luaentity.physical_state = true
|
||||
object:set_properties({
|
||||
physical = true
|
||||
})
|
||||
object:set_acceleration({x=0,y=-get_gravity(),z=0})
|
||||
object:set_acceleration(vector.new(0, -get_gravity(), 0))
|
||||
end
|
||||
end
|
||||
|
||||
---@param object ObjectRef
|
||||
---@param luaentity Luaentity
|
||||
---@param ignore_check? boolean
|
||||
---@param reset_movement? boolean
|
||||
local function disable_physics(object, luaentity, ignore_check, reset_movement)
|
||||
if luaentity.physical_state == true or ignore_check == true then
|
||||
luaentity.physical_state = false
|
||||
|
@ -103,17 +112,16 @@ local function disable_physics(object, luaentity, ignore_check, reset_movement)
|
|||
physical = false
|
||||
})
|
||||
if reset_movement ~= false then
|
||||
object:set_velocity({x=0,y=0,z=0})
|
||||
object:set_acceleration({x=0,y=0,z=0})
|
||||
object:set_velocity(vector.zero())
|
||||
object:set_acceleration(vector.zero())
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
minetest.register_globalstep(function(_)
|
||||
tick = not tick
|
||||
|
||||
for _,player in pairs(minetest.get_connected_players()) do
|
||||
for _, player in pairs(minetest.get_connected_players()) do
|
||||
if player:get_hp() > 0 or not minetest.settings:get_bool("enable_damage") then
|
||||
|
||||
local name = player:get_player_name()
|
||||
|
@ -125,7 +133,7 @@ minetest.register_globalstep(function(dtime)
|
|||
pos = pos,
|
||||
gain = 0.3,
|
||||
max_hear_distance = 16,
|
||||
pitch = math.random(70,110)/100
|
||||
pitch = math.random(70, 110) / 100
|
||||
})
|
||||
if pool[name] > 6 then
|
||||
pool[name] = 6
|
||||
|
@ -135,15 +143,18 @@ minetest.register_globalstep(function(dtime)
|
|||
end
|
||||
|
||||
|
||||
|
||||
local inv = player:get_inventory()
|
||||
local checkpos = {x=pos.x,y=pos.y + item_drop_settings.player_collect_height,z=pos.z}
|
||||
local checkpos = vector.offset(pos, 0, item_drop_settings.player_collect_height, 0)
|
||||
|
||||
--magnet and collection
|
||||
for _,object in pairs(minetest.get_objects_inside_radius(checkpos, item_drop_settings.xp_radius_magnet)) do
|
||||
if not object:is_player() and vector.distance(checkpos, object:get_pos()) < item_drop_settings.radius_magnet and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" and object:get_luaentity()._magnet_timer and (object:get_luaentity()._insta_collect or (object:get_luaentity().age > item_drop_settings.age)) then
|
||||
for _, object in pairs(minetest.get_objects_inside_radius(checkpos, item_drop_settings.xp_radius_magnet)) do
|
||||
if not object:is_player() and vector.distance(checkpos, object:get_pos()) < item_drop_settings.radius_magnet and
|
||||
object:get_luaentity() and object:get_luaentity().name == "__builtin:item" and object:get_luaentity()._magnet_timer
|
||||
and (object:get_luaentity()._insta_collect or (object:get_luaentity().age > item_drop_settings.age)) then
|
||||
|
||||
if object:get_luaentity()._magnet_timer >= 0 and object:get_luaentity()._magnet_timer < item_drop_settings.magnet_time and inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
|
||||
if object:get_luaentity()._magnet_timer >= 0 and
|
||||
object:get_luaentity()._magnet_timer < item_drop_settings.magnet_time and inv and
|
||||
inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
|
||||
|
||||
-- Collection
|
||||
if not object:get_luaentity()._removed then
|
||||
|
@ -158,8 +169,8 @@ minetest.register_globalstep(function(dtime)
|
|||
object:get_luaentity().target = checkpos
|
||||
object:get_luaentity()._removed = true
|
||||
|
||||
object:set_velocity({x=0,y=0,z=0})
|
||||
object:set_acceleration({x=0,y=0,z=0})
|
||||
object:set_velocity(vector.zero())
|
||||
object:set_acceleration(vector.zero())
|
||||
|
||||
object:move_to(checkpos)
|
||||
|
||||
|
@ -179,7 +190,6 @@ minetest.register_globalstep(function(dtime)
|
|||
local entity = object:get_luaentity()
|
||||
entity.collector = player:get_player_name()
|
||||
entity.collected = true
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -194,6 +204,11 @@ end)
|
|||
|
||||
local tmp_id = 0
|
||||
|
||||
---@param drop string|drop_definition
|
||||
---@param toolname string
|
||||
---@param param2 integer
|
||||
---@param paramtype2 paramtype2
|
||||
---@return string[]
|
||||
local function get_drops(drop, toolname, param2, paramtype2)
|
||||
tmp_id = tmp_id + 1
|
||||
local tmp_node_name = "mcl_item_entity:" .. tmp_id
|
||||
|
@ -202,7 +217,7 @@ local function get_drops(drop, toolname, param2, paramtype2)
|
|||
drop = drop,
|
||||
paramtype2 = paramtype2
|
||||
}
|
||||
local drops = minetest.get_node_drops({name = tmp_node_name, param2 = param2}, toolname)
|
||||
local drops = minetest.get_node_drops({ name = tmp_node_name, param2 = param2 }, toolname)
|
||||
minetest.registered_nodes[tmp_node_name] = nil
|
||||
return drops
|
||||
end
|
||||
|
@ -265,7 +280,7 @@ function minetest.handle_node_drops(pos, drops, digger)
|
|||
* table: Drop every itemstring in this table when dug by shears _mcl_silk_touch_drop
|
||||
]]
|
||||
|
||||
local enchantments = tool and mcl_enchanting.get_enchantments(tool, "silk_touch")
|
||||
local enchantments = tool and mcl_enchanting.get_enchantments(tool)
|
||||
|
||||
local silk_touch_drop = false
|
||||
local nodedef = minetest.registered_nodes[dug_node.name]
|
||||
|
@ -294,7 +309,8 @@ function minetest.handle_node_drops(pos, drops, digger)
|
|||
local max_count = fortune_drop.max_count + fortune_level * (fortune_drop.factor or 1)
|
||||
local chance = fortune_drop.chance or fortune_drop.get_chance and fortune_drop.get_chance(fortune_level)
|
||||
if not chance or math.random() < chance then
|
||||
drops = discrete_uniform_distribution(fortune_drop.multiply and drops or fortune_drop.items, min_count, max_count, fortune_drop.cap)
|
||||
drops = discrete_uniform_distribution(fortune_drop.multiply and drops or fortune_drop.items, min_count, max_count,
|
||||
fortune_drop.cap)
|
||||
elseif fortune_drop.override then
|
||||
drops = {}
|
||||
end
|
||||
|
@ -306,13 +322,13 @@ function minetest.handle_node_drops(pos, drops, digger)
|
|||
end
|
||||
|
||||
if digger and mcl_experience.throw_xp and not silk_touch_drop then
|
||||
local experience_amount = minetest.get_item_group(dug_node.name,"xp")
|
||||
local experience_amount = minetest.get_item_group(dug_node.name, "xp")
|
||||
if experience_amount > 0 then
|
||||
mcl_experience.throw_xp(pos, experience_amount)
|
||||
end
|
||||
end
|
||||
|
||||
for _,item in ipairs(drops) do
|
||||
for _, item in ipairs(drops) do
|
||||
local count
|
||||
if type(item) == "string" then
|
||||
count = ItemStack(item):get_count()
|
||||
|
@ -321,7 +337,7 @@ function minetest.handle_node_drops(pos, drops, digger)
|
|||
end
|
||||
local drop_item = ItemStack(item)
|
||||
drop_item:set_count(1)
|
||||
for i=1,count do
|
||||
for i = 1, count do
|
||||
local dpos = table.copy(pos)
|
||||
-- Apply offset for plantlike_rooted nodes because of their special shape
|
||||
if nodedef and nodedef.drawtype == "plantlike_rooted" and nodedef.walkable then
|
||||
|
@ -348,7 +364,7 @@ end
|
|||
function minetest.item_drop(itemstack, dropper, pos)
|
||||
if dropper and dropper:is_player() then
|
||||
local v = dropper:get_look_dir()
|
||||
local p = {x=pos.x, y=pos.y+1.2, z=pos.z}
|
||||
local p = vector.offset(pos, 0, 1.2, 0)
|
||||
local cs = itemstack:get_count()
|
||||
if dropper:get_player_control().sneak then
|
||||
cs = 1
|
||||
|
@ -356,9 +372,9 @@ function minetest.item_drop(itemstack, dropper, pos)
|
|||
local item = itemstack:take_item(cs)
|
||||
local obj = minetest.add_item(p, item)
|
||||
if obj then
|
||||
v.x = v.x*4
|
||||
v.y = v.y*4 + 2
|
||||
v.z = v.z*4
|
||||
v.x = v.x * 4
|
||||
v.y = v.y * 4 + 2
|
||||
v.z = v.z * 4
|
||||
obj:set_velocity(v)
|
||||
-- Force collection delay
|
||||
obj:get_luaentity()._insta_collect = false
|
||||
|
@ -376,16 +392,16 @@ end
|
|||
|
||||
local function cxcz(o, cw, one, zero)
|
||||
if cw < 0 then
|
||||
table.insert(o, { [one]=1, y=0, [zero]=0 })
|
||||
table.insert(o, { [one]=-1, y=0, [zero]=0 })
|
||||
table.insert(o, { [one] = 1, y = 0, [zero] = 0 })
|
||||
table.insert(o, { [one] = -1, y = 0, [zero] = 0 })
|
||||
else
|
||||
table.insert(o, { [one]=-1, y=0, [zero]=0 })
|
||||
table.insert(o, { [one]=1, y=0, [zero]=0 })
|
||||
table.insert(o, { [one] = -1, y = 0, [zero] = 0 })
|
||||
table.insert(o, { [one] = 1, y = 0, [zero] = 0 })
|
||||
end
|
||||
return o
|
||||
end
|
||||
|
||||
local function hopper_take_item (self, pos)
|
||||
local function hopper_take_item(self, pos)
|
||||
--mcl_log("self.itemstring: ".. self.itemstring)
|
||||
--mcl_log("self.itemstring: ".. minetest.pos_to_string(pos))
|
||||
|
||||
|
@ -394,17 +410,17 @@ local function hopper_take_item (self, pos)
|
|||
if objs and self.itemstring then
|
||||
--mcl_log("there is an itemstring. Number of objs: ".. #objs)
|
||||
|
||||
for k,v in pairs(objs) do
|
||||
for k, v in pairs(objs) do
|
||||
local ent = v:get_luaentity()
|
||||
|
||||
-- Don't forget actual hoppers
|
||||
if ent and ent.name == "mcl_minecarts:hopper_minecart" then
|
||||
local taken_items = false
|
||||
|
||||
mcl_log("ent.name: ".. tostring(ent.name))
|
||||
mcl_log("ent pos: ".. tostring(ent.object:get_pos()))
|
||||
mcl_log("ent.name: " .. tostring(ent.name))
|
||||
mcl_log("ent pos: " .. tostring(ent.object:get_pos()))
|
||||
|
||||
local inv = mcl_entity_invs.load_inv(ent,5)
|
||||
local inv = mcl_entity_invs.load_inv(ent, 5)
|
||||
|
||||
if not inv then
|
||||
mcl_log("No inv")
|
||||
|
@ -428,7 +444,7 @@ local function hopper_take_item (self, pos)
|
|||
local items_remaining = current_itemstack:get_count()
|
||||
|
||||
-- This will take part of a floating item stack if no slot can hold the full amount
|
||||
for i = 1, ent._inv_size,1 do
|
||||
for i = 1, ent._inv_size, 1 do
|
||||
local stack = inv:get_stack("main", i)
|
||||
|
||||
mcl_log("i: " .. tostring(i))
|
||||
|
@ -500,13 +516,13 @@ minetest.register_entity(":__builtin:item", {
|
|||
hp_max = 1,
|
||||
physical = true,
|
||||
collide_with_objects = false,
|
||||
collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.3, 0.3},
|
||||
collisionbox = { -0.3, -0.3, -0.3, 0.3, 0.3, 0.3 },
|
||||
pointable = false,
|
||||
visual = "wielditem",
|
||||
visual_size = {x = 0.4, y = 0.4},
|
||||
textures = {""},
|
||||
spritediv = {x = 1, y = 1},
|
||||
initial_sprite_basepos = {x = 0, y = 0},
|
||||
visual_size = { x = 0.4, y = 0.4 },
|
||||
textures = { "" },
|
||||
spritediv = { x = 1, y = 1 },
|
||||
initial_sprite_basepos = { x = 0, y = 0 },
|
||||
is_visible = false,
|
||||
infotext = "",
|
||||
},
|
||||
|
@ -544,11 +560,11 @@ minetest.register_entity(":__builtin:item", {
|
|||
if vel and vel.x == 0 and vel.z == 0 and self.random_velocity > 0 then
|
||||
local v = self.random_velocity
|
||||
local x = math.random(5, 10) / 10 * v
|
||||
if math.random(0,10) < 5 then x = -x end
|
||||
if math.random(0, 10) < 5 then x = -x end
|
||||
local z = math.random(5, 10) / 10 * v
|
||||
if math.random(0,10) < 5 then z = -z end
|
||||
local y = math.random(2,4)
|
||||
self.object:set_velocity({x=x, y=y, z=z})
|
||||
if math.random(0, 10) < 5 then z = -z end
|
||||
local y = math.random(2, 4)
|
||||
self.object:set_velocity(vector.new(x, y, z))
|
||||
end
|
||||
self.random_velocity = 0
|
||||
end,
|
||||
|
@ -576,7 +592,7 @@ minetest.register_entity(":__builtin:item", {
|
|||
local max_count = stack:get_stack_max()
|
||||
if count > max_count then
|
||||
count = max_count
|
||||
self.itemstring = stack:get_name().." "..max_count
|
||||
self.itemstring = stack:get_name() .. " " .. max_count
|
||||
end
|
||||
local itemtable = stack:to_table()
|
||||
local itemname = nil
|
||||
|
@ -597,9 +613,9 @@ minetest.register_entity(":__builtin:item", {
|
|||
local prop = {
|
||||
is_visible = true,
|
||||
visual = "wielditem",
|
||||
textures = {itemname},
|
||||
visual_size = {x = s, y = s},
|
||||
collisionbox = {-c, -c, -c, c, c, c},
|
||||
textures = { itemname },
|
||||
visual_size = { x = s, y = s },
|
||||
collisionbox = { -c, -c, -c, c, c, c },
|
||||
automatic_rotate = math.pi * 0.5,
|
||||
infotext = description,
|
||||
glow = glow,
|
||||
|
@ -695,9 +711,9 @@ minetest.register_entity(":__builtin:item", {
|
|||
self._forcestart = nil
|
||||
self._forcetimer = 0
|
||||
|
||||
self.object:set_armor_groups({immortal = 1})
|
||||
-- self.object:set_velocity({x = 0, y = 2, z = 0})
|
||||
self.object:set_acceleration({x = 0, y = -get_gravity(), z = 0})
|
||||
self.object:set_armor_groups({ immortal = 1 })
|
||||
-- self.object:set_velocity(vector.new(0, 2, 0))
|
||||
self.object:set_acceleration(vector.new(0, -get_gravity(), 0))
|
||||
self:set_item(self.itemstring)
|
||||
end,
|
||||
|
||||
|
@ -710,9 +726,9 @@ minetest.register_entity(":__builtin:item", {
|
|||
local stack = ItemStack(entity.itemstring)
|
||||
local name = stack:get_name()
|
||||
if own_stack:get_name() ~= name or
|
||||
own_stack:get_meta() ~= stack:get_meta() or
|
||||
own_stack:get_wear() ~= stack:get_wear() or
|
||||
own_stack:get_free_space() == 0 then
|
||||
own_stack:get_meta() ~= stack:get_meta() or
|
||||
own_stack:get_wear() ~= stack:get_wear() or
|
||||
own_stack:get_free_space() == 0 then
|
||||
-- Can not merge different or full stack
|
||||
return false
|
||||
end
|
||||
|
@ -745,8 +761,8 @@ minetest.register_entity(":__builtin:item", {
|
|||
self.object:set_properties({
|
||||
physical = false
|
||||
})
|
||||
self.object:set_velocity({x=0,y=0,z=0})
|
||||
self.object:set_acceleration({x=0,y=0,z=0})
|
||||
self.object:set_velocity(vector.zero())
|
||||
self.object:set_acceleration(vector.zero())
|
||||
return
|
||||
end
|
||||
self.age = self.age + dtime
|
||||
|
@ -761,21 +777,22 @@ minetest.register_entity(":__builtin:item", {
|
|||
-- Delete corrupted item entities. The itemstring MUST be non-empty on its first step,
|
||||
-- otherwise there might have some data corruption.
|
||||
if self.itemstring == "" then
|
||||
minetest.log("warning", "Item entity with empty itemstring found at "..minetest.pos_to_string(self.object:get_pos()).. "! Deleting it now.")
|
||||
minetest.log("warning",
|
||||
"Item entity with empty itemstring found at " .. minetest.pos_to_string(self.object:get_pos()) ..
|
||||
"! Deleting it now.")
|
||||
self._removed = true
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
|
||||
local p = self.object:get_pos()
|
||||
|
||||
-- If hopper has taken item, it has gone, and no operations should be conducted on this item
|
||||
if hopper_take_item(self, p) then
|
||||
return
|
||||
end
|
||||
|
||||
local node = minetest.get_node_or_nil(p)
|
||||
local in_unloaded = (node == nil)
|
||||
local node = minetest.get_node(p)
|
||||
local in_unloaded = node.name == "ignore"
|
||||
|
||||
if in_unloaded then
|
||||
-- Don't infinetly fall into unloaded map
|
||||
|
@ -785,27 +802,27 @@ minetest.register_entity(":__builtin:item", {
|
|||
|
||||
if self.is_clock then
|
||||
self.object:set_properties({
|
||||
textures = {"mcl_clock:clock_" .. (mcl_worlds.clock_works(p) and mcl_clock.old_time or mcl_clock.random_frame)}
|
||||
textures = { "mcl_clock:clock_" .. (mcl_worlds.clock_works(p) and mcl_clock.old_time or mcl_clock.random_frame) }
|
||||
})
|
||||
end
|
||||
|
||||
local nn = node.name
|
||||
local is_in_water = (minetest.get_item_group(nn, "liquid") ~= 0)
|
||||
local nn_above = minetest.get_node({x=p.x, y=p.y+0.1, z=p.z}).name
|
||||
local nn_above = minetest.get_node(vector.offset(p, 0, 0.1, 0)).name
|
||||
-- make sure it's more or less stationary and is at water level
|
||||
local sleep_threshold = 0.3
|
||||
local is_floating = false
|
||||
local is_stationary = math.abs(self.object:get_velocity().x) < sleep_threshold
|
||||
and math.abs(self.object:get_velocity().y) < sleep_threshold
|
||||
and math.abs(self.object:get_velocity().z) < sleep_threshold
|
||||
and math.abs(self.object:get_velocity().y) < sleep_threshold
|
||||
and math.abs(self.object:get_velocity().z) < sleep_threshold
|
||||
if is_in_water and is_stationary then
|
||||
is_floating = (is_in_water
|
||||
and (minetest.get_item_group(nn_above, "liquid") == 0))
|
||||
end
|
||||
|
||||
if is_floating and self.physical_state == true then
|
||||
self.object:set_velocity({x = 0, y = 0, z = 0})
|
||||
self.object:set_acceleration({x = 0, y = 0, z = 0})
|
||||
self.object:set_velocity(vector.zero())
|
||||
self.object:set_acceleration(vector.zero())
|
||||
disable_physics(self.object, self)
|
||||
end
|
||||
-- If no collector was found for a long enough time, declare the magnet as disabled
|
||||
|
@ -825,7 +842,7 @@ minetest.register_entity(":__builtin:item", {
|
|||
--Wait 2 seconds to allow mob drops to be cooked, & picked up instead of instantly destroyed.
|
||||
if self.age > 2 and minetest.get_item_group(self.itemstring, "fire_immune") == 0 then
|
||||
if dg ~= 2 then
|
||||
minetest.sound_play("builtin_item_lava", {pos = self.object:get_pos(), gain = 0.5})
|
||||
minetest.sound_play("builtin_item_lava", { pos = self.object:get_pos(), gain = 0.5 })
|
||||
end
|
||||
self._removed = true
|
||||
self.object:remove()
|
||||
|
@ -865,7 +882,7 @@ minetest.register_entity(":__builtin:item", {
|
|||
end
|
||||
|
||||
-- Check which one of the 4 sides is free
|
||||
for o=1, #order do
|
||||
for o = 1, #order do
|
||||
local nn = minetest.get_node(vector.add(p, order[o])).name
|
||||
local def = minetest.registered_nodes[nn]
|
||||
if def and def.walkable == false and nn ~= "ignore" then
|
||||
|
@ -875,7 +892,7 @@ minetest.register_entity(":__builtin:item", {
|
|||
end
|
||||
-- If none of the 4 sides is free, shoot upwards
|
||||
if shootdir == nil then
|
||||
shootdir = { x=0, y=1, z=0 }
|
||||
shootdir = vector.new(0, 1, 0)
|
||||
local nn = minetest.get_node(vector.add(p, shootdir)).name
|
||||
if nn == "ignore" then
|
||||
-- Do not push into ignore
|
||||
|
@ -885,7 +902,7 @@ minetest.register_entity(":__builtin:item", {
|
|||
|
||||
-- Set new item moving speed accordingly
|
||||
local newv = vector.multiply(shootdir, 3)
|
||||
self.object:set_acceleration({x = 0, y = 0, z = 0})
|
||||
self.object:set_acceleration(vector.zero())
|
||||
self.object:set_velocity(newv)
|
||||
disable_physics(self.object, self, false, false)
|
||||
|
||||
|
@ -907,10 +924,10 @@ minetest.register_entity(":__builtin:item", {
|
|||
if self._forcetimer > 0 then
|
||||
local cbox = self.object:get_properties().collisionbox
|
||||
local ok = false
|
||||
if self._force.x > 0 and (p.x > (self._forcestart.x + 0.5 + (cbox[4] - cbox[1])/2)) then ok = true
|
||||
elseif self._force.x < 0 and (p.x < (self._forcestart.x + 0.5 - (cbox[4] - cbox[1])/2)) then ok = true
|
||||
elseif self._force.z > 0 and (p.z > (self._forcestart.z + 0.5 + (cbox[6] - cbox[3])/2)) then ok = true
|
||||
elseif self._force.z < 0 and (p.z < (self._forcestart.z + 0.5 - (cbox[6] - cbox[3])/2)) then ok = true end
|
||||
if self._force.x > 0 and (p.x > (self._forcestart.x + 0.5 + (cbox[4] - cbox[1]) / 2)) then ok = true
|
||||
elseif self._force.x < 0 and (p.x < (self._forcestart.x + 0.5 - (cbox[4] - cbox[1]) / 2)) then ok = true
|
||||
elseif self._force.z > 0 and (p.z > (self._forcestart.z + 0.5 + (cbox[6] - cbox[3]) / 2)) then ok = true
|
||||
elseif self._force.z < 0 and (p.z < (self._forcestart.z + 0.5 - (cbox[6] - cbox[3]) / 2)) then ok = true end
|
||||
-- Item was successfully forced out. No more pushing
|
||||
if ok then
|
||||
self._forcetimer = -1
|
||||
|
@ -941,7 +958,7 @@ minetest.register_entity(":__builtin:item", {
|
|||
-- Set new item moving speed into the direciton of the liquid
|
||||
local newv = vector.multiply(vec, f)
|
||||
-- Swap to acceleration instead of a static speed to better mimic MC mechanics.
|
||||
self.object:set_acceleration({x = newv.x, y = -0.22, z = newv.z})
|
||||
self.object:set_acceleration(vector.new(newv.x, -0.22, newv.z))
|
||||
|
||||
self.physical_state = true
|
||||
self._flowing = true
|
||||
|
@ -954,9 +971,10 @@ minetest.register_entity(":__builtin:item", {
|
|||
local cur_vec = self.object:get_velocity()
|
||||
-- apply some acceleration in the opposite direction so it doesn't slide forever
|
||||
local vec = {
|
||||
x = 0 -cur_vec.x*0.9,
|
||||
y = 3 -cur_vec.y*0.9,
|
||||
z = 0 -cur_vec.z*0.9}
|
||||
x = 0 - cur_vec.x * 0.9,
|
||||
y = 3 - cur_vec.y * 0.9,
|
||||
z = 0 - cur_vec.z * 0.9
|
||||
}
|
||||
self.object:set_acceleration(vec)
|
||||
-- slow down the item in water
|
||||
local vel = self.object:get_velocity()
|
||||
|
@ -980,20 +998,20 @@ minetest.register_entity(":__builtin:item", {
|
|||
end
|
||||
|
||||
-- If node is not registered or node is walkably solid and resting on nodebox
|
||||
local nn = minetest.get_node({x=p.x, y=p.y-0.5, z=p.z}).name
|
||||
local nn = minetest.get_node(vector.offset(p, 0, -0.5, 0)).name
|
||||
local def = minetest.registered_nodes[nn]
|
||||
local v = self.object:get_velocity()
|
||||
local is_on_floor = def and (def.walkable
|
||||
and not def.groups.slippery and v.y == 0)
|
||||
|
||||
if not minetest.registered_nodes[nn]
|
||||
or is_floating or is_on_floor then
|
||||
or is_floating or is_on_floor then
|
||||
local own_stack = ItemStack(self.object:get_luaentity().itemstring)
|
||||
-- Merge with close entities of the same item
|
||||
for _, object in pairs(minetest.get_objects_inside_radius(p, 0.8)) do
|
||||
local obj = object:get_luaentity()
|
||||
if obj and obj.name == "__builtin:item"
|
||||
and obj.physical_state == false then
|
||||
and obj.physical_state == false then
|
||||
if self:try_merge_with(own_stack, object, obj) then
|
||||
return
|
||||
end
|
||||
|
|
|
@ -0,0 +1,36 @@
|
|||
# textdomain: mcl_minecarts
|
||||
Minecart=Minevogn
|
||||
Minecarts can be used for a quick transportion on rails.=Minevogne kan bruges til hurtig transport på spor.
|
||||
Minecarts only ride on rails and always follow the tracks. At a T-junction with no straight way ahead, they turn left. The speed is affected by the rail type.=Minevogne kan kun køre på spor, og følger dem altid. Ved et T-kryds uden en vej ligeud drejer de altid til venstre. Farten påvirkes af sportypen.
|
||||
You can place the minecart on rails. Right-click it to enter it. Punch it to get it moving.=Du kan placere minevogne på spor. Højre-klik for at stige ombord.
|
||||
To obtain the minecart, punch it while holding down the sneak key.=For at at få minevognen i din oppakning.
|
||||
A minecart with TNT is an explosive vehicle that travels on rail.=En minevogn med TNT as et eksplosivt fartøj som kører på spor.
|
||||
Place it on rails. Punch it to move it. The TNT is ignited with a flint and steel or when the minecart is on an powered activator rail.=Placér den på spor. Slå den for at flytte den. TNTet bliver antændt med flint og stål eller når minevognen er på et aktiveringsspor.
|
||||
To obtain the minecart and TNT, punch them while holding down the sneak key. You can't do this if the TNT was ignited.=For at få minevognen med TNT i din oppakning skal du slå den mens du holder snigeknappen nede. Du kan ikke gøre dette hvis TNTen er antændt.
|
||||
A minecart with furnace is a vehicle that travels on rails. It can propel itself with fuel.=En minevogn med ovn er et fartøj som kører på spor. Den kan køre af sig selv med brændstof.
|
||||
Place it on rails. If you give it some coal, the furnace will start burning for a long time and the minecart will be able to move itself. Punch it to get it moving.=Placér den på spor. Hvis du putter kul i den vil ovnen brænde i lang tid, og minevognen vil køre af sig selv. Slå den for at sætte den i bevægelse.
|
||||
To obtain the minecart and furnace, punch them while holding down the sneak key.=For at få minevognen med ovn i din oppakning skal du slå den mens du holder snigeknappen nede.
|
||||
Minecart with Chest=Minevogn med kiste
|
||||
Minecart with Furnace=Minevogn med ovn
|
||||
Minecart with Command Block=Minevogn med kommandoblok
|
||||
Minecart with Hopper=Minevogn med tragt
|
||||
Minecart with TNT=Minevogn med TNT
|
||||
Place them on the ground to build your railway, the rails will automatically connect to each other and will turn into curves, T-junctions, crossings and slopes as needed.=Placér dem på jorden for at bygge din jerbane. Sporene kobler sig automatisk sammen med hinanden og laver sving, T-kryds, kryds og skråninger efter behov.
|
||||
Rail=Spor
|
||||
Rails can be used to build transport tracks for minecarts. Normal rails slightly slow down minecarts due to friction.=Spor kan bruges til at bygge jernbaner til minevogne. Normale spor sænker minevognene en smule på grund af friktionsmodstand.
|
||||
Powered Rail=Strømspor
|
||||
Rails can be used to build transport tracks for minecarts. Powered rails are able to accelerate and brake minecarts.=Spor kan bruges til at bygge jernbaner til minevogne. Strømspor kan accelerere eller bremse minevogne.
|
||||
Without redstone power, the rail will brake minecarts. To make this rail accelerate minecarts, power it with redstone power.=Uden redstonekraft vil sporet bremse minevognen. For at accelerere minevognen skal den bruge redstoneskraft.
|
||||
Activator Rail=Aktiveringsspor
|
||||
Rails can be used to build transport tracks for minecarts. Activator rails are used to activate special minecarts.=Spor kan bruges til at bygge jernbaner til minevogne. Aktiveringsspor bruges til at aktivere specielle minevogne.
|
||||
To make this rail activate minecarts, power it with redstone power and send a minecart over this piece of rail.=For at få dette spor til at aktiere minevogne skal du give det redstonekraft og sende en minevogn over dette sporstykke.
|
||||
Detector Rail=Detektorspor
|
||||
Rails can be used to build transport tracks for minecarts. A detector rail is able to detect a minecart above it and powers redstone mechanisms.=Spor kan bruges til at bygge jernbaner til minevogne. Et detektorspor kan opdage en minevogn som kører over det og give kraft til redstonemekanismer.
|
||||
To detect a minecart and provide redstone power, connect it to redstone trails or redstone mechanisms and send any minecart over the rail.=For at opdage en minevogn og give redstonekraft skal den forbindes til redstonestøv eller redstonemekanismer og send en hvilkensomhelst minevogn hen over sporet.
|
||||
Track for minecarts=Spor til minevogne.
|
||||
Speed up when powered, slow down when not powered=Accelerérer når der er strøm, sænk hastigheden når der ikke er strøm.
|
||||
Activates minecarts when powered=Aktieverer minevogne når der er strøm.
|
||||
Emits redstone power when a minecart is detected=Udsender redstonekraft når en minevogn bliver opdaget.
|
||||
Vehicle for fast travel on rails=Fartøj til hurtig kørsel på spor.
|
||||
Can be ignited by tools or powered activator rail=Kan antændes med værktøj eller et aktivatorspor med strøm.
|
||||
Sneak to dismount=Snig for at stige af.
|
|
@ -0,0 +1,36 @@
|
|||
# textdomain: mcl_minecarts
|
||||
Minecart=トロッコ
|
||||
Minecarts can be used for a quick transportion on rails.=トロッコは、レールを使った高速輸送を可能にします。
|
||||
Minecarts only ride on rails and always follow the tracks. At a T-junction with no straight way ahead, they turn left. The speed is affected by the rail type.=トロッコはレール上にしか乗らない為、常に線路に沿って走ります。直進できない丁字路では、取り敢えず左折します。速度はレールの種類によって異なります。
|
||||
You can place the minecart on rails. Right-click it to enter it. Punch it to get it moving.=レールの上にトロッコを置けます。右クリックで乗り込みます。パンチすると動き出します。
|
||||
To obtain the minecart, punch it while holding down the sneak key.=トロッコを入手するには、スニークキーを押しながらパンチします。
|
||||
A minecart with TNT is an explosive vehicle that travels on rail.=TNT付きトロッコは、レール上を行きかう爆薬車両です。
|
||||
Place it on rails. Punch it to move it. The TNT is ignited with a flint and steel or when the minecart is on an powered activator rail.=レール上に配置。パンチで移動。TNTが着火するのは、火打石と打金を使った時か、稼動中のアクティベーターレール上にトロッコが乗った時です。
|
||||
To obtain the minecart and TNT, punch them while holding down the sneak key. You can't do this if the TNT was ignited.=トロッコとTNTを入手するには、スニークキーを押しながらパンチしてください。TNTに火が着いていた場合は、無理です。
|
||||
A minecart with furnace is a vehicle that travels on rails. It can propel itself with fuel.=かまど付きトロッコは、レール上を走行する車両です。燃料で自走できます。
|
||||
Place it on rails. If you give it some coal, the furnace will start burning for a long time and the minecart will be able to move itself. Punch it to get it moving.=レールの上に置きます。石炭を与えると、かまどが長時間燃え続け、トロッコが自走可能になります。パンチすると動き出します。
|
||||
To obtain the minecart and furnace, punch them while holding down the sneak key.=トロッコとかまどを入手するには、スニークキーを押しながらパンチします。
|
||||
Minecart with Chest=チェスト付きトロッコ
|
||||
Minecart with Furnace=かまど付きトロッコ
|
||||
Minecart with Command Block=コマンドブロック付きトロッコ
|
||||
Minecart with Hopper=ホッパー付きトロッコ
|
||||
Minecart with TNT=TNT付きトロッコ
|
||||
Place them on the ground to build your railway, the rails will automatically connect to each other and will turn into curves, T-junctions, crossings and slopes as needed.=地面に置いて線路を作ると、レール同士が自動的につながり、必要に応じてカーブや丁字路、踏切、坂道などに変化します。
|
||||
Rail=レール
|
||||
Rails can be used to build transport tracks for minecarts. Normal rails slightly slow down minecarts due to friction.=レールを利用して、トロッコの輸送路が敷けます。普通のレールは、摩擦の関係でトロッコが少しずつ減速していきます。
|
||||
Powered Rail=パワードレール
|
||||
Rails can be used to build transport tracks for minecarts. Powered rails are able to accelerate and brake minecarts.=レールを利用して、トロッコの輸送路が敷けます。パワードレールは、トロッコを加速させたり、ブレーキをかけたりできます。
|
||||
Without redstone power, the rail will brake minecarts. To make this rail accelerate minecarts, power it with redstone power.=レッドストーン動力なしだと、このレールはトロッコにブレーキをかけます。このレールでトロッコを加速させるには、レッドストーン動力を供給してください。
|
||||
Activator Rail=アクティベーターレール
|
||||
Rails can be used to build transport tracks for minecarts. Activator rails are used to activate special minecarts.=レールを利用して、トロッコの輸送路が敷けます。アクティベーターレールは、特殊なトロッコを作動させるために使われます。
|
||||
To make this rail activate minecarts, power it with redstone power and send a minecart over this piece of rail.=このレールでトロッコを作動させるには、レッドストーン動力を与えたレール上にトロッコを送り込みます。
|
||||
Detector Rail=
|
||||
Rails can be used to build transport tracks for minecarts. A detector rail is able to detect a minecart above it and powers redstone mechanisms.=レールを利用して、トロッコの輸送路が敷けます。ディテクターレールは、その上にあるトロッコを検知でき、その際レッドストーン機構の動力源となります。
|
||||
To detect a minecart and provide redstone power, connect it to redstone trails or redstone mechanisms and send any minecart over the rail.=トロッコを検知してレッドストーン動力を供給するには、レッドストーン導線またはレッドストーン機構に接続し、任意のトロッコをレール上に送り込みます。
|
||||
Track for minecarts=トロッコ用の線路
|
||||
Speed up when powered, slow down when not powered=稼動中は加速、非稼動中は減速
|
||||
Activates minecarts when powered=稼動中はトロッコを作動
|
||||
Emits redstone power when a minecart is detected=トロッコを検知するとレッドストーン動力を放出
|
||||
Vehicle for fast travel on rails=レール上を快速移動するための車両
|
||||
Can be ignited by tools or powered activator rail=道具や稼動中のアクティベーターレールにより着火が可能
|
||||
Sneak to dismount=スニークで降りる
|
|
@ -0,0 +1,351 @@
|
|||
local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs
|
||||
local mob_class = mcl_mobs.mob_class
|
||||
|
||||
local HORNY_TIME = 30
|
||||
local HORNY_AGAIN_TIME = 300
|
||||
local CHILD_GROW_TIME = 60*20
|
||||
|
||||
local LOGGING_ON = minetest.settings:get_bool("mcl_logging_mobs_villager",false)
|
||||
|
||||
local LOG_MODULE = "[mcl_mobs]"
|
||||
local function mcl_log (message)
|
||||
if LOGGING_ON and message then
|
||||
minetest.log(LOG_MODULE .. " " .. message)
|
||||
end
|
||||
end
|
||||
|
||||
-- No-op in MCL2 (capturing mobs is not possible).
|
||||
-- Provided for compability with Mobs Redo
|
||||
function mcl_mobs:capture_mob(self, clicker, chance_hand, chance_net, chance_lasso, force_take, replacewith)
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
-- No-op in MCL2 (protecting mobs is not possible).
|
||||
function mcl_mobs:protect(self, clicker)
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
-- feeding, taming and breeding (thanks blert2112)
|
||||
function mob_class:feed_tame(clicker, feed_count, breed, tame, notake)
|
||||
if not self.follow then
|
||||
return false
|
||||
end
|
||||
-- can eat/tame with item in hand
|
||||
if self.nofollow or self:follow_holding(clicker) then
|
||||
local consume_food = false
|
||||
|
||||
-- tame if not still a baby
|
||||
|
||||
if tame and not self.child then
|
||||
if not self.owner or self.owner == "" then
|
||||
self.tamed = true
|
||||
self.owner = clicker:get_player_name()
|
||||
consume_food = true
|
||||
end
|
||||
end
|
||||
|
||||
-- increase health
|
||||
|
||||
if self.health < self.hp_max and not consume_food then
|
||||
consume_food = true
|
||||
self.health = math.min(self.health + 4, self.hp_max)
|
||||
|
||||
if self.htimer < 1 then
|
||||
self.htimer = 5
|
||||
end
|
||||
self.object:set_hp(self.health)
|
||||
end
|
||||
|
||||
-- make children grow quicker
|
||||
|
||||
if not consume_food and self.child == true then
|
||||
consume_food = true
|
||||
-- deduct 10% of the time to adulthood
|
||||
self.hornytimer = self.hornytimer + ((CHILD_GROW_TIME - self.hornytimer) * 0.1)
|
||||
end
|
||||
|
||||
-- breed animals
|
||||
|
||||
if breed and not consume_food and self.hornytimer == 0 and not self.horny then
|
||||
self.food = (self.food or 0) + 1
|
||||
consume_food = true
|
||||
if self.food >= feed_count then
|
||||
self.food = 0
|
||||
self.horny = true
|
||||
end
|
||||
end
|
||||
|
||||
self:update_tag()
|
||||
-- play a sound if the animal used the item and take the item if not in creative
|
||||
if consume_food then
|
||||
-- don't consume food if clicker is in creative
|
||||
if not minetest.is_creative_enabled(clicker:get_player_name()) and not notake then
|
||||
local item = clicker:get_wielded_item()
|
||||
item:take_item()
|
||||
clicker:set_wielded_item(item)
|
||||
end
|
||||
-- always play the eat sound if food is used, even in creative
|
||||
self:mob_sound("eat", nil, true)
|
||||
|
||||
else
|
||||
-- make sound when the mob doesn't want food
|
||||
self:mob_sound("random", true)
|
||||
end
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- Spawn a child
|
||||
function mcl_mobs.spawn_child(pos, mob_type)
|
||||
local child = minetest.add_entity(pos, mob_type)
|
||||
if not child then
|
||||
return
|
||||
end
|
||||
|
||||
local ent = child:get_luaentity()
|
||||
mcl_mobs.effect(pos, 15, "mcl_particles_smoke.png", 1, 2, 2, 15, 5)
|
||||
|
||||
ent.child = true
|
||||
|
||||
local textures
|
||||
-- using specific child texture (if found)
|
||||
if ent.child_texture then
|
||||
textures = ent.child_texture[1]
|
||||
end
|
||||
|
||||
-- and resize to half height
|
||||
child:set_properties({
|
||||
textures = textures,
|
||||
visual_size = {
|
||||
x = ent.base_size.x * .5,
|
||||
y = ent.base_size.y * .5,
|
||||
},
|
||||
collisionbox = {
|
||||
ent.base_colbox[1] * .5,
|
||||
ent.base_colbox[2] * .5,
|
||||
ent.base_colbox[3] * .5,
|
||||
ent.base_colbox[4] * .5,
|
||||
ent.base_colbox[5] * .5,
|
||||
ent.base_colbox[6] * .5,
|
||||
},
|
||||
selectionbox = {
|
||||
ent.base_selbox[1] * .5,
|
||||
ent.base_selbox[2] * .5,
|
||||
ent.base_selbox[3] * .5,
|
||||
ent.base_selbox[4] * .5,
|
||||
ent.base_selbox[5] * .5,
|
||||
ent.base_selbox[6] * .5,
|
||||
},
|
||||
})
|
||||
|
||||
ent.animation = ent._child_animations
|
||||
ent._current_animation = nil
|
||||
ent:set_animation("stand")
|
||||
|
||||
return child
|
||||
end
|
||||
|
||||
-- find two animals of same type and breed if nearby and horny
|
||||
function mob_class:check_breeding()
|
||||
|
||||
--mcl_log("In breed function")
|
||||
-- child takes a long time before growing into adult
|
||||
if self.child == true then
|
||||
|
||||
-- When a child, hornytimer is used to count age until adulthood
|
||||
self.hornytimer = self.hornytimer + 1
|
||||
|
||||
if self.hornytimer >= CHILD_GROW_TIME then
|
||||
|
||||
self.child = false
|
||||
self.hornytimer = 0
|
||||
|
||||
self.object:set_properties({
|
||||
textures = self.base_texture,
|
||||
mesh = self.base_mesh,
|
||||
visual_size = self.base_size,
|
||||
collisionbox = self.base_colbox,
|
||||
selectionbox = self.base_selbox,
|
||||
})
|
||||
|
||||
-- custom function when child grows up
|
||||
if self.on_grown then
|
||||
self.on_grown(self)
|
||||
else
|
||||
-- jump when fully grown so as not to fall into ground
|
||||
self.object:set_velocity({
|
||||
x = 0,
|
||||
y = self.jump_height*3,
|
||||
z = 0
|
||||
})
|
||||
end
|
||||
|
||||
self.animation = nil
|
||||
local anim = self._current_animation
|
||||
self._current_animation = nil -- Mobs Redo does nothing otherwise
|
||||
self:set_animation(anim)
|
||||
end
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
-- horny animal can mate for HORNY_TIME seconds,
|
||||
-- afterwards horny animal cannot mate again for HORNY_AGAIN_TIME seconds
|
||||
if self.horny == true
|
||||
and self.hornytimer < HORNY_TIME + HORNY_AGAIN_TIME then
|
||||
|
||||
self.hornytimer = self.hornytimer + 1
|
||||
|
||||
if self.hornytimer >= HORNY_TIME + HORNY_AGAIN_TIME then
|
||||
self.hornytimer = 0
|
||||
self.horny = false
|
||||
end
|
||||
end
|
||||
|
||||
-- find another same animal who is also horny and mate if nearby
|
||||
if self.horny == true
|
||||
and self.hornytimer <= HORNY_TIME then
|
||||
|
||||
mcl_log("In breed function. All good. Do the magic.")
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
mcl_mobs.effect({x = pos.x, y = pos.y + 1, z = pos.z}, 8, "heart.png", 3, 4, 1, 0.1)
|
||||
|
||||
local objs = minetest.get_objects_inside_radius(pos, 3)
|
||||
local num = 0
|
||||
local ent = nil
|
||||
|
||||
for n = 1, #objs do
|
||||
|
||||
ent = objs[n]:get_luaentity()
|
||||
|
||||
-- check for same animal with different colour
|
||||
local canmate = false
|
||||
|
||||
if ent then
|
||||
|
||||
if ent.name == self.name then
|
||||
canmate = true
|
||||
else
|
||||
local entname = string.split(ent.name,":")
|
||||
local selfname = string.split(self.name,":")
|
||||
|
||||
if entname[1] == selfname[1] then
|
||||
entname = string.split(entname[2],"_")
|
||||
selfname = string.split(selfname[2],"_")
|
||||
|
||||
if entname[1] == selfname[1] then
|
||||
canmate = true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if canmate then mcl_log("In breed function. Can mate.") end
|
||||
|
||||
if ent
|
||||
and canmate == true
|
||||
and ent.horny == true
|
||||
and ent.hornytimer <= HORNY_TIME then
|
||||
num = num + 1
|
||||
end
|
||||
|
||||
-- found your mate? then have a baby
|
||||
if num > 1 then
|
||||
|
||||
self.hornytimer = HORNY_TIME + 1
|
||||
ent.hornytimer = HORNY_TIME + 1
|
||||
|
||||
-- spawn baby
|
||||
|
||||
|
||||
minetest.after(5, function(parent1, parent2, pos)
|
||||
if not parent1.object:get_luaentity() then
|
||||
return
|
||||
end
|
||||
if not parent2.object:get_luaentity() then
|
||||
return
|
||||
end
|
||||
|
||||
mcl_experience.throw_xp(pos, math.random(1, 7))
|
||||
|
||||
-- custom breed function
|
||||
if parent1.on_breed then
|
||||
-- when false, skip going any further
|
||||
if parent1.on_breed(parent1, parent2) == false then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
local child = mcl_mobs.spawn_child(pos, parent1.name)
|
||||
|
||||
local ent_c = child:get_luaentity()
|
||||
|
||||
|
||||
-- Use texture of one of the parents
|
||||
local p = math.random(1, 2)
|
||||
if p == 1 then
|
||||
ent_c.base_texture = parent1.base_texture
|
||||
else
|
||||
ent_c.base_texture = parent2.base_texture
|
||||
end
|
||||
child:set_properties({
|
||||
textures = ent_c.base_texture
|
||||
})
|
||||
|
||||
-- tamed and owned by parents' owner
|
||||
ent_c.tamed = true
|
||||
ent_c.owner = parent1.owner
|
||||
end, self, ent, pos)
|
||||
|
||||
num = 0
|
||||
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function mob_class:toggle_sit(clicker,p)
|
||||
if not self.tamed or self.child or self.owner ~= clicker:get_player_name() then
|
||||
return
|
||||
end
|
||||
local pos = self.object:get_pos()
|
||||
local particle
|
||||
if not self.order or self.order == "" or self.order == "sit" then
|
||||
particle = "mobs_mc_wolf_icon_roam.png"
|
||||
self.order = "roam"
|
||||
self.state = "stand"
|
||||
self.walk_chance = default_walk_chance
|
||||
self.jump = true
|
||||
self:set_animation("stand")
|
||||
-- TODO: Add sitting model
|
||||
else
|
||||
particle = "mobs_mc_wolf_icon_sit.png"
|
||||
self.order = "sit"
|
||||
self.state = "stand"
|
||||
self.walk_chance = 0
|
||||
self.jump = false
|
||||
if self.animation.sit_start then
|
||||
self:set_animation("sit")
|
||||
else
|
||||
self:set_animation("stand")
|
||||
end
|
||||
end
|
||||
local pp = vector.new(0,1.4,0)
|
||||
if p then pp = vector.offset(pp,0,p,0) end
|
||||
-- Display icon to show current order (sit or roam)
|
||||
minetest.add_particle({
|
||||
pos = vector.add(pos, pp),
|
||||
velocity = {x=0,y=0.2,z=0},
|
||||
expirationtime = 1,
|
||||
size = 4,
|
||||
texture = particle,
|
||||
playername = self.owner,
|
||||
glow = minetest.LIGHT_MAX,
|
||||
})
|
||||
end
|
|
@ -0,0 +1,32 @@
|
|||
|
||||
-- this is to make the register_mob and register egg functions commonly used by mods not break
|
||||
-- when they use the weird old : notation AND self as first argument
|
||||
local oldregmob = mcl_mobs.register_mob
|
||||
function mcl_mobs.register_mob(self,name,def)
|
||||
if type(self) == "string" then
|
||||
def = name
|
||||
name = self
|
||||
end
|
||||
return oldregmob(name,def)
|
||||
end
|
||||
local oldregegg = mcl_mobs.register_egg
|
||||
function mcl_mobs.register_egg(self, mob, desc, background_color, overlay_color, addegg, no_creative)
|
||||
if type(self) == "string" then
|
||||
no_creative = addegg
|
||||
addegg = overlay_color
|
||||
overlay_color = background_color
|
||||
background_color = desc
|
||||
desc = mob
|
||||
mob = self
|
||||
end
|
||||
return oldregegg(mob, desc, background_color, overlay_color, addegg, no_creative)
|
||||
end
|
||||
|
||||
local oldregarrow = mcl_mobs.register_mob
|
||||
function mcl_mobs.register_mob(self,name,def)
|
||||
if type(self) == "string" then
|
||||
def = name
|
||||
name = self
|
||||
end
|
||||
return oldregarrow(name,def)
|
||||
end
|
|
@ -0,0 +1,411 @@
|
|||
local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs
|
||||
local mob_class = mcl_mobs.mob_class
|
||||
local active_particlespawners = {}
|
||||
local disable_blood = minetest.settings:get_bool("mobs_disable_blood")
|
||||
local DEFAULT_FALL_SPEED = -9.81*1.5
|
||||
|
||||
local player_transfer_distance = tonumber(minetest.settings:get("player_transfer_distance")) or 128
|
||||
if player_transfer_distance == 0 then player_transfer_distance = math.huge end
|
||||
|
||||
|
||||
-- custom particle effects
|
||||
function mcl_mobs.effect(pos, amount, texture, min_size, max_size, radius, gravity, glow, go_down)
|
||||
|
||||
radius = radius or 2
|
||||
min_size = min_size or 0.5
|
||||
max_size = max_size or 1
|
||||
gravity = gravity or DEFAULT_FALL_SPEED
|
||||
glow = glow or 0
|
||||
go_down = go_down or false
|
||||
|
||||
local ym
|
||||
if go_down then
|
||||
ym = 0
|
||||
else
|
||||
ym = -radius
|
||||
end
|
||||
|
||||
minetest.add_particlespawner({
|
||||
amount = amount,
|
||||
time = 0.25,
|
||||
minpos = pos,
|
||||
maxpos = pos,
|
||||
minvel = {x = -radius, y = ym, z = -radius},
|
||||
maxvel = {x = radius, y = radius, z = radius},
|
||||
minacc = {x = 0, y = gravity, z = 0},
|
||||
maxacc = {x = 0, y = gravity, z = 0},
|
||||
minexptime = 0.1,
|
||||
maxexptime = 1,
|
||||
minsize = min_size,
|
||||
maxsize = max_size,
|
||||
texture = texture,
|
||||
glow = glow,
|
||||
})
|
||||
end
|
||||
|
||||
function mcl_mobs.death_effect(pos, yaw, collisionbox, rotate)
|
||||
local min, max
|
||||
if collisionbox then
|
||||
min = {x=collisionbox[1], y=collisionbox[2], z=collisionbox[3]}
|
||||
max = {x=collisionbox[4], y=collisionbox[5], z=collisionbox[6]}
|
||||
else
|
||||
min = { x = -0.5, y = 0, z = -0.5 }
|
||||
max = { x = 0.5, y = 0.5, z = 0.5 }
|
||||
end
|
||||
if rotate then
|
||||
min = vector.rotate(min, {x=0, y=yaw, z=math.pi/2})
|
||||
max = vector.rotate(max, {x=0, y=yaw, z=math.pi/2})
|
||||
min, max = vector.sort(min, max)
|
||||
min = vector.multiply(min, 0.5)
|
||||
max = vector.multiply(max, 0.5)
|
||||
end
|
||||
|
||||
minetest.add_particlespawner({
|
||||
amount = 50,
|
||||
time = 0.001,
|
||||
minpos = vector.add(pos, min),
|
||||
maxpos = vector.add(pos, max),
|
||||
minvel = vector.new(-5,-5,-5),
|
||||
maxvel = vector.new(5,5,5),
|
||||
minexptime = 1.1,
|
||||
maxexptime = 1.5,
|
||||
minsize = 1,
|
||||
maxsize = 2,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "mcl_particles_mob_death.png^[colorize:#000000:255",
|
||||
})
|
||||
|
||||
minetest.sound_play("mcl_mobs_mob_poof", {
|
||||
pos = pos,
|
||||
gain = 1.0,
|
||||
max_hear_distance = 8,
|
||||
}, true)
|
||||
end
|
||||
|
||||
|
||||
-- play sound
|
||||
function mob_class:mob_sound(soundname, is_opinion, fixed_pitch)
|
||||
|
||||
local soundinfo
|
||||
if self.sounds_child and self.child then
|
||||
soundinfo = self.sounds_child
|
||||
elseif self.sounds then
|
||||
soundinfo = self.sounds
|
||||
end
|
||||
if not soundinfo then
|
||||
return
|
||||
end
|
||||
local sound = soundinfo[soundname]
|
||||
if sound then
|
||||
if is_opinion and self.opinion_sound_cooloff > 0 then
|
||||
return
|
||||
end
|
||||
local pitch
|
||||
if not fixed_pitch then
|
||||
local base_pitch = soundinfo.base_pitch
|
||||
if not base_pitch then
|
||||
base_pitch = 1
|
||||
end
|
||||
if self.child and (not self.sounds_child) then
|
||||
-- Children have higher pitch
|
||||
pitch = base_pitch * 1.5
|
||||
else
|
||||
pitch = base_pitch
|
||||
end
|
||||
-- randomize the pitch a bit
|
||||
pitch = pitch + math.random(-10, 10) * 0.005
|
||||
end
|
||||
-- Should be 0.1 to 0.2 for mobs. Cow and zombie farms loud. At least have cool down.
|
||||
minetest.sound_play(sound, {
|
||||
object = self.object,
|
||||
gain = 1.0,
|
||||
max_hear_distance = self.sounds.distance,
|
||||
pitch = pitch,
|
||||
}, true)
|
||||
self.opinion_sound_cooloff = 1
|
||||
end
|
||||
end
|
||||
|
||||
function mob_class:add_texture_mod(mod)
|
||||
local full_mod = ""
|
||||
local already_added = false
|
||||
for i=1, #self.texture_mods do
|
||||
if mod == self.texture_mods[i] then
|
||||
already_added = true
|
||||
end
|
||||
full_mod = full_mod .. self.texture_mods[i]
|
||||
end
|
||||
if not already_added then
|
||||
full_mod = full_mod .. mod
|
||||
table.insert(self.texture_mods, mod)
|
||||
end
|
||||
self.object:set_texture_mod(full_mod)
|
||||
end
|
||||
|
||||
function mob_class:remove_texture_mod(mod)
|
||||
local full_mod = ""
|
||||
local remove = {}
|
||||
for i=1, #self.texture_mods do
|
||||
if self.texture_mods[i] ~= mod then
|
||||
full_mod = full_mod .. self.texture_mods[i]
|
||||
else
|
||||
table.insert(remove, i)
|
||||
end
|
||||
end
|
||||
for i=#remove, 1 do
|
||||
table.remove(self.texture_mods, remove[i])
|
||||
end
|
||||
self.object:set_texture_mod(full_mod)
|
||||
end
|
||||
|
||||
function mob_class:damage_effect(damage)
|
||||
-- damage particles
|
||||
if (not disable_blood) and damage > 0 then
|
||||
|
||||
local amount_large = math.floor(damage / 2)
|
||||
local amount_small = damage % 2
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
pos.y = pos.y + (self.collisionbox[5] - self.collisionbox[2]) * .5
|
||||
|
||||
local texture = "mobs_blood.png"
|
||||
-- full heart damage (one particle for each 2 HP damage)
|
||||
if amount_large > 0 then
|
||||
mcl_mobs.effect(pos, amount_large, texture, 2, 2, 1.75, 0, nil, true)
|
||||
end
|
||||
-- half heart damage (one additional particle if damage is an odd number)
|
||||
if amount_small > 0 then
|
||||
-- TODO: Use "half heart"
|
||||
mcl_mobs.effect(pos, amount_small, texture, 1, 1, 1.75, 0, nil, true)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function mob_class:remove_particlespawners(pn)
|
||||
if not active_particlespawners[pn] then return end
|
||||
if not active_particlespawners[pn][self.object] then return end
|
||||
for k,v in pairs(active_particlespawners[pn][self.object]) do
|
||||
minetest.delete_particlespawner(v)
|
||||
end
|
||||
end
|
||||
|
||||
function mob_class:add_particlespawners(pn)
|
||||
if not active_particlespawners[pn] then active_particlespawners[pn] = {} end
|
||||
if not active_particlespawners[pn][self.object] then active_particlespawners[pn][self.object] = {} end
|
||||
for _,ps in pairs(self.particlespawners) do
|
||||
ps.attached = self.object
|
||||
ps.playername = pn
|
||||
table.insert(active_particlespawners[pn][self.object],minetest.add_particlespawner(ps))
|
||||
end
|
||||
end
|
||||
|
||||
function mob_class:check_particlespawners(dtime)
|
||||
if not self.particlespawners then return end
|
||||
--minetest.log(dump(active_particlespawners))
|
||||
if self._particle_timer and self._particle_timer >= 1 then
|
||||
self._particle_timer = 0
|
||||
local players = {}
|
||||
for _,player in pairs(minetest.get_connected_players()) do
|
||||
local pn = player:get_player_name()
|
||||
table.insert(players,pn)
|
||||
if not active_particlespawners[pn] then
|
||||
active_particlespawners[pn] = {} end
|
||||
|
||||
local dst = vector.distance(player:get_pos(),self.object:get_pos())
|
||||
if dst < player_transfer_distance and not active_particlespawners[pn][self.object] then
|
||||
self:add_particlespawners(pn)
|
||||
elseif dst >= player_transfer_distance and active_particlespawners[pn][self.object] then
|
||||
self:remove_particlespawners(pn)
|
||||
end
|
||||
end
|
||||
elseif not self._particle_timer then
|
||||
self._particle_timer = 0
|
||||
end
|
||||
self._particle_timer = self._particle_timer + dtime
|
||||
end
|
||||
|
||||
|
||||
-- set defined animation
|
||||
function mob_class:set_animation(anim, fixed_frame)
|
||||
if not self.animation or not anim then
|
||||
return
|
||||
end
|
||||
if self.state == "die" and anim ~= "die" and anim ~= "stand" then
|
||||
return
|
||||
end
|
||||
|
||||
if self.jockey then
|
||||
anim = "jockey"
|
||||
end
|
||||
|
||||
|
||||
if self:flight_check() and self.fly and anim == "walk" then anim = "fly" end
|
||||
|
||||
self._current_animation = self._current_animation or ""
|
||||
|
||||
if (anim == self._current_animation
|
||||
or not self.animation[anim .. "_start"]
|
||||
or not self.animation[anim .. "_end"]) and self.state ~= "die" then
|
||||
return
|
||||
end
|
||||
|
||||
self._current_animation = anim
|
||||
|
||||
local a_start = self.animation[anim .. "_start"]
|
||||
local a_end
|
||||
if fixed_frame then
|
||||
a_end = a_start
|
||||
else
|
||||
a_end = self.animation[anim .. "_end"]
|
||||
end
|
||||
if a_start and a_end then
|
||||
self.object:set_animation({
|
||||
x = a_start,
|
||||
y = a_end},
|
||||
self.animation[anim .. "_speed"] or self.animation.speed_normal or 15,
|
||||
0, self.animation[anim .. "_loop"] ~= false)
|
||||
end
|
||||
end
|
||||
|
||||
-- above function exported for mount.lua
|
||||
function mcl_mobs:set_animation(self, anim)
|
||||
self:set_animation(anim)
|
||||
end
|
||||
|
||||
local function dir_to_pitch(dir)
|
||||
--local dir2 = vector.normalize(dir)
|
||||
local xz = math.abs(dir.x) + math.abs(dir.z)
|
||||
return -math.atan2(-dir.y, xz)
|
||||
end
|
||||
|
||||
local function who_are_you_looking_at (self)
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
local stop_look_at_player_chance = math.random(833/self.curiosity)
|
||||
-- was 10000 - div by 12 for avg entities as outside loop
|
||||
|
||||
local stop_look_at_player = stop_look_at_player_chance == 1
|
||||
|
||||
if self.attack or self.following then
|
||||
self._locked_object = self.attack or self.following
|
||||
elseif self._locked_object then
|
||||
if stop_look_at_player then
|
||||
--minetest.log("Stop look: ".. self.name)
|
||||
self._locked_object = nil
|
||||
end
|
||||
elseif not self._locked_object then
|
||||
if math.random(1, 30) then
|
||||
--minetest.log("Change look check: ".. self.name)
|
||||
local look_at_player_chance = math.random(20/self.curiosity)
|
||||
-- was 5000 but called in loop based on entities. so div by 12 as estimate avg of entities found,
|
||||
-- then div by 20 as less freq lookup
|
||||
|
||||
local look_at_player = look_at_player_chance == 1
|
||||
|
||||
for _, obj in pairs(minetest.get_objects_inside_radius(pos, 8)) do
|
||||
if obj:is_player() and vector.distance(pos,obj:get_pos()) < 4 then
|
||||
--minetest.log("Change look to player: ".. self.name)
|
||||
self._locked_object = obj
|
||||
break
|
||||
elseif obj:is_player() or (obj:get_luaentity() and obj:get_luaentity().name == self.name and self ~= obj:get_luaentity()) then
|
||||
if look_at_player then
|
||||
--minetest.log("Change look to mob: ".. self.name)
|
||||
self._locked_object = obj
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
function mob_class:check_head_swivel(dtime)
|
||||
if not self.head_swivel or type(self.head_swivel) ~= "string" then return end
|
||||
|
||||
who_are_you_looking_at (self)
|
||||
|
||||
local final_rotation = vector.new(0,0,0)
|
||||
local oldp,oldr = self.object:get_bone_position(self.head_swivel)
|
||||
|
||||
if self._locked_object and (self._locked_object:is_player() or self._locked_object:get_luaentity()) and self._locked_object:get_hp() > 0 then
|
||||
local _locked_object_eye_height = 1.5
|
||||
if self._locked_object:get_luaentity() then
|
||||
_locked_object_eye_height = self._locked_object:get_luaentity().head_eye_height
|
||||
end
|
||||
if self._locked_object:is_player() then
|
||||
_locked_object_eye_height = self._locked_object:get_properties().eye_height
|
||||
end
|
||||
if _locked_object_eye_height then
|
||||
local self_rot = self.object:get_rotation()
|
||||
if self.object:get_attach() then
|
||||
self_rot = self.object:get_attach():get_rotation()
|
||||
end
|
||||
|
||||
if self.rot then
|
||||
local player_pos = self._locked_object:get_pos()
|
||||
local direction_player = vector.direction(vector.add(self.object:get_pos(), vector.new(0, self.head_eye_height*.7, 0)), vector.add(player_pos, vector.new(0, _locked_object_eye_height, 0)))
|
||||
local mob_yaw = math.deg(-(-(self_rot.y)-(-minetest.dir_to_yaw(direction_player))))+self.head_yaw_offset
|
||||
local mob_pitch = math.deg(-dir_to_pitch(direction_player))*self.head_pitch_multiplier
|
||||
|
||||
if (mob_yaw < -60 or mob_yaw > 60) and not (self.attack and self.state == "attack" and not self.runaway) then
|
||||
final_rotation = vector.multiply(oldr, 0.9)
|
||||
elseif self.attack and self.state == "attack" and not self.runaway then
|
||||
if self.head_yaw == "y" then
|
||||
final_rotation = vector.new(mob_pitch, mob_yaw, 0)
|
||||
elseif self.head_yaw == "z" then
|
||||
final_rotation = vector.new(mob_pitch, 0, -mob_yaw)
|
||||
end
|
||||
|
||||
else
|
||||
|
||||
if self.head_yaw == "y" then
|
||||
final_rotation = vector.new(((mob_pitch-oldr.x)*.3)+oldr.x, ((mob_yaw-oldr.y)*.3)+oldr.y, 0)
|
||||
elseif self.head_yaw == "z" then
|
||||
final_rotation = vector.new(((mob_pitch-oldr.x)*.3)+oldr.x, 0, -(((mob_yaw-oldr.y)*.3)+oldr.y)*3)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif not self._locked_object and math.abs(oldr.y) > 3 and math.abs(oldr.x) < 3 then
|
||||
final_rotation = vector.multiply(oldr, 0.9)
|
||||
else
|
||||
--final_rotation = vector.new(0,0,0)
|
||||
end
|
||||
|
||||
mcl_util.set_bone_position(self.object,self.head_swivel, vector.new(0,self.bone_eye_height,self.horrizonatal_head_height), final_rotation)
|
||||
end
|
||||
|
||||
function mob_class:set_animation_speed()
|
||||
local v = self.object:get_velocity()
|
||||
if v then
|
||||
if self.frame_speed_multiplier then
|
||||
local v2 = math.abs(v.x)+math.abs(v.z)*.833
|
||||
if not self.animation.walk_speed then
|
||||
self.animation.walk_speed = 25
|
||||
end
|
||||
if math.abs(v.x)+math.abs(v.z) > 0.5 then
|
||||
self.object:set_animation_frame_speed((v2/math.max(1,self.run_velocity))*self.animation.walk_speed*self.frame_speed_multiplier)
|
||||
else
|
||||
self.object:set_animation_frame_speed(25)
|
||||
end
|
||||
end
|
||||
--set_speed
|
||||
if self.acc then
|
||||
self.object:add_velocity(self.acc)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
local pn = player:get_player_name()
|
||||
if not active_particlespawners[pn] then return end
|
||||
for _,m in pairs(active_particlespawners[pn]) do
|
||||
for k,v in pairs(m) do
|
||||
minetest.delete_particlespawner(v)
|
||||
end
|
||||
end
|
||||
active_particlespawners[pn] = nil
|
||||
end)
|
|
@ -1,14 +1,566 @@
|
|||
|
||||
local path = minetest.get_modpath(minetest.get_current_modname())
|
||||
|
||||
-- Mob API
|
||||
mcl_mobs = {}
|
||||
mcl_mobs.mob_class = {}
|
||||
mcl_mobs.mob_class_meta = {__index = mcl_mobs.mob_class}
|
||||
mcl_mobs.registered_mobs = {}
|
||||
local modname = minetest.get_current_modname()
|
||||
local path = minetest.get_modpath(modname)
|
||||
local S = minetest.get_translator(modname)
|
||||
mcl_mobs.fallback_node = minetest.registered_aliases["mapgen_dirt"] or "mcl_core:dirt"
|
||||
--api and helpers
|
||||
-- effects: sounds and particles mostly
|
||||
dofile(path .. "/effects.lua")
|
||||
-- physics: involuntary mob movement - particularly falling and death
|
||||
dofile(path .. "/physics.lua")
|
||||
-- movement: general voluntary mob movement, walking avoiding cliffs etc.
|
||||
dofile(path .. "/movement.lua")
|
||||
-- items: item management for mobs
|
||||
dofile(path .. "/items.lua")
|
||||
-- pathfinding: pathfinding to target positions
|
||||
dofile(path .. "/pathfinding.lua")
|
||||
-- combat: attack logic
|
||||
dofile(path .. "/combat.lua")
|
||||
-- the enity functions themselves
|
||||
dofile(path .. "/api.lua")
|
||||
|
||||
-- Spawning Algorithm
|
||||
|
||||
--utility functions
|
||||
dofile(path .. "/breeding.lua")
|
||||
dofile(path .. "/spawning.lua")
|
||||
|
||||
-- Rideable Mobs
|
||||
dofile(path .. "/mount.lua")
|
||||
dofile(path .. "/crafts.lua")
|
||||
dofile(path .. "/compat.lua")
|
||||
|
||||
-- Mob Items
|
||||
dofile(path .. "/crafts.lua")
|
||||
local DEFAULT_FALL_SPEED = -9.81*1.5
|
||||
local MAX_MOB_NAME_LENGTH = 30
|
||||
|
||||
local old_spawn_icons = minetest.settings:get_bool("mcl_old_spawn_icons",false)
|
||||
local extended_pet_control = minetest.settings:get_bool("mcl_extended_pet_control",true)
|
||||
local difficulty = tonumber(minetest.settings:get("mob_difficulty")) or 1.0
|
||||
|
||||
-- get node but use fallback for nil or unknown
|
||||
local node_ok = function(pos, fallback)
|
||||
fallback = fallback or mcl_mobs.fallback_node
|
||||
local node = minetest.get_node_or_nil(pos)
|
||||
if node and minetest.registered_nodes[node.name] then
|
||||
return node
|
||||
end
|
||||
return minetest.registered_nodes[fallback]
|
||||
end
|
||||
|
||||
--#### REGISTER FUNCS
|
||||
|
||||
-- Code to execute before custom on_rightclick handling
|
||||
local on_rightclick_prefix = function(self, clicker)
|
||||
if not clicker:is_player() then return end
|
||||
local item = clicker:get_wielded_item()
|
||||
if extended_pet_control and self.tamed and self.owner == clicker:get_player_name() then
|
||||
self:toggle_sit(clicker)
|
||||
end
|
||||
-- Name mob with nametag
|
||||
if not self.ignores_nametag and item:get_name() == "mcl_mobs:nametag" then
|
||||
|
||||
local tag = item:get_meta():get_string("name")
|
||||
if tag ~= "" then
|
||||
if string.len(tag) > MAX_MOB_NAME_LENGTH then
|
||||
tag = string.sub(tag, 1, MAX_MOB_NAME_LENGTH)
|
||||
end
|
||||
self.nametag = tag
|
||||
|
||||
self:update_tag()
|
||||
|
||||
if not minetest.is_creative_enabled(clicker:get_player_name()) then
|
||||
item:take_item()
|
||||
clicker:set_wielded_item(item)
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
local create_mob_on_rightclick = function(on_rightclick)
|
||||
return function(self, clicker)
|
||||
local stop = on_rightclick_prefix(self, clicker)
|
||||
if (not stop) and (on_rightclick) then
|
||||
on_rightclick(self, clicker)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- check if within physical map limits (-30911 to 30927)
|
||||
local function within_limits(pos, radius)
|
||||
local wmin, wmax = -30912, 30928
|
||||
if mcl_vars then
|
||||
if mcl_vars.mapgen_edge_min and mcl_vars.mapgen_edge_max then
|
||||
wmin, wmax = mcl_vars.mapgen_edge_min, mcl_vars.mapgen_edge_max
|
||||
end
|
||||
end
|
||||
if radius then
|
||||
wmin = wmin - radius
|
||||
wmax = wmax + radius
|
||||
end
|
||||
for _,v in pairs(pos) do
|
||||
if v < wmin or v > wmax then return false end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
mcl_mobs.spawning_mobs = {}
|
||||
-- register mob entity
|
||||
function mcl_mobs.register_mob(name, def)
|
||||
|
||||
mcl_mobs.spawning_mobs[name] = true
|
||||
mcl_mobs.registered_mobs[name] = def
|
||||
|
||||
local can_despawn
|
||||
if def.can_despawn ~= nil then
|
||||
can_despawn = def.can_despawn
|
||||
elseif def.spawn_class == "passive" then
|
||||
can_despawn = false
|
||||
else
|
||||
can_despawn = true
|
||||
end
|
||||
|
||||
local function scale_difficulty(value, default, min, special)
|
||||
if (not value) or (value == default) or (value == special) then
|
||||
return default
|
||||
else
|
||||
return math.max(min, value * difficulty)
|
||||
end
|
||||
end
|
||||
|
||||
local collisionbox = def.collisionbox or {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25}
|
||||
-- Workaround for <https://github.com/minetest/minetest/issues/5966>:
|
||||
-- Increase upper Y limit to avoid mobs glitching through solid nodes.
|
||||
-- FIXME: Remove workaround if it's no longer needed.
|
||||
if collisionbox[5] < 0.79 then
|
||||
collisionbox[5] = 0.79
|
||||
end
|
||||
local final_def = {
|
||||
use_texture_alpha = def.use_texture_alpha,
|
||||
head_swivel = def.head_swivel or nil, -- bool to activate this function
|
||||
head_yaw_offset = def.head_yaw_offset or 0, -- for wonkey model bones
|
||||
head_pitch_multiplier = def.head_pitch_multiplier or 1, --for inverted pitch
|
||||
bone_eye_height = def.bone_eye_height or 1.4, -- head bone offset
|
||||
head_eye_height = def.head_eye_height or def.bone_eye_height or 0, -- how hight aproximatly the mobs head is fromm the ground to tell the mob how high to look up at the player
|
||||
curiosity = def.curiosity or 1, -- how often mob will look at player on idle
|
||||
head_yaw = def.head_yaw or "y", -- axis to rotate head on
|
||||
horrizonatal_head_height = def.horrizonatal_head_height or 0,
|
||||
wears_armor = def.wears_armor, -- a number value used to index texture slot for armor
|
||||
stepheight = def.stepheight or 0.6,
|
||||
name = name,
|
||||
description = def.description,
|
||||
type = def.type,
|
||||
attack_type = def.attack_type,
|
||||
fly = def.fly or false,
|
||||
fly_in = def.fly_in or {"air", "__airlike"},
|
||||
owner = def.owner or "",
|
||||
order = def.order or "",
|
||||
on_die = def.on_die,
|
||||
spawn_small_alternative = def.spawn_small_alternative,
|
||||
do_custom = def.do_custom,
|
||||
detach_child = def.detach_child,
|
||||
jump_height = def.jump_height or 4, -- was 6
|
||||
rotate = math.rad(def.rotate or 0), -- 0=front, 90=side, 180=back, 270=side2
|
||||
lifetimer = def.lifetimer or 57.73,
|
||||
hp_min = scale_difficulty(def.hp_min, 5, 1),
|
||||
hp_max = scale_difficulty(def.hp_max, 10, 1),
|
||||
xp_min = def.xp_min or 0,
|
||||
xp_max = def.xp_max or 0,
|
||||
xp_timestamp = 0,
|
||||
breath_max = def.breath_max or 15,
|
||||
breathes_in_water = def.breathes_in_water or false,
|
||||
physical = true,
|
||||
collisionbox = collisionbox,
|
||||
selectionbox = def.selectionbox or def.collisionbox,
|
||||
visual = def.visual,
|
||||
visual_size = def.visual_size or {x = 1, y = 1},
|
||||
mesh = def.mesh,
|
||||
makes_footstep_sound = def.makes_footstep_sound or false,
|
||||
view_range = def.view_range or 16,
|
||||
walk_velocity = def.walk_velocity or 1,
|
||||
run_velocity = def.run_velocity or 2,
|
||||
damage = scale_difficulty(def.damage, 0, 0),
|
||||
light_damage = def.light_damage or 0,
|
||||
sunlight_damage = def.sunlight_damage or 0,
|
||||
water_damage = def.water_damage or 0,
|
||||
lava_damage = def.lava_damage or 8,
|
||||
fire_damage = def.fire_damage or 1,
|
||||
suffocation = def.suffocation or true,
|
||||
fall_damage = def.fall_damage or 1,
|
||||
fall_speed = def.fall_speed or DEFAULT_FALL_SPEED, -- must be lower than -2
|
||||
drops = def.drops or {},
|
||||
armor = def.armor or 100,
|
||||
on_rightclick = create_mob_on_rightclick(def.on_rightclick),
|
||||
arrow = def.arrow,
|
||||
shoot_interval = def.shoot_interval,
|
||||
sounds = def.sounds or {},
|
||||
animation = def.animation or {},
|
||||
follow = def.follow,
|
||||
nofollow = def.nofollow,
|
||||
can_open_doors = def.can_open_doors,
|
||||
jump = def.jump ~= false,
|
||||
automatic_face_movement_max_rotation_per_sec = 300,
|
||||
walk_chance = def.walk_chance or 50,
|
||||
attacks_monsters = def.attacks_monsters or false,
|
||||
group_attack = def.group_attack or false,
|
||||
passive = def.passive or false,
|
||||
knock_back = def.knock_back ~= false,
|
||||
shoot_offset = def.shoot_offset or 0,
|
||||
floats = def.floats or 1, -- floats in water by default
|
||||
floats_on_lava = def.floats_on_lava or 0,
|
||||
replace_rate = def.replace_rate,
|
||||
replace_what = def.replace_what,
|
||||
replace_with = def.replace_with,
|
||||
replace_offset = def.replace_offset or 0,
|
||||
on_replace = def.on_replace,
|
||||
timer = 0,
|
||||
env_damage_timer = 0,
|
||||
tamed = false,
|
||||
pause_timer = 0,
|
||||
horny = false,
|
||||
hornytimer = 0,
|
||||
gotten = false,
|
||||
health = 0,
|
||||
frame_speed_multiplier = 1,
|
||||
reach = def.reach or 3,
|
||||
htimer = 0,
|
||||
texture_list = def.textures,
|
||||
child_texture = def.child_texture,
|
||||
docile_by_day = def.docile_by_day or false,
|
||||
time_of_day = 0.5,
|
||||
fear_height = def.fear_height or 0,
|
||||
runaway = def.runaway,
|
||||
runaway_timer = 0,
|
||||
pathfinding = def.pathfinding,
|
||||
immune_to = def.immune_to or {},
|
||||
explosion_radius = def.explosion_radius, -- LEGACY
|
||||
explosion_damage_radius = def.explosion_damage_radius, -- LEGACY
|
||||
explosiontimer_reset_radius = def.explosiontimer_reset_radius,
|
||||
explosion_timer = def.explosion_timer or 3,
|
||||
allow_fuse_reset = def.allow_fuse_reset ~= false,
|
||||
stop_to_explode = def.stop_to_explode ~= false,
|
||||
custom_attack = def.custom_attack,
|
||||
double_melee_attack = def.double_melee_attack,
|
||||
dogshoot_switch = def.dogshoot_switch,
|
||||
dogshoot_count = 0,
|
||||
dogshoot_count_max = def.dogshoot_count_max or 5,
|
||||
dogshoot_count2_max = def.dogshoot_count2_max or (def.dogshoot_count_max or 5),
|
||||
attack_animals = def.attack_animals or false,
|
||||
attack_npcs = def.attack_npcs or false,
|
||||
specific_attack = def.specific_attack,
|
||||
runaway_from = def.runaway_from,
|
||||
owner_loyal = def.owner_loyal,
|
||||
facing_fence = false,
|
||||
is_mob = true,
|
||||
pushable = def.pushable or true,
|
||||
|
||||
-- MCL2 extensions
|
||||
shooter_avoid_enemy = def.shooter_avoid_enemy,
|
||||
strafes = def.strafes,
|
||||
avoid_distance = def.avoid_distance or 9,
|
||||
do_teleport = def.do_teleport,
|
||||
spawn_class = def.spawn_class,
|
||||
can_spawn = def.can_spawn,
|
||||
ignores_nametag = def.ignores_nametag or false,
|
||||
rain_damage = def.rain_damage or 0,
|
||||
glow = def.glow,
|
||||
can_despawn = can_despawn,
|
||||
child = def.child or false,
|
||||
texture_mods = {},
|
||||
shoot_arrow = def.shoot_arrow,
|
||||
sounds_child = def.sounds_child,
|
||||
_child_animations = def.child_animations,
|
||||
pick_up = def.pick_up,
|
||||
explosion_strength = def.explosion_strength,
|
||||
suffocation_timer = 0,
|
||||
follow_velocity = def.follow_velocity or 2.4,
|
||||
instant_death = def.instant_death or false,
|
||||
fire_resistant = def.fire_resistant or false,
|
||||
fire_damage_resistant = def.fire_damage_resistant or false,
|
||||
ignited_by_sunlight = def.ignited_by_sunlight or false,
|
||||
spawn_in_group = def.spawn_in_group,
|
||||
spawn_in_group_min = def.spawn_in_group_min,
|
||||
noyaw = def.noyaw or false,
|
||||
particlespawners = def.particlespawners,
|
||||
-- End of MCL2 extensions
|
||||
on_spawn = def.on_spawn,
|
||||
on_blast = def.on_blast or function(self,damage)
|
||||
self.object:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = damage},
|
||||
}, nil)
|
||||
return false, true, {}
|
||||
end,
|
||||
do_punch = def.do_punch,
|
||||
on_breed = def.on_breed,
|
||||
on_grown = def.on_grown,
|
||||
on_pick_up = def.on_pick_up,
|
||||
on_activate = function(self, staticdata, dtime)
|
||||
--this is a temporary hack so mobs stop
|
||||
--glitching and acting really weird with the
|
||||
--default built in engine collision detection
|
||||
self.is_mob = true
|
||||
self.object:set_properties({
|
||||
collide_with_objects = false,
|
||||
})
|
||||
|
||||
return self:mob_activate(staticdata, def, dtime)
|
||||
end,
|
||||
harmed_by_heal = def.harmed_by_heal,
|
||||
on_lightning_strike = def.on_lightning_strike
|
||||
}
|
||||
minetest.register_entity(name, setmetatable(final_def,mcl_mobs.mob_class_meta))
|
||||
|
||||
if minetest.get_modpath("doc_identifier") ~= nil then
|
||||
doc.sub.identifier.register_object(name, "basics", "mobs")
|
||||
end
|
||||
|
||||
end -- END mcl_mobs.register_mob function
|
||||
|
||||
|
||||
-- register arrow for shoot attack
|
||||
function mcl_mobs.register_arrow(name, def)
|
||||
|
||||
if not name or not def then return end -- errorcheck
|
||||
|
||||
minetest.register_entity(name, {
|
||||
|
||||
physical = false,
|
||||
visual = def.visual,
|
||||
visual_size = def.visual_size,
|
||||
textures = def.textures,
|
||||
velocity = def.velocity,
|
||||
hit_player = def.hit_player,
|
||||
hit_node = def.hit_node,
|
||||
hit_mob = def.hit_mob,
|
||||
hit_object = def.hit_object,
|
||||
drop = def.drop or false, -- drops arrow as registered item when true
|
||||
collisionbox = {0, 0, 0, 0, 0, 0}, -- remove box around arrows
|
||||
timer = 0,
|
||||
switch = 0,
|
||||
owner_id = def.owner_id,
|
||||
rotate = def.rotate,
|
||||
on_punch = function(self)
|
||||
local vel = self.object:get_velocity()
|
||||
self.object:set_velocity({x=vel.x * -1, y=vel.y * -1, z=vel.z * -1})
|
||||
end,
|
||||
collisionbox = def.collisionbox or {0, 0, 0, 0, 0, 0},
|
||||
automatic_face_movement_dir = def.rotate
|
||||
and (def.rotate - (math.pi / 180)) or false,
|
||||
|
||||
on_activate = def.on_activate,
|
||||
|
||||
on_step = def.on_step or function(self, dtime)
|
||||
|
||||
self.timer = self.timer + 1
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
if self.switch == 0
|
||||
or self.timer > 150
|
||||
or not within_limits(pos, 0) then
|
||||
mcl_burning.extinguish(self.object)
|
||||
self.object:remove();
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
-- does arrow have a tail (fireball)
|
||||
if def.tail
|
||||
and def.tail == 1
|
||||
and def.tail_texture then
|
||||
|
||||
minetest.add_particle({
|
||||
pos = pos,
|
||||
velocity = {x = 0, y = 0, z = 0},
|
||||
acceleration = {x = 0, y = 0, z = 0},
|
||||
expirationtime = def.expire or 0.25,
|
||||
collisiondetection = false,
|
||||
texture = def.tail_texture,
|
||||
size = def.tail_size or 5,
|
||||
glow = def.glow or 0,
|
||||
})
|
||||
end
|
||||
|
||||
if self.hit_node then
|
||||
|
||||
local node = node_ok(pos).name
|
||||
|
||||
if minetest.registered_nodes[node].walkable then
|
||||
|
||||
self.hit_node(self, pos, node)
|
||||
|
||||
if self.drop == true then
|
||||
|
||||
pos.y = pos.y + 1
|
||||
|
||||
self.lastpos = (self.lastpos or pos)
|
||||
|
||||
minetest.add_item(self.lastpos, self.object:get_luaentity().name)
|
||||
end
|
||||
|
||||
self.object:remove();
|
||||
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
if self.hit_player or self.hit_mob or self.hit_object then
|
||||
|
||||
for _,player in pairs(minetest.get_objects_inside_radius(pos, 1.5)) do
|
||||
|
||||
if self.hit_player
|
||||
and player:is_player() then
|
||||
|
||||
self.hit_player(self, player)
|
||||
self.object:remove();
|
||||
return
|
||||
end
|
||||
|
||||
local entity = player:get_luaentity()
|
||||
|
||||
if entity
|
||||
and self.hit_mob
|
||||
and entity.is_mob == true
|
||||
and tostring(player) ~= self.owner_id
|
||||
and entity.name ~= self.object:get_luaentity().name then
|
||||
self.hit_mob(self, player)
|
||||
self.object:remove();
|
||||
return
|
||||
end
|
||||
|
||||
if entity
|
||||
and self.hit_object
|
||||
and (not entity.is_mob)
|
||||
and tostring(player) ~= self.owner_id
|
||||
and entity.name ~= self.object:get_luaentity().name then
|
||||
self.hit_object(self, player)
|
||||
self.object:remove();
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
self.lastpos = pos
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
-- Register spawn eggs
|
||||
|
||||
-- Note: This also introduces the “spawn_egg” group:
|
||||
-- * spawn_egg=1: Spawn egg (generic mob, no metadata)
|
||||
-- * spawn_egg=2: Spawn egg (captured/tamed mob, metadata)
|
||||
function mcl_mobs.register_egg(mob, desc, background_color, overlay_color, addegg, no_creative)
|
||||
|
||||
local grp = {spawn_egg = 1}
|
||||
|
||||
-- do NOT add this egg to creative inventory (e.g. dungeon master)
|
||||
if no_creative == true then
|
||||
grp.not_in_creative_inventory = 1
|
||||
end
|
||||
|
||||
local invimg = "(spawn_egg.png^[multiply:" .. background_color ..")^(spawn_egg_overlay.png^[multiply:" .. overlay_color .. ")"
|
||||
if old_spawn_icons then
|
||||
local mobname = mob:gsub("mobs_mc:","")
|
||||
local fn = "mobs_mc_spawn_icon_"..mobname..".png"
|
||||
if mcl_util.file_exists(minetest.get_modpath("mobs_mc").."/textures/"..fn) then
|
||||
invimg = fn
|
||||
end
|
||||
end
|
||||
if addegg == 1 then
|
||||
invimg = "mobs_chicken_egg.png^(" .. invimg ..
|
||||
"^[mask:mobs_chicken_egg_overlay.png)"
|
||||
end
|
||||
|
||||
-- register old stackable mob egg
|
||||
minetest.register_craftitem(mob, {
|
||||
|
||||
description = desc,
|
||||
inventory_image = invimg,
|
||||
groups = grp,
|
||||
|
||||
_doc_items_longdesc = S("This allows you to place a single mob."),
|
||||
_doc_items_usagehelp = S("Just place it where you want the mob to appear. Animals will spawn tamed, unless you hold down the sneak key while placing. If you place this on a mob spawner, you change the mob it spawns."),
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
|
||||
local pos = pointed_thing.above
|
||||
|
||||
-- am I clicking on something with existing on_rightclick function?
|
||||
local under = minetest.get_node(pointed_thing.under)
|
||||
local def = minetest.registered_nodes[under.name]
|
||||
if def and def.on_rightclick then
|
||||
return def.on_rightclick(pointed_thing.under, under, placer, itemstack)
|
||||
end
|
||||
|
||||
if pos
|
||||
and within_limits(pos, 0)
|
||||
and not minetest.is_protected(pos, placer:get_player_name()) then
|
||||
|
||||
local name = placer:get_player_name()
|
||||
local privs = minetest.get_player_privs(name)
|
||||
if under.name == "mcl_mobspawners:spawner" then
|
||||
if minetest.is_protected(pointed_thing.under, name) then
|
||||
minetest.record_protection_violation(pointed_thing.under, name)
|
||||
return itemstack
|
||||
end
|
||||
if not privs.maphack then
|
||||
minetest.chat_send_player(name, S("You need the “maphack” privilege to change the mob spawner."))
|
||||
return itemstack
|
||||
end
|
||||
mcl_mobspawners.setup_spawner(pointed_thing.under, itemstack:get_name())
|
||||
if not minetest.is_creative_enabled(name) then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
|
||||
if not minetest.registered_entities[mob] then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
if minetest.settings:get_bool("only_peaceful_mobs", false)
|
||||
and minetest.registered_entities[mob].type == "monster" then
|
||||
minetest.chat_send_player(name, S("Only peaceful mobs allowed!"))
|
||||
return itemstack
|
||||
end
|
||||
|
||||
pos.y = pos.y - 0.5
|
||||
|
||||
local mob = minetest.add_entity(pos, mob)
|
||||
local entityname = itemstack:get_name()
|
||||
minetest.log("action", "Player " ..name.." spawned "..entityname.." at "..minetest.pos_to_string(pos))
|
||||
local ent = mob:get_luaentity()
|
||||
|
||||
-- don't set owner if monster or sneak pressed
|
||||
if ent.type ~= "monster"
|
||||
and not placer:get_player_control().sneak then
|
||||
ent.owner = placer:get_player_name()
|
||||
ent.tamed = true
|
||||
end
|
||||
|
||||
-- set nametag
|
||||
local nametag = itemstack:get_meta():get_string("name")
|
||||
if nametag ~= "" then
|
||||
if string.len(nametag) > MAX_MOB_NAME_LENGTH then
|
||||
nametag = string.sub(nametag, 1, MAX_MOB_NAME_LENGTH)
|
||||
end
|
||||
ent.nametag = nametag
|
||||
update_tag(ent)
|
||||
end
|
||||
|
||||
-- if not in creative then take item
|
||||
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
||||
itemstack:take_item()
|
||||
end
|
||||
end
|
||||
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
end
|
||||
|
|
|
@ -0,0 +1,103 @@
|
|||
local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs
|
||||
local mob_class = mcl_mobs.mob_class
|
||||
--- Item and armor management
|
||||
|
||||
local function player_near(pos)
|
||||
for _,o in pairs(minetest.get_objects_inside_radius(pos,2)) do
|
||||
if o:is_player() then return true end
|
||||
end
|
||||
end
|
||||
|
||||
local function get_armor_texture(armor_name)
|
||||
if armor_name == "" then
|
||||
return ""
|
||||
end
|
||||
if armor_name=="blank.png" then
|
||||
return "blank.png"
|
||||
end
|
||||
local seperator = string.find(armor_name, ":")
|
||||
return "mcl_armor_"..string.sub(armor_name, seperator+1, -1)..".png^"
|
||||
end
|
||||
|
||||
function mob_class:set_armor_texture()
|
||||
if self.armor_list then
|
||||
local chestplate=minetest.registered_items[self.armor_list.chestplate] or {name=""}
|
||||
local boots=minetest.registered_items[self.armor_list.boots] or {name=""}
|
||||
local leggings=minetest.registered_items[self.armor_list.leggings] or {name=""}
|
||||
local helmet=minetest.registered_items[self.armor_list.helmet] or {name=""}
|
||||
|
||||
if helmet.name=="" and chestplate.name=="" and leggings.name=="" and boots.name=="" then
|
||||
helmet={name="blank.png"}
|
||||
end
|
||||
local texture = get_armor_texture(chestplate.name)..get_armor_texture(helmet.name)..get_armor_texture(boots.name)..get_armor_texture(leggings.name)
|
||||
if string.sub(texture, -1,-1) == "^" then
|
||||
texture=string.sub(texture,1,-2)
|
||||
end
|
||||
if self.textures[self.wears_armor] then
|
||||
self.textures[self.wears_armor]=texture
|
||||
end
|
||||
self.object:set_properties({textures=self.textures})
|
||||
|
||||
local armor_
|
||||
if type(self.armor) == "table" then
|
||||
armor_ = table.copy(self.armor)
|
||||
armor_.immortal = 1
|
||||
else
|
||||
armor_ = {immortal=1, fleshy = self.armor}
|
||||
end
|
||||
|
||||
for _,item in pairs(self.armor_list) do
|
||||
if not item then return end
|
||||
if type(minetest.get_item_group(item, "mcl_armor_points")) == "number" then
|
||||
armor_.fleshy=armor_.fleshy-(minetest.get_item_group(item, "mcl_armor_points")*3.5)
|
||||
end
|
||||
end
|
||||
self.object:set_armor_groups(armor_)
|
||||
end
|
||||
end
|
||||
|
||||
function mob_class:check_item_pickup()
|
||||
if self.pick_up and #self.pick_up > 0 or self.wears_armor then
|
||||
local p = self.object:get_pos()
|
||||
if not p then return end
|
||||
for _,o in pairs(minetest.get_objects_inside_radius(p,2)) do
|
||||
local l=o:get_luaentity()
|
||||
if l and l.name == "__builtin:item" then
|
||||
if not player_near(p) and l.itemstring:find("mcl_armor") and self.wears_armor then
|
||||
local armor_type
|
||||
if l.itemstring:find("chestplate") then
|
||||
armor_type = "chestplate"
|
||||
elseif l.itemstring:find("boots") then
|
||||
armor_type = "boots"
|
||||
elseif l.itemstring:find("leggings") then
|
||||
armor_type = "leggings"
|
||||
elseif l.itemstring:find("helmet") then
|
||||
armor_type = "helmet"
|
||||
end
|
||||
if not armor_type then
|
||||
return
|
||||
end
|
||||
if not self.armor_list then
|
||||
self.armor_list={helmet="",chestplate="",boots="",leggings=""}
|
||||
elseif self.armor_list[armor_type] and self.armor_list[armor_type] ~= "" then
|
||||
return
|
||||
end
|
||||
self.armor_list[armor_type]=ItemStack(l.itemstring):get_name()
|
||||
o:remove()
|
||||
end
|
||||
if self.pick_up then
|
||||
for k,v in pairs(self.pick_up) do
|
||||
if not player_near(p) and self.on_pick_up and l.itemstring:find(v) then
|
||||
local r = self.on_pick_up(self,l)
|
||||
if r and r.is_empty and not r:is_empty() then
|
||||
l.itemstring = r:to_string()
|
||||
elseif r and r.is_empty and r:is_empty() then
|
||||
o:remove()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
|
@ -0,0 +1,11 @@
|
|||
# textdomain: mcl_mobs
|
||||
Peaceful mode active! No monsters will spawn.=Fredelig tilstand aktiveret! Ingen monstre vil spawne.
|
||||
This allows you to place a single mob.=Dette gør dig i stand til at placere et enkelt monster.
|
||||
Just place it where you want the mob to appear. Animals will spawn tamed, unless you hold down the sneak key while placing. If you place this on a mob spawner, you change the mob it spawns.=Placér det blot der hvor du ønsker, at monsteret skal komme. Dyr vil spawne tamme, medmindre du holder snige-knappen nede mens du placerer dem. Hvis du placerer denne på et monsterspawn, ændrer du hvilket monster det spawner.
|
||||
You need the “maphack” privilege to change the mob spawner.=Du skal have "maphack" privilegier for at ændre monsterspawneren.
|
||||
Name Tag=Navneskilt
|
||||
A name tag is an item to name a mob.=Et navneskilt bruges til at navngive et monster.
|
||||
Before you use the name tag, you need to set a name at an anvil. Then you can use the name tag to name a mob. This uses up the name tag.=Før du bruger navneskiltet, skal du vælge navnet ved en ambolt. Derefter kan du bruge navneskiltet til at navngive et monster. Dette opbruger navneskiltet.
|
||||
Only peaceful mobs allowed!=Kun fredelige monstre er tilladt!
|
||||
Give names to mobs=Giv navne til monstre
|
||||
Set name at anvil=Vælg navn ved en ambolt.
|
|
@ -0,0 +1,11 @@
|
|||
# textdomain: mcl_mobs
|
||||
Peaceful mode active! No monsters will spawn.=ピースフルモード有効! モンスターは出現しません。
|
||||
This allows you to place a single mob.=これにより、1体のMOBを配置できます。
|
||||
Just place it where you want the mob to appear. Animals will spawn tamed, unless you hold down the sneak key while placing. If you place this on a mob spawner, you change the mob it spawns.=MOBを出現させたい場所に、置くだけです。スニークキーを押しながら配置しない限り、動物は飼いならされた状態でスポーンします。MOBスポナーに設置すると、スポーンするMOBが変わります。
|
||||
You need the “maphack” privilege to change the mob spawner.=MOBスポナーを変更するには、"maphack"権限が必要です。
|
||||
Name Tag=名札
|
||||
A name tag is an item to name a mob.=名札は、MOBに名前をつけるためのアイテムです。
|
||||
Before you use the name tag, you need to set a name at an anvil. Then you can use the name tag to name a mob. This uses up the name tag.=名札を使用する前に、金床で名前の設定をする必要があります。その後、MOBに名前をつけるために名札が使えます。これで名札は使い切ります。
|
||||
Only peaceful mobs allowed!=平和的なMOBのみ許可!
|
||||
Give names to mobs=MOBに名前を付与
|
||||
Set name at anvil=金床で名前の設定
|
|
@ -1,4 +1,5 @@
|
|||
|
||||
local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs
|
||||
local mob_class = mcl_mobs.mob_class
|
||||
-- lib_mount by Blert2112 (edited by TenPlus1)
|
||||
|
||||
local enable_crash = false
|
||||
|
@ -385,7 +386,6 @@ function mcl_mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
|||
entity.v2 = v
|
||||
end
|
||||
|
||||
|
||||
-- directional flying routine by D00Med (edited by TenPlus1)
|
||||
|
||||
function mcl_mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
|
||||
|
@ -446,3 +446,18 @@ function mcl_mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_an
|
|||
mcl_mobs:set_animation(entity, moving_anim)
|
||||
end
|
||||
end
|
||||
|
||||
mcl_mobs.mob_class.drive = mcl_mobs.drive
|
||||
mcl_mobs.mob_class.fly = mcl_mobs.fly
|
||||
mcl_mobs.mob_class.attach = mcl_mobs.attach
|
||||
|
||||
function mob_class:on_detach_child(child)
|
||||
if self.detach_child then
|
||||
if self.detach_child(self, child) then
|
||||
return
|
||||
end
|
||||
end
|
||||
if self.driver == child then
|
||||
self.driver = nil
|
||||
end
|
||||
end
|
||||
|
|
|
@ -0,0 +1,444 @@
|
|||
local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs
|
||||
local mob_class = mcl_mobs.mob_class
|
||||
|
||||
local PATHFINDING_FAIL_THRESHOLD = 100 -- no. of ticks to fail before giving up. 20p/s. 5s helps them get through door
|
||||
local PATHFINDING_FAIL_WAIT = 30 -- how long to wait before trying to path again
|
||||
|
||||
local PATHFINDING = "gowp"
|
||||
|
||||
local one_down = vector.new(0,-1,0)
|
||||
local one_up = vector.new(0,1,0)
|
||||
|
||||
local plane_adjacents = {
|
||||
vector.new(1,0,0),
|
||||
vector.new(-1,0,0),
|
||||
vector.new(0,0,1),
|
||||
vector.new(0,0,-1),
|
||||
}
|
||||
|
||||
local LOGGING_ON = minetest.settings:get_bool("mcl_logging_mobs_pathfinding",false)
|
||||
|
||||
local LOG_MODULE = "[Mobs Pathfinding]"
|
||||
local function mcl_log (message)
|
||||
if LOGGING_ON and message then
|
||||
minetest.log(LOG_MODULE .. " " .. message)
|
||||
end
|
||||
end
|
||||
|
||||
function output_table (wp)
|
||||
if not wp then return end
|
||||
mcl_log("wp items: ".. tostring(#wp))
|
||||
for a,b in pairs(wp) do
|
||||
mcl_log(a.. ": ".. tostring(b))
|
||||
end
|
||||
end
|
||||
|
||||
function append_paths (wp1, wp2)
|
||||
--mcl_log("Start append")
|
||||
if not wp1 or not wp2 then
|
||||
mcl_log("Cannot append wp's")
|
||||
return
|
||||
end
|
||||
output_table(wp1)
|
||||
output_table(wp2)
|
||||
for _,a in pairs (wp2) do
|
||||
table.insert(wp1, a)
|
||||
end
|
||||
--mcl_log("End append")
|
||||
end
|
||||
|
||||
local function output_enriched (wp_out)
|
||||
mcl_log("Output enriched path")
|
||||
local i = 0
|
||||
for _,outy in pairs (wp_out) do
|
||||
i = i + 1
|
||||
mcl_log("Pos ".. i ..":" .. minetest.pos_to_string(outy["pos"]))
|
||||
|
||||
local action = outy["action"]
|
||||
if action then
|
||||
--mcl_log("Pos ".. i ..":" .. minetest.pos_to_string(outy["pos"]))
|
||||
mcl_log("type: " .. action["type"])
|
||||
mcl_log("action: " .. action["action"])
|
||||
mcl_log("target: " .. minetest.pos_to_string(action["target"]))
|
||||
end
|
||||
--mcl_log("failed attempts: " .. outy["failed_attempts"])
|
||||
end
|
||||
end
|
||||
|
||||
-- This function will take a list of paths, and enrich it with:
|
||||
-- a var for failed attempts
|
||||
-- an action, such as to open or close a door where we know that pos requires that action
|
||||
local function generate_enriched_path(wp_in, door_open_pos, door_close_pos, cur_door_pos)
|
||||
local wp_out = {}
|
||||
|
||||
-- TODO Just pass in door position and the index before is open, the index after is close
|
||||
local current_door_index = -1
|
||||
|
||||
for i, cur_pos in pairs(wp_in) do
|
||||
local action = nil
|
||||
|
||||
local cur_pos_to_add = vector.add(cur_pos, one_down)
|
||||
if door_open_pos and vector.equals (cur_pos, door_open_pos) then
|
||||
mcl_log ("Door open match")
|
||||
action = {type = "door", action = "open", target = cur_door_pos}
|
||||
cur_pos_to_add = vector.add(cur_pos, one_down)
|
||||
elseif door_close_pos and vector.equals(cur_pos, door_close_pos) then
|
||||
mcl_log ("Door close match")
|
||||
action = {type = "door", action = "close", target = cur_door_pos}
|
||||
cur_pos_to_add = vector.add(cur_pos, one_down)
|
||||
elseif cur_door_pos and vector.equals(cur_pos, cur_door_pos) then
|
||||
mcl_log("Current door pos")
|
||||
action = {type = "door", action = "open", target = cur_door_pos}
|
||||
cur_pos_to_add = vector.add(cur_pos, one_down)
|
||||
else
|
||||
cur_pos_to_add = cur_pos
|
||||
--mcl_log ("Pos doesn't match")
|
||||
end
|
||||
|
||||
wp_out[i] = {}
|
||||
wp_out[i]["pos"] = cur_pos_to_add
|
||||
wp_out[i]["failed_attempts"] = 0
|
||||
wp_out[i]["action"] = action
|
||||
|
||||
--wp_out[i] = {"pos" = cur_pos, "failed_attempts" = 0, "action" = action}
|
||||
--output_pos(cur_pos, i)
|
||||
end
|
||||
output_enriched(wp_out)
|
||||
return wp_out
|
||||
end
|
||||
|
||||
function mob_class:ready_to_path()
|
||||
mcl_log("Check ready to path")
|
||||
if self._pf_last_failed and (os.time() - self._pf_last_failed) < PATHFINDING_FAIL_WAIT then
|
||||
mcl_log("Not ready to path as last fail is less than threshold: " .. (os.time() - self._pf_last_failed))
|
||||
return false
|
||||
else
|
||||
mcl_log("We are ready to pathfind, no previous fail or we are past threshold")
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
-- This function is used to see if we can path. We could use to check a route, rather than making people move.
|
||||
local function calculate_path_through_door (p, cur_door_pos, t)
|
||||
if t then
|
||||
mcl_log("Plot route through door from pos: " .. minetest.pos_to_string(p) .. ", to target: " .. minetest.pos_to_string(t))
|
||||
else
|
||||
mcl_log("Plot route through door from pos: " .. minetest.pos_to_string(p))
|
||||
end
|
||||
|
||||
local enriched_path = nil
|
||||
local wp, prospective_wp
|
||||
|
||||
local pos_closest_to_door = nil
|
||||
local other_side_of_door = nil
|
||||
|
||||
if cur_door_pos then
|
||||
mcl_log("Found a door near: " .. minetest.pos_to_string(cur_door_pos))
|
||||
|
||||
for _,v in pairs(plane_adjacents) do
|
||||
pos_closest_to_door = vector.add(cur_door_pos,v)
|
||||
other_side_of_door = vector.add(cur_door_pos,-v)
|
||||
|
||||
local n = minetest.get_node(pos_closest_to_door)
|
||||
|
||||
if n.name == "air" then
|
||||
mcl_log("We have air space next to door at: " .. minetest.pos_to_string(pos_closest_to_door))
|
||||
|
||||
prospective_wp = minetest.find_path(p,pos_closest_to_door,150,1,4)
|
||||
|
||||
if prospective_wp then
|
||||
mcl_log("Found a path to next to door".. minetest.pos_to_string(pos_closest_to_door))
|
||||
mcl_log("Opposite is: ".. minetest.pos_to_string(other_side_of_door))
|
||||
|
||||
table.insert(prospective_wp, cur_door_pos)
|
||||
|
||||
if t then
|
||||
mcl_log("We have t, lets go from door to target")
|
||||
local wp_otherside_door_to_target = minetest.find_path(other_side_of_door,t,150,1,4)
|
||||
|
||||
if wp_otherside_door_to_target and #wp_otherside_door_to_target > 0 then
|
||||
append_paths (prospective_wp, wp_otherside_door_to_target)
|
||||
|
||||
wp = prospective_wp
|
||||
mcl_log("We have a path from outside door to target")
|
||||
else
|
||||
mcl_log("We cannot path from outside door to target")
|
||||
end
|
||||
else
|
||||
mcl_log("No t, just add other side of door")
|
||||
table.insert(prospective_wp, other_side_of_door)
|
||||
wp = prospective_wp
|
||||
end
|
||||
|
||||
if wp then
|
||||
enriched_path = generate_enriched_path(wp, pos_closest_to_door, other_side_of_door, cur_door_pos)
|
||||
break
|
||||
end
|
||||
else
|
||||
mcl_log("Cannot path to this air block next to door.")
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
mcl_log("No door found")
|
||||
end
|
||||
|
||||
if wp and not enriched_path then
|
||||
mcl_log("Wp but not enriched")
|
||||
enriched_path = generate_enriched_path(wp)
|
||||
end
|
||||
return enriched_path
|
||||
end
|
||||
|
||||
function mob_class:gopath(target,callback_arrived)
|
||||
if self.state == PATHFINDING then mcl_log("Already pathfinding, don't set another until done.") return end
|
||||
if not self:ready_to_path() then return end
|
||||
|
||||
self.order = nil
|
||||
|
||||
local p = self.object:get_pos()
|
||||
local t = vector.offset(target,0,1,0)
|
||||
|
||||
--Check direct route
|
||||
local wp = minetest.find_path(p,t,150,1,4)
|
||||
|
||||
if not wp then
|
||||
mcl_log("### No direct path. Path through door closest to target.")
|
||||
local door_near_target = minetest.find_node_near(target, 16, {"group:door"})
|
||||
wp = calculate_path_through_door(p, door_near_target, t)
|
||||
|
||||
if not wp then
|
||||
mcl_log("### No path though door closest to target. Try door closest to origin.")
|
||||
local door_closest = minetest.find_node_near(p, 16, {"group:door"})
|
||||
wp = calculate_path_through_door(p, door_closest, t)
|
||||
|
||||
-- Path through 2 doors
|
||||
if not wp then
|
||||
mcl_log("### Still not wp. Need to path through 2 doors.")
|
||||
local path_through_closest_door = calculate_path_through_door(p, door_closest)
|
||||
|
||||
if path_through_closest_door and #path_through_closest_door > 0 then
|
||||
mcl_log("We have path through first door")
|
||||
mcl_log("Number of pos in path through door: " .. tostring(#path_through_closest_door))
|
||||
|
||||
local pos_after_door_entry = path_through_closest_door[#path_through_closest_door]
|
||||
if pos_after_door_entry then
|
||||
local pos_after_door = vector.add(pos_after_door_entry["pos"], one_up)
|
||||
mcl_log("pos_after_door: " .. minetest.pos_to_string(pos_after_door))
|
||||
local path_after_door = calculate_path_through_door(pos_after_door, door_near_target, t)
|
||||
if path_after_door and #path_after_door > 1 then
|
||||
mcl_log("We have path after first door")
|
||||
table.remove(path_after_door, 1) -- Remove duplicate
|
||||
wp = path_through_closest_door
|
||||
append_paths (wp, path_after_door)
|
||||
else
|
||||
mcl_log("Path after door is not good")
|
||||
end
|
||||
else
|
||||
mcl_log("No pos after door")
|
||||
end
|
||||
else
|
||||
mcl_log("Path through closest door empty or null")
|
||||
end
|
||||
else
|
||||
mcl_log("ok, we have a path through 1 door")
|
||||
end
|
||||
end
|
||||
else
|
||||
wp = generate_enriched_path(wp)
|
||||
mcl_log("We have a direct route")
|
||||
end
|
||||
|
||||
if not wp then
|
||||
mcl_log("Could not calculate path")
|
||||
self._pf_last_failed = os.time()
|
||||
-- If cannot path, don't immediately try again
|
||||
end
|
||||
|
||||
if wp and #wp > 0 then
|
||||
--output_table(wp)
|
||||
self._target = t
|
||||
self.callback_arrived = callback_arrived
|
||||
local current_location = table.remove(wp,1)
|
||||
if current_location and current_location["pos"] then
|
||||
mcl_log("Removing first co-ord? " .. tostring(current_location["pos"]))
|
||||
else
|
||||
mcl_log("Nil pos")
|
||||
end
|
||||
self.current_target = current_location
|
||||
self.waypoints = wp
|
||||
self.state = PATHFINDING
|
||||
return true
|
||||
else
|
||||
self.state = "walk"
|
||||
self.waypoints = nil
|
||||
self.current_target = nil
|
||||
-- minetest.log("no path found")
|
||||
end
|
||||
end
|
||||
|
||||
function mob_class:interact_with_door(action, target)
|
||||
local p = self.object:get_pos()
|
||||
--local t = minetest.get_timeofday()
|
||||
--local dd = minetest.find_nodes_in_area(vector.offset(p,-1,-1,-1),vector.offset(p,1,1,1),{"group:door"})
|
||||
--for _,d in pairs(dd) do
|
||||
if target then
|
||||
mcl_log("Door target is: ".. minetest.pos_to_string(target))
|
||||
|
||||
local n = minetest.get_node(target)
|
||||
if n.name:find("_b_") or n.name:find("_t_") then
|
||||
mcl_log("Door")
|
||||
local def = minetest.registered_nodes[n.name]
|
||||
local closed = n.name:find("_b_1") or n.name:find("_t_1")
|
||||
--if self.state == PATHFINDING then
|
||||
if closed and action == "open" and def.on_rightclick then
|
||||
mcl_log("Open door")
|
||||
def.on_rightclick(target,n,self)
|
||||
end
|
||||
if not closed and action == "close" and def.on_rightclick then
|
||||
mcl_log("Close door")
|
||||
def.on_rightclick(target,n,self)
|
||||
end
|
||||
--else
|
||||
else
|
||||
mcl_log("Not door")
|
||||
end
|
||||
else
|
||||
mcl_log("no target. cannot try and open or close door")
|
||||
end
|
||||
--end
|
||||
end
|
||||
|
||||
function mob_class:do_pathfind_action(action)
|
||||
if action then
|
||||
mcl_log("Action present")
|
||||
local type = action["type"]
|
||||
local action_val = action["action"]
|
||||
local target = action["target"]
|
||||
if target then
|
||||
mcl_log("Target: ".. minetest.pos_to_string(target))
|
||||
end
|
||||
if type and type == "door" then
|
||||
mcl_log("Type is door")
|
||||
self:interact_with_door(action_val, target)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function mob_class:check_gowp(dtime)
|
||||
local p = self.object:get_pos()
|
||||
|
||||
-- no destination
|
||||
if not p or not self._target then
|
||||
mcl_log("p: ".. tostring(p))
|
||||
mcl_log("self._target: ".. tostring(self._target))
|
||||
return
|
||||
end
|
||||
|
||||
-- arrived at location, finish gowp
|
||||
local distance_to_targ = vector.distance(p,self._target)
|
||||
--mcl_log("Distance to targ: ".. tostring(distance_to_targ))
|
||||
if distance_to_targ < 1.8 then
|
||||
mcl_log("Arrived at _target")
|
||||
self.waypoints = nil
|
||||
self._target = nil
|
||||
self.current_target = nil
|
||||
self.state = "stand"
|
||||
self.order = "stand"
|
||||
self.object:set_velocity({x = 0, y = 0, z = 0})
|
||||
self.object:set_acceleration({x = 0, y = 0, z = 0})
|
||||
if self.callback_arrived then return self.callback_arrived(self) end
|
||||
return true
|
||||
elseif not self.current_target then
|
||||
mcl_log("Not close enough to targ: ".. tostring(distance_to_targ))
|
||||
end
|
||||
|
||||
-- More pathing to be done
|
||||
local distance_to_current_target = 50
|
||||
if self.current_target and self.current_target["pos"] then
|
||||
distance_to_current_target = vector.distance(p,self.current_target["pos"])
|
||||
end
|
||||
|
||||
-- 0.6 is working but too sensitive. sends villager back too frequently. 0.7 is quite good, but not with heights
|
||||
-- 0.8 is optimal for 0.025 frequency checks and also 1... Actually. 0.8 is winning
|
||||
-- 0.9 and 1.0 is also good. Stick with unless door open or closing issues
|
||||
if self.waypoints and #self.waypoints > 0 and ( not self.current_target or not self.current_target["pos"] or distance_to_current_target < 0.9 ) then
|
||||
-- We have waypoints, and are at current_target or have no current target. We need a new current_target.
|
||||
self:do_pathfind_action (self.current_target["action"])
|
||||
|
||||
local failed_attempts = self.current_target["failed_attempts"]
|
||||
mcl_log("There after " .. failed_attempts .. " failed attempts. current target:".. minetest.pos_to_string(self.current_target["pos"]) .. ". Distance: " .. distance_to_current_target)
|
||||
|
||||
self.current_target = table.remove(self.waypoints, 1)
|
||||
self:go_to_pos(self.current_target["pos"])
|
||||
return
|
||||
elseif self.current_target and self.current_target["pos"] then
|
||||
-- No waypoints left, but have current target and not close enough. Potentially last waypoint to go to.
|
||||
|
||||
self.current_target["failed_attempts"] = self.current_target["failed_attempts"] + 1
|
||||
local failed_attempts = self.current_target["failed_attempts"]
|
||||
if failed_attempts >= PATHFINDING_FAIL_THRESHOLD then
|
||||
mcl_log("Failed to reach position (" .. minetest.pos_to_string(self.current_target["pos"]) .. ") too many times. Abandon route. Times tried: " .. failed_attempts)
|
||||
self.state = "stand"
|
||||
self.current_target = nil
|
||||
self.waypoints = nil
|
||||
self._target = nil
|
||||
self._pf_last_failed = os.time()
|
||||
self.object:set_velocity({x = 0, y = 0, z = 0})
|
||||
self.object:set_acceleration({x = 0, y = 0, z = 0})
|
||||
return
|
||||
end
|
||||
|
||||
--mcl_log("Not at pos with failed attempts ".. failed_attempts ..": ".. minetest.pos_to_string(p) .. "self.current_target: ".. minetest.pos_to_string(self.current_target["pos"]) .. ". Distance: ".. distance_to_current_target)
|
||||
self:go_to_pos(self.current_target["pos"])
|
||||
-- Do i just delete current_target, and return so we can find final path.
|
||||
else
|
||||
-- Not at target, no current waypoints or current_target. Through the door and should be able to path to target.
|
||||
-- Is a little sensitive and could take 1 - 7 times. A 10 fail count might be a good exit condition.
|
||||
|
||||
mcl_log("We don't have waypoints or a current target. Let's try to path to target")
|
||||
|
||||
if self.waypoints then
|
||||
mcl_log("WP: " .. tostring(self.waypoints))
|
||||
mcl_log("WP num: " .. tostring(#self.waypoints))
|
||||
else
|
||||
mcl_log("No wp set")
|
||||
end
|
||||
if self.current_target then
|
||||
mcl_log("Current target: " .. tostring(self.current_target))
|
||||
else
|
||||
mcl_log("No current target")
|
||||
end
|
||||
|
||||
local final_wp = minetest.find_path(p,self._target,150,1,4)
|
||||
if final_wp then
|
||||
mcl_log("We can get to target here.")
|
||||
-- self.waypoints = final_wp
|
||||
self:go_to_pos(self._target)
|
||||
else
|
||||
-- Abandon route?
|
||||
mcl_log("Cannot plot final route to target")
|
||||
end
|
||||
end
|
||||
|
||||
-- I don't think we need the following anymore, but test first.
|
||||
-- Maybe just need something to path to target if no waypoints left
|
||||
if self.current_target and self.current_target["pos"] and (self.waypoints and #self.waypoints == 0) then
|
||||
local updated_p = self.object:get_pos()
|
||||
local distance_to_cur_targ = vector.distance(updated_p,self.current_target["pos"])
|
||||
|
||||
mcl_log("Distance to current target: ".. tostring(distance_to_cur_targ))
|
||||
mcl_log("Current p: ".. minetest.pos_to_string(updated_p))
|
||||
|
||||
-- 1.6 is good. is 1.9 better? It could fail less, but will it path to door when it isn't after door
|
||||
if distance_to_cur_targ > 1.9 then
|
||||
mcl_log("not close to current target: ".. minetest.pos_to_string(self.current_target["pos"]))
|
||||
self:go_to_pos(self._current_target)
|
||||
else
|
||||
mcl_log("close to current target: ".. minetest.pos_to_string(self.current_target["pos"]))
|
||||
mcl_log("target is: ".. minetest.pos_to_string(self._target))
|
||||
self.current_target = nil
|
||||
end
|
||||
return
|
||||
end
|
||||
end
|
|
@ -1,5 +1,7 @@
|
|||
--lua locals
|
||||
local minetest,vector,math,table = minetest,vector,math,table
|
||||
local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs
|
||||
local mob_class = mcl_mobs.mob_class
|
||||
|
||||
local get_node = minetest.get_node
|
||||
local get_item_group = minetest.get_item_group
|
||||
local get_node_light = minetest.get_node_light
|
||||
|
@ -29,6 +31,7 @@ local dbg_spawn_succ = 0
|
|||
local dbg_spawn_counts = {}
|
||||
-- range for mob count
|
||||
local aoc_range = 136
|
||||
local remove_far = true
|
||||
|
||||
local mob_cap = {
|
||||
monster = tonumber(minetest.settings:get("mcl_mob_cap_monster")) or 70,
|
||||
|
@ -241,6 +244,24 @@ local function count_mobs_total(mob_type)
|
|||
return num
|
||||
end
|
||||
|
||||
local function count_mobs_all()
|
||||
local mobs_found = {}
|
||||
local num = 0
|
||||
for _,entity in pairs(minetest.luaentities) do
|
||||
if entity.is_mob then
|
||||
local mob_type = entity.type -- animal / monster / npc
|
||||
local mob_name = entity.name
|
||||
if mobs_found[mob_name] then
|
||||
mobs_found[mob_name] = mobs_found[mob_name] + 1
|
||||
else
|
||||
mobs_found[mob_name] = 1
|
||||
end
|
||||
num = num + 1
|
||||
end
|
||||
end
|
||||
return mobs_found, num
|
||||
end
|
||||
|
||||
local function count_mobs_total_cap(mob_type)
|
||||
local num = 0
|
||||
for _,l in pairs(minetest.luaentities) do
|
||||
|
@ -399,11 +420,9 @@ local two_pi = 2 * math.pi
|
|||
local function get_next_mob_spawn_pos(pos)
|
||||
local distance = math_random(25, 32)
|
||||
local angle = math_random() * two_pi
|
||||
return {
|
||||
x = math_round(pos.x + distance * math_cos(angle)),
|
||||
y = pos.y,
|
||||
z = math_round(pos.z + distance * math_sin(angle))
|
||||
}
|
||||
local xoff = math_round(distance * math_cos(angle))
|
||||
local yoff = math_round(distance * math_sin(angle))
|
||||
return vector.offset(pos, xoff, 0, yoff)
|
||||
end
|
||||
|
||||
local function decypher_limits(posy)
|
||||
|
@ -556,7 +575,7 @@ local S = minetest.get_translator("mcl_mobs")
|
|||
|
||||
minetest.register_chatcommand("spawn_mob",{
|
||||
privs = { debug = true },
|
||||
description=S("spawn_mob is a chatcommand that allows you to type in the name of a mob without 'typing mobs_mc:' all the time like so; 'spawn_mob spider'. however, there is more you can do with this special command, currently you can edit any number, boolian, and string variable you choose with this format: spawn_mob 'any_mob:var<mobs_variable=variable_value>:'. any_mob being your mob of choice, mobs_variable being the variable, and variable value being the value of the chosen variable. and example of this format: \n spawn_mob skeleton:var<passive=true>:\n this would spawn a skeleton that wouldn't attack you. REMEMBER-THIS> when changing a number value always prefix it with 'NUM', example: \n spawn_mob skeleton:var<jump_height=NUM10>:\n this setting the skelly's jump height to 10. if you want to make multiple changes to a mob, you can, example: \n spawn_mob skeleton:var<passive=true>::var<jump_height=NUM10>::var<fly_in=air>::var<fly=true>:\n etc."),
|
||||
description=S("spawn_mob is a chatcommand that allows you to type in the name of a mob without 'typing mobs_mc:' all the time like so; 'spawn_mob spider'. however, there is more you can do with this special command, currently you can edit any number, boolean, and string variable you choose with this format: spawn_mob 'any_mob:var<mobs_variable=variable_value>:'. any_mob being your mob of choice, mobs_variable being the variable, and variable value being the value of the chosen variable. and example of this format: \n spawn_mob skeleton:var<passive=true>:\n this would spawn a skeleton that wouldn't attack you. REMEMBER-THIS> when changing a number value always prefix it with 'NUM', example: \n spawn_mob skeleton:var<jump_height=NUM10>:\n this setting the skelly's jump height to 10. if you want to make multiple changes to a mob, you can, example: \n spawn_mob skeleton:var<passive=true>::var<jump_height=NUM10>::var<fly_in=air>::var<fly=true>:\n etc."),
|
||||
func = function(n,param)
|
||||
local pos = minetest.get_player_by_name(n):get_pos()
|
||||
|
||||
|
@ -576,15 +595,14 @@ minetest.register_chatcommand("spawn_mob",{
|
|||
|
||||
local mob = mcl_mobs.spawn(pos,mobname)
|
||||
|
||||
for c=1, #modifiers do
|
||||
modifs = modifiers[c]
|
||||
if mob then
|
||||
for c=1, #modifiers do
|
||||
modifs = modifiers[c]
|
||||
|
||||
local mod1 = string.find(modifs, ":")
|
||||
local mod_start = string.find(modifs, "<")
|
||||
local mod_vals = string.find(modifs, "=")
|
||||
local mod_end = string.find(modifs, ">")
|
||||
local mod_end = string.find(modifs, ">")
|
||||
if mob then
|
||||
local mod1 = string.find(modifs, ":")
|
||||
local mod_start = string.find(modifs, "<")
|
||||
local mod_vals = string.find(modifs, "=")
|
||||
local mod_end = string.find(modifs, ">")
|
||||
local mob_entity = mob:get_luaentity()
|
||||
if string.sub(modifs, mod1+1, mod1+3) == "var" then
|
||||
if mod1 and mod_start and mod_vals and mod_end then
|
||||
|
@ -615,14 +633,12 @@ minetest.register_chatcommand("spawn_mob",{
|
|||
minetest.log("warning", n.." couldn't modify "..mobname.." at "..minetest.pos_to_string(pos).. ", missing modification type")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
if mob then
|
||||
return true, mobname.." spawned at "..minetest.pos_to_string(pos),
|
||||
minetest.log("action", n.." spawned "..mobname.." at "..minetest.pos_to_string(pos))
|
||||
return true, mobname.." spawned at "..minetest.pos_to_string(pos)
|
||||
else
|
||||
return false, "Couldn't spawn "..mobname
|
||||
end
|
||||
return false, "Couldn't spawn "..mobname
|
||||
end
|
||||
})
|
||||
|
||||
|
@ -630,6 +646,9 @@ if mobs_spawn then
|
|||
|
||||
local perlin_noise
|
||||
|
||||
-- Get pos to spawn, x and z are randomised, y is range
|
||||
|
||||
|
||||
local function spawn_a_mob(pos, dimension, y_min, y_max)
|
||||
--create a disconnected clone of the spawn dictionary
|
||||
--prevents memory leak
|
||||
|
@ -661,34 +680,36 @@ if mobs_spawn then
|
|||
end
|
||||
local mob_def = mob_library_worker_table[mob_index]
|
||||
--minetest.log(mob_def.name.." "..step_chance.. " "..mob_chance)
|
||||
local spawn_in_group = minetest.registered_entities[mob_def.name].spawn_in_group or 4
|
||||
local spawn_in_group_min = minetest.registered_entities[mob_def.name].spawn_in_group_min or 1
|
||||
local mob_type = minetest.registered_entities[mob_def.name].type
|
||||
if spawn_check(spawning_position,mob_def) then
|
||||
if mob_def.type_of_spawning == "water" then
|
||||
spawning_position = get_water_spawn(spawning_position)
|
||||
if not spawning_position then
|
||||
minetest.log("warning","[mcl_mobs] no water spawn for mob "..mob_def.name.." found at "..minetest.pos_to_string(vector.round(pos)))
|
||||
if mob_def and mob_def.name and minetest.registered_entities[mob_def.name] then
|
||||
local spawn_in_group = minetest.registered_entities[mob_def.name].spawn_in_group or 4
|
||||
local spawn_in_group_min = minetest.registered_entities[mob_def.name].spawn_in_group_min or 1
|
||||
local mob_type = minetest.registered_entities[mob_def.name].type
|
||||
if spawn_check(spawning_position,mob_def) then
|
||||
if mob_def.type_of_spawning == "water" then
|
||||
spawning_position = get_water_spawn(spawning_position)
|
||||
if not spawning_position then
|
||||
minetest.log("warning","[mcl_mobs] no water spawn for mob "..mob_def.name.." found at "..minetest.pos_to_string(vector.round(pos)))
|
||||
return
|
||||
end
|
||||
end
|
||||
if minetest.registered_entities[mob_def.name].can_spawn and not minetest.registered_entities[mob_def.name].can_spawn(spawning_position) then
|
||||
minetest.log("warning","[mcl_mobs] mob "..mob_def.name.." refused to spawn at "..minetest.pos_to_string(vector.round(spawning_position)))
|
||||
return
|
||||
end
|
||||
end
|
||||
if minetest.registered_entities[mob_def.name].can_spawn and not minetest.registered_entities[mob_def.name].can_spawn(spawning_position) then
|
||||
minetest.log("warning","[mcl_mobs] mob "..mob_def.name.." refused to spawn at "..minetest.pos_to_string(vector.round(spawning_position)))
|
||||
return
|
||||
end
|
||||
--everything is correct, spawn mob
|
||||
local object
|
||||
if spawn_in_group and ( mob_type ~= "monster" or math.random(5) == 1 ) then
|
||||
if logging then
|
||||
minetest.log("action", "[mcl_mobs] A group of mob " .. mob_def.name .. " spawns on " ..minetest.get_node(vector.offset(spawning_position,0,-1,0)).name .." at " .. minetest.pos_to_string(spawning_position, 1))
|
||||
end
|
||||
object = spawn_group(spawning_position,mob_def,{minetest.get_node(vector.offset(spawning_position,0,-1,0)).name},spawn_in_group,spawn_in_group_min)
|
||||
--everything is correct, spawn mob
|
||||
local object
|
||||
if spawn_in_group and ( mob_type ~= "monster" or math.random(5) == 1 ) then
|
||||
if logging then
|
||||
minetest.log("action", "[mcl_mobs] A group of mob " .. mob_def.name .. " spawns on " ..minetest.get_node(vector.offset(spawning_position,0,-1,0)).name .." at " .. minetest.pos_to_string(spawning_position, 1))
|
||||
end
|
||||
object = spawn_group(spawning_position,mob_def,{minetest.get_node(vector.offset(spawning_position,0,-1,0)).name},spawn_in_group,spawn_in_group_min)
|
||||
|
||||
else
|
||||
if logging then
|
||||
minetest.log("action", "[mcl_mobs] Mob " .. mob_def.name .. " spawns on " ..minetest.get_node(vector.offset(spawning_position,0,-1,0)).name .." at ".. minetest.pos_to_string(spawning_position, 1))
|
||||
else
|
||||
if logging then
|
||||
minetest.log("action", "[mcl_mobs] Mob " .. mob_def.name .. " spawns on " ..minetest.get_node(vector.offset(spawning_position,0,-1,0)).name .." at ".. minetest.pos_to_string(spawning_position, 1))
|
||||
end
|
||||
object = mcl_mobs.spawn(spawning_position, mob_def.name)
|
||||
end
|
||||
object = mcl_mobs.spawn(spawning_position, mob_def.name)
|
||||
end
|
||||
end
|
||||
current_summary_chance = current_summary_chance - mob_chance
|
||||
|
@ -722,6 +743,32 @@ if mobs_spawn then
|
|||
end)
|
||||
end
|
||||
|
||||
function mob_class:check_despawn(pos, dtime)
|
||||
self.lifetimer = self.lifetimer - dtime
|
||||
|
||||
-- Despawning: when lifetimer expires, remove mob
|
||||
if remove_far
|
||||
and self.can_despawn == true
|
||||
and ((not self.nametag) or (self.nametag == ""))
|
||||
and self.state ~= "attack"
|
||||
and self.following == nil then
|
||||
if self.despawn_immediately or self.lifetimer <= 0 then
|
||||
if logging then
|
||||
minetest.log("action", "[mcl_mobs] Mob "..self.name.." despawns at "..minetest.pos_to_string(pos, 1) .. " lifetimer ran out")
|
||||
end
|
||||
mcl_burning.extinguish(self.object)
|
||||
self.object:remove()
|
||||
return true
|
||||
elseif self.lifetimer <= 10 then
|
||||
if math.random(10) < 4 then
|
||||
self.despawn_immediately = true
|
||||
else
|
||||
self.lifetimer = 20
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_chatcommand("mobstats",{
|
||||
privs = { debug = true },
|
||||
func = function(n,param)
|
||||
|
@ -731,5 +778,18 @@ minetest.register_chatcommand("mobstats",{
|
|||
minetest.chat_send_player(n,"total mobs:"..count_mobs_total())
|
||||
minetest.chat_send_player(n,"spawning attempts since server start:"..dbg_spawn_attempts)
|
||||
minetest.chat_send_player(n,"successful spawns since server start:"..dbg_spawn_succ)
|
||||
|
||||
|
||||
local mob_counts, total_mobs = count_mobs_all()
|
||||
if (total_mobs) then
|
||||
minetest.log("action", "Total mobs found: " .. total_mobs)
|
||||
end
|
||||
if mob_counts then
|
||||
for k, v1 in pairs(mob_counts) do
|
||||
minetest.log("action", "k: " .. tostring(k))
|
||||
minetest.log("action", "v1: " .. tostring(v1))
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
})
|
||||
|
|
|
@ -0,0 +1,2 @@
|
|||
# textdomain:mcl_paintings
|
||||
Painting=Maleri
|
|
@ -0,0 +1,2 @@
|
|||
# textdomain:mcl_paintings
|
||||
Painting=絵画
|