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11 Commits

Author SHA1 Message Date
FossFanatic 632ad1ca18 revert 1add2793df
revert Make diamonds a bit more common in the new depth

I personally think that there are better ways to go about this.
2022-12-20 19:06:25 +00:00
cora 1add2793df Make diamonds a bit more common in the new depth 2022-10-07 02:07:00 +02:00
cora 9aef6b8ee3 optimize bedrock/void replacement 2022-10-07 01:47:39 +02:00
Freedom 633d7a2fe1 Make overworld_min configurable 2022-10-07 01:47:39 +02:00
cora 1c09490ba3 Add simple Deep Dark biome with sculk and catalysts 2022-10-07 01:47:39 +02:00
cora 14ccfbc494 Generate deepslate instead of stone in low mg 2022-10-07 01:47:39 +02:00
cora cebd37cb00 Add a nil check in mcl_dripping to deal with deleted blocks 2022-10-07 01:47:39 +02:00
cora 30eecae708 convert by y_limited ABM instead of LBM 2022-10-07 01:47:39 +02:00
cora b61641c0ca enable deepslate generation 2022-10-07 01:47:39 +02:00
cora 20ee4d3bdd make conversion lbm a setting 2022-10-07 01:47:39 +02:00
cora 64fe5b34c6 lower mapgen limit to -128, convert old by lbm 2022-10-07 01:47:39 +02:00
1130 changed files with 8598 additions and 28201 deletions

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@ -1,12 +0,0 @@
root = true
[*]
end_of_line = lf
[*.lua]
charset = utf8
indent_style = tab
insert_final_newline = true
trim_trailing_whitespace = true
keep_one_space_between_table_and_bracket = false
spaces_around_operators = true

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@ -1,36 +0,0 @@
---
name: "Bug report"
about: "File a bug report"
labels:
- unconfirmed
- bug
---
<!--
Thanks for taking the time to fill out this bug report!
Please follow our contributing guidelines first:
https://git.minetest.land/MineClone2/MineClone2/src/branch/master/CONTRIBUTING.md#rules-about-both-bugs-and-feature-requests
By submitting this issue, you agree to follow our Code of Conduct:
https://git.minetest.land/MineClone2/MineClone2/src/branch/master/CODE_OF_CONDUCT.md
-->
<!--
What version of MineClone2 are you using? We do not provide support for outdated versions of MineClone2.
Current latest version is listed here, at the top:
https://git.minetest.land/MineClone2/MineClone2/tags
-->
MineClone2 version:
### What happened?
Report about the bug! Please send large log snippets as an attachement file.
### What should happen:
Tell us what should happen!
### Steps to reproduce
Tell us how we can reproduce the bug!

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@ -1,26 +0,0 @@
---
name: "Feature request"
about: "File a feature request not in Minecraft"
labels:
- "non-Minecraft feature"
- "needs discussion"
---
<!--
Got a new non-Minecraft feature request? Explain to us why we should consider your idea.
Please follow our contributing guidelines first:
https://git.minetest.land/MineClone2/MineClone2/src/branch/master/CONTRIBUTING.md#rules-about-both-bugs-and-feature-requests
By submitting this issue, you agree to follow our Code of Conduct:
https://git.minetest.land/MineClone2/MineClone2/src/branch/master/CODE_OF_CONDUCT.md
-->
### Feature
Tell us about your requested feature not in Minecraft!
### Why
Tell us why should we implement it!

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@ -1,25 +0,0 @@
---
name: "Missing Feature request"
about: "File a missing feature request in Minecraft but not in MineClone2"
labels:
- "missing feature"
---
<!--
Thanks for taking the time to fill out this missing feature request!
Please follow our contributing guidelines first:
https://git.minetest.land/MineClone2/MineClone2/src/branch/master/CONTRIBUTING.md#rules-about-both-bugs-and-feature-requests
By submitting this issue, you agree to follow our Code of Conduct:
https://git.minetest.land/MineClone2/MineClone2/src/branch/master/CODE_OF_CONDUCT.md
-->
### Current feature in Minecraft
Tell us about the feature currently in Minecraft! What is it like on Minecraft?
### Current feature in MineClone2
Tell us about the feature currently in MineClone2! What is different?

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@ -1,20 +0,0 @@
---
name: "Pull request"
about: "Submit a pull request"
labels:
---
<!--
Please follow our contributing guidelines first:
https://git.minetest.land/MineClone2/MineClone2/src/branch/master/CONTRIBUTING.md#how-you-can-help-as-a-programmer
By submitting this pull request, you agree to follow our Code of Conduct:
https://git.minetest.land/MineClone2/MineClone2/src/branch/master/CODE_OF_CONDUCT.md
-->
Tell us about your pull request! Reference related issues, if necessary
### Testing
Tell us how to test your changes!

2
.gitignore vendored
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@ -3,5 +3,3 @@
*.blend1 *.blend1
*.blend2 *.blend2
*.blend3 *.blend3
/.idea/
.Rproj.user

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@ -60,7 +60,7 @@ representative at an online or offline event.
Instances of abusive, harassing, or otherwise unacceptable behavior may be Instances of abusive, harassing, or otherwise unacceptable behavior may be
reported to the community leaders responsible for enforcement at reported to the community leaders responsible for enforcement at
ancientmariner_dev@proton.me. eliasfleckenstein@web.de.
All complaints will be reviewed and investigated promptly and fairly. All complaints will be reviewed and investigated promptly and fairly.
All community leaders are obligated to respect the privacy and security of the All community leaders are obligated to respect the privacy and security of the

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@ -8,13 +8,12 @@
## Maintainers ## Maintainers
* AncientMariner
* Nicu * Nicu
* cora
## Previous Maintainers ## Previous Maintainers
* Fleckenstein * Fleckenstein
* jordan4ibanez * jordan4ibanez
* cora
## Developers ## Developers
* bzoss * bzoss
@ -34,8 +33,6 @@
* RandomLegoBrick * RandomLegoBrick
* SumianVoice * SumianVoice
* MrRar * MrRar
* talamh
* Faerraven
## Contributors ## Contributors
* Laurent Rocher * Laurent Rocher
@ -69,6 +66,7 @@
* Benjamin Schötz * Benjamin Schötz
* Doloment * Doloment
* Sydney Gems * Sydney Gems
* talamh
* Emily2255 * Emily2255
* Emojigit * Emojigit
* FinishedFragment * FinishedFragment
@ -87,15 +85,6 @@
* opfromthestart * opfromthestart
* snowyu * snowyu
* FaceDeer * FaceDeer
* Faerraven / Michieal
* FossFanatic
* Herbert West
* GuyLiner
* 3raven
* anarquimico
* TheOnlyJoeEnderman
* Ranko Saotome
* Gregor Parzefall
## MineClone5 ## MineClone5
* kay27 * kay27
@ -106,7 +95,7 @@
* chmodsayshello * chmodsayshello
* 3raven * 3raven
* PrairieWind * PrairieWind
* Gustavo6046 / wallabra * Gustavo1
* CableGuy67 * CableGuy67
* MrRar * MrRar
@ -165,7 +154,6 @@
* MysticTempest * MysticTempest
* RandomLegoBrick * RandomLegoBrick
* cora * cora
* Faerraven / Michieal
## Translations ## Translations
* Wuzzy * Wuzzy
@ -179,7 +167,6 @@
* Emojigit * Emojigit
* snowyu * snowyu
* 3raven * 3raven
* SakuraRiu
## Funders ## Funders
* 40W * 40W
@ -190,4 +177,3 @@
* wsor for working tirelessly in the shadows for the good of all of us, particularly helping with solving contentDB and copyright issues. * wsor for working tirelessly in the shadows for the good of all of us, particularly helping with solving contentDB and copyright issues.
* The workaholics who spent way too much time writing for the Minecraft Wiki. It's an invaluable resource for creating this game * The workaholics who spent way too much time writing for the Minecraft Wiki. It's an invaluable resource for creating this game
* Notch and Jeb for being the major forces behind Minecraft * Notch and Jeb for being the major forces behind Minecraft
* Dark Reaven Music (https://soundcloud.com/dark-reaven-music) for the main menu theme (Calmed Cube), which is licensed under https://creativecommons.org/licenses/by-sa/3.0/

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@ -74,8 +74,6 @@ Please read <http://minecraft.gamepedia.com/Breaking> to learn how digging times
* `coral_species=X`: Specifies the species of a coral; equal X means equal species * `coral_species=X`: Specifies the species of a coral; equal X means equal species
* `set_on_fire=X`: Sets any (not fire-resistant) mob or player on fire for X seconds when touching * `set_on_fire=X`: Sets any (not fire-resistant) mob or player on fire for X seconds when touching
* `compostability=X`: Item can be used on a composter block; X (1-100) is the % chance of adding a level of compost * `compostability=X`: Item can be used on a composter block; X (1-100) is the % chance of adding a level of compost
* `leaves=X`: Node will spotaneously decay if no tree trunk nodes remain within 6 blocks distance.
* `leaves_orphan`: See above, these nodes are in the process of decayed.
#### Footnotes #### Footnotes

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@ -2,7 +2,7 @@
An unofficial Minecraft-like game for Minetest. Forked from MineClone by davedevils. An unofficial Minecraft-like game for Minetest. Forked from MineClone by davedevils.
Developed by many people. Not developed or endorsed by Mojang AB. Developed by many people. Not developed or endorsed by Mojang AB.
Version: 0.82 (in development) Version: 0.80 (in development)
### Gameplay ### Gameplay
You start in a randomly-generated world made entirely of cubes. You can explore You start in a randomly-generated world made entirely of cubes. You can explore
@ -158,7 +158,7 @@ The following features are incomplete:
* Some monsters and animals * Some monsters and animals
* Redstone-related things * Redstone-related things
* Some special minecarts (hopper and chest minecarts work) * Special minecarts
* A couple of non-trivial blocks and items * A couple of non-trivial blocks and items
Bonus features (not found in Minecraft): Bonus features (not found in Minecraft):

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@ -1,19 +0,0 @@
#File to document release steps with a view to evolving into a script
#Update CREDITS.md
#Update version in README.md (soon to be game.conf from of 0.82.0)
lua tools/generate_ingame_credits.lua
git add CREDITS.md
git add mods/HUD/mcl_credits/people.lua
git add README.md
# To uncomment when applicable
#git add game.conf
git commit -m "Pre-release update credits and set version 0.81.1"
git tag 0.81.1
git push origin 0.81.1

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@ -1,4 +1,2 @@
title = MineClone 2 title = MineClone 2
description = A survival sandbox game. Survive, gather, hunt, build, explore, and do much more. description = A survival sandbox game. Survive, gather, hunt, build, explore, and do much more.
disallowed_mapgens = v6
version=MCL2-0.82-indev

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@ -5,8 +5,6 @@
-- Nodes in group "supported_node" can be placed on any node that does not -- Nodes in group "supported_node" can be placed on any node that does not
-- have the "airlike" drawtype. Carpets are an example of this type. -- have the "airlike" drawtype. Carpets are an example of this type.
local pairs = pairs
local math = math
local vector = vector local vector = vector
local facedir_to_dir = minetest.facedir_to_dir local facedir_to_dir = minetest.facedir_to_dir
@ -24,17 +22,15 @@ local add_item = minetest.add_item
-- We need this to do the exact same dropping node handling in our override -- We need this to do the exact same dropping node handling in our override
-- minetest.check_single_for_falling() function as in the builtin function. -- minetest.check_single_for_falling() function as in the builtin function.
-- --
---@param p Vector
local function drop_attached_node(p) local function drop_attached_node(p)
local n = get_node(p) local n = get_node(p)
local drops = get_node_drops(n, "") local drops = get_node_drops(n, "")
local def = registered_nodes[n.name] local def = registered_nodes[n.name]
if def and def.preserve_metadata then if def and def.preserve_metadata then
local oldmeta = get_meta(p):to_table().fields local oldmeta = get_meta(p):to_table().fields
-- Copy pos and node because the callback can modify them. -- Copy pos and node because the callback can modify them.
local pos_copy = vector.copy(p) local pos_copy = vector.new(p)
local node_copy = { name = n.name, param1 = n.param1, param2 = n.param2 } local node_copy = {name=n.name, param1=n.param1, param2=n.param2}
local drop_stacks = {} local drop_stacks = {}
for k, v in pairs(drops) do for k, v in pairs(drops) do
drop_stacks[k] = ItemStack(v) drop_stacks[k] = ItemStack(v)
@ -42,18 +38,16 @@ local function drop_attached_node(p)
drops = drop_stacks drops = drop_stacks
def.preserve_metadata(pos_copy, node_copy, oldmeta, drops) def.preserve_metadata(pos_copy, node_copy, oldmeta, drops)
end end
if def and def.sounds and def.sounds.fall then if def and def.sounds and def.sounds.fall then
minetest.sound_play(def.sounds.fall, { pos = p }, true) core.sound_play(def.sounds.fall, {pos = p}, true)
end end
remove_node(p) remove_node(p)
for _, item in pairs(drops) do for _, item in pairs(drops) do
local pos = vector.offset(p, local pos = {
math.random() / 2 - 0.25, x = p.x + math.random()/2 - 0.25,
math.random() / 2 - 0.25, y = p.y + math.random()/2 - 0.25,
math.random() / 2 - 0.25 z = p.z + math.random()/2 - 0.25,
) }
add_item(pos, item) add_item(pos, item)
end end
end end
@ -96,3 +90,4 @@ function minetest.check_single_for_falling(pos)
return false return false
end end

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@ -12,7 +12,6 @@ mcl_damage = {
drown = {bypasses_armor = true}, drown = {bypasses_armor = true},
starve = {bypasses_armor = true, bypasses_magic = true}, starve = {bypasses_armor = true, bypasses_magic = true},
cactus = {}, cactus = {},
sweet_berry = {},
fall = {bypasses_armor = true}, fall = {bypasses_armor = true},
fly_into_wall = {bypasses_armor = true}, -- unused fly_into_wall = {bypasses_armor = true}, -- unused
out_of_world = {bypasses_armor = true, bypasses_magic = true, bypasses_invulnerability = true, bypasses_totem = true}, out_of_world = {bypasses_armor = true, bypasses_magic = true, bypasses_invulnerability = true, bypasses_totem = true},

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@ -1,27 +0,0 @@
## mcl_events
### Registering Events
`mlc_events.register_event("name",def)`
#### Event Definition
{
stage = 0,
max_stage = 1,
percent = 100,
bars = {},
completed = false,
cond_start = function() end,
--return table of paramtables e.g. { { player = playername, pos = position, ... } }, custom parameters will be passed to the event object/table
on_step = function(event) end,
--this function is run every game step when the event is active
on_start = function(event) end,
-- this function is run when the event starts
on_stage_begin = function(event) end,
-- this function runs when a new stage of the event starts
cond_progress = function(event) end, --return false or next stage id
--this function checks if the event should progress to the next (or any other) stage
cond_complete = function(event) end,
--return true if event finished successfully
}
### Debugging
* /event_start <event> -- starts the given event at the current player coordinates

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@ -1,155 +0,0 @@
mcl_events = {}
mcl_events.registered_events = {}
local disabled_events = minetest.settings:get("mcl_disabled_events")
if disabled_events then disabled_events = disabled_events:split(",")
else disabled_events = {} end
local DBG = minetest.settings:get_bool("mcl_logging_event_api",false)
local active_events = {}
local event_tpl = {
stage = 0,
max_stage = 1,
percent = 100,
bars = {},
completed = false,
cond_start = function(event) end, --return table of positions
on_step = function(event) end,
on_start = function(event) end,
on_stage_begin = function(event) end,
cond_progress = function(event) end, --return next stage
cond_complete = function(event) end, --return success
}
local function mcl_log(m,l)
if DBG then
if not l then l = "action" end
minetest.log(l,"[mcl_events] "..m)
end
end
function mcl_events.register_event(name,def)
if table.indexof(disabled_events,name) ~= -1 then return end
mcl_events.registered_events[name] = def
mcl_events.registered_events[name].name = name
end
local function addbars(self)
if not self.enable_bossbar then return end
for _,player in pairs(minetest.get_connected_players()) do
if vector.distance(self.pos,player:get_pos()) < 64 then
local bar = mcl_bossbars.add_bar(player, {color = "red", text = self.readable_name .. ": Wave "..self.stage.." / "..self.max_stage, percentage = self.percent }, true,1)
table.insert(self.bars,bar)
end
end
end
local function start_event(p,e)
mcl_log("[mcl_events] Event started: "..e.readable_name.." at "..minetest.pos_to_string(vector.round(p.pos)))
local idx = #active_events + 1
active_events[idx] = table.copy(e)
setmetatable(active_events[idx],{__index = event_tpl})
for k,v in pairs(p) do active_events[idx][k] = v end
active_events[idx].stage = 0
active_events[idx].percent = 100
active_events[idx].bars = {}
active_events[idx].time_start = os.time()
if active_events[idx].on_start then
active_events[idx]:on_start(p.pos)
end
addbars(active_events[idx])
end
local function finish_event(self,idx)
mcl_log("[mcl_events] Finished: "..self.readable_name.." at "..minetest.pos_to_string(vector.round(self.pos)))
if self.on_complete then self:on_complete() end
for _,b in pairs(self.bars) do
mcl_bossbars.remove_bar(b)
end
table.remove(active_events,idx)
end
local etime = 0
function check_events(dtime)
--process active events
for idx,ae in pairs(active_events) do
if ae.cond_complete and ae:cond_complete() then
ae.finished = true
finish_event(ae,idx)
elseif not ae.cond_complete and ae.max_stage and ae.max_stage <= ae.stage then
ae.finished = true
finish_event(ae,idx)
elseif not ae.finished and ae.cond_progress then
local p = ae:cond_progress()
if p == true then
ae.stage = ae.stage + 1
if ae:on_stage_begin() == true then
mcl_log("[mcl_events] Event "..ae.readable_name.." at "..minetest.pos_to_string(vector.round(ae.pos)).." failed at stage_begin of stage "..ae.stage )
active_events[idx] = nil
end
elseif tonumber(p) then
ae.stage = tonumber(p) or ae.stage + 1
ae:on_stage_begin()
end
elseif not ae.finished and ae.on_step then
ae:on_step(dtime)
end
addbars(ae)
end
-- check if a new event should be started
etime = etime - dtime
if etime > 0 then return end
etime = 10
for _,e in pairs(mcl_events.registered_events) do
local pp = e.cond_start()
if pp then
--minetest.log("It's gonna start the raid maybe")
for _,p in pairs(pp) do
local start = true
if e.exclusive_to_area then
for _,ae in pairs(active_events) do
if e.name == ae.name and vector.distance(p.pos,ae.pos) < e.exclusive_to_area then start = false end
end
end
if start then
--minetest.log("It's gonna start the raid definitely")
start_event(p,e)
elseif DBG then
mcl_log("[mcl_events] Event "..e.readable_name.." already active at "..minetest.pos_to_string(vector.round(p.pos)))
end
end
else
--minetest.log("Do not start this raid")
end
end
for idx,ae in pairs(active_events) do
local player_near = false
for _,pl in pairs(minetest.get_connected_players()) do
if ae.pos and vector.distance(pl:get_pos(),ae.pos) < 64 then player_near = true end
end
if ae.pos and not player_near then
mcl_log("[mcl_events] Event "..ae.readable_name.." at "..minetest.pos_to_string(vector.round(ae.pos)).." aborted - no players near." )
active_events[idx] = nil
end
end
end
minetest.register_globalstep(check_events)
mcl_info.register_debug_field("Active Events",{
level = 4,
func = function(pl,pos)
return tostring(#active_events)
end
})
minetest.register_chatcommand("event_start",{
privs = {debug = true},
description = "Debug command to start events",
func = function(pname,param)
local p = minetest.get_player_by_name(pname)
local evdef = mcl_events.registered_events[param]
if not evdef then return false,"Event "..param.." doesn't exist.'" end
start_event({pos=p:get_pos(),player=pname,factor=1},evdef)
return true,"Started event "..param
end,
})

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@ -1,3 +0,0 @@
name = mcl_events
author = cora
depends = mcl_mobs,mcl_bossbars, mcl_info

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@ -130,10 +130,10 @@ local function add_particles(pos, radius)
time = 0.125, time = 0.125,
minpos = pos, minpos = pos,
maxpos = pos, maxpos = pos,
minvel = vector.new(-radius, -radius, -radius), minvel = {x = -radius, y = -radius, z = -radius},
maxvel = vector.new(radius, radius, radius), maxvel = {x = radius, y = radius, z = radius},
minacc = vector.zero(), minacc = vector.new(),
maxacc = vector.zero(), maxacc = vector.new(),
minexptime = 0.5, minexptime = 0.5,
maxexptime = 1.0, maxexptime = 1.0,
minsize = radius * 0.5, minsize = radius * 0.5,
@ -207,7 +207,7 @@ local function trace_explode(pos, strength, raydirs, radius, info, direct, sourc
local npos_z = math.floor(rpos_z + 0.5) local npos_z = math.floor(rpos_z + 0.5)
local npos = { x = npos_x, y = npos_y, z = npos_z } local npos = { x = npos_x, y = npos_y, z = npos_z }
local idx = (npos_z - emin_z) * zstride + (npos_y - emin_y) * ystride + local idx = (npos_z - emin_z) * zstride + (npos_y - emin_y) * ystride +
npos_x - emin_x + 1 npos_x - emin_x + 1
local cid = data[idx] local cid = data[idx]
local br = node_blastres[cid] or INDESTRUCT_BLASTRES local br = node_blastres[cid] or INDESTRUCT_BLASTRES
@ -288,7 +288,7 @@ local function trace_explode(pos, strength, raydirs, radius, info, direct, sourc
rdir_y = rdir_y / rdir_len rdir_y = rdir_y / rdir_len
rdir_z = rdir_z / rdir_len rdir_z = rdir_z / rdir_len
for i = 0, rdir_len / STEP_LENGTH do for i=0, rdir_len / STEP_LENGTH do
rpos_x = rpos_x + rdir_x * STEP_LENGTH rpos_x = rpos_x + rdir_x * STEP_LENGTH
rpos_y = rpos_y + rdir_y * STEP_LENGTH rpos_y = rpos_y + rdir_y * STEP_LENGTH
rpos_z = rpos_z + rdir_z * STEP_LENGTH rpos_z = rpos_z + rdir_z * STEP_LENGTH
@ -296,7 +296,7 @@ local function trace_explode(pos, strength, raydirs, radius, info, direct, sourc
local npos_y = math.floor(rpos_y + 0.5) local npos_y = math.floor(rpos_y + 0.5)
local npos_z = math.floor(rpos_z + 0.5) local npos_z = math.floor(rpos_z + 0.5)
local idx = (npos_z - emin_z) * zstride + (npos_y - emin_y) * ystride + local idx = (npos_z - emin_z) * zstride + (npos_y - emin_y) * ystride +
npos_x - emin_x + 1 npos_x - emin_x + 1
local cid = data[idx] local cid = data[idx]
@ -333,17 +333,16 @@ local function trace_explode(pos, strength, raydirs, radius, info, direct, sourc
end end
if sleep_formspec_doesnt_close_mt53 then if sleep_formspec_doesnt_close_mt53 then
minetest.after(0.3, minetest.after(0.3, function() -- 0.2 is minimum delay for closing old formspec and open died formspec -- TODO: REMOVE THIS IN THE FUTURE
function() -- 0.2 is minimum delay for closing old formspec and open died formspec -- TODO: REMOVE THIS IN THE FUTURE if not obj:is_player() then
if not obj:is_player() then return
return end
end mcl_util.deal_damage(obj, damage, {type = "explosion", direct = direct, source = source})
mcl_util.deal_damage(obj, damage, { type = "explosion", direct = direct, source = source })
obj:add_velocity(vector.multiply(punch_dir, impact * 20)) obj:add_velocity(vector.multiply(punch_dir, impact * 20))
end) end)
else else
mcl_util.deal_damage(obj, damage, { type = "explosion", direct = direct, source = source }) mcl_util.deal_damage(obj, damage, {type = "explosion", direct = direct, source = source})
if obj:is_player() or ent.tnt_knockback then if obj:is_player() or ent.tnt_knockback then
obj:add_velocity(vector.multiply(punch_dir, impact * 20)) obj:add_velocity(vector.multiply(punch_dir, impact * 20))
@ -389,24 +388,23 @@ local function trace_explode(pos, strength, raydirs, radius, info, direct, sourc
-- We use bulk_set_node instead of LVM because we want to have on_destruct and -- We use bulk_set_node instead of LVM because we want to have on_destruct and
-- on_construct being called -- on_construct being called
if #airs > 0 then if #airs > 0 then
bulk_set_node(airs, { name = "air" }) bulk_set_node(airs, {name="air"})
end end
if #fires > 0 then if #fires > 0 then
bulk_set_node(fires, { name = "mcl_fire:fire" }) bulk_set_node(fires, {name="mcl_fire:fire"})
end end
-- Update falling nodes -- Update falling nodes
for a = 1, #airs do for a=1, #airs do
local p = airs[a] local p = airs[a]
check_for_falling(vector.offset(p, 0, 1, 0)) check_for_falling({x=p.x, y=p.y+1, z=p.z})
end end
for f = 1, #fires do for f=1, #fires do
local p = fires[f] local p = fires[f]
check_for_falling(vector.offset(p, 0, 1, 0)) check_for_falling({x=p.x, y=p.y+1, z=p.z})
end end
-- Log explosion -- Log explosion
minetest.log("action", "Explosion at " .. pos_to_string(pos) .. " with strength " .. strength .. " and radius " .. minetest.log("action", "Explosion at "..pos_to_string(pos).." with strength "..strength.." and radius "..radius)
radius)
end end
-- Create an explosion with strength at pos. -- Create an explosion with strength at pos.
@ -430,11 +428,6 @@ end
-- griefing - If true, the explosion will destroy nodes (default: true) -- griefing - If true, the explosion will destroy nodes (default: true)
-- grief_protected - If true, the explosion will also destroy nodes which have -- grief_protected - If true, the explosion will also destroy nodes which have
-- been protected (default: false) -- been protected (default: false)
---@param pos Vector
---@param strength number
---@param info {drop_chance: number, max_blast_resistance: number, sound: boolean, particles: boolean, fire: boolean, griefing: boolean, grief_protected: boolean}
---@param direct? ObjectRef
---@param source? ObjectRef
function mcl_explosions.explode(pos, strength, info, direct, source) function mcl_explosions.explode(pos, strength, info, direct, source)
if info == nil then if info == nil then
info = {} info = {}

View File

@ -1,2 +0,0 @@
# textdomain:mcl_explosions
@1 was caught in an explosion.=@1は爆発に巻き込まれた。

View File

@ -3,101 +3,89 @@ mcl_vars = {}
mcl_vars.redstone_tick = 0.1 mcl_vars.redstone_tick = 0.1
-- GUI / inventory menu settings --- GUI / inventory menu settings
mcl_vars.gui_slots = "listcolors[#9990;#FFF7;#FFF0;#000;#FFF]" mcl_vars.gui_slots = "listcolors[#9990;#FFF7;#FFF0;#000;#FFF]"
-- nonbg is added as formspec prepend in mcl_formspec_prepend -- nonbg is added as formspec prepend in mcl_formspec_prepend
mcl_vars.gui_nonbg = table.concat({ mcl_vars.gui_nonbg = mcl_vars.gui_slots ..
mcl_vars.gui_slots, "style_type[image_button;border=false;bgimg=mcl_inventory_button9.png;bgimg_pressed=mcl_inventory_button9_pressed.png;bgimg_middle=2,2]"..
"style_type[image_button;border=false;bgimg=mcl_inventory_button9.png;bgimg_pressed=mcl_inventory_button9_pressed.png;bgimg_middle=2,2]", "style_type[button;border=false;bgimg=mcl_inventory_button9.png;bgimg_pressed=mcl_inventory_button9_pressed.png;bgimg_middle=2,2]"..
"style_type[button;border=false;bgimg=mcl_inventory_button9.png;bgimg_pressed=mcl_inventory_button9_pressed.png;bgimg_middle=2,2]", "style_type[field;textcolor=#323232]"..
"style_type[field;textcolor=#323232]", "style_type[label;textcolor=#323232]"..
"style_type[label;textcolor=#323232]", "style_type[textarea;textcolor=#323232]"..
"style_type[textarea;textcolor=#323232]", "style_type[checkbox;textcolor=#323232]"
"style_type[checkbox;textcolor=#323232]",
})
-- Background stuff must be manually added by mods (no formspec prepend) -- Background stuff must be manually added by mods (no formspec prepend)
mcl_vars.gui_bg_color = "bgcolor[#00000000]" mcl_vars.gui_bg_color = "bgcolor[#00000000]"
mcl_vars.gui_bg_img = "background9[1,1;1,1;mcl_base_textures_background9.png;true;7]" mcl_vars.gui_bg_img = "background9[1,1;1,1;mcl_base_textures_background9.png;true;7]"
-- Legacy
mcl_vars.inventory_header = ""
-- Tool wield size -- Tool wield size
mcl_vars.tool_wield_scale = vector.new(1.8, 1.8, 1) mcl_vars.tool_wield_scale = { x = 1.8, y = 1.8, z = 1 }
-- Mapgen variables -- Mapgen variables
local mg_name = minetest.get_mapgen_setting("mg_name") local mg_name = minetest.get_mapgen_setting("mg_name")
local minecraft_height_limit = 256 local minecraft_height_limit = 320
local superflat = mg_name == "flat" and minetest.get_mapgen_setting("mcl_superflat_classic") == "true" local superflat = mg_name == "flat" and minetest.get_mapgen_setting("mcl_superflat_classic") == "true"
local singlenode = mg_name == "singlenode" local singlenode = mg_name == "singlenode"
local convert_old_bedrock = minetest.settings:get_bool("mcl_convert_old_bedrock", true)
-- Calculate mapgen_edge_min/mapgen_edge_max -- Calculate mapgen_edge_min/mapgen_edge_max
mcl_vars.chunksize = math.max(1, tonumber(minetest.get_mapgen_setting("chunksize")) or 5) mcl_vars.chunksize = math.max(1, tonumber(minetest.get_mapgen_setting("chunksize")) or 5)
mcl_vars.MAP_BLOCKSIZE = math.max(1, minetest.MAP_BLOCKSIZE or 16) mcl_vars.MAP_BLOCKSIZE = math.max(1, minetest.MAP_BLOCKSIZE or 16)
mcl_vars.mapgen_limit = math.max(1, tonumber(minetest.get_mapgen_setting("mapgen_limit")) or 31000) mcl_vars.mapgen_limit = math.max(1, tonumber(minetest.get_mapgen_setting("mapgen_limit")) or 31000)
mcl_vars.MAX_MAP_GENERATION_LIMIT = math.max(1, minetest.MAX_MAP_GENERATION_LIMIT or 31000) mcl_vars.MAX_MAP_GENERATION_LIMIT = math.max(1, minetest.MAX_MAP_GENERATION_LIMIT or 31000)
local central_chunk_offset = -math.floor(mcl_vars.chunksize / 2) local central_chunk_offset = -math.floor(mcl_vars.chunksize / 2)
mcl_vars.central_chunk_offset_in_nodes = central_chunk_offset * mcl_vars.MAP_BLOCKSIZE mcl_vars.central_chunk_offset_in_nodes = central_chunk_offset * mcl_vars.MAP_BLOCKSIZE
mcl_vars.chunk_size_in_nodes = mcl_vars.chunksize * mcl_vars.MAP_BLOCKSIZE mcl_vars.chunk_size_in_nodes = mcl_vars.chunksize * mcl_vars.MAP_BLOCKSIZE
local central_chunk_min_pos = central_chunk_offset * mcl_vars.MAP_BLOCKSIZE local central_chunk_min_pos = central_chunk_offset * mcl_vars.MAP_BLOCKSIZE
local central_chunk_max_pos = central_chunk_min_pos + mcl_vars.chunk_size_in_nodes - 1 local central_chunk_max_pos = central_chunk_min_pos + mcl_vars.chunk_size_in_nodes - 1
local ccfmin = central_chunk_min_pos - mcl_vars.MAP_BLOCKSIZE -- Fullminp/fullmaxp of central chunk, in nodes local ccfmin = central_chunk_min_pos - mcl_vars.MAP_BLOCKSIZE -- Fullminp/fullmaxp of central chunk, in nodes
local ccfmax = central_chunk_max_pos + mcl_vars.MAP_BLOCKSIZE local ccfmax = central_chunk_max_pos + mcl_vars.MAP_BLOCKSIZE
local mapgen_limit_b = math.floor(math.min(mcl_vars.mapgen_limit, mcl_vars.MAX_MAP_GENERATION_LIMIT) / local mapgen_limit_b = math.floor(math.min(mcl_vars.mapgen_limit, mcl_vars.MAX_MAP_GENERATION_LIMIT) / mcl_vars.MAP_BLOCKSIZE)
mcl_vars.MAP_BLOCKSIZE)
local mapgen_limit_min = -mapgen_limit_b * mcl_vars.MAP_BLOCKSIZE local mapgen_limit_min = -mapgen_limit_b * mcl_vars.MAP_BLOCKSIZE
local mapgen_limit_max = (mapgen_limit_b + 1) * mcl_vars.MAP_BLOCKSIZE - 1 local mapgen_limit_max = (mapgen_limit_b + 1) * mcl_vars.MAP_BLOCKSIZE - 1
local numcmin = math.max(math.floor((ccfmin - mapgen_limit_min) / mcl_vars.chunk_size_in_nodes), 0) -- Number of complete chunks from central chunk local numcmin = math.max(math.floor((ccfmin - mapgen_limit_min) / mcl_vars.chunk_size_in_nodes), 0) -- Number of complete chunks from central chunk
local numcmax = math.max(math.floor((mapgen_limit_max - ccfmax) / mcl_vars.chunk_size_in_nodes), 0) -- fullminp/fullmaxp to effective mapgen limits. local numcmax = math.max(math.floor((mapgen_limit_max - ccfmax) / mcl_vars.chunk_size_in_nodes), 0) -- fullminp/fullmaxp to effective mapgen limits.
mcl_vars.mapgen_edge_min = central_chunk_min_pos - numcmin * mcl_vars.chunk_size_in_nodes mcl_vars.mapgen_edge_min = central_chunk_min_pos - numcmin * mcl_vars.chunk_size_in_nodes
mcl_vars.mapgen_edge_max = central_chunk_max_pos + numcmax * mcl_vars.chunk_size_in_nodes mcl_vars.mapgen_edge_max = central_chunk_max_pos + numcmax * mcl_vars.chunk_size_in_nodes
---@param x integer
---@return integer
local function coordinate_to_block(x) local function coordinate_to_block(x)
return math.floor(x / mcl_vars.MAP_BLOCKSIZE) return math.floor(x / mcl_vars.MAP_BLOCKSIZE)
end end
---@param x integer
---@return integer
local function coordinate_to_chunk(x) local function coordinate_to_chunk(x)
return math.floor((coordinate_to_block(x) - central_chunk_offset) / mcl_vars.chunksize) return math.floor((coordinate_to_block(x) - central_chunk_offset) / mcl_vars.chunksize)
end end
---@param pos Vector
---@return Vector
function mcl_vars.pos_to_block(pos) function mcl_vars.pos_to_block(pos)
return vector.new( return {
coordinate_to_block(pos.x), x = coordinate_to_block(pos.x),
coordinate_to_block(pos.y), y = coordinate_to_block(pos.y),
coordinate_to_block(pos.z) z = coordinate_to_block(pos.z)
) }
end end
---@param pos Vector
---@return Vector
function mcl_vars.pos_to_chunk(pos) function mcl_vars.pos_to_chunk(pos)
return vector.new( return {
coordinate_to_chunk(pos.x), x = coordinate_to_chunk(pos.x),
coordinate_to_chunk(pos.y), y = coordinate_to_chunk(pos.y),
coordinate_to_chunk(pos.z) z = coordinate_to_chunk(pos.z)
) }
end end
local k_positive = math.ceil(mcl_vars.MAX_MAP_GENERATION_LIMIT / mcl_vars.chunk_size_in_nodes) local k_positive = math.ceil(mcl_vars.MAX_MAP_GENERATION_LIMIT / mcl_vars.chunk_size_in_nodes)
local k_positive_z = k_positive * 2 local k_positive_z = k_positive * 2
local k_positive_y = k_positive_z * k_positive_z local k_positive_y = k_positive_z * k_positive_z
---@param pos Vector
---@return integer
function mcl_vars.get_chunk_number(pos) -- unsigned int function mcl_vars.get_chunk_number(pos) -- unsigned int
local c = mcl_vars.pos_to_chunk(pos) local c = mcl_vars.pos_to_chunk(pos)
return (c.y + k_positive) * k_positive_y + return
(c.y + k_positive) * k_positive_y +
(c.z + k_positive) * k_positive_z + (c.z + k_positive) * k_positive_z +
c.x + k_positive c.x + k_positive
end end
if not superflat and not singlenode then if not superflat and not singlenode then
@ -113,7 +101,10 @@ if not superflat and not singlenode then
]] ]]
-- Overworld -- Overworld
mcl_vars.mg_overworld_min = -62 local mg_overworld_min_default = -128
mcl_vars.mg_overworld_min_old = -62
mcl_vars.mg_overworld_min = tonumber(minetest.settings:get("mcl_overworld_min")) or mg_overworld_min_default
mcl_vars.mg_overworld_max_official = mcl_vars.mg_overworld_min + minecraft_height_limit mcl_vars.mg_overworld_max_official = mcl_vars.mg_overworld_min + minecraft_height_limit
mcl_vars.mg_bedrock_overworld_min = mcl_vars.mg_overworld_min mcl_vars.mg_bedrock_overworld_min = mcl_vars.mg_overworld_min
mcl_vars.mg_bedrock_overworld_max = mcl_vars.mg_bedrock_overworld_min + 4 mcl_vars.mg_bedrock_overworld_max = mcl_vars.mg_bedrock_overworld_min + 4
@ -122,7 +113,8 @@ if not superflat and not singlenode then
mcl_vars.mg_bedrock_is_rough = true mcl_vars.mg_bedrock_is_rough = true
elseif singlenode then elseif singlenode then
mcl_vars.mg_overworld_min = -66 mcl_vars.mg_overworld_min_old = -66
mcl_vars.mg_overworld_min = -130
mcl_vars.mg_overworld_max_official = mcl_vars.mg_overworld_min + minecraft_height_limit mcl_vars.mg_overworld_max_official = mcl_vars.mg_overworld_min + minecraft_height_limit
mcl_vars.mg_bedrock_overworld_min = mcl_vars.mg_overworld_min mcl_vars.mg_bedrock_overworld_min = mcl_vars.mg_overworld_min
mcl_vars.mg_bedrock_overworld_max = mcl_vars.mg_bedrock_overworld_min mcl_vars.mg_bedrock_overworld_max = mcl_vars.mg_bedrock_overworld_min
@ -131,8 +123,11 @@ elseif singlenode then
mcl_vars.mg_bedrock_is_rough = false mcl_vars.mg_bedrock_is_rough = false
else else
-- Classic superflat -- Classic superflat
local ground = tonumber(minetest.get_mapgen_setting("mgflat_ground_level")) or 8 local ground = minetest.get_mapgen_setting("mgflat_ground_level")
ground = tonumber(ground)
if not ground then
ground = 8
end
mcl_vars.mg_overworld_min = ground - 3 mcl_vars.mg_overworld_min = ground - 3
mcl_vars.mg_overworld_max_official = mcl_vars.mg_overworld_min + minecraft_height_limit mcl_vars.mg_overworld_max_official = mcl_vars.mg_overworld_min + minecraft_height_limit
mcl_vars.mg_bedrock_overworld_min = mcl_vars.mg_overworld_min mcl_vars.mg_bedrock_overworld_min = mcl_vars.mg_overworld_min
@ -149,7 +144,6 @@ mcl_vars.mg_nether_min = -29067 -- Carefully chosen to be at a mapchunk border
mcl_vars.mg_nether_max = mcl_vars.mg_nether_min + 128 mcl_vars.mg_nether_max = mcl_vars.mg_nether_min + 128
mcl_vars.mg_bedrock_nether_bottom_min = mcl_vars.mg_nether_min mcl_vars.mg_bedrock_nether_bottom_min = mcl_vars.mg_nether_min
mcl_vars.mg_bedrock_nether_top_max = mcl_vars.mg_nether_max mcl_vars.mg_bedrock_nether_top_max = mcl_vars.mg_nether_max
mcl_vars.mg_nether_deco_max = mcl_vars.mg_nether_max -11 -- this is so ceiling decorations don't spill into other biomes as bedrock generation calls minetest.generate_decorations to put netherrack under the bedrock
if not superflat then if not superflat then
mcl_vars.mg_bedrock_nether_bottom_max = mcl_vars.mg_bedrock_nether_bottom_min + 4 mcl_vars.mg_bedrock_nether_bottom_max = mcl_vars.mg_bedrock_nether_bottom_min + 4
mcl_vars.mg_bedrock_nether_top_min = mcl_vars.mg_bedrock_nether_top_max - 4 mcl_vars.mg_bedrock_nether_top_min = mcl_vars.mg_bedrock_nether_top_max - 4
@ -192,16 +186,14 @@ minetest.craftitemdef_default.stack_max = 64
math.randomseed(os.time()) math.randomseed(os.time())
local chunks = {} -- intervals of chunks generated local chunks = {} -- intervals of chunks generated
---@param pos Vector
function mcl_vars.add_chunk(pos) function mcl_vars.add_chunk(pos)
local n = mcl_vars.get_chunk_number(pos) -- unsigned int local n = mcl_vars.get_chunk_number(pos) -- unsigned int
local prev local prev
for i, d in pairs(chunks) do for i, d in pairs(chunks) do
if n <= d[2] then -- we've found it if n <= d[2] then -- we've found it
if (n == d[2]) or (n >= d[1]) then return end -- already here if (n == d[2]) or (n >= d[1]) then return end -- already here
if n == d[1] - 1 then -- right before: if n == d[1]-1 then -- right before:
if prev and (prev[2] == n - 1) then if prev and (prev[2] == n-1) then
prev[2] = d[2] prev[2] = d[2]
table.remove(chunks, i) table.remove(chunks, i)
return return
@ -209,20 +201,17 @@ function mcl_vars.add_chunk(pos)
d[1] = n d[1] = n
return return
end end
if prev and (prev[2] == n - 1) then --join to previous if prev and (prev[2] == n-1) then --join to previous
prev[2] = n prev[2] = n
return return
end end
table.insert(chunks, i, { n, n }) -- insert new interval before i table.insert(chunks, i, {n, n}) -- insert new interval before i
return return
end end
prev = d prev = d
end end
chunks[#chunks + 1] = { n, n } chunks[#chunks+1] = {n, n}
end end
---@param pos Vector
---@return boolean
function mcl_vars.is_generated(pos) function mcl_vars.is_generated(pos)
local n = mcl_vars.get_chunk_number(pos) -- unsigned int local n = mcl_vars.get_chunk_number(pos) -- unsigned int
for i, d in pairs(chunks) do for i, d in pairs(chunks) do
@ -233,48 +222,103 @@ function mcl_vars.is_generated(pos)
return false return false
end end
---"Trivial" (actually NOT) function to just read the node and some stuff to not just return "ignore", like mt 5.4 does. -- "Trivial" (actually NOT) function to just read the node and some stuff to not just return "ignore", like mt 5.4 does.
---@param pos Vector Position, if it's wrong, `{name="error"}` node will return. -- p: Position, if it's wrong, {name="error"} node will return.
---@param force? boolean Optional (default: `false`), Do the maximum to still read the node within us_timeout. -- force: optional (default: false) - Do the maximum to still read the node within us_timeout.
---@param us_timeout? number Optional (default: `244 = 0.000244 s = 1/80/80/80`), set it at least to `3000000` to let mapgen to finish its job -- us_timeout: optional (default: 244 = 0.000244 s = 1/80/80/80), set it at least to 3000000 to let mapgen to finish its job.
---@return node # Node definition, eg. `{name="air"}`. Unfortunately still can return `{name="ignore"}`. --
---@nodiscard -- returns node definition, eg. {name="air"}. Unfortunately still can return {name="ignore"}.
function mcl_vars.get_node(pos, force, us_timeout) function mcl_vars.get_node(p, force, us_timeout)
-- check initial circumstances -- check initial circumstances
if not pos or not pos.x or not pos.y or not pos.z then return { name = "error" } end if not p or not p.x or not p.y or not p.z then return {name="error"} end
-- try common way -- try common way
local node = minetest.get_node(pos) local node = minetest.get_node(p)
if node.name ~= "ignore" then if node.name ~= "ignore" then
return node return node
end end
-- copy vector to get sure it won't changed by other threads -- copy table to get sure it won't changed by other threads
local pos_copy = vector.copy(pos) local pos = {x=p.x,y=p.y,z=p.z}
-- try LVM -- try LVM
minetest.get_voxel_manip():read_from_map(pos_copy, pos_copy) minetest.get_voxel_manip():read_from_map(pos, pos)
node = minetest.get_node(pos_copy) node = minetest.get_node(pos)
if node.name ~= "ignore" or not force then if node.name ~= "ignore" or not force then
return node return node
end end
-- all ways failed - need to emerge (or forceload if generated) -- all ways failed - need to emerge (or forceload if generated)
if mcl_vars.is_generated(pos_copy) then local us_timeout = us_timeout or 244
if mcl_vars.is_generated(pos) then
minetest.chat_send_all("IMPOSSIBLE! Please report this to MCL2 issue tracker!") minetest.chat_send_all("IMPOSSIBLE! Please report this to MCL2 issue tracker!")
minetest.forceload_block(pos_copy) minetest.forceload_block(pos)
else else
minetest.emerge_area(pos_copy, pos_copy) minetest.emerge_area(pos, pos)
end end
local t = minetest.get_us_time() local t = minetest.get_us_time()
node = minetest.get_node(pos_copy) node = minetest.get_node(pos)
while (not node or node.name == "ignore") and (minetest.get_us_time() - t < (us_timeout or 244)) do while (not node or node.name == "ignore") and (minetest.get_us_time() - t < us_timeout) do
node = minetest.get_node(pos_copy) node = minetest.get_node(pos)
end end
return node return node
-- it still can return "ignore", LOL, even if force = true, but only after time out -- it still can return "ignore", LOL, even if force = true, but only after time out
end end
-- Abm to update from old mapgen depth to new. potentially affects a lot of nodes inducing lag.
-- Also it will not generate ores or bedrock pattern.
local adjacents = {
vector.new(1,0,0),
vector.new(0,1,0),
vector.new(0,0,1),
vector.new(-1,0,0),
vector.new(0,-1,0),
vector.new(0,0,-1),
}
local function register_abms()
minetest.register_abm({
label = "Replace bedrock from old bedrock layer and air/void below to deepslate",
name = ":mcl_mapgen_core:replace_old_void",
nodenames = { "mcl_core:void" },
chance = 1,
interval = 5,
min_y = mcl_vars.mg_bedrock_overworld_max,
max_y = mcl_vars.mg_overworld_min_old,
action = function(p)
minetest.log("void")
if p.y > mcl_vars.mg_overworld_min_old - 5 then
minetest.bulk_set_node(minetest.find_nodes_in_area(vector.new(p.x-5,mcl_vars.mg_overworld_min_old-5,p.z-5),vector.new(p.x+5,mcl_vars.mg_overworld_min_old,p.z+5),{"mcl_core:void"}),{name="mcl_deepslate:deepslate"})
else
minetest.after(0,function(p)
if minetest.get_node(p).name == "mcl_core:void" then
minetest.delete_area(p,p)
end
end,p)
end
end
})
minetest.register_abm({
label = "Replace bedrock from old bedrock layer and air/void below to deepslate",
name = ":mcl_mapgen_core:replace_old_bedrock",
nodenames = { "mcl_core:bedrock" },
chance = 5,
interval = 5,
min_y = mcl_vars.mg_overworld_min_old,
max_y = mcl_vars.mg_overworld_min_old + 4,
action = function(p)
minetest.log("bedr")
if minetest.find_node_near(p,24,{"mcl_core:void"}) then
return
end
minetest.bulk_set_node(minetest.find_nodes_in_area(vector.new(p.x-5,mcl_vars.mg_overworld_min_old-1,p.z-5),vector.new(p.x+5,mcl_vars.mg_overworld_min_old+5,p.z+5),{"mcl_core:bedrock",}),{name="mcl_deepslate:deepslate"})
end
})
end
if convert_old_bedrock then
register_abms()
end

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@ -11,22 +11,42 @@ Creative Commons Attribution 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by/3.0/ http://creativecommons.org/licenses/by/3.0/
Glass breaking sounds (CC BY 3.0): Glass breaking sounds (CC BY 3.0):
1: http://www.freesound.org/people/cmusounddesign/sounds/71947/ 1: http://www.freesound.org/people/cmusounddesign/sounds/71947/
2: http://www.freesound.org/people/Tomlija/sounds/97669/ 2: http://www.freesound.org/people/Tomlija/sounds/97669/
3: http://www.freesound.org/people/lsprice/sounds/88808/ 3: http://www.freesound.org/people/lsprice/sounds/88808/
default_tool_breaks.ogg by EdgardEdition (CC BY 3.0), http://www.freesound.org/people/EdgardEdition default_tool_breaks.ogg by EdgardEdition (CC BY 3.0), http://www.freesound.org/people/EdgardEdition
Mito551 (sounds) (CC BY-SA 3.0): Mito551 (sounds) (CC BY-SA 3.0):
default_dig_crumbly.ogg default_dig_choppy.ogg
default_dig_cracky.ogg
default_dig_crumbly.1.ogg
default_dig_crumbly.2.ogg
default_dig_oddly_breakable_by_hand.ogg default_dig_oddly_breakable_by_hand.ogg
default_dug_node.*.ogg default_dug_node.1.ogg
default_grass_footstep.*.ogg default_dug_node.2.ogg
default_gravel_footstep.*.ogg default_grass_footstep.1.ogg
default_place_node.*.ogg default_grass_footstep.2.ogg
default_place_node_hard.*.ogg default_grass_footstep.3.ogg
default_wood_footstep.*.ogg default_gravel_footstep.1.ogg
default_dirt_footstep.*.ogg default_gravel_footstep.2.ogg
default_gravel_footstep.3.ogg
default_gravel_footstep.4.ogg
default_grass_footstep.1.ogg
default_place_node.1.ogg
default_place_node.2.ogg
default_place_node.3.ogg
default_place_node_hard.1.ogg
default_place_node_hard.2.ogg
default_hard_footstep.1.ogg
default_hard_footstep.2.ogg
default_hard_footstep.3.ogg
default_sand_footstep.1.ogg
default_sand_footstep.2.ogg
default_wood_footstep.1.ogg
default_wood_footstep.2.ogg
default_dirt_footstep.1.ogg
default_dirt_footstep.2.ogg
default_glass_footstep.ogg default_glass_footstep.ogg
Metal sounds: Metal sounds:
@ -34,64 +54,35 @@ Metal sounds:
- https://www.freesound.org/people/yadronoff/sounds/320397/ - https://www.freesound.org/people/yadronoff/sounds/320397/
default_dug_metal.*.ogg - Iwan Gabovitch - qubodup - CC0 default_dug_metal.*.ogg - Iwan Gabovitch - qubodup - CC0
- http://opengameart.org/users/qubodup - http://opengameart.org/users/qubodup
default_metal_footstep.*.ogg - (CC0 1.0) - CC0 1.0 default_metal_footstep.*.ogg - Ottomaani138 - CC0
- https://freesound.org/people/mypantsfelldown/sounds/398937/ - https://www.freesound.org/people/Ottomaani138/sounds/232692/
default_place_node_metal.*.ogg - Ogrebane - CC0 default_place_node_metal.*.ogg - Ogrebane - CC0
- http://opengameart.org/content/wood-and-metal-sound-effects-volume-2 - http://opengameart.org/content/wood-and-metal-sound-effects-volume-2
AGFX (CC BY 3.0): AGFX (CC BY 3.0)
https://www.freesound.org/people/AGFX/packs/1253/ https://www.freesound.org/people/AGFX/packs/1253/
default_water_footstep.*.ogg default_water_footstep.1.ogg
default_water_footstep.2.ogg
default_water_footstep.3.ogg
(default_water_footstep.4.ogg is silent)
blukotek (CC0 1.0): blukotek (CC0 1.0)
https://www.freesound.org/people/blukotek/sounds/251660/ https://www.freesound.org/people/blukotek/sounds/251660/
default_dig_snappy.ogg default_dig_snappy.ogg
sonictechtonic (CC BY 3.0): sonictechtonic (CC BY 3.0)
https://www.freesound.org/people/sonictechtonic/sounds/241872/ https://www.freesound.org/people/sonictechtonic/sounds/241872/
player_damage.ogg player_damage.ogg
Sheyvan (CC0 1.0): Voxelands project <http://www.voxelands.com/> (CC BY-SA 3.0)
https://freesound.org/people/Sheyvan/sounds/476113/
default_dig_choppy.*.ogg
lolamadeus (CC0 1.0):
https://freesound.org/people/lolamadeus/sounds/179341/
default_gravel_dig.*.ogg
default_gravel_dug.*.ogg
Benboncan (CC BY 3.0):
https://freesound.org/people/Benboncan/sounds/71823/
default_dig_cracky.*.ogg
Erdie (CC BY 3.0):
https://freesound.org/people/Erdie/sounds/41579/
default_hard_footstep.*.ogg
worthahep88 (CC0 1.0):
https://freesound.org/people/worthahep88/sounds/319224/
default_sand_footstep.*.ogg
dheming (CC BY 3.0):
https://freesound.org/people/dheming/sounds/268023/
default_ice_dig.*.ogg
InspectorJ (CC BY 3.0):
https://freesound.org/people/InspectorJ/sounds/416967/
default_ice_footstep.*.ogg
Angel_Perez_Grandi (CC BY 3.0):
https://freesound.org/people/Angel_Perez_Grandi/sounds/49190/
default_ice_dug.ogg
Voxelands project <http://www.voxelands.com/> (CC BY-SA 3.0):
mcl_sounds_place_node_water.ogg mcl_sounds_place_node_water.ogg
mcl_sounds_dug_water.ogg mcl_sounds_dug_water.ogg
(Note: Artists from the Voxelands project include: sdzen, darkrose, sapier, (Note: Artists from the Voxelands project include: sdzen, darkrose, sapier,
Tom Peter, Telaron, juskiddink) Tom Peter, Telaron, juskiddink)
Michel Baradari <https://opengameart.org/content/lava-splash> (CC BY 3.0): Michel Baradari <https://opengameart.org/content/lava-splash> (CC BY 3.0)
default_place_node_lava.ogg default_place_node_lava.ogg
Adam_N (CC0 1.0): Adam_N (CC0 1.0):
@ -99,7 +90,7 @@ Adam_N (CC0 1.0):
Source: <https://www.freesound.org/people/Adam_N/sounds/346692/> Source: <https://www.freesound.org/people/Adam_N/sounds/346692/>
Alecia Shepherd (CC BY-SA 4.0): Alecia Shepherd (CC BY-SA 4.0):
mcl_sounds_cloth.*.ogg mcl_sounds_cloth.ogg
Source: SnowSong sound and music pack <https://opengameart.org/content/snowsong-sound-and-music-pack> Source: SnowSong sound and music pack <https://opengameart.org/content/snowsong-sound-and-music-pack>
Unknown authors (WTFPL): Unknown authors (WTFPL):

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@ -11,7 +11,7 @@ function mcl_sounds.node_sound_defaults(table)
table.dug = table.dug or table.dug = table.dug or
{name="default_dug_node", gain=0.25} {name="default_dug_node", gain=0.25}
table.dig = table.dig or table.dig = table.dig or
{name="default_dig_oddly_breakable_by_hand", gain=0.5} {name="default_dig_oddly_breakable_by_hand", gain=1.0}
table.place = table.place or table.place = table.place or
{name="default_place_node_hard", gain=1.0} {name="default_place_node_hard", gain=1.0}
return table return table
@ -20,11 +20,11 @@ end
function mcl_sounds.node_sound_stone_defaults(table) function mcl_sounds.node_sound_stone_defaults(table)
table = table or {} table = table or {}
table.footstep = table.footstep or table.footstep = table.footstep or
{name="default_hard_footstep", gain=0.2} {name="default_hard_footstep", gain=0.5}
table.dug = table.dug or table.dug = table.dug or
{name="default_hard_footstep", gain=1.0} {name="default_hard_footstep", gain=1.0}
table.dig = table.dig or table.dig = table.dig or
{name="default_dig_cracky", gain=0.5} {name="default_dig_cracky", gain=1.0}
mcl_sounds.node_sound_defaults(table) mcl_sounds.node_sound_defaults(table)
return table return table
end end
@ -32,13 +32,13 @@ end
function mcl_sounds.node_sound_metal_defaults(table) function mcl_sounds.node_sound_metal_defaults(table)
table = table or {} table = table or {}
table.footstep = table.footstep or table.footstep = table.footstep or
{name="default_metal_footstep", gain=0.2} {name="default_metal_footstep", gain=0.5}
table.dug = table.dug or table.dug = table.dug or
{name="default_dug_metal", gain=0.5} {name="default_dug_metal", gain=1.0}
table.dig = table.dig or table.dig = table.dig or
{name="default_dig_metal", gain=0.5} {name="default_dig_metal", gain=1.0}
table.place = table.place or table.place = table.place or
{name="default_place_node_metal", gain=0.5} {name="default_place_node_metal", gain=1.0}
mcl_sounds.node_sound_defaults(table) mcl_sounds.node_sound_defaults(table)
return table return table
end end
@ -46,11 +46,11 @@ end
function mcl_sounds.node_sound_dirt_defaults(table) function mcl_sounds.node_sound_dirt_defaults(table)
table = table or {} table = table or {}
table.footstep = table.footstep or table.footstep = table.footstep or
{name="default_dirt_footstep", gain=0.25}
table.dug = table.dug or
{name="default_dirt_footstep", gain=1.0} {name="default_dirt_footstep", gain=1.0}
table.dug = table.dug or
{name="default_dirt_footstep", gain=1.5}
table.dig = table.dig or table.dig = table.dig or
{name="default_dig_crumbly", gain=0.4} {name="default_dig_crumbly", gain=1.0}
table.place = table.place or table.place = table.place or
{name="default_place_node", gain=1.0} {name="default_place_node", gain=1.0}
mcl_sounds.node_sound_defaults(table) mcl_sounds.node_sound_defaults(table)
@ -60,25 +60,11 @@ end
function mcl_sounds.node_sound_sand_defaults(table) function mcl_sounds.node_sound_sand_defaults(table)
table = table or {} table = table or {}
table.footstep = table.footstep or table.footstep = table.footstep or
{name="default_sand_footstep", gain=0.05} {name="default_sand_footstep", gain=0.5}
table.dug = table.dug or table.dug = table.dug or
{name="default_sand_footstep", gain=0.15} {name="default_sand_footstep", gain=1.0}
table.dig = table.dig or table.dig = table.dig or
{name="default_dig_crumbly", gain=0.4} {name="default_dig_crumbly", gain=1.0}
table.place = table.place or
{name="default_place_node", gain=1.0}
mcl_sounds.node_sound_defaults(table)
return table
end
function mcl_sounds.node_sound_gravel_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_gravel_footstep", gain=0.25}
table.dug = table.dug or
{name="default_gravel_dug", gain=1.0}
table.dig = table.dig or
{name="default_gravel_dig", gain=0.35}
table.place = table.place or table.place = table.place or
{name="default_place_node", gain=1.0} {name="default_place_node", gain=1.0}
mcl_sounds.node_sound_defaults(table) mcl_sounds.node_sound_defaults(table)
@ -92,33 +78,21 @@ function mcl_sounds.node_sound_snow_defaults(table)
table.dug = table.dug or table.dug = table.dug or
{name="pedology_snow_soft_footstep", gain=1.0} {name="pedology_snow_soft_footstep", gain=1.0}
table.dig = table.dig or table.dig = table.dig or
{name="pedology_snow_soft_footstep", gain=1.0} {name="default_dig_crumbly", gain=1.0}
table.place = table.place or table.place = table.place or
{name="default_place_node", gain=1.0} {name="default_place_node", gain=1.0}
mcl_sounds.node_sound_defaults(table) mcl_sounds.node_sound_defaults(table)
return table return table
end end
function mcl_sounds.node_sound_ice_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_ice_footstep", gain=0.15}
table.dug = table.dug or
{name="default_ice_dug", gain=0.5}
table.dig = table.dig or
{name="default_ice_dig", gain=0.5}
mcl_sounds.node_sound_defaults(table)
return table
end
function mcl_sounds.node_sound_wood_defaults(table) function mcl_sounds.node_sound_wood_defaults(table)
table = table or {} table = table or {}
table.footstep = table.footstep or table.footstep = table.footstep or
{name="default_wood_footstep", gain=0.15} {name="default_wood_footstep", gain=0.5}
table.dug = table.dug or table.dug = table.dug or
{name="default_wood_footstep", gain=1.0} {name="default_wood_footstep", gain=1.0}
table.dig = table.dig or table.dig = table.dig or
{name="default_dig_choppy", gain=0.4} {name="default_dig_choppy", gain=1.0}
mcl_sounds.node_sound_defaults(table) mcl_sounds.node_sound_defaults(table)
return table return table
end end
@ -154,11 +128,11 @@ end
function mcl_sounds.node_sound_glass_defaults(table) function mcl_sounds.node_sound_glass_defaults(table)
table = table or {} table = table or {}
table.footstep = table.footstep or table.footstep = table.footstep or
{name="default_glass_footstep", gain=0.3} {name="default_glass_footstep", gain=0.5}
table.dug = table.dug or table.dug = table.dug or
{name="default_break_glass", gain=1.0} {name="default_break_glass", gain=1.0}
table.dig = table.dig or table.dig = table.dig or
{name="default_dig_cracky", gain=0.5} {name="default_dig_cracky", gain=1.0}
mcl_sounds.node_sound_defaults(table) mcl_sounds.node_sound_defaults(table)
return table return table
end end

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@ -22,29 +22,6 @@ function table.update_nil(t, ...)
return t return t
end end
local LOGGING_ON = minetest.settings:get_bool("mcl_logging_default",false)
local LOG_MODULE = "[MCL2]"
function mcl_util.mcl_log (message, module, bypass_default_logger)
local selected_module = LOG_MODULE
if module then
selected_module = module
end
if (bypass_default_logger or LOGGING_ON) and message then
minetest.log(selected_module .. " " .. message)
end
end
function mcl_util.file_exists(name)
if type(name) ~= "string" then return end
local f = io.open(name)
if not f then
return false
end
f:close()
return true
end
-- Based on minetest.rotate_and_place -- Based on minetest.rotate_and_place
--[[ --[[
@ -613,12 +590,10 @@ function mcl_util.get_object_name(object)
end end
function mcl_util.replace_mob(obj, mob) function mcl_util.replace_mob(obj, mob)
if not obj then return end
local rot = obj:get_yaw() local rot = obj:get_yaw()
local pos = obj:get_pos() local pos = obj:get_pos()
obj:remove() obj:remove()
obj = minetest.add_entity(pos, mob) obj = minetest.add_entity(pos, mob)
if not obj then return end
obj:set_yaw(rot) obj:set_yaw(rot)
return obj return obj
end end
@ -635,96 +610,3 @@ function mcl_util.get_pointed_thing(player, liquid)
end end
end end
end end
-- This following part is 2 wrapper functions + helpers for
-- object:set_bones
-- and player:set_properties preventing them from being resent on
-- every globalstep when they have not changed.
local function roundN(n, d)
if type(n) ~= "number" then return n end
local m = 10^d
return math.floor(n * m + 0.5) / m
end
local function close_enough(a,b)
local rt=true
if type(a) == "table" and type(b) == "table" then
for k,v in pairs(a) do
if roundN(v,2) ~= roundN(b[k],2) then
rt=false
break
end
end
else
rt = roundN(a,2) == roundN(b,2)
end
return rt
end
local function props_changed(props,oldprops)
local changed=false
local p={}
for k,v in pairs(props) do
if not close_enough(v,oldprops[k]) then
p[k]=v
changed=true
end
end
return changed,p
end
--tests for roundN
local test_round1=15
local test_round2=15.00199999999
local test_round3=15.00111111
local test_round4=15.00999999
assert(roundN(test_round1,2)==roundN(test_round1,2))
assert(roundN(test_round1,2)==roundN(test_round2,2))
assert(roundN(test_round1,2)==roundN(test_round3,2))
assert(roundN(test_round1,2)~=roundN(test_round4,2))
-- tests for close_enough
local test_cb = {-0.35,0,-0.35,0.35,0.8,0.35} --collisionboxes
local test_cb_close = {-0.351213,0,-0.35,0.35,0.8,0.351212}
local test_cb_diff = {-0.35,0,-1.35,0.35,0.8,0.35}
local test_eh = 1.65 --eye height
local test_eh_close = 1.65123123
local test_eh_diff = 1.35
local test_nt = { r = 225, b = 225, a = 225, g = 225 } --nametag
local test_nt_diff = { r = 225, b = 225, a = 0, g = 225 }
assert(close_enough(test_cb,test_cb_close))
assert(not close_enough(test_cb,test_cb_diff))
assert(close_enough(test_eh,test_eh_close))
assert(not close_enough(test_eh,test_eh_diff))
assert(not close_enough(test_nt,test_nt_diff)) --no floats involved here
--tests for properties_changed
local test_properties_set1={collisionbox = {-0.35,0,-0.35,0.35,0.8,0.35}, eye_height = 0.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }}
local test_properties_set2={collisionbox = {-0.35,0,-0.35,0.35,0.8,0.35}, eye_height = 1.35, nametag_color = { r = 225, b = 225, a = 225, g = 225 }}
local test_p1,_=props_changed(test_properties_set1,test_properties_set1)
local test_p2,_=props_changed(test_properties_set1,test_properties_set2)
assert(not test_p1)
assert(test_p2)
function mcl_util.set_properties(obj,props)
local changed,p=props_changed(props,obj:get_properties())
if changed then
obj:set_properties(p)
end
end
function mcl_util.set_bone_position(obj, bone, pos, rot)
local current_pos, current_rot = obj:get_bone_position(bone)
local pos_equal = not pos or vector.equals(vector.round(current_pos), vector.round(pos))
local rot_equal = not rot or vector.equals(vector.round(current_rot), vector.round(rot))
if not pos_equal or not rot_equal then
obj:set_bone_position(bone, pos or current_pos, rot or current_rot)
end
end

View File

@ -36,7 +36,7 @@ end
-- nil, "void" -- nil, "void"
function mcl_worlds.y_to_layer(y) function mcl_worlds.y_to_layer(y)
if y >= mcl_vars.mg_overworld_min then if y >= mcl_vars.mg_overworld_min then
return y - mcl_vars.mg_overworld_min, "overworld" return y - mcl_vars.mg_overworld_min_old, "overworld"
elseif y >= mcl_vars.mg_nether_min and y <= mcl_vars.mg_nether_max+128 then elseif y >= mcl_vars.mg_nether_min and y <= mcl_vars.mg_nether_max+128 then
return y - mcl_vars.mg_nether_min, "nether" return y - mcl_vars.mg_nether_min, "nether"
elseif y >= mcl_vars.mg_end_min and y <= mcl_vars.mg_end_max then elseif y >= mcl_vars.mg_end_min and y <= mcl_vars.mg_end_max then
@ -61,13 +61,13 @@ local pos_to_dimension = mcl_worlds.pos_to_dimension
-- MineClone 2. -- MineClone 2.
-- mc_dimension is one of "overworld", "nether", "end" (default: "overworld"). -- mc_dimension is one of "overworld", "nether", "end" (default: "overworld").
function mcl_worlds.layer_to_y(layer, mc_dimension) function mcl_worlds.layer_to_y(layer, mc_dimension)
if mc_dimension == "overworld" or mc_dimension == nil then if mc_dimension == "overworld" or mc_dimension == nil then
return layer + mcl_vars.mg_overworld_min return layer + mcl_vars.mg_overworld_min_old
elseif mc_dimension == "nether" then elseif mc_dimension == "nether" then
return layer + mcl_vars.mg_nether_min return layer + mcl_vars.mg_nether_min
elseif mc_dimension == "end" then elseif mc_dimension == "end" then
return layer + mcl_vars.mg_end_min return layer + mcl_vars.mg_end_min
end end
end end
-- Takes a position and returns true if this position can have weather -- Takes a position and returns true if this position can have weather

View File

@ -56,7 +56,7 @@ end
local function set_attach(boat) local function set_attach(boat)
boat._driver:set_attach(boat.object, "", boat._driver:set_attach(boat.object, "",
{x = 0, y = 1.5, z = 1}, {x = 0, y = 0, z = 0}) {x = 0, y = 0.42, z = -1}, {x = 0, y = 0, z = 0})
end end
local function set_double_attach(boat) local function set_double_attach(boat)
@ -65,13 +65,9 @@ local function set_double_attach(boat)
boat._passenger:set_attach(boat.object, "", boat._passenger:set_attach(boat.object, "",
{x = 0, y = 0.42, z = -2.2}, {x = 0, y = 0, z = 0}) {x = 0, y = 0.42, z = -2.2}, {x = 0, y = 0, z = 0})
end end
local function set_choat_attach(boat)
boat._driver:set_attach(boat.object, "",
{x = 0, y = 1.5, z = 1}, {x = 0, y = 0, z = 0})
end
local function attach_object(self, obj) local function attach_object(self, obj)
if self._driver and not self._inv_id then if self._driver then
if self._driver:is_player() then if self._driver:is_player() then
self._passenger = obj self._passenger = obj
else else
@ -81,11 +77,7 @@ local function attach_object(self, obj)
set_double_attach(self) set_double_attach(self)
else else
self._driver = obj self._driver = obj
if self._inv_id then set_attach(self)
set_choat_attach(self)
else
set_attach(self)
end
end end
local visual_size = get_visual_size(obj) local visual_size = get_visual_size(obj)
@ -109,7 +101,6 @@ local function attach_object(self, obj)
end end
local function detach_object(obj, change_pos) local function detach_object(obj, change_pos)
if not obj or not obj:get_pos() then return end
obj:set_detach() obj:set_detach()
obj:set_properties({visual_size = get_visual_size(obj)}) obj:set_properties({visual_size = get_visual_size(obj)})
if obj:is_player() then if obj:is_player() then
@ -132,11 +123,11 @@ local boat = {
pointable = true, pointable = true,
-- Warning: Do not change the position of the collisionbox top surface, -- Warning: Do not change the position of the collisionbox top surface,
-- lowering it causes the boat to fall through the world if underwater -- lowering it causes the boat to fall through the world if underwater
collisionbox = {-0.5, -0.15, -0.5, 0.5, 0.55, 0.5}, collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5},
selectionbox = {-0.7, -0.15, -0.7, 0.7, 0.55, 0.7}, selectionbox = {-0.7, -0.35, -0.7, 0.7, 0.3, 0.7},
visual = "mesh", visual = "mesh",
mesh = "mcl_boats_boat.b3d", mesh = "mcl_boats_boat.b3d",
textures = { "mcl_boats_texture_oak_boat.png", "blank.png" }, textures = {"mcl_boats_texture_oak_boat.png", "mcl_boats_texture_oak_boat.png", "mcl_boats_texture_oak_boat.png", "mcl_boats_texture_oak_boat.png", "mcl_boats_texture_oak_boat.png"},
visual_size = boat_visual_size, visual_size = boat_visual_size,
hp_max = boat_max_hp, hp_max = boat_max_hp,
damage_texture_modifier = "^[colorize:white:0", damage_texture_modifier = "^[colorize:white:0",
@ -147,7 +138,7 @@ local boat = {
_last_v = 0, -- Temporary speed variable _last_v = 0, -- Temporary speed variable
_removed = false, -- If true, boat entity is considered removed (e.g. after punch) and should be ignored _removed = false, -- If true, boat entity is considered removed (e.g. after punch) and should be ignored
_itemstring = "mcl_boats:boat", -- Itemstring of the boat item (implies boat type) _itemstring = "mcl_boats:boat", -- Itemstring of the boat item (implies boat type)
_animation = 0, -- 0: not animated; 1: paddling forwards; -1: paddling backwards _animation = 0, -- 0: not animated; 1: paddling forwards; -1: paddling forwards
_regen_timer = 0, _regen_timer = 0,
_damage_anim = 0, _damage_anim = 0,
} }
@ -170,14 +161,8 @@ function boat.on_activate(self, staticdata, dtime_s)
self._last_v = self._v self._last_v = self._v
self._itemstring = data.itemstring self._itemstring = data.itemstring
-- Update the texutes for existing old boat entity instances. while #data.textures < 5 do
-- Maybe remove this in the future. table.insert(data.textures, data.textures[1])
if #data.textures ~= 2 then
local has_chest = self._itemstring:find("chest")
data.textures = {
data.textures[1]:gsub("_chest", ""),
has_chest and "mcl_chests_normal.png" or "blank.png"
}
end end
self.object:set_properties({textures = data.textures}) self.object:set_properties({textures = data.textures})
@ -429,17 +414,20 @@ end
minetest.register_entity("mcl_boats:boat", boat) minetest.register_entity("mcl_boats:boat", boat)
local cboat = table.copy(boat) local cboat = table.copy(boat)
cboat.textures = { "mcl_boats_texture_oak_chest_boat.png", "mcl_chests_normal.png" } cboat.mesh = "mcl_boats_boat_with_chest.b3d"
cboat.textures = {"mcl_boats_texture_oak_chest_boat.png", "mcl_boats_texture_oak_chest_boat.png", "mcl_boats_texture_oak_chest_boat.png", "mcl_boats_texture_oak_chest_boat.png", "mcl_boats_texture_oak_chest_boat.png"}
cboat._itemstring = "mcl_boats:chest_boat" cboat._itemstring = "mcl_boats:chest_boat"
cboat.collisionbox = {-0.5, -0.15, -0.5, 0.5, 0.75, 0.5}
cboat.selectionbox = {-0.7, -0.15, -0.7, 0.7, 0.75, 0.7}
minetest.register_entity("mcl_boats:chest_boat", cboat) minetest.register_entity("mcl_boats:chest_boat", cboat)
mcl_entity_invs.register_inv("mcl_boats:chest_boat","Boat",27) mcl_entity_invs.register_inv("mcl_boats:chest_boat","Boat",27)
local boat_ids = { "boat", "boat_spruce", "boat_birch", "boat_jungle", "boat_acacia", "boat_dark_oak", "boat_obsidian", "boat_mangrove", "chest_boat", "chest_boat_spruce", "chest_boat_birch", "chest_boat_jungle", "chest_boat_acacia", "chest_boat_dark_oak", "chest_boat_mangrove" } local boat_ids = { "boat", "boat_spruce", "boat_birch", "boat_jungle", "boat_acacia", "boat_dark_oak", "boat_obsidian", "boat_mangrove", "chest_boat", "chest_boat_spruce", "chest_boat_birch", "chest_boat_jungle", "chest_boat_acacia", "chest_boat_dark_oak", "chest_boat_mangrove" }
local names = { S("Oak Boat"), S("Spruce Boat"), S("Birch Boat"), S("Jungle Boat"), S("Acacia Boat"), S("Dark Oak Boat"), S("Obsidian Boat"), S("Mangrove Boat"), S("Oak Chest Boat"), S("Spruce Chest Boat"), S("Birch Chest Boat"), S("Jungle Chest Boat"), S("Acacia Chest Boat"), S("Dark Oak Chest Boat"), S("Mangrove Chest Boat") } local names = { S("Oak Boat"), S("Spruce Boat"), S("Birch Boat"), S("Jungle Boat"), S("Acacia Boat"), S("Dark Oak Boat"), S("Obsidian Boat"), S("Mangrove Boat"), S("Oak Chest Boat"), S("Spruce Chest Boat"), S("Birch Chest Boat"), S("Jungle Chest Boat"), S("Acacia Chest Boat"), S("Dark Oak Chest Boat"), S("Mangrove Chest Boat") }
local craftstuffs = { "mcl_core:wood", "mcl_core:sprucewood", "mcl_core:birchwood", "mcl_core:junglewood", "mcl_core:acaciawood", "mcl_core:darkwood", "mcl_core:obsidian", "mcl_mangrove:mangrove_wood" } local craftstuffs = {}
if minetest.get_modpath("mcl_core") then
craftstuffs = { "mcl_core:wood", "mcl_core:sprucewood", "mcl_core:birchwood", "mcl_core:junglewood", "mcl_core:acaciawood", "mcl_core:darkwood", "mcl_core:obsidian", "mcl_mangrove:mangrove_wood" }
end
local images = { "oak", "spruce", "birch", "jungle", "acacia", "dark_oak", "obsidian", "mangrove", "oak_chest", "spruce_chest", "birch_chest", "jungle_chest", "acacia_chest", "dark_oak_chest", "mangrove_chest" }
for b=1, #boat_ids do for b=1, #boat_ids do
local itemstring = "mcl_boats:"..boat_ids[b] local itemstring = "mcl_boats:"..boat_ids[b]
@ -455,21 +443,6 @@ for b=1, #boat_ids do
end end
tt_help = S("Water vehicle") tt_help = S("Water vehicle")
local inventory_image
local texture
local id = boat_ids[b]
if id:find("chest") then
if id == "chest_boat" then id = "oak" end
local id = id:gsub("chest_boat_", "")
inventory_image = "mcl_boats_" .. id .. "_chest_boat.png"
texture = "mcl_boats_texture_" .. id .. "_boat.png"
else
if id == "boat" then id = "oak" end
local id = id:gsub("boat_", "")
inventory_image = "mcl_boats_" .. id .. "_boat.png"
texture = "mcl_boats_texture_" .. id .. "_boat.png"
end
minetest.register_craftitem(itemstring, { minetest.register_craftitem(itemstring, {
description = names[b], description = names[b],
_tt_help = tt_help, _tt_help = tt_help,
@ -477,7 +450,7 @@ for b=1, #boat_ids do
_doc_items_entry_name = helpname, _doc_items_entry_name = helpname,
_doc_items_longdesc = longdesc, _doc_items_longdesc = longdesc,
_doc_items_usagehelp = usagehelp, _doc_items_usagehelp = usagehelp,
inventory_image = inventory_image, inventory_image = "mcl_boats_"..images[b].."_boat.png",
liquids_pointable = true, liquids_pointable = true,
groups = { boat = 1, transport = 1}, groups = { boat = 1, transport = 1},
stack_max = 1, stack_max = 1,
@ -505,14 +478,13 @@ for b=1, #boat_ids do
pos = vector.add(pos, vector.multiply(dir, boat_y_offset_ground)) pos = vector.add(pos, vector.multiply(dir, boat_y_offset_ground))
end end
local boat_ent = "mcl_boats:boat" local boat_ent = "mcl_boats:boat"
local chest_tex = "blank.png"
if itemstring:find("chest") then if itemstring:find("chest") then
boat_ent = "mcl_boats:chest_boat" boat_ent = "mcl_boats:chest_boat"
chest_tex = "mcl_chests_normal.png"
end end
local boat = minetest.add_entity(pos, boat_ent) local boat = minetest.add_entity(pos, boat_ent)
local texture = "mcl_boats_texture_"..images[b].."_boat.png"
boat:get_luaentity()._itemstring = itemstring boat:get_luaentity()._itemstring = itemstring
boat:set_properties({ textures = { texture, chest_tex } }) boat:set_properties({textures = { texture, texture, texture, texture, texture }})
boat:set_yaw(placer:get_look_horizontal()) boat:set_yaw(placer:get_look_horizontal())
if not minetest.is_creative_enabled(placer:get_player_name()) then if not minetest.is_creative_enabled(placer:get_player_name()) then
itemstack:take_item() itemstack:take_item()

View File

@ -1,13 +0,0 @@
# textdomain: mcl_boats
Acacia Boat=Akaciebåd
Birch Boat=Birkebåd
Boat=Båd
Boats are used to travel on the surface of water.=Både blier brugt til at rejse på vandoverflader.
Dark Oak Boat=Mørk egetræsbåd
Jungle Boat=Junglebåd
Oak Boat=Egetræsbåd
Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Use [Sneak] to leave the boat, punch the boat to make it drop as an item.=Højre-klik på en vand for at placere båden. Højre-klik på båden for at gå ombord. Brug [Left] og [Right] til at styre. [Forwards] for at øge hastigheden, og [Backwards] for at sænke farten eller sejle bagud. Brug [Sneak] for at forlade båden, slå båden for at lave den om til en genstand.
Spruce Boat=Granbåd
Water vehicle=Vandfartøj
Sneak to dismount=Snig for at stige ud
Obsidian Boat=Obsidianbåd

View File

@ -1,13 +0,0 @@
# textdomain: mcl_boats
Acacia Boat=アカシアのボート
Birch Boat=シラカバのボート
Boat=ボート
Boats are used to travel on the surface of water.=ボートは、水面を移動するために使われます。
Dark Oak Boat=ダークオークのボート
Jungle Boat=ジャングルのボート
Oak Boat=オークのボート
Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Use [Sneak] to leave the boat, punch the boat to make it drop as an item.=水源を右クリックすると、ボートが配置されます。ボートを右クリックすると、乗り込みます。[左][右]で舵取り、[前]で加速、[後]で減速または後退します。[スニーク]でボートから離れ、ボートをパンチするとアイテムとしてドロップします。
Spruce Boat=トウヒのボート
Water vehicle=水上用の乗物
Sneak to dismount=スニークで降りる
Obsidian Boat=黒曜石のボート

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@ -1,5 +1,3 @@
local enable_damage = minetest.settings:get_bool("enable_damage")
function mcl_burning.get_storage(obj) function mcl_burning.get_storage(obj)
return obj:is_player() and mcl_burning.storage[obj] or obj:get_luaentity() return obj:is_player() and mcl_burning.storage[obj] or obj:get_luaentity()
end end
@ -79,7 +77,7 @@ end
-- The effective burn duration is modified by obj's armor protection. -- The effective burn duration is modified by obj's armor protection.
-- If obj was already burning, its burn duration is updated if the current -- If obj was already burning, its burn duration is updated if the current
-- duration is less than burn_time. -- duration is less than burn_time.
-- If obj is dead, fireproof or enable_damage is disabled, this function does nothing. -- If obj is dead, fireproof or a creative player, this function does nothing.
-- --
function mcl_burning.set_on_fire(obj, burn_time) function mcl_burning.set_on_fire(obj, burn_time)
if obj:get_hp() < 0 then if obj:get_hp() < 0 then
@ -91,9 +89,8 @@ function mcl_burning.set_on_fire(obj, burn_time)
return return
end end
if obj:is_player() and not enable_damage then if obj:is_player() and minetest.is_creative_enabled(obj:get_player_name()) then
burn_time = 0 burn_time = 0
return
else else
local max_fire_prot_lvl = 0 local max_fire_prot_lvl = 0
local inv = mcl_util.get_inventory(obj) local inv = mcl_util.get_inventory(obj)

View File

@ -1,36 +0,0 @@
# mcl_dripping
Dripping Mod by kddekadenz, modified for MineClone 2 by Wuzzy, NO11 and AFCM
## Manual
- drops are generated rarely under solid nodes
- they will stay some time at the generated block and than they fall down
- when they collide with the ground, a sound is played and they are destroyed
Water and Lava have builtin drops registered.
## License
code & sounds: CC0
## API
```lua
mcl_dripping.register_drop({
-- The group the liquid's nodes belong to
liquid = "water",
-- The texture used (particles will take a random 2x2 area of it)
texture = "default_water_source_animated.png",
-- Define particle glow, ranges from `0` to `minetest.LIGHT_MAX`
light = 1,
-- The nodes (or node group) the particles will spawn under
nodes = { "group:opaque", "group:leaves" },
-- The sound that will be played then the particle detaches from the roof, see SimpleSoundSpec in lua_api.txt
sound = "drippingwater_drip",
-- The interval for the ABM to run
interval = 60,
-- The chance of the ABM
chance = 10,
})
```

View File

@ -3,99 +3,53 @@
-- License of code, textures & sounds: CC0 -- License of code, textures & sounds: CC0
local math = math local math = math
local function make_drop(pos,liquid,sound,interval)
mcl_dripping = {}
---@param pos Vector
---@param liquid string
---@param sound SimpleSoundSpec
---@param interval integer
---@param texture string
local function make_drop(pos, liquid, sound, interval, texture)
local pt = { local pt = {
velocity = vector.zero(), velocity = vector.new(0,0,0),
collision_removal = false, collision_removal = false,
} }
local t = math.random() + math.random(1, interval) local t = math.random() + math.random(1, interval)
minetest.after(t,function()
minetest.after(t, function()
local x, z = math.random(-45, 45) / 100, math.random(-45, 45) / 100 local x, z = math.random(-45, 45) / 100, math.random(-45, 45) / 100
pt.pos = vector.offset(pos,x,-0.52,z)
pt.pos = vector.offset(pos, x, -0.52, z) pt.acceleration = vector.new(0,0,0)
pt.acceleration = vector.zero()
pt.collisiondetection = false pt.collisiondetection = false
pt.expirationtime = t pt.expirationtime = t
pt.texture = "[combine:2x2:" .. pt.texture="[combine:2x2:" .. -math.random(1, 16) .. "," .. -math.random(1, 16) .. "=default_" .. liquid .. "_source_animated.png"
-math.random(1, 16) .. "," .. -math.random(1, 16) .. "=" .. texture
minetest.add_particle(pt) minetest.add_particle(pt)
minetest.after(t,function()
minetest.after(t, function() pt.acceleration = vector.new(0,-5,0)
pt.acceleration = vector.new(0, -5, 0)
pt.collisiondetection = true pt.collisiondetection = true
pt.expirationtime = math.random() + math.random(1, interval / 2) pt.expirationtime = math.random() + math.random(1, interval/2)
minetest.add_particle(pt) minetest.add_particle(pt)
minetest.sound_play({name = "drippingwater_" .. sound .. "drip"}, {pos = pos, gain = 0.5, max_hear_distance = 8}, true)
minetest.sound_play(sound, { pos = pos, gain = 0.5, max_hear_distance = 8 },
true)
end) end)
end) end)
end end
---@class mcl_dripping_drop_definition local function register_drop(liquid, glow, sound, nodes, interval, chance)
---@field liquid string The group the liquid's nodes belong to
---@field texture string The texture used (particles will take a random 2x2 area of it)
---@field light integer Define particle glow, ranges from `0` to `minetest.LIGHT_MAX`
---@field nodes string[] The nodes (or node group) the particles will spawn under
---@field interval integer The interval for the ABM to run
---@field chance integer The chance of the ABM
---@field sound SimpleSoundSpec The sound that will be played then the particle detaches from the roof
---@param def mcl_dripping_drop_definition
function mcl_dripping.register_drop(def)
minetest.register_abm({ minetest.register_abm({
label = "Create drops", label = "Create drops",
nodenames = def.nodes, nodenames = nodes,
neighbors = { "group:" .. def.liquid }, neighbors = {"group:" .. liquid},
interval = def.interval, interval = interval,
chance = def.chance, chance = chance,
action = function(pos) action = function(pos)
local below = minetest.get_node(vector.offset(pos,0,-1,0)).name local r = math.ceil(interval / 20)
if below ~= "air" then return end local nn=minetest.find_nodes_in_area(vector.offset(pos,-r,0,-r),vector.offset(pos,r,0,r),nodes)
local r = math.ceil(def.interval / 20)
local nn = minetest.find_nodes_in_area(vector.offset(pos, -r, 0, -r), vector.offset(pos, r, 0, r), def.nodes)
--start a bunch of particle cycles to be able to get away --start a bunch of particle cycles to be able to get away
--with longer abm cycles --with longer abm cycles
table.shuffle(nn) table.shuffle(nn)
for i = 1, math.random(#nn) do for i=1,math.random(#nn) do
if minetest.get_item_group(minetest.get_node(vector.offset(nn[i], 0, 1, 0)).name, def.liquid) ~= 0 then if nn[i] and minetest.get_item_group(minetest.get_node(vector.offset(nn[i], 0, 1, 0)).name, liquid) ~= 0
make_drop(nn[i], def.liquid, def.sound, def.interval, def.texture) and minetest.get_node(vector.offset(nn[i], 0, -1, 0)).name == "air" then
make_drop(nn[i],liquid,sound,interval)
end end
end end
end, end,
}) })
end end
mcl_dripping.register_drop({ register_drop("water", 1, "", {"group:opaque", "group:leaves"},60,10)
liquid = "water", register_drop("lava", math.max(7, minetest.registered_nodes["mcl_core:lava_source"].light_source - 3), "lava", {"group:opaque"},60,10)
texture = "default_water_source_animated.png",
light = 1,
nodes = { "group:opaque", "group:leaves" },
sound = "drippingwater_drip",
interval = 60.3,
chance = 10,
})
mcl_dripping.register_drop({
liquid = "lava",
texture = "default_lava_source_animated.png",
light = math.max(7, minetest.registered_nodes["mcl_core:lava_source"].light_source - 3),
nodes = { "group:opaque" },
sound = "drippingwater_lavadrip",
interval = 110.1,
chance = 10,
})

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