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extend_bre
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ancientmarinerdev | 9898b510aa |
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@ -4,4 +4,3 @@
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*.blend2
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*.blend2
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*.blend3
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*.blend3
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/.idea/
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/.idea/
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.Rproj.user
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@ -1,13 +0,0 @@
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# textdomain: mcl_boats
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Acacia Boat=Akaciebåd
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Birch Boat=Birkebåd
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Boat=Båd
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Boats are used to travel on the surface of water.=Både blier brugt til at rejse på vandoverflader.
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Dark Oak Boat=Mørk egetræsbåd
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Jungle Boat=Junglebåd
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Oak Boat=Egetræsbåd
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Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Use [Sneak] to leave the boat, punch the boat to make it drop as an item.=Højre-klik på en vand for at placere båden. Højre-klik på båden for at gå ombord. Brug [Left] og [Right] til at styre. [Forwards] for at øge hastigheden, og [Backwards] for at sænke farten eller sejle bagud. Brug [Sneak] for at forlade båden, slå båden for at lave den om til en genstand.
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Spruce Boat=Granbåd
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Water vehicle=Vandfartøj
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Sneak to dismount=Snig for at stige ud
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Obsidian Boat=Obsidianbåd
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@ -1,3 +0,0 @@
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# textdomain: mcl_falling_nodes
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@1 was smashed by a falling anvil.=@1 blev smadret af en nedfaldende ambolt.
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@1 was smashed by a falling block.=@1 blev smadret af en nedfaldende blok.
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@ -1,36 +0,0 @@
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# textdomain: mcl_minecarts
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Minecart=Minevogn
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Minecarts can be used for a quick transportion on rails.=Minevogne kan bruges til hurtig transport på spor.
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Minecarts only ride on rails and always follow the tracks. At a T-junction with no straight way ahead, they turn left. The speed is affected by the rail type.=Minevogne kan kun køre på spor, og følger dem altid. Ved et T-kryds uden en vej ligeud drejer de altid til venstre. Farten påvirkes af sportypen.
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You can place the minecart on rails. Right-click it to enter it. Punch it to get it moving.=Du kan placere minevogne på spor. Højre-klik for at stige ombord.
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To obtain the minecart, punch it while holding down the sneak key.=For at at få minevognen i din oppakning.
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A minecart with TNT is an explosive vehicle that travels on rail.=En minevogn med TNT as et eksplosivt fartøj som kører på spor.
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Place it on rails. Punch it to move it. The TNT is ignited with a flint and steel or when the minecart is on an powered activator rail.=Placér den på spor. Slå den for at flytte den. TNTet bliver antændt med flint og stål eller når minevognen er på et aktiveringsspor.
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To obtain the minecart and TNT, punch them while holding down the sneak key. You can't do this if the TNT was ignited.=For at få minevognen med TNT i din oppakning skal du slå den mens du holder snigeknappen nede. Du kan ikke gøre dette hvis TNTen er antændt.
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A minecart with furnace is a vehicle that travels on rails. It can propel itself with fuel.=En minevogn med ovn er et fartøj som kører på spor. Den kan køre af sig selv med brændstof.
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Place it on rails. If you give it some coal, the furnace will start burning for a long time and the minecart will be able to move itself. Punch it to get it moving.=Placér den på spor. Hvis du putter kul i den vil ovnen brænde i lang tid, og minevognen vil køre af sig selv. Slå den for at sætte den i bevægelse.
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To obtain the minecart and furnace, punch them while holding down the sneak key.=For at få minevognen med ovn i din oppakning skal du slå den mens du holder snigeknappen nede.
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Minecart with Chest=Minevogn med kiste
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Minecart with Furnace=Minevogn med ovn
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Minecart with Command Block=Minevogn med kommandoblok
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Minecart with Hopper=Minevogn med tragt
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Minecart with TNT=Minevogn med TNT
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Place them on the ground to build your railway, the rails will automatically connect to each other and will turn into curves, T-junctions, crossings and slopes as needed.=Placér dem på jorden for at bygge din jerbane. Sporene kobler sig automatisk sammen med hinanden og laver sving, T-kryds, kryds og skråninger efter behov.
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Rail=Spor
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Rails can be used to build transport tracks for minecarts. Normal rails slightly slow down minecarts due to friction.=Spor kan bruges til at bygge jernbaner til minevogne. Normale spor sænker minevognene en smule på grund af friktionsmodstand.
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Powered Rail=Strømspor
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Rails can be used to build transport tracks for minecarts. Powered rails are able to accelerate and brake minecarts.=Spor kan bruges til at bygge jernbaner til minevogne. Strømspor kan accelerere eller bremse minevogne.
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Without redstone power, the rail will brake minecarts. To make this rail accelerate minecarts, power it with redstone power.=Uden redstonekraft vil sporet bremse minevognen. For at accelerere minevognen skal den bruge redstoneskraft.
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Activator Rail=Aktiveringsspor
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Rails can be used to build transport tracks for minecarts. Activator rails are used to activate special minecarts.=Spor kan bruges til at bygge jernbaner til minevogne. Aktiveringsspor bruges til at aktivere specielle minevogne.
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To make this rail activate minecarts, power it with redstone power and send a minecart over this piece of rail.=For at få dette spor til at aktiere minevogne skal du give det redstonekraft og sende en minevogn over dette sporstykke.
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Detector Rail=Detektorspor
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Rails can be used to build transport tracks for minecarts. A detector rail is able to detect a minecart above it and powers redstone mechanisms.=Spor kan bruges til at bygge jernbaner til minevogne. Et detektorspor kan opdage en minevogn som kører over det og give kraft til redstonemekanismer.
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To detect a minecart and provide redstone power, connect it to redstone trails or redstone mechanisms and send any minecart over the rail.=For at opdage en minevogn og give redstonekraft skal den forbindes til redstonestøv eller redstonemekanismer og send en hvilkensomhelst minevogn hen over sporet.
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Track for minecarts=Spor til minevogne.
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Speed up when powered, slow down when not powered=Accelerérer når der er strøm, sænk hastigheden når der ikke er strøm.
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Activates minecarts when powered=Aktieverer minevogne når der er strøm.
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Emits redstone power when a minecart is detected=Udsender redstonekraft når en minevogn bliver opdaget.
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Vehicle for fast travel on rails=Fartøj til hurtig kørsel på spor.
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Can be ignited by tools or powered activator rail=Kan antændes med værktøj eller et aktivatorspor med strøm.
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Sneak to dismount=Snig for at stige af.
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@ -1,8 +1,8 @@
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local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs
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local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs
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local mob_class = mcl_mobs.mob_class
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local mob_class = mcl_mobs.mob_class
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local HORNY_TIME = 30
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local HORNY_TIME = 30*20
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local HORNY_AGAIN_TIME = 300
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local HORNY_AGAIN_TIME = 30*20 -- was 300 or 15*20
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local CHILD_GROW_TIME = 60*20
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local CHILD_GROW_TIME = 60*20
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local LOGGING_ON = minetest.settings:get_bool("mcl_logging_mobs_villager",false)
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local LOGGING_ON = minetest.settings:get_bool("mcl_logging_mobs_villager",false)
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@ -190,13 +190,10 @@ function mob_class:check_breeding()
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end
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end
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return
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return
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end
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else
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-- horny animal can mate for HORNY_TIME seconds,
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-- horny animal can mate for HORNY_TIME seconds,
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-- afterwards horny animal cannot mate again for HORNY_AGAIN_TIME seconds
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-- afterwards horny animal cannot mate again for HORNY_AGAIN_TIME seconds
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if self.horny == true
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if self.horny == true then
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and self.hornytimer < HORNY_TIME + HORNY_AGAIN_TIME then
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self.hornytimer = self.hornytimer + 1
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self.hornytimer = self.hornytimer + 1
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if self.hornytimer >= HORNY_TIME + HORNY_AGAIN_TIME then
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if self.hornytimer >= HORNY_TIME + HORNY_AGAIN_TIME then
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@ -204,6 +201,7 @@ function mob_class:check_breeding()
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self.horny = false
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self.horny = false
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end
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end
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end
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end
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end
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-- find another same animal who is also horny and mate if nearby
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-- find another same animal who is also horny and mate if nearby
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if self.horny == true
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if self.horny == true
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@ -1,11 +0,0 @@
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# textdomain: mcl_mobs
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Peaceful mode active! No monsters will spawn.=Fredelig tilstand aktiveret! Ingen monstre vil spawne.
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This allows you to place a single mob.=Dette gør dig i stand til at placere et enkelt monster.
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Just place it where you want the mob to appear. Animals will spawn tamed, unless you hold down the sneak key while placing. If you place this on a mob spawner, you change the mob it spawns.=Placér det blot der hvor du ønsker, at monsteret skal komme. Dyr vil spawne tamme, medmindre du holder snige-knappen nede mens du placerer dem. Hvis du placerer denne på et monsterspawn, ændrer du hvilket monster det spawner.
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You need the “maphack” privilege to change the mob spawner.=Du skal have "maphack" privilegier for at ændre monsterspawneren.
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Name Tag=Navneskilt
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A name tag is an item to name a mob.=Et navneskilt bruges til at navngive et monster.
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Before you use the name tag, you need to set a name at an anvil. Then you can use the name tag to name a mob. This uses up the name tag.=Før du bruger navneskiltet, skal du vælge navnet ved en ambolt. Derefter kan du bruge navneskiltet til at navngive et monster. Dette opbruger navneskiltet.
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Only peaceful mobs allowed!=Kun fredelige monstre er tilladt!
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Give names to mobs=Giv navne til monstre
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Set name at anvil=Vælg navn ved en ambolt.
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@ -1,2 +0,0 @@
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# textdomain:mcl_paintings
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Painting=Maleri
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# textdomain: mobs_mc
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Agent=Agent
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Axolotl=Salamander
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Bat=Flagermus
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Blaze=Blaze
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Chicken=Kylling
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Cow=Ko
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Mooshroom=Svamp
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Creeper=Creeper
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Ender Dragon=Enderdrage
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Enderman=Enderman
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Endermite=Endermide
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Ghast=Ghast
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Elder Guardian=Gammel beskytter
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Guardian=Beskytter
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Horse=Hest
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Skeleton Horse=Skelethest
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Zombie Horse=Zombiehest
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Donkey=Æsel
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Mule=Muldyr
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Iron Golem=Jerngolem
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Llama=Lama
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Ocelot=Ozelot
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Parrot=Papegøje
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Pig=Gris
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Polar Bear=Isbjørn
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Rabbit=Kanin
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Killer Bunny=Dræberkanin
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Sheep=Får
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Shulker=Shulker
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Silverfish=Sølvfisk
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Skeleton=Skelet
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Stray=Omstrejfer
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Wither Skeleton=Wither-skelet
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Magma Cube=Magmakube
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Slime=Slimklump
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Snow Golem=Snegolem
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Spider=Edderkop
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Cave Spider=Huleedderkop
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Squid=Blæksprutte
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Vex=Vex
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Evoker=Fremkalder
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Illusioner=Illusionist
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Villager=Landsbyboer
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Vindicator=Hævner
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Zombie Villager=Zombie landsbyboer
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Witch=Heks
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Wither=Wither
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Wolf=Ulv
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Husk=Udtørretskal
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Zombie=Zombie
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Zombie Pigman=Zombificeret piglin
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Farmer=Landmand
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Fisherman=Fisker
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Fletcher=Pilemager
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Shepherd=Fårehyrde
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Librarian=Bibliotikar
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Cartographer=Kartograf
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Armorer=Rustningesmed
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Leatherworker=Læderarbejder
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Butcher=Slagter
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Weapon Smith=Våbensmed
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Tool Smith=Værktøjssmed
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Cleric=Gejstlig
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Nitwit=Tåbe
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Cod=Torsk
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Salmon=Laks
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Dolphin=Delfin
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Pillager=Plyndrer
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Tropical fish=Tropisk fisk
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@ -1,3 +0,0 @@
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# textdomain: lightning
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Let lightning strike at the specified position or player. No parameter will strike yourself.=Lad lynet slå ned på den angivne position eller spiller. Hvis du ikke skriver et parameter vil lynet ramme dig selv.
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No position specified and unknown player=Ingen position og ukendt spiller.
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@ -1,3 +0,0 @@
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# textdomain: mcl_void_damage
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The void is off-limits to you!=Tomrummet er forbudt område for dig!
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@1 fell into the endless void.=@1 faldt ned i det uendelige tomrum.
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@ -1,8 +0,0 @@
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# textdomain: mcl_weather
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Gives ability to control weather=Gør en i stand til at styre vejret
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Changes the weather to the specified parameter.=Ændrer vejret til det angivne.
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Error: No weather specified.=Fejl: Intet vejr angivet.
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Error: Invalid parameters.=Fejl: Ugyldige parametre.
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Error: Duration can't be less than 1 second.=Fejl: Vargihed kan ikke være under 1 sekund.
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Error: Invalid weather specified. Use “clear”, “rain”, “snow” or “thunder”.=Fejl: Ugyldigt vejr angivet. Brug "clear","rain","snow" eller "thunder".
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Toggles between clear weather and weather with downfall (randomly rain, thunderstorm or snow)=Skifter mellem klart vejr og vejr med nedbør (tilfældigt enten regn, tordenstorm eller sne)
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@ -1,51 +0,0 @@
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# textdomain:doc
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<=<
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||||||
>=>
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Access to the requested entry has been denied; this entry is secret. You may unlock access by progressing in the game. Figure out on your own how to unlock this entry.=Adgang til det forespurgte blev nægtet; det er hemmeligt. Du kan få adgang ved at nå længere i spillet. Find selv ud af, hvordan du får adgang.
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All entries read.=Alle indtastninger læst.
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All help entries revealed!=Alle hjælpeindtastninger afsløret!
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All help entries are already revealed.=Alle hjælpeindtasterninger er allerede afsløret.
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Allows you to reveal all hidden help entries with /help_reveal=Gør dig i stand til at afsløre alle skjulte hjælpeindtaster med /help_reveal
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Category list=Kategoriliste
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Currently all entries in this category are hidden from you.=Alle indtastninger i denne kategori er i øjeblikket skjult for dig.
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Unlock new entries by progressing in the game.=Lås nye indtastninger op ved at nå længere i spillet.
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Help=Hjælp
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Entry=Indtastning
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Entry list=Indtastningsliste
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Error: Access denied.=Fejl: Adgang nægtet.
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Error: No help available.=Fejl: Igen hjælp tilgængelig.
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Go to category list=Gå til kategoriliste
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Go to entry list=Gå til indtastningsliste
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|
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Help > @1=Hjælp > @1
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|
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Help > @1 > @2= Hjælp > @1 > @2
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Help > @1 > (No Entry)=Hjælp > @1 > (Ingen indtasting)
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Help > (No Category)=Hjælp > (Ingen kategori)
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Hidden entries: @1=Skjult indtastning: @1
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Nameless entry (@1)=Unavngiven indtastning (@1)
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New entries: @1=Nye indtastninger: @1
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|
||||||
New help entry unlocked: @1 > @2=Ny hjælpeindtastning låst op: @1 > @2
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No categories have been registered, but they are required to provide help.=Nye kategorier er blevet registreret, men de er påkrævede for at give hjælp.
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The Documentation System [doc] does not come with help contents on its own, it needs additional mods to add help content. Please make sure such mods are enabled on for this world, and try again.= Dokumentationssystemet [doc] har ikke medfølgende hjælpeindhold, det behøver yderligere mods for at tilføje hjælpeindhold.
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Number of entries: @1=Antal indtastninger: @1
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OK=OK
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Open a window providing help entries about Minetest and more=Åbn et vindue med hjælpeindtastninger om Minetest og mere
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Please select a category you wish to learn more about:=Vælg venlist en kategori som du ønsker at lære mere om:
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Recommended mods: doc_basics, doc_items, doc_identifier, doc_encyclopedia.=Anbefalede mods: doc_basics, doc_items, doc_identifier, doc_encyclopedia.
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||||||
Reveal all hidden help entries to you=Afslør alle gemte hjælpeindtastninger for dig.
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Show entry=Vis indtastning
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||||||
Show category=Vis kategori
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||||||
Show next entry=Vis næste indtastning
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||||||
Show previous entry=Vis forrige indtastning
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|
||||||
This category does not have any entries.=Denne kategori har ingen indtastninger.
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|
||||||
This category has the following entries:=Denne kategori har følgende indtastninger:
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||||||
This category is empty.=Denne kategori er tom.
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||||||
This is the help.=Dette er hjælpen.
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|
||||||
You haven't chosen a category yet. Please choose one in the category list first.=Du har endnu ikke vagt en kategori. Vælg venligst én i kategoriliste før.
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||||||
You haven't chosen an entry yet. Please choose one in the entry list first.=Du har ikke valgt en indtastning endnu. Vælg venligst en fra indtastningslisten først.
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|
||||||
Collection of help texts=Samling at hjælpetekster.
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|
||||||
Notify me when new help is available=Giv mig besked når ny hjælp er tilgængelig.
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|
||||||
Play notification sound when new help is available=Afspil lyd når ny hjælp er tilgængeig.
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|
||||||
Show previous image=Vis forrige billede
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|
||||||
Show previous gallery page=Vis forrige galleriside
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|
||||||
Show next image=Vis næste billede
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|
||||||
Show next gallery page=Vis næste galleriside
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@ -1,18 +0,0 @@
|
||||||
# textdomain:doc_identifier
|
|
||||||
Error: This node, item or object is undefined. This is always an error.=Fejl: Dette knudepunkt, genstand eller objekt er ikke defineret.
|
|
||||||
This can happen for the following reasons:=Dette kan ske af følgende grunde:
|
|
||||||
• The mod which is required for it is not enabled=• Det mod som er krævet er ikke aktiveret
|
|
||||||
• The author of the game or a mod has made a mistake=• Ophavsmanden til spillet eller moddet har lavet en fejltagelse
|
|
||||||
It appears to originate from the mod “@1”, which is enabled.=Det ser ud til at stamme fra moddet "@1" som er aktiveret.
|
|
||||||
It appears to originate from the mod “@1”, which is not enabled!=Det ser ud til at stamme fra moddet "01" som er deaktiveret!
|
|
||||||
Its identifier is “@1”.=Dets identificering er "@1".
|
|
||||||
Lookup Tool=Opslagsværktøj
|
|
||||||
No help entry for this block could be found.=Der kunne ikke findes nogen hjælpeindtastning til denne blok.
|
|
||||||
No help entry for this item could be found.=Der kunne ikke findes nogen hjælpeindtastning til denne genstand.
|
|
||||||
No help entry for this object could be found.=Der kunne ikke findes nogen hjælpeindtastning for stte objekt.
|
|
||||||
OK=OK
|
|
||||||
Punch any block, item or other thing about you wish to learn more about. This will open up the appropriate help entry. The tool comes in two modes which are changed by using. In liquid mode, this tool points to liquids as well while in solid mode this is not the case.=Slå en hvilkensomhelst blok, genstand eller andre ting som du ønsker at vide mere om. Dette vil åbne den relevante hjælpeindtastning. Værktøjet findes i to tilstande som skiftes ved brug. I flydende tilstand vil værktøjet også peje på væsker, mens dette ikke er tilfældet i fast tilstand.
|
|
||||||
This block cannot be identified because the world has not materialized at this point yet. Try again in a few seconds.=Denne blok kan ikke identificeres fordi verdenen ikke har materialiseret sig endnu. Forsøg igen om et par sekunder.
|
|
||||||
This is a player.=Dette er en spiller.
|
|
||||||
This useful little helper can be used to quickly learn more about about one's closer environment. It identifies and analyzes blocks, items and other things and it shows extensive information about the thing on which it is used.=Denne smarte lille hjælper kan bruges til hurtigt at lære mere om omgivelserne. Den identificerer og analyserer blokke, genstande og andre ting, og den viser udtømmende informationer om den ting den bliver brugt på.
|
|
||||||
Show help for pointed thing=Vis hjælp til tingen
|
|
|
@ -1,143 +0,0 @@
|
||||||
# textdomain:doc_items
|
|
||||||
Using it as fuel turns it into: @1.=At bruge det som brændstof laver det om til: @1.
|
|
||||||
@1 seconds=@1 sekunder
|
|
||||||
# Item count times item name
|
|
||||||
@1×@2=@1x@2
|
|
||||||
# Itemname (25%)
|
|
||||||
@1 (@2%)=@1 (@2%)
|
|
||||||
# Itemname (<0.5%)
|
|
||||||
@1 (<0.5%)= @1 (<0.5%)
|
|
||||||
# Itemname (ca. 25%)
|
|
||||||
@1 (ca. @2%)=@1 (ca. @2%)
|
|
||||||
# List separator (e.g. “one, two, three”)
|
|
||||||
, = ,
|
|
||||||
# Final list separator (e.g. “One, two and three”)
|
|
||||||
and = and
|
|
||||||
1 second=1 sekund
|
|
||||||
A transparent block, basically empty space. It is usually left behind after digging something.=En gennemsigtig blok, egentlig bare tom luft. Det efterlades typisk efter at have gravet.
|
|
||||||
Air=Luft
|
|
||||||
Blocks=Blokke
|
|
||||||
Building another block at this block will place it inside and replace it.=At sætte en ny blok ved denne blok vil placere den indeni og erstatte den.
|
|
||||||
Building this block is completely silent.=Det er helt lydløst at bygge denne blok.
|
|
||||||
Collidable: @1=Kan kollidere: @1
|
|
||||||
Description: @1=Beskrivelse: @1
|
|
||||||
Falling blocks can go through this block; they destroy it when doing so.=Faldende blokke kan gå igennem denne blok; de ødelægger den idet i går igennem den.
|
|
||||||
Full punch interval: @1 s=Tid mellem hele slag: @1
|
|
||||||
Hand=Hånd
|
|
||||||
Hold it in your hand, then leftclick to eat it.=Hold det i din hånd, og venstre-klik for at spise det.
|
|
||||||
Hold it in your hand, then leftclick to eat it. But why would you want to do this?=Hold det i din hånd, og venstre-klik for at spise det. Men hvorfor i alverden ville du have lyst til dét?
|
|
||||||
Item reference of all wieldable tools and weapons=Genstandsreference til alt værktøj og alle våden man kan bære.
|
|
||||||
Item reference of blocks and other things which are capable of occupying space=Genstandsreference til blokke og andre ting som kan optage plads.
|
|
||||||
Item reference of items which are neither blocks, tools or weapons (esp. crafting items)=Genstandsreference til genstanse som hverken er blokke, værktøj eller våben (især håndværksmateriale)
|
|
||||||
Liquids can flow into this block and destroy it.=Væsker kan flyde ind i denne blok og ødelægge den.
|
|
||||||
Maximum stack size: @1=Største stakstørrelse: @1
|
|
||||||
Mining level: @1=Udvindingsevneevne: @1
|
|
||||||
Mining ratings:=Udvindelsesvurdering
|
|
||||||
• @1, rating @2: @3 s - @4 s=• @1, vurdering @2: @3 s -@4 s
|
|
||||||
• @1, rating @2: @3 s=• @1, vurdering @2: @3 s
|
|
||||||
Mining times:=Udvindingstider
|
|
||||||
Mining this block is completely silent.=Det er helt lydløst at udvinde denne blok.
|
|
||||||
Miscellaneous items=Diverse genstande
|
|
||||||
No=Nej
|
|
||||||
Pointable: No=Retningsbestemt: Nej
|
|
||||||
Pointable: Only by special items=Retningsbestemt: Kun af særlige genstande
|
|
||||||
Pointable: Yes=Retningsbestemt: Ja
|
|
||||||
Punches with this block don't work as usual; melee combat and mining are either not possible or work differently.=Slag med denne blok virker ikke som normalt; nærkamp og udvinding er enten umulig eller virker anderledes.
|
|
||||||
Punches with this item don't work as usual; melee combat and mining are either not possible or work differently.=Slag med dette objekt virker ikke som normalt; nærkamp og udvinding er enten umulig eller virker anderledes.
|
|
||||||
Punches with this tool don't work as usual; melee combat and mining are either not possible or work differently.=Slag med dette værktøj virker ikke som normalt; nærkamp og udvinding er enten umulig eller virker anderledes.
|
|
||||||
Range: @1=Rækkevidde: @1
|
|
||||||
# Range: <Hand> (<Range>)
|
|
||||||
Range: @1 (@2)=Rækkevidde: @1 (@2)
|
|
||||||
Range: 4=Rækkevidde: 4
|
|
||||||
# Rating used for digging times
|
|
||||||
Rating @1=Vurdering: @1
|
|
||||||
# @1 is minimal rating, @2 is maximum rating
|
|
||||||
Rating @1-@2=Vurdering @1-@2
|
|
||||||
The fall damage on this block is increased by @1%.=Faldskade på denne blok er øget med @1%.
|
|
||||||
The fall damage on this block is reduced by @1%.=Faldskade på denne blok er reduceret med @1%.
|
|
||||||
This block allows light to propagate with a small loss of brightness, and sunlight can even go through losslessly.=Denne blok lader lys sprede sig med et lille tab af styrke, og sollys kan endda gå igennem uden tab.
|
|
||||||
This block allows light to propagate with a small loss of brightness.=Denne blok tillader lys at sprede med et lille tab af styrke.
|
|
||||||
This block allows sunlight to propagate without loss in brightness.=Denne blok tillader sollys at sprede sig uden tab af styrke.
|
|
||||||
This block belongs to the @1 group.=Denne blok tilhører @1gruppen
|
|
||||||
This block belongs to these groups: @1.=Denne blok hører til følgende grupper: @1.
|
|
||||||
This block can be climbed.=Man kan klatre på denne blok.
|
|
||||||
This block can be destroyed by any mining tool immediately.=Denne blok kan ødelægges straks med ethvert udvindingsværktøj.
|
|
||||||
This block can be destroyed by any mining tool in half a second.=Denne blok kan ødelægges på et halvt sekund med ethvert udvindingsværktøj.
|
|
||||||
This block can be mined by any mining tool immediately.=Denne blok kan udvindes straks med ethvert udvindingsværktøj.
|
|
||||||
This block can be mined by any mining tool in half a second.=Denne blok kan udvindes på et halvt sekund med ethvert udvindingsværktøj.
|
|
||||||
This block can be mined by mining tools which match any of the following mining ratings and its toughness level.=Denne blok kan udvindes med ethvert udvindingsværktøj som svarer til en hvilkensomhelst af følgende udvindingsvurderinger og hårdhedsgrad.
|
|
||||||
This block can not be destroyed by ordinary mining tools.=Denne blok kan ikke ødelægges af normalt udvindingsværktøj.
|
|
||||||
This block can not be mined by ordinary mining tools.=Denne blok kan ikke udvindes med normalt udvindingsværktøj.
|
|
||||||
This block can serve as a smelting fuel with a burning time of @1.=Denne blok virker som brændstof til at smelte og har en brændetid på @1.
|
|
||||||
This block causes a damage of @1 hit point per second.=Denne blok giver @1 skade per sekund.
|
|
||||||
This block causes a damage of @1 hit points per second.=Denne blok giver @1 skade per sekund.
|
|
||||||
This block connects to blocks of the @1 group.=Denne blok forbindes til blokke i @1gruppen.
|
|
||||||
This block connects to blocks of the following groups: @1.=Denne blok forbindes til blokke i følgende grupper: @1.
|
|
||||||
This block connects to these blocks: @1.=Denne blok forbindes til disse blokke: @1.
|
|
||||||
This block connects to this block: @1.=Denne blok forbindes til denne blok: @1.
|
|
||||||
This block decreases your breath and causes a drowning damage of @1 hit point every 2 seconds.=Denne blok nedsætter dit åndedræt og giver @1 drukningsskade hvert 2. sekund.
|
|
||||||
This block decreases your breath and causes a drowning damage of @1 hit points every 2 seconds.=Denne blok nedsætter dit åndedræt og giver @1 drukneskade hvert 2. sekund.
|
|
||||||
This block is a light source with a light level of @1.=Denne blok er en lyskilde med lysniveau @1.
|
|
||||||
This block glows faintly with a light level of @1.=Denne blok gløder svagt med et lysniveau på @1.
|
|
||||||
This block is a building block for creating various buildings.=Denne blok er en byggesten til at bygge forskellige bygninger.
|
|
||||||
This block is a liquid with these properties:=Denne blok er en væske med følgende egenskaber:
|
|
||||||
This block is affected by gravity and can fall.=Denne blok påvirkes af tyngdekraften og kan falde ned.
|
|
||||||
This block is completely silent when mined or built.=Denne blok er helt lydløs når den udvindes eller bygges.
|
|
||||||
This block is completely silent when walked on, mined or built.=Denne blok er helt lydløs når den betrædes, udvindes eller bygges.
|
|
||||||
This block is destroyed when a falling block ends up inside it.=Denne blok ødelægges når en nedfaldende blok ender indeni den.
|
|
||||||
This block negates all fall damage.=Denne blok modvirker al faldskade.
|
|
||||||
This block points to liquids.=Denne blok orienteres mod væsker.
|
|
||||||
This block will drop as an item when a falling block ends up inside it.=Denne blok dropper som genstand når en faldende blok ender indeni den.
|
|
||||||
This block will drop as an item when it is not attached to a surrounding block.=Denne blok dropper som genstand når den ikke sidder fast på en tilstødende blok.
|
|
||||||
This block will drop as an item when no collidable block is below it.=Denne blok dropper som genstand når der ikke er en bæredygtig blok under den.
|
|
||||||
This block will drop the following items when mined: @1.=Denne blok dropper følgende genstande når den udvindes: @1.
|
|
||||||
This block will drop the following when mined: @1×@2.=Denne blok dropper følgende når den udvindes: @1x@2.
|
|
||||||
This block will drop the following when mined: @1.=Denne blok dropper følgende når den udvindes: @1.
|
|
||||||
This block will drop the following when mined: @1.=Denne blok dropper følgende når den udvindes: @1.
|
|
||||||
This block will make you bounce off with an elasticity of @1%.=Denne blok får dig til at hoppe af med en elasticitet på @1%.
|
|
||||||
This block will randomly drop one of the following when mined: @1.=Denne blok dropper en vilkårlig af følgende genstande når den udvindes: @1.
|
|
||||||
This block will randomly drop up to @1 drops of the following possible drops when mined: @2.=Denne blok dropper et vilkårligt antal op til @1 af følgende mulige ting når den udvindes: @2.
|
|
||||||
This block won't drop anything when mined.=Denne blok dropper ikke noget når den udvindes.
|
|
||||||
This is a decorational block.=Dette er en pynteblok.
|
|
||||||
This is a melee weapon which deals damage by punching.=Dette er et nærkampsvåben som giver skade ved at slå.
|
|
||||||
Maximum damage per hit:=Højeste skade per slag:
|
|
||||||
This item belongs to the @1 group.=Denne genstand hører til @1gruppen.
|
|
||||||
This item belongs to these groups: @1.=Denne genstand hører til disse grupper: @1.
|
|
||||||
This item can serve as a smelting fuel with a burning time of @1.=Denne genstand virker som brændstof til at smelte og har en brændetid på @1.
|
|
||||||
This item is primarily used for crafting other items.=Denne genstand bruges mest til at lave andre genstande.
|
|
||||||
This item points to liquids.=Denne genstand orienterer sig mod væsker.
|
|
||||||
This tool belongs to the @1 group.=Dette værktøj hører til @1gruppen
|
|
||||||
This tool belongs to these groups: @1.=Dette værktøj hører til disse grupper:
|
|
||||||
This tool can serve as a smelting fuel with a burning time of @1.=Dette værktøj virker som brændstof til at smelte og har en brændetid på @1.
|
|
||||||
This tool is capable of mining.=Dette værktøj kan bruges til udvinding.
|
|
||||||
Maximum toughness levels:=Højeste hårdhedsgrad.
|
|
||||||
This tool points to liquids.=Dette værktøj orienterer sig mod væsker.
|
|
||||||
Tools and weapons=Værktøj og våben
|
|
||||||
Unknown Node=Ukendt knudepunkt
|
|
||||||
Usage help: @1=Hjælp til brug: @1
|
|
||||||
Walking on this block is completely silent.=Det er helt lydløst at gå på denne blok.
|
|
||||||
Whenever you are not wielding any item, you use the hand which acts as a tool with its own capabilities. When you are wielding an item which is not a mining tool or a weapon it will behave as if it would be the hand.=Når du ikke anvender en genstand, bruger du din hånd som fungerer som et værktøj med sine egne egenskaber. Når du anvender en genstand som ikke er et værktøj til udvinding eller våben virker det som om du bruger din hånd.
|
|
||||||
Yes=Ja
|
|
||||||
You can not jump while standing on this block.=Du kan ikke hoppe mens du står på dene blok.
|
|
||||||
any level=hvilketsomhelst level
|
|
||||||
level 0=level 0
|
|
||||||
level 0-@1=level 0-@1
|
|
||||||
unknown=ukendt
|
|
||||||
Unknown item (@1)=ukendt genstand (@1)
|
|
||||||
• @1: @2=
|
|
||||||
• @1: @2 HP=• @1: @2 HP
|
|
||||||
• @1: @2, @3=• @1: @2, @3
|
|
||||||
• Flowing range: @1=• Flydende rækkevidde: @1
|
|
||||||
• No flowing=• Ingen strøm
|
|
||||||
• Not renewable=• Kan ikke genopfriskes
|
|
||||||
• Renewable=• Kan genopfriskes
|
|
||||||
• Viscosity: @1=• Viskositet: @1
|
|
||||||
Itemstring: "@1"=Genstandsstreng: "@1"
|
|
||||||
Durability: @1 uses=Holdbarhed: @1 anvendelser
|
|
||||||
Durability: @1=Holdbarhed: @1
|
|
||||||
Mining durability:=Udvindingsholdbarhed:
|
|
||||||
• @1, level @2: @3 uses=• @1, level @2: @3 anvendelser
|
|
||||||
• @1, level @2: Unlimited=• @1, level @2: Uendelig
|
|
||||||
This block's rotation is affected by the way you place it: Place it on the floor or ceiling for a vertical orientation; place it at the side for a horizontal orientation. Sneaking while placing it leads to a perpendicular orientation instead.=Denne bloks rotation påvirkes af måden du placerer den på: Placér den på gulvet eller loftet for en lodret orientering; placér den på siden for en horisontal orientering. Hvis du sniger dig mens den placeres den vinkelret i stedet.
|
|
||||||
Toughness level: @1=Hårdhedsgrad: @1
|
|
||||||
This block is slippery.=Denne blok er glat.
|
|
|
@ -1,37 +0,0 @@
|
||||||
# textdomain: craftguide
|
|
||||||
Any shulker box=Hvilkensomhelst shulkerboks
|
|
||||||
Any wool=Hvilkensomhelst uld
|
|
||||||
Any wood planks=Hvilkensomhelst træplanker
|
|
||||||
Any wood=Hvilkensomhelst træ
|
|
||||||
Any sand=Hvilkensomhelst sand
|
|
||||||
Any normal sandstone=Hvilkensomhelst normal sandsten
|
|
||||||
Any red sandstone=Hvilkensomhelst rød sandsten
|
|
||||||
Any carpet=HVilketsomhelst tæppe
|
|
||||||
Any dye=Hvilkensomhelst farvestof
|
|
||||||
Any water bucket=Hvilkensomhelst vandpand
|
|
||||||
Any flower=Hvilkensomhelst blomst
|
|
||||||
Any mushroom=Hvilkensomhelst svamp
|
|
||||||
Any wooden slab=Hvilkensomhelst træplade
|
|
||||||
Any wooden stairs=Hvilkensomhelst trætrappe
|
|
||||||
Any coal=Hvilketsomhelst kul
|
|
||||||
Any kind of quartz block=Hvilkensomhelst quartzblok
|
|
||||||
Any kind of purpur block=Hvilkensomhelst pupurblok
|
|
||||||
Any stone bricks=Hvilkensomhelst mursten af sten
|
|
||||||
Any stick=Hvilkensomhelst pind
|
|
||||||
Any item belonging to the @1 group=Hvilkensomhelst genstant i @1gruppen
|
|
||||||
Any item belonging to the groups: @1=Hvilkensomhelst genstand som hører til grupperne: @1
|
|
||||||
Search=Søg
|
|
||||||
Reset=Nulstil
|
|
||||||
Previous page=Forrige side
|
|
||||||
Next page=Næste side
|
|
||||||
Usage @1 of @2=Brug @1 af @2
|
|
||||||
Recipe @1 of @2=Opskrift @1 af @2
|
|
||||||
Burning time: @1=Brændetid: @1
|
|
||||||
Cooking time: @1=Tilberedelsestid: @1
|
|
||||||
Recipe is too big to be displayed (@1×@2)=Formen er for stor til at blive vist (@1x@2)
|
|
||||||
Shapeless=Uformelig
|
|
||||||
Cooking=Madlavning
|
|
||||||
Increase window size=Øg vinduesstørrelsen
|
|
||||||
Decrease window size=Mindsk vinduesstørrelsen
|
|
||||||
No item to show=Ingen genstande at vise
|
|
||||||
Collect items to reveal more recipes=Saml genstande for at afsløre flere opskrifter
|
|
|
@ -1,79 +0,0 @@
|
||||||
# textdomain: mcl_doc
|
|
||||||
Water can flow into this block and cause it to drop as an item.=Der kan flyde vandt i denne blok, hvilket får den til at droppe som en genstand.
|
|
||||||
This block can be turned into dirt with a hoe.=Denne blok kan omdannes til jord med en hakke.
|
|
||||||
This block can be turned into farmland with a hoe.=Denne blok kan omdannes til landbrugsjord med en hakke.
|
|
||||||
This block acts as a soil for all saplings.=Denne blok virker som jord for alle spirer.
|
|
||||||
This block acts as a soil for some saplings.=Denne blok virker som jord for nogle spirer.
|
|
||||||
Sugar canes will grow on this block.=Sukkerrør gror på denne blok.
|
|
||||||
Nether wart will grow on this block.=Nethervorder gror på denne blok.
|
|
||||||
This block quickly decays when there is no wood block of any species within a distance of @1. When decaying, it disappears and may drop one of its regular drops. The block does not decay when the block has been placed by a player.=Denne blok forgår hurtigt når der ikke er træblokke af nogen art af træblokke indenfor en afstand af @1. Når den forgår, forsvinder den, og dropper måske et af sine normale drops. Blokken forgår ikke når den er blevet placeret af en spiller.
|
|
||||||
This block quickly decays and disappears when there is no wood block of any species within a distance of @1. The block does not decay when the block has been placed by a player.=Denne blok forgår hurtigt og forsvinder når der ikke er nogen art af træblokke indenfor en afstand af @1. Blokken forgår ikke når den er blevet placeret af en spiller.
|
|
||||||
This plant can only grow on grass blocks and dirt. To survive, it needs to have an unobstructed view to the sky above or be exposed to a light level of 8 or higher.=Denne plante kan kun gro på græsblokke eller jord. For at overleve, har den brug for direkte udsyn til himlen, eller et lysniveau på 8 eller derover.
|
|
||||||
This plant can grow on grass blocks, podzol, dirt and coarse dirt. To survive, it needs to have an unobstructed view to the sky above or be exposed to a light level of 8 or higher.=Denne plante kan gro på græsblokke, podsol, jord eller grov jord. For at overleve, har den brug for direkte udsyn til himlen, eller et lysniveau på 8 eller derover.
|
|
||||||
This block is flammable.=Denne blok er brændfarlig.
|
|
||||||
This block destroys any item it touches.=Denne blok ødelægger enhver genstand den berør.
|
|
||||||
To eat it, wield it, then rightclick.=For at spise det skal du bære det og højre-klikke.
|
|
||||||
You can eat this even when your hunger bar is full.=Du kan spise dette selvom din sultbjælke er fuld.
|
|
||||||
You cannot eat this when your hunger bar is full.=Du kan ikke spise dette når din sultbjælke er fuld.
|
|
||||||
To drink it, wield it, then rightclick.=For at drikke det skal du bære det og højre-klikke.
|
|
||||||
You cannot drink this when your hunger bar is full.=Du kan ikke drikke dette når din sultbjælke er fuld.
|
|
||||||
To consume it, wield it, then rightclick.=For at indtage det skal du bære det og højre-klikke.
|
|
||||||
You cannot consume this when your hunger bar is full.=Du kan ikke indtage dette når din sultbjælke er fuld.
|
|
||||||
You have to wait for about 2 seconds before you can eat or drink again.=Du er nødt til at vente omkring 2 sekunder før du kan drikke eller spise igen.
|
|
||||||
Hunger points restored: @1=Sultpoint genvundet: @1
|
|
||||||
Saturation points restored: @1%.1f=Mæthedspoint genvundet: @1%.1f
|
|
||||||
This item can be repaired at an anvil with: @1.=Denne genstand kan repareres ved en ambolt med: @1.
|
|
||||||
This item can be repaired at an anvil with any wooden planks.=Denne genstand kan repareres ved en ambolt med hvilkensomhelst træplanke.
|
|
||||||
This item can be repaired at an anvil with any item in the “@1” group.=Denne genstand kan repareres ved en ambolt med hvilkensomhelst genstand i "@1"gruppen
|
|
||||||
This item cannot be renamed at an anvil.=Denne genstand kan ikke omdøbes ved en ambolt.
|
|
||||||
This block crushes any block it falls into.=Denn blok knuser enhver blok den falder ind i.
|
|
||||||
When this block falls deeper than 1 block, it causes damage to any player it hits. The damage dealt is B×2−2 hit points with B @= number of blocks fallen. The damage can never be more than 40 HP.=Denne blok falder dybere end 1 blok, og giver skade til enhver spiller den rammer. Skaden givet er Bx2-2 ned B @= antal faldne blokke.
|
|
||||||
Diamond Pickaxe=Minehakke i diamant
|
|
||||||
Iron Pickaxe=Jernhakke
|
|
||||||
Stone Pickaxe=Stenhakke
|
|
||||||
Golden Pickaxe=Guldhakke
|
|
||||||
Wooden Pickaxe=Træhakke
|
|
||||||
Diamond Axe=Diamantøkse
|
|
||||||
Iron Axe=Jernøkse
|
|
||||||
Stone Axe=Stenøkse
|
|
||||||
Golden Axe=Guldøkse
|
|
||||||
Wooden Axe=Træøkse
|
|
||||||
Diamond Shovel=Diamantskovl
|
|
||||||
Iron Shovel=Jernskovl
|
|
||||||
Stone Shovel=Stenskovl
|
|
||||||
Golden Shovel=Guldskovl
|
|
||||||
Wooden Shovel=Træskovl
|
|
||||||
This block can be mined by any tool instantly.=Denne blok kan udvindes momentant med ethvert værktøj.
|
|
||||||
This block can be mined by:=Denne blok kan udvindes med:
|
|
||||||
Hardness: ∞= Hårdhed:∞
|
|
||||||
Hardness: @1=Hårdhed @1
|
|
||||||
This block will not be destroyed by TNT explosions.=Denne blok ødelægges ikke af TNT-eksplosioner.
|
|
||||||
This block drops itself when mined by shears.=Denne blok dropper sig selv når den udvindes med sakse.
|
|
||||||
@1×@2=@1x@2
|
|
||||||
This blocks drops the following when mined by shears: @1=Denne blok dropper følgende når den udvindes med sakse: @1
|
|
||||||
, =,
|
|
||||||
• Shears=• Sakse
|
|
||||||
• Sword=• Sværd
|
|
||||||
• Hand=• Hånd
|
|
||||||
This is a melee weapon which deals damage by punching.=Dette er et nærkampsvåben som giver skade ved at slå.
|
|
||||||
Maximum damage: @1 HP=Højeste skade: @1
|
|
||||||
Full punch interval: @1 s=Helt interval mellem slag: @1 s
|
|
||||||
This tool is capable of mining.=Dette værktøj kan bruges til udvinding.
|
|
||||||
Mining speed: @1=Udvindingshastighed: @1
|
|
||||||
Painfully slow=Pinagtig langsom
|
|
||||||
Very slow=Meget langsom
|
|
||||||
Slow=Langsom
|
|
||||||
Fast=Hurtig
|
|
||||||
Very fast=Meget hurtig
|
|
||||||
Extremely fast=Ekstremt hurtig
|
|
||||||
Instantaneous=Momentan
|
|
||||||
@1 uses=@1 anvendelser
|
|
||||||
Unlimited uses=Uendelige anvendelser
|
|
||||||
Block breaking strength: @1=Blokkens brudstyrke: @1
|
|
||||||
Mining durability: @1=Udvindingsholdbarhed: @1
|
|
||||||
Armor points: @1=Rustningspoint: @1
|
|
||||||
Armor durability: @1=Rustningens holdbarhed: @1
|
|
||||||
It can be worn on the head.=Den kan bæres på hovedet.
|
|
||||||
It can be worn on the torso.=Den kan bæres på kroppen.
|
|
||||||
It can be worn on the legs.=De kan bæres på benene.
|
|
||||||
It can be worn on the feet.=De kan bæres på fødderne.
|
|
|
@ -1,511 +0,0 @@
|
||||||
# textdomain: mcl_doc_basics
|
|
||||||
Basics=
|
|
||||||
Everything you need to know to get started with playing=
|
|
||||||
Advanced usage=
|
|
||||||
Advanced information which may be nice to know, but is not crucial to gameplay=
|
|
||||||
Quick start=
|
|
||||||
This is a very brief introduction to the basic gameplay:=
|
|
||||||
Basic controls:=
|
|
||||||
• Move mouse to look=
|
|
||||||
• [W], [A], [S] and [D] to move=
|
|
||||||
• [E] to sprint=
|
|
||||||
• [Space] to jump or move upwards=
|
|
||||||
• [Shift] to sneak or move downwards=
|
|
||||||
• Mouse wheel or [1]-[9] to select item=
|
|
||||||
• Left-click to mine blocks or attack=
|
|
||||||
• Recover from swings to deal full damage=
|
|
||||||
• Right-click to build blocks and use things=
|
|
||||||
• [I] for the inventory=
|
|
||||||
• First items in inventory appear in hotbar below=
|
|
||||||
• Lowest row in inventory appears in hotbar below=
|
|
||||||
• [Esc] to close this window=
|
|
||||||
How to play:=
|
|
||||||
• Punch a tree trunk until it breaks and collect wood=
|
|
||||||
• Place the wood into the 2×2 grid (your “crafting grid”) in your inventory menu and craft 4 wood planks=
|
|
||||||
• Place them in a 2×2 shape in the crafting grid to craft a crafting table=
|
|
||||||
• Place the crafting table on the ground=
|
|
||||||
• Rightclick it for a 3×3 crafting grid=
|
|
||||||
• Use the crafting guide (book icon) to learn all the possible crafting recipes=
|
|
||||||
• Craft a wooden pickaxe so you can dig stone=
|
|
||||||
• Different tools break different kinds of blocks. Try them out!=
|
|
||||||
• Read entries in this help to learn the rest=
|
|
||||||
• Continue playing as you wish. There's no goal. Have fun!=
|
|
||||||
Minetest=
|
|
||||||
Minetest is a free software game engine for games based on voxel gameplay, inspired by InfiniMiner, Minecraft, and the like. Minetest was originally created by Perttu Ahola (alias “celeron55”).=
|
|
||||||
The player is thrown into a huge world made out of cubes or blocks. These cubes usually make the landscape they blocks can be removed and placed almost entirely freely. Using the collected items, new tools and other items can be crafted. Games in Minetest can, however, be much more complex than this.=
|
|
||||||
A core feature of Minetest is the built-in modding capability. Mods modify existing gameplay. They can be as simple as adding a few decorational blocks or be very complex by e.g. introducing completely new gameplay concepts, generating a completely different kind of world, and many other things.=
|
|
||||||
Minetest can be played alone or online together with multiple players. Online play will work out of the box with any mods, with no need for additional software as they are entirely provided by the server.=
|
|
||||||
Minetest is usually bundled with a simple default game, named “Minetest Game” (shown in images 1 and 2). You probably already have it. Other games for Minetest can be downloaded from the official Minetest forums <https://forum.minetest.net/viewforum.php?f@=48>.=
|
|
||||||
Minetest as well as Minetest Game are both unfinished at the moment, so please forgive us when not everything works out perfectly.=
|
|
||||||
Sneaking=
|
|
||||||
Sneaking makes you walk slower and prevents you from falling off the edge of a block.=
|
|
||||||
To sneak, hold down the sneak key (default: [Shift]). When you release it, you stop sneaking. Careful: When you release the sneak key at a ledge, you might fall!=
|
|
||||||
• Sneak: [Shift]=
|
|
||||||
Sneaking only works when you stand on solid ground, are not in a liquid and don't climb.=
|
|
||||||
If you jump while holding the sneak key, you also jump slightly higher than usual.=
|
|
||||||
Sneaking might be disabled by mods. In this case, you still walk slower by sneaking, but you will no longer be stopped at ledges.=
|
|
||||||
Controls=
|
|
||||||
These are the default controls:=
|
|
||||||
Basic movement:=
|
|
||||||
• Moving the mouse around: Look around=
|
|
||||||
• W: Move forwards=
|
|
||||||
• A: Move to the left=
|
|
||||||
• D: Move to the right=
|
|
||||||
• S: Move backwards=
|
|
||||||
• E: Sprint=
|
|
||||||
While standing on solid ground:=
|
|
||||||
• Space: Jump=
|
|
||||||
• Shift: Sneak=
|
|
||||||
While on a ladder, swimming in a liquid or fly mode is active=
|
|
||||||
• Space: Move up=
|
|
||||||
• Shift: Move down=
|
|
||||||
Extended movement (requires privileges):=
|
|
||||||
• J: Toggle fast mode, makes you run or fly fast (requires “fast” privilege)=
|
|
||||||
• K: Toggle fly mode, makes you move freely in all directions (requires “fly” privilege)=
|
|
||||||
• H: Toggle noclip mode, makes you go through walls in fly mode (requires “noclip” privilege)=
|
|
||||||
• E: Move even faster when in fast mode=
|
|
||||||
• E: Walk fast in fast mode=
|
|
||||||
World interaction:=
|
|
||||||
• Left mouse button: Punch / mine blocks / take items=
|
|
||||||
• Left mouse button: Punch / mine blocks=
|
|
||||||
• Right mouse button: Build or use pointed block=
|
|
||||||
• Shift+Right mouse button: Build=
|
|
||||||
• Roll mouse wheel: Select next/previous item in hotbar=
|
|
||||||
• Roll mouse wheel / B / N: Select next/previous item in hotbar=
|
|
||||||
• 1-9: Select item in hotbar directly=
|
|
||||||
• Q: Drop item stack=
|
|
||||||
• Shift+Q: Drop 1 item=
|
|
||||||
• I: Show/hide inventory menu=
|
|
||||||
Inventory interaction:=
|
|
||||||
See the entry “Basics > Inventory”.=
|
|
||||||
Camera:=
|
|
||||||
• Z: Zoom=
|
|
||||||
• F7: Toggle camera mode=
|
|
||||||
• F8: Toggle cinematic mode=
|
|
||||||
Interface:=
|
|
||||||
• Esc: Open menu window (pauses in single-player mode) or close window=
|
|
||||||
• F1: Show/hide HUD=
|
|
||||||
• F2: Show/hide chat=
|
|
||||||
• F9: Toggle minimap=
|
|
||||||
• Shift+F9: Toggle minimap rotation mode=
|
|
||||||
• F10: Open/close console/chat log=
|
|
||||||
• F12: Take a screenshot=
|
|
||||||
Server interaction:=
|
|
||||||
• T: Open chat window (chat requires the “shout” privilege)=
|
|
||||||
• /: Start issuing a server command=
|
|
||||||
Technical:=
|
|
||||||
• R: Toggle far view (disables all fog and allows viewing far away, can make game very slow)=
|
|
||||||
• +: Increase minimal viewing distance=
|
|
||||||
• -: Decrease minimal viewing distance=
|
|
||||||
• F3: Enable/disable fog=
|
|
||||||
• F5: Enable/disable debug screen which also shows your coordinates=
|
|
||||||
• F6: Only useful for developers. Enables/disables profiler=
|
|
||||||
• P: Only useful for developers. Writes current stack traces=
|
|
||||||
Players=
|
|
||||||
Players (actually: “player characters”) are the characters which users control.=
|
|
||||||
Players are living beings. They start with a number of health points (HP) and a number of breath points (BP).=
|
|
||||||
Players are capable of walking, sneaking, jumping, climbing, swimming, diving, mining, building, fighting and using tools and blocks.=
|
|
||||||
Players can take damage for a variety of reasons, here are some:=
|
|
||||||
• Taking fall damage=
|
|
||||||
• Touching a block which causes direct damage=
|
|
||||||
• Drowning=
|
|
||||||
• Being attacked by another player=
|
|
||||||
• Being attacked by a computer enemy=
|
|
||||||
At a health of 0, the player dies. The player can just respawn in the world.=
|
|
||||||
Other consequences of death depend on the game. The player could lose all items, or lose the round in a competitive game.=
|
|
||||||
Some blocks reduce breath. While being with the head in a block which causes drowning, the breath points are reduced by 1 for every 2 seconds. When all breath is gone, the player starts to suffer drowning damage. Breath is quickly restored in any other block.=
|
|
||||||
Damage can be disabled on any world. Without damage, players are immortal and health and breath are unimportant.=
|
|
||||||
In multi-player mode, the name of other players is written above their head.=
|
|
||||||
Items=
|
|
||||||
Items are things you can carry along and store in inventories. They can be used for crafting, smelting, building, mining, and more. Types of items include blocks, tools, weapons and items only used for crafting.=
|
|
||||||
An item stack is a collection of items of the same type which fits into a single item slot. Item stacks can be dropped on the ground. Items which drop into the same coordinates will form an item stack.=
|
|
||||||
Dropped item stacks will be collected automatically when you stand close to them.=
|
|
||||||
Items have several properties, including the following:=
|
|
||||||
• Maximum stack size: Number of items which fit on 1 item stack=
|
|
||||||
• Pointing range: How close things must be to be pointed while wielding this item=
|
|
||||||
• Group memberships: See “Basics > Groups”=
|
|
||||||
• May be used for crafting or cooking=
|
|
||||||
Tools=
|
|
||||||
Some items may serve as a tool when wielded. Any item which has some special use which can be directly used by its wielder is considered a tool.=
|
|
||||||
A common subset of tools is mining tools. These are important to break all kinds of blocks. Weapons are a kind of tool. There are of course many other possible tools. Special actions of tools are usually done by left-click or right-click.=
|
|
||||||
When nothing is wielded, players use their hand which may act as tool and weapon.=
|
|
||||||
Mining tools are important to break all kinds of blocks. Weapons are another kind of tool. There are some other more specialized tools. Special actions of tools are usually done by right-click.=
|
|
||||||
When nothing is wielded, players use their hand which may act as tool and weapon. The hand is capable of punching and deals minimum damage.=
|
|
||||||
Many tools will wear off when using them and may eventually get destroyed. The damage is displayed in a damage bar below the tool icon. If no damage bar is shown, the tool is in mint condition. Tools may be repairable by crafting, see “Basics > Crafting”.=
|
|
||||||
Weapons=
|
|
||||||
Some items are usable as a melee weapon when wielded. Weapons share most of the properties of tools.=
|
|
||||||
Melee weapons deal damage by punching players and other animate objects. There are two ways to attack:=
|
|
||||||
• Single punch: Left-click once to deal a single punch=
|
|
||||||
• Quick punching: Hold down the left mouse button to deal quick repeated punches=
|
|
||||||
There are two core attributes of melee weapons:=
|
|
||||||
• Maximum damage: Damage which is dealt after a hit when the weapon was fully recovered=
|
|
||||||
• Full punch interval: Time it takes for fully recovering from a punch=
|
|
||||||
A weapon only deals full damage when it has fully recovered from a previous punch. Otherwise, the weapon will deal only reduced damage. This means, quick punching is very fast, but also deals rather low damage. Note the full punch interval does not limit how fast you can attack.=
|
|
||||||
There is a rule which sometimes makes attacks impossible: Players, animate objects and weapons belong to damage groups. A weapon only deals damage to those who share at least one damage group with it. So if you're using the wrong weapon, you might not deal any damage at all.=
|
|
||||||
Pointing=
|
|
||||||
“Pointing” means looking at something in range with the crosshair. Pointing is needed for interaction, like mining, punching, using, etc. Pointable things include blocks, players, computer enemies and objects.=
|
|
||||||
To point something, it must be in the pointing range (also just called “range”) of your wielded item. There's a default range when you are not wielding anything. A pointed thing will be outlined or highlighted (depending on your settings). Pointing is not possible with the 3rd person front camera.=
|
|
||||||
A few things can not be pointed. Most blocks are pointable. A few blocks, like air, can never be pointed. Other blocks, like liquids can only be pointed by special items.=
|
|
||||||
Camera=
|
|
||||||
There are 3 different views which determine the way you see the world. The modes are:=
|
|
||||||
• 1: First-person view (default)=
|
|
||||||
• 2: Third-person view from behind=
|
|
||||||
• 3: Third-person view from the front=
|
|
||||||
You can change the camera mode by pressing [F7].=
|
|
||||||
You might be able to zoom with [Z] to zoom the view at the crosshair. This allows you to look further.=
|
|
||||||
Zooming is a gameplay feature that might be enabled or disabled by the game. By default, zooming is enabled when in Creative Mode but disabled otherwise.=
|
|
||||||
There is also Cinematic Mode which can be toggled with [F8]. With Cinematic Mode enabled, the camera movements become more smooth. Some players don't like it, it is a matter of taste.=
|
|
||||||
By holding down [Z], you can zoom the view at your crosshair. You need the “zoom” privilege to do this.=
|
|
||||||
• Switch camera mode: [F7]=
|
|
||||||
• Toggle Cinematic Mode: [F8]=
|
|
||||||
• Zoom: [Z]=
|
|
||||||
Blocks=
|
|
||||||
The world of MineClone 2 is made entirely out of blocks (voxels, to be precise). Blocks can be added or removed with the correct tools.=
|
|
||||||
The world is made entirely out of blocks (voxels, to be precise). Blocks can be added or removed with the correct tools.=
|
|
||||||
Blocks can have a wide range of different properties which determine mining times, behavior, looks, shape, and much more. Their properties include:=
|
|
||||||
• Collidable: Collidable blocks can not be passed through; players can walk on them. Non-collidable blocks can be passed through freely=
|
|
||||||
• Pointable: Pointable blocks show a wireframe or a halo box when pointed. But you will just point through non-pointable blocks. Liquids are usually non-pointable but they can be pointed at by some special tools=
|
|
||||||
• Mining properties: By which tools it can be mined, how fast and how much it wears off tools=
|
|
||||||
• Climbable: While you are at a climbable block, you won't fall and you can move up and down with the jump and sneak keys=
|
|
||||||
• Drowning damage: See the entry “Basics > Player”=
|
|
||||||
• Liquids: See the entry “Basics > Liquids”=
|
|
||||||
• Group memberships: Group memberships are used to determine mining properties, crafting, interactions between blocks and more=
|
|
||||||
Mining=
|
|
||||||
Mining (or digging) is the process of breaking blocks to remove them. To mine a block, point it and hold down the left mouse button until it breaks.=
|
|
||||||
Blocks require a mining tool to be mined. Different blocks are mined by different mining tools, and some blocks can not be mined by any tool. Blocks vary in hardness and tools vary in strength. Mining tools will wear off over time. The mining time and the tool wear depend on the block and the mining tool. The fastest way to find out how efficient your mining tools are is by just trying them out on various blocks. Any items you gather by mining will drop on the ground, ready to be collected.=
|
|
||||||
After mining, a block may leave a “drop” behind. This is a number of items you get after mining. Most commonly, you will get the block itself. There are other possibilities for a drop which depends on the block type. The following drops are possible:=
|
|
||||||
• Always drops itself (the usual case)=
|
|
||||||
• Always drops the same items=
|
|
||||||
• Drops items based on probability=
|
|
||||||
• Drops nothing=
|
|
||||||
Building=
|
|
||||||
Almost all blocks can be built (or placed). Building is very simple and has no delay.=
|
|
||||||
To build your wielded block, point at a block in the world and right-click. If this is not possible because the pointed block has a special right-click action, hold down the sneak key before right-clicking.=
|
|
||||||
Blocks can almost always be built at pointable blocks. One exception are blocks attached to the floor; these can only be built on the floor.=
|
|
||||||
Normally, blocks are built in front of the pointed side of the pointed block. A few blocks are different: When you try to build at them, they are replaced.=
|
|
||||||
Liquids=
|
|
||||||
Liquids are special dynamic blocks. Liquids like to spread and flow to their surrounding blocks. Players can swim and drown in them.=
|
|
||||||
Liquids usually come in two forms: In source form (S) and in flowing form (F).=
|
|
||||||
Liquid sources have the shape of a full cube. A liquid source will generate flowing liquids around it from time to time, and, if the liquid is renewable, it also generates liquid sources. A liquid source can sustain itself. As long it is left alone, a liquid source will normally keep its place and does not drain out.=
|
|
||||||
Flowing liquids take a sloped form. Flowing liquids spread around the world until they drain. A flowing liquid can not sustain itself and always comes from a liquid source, either directly or indirectly. Without a liquid source, a flowing liquid will eventually drain out and disappear.=
|
|
||||||
All liquids share the following properties:=
|
|
||||||
• All properties of blocks (including drowning damage)=
|
|
||||||
• Renewability: Renewable liquids can create new sources=
|
|
||||||
• Flowing range: How many flowing liquids are created at maximum per liquid source, it determines how far the liquid will spread. Possible are ranges from 0 to 8. At 0, no flowing liquids will be created. Image 5 shows a liquid of flowing range 2=
|
|
||||||
• Viscosity: How slow players move through it and how slow the liquid spreads=
|
|
||||||
Renewable liquids create new liquid sources at open spaces (image 2). A new liquid source is created when:=
|
|
||||||
• Two renewable liquid blocks of the same type touch each other diagonally=
|
|
||||||
• These blocks are also on the same height=
|
|
||||||
• One of the two “corners” is open space which allows liquids to flow in=
|
|
||||||
When those criteria are met, the open space is filled with a new liquid source of the same type (image 3).=
|
|
||||||
Swimming in a liquid is fairly straightforward: The usual direction keys for basic movement, the jump key for rising and the sneak key for sinking.=
|
|
||||||
The physics for swimming and diving in a liquid are:=
|
|
||||||
• The higher the viscosity, the slower you move=
|
|
||||||
• If you rest, you'll slowly sink=
|
|
||||||
• There is no fall damage for falling into a liquid as such=
|
|
||||||
• If you fall into a liquid, you will be slowed down on impact (but don't stop instantly). Your impact depth is determined by your speed and the liquid viscosity. For a safe high drop into a liquid, make sure there is enough liquid above the ground, otherwise you might hit the ground and take fall damage=
|
|
||||||
Liquids are often not pointable. But some special items are able to point all liquids.=
|
|
||||||
Crafting=
|
|
||||||
Crafting is the task of combining several items to form a new item.=
|
|
||||||
To craft something, you need one or more items, a crafting grid (C) and a crafting recipe. A crafting grid is like a normal inventory which can also be used for crafting. Items need to be put in a certain pattern into the crafting grid. Next to the crafting grid is an output slot (O). Here the result will appear when you placed items correctly. This is just a preview, not the actual item. Crafting grids can come in different sizes which limits the possible recipes you can craft.=
|
|
||||||
To complete the craft, take the result item from the output slot, which will consume items from the crafting grid and creates a new item. It is not possible to place items into the output slot.=
|
|
||||||
A description on how to craft an item is called a “crafting recipe”. You need this knowledge to craft. There are multiple ways to learn crafting recipes. One way is by using a crafting guide, which contains a list of available crafting recipes. Some games provide crafting guides. There are also some mods which you can download online for installing a crafting guide. Another way is by reading the online manual of the game (if one is available).=
|
|
||||||
Crafting recipes consist of at least one input item and exactly one stack of output items. When performing a single craft, it will consume exactly one item from each stack of the crafting grid, unless the crafting recipe defines replacements.=
|
|
||||||
There are multiple types of crafting recipes:=
|
|
||||||
• Shaped (image 2): Items need to be placed in a particular shape=
|
|
||||||
• Shapeless (images 3 and 4): Items need to be placed somewhere in input (both images show the same recipe)=
|
|
||||||
• Cooking: Explained in “Basics > Cooking”=
|
|
||||||
• Repairing (image 5): Place two damaged tools into the crafting grid anywhere to get a tool which is repaired by 5%=
|
|
||||||
In some crafting recipes, some input items do not need to be a concrete item, instead they need to be a member of a group (see “Basics > Groups”). These recipes offer a bit more freedom in the input items. Images 6-8 show the same group-based recipe. Here, 8 items of the “stone” group are required, which is true for all of the shown items.=
|
|
||||||
Rarely, crafting recipes have replacements. This means, whenever you perform a craft, some items in the crafting grid will not be consumed, but instead will be replaced by another item.=
|
|
||||||
Cooking=
|
|
||||||
Cooking (or smelting) is a form of crafting which does not involve a crafting grid. Cooking is done with a special block (like a furnace), an cookable item, a fuel item and time in order to yield a new item.=
|
|
||||||
Each fuel item has a burning time. This is the time a single item of the fuel keeps a furnace burning.=
|
|
||||||
Each cookable item requires time to be cooked. This time is specific to the item type and the item must be “on fire” for the whole cooking time to actually yield the result.=
|
|
||||||
Hotbar=
|
|
||||||
At the bottom of the screen you see some squares. This is called the “hotbar”. The hotbar allows you to quickly access the first items from your player inventory.=
|
|
||||||
You can change the selected item with the mouse wheel or the keyboard.=
|
|
||||||
• Select previous item in hotbar: [Mouse wheel up] or [B]=
|
|
||||||
• Select next item in hotbar: [Mouse wheel down] or [N]=
|
|
||||||
• Select item in hotbar directly: [1]-[9]=
|
|
||||||
The selected item is also your wielded item.=
|
|
||||||
Minimap=
|
|
||||||
If you have a map item in any of your hotbar slots, you can use the minimap.=
|
|
||||||
Press [F9] to make a minimap appear on the top right. The minimap helps you to find your way around the world. Press it again to select different minimap modes and zoom levels. The minimap also shows the positions of other players.=
|
|
||||||
There are 2 minimap modes and 3 zoom levels.=
|
|
||||||
Surface mode (image 1) is a top-down view of the world, roughly resembling the colors of the blocks this world is made of. It only shows the topmost blocks, everything below is hidden, like a satellite photo. Surface mode is useful if you got lost.=
|
|
||||||
Radar mode (image 2) is more complicated. It displays the “denseness” of the area around you and changes with your height. Roughly, the more green an area is, the less “dense” it is. Black areas have many blocks. Use the radar to find caverns, hidden areas, walls and more. The rectangular shapes in image 2 clearly expose the position of a dungeon.=
|
|
||||||
There are also two different rotation modes. In “square mode”, the rotation of the minimap is fixed. If you press [Shift]+[F9] to switch to “circle mode”, the minimap will instead rotate with your looking direction, so “up” is always your looking direction.=
|
|
||||||
In some games, the minimap may be disabled.=
|
|
||||||
• Toggle minimap mode: [F9]=
|
|
||||||
• Toggle minimap rotation mode: [Shift]+[F9]=
|
|
||||||
Inventory=
|
|
||||||
Inventories are used to store item stacks. There are other uses, such as crafting. An inventory consists of a rectangular grid of item slots. Each item slot can either be empty or hold one item stack. Item stacks can be moved freely between most slots.=
|
|
||||||
You have your own inventory which is called your “player inventory”, you can open it with the inventory key (default: [I]). The first inventory slots are also used as slots in your hotbar.=
|
|
||||||
Blocks can also have their own inventory, e.g. chests and furnaces.=
|
|
||||||
Inventory controls:=
|
|
||||||
Taking: You can take items from an occupied slot if the cursor holds nothing.=
|
|
||||||
• Left click: take entire item stack=
|
|
||||||
• Right click: take half from the item stack (rounded up)=
|
|
||||||
• Middle click: take 10 items from the item stack=
|
|
||||||
• Mouse wheel down: take 1 item from the item stack=
|
|
||||||
Putting: You can put items onto a slot if the cursor holds 1 or more items and the slot is either empty or contains an item stack of the same item type.=
|
|
||||||
• Left click: put entire item stack=
|
|
||||||
• Right click: put 1 item of the item stack=
|
|
||||||
• Right click or mouse wheel up: put 1 item of the item stack=
|
|
||||||
• Middle click: put 10 items of the item stack=
|
|
||||||
Exchanging: You can exchange items if the cursor holds 1 or more items and the destination slot is occupied by a different item type.=
|
|
||||||
• Click: exchange item stacks=
|
|
||||||
Throwing away: If you hold an item stack and click with it somewhere outside the menu, the item stack gets thrown away into the environment.=
|
|
||||||
Quick transfer: You can quickly transfer an item stack to/from the player inventory to/from another item's inventory slot like a furnace, chest, or any other item with an inventory slot when that item's inventory is accessed. The target inventory is generally the most relevant inventory in this context.=
|
|
||||||
• Sneak+Left click: Automatically transfer item stack=
|
|
||||||
Online help=
|
|
||||||
You may want to check out these online resources related to MineClone 2.=
|
|
||||||
MineClone 2 download and forum discussion: <https://forum.minetest.net/viewtopic.php?f@=50&t@=16407>=
|
|
||||||
Here you find the most recent version of MineClone 2 and can discuss it.=
|
|
||||||
Bug tracker: <https://github.com/Wuzzy2/MineClone2-Bugs>=
|
|
||||||
Report bugs here.=
|
|
||||||
Minetest links:=
|
|
||||||
You may want to check out these online resources related to Minetest:=
|
|
||||||
Official homepage of Minetest: <https://minetest.net/>=
|
|
||||||
The main place to find the most recent version of Minetest, the engine used by MineClone 2.=
|
|
||||||
The main place to find the most recent version of Minetest.=
|
|
||||||
Community wiki: <https://wiki.minetest.net/>=
|
|
||||||
A community-based documentation website for Minetest. Anyone with an account can edit it! It also features a documentation of Minetest Game.=
|
|
||||||
Minetest forums: <https://forums.minetest.net/>=
|
|
||||||
A web-based discussion platform where you can discuss everything related to Minetest. This is also a place where player-made mods and games are published and discussed. The discussions are mainly in English, but there is also space for discussion in other languages.=
|
|
||||||
Chat: <irc://irc.freenode.net#minetest>=
|
|
||||||
A generic Internet Relay Chat channel for everything related to Minetest where people can meet to discuss in real-time. If you do not understand IRC, see the Community Wiki for help.=
|
|
||||||
Groups=
|
|
||||||
Items, players and objects (animate and inanimate) can be members of any number of groups. Groups serve multiple purposes:=
|
|
||||||
• Crafting recipes: Slots in a crafting recipe may not require a specific item, but instead an item which is a member of a particular group, or multiple groups=
|
|
||||||
• Digging times: Diggable blocks belong to groups which are used to determine digging times. Mining tools are capable of digging blocks belonging to certain groups=
|
|
||||||
• Block behavior: Blocks may show a special behaviour and interact with other blocks when they belong to a particular group=
|
|
||||||
• Damage and armor: Objects and players have armor groups, weapons have damage groups. These groups determine damage. See also: “Basics > Weapons”=
|
|
||||||
• Other uses=
|
|
||||||
In the item help, many important groups are usually mentioned and explained.=
|
|
||||||
Glossary=
|
|
||||||
This is a list of commonly used terms:=
|
|
||||||
Controls:=
|
|
||||||
• Wielding: Holding an item in hand=
|
|
||||||
• Pointing: Looking with the crosshair at something in range=
|
|
||||||
• Dropping: Throwing an item or item stack to the ground=
|
|
||||||
• Punching: Attacking with left-click, is also used on blocks=
|
|
||||||
• Sneaking: Walking slowly while (usually) avoiding to fall over edges=
|
|
||||||
• Climbing: Moving up or down a climbable block=
|
|
||||||
Blocks:=
|
|
||||||
• Block: Cubes that the worlds are made of=
|
|
||||||
• Mining/digging: Using a mining tool to break a block=
|
|
||||||
• Building/placing: Putting a block somewhere=
|
|
||||||
• Drop: Items you get after mining a block=
|
|
||||||
• Using a block: Right-clicking a block to access its special function=
|
|
||||||
Items:=
|
|
||||||
• Item: A single thing that players can possess=
|
|
||||||
• Item stack: A collection of items of the same kind=
|
|
||||||
• Maximum stack size: Maximum amount of items in an item stack=
|
|
||||||
• Slot / inventory slot: Can hold one item stack=
|
|
||||||
• Inventory: Provides several inventory slots for storage=
|
|
||||||
• Player inventory: The main inventory of a player=
|
|
||||||
• Tool: An item which you can use to do special things with when wielding=
|
|
||||||
• Range: How far away things can be to be pointed by an item=
|
|
||||||
• Mining tool: A tool which allows to break blocks=
|
|
||||||
• Craftitem: An item which is (primarily or only) used for crafting=
|
|
||||||
Gameplay:=
|
|
||||||
• “heart”: A single health symbol, indicates 2 HP=
|
|
||||||
• “bubble”: A single breath symbol, indicates 1 BP=
|
|
||||||
• HP: Hit point (equals half 1 “heart”)=
|
|
||||||
• BP: Breath point, indicates breath when diving=
|
|
||||||
• Mob: Computer-controlled enemy=
|
|
||||||
• Crafting: Combining multiple items to create new ones=
|
|
||||||
• Crafting guide: A helper which shows available crafting recipes=
|
|
||||||
• Spawning: Appearing in the world=
|
|
||||||
• Respawning: Appearing again in the world after death=
|
|
||||||
• Group: Puts similar things together, often affects gameplay=
|
|
||||||
• noclip: Allows to fly through walls=
|
|
||||||
Interface=
|
|
||||||
• Hotbar: Inventory slots at the bottom=
|
|
||||||
• Statbar: Indicator made out of half-symbols, used for health and breath=
|
|
||||||
• Minimap: The map or radar at the top right=
|
|
||||||
• Crosshair: Seen in the middle, used to point at things=
|
|
||||||
Online multiplayer:=
|
|
||||||
• PvP: Player vs Player. If active, players can deal damage to each other=
|
|
||||||
• Griefing: Destroying the buildings of other players against their will=
|
|
||||||
• Protection: Mechanism to own areas of the world, which only allows the owners to modify blocks inside=
|
|
||||||
Technical terms:=
|
|
||||||
• Minetest: This game engine=
|
|
||||||
• MineClone 2: What you play right now=
|
|
||||||
• Minetest Game: A game for Minetest by the Minetest developers=
|
|
||||||
• Game: A complete playing experience to be used in Minetest; such as a game or sandbox or similar=
|
|
||||||
• Mod: A single subsystem which adds or modifies functionality; is the basic building block of games and can be used to further enhance or modify them=
|
|
||||||
• Privilege: Allows a player to do something=
|
|
||||||
• Node: Other word for “block”=
|
|
||||||
Settings=
|
|
||||||
There is a large variety of settings to configure Minetest. Pretty much every aspect can be changed that way.=
|
|
||||||
These are a few of the most important gameplay settings:=
|
|
||||||
• Damage enabled (enable_damage): Enables the health and breath attributes for all players. If disabled, players are immortal=
|
|
||||||
• Creative Mode (creative_mode): Enables sandbox-style gameplay focusing on creativity rather than a challenging gameplay. The meaning depends on the game; usual changes are: Reduced dig times, easy access to almost all items, tools never wear off, etc.=
|
|
||||||
• PvP (enable_pvp): Short for “Player vs Player”. If enabled, players can deal damage to each other=
|
|
||||||
For a full list of all available settings, use the “All Settings” dialog in the main menu.=
|
|
||||||
Movement modes=
|
|
||||||
You can enable some special movement modes that change how you move.=
|
|
||||||
Pitch movement mode:=
|
|
||||||
• Description: If this mode is activated, the movement keys will move you relative to your current view pitch (vertical look angle) when you're in a liquid or in fly mode.=
|
|
||||||
• Default key: [L]=
|
|
||||||
• No privilege required=
|
|
||||||
Fast mode:=
|
|
||||||
• Description: Allows you to move much faster. Hold down the the “Use” key [E] to move faster. In the client configuration, you can further customize fast mode.=
|
|
||||||
• Default key: [J]=
|
|
||||||
• Required privilege: fast=
|
|
||||||
Fly mode:=
|
|
||||||
• Description: Gravity doesn't affect you and you can move freely in all directions. Use the jump key to rise and the sneak key to sink.=
|
|
||||||
• Default key: [K]=
|
|
||||||
• Required privilege: fly=
|
|
||||||
Noclip mode:=
|
|
||||||
• Description: Allows you to move through walls. Only works when fly mode is enabled, too.=
|
|
||||||
• Default key: [H]=
|
|
||||||
• Required privilege: noclip=
|
|
||||||
Console=
|
|
||||||
With [F10] you can open and close the console. The main use of the console is to show the chat log and enter chat messages or server commands.=
|
|
||||||
Using the chat or server command key also opens the console, but it is smaller and will be closed after you sent a message.=
|
|
||||||
Use the chat to communicate with other players. This requires you to have the “shout” privilege.=
|
|
||||||
Just type in the message and hit [Enter]. Public chat messages can not begin with “/”.=
|
|
||||||
You can send private messages: Say “/msg <player> <message>” in chat to send “<message>” which can only be seen by <player>.=
|
|
||||||
There are some special controls for the console:=
|
|
||||||
• [F10] Open/close console=
|
|
||||||
• [Enter]: Send message or command=
|
|
||||||
• [Tab]: Try to auto-complete a partially-entered player name=
|
|
||||||
• [Ctrl]+[Left]: Move cursor to the beginning of the previous word=
|
|
||||||
• [Ctrl]+[Right]: Move cursor to the beginning of the next word=
|
|
||||||
• [Ctrl]+[Backspace]: Delete previous word=
|
|
||||||
• [Ctrl]+[Delete]: Delete next word=
|
|
||||||
• [Ctrl]+[U]: Delete all text before the cursor=
|
|
||||||
• [Ctrl]+[K]: Delete all text after the cursor=
|
|
||||||
• [Page up]: Scroll up=
|
|
||||||
• [Page down]: Scroll down=
|
|
||||||
There is also an input history. Minetest saves your previous console inputs which you can quickly access later:=
|
|
||||||
• [Up]: Go to previous entry in history=
|
|
||||||
• [Down]: Go to next entry in history=
|
|
||||||
Server commands=
|
|
||||||
Server commands (also called “chat commands”) are little helpers for advanced users. You don't need to use these commands when playing. But they might come in handy to perform some more technical tasks. Server commands work both in multi-player and single-player mode.=
|
|
||||||
Server commands can be entered by players using the chat to perform a special server action. There are a few commands which can be issued by everyone, but some commands only work if you have certain privileges granted on the server. There is a small set of basic commands which are always available, other commands can be added by mods.=
|
|
||||||
To issue a command, simply type it like a chat message or press Minetest's command key (default: [/]). All commands have to begin with “/”, for example “/mods”. The Minetest command key does the same as the chat key, except that the slash is already entered.=
|
|
||||||
Commands may or may not give a response in the chat log, but errors will generally be shown in the chat. Try it for yourselves: Close this window and type in the “/mods” command. This will give you the list of available mods on this server.=
|
|
||||||
“/help all” is a very important command: You get a list of all available commands on the server, a short explanation and the allowed parameters. This command is also important because the available commands often differ per server.=
|
|
||||||
Commands are followed by zero or more parameters.=
|
|
||||||
In the command reference, you see some placeholders which you need to replace with an actual value. Here's an explanation:=
|
|
||||||
• Text in greater-than and lower-than signs (e.g. “<param>”): Placeholder for a parameter=
|
|
||||||
• Anything in square brackets (e.g. “[text]”) is optional and can be omitted=
|
|
||||||
• Pipe or slash (e.g. “text1 | text2 | text3”): Alternation. One of multiple texts must be used (e.g. “text2”)=
|
|
||||||
• Parenthesis: (e.g. “(word1 word2) | word3”): Groups multiple words together, used for alternations=
|
|
||||||
• Everything else is to be read as literal text=
|
|
||||||
Here are some examples to illustrate the command syntax:=
|
|
||||||
• /mods: No parameters. Just enter “/mods”=
|
|
||||||
• /me <action>: 1 parameter. You have to enter “/me ” followed by any text, e.g. “/me orders pizza”=
|
|
||||||
• /give <name> <ItemString>: Two parameters. Example: “/give Player default:apple”=
|
|
||||||
• /help [all|privs|<cmd>]: Valid inputs are “/help”, “/help all”, “/help privs”, or “/help ” followed by a command name, like “/help time”=
|
|
||||||
• /spawnentity <EntityName> [<X>,<Y>,<Z>]: Valid inputs include “/spawnentity boats:boat” and “/spawnentity boats:boat 0,0,0”=
|
|
||||||
Some final remarks:=
|
|
||||||
• For /give and /giveme, you need an itemstring. This is an internally used unique item identifier which you may find in the item help if you have the “give” or “debug” privilege=
|
|
||||||
• For /spawnentity you need an entity name, which is another identifier=
|
|
||||||
Privileges=
|
|
||||||
Each player has a set of privileges, which differs from server to server. Your privileges determine what you can and can't do. Privileges can be granted and revoked from other players by any player who has the privilege called “privs”.=
|
|
||||||
On a multiplayer server with the default configuration, new players start with the privileges called “interact” and “shout”. The “interact” privilege is required for the most basic gameplay actions such as building, mining, using, etc. The “shout” privilege allows to chat.=
|
|
||||||
There is a small set of core privileges which you'll find on every server, other privileges might be added by mods.=
|
|
||||||
To view your own privileges, issue the server command “/privs”.=
|
|
||||||
Here are a few basic privilege-related commands:=
|
|
||||||
• /privs: Lists your privileges=
|
|
||||||
• /privs <player>: Lists the privileges of <player>=
|
|
||||||
• /help privs: Shows a list and description about all privileges=
|
|
||||||
Players with the “privs” privilege can modify privileges at will:=
|
|
||||||
• /grant <player> <privilege>: Grant <privilege> to <player>=
|
|
||||||
• /revoke <player> <privilege>: Revoke <privilege> from <player>=
|
|
||||||
In single-player mode, you can use “/grantme all” to unlock all abilities.=
|
|
||||||
Light=
|
|
||||||
As the world is entirely block-based, so is the light in the world. Each block has its own brightness. The brightness of a block is expressed in a “light level” which ranges from 0 (total darkness) to 15 (as bright as the sun).=
|
|
||||||
There are two types of light: Sunlight and artificial light.=
|
|
||||||
Artificial light is emitted by luminous blocks. Artificial light has a light level from 1-14.=
|
|
||||||
Sunlight is the brightest light and always goes perfectly straight down from the sky at each time of the day. At night, the sunlight will become moonlight instead, which still provides a small amount of light. The light level of sunlight is 15.=
|
|
||||||
Blocks have 3 levels of transparency:=
|
|
||||||
• Transparent: Sunlight goes through limitless, artificial light goes through with losses=
|
|
||||||
• Semi-transparent: Sunlight and artificial light go through with losses=
|
|
||||||
• Opaque: No light passes through=
|
|
||||||
Artificial light will lose one level of brightness for each transparent or semi-transparent block it passes through, until only darkness remains (image 1).=
|
|
||||||
Sunlight will preserve its brightness as long it only passes fully transparent blocks. When it passes through a semi-transparent block, it turns to artificial light. Image 2 shows the difference.=
|
|
||||||
Note that “transparency” here only means that the block is able to carry brightness from its neighboring blocks. It is possible for a block to be transparent to light but you can't see trough the other side.=
|
|
||||||
Coordinates=
|
|
||||||
The world is a large cube. And because of this, a position in the world can be easily expressed with Cartesian coordinates. That is, for each position in the world, there are 3 values X, Y and Z.=
|
|
||||||
Like this: (5, 45, -12)=
|
|
||||||
This refers to the position where X@=5, Y@=45 and Z@=-12. The 3 letters are called “axes”: Y is for the height. X and Z are for the horizontal position.=
|
|
||||||
The values for X, Y and Z work like this:=
|
|
||||||
• If you go up, Y increases=
|
|
||||||
• If you go down, Y decreases=
|
|
||||||
• If you follow the sun, X increases=
|
|
||||||
• If you go to the reverse direction, X decreases=
|
|
||||||
• Follow the sun, then go right: Z increases=
|
|
||||||
• Follow the sun, then go left: Z decreases=
|
|
||||||
• The side length of a full cube is 1=
|
|
||||||
You can view your current position in the debug screen (open with [F5]).=
|
|
||||||
|
|
||||||
# MCL2 extensions
|
|
||||||
Creative Mode=
|
|
||||||
Enabling Creative Mode in MineClone 2 applies the following changes:=
|
|
||||||
• You keep the things you've placed=
|
|
||||||
• Creative inventory is available to obtain most items easily=
|
|
||||||
• Hand breaks all default blocks instantly=
|
|
||||||
• Greatly increased hand pointing range=
|
|
||||||
• Mined blocks don't drop items=
|
|
||||||
• Items don't get used up=
|
|
||||||
• Tools don't wear off=
|
|
||||||
• You can eat food whenever you want=
|
|
||||||
• You can always use the minimap (including radar mode)=
|
|
||||||
Damage is not affected by Creative Mode, it needs to be disabled separately.=
|
|
||||||
Mobs=
|
|
||||||
Mobs are the living beings in the world. This includes animals and monsters.=
|
|
||||||
Mobs appear randomly throughout the world. This is called “spawning”. Each mob kind appears on particular block types at a given light level. The height also plays a role. Peaceful mobs tend to spawn at daylight while hostile ones prefer darkness. Most mobs can spawn on any solid block but some mobs only spawn on particular blocks (like grass blocks).=
|
|
||||||
Like players, mobs have hit points and sometimes armor points, too (which means you need better weapons to deal any damage at all). Also like players, hostile mobs can attack directly or at a distance. Mobs may drop random items after they die.=
|
|
||||||
Most animals roam the world aimlessly while most hostile mobs hunt players. Animals can be fed, tamed and bred.=
|
|
||||||
Animals=
|
|
||||||
Animals are peaceful beings which roam the world aimlessly. You can feed, tame and breed them.=
|
|
||||||
Feeding:=
|
|
||||||
Each animal has its own taste for food and doesn't just accept any food. To feed, hold an item in your hand and rightclick the animal.=
|
|
||||||
Animals are attraced to the food they like and follow you as long you hold the food item in hand.=
|
|
||||||
Feeding an animal has three uses: Taming, healing and breeding.=
|
|
||||||
Feeding heals animals instantly, depending on the quality of the food item.=
|
|
||||||
Taming:=
|
|
||||||
A few animals can be tamed. You can generally do more things with tamed animals and use other items on them. For example, tame horses can be saddled and tame wolves fight on your side.=
|
|
||||||
Breeding:=
|
|
||||||
When you have fed an animal up to its maximum health, then feed it again, you will activate “Love Mode” and many hearts appear around the animal.=
|
|
||||||
Two animals of the same species will start to breed if they are in Love Mode and close to each other. Soon a baby animal will pop up.=
|
|
||||||
Baby animals:=
|
|
||||||
Baby animals are just like their adult couterparts, but they can't be tamed or bred and don't drop anything when they die. They grow to adults after a short time. When fed, they grow to adults faster.=
|
|
||||||
Hunger=
|
|
||||||
Hunger affects your health and your ability to sprint. Hunger is not in effect when damage is disabled.=
|
|
||||||
Core hunger rules:=
|
|
||||||
• You start with 20/20 hunger points (more points @= less hungry)=
|
|
||||||
• Actions like combat, jumping, sprinting, etc. decrease hunger points=
|
|
||||||
• Food restores hunger points=
|
|
||||||
• If your hunger bar decreases, you're hungry=
|
|
||||||
• At 18-20 hunger points, you regenerate 1 HP every 4 seconds=
|
|
||||||
• At 6 hunger points or less, you can't sprint=
|
|
||||||
• At 0 hunger points, you lose 1 HP every 4 seconds (down to 1 HP)=
|
|
||||||
• Poisonous food decreases your health=
|
|
||||||
Details:=
|
|
||||||
You have 0-20 hunger points, indicated by 20 drumstick half-icons above the hotbar. You also have an invisible attribute: Saturation.=
|
|
||||||
Hunger points reflect how full you are while saturation points reflect how long it takes until you're hungry again.=
|
|
||||||
Each food item increases both your hunger level as well your saturation.=
|
|
||||||
Food with a high saturation boost has the advantage that it will take longer until you get hungry again.=
|
|
||||||
A few food items might induce food poisoning by chance. When you're poisoned, the health and hunger symbols turn sickly green. Food poisoning drains your health by 1 HP per second, down to 1 HP. Food poisoning also drains your saturation. Food poisoning goes away after a while or when you drink milk.=
|
|
||||||
You start with 5 saturation points. The maximum saturation is equal to your current hunger level. So with 20 hunger points your maximum saturation is 20. What this means is that food items which restore many saturation points are more effective the more hunger points you have. This is because at low hunger levels, a lot of the saturation boost will be lost due to the low saturation cap.=
|
|
||||||
If your saturation reaches 0, you're hungry and start to lose hunger points. Whenever you see the hunger bar decrease, it is a good time to eat.=
|
|
||||||
Saturation decreases by doing things which exhaust you (highest exhaustion first):=
|
|
||||||
• Regenerating 1 HP=
|
|
||||||
• Suffering food poisoning=
|
|
||||||
• Sprint-jumping=
|
|
||||||
• Sprinting=
|
|
||||||
• Attacking=
|
|
||||||
• Taking damage=
|
|
||||||
• Swimming=
|
|
||||||
• Jumping=
|
|
||||||
• Mining a block=
|
|
||||||
Other actions, like walking, do not exaust you.=
|
|
||||||
If you have a map item in any of your hotbar slots, you can use the minimap.=
|
|
|
@ -1,19 +0,0 @@
|
||||||
# textdomain: mcl_amethyst
|
|
||||||
Amethyst Cluster=Ametystklynge
|
|
||||||
Amethyst Cluster is the final growth of amethyst bud.=En ameystklynge er den sidste udvikling af en ametystspire.
|
|
||||||
Amethyst Shard=Ametystskår
|
|
||||||
An amethyst shard is a crystalline mineral.=Et ametystskår er et krystallisk mineral.
|
|
||||||
Block of Amethyst=Blok af ametyst
|
|
||||||
Budding Amethyst=Spirende ametyst
|
|
||||||
Calcite=Calcedon
|
|
||||||
Calcite can be found as part of amethyst geodes.=Calcedon kan findes som en del af krystalhuler med ametyst.
|
|
||||||
Large Amethyst Bud=Stor ametystknop
|
|
||||||
Large Amethyst Bud is the third growth of amethyst bud.=En stor ametystknop er den trejde udvikling af en ametystspire.
|
|
||||||
Medium Amethyst Bud=Mellem ametystknop
|
|
||||||
Medium Amethyst Bud is the second growth of amethyst bud.=En mellem ametystknop er den anden udvikling af en ametystspire.
|
|
||||||
Small Amethyst Bud=Lille ametystknop
|
|
||||||
Small Amethyst Bud is the first growth of amethyst bud.=En lille ametystknop er den første udvikling af en ametystspire.
|
|
||||||
The Block of Amethyst is a decoration block crafted from amethyst shards.=En blok af ametyst er en udsmykningsblok som kan laves ametystskår.
|
|
||||||
The Budding Amethyst can grow amethyst=Den spirende ametyst kan gro ametyst
|
|
||||||
Tinted Glass=Farvet glas
|
|
||||||
Tinted Glass is a type of glass which blocks lights while it is visually transparent.=Farvet glas er en glastype som er gennemsigtig, men lukker lys ude.
|
|
|
@ -1,16 +0,0 @@
|
||||||
# textdomain: mcl_anvils
|
|
||||||
Set Name=Navngiv
|
|
||||||
Repair and Name=Reparér og navngiv
|
|
||||||
Inventory=Oppakning
|
|
||||||
Anvil=Ambolt
|
|
||||||
The anvil allows you to repair tools and armor, and to give names to items. It has a limited durability, however. Don't let it fall on your head, it could be quite painful!=Ambolten gør dig i stand til at reparere værktøj og rustninger, og til at navngive genstande. Den har dog begrænset holdbarhed. Lad den ikke falde ned i hovedet på dig, det kunne gøre meget ondt!
|
|
||||||
To use an anvil, rightclick it. An anvil has 2 input slots (on the left) and one output slot.=For at bruge ambolten skal du højre-klikke på den. En ambolt har to indgangspladser (til venstre), og én udgangsplads.
|
|
||||||
To rename items, put an item stack in one of the item slots while keeping the other input slot empty. Type in a name, hit enter or “Set Name”, then take the renamed item from the output slot.=For at omdøbe en genstande skal du putte dem i den ene indgangsplads og lade den anden indgangsplads være tom. Skriv et navn, tryk på enter eller "Giv navn", og tag så den omdøbte genstand fra udgangspladsen.
|
|
||||||
There are two possibilities to repair tools (and armor):=Der er to muligheder for at reparere værktøj (og rustninger)
|
|
||||||
• Tool + Tool: Place two tools of the same type in the input slots. The “health” of the repaired tool is the sum of the “health” of both input tools, plus a 12% bonus.=• Værktøj + Værktøj: Placér to stykker værktøj af samme type i indgangspladserne. Holbarheden af det reparerede stykke værktøj er summen af holdbarheden på begge stykker værktøj plus 12% bonus.
|
|
||||||
• Tool + Material: Some tools can also be repaired by combining them with an item that it's made of. For example, iron pickaxes can be repaired with iron ingots. This repairs the tool by 25%.=• Værktøj + Materiale: Noget værktøj kan også repareres ved at kombinere dem med en genstand de er lavet af. For eksempel kan en jernhakke repareres med jernbarre. Dette reparerer værktøjet med 25%.
|
|
||||||
Armor counts as a tool. It is possible to repair and rename a tool in a single step.=Rustninger tæller som værktøj. Det er muligt at reparere og omdøbe værktøj i ét enkelt trin.
|
|
||||||
The anvil has limited durability and 3 damage levels: undamaged, slightly damaged and very damaged. Each time you repair or rename something, there is a 12% chance the anvil gets damaged. Anvils also have a chance of being damaged when they fall by more than 1 block. If a very damaged anvil is damaged again, it is destroyed.=Ambolten har en begrænset holdbarhed og 3 skadeniveauer: Ubeskadiget, let beskadiget og meget beskadiget. Hver gang du reparerer eller omdøber noget er der en 12% chance for, at ambolten bliver beskadiget. Ambolte har også en risiko for at blive beskadiget når de falder mere end én blok ned. Hvis en beskadiget ambolt beskadiges igen bliver den ødelagt.
|
|
||||||
Slightly Damaged Anvil=Let beskadiget ambolt
|
|
||||||
Very Damaged Anvil=Meget beskadiget ambolt
|
|
||||||
Repair and rename items=Reparér og omdøb genstande
|
|
|
@ -1,48 +0,0 @@
|
||||||
# textdomain: mcl_armor
|
|
||||||
This is a piece of equippable armor which reduces the amount of damage you receive.=Dette er et stykke rustning du kan tage på for at reducere den mængde du tager.
|
|
||||||
To equip it, put it on the corresponding armor slot in your inventory menu.=For at tage den på, skal du putte den i den tilsvarende rustningsplads i din oppakningsmenu.
|
|
||||||
Leather Cap=Læderhat
|
|
||||||
Iron Helmet=Jernhjelm
|
|
||||||
Golden Helmet=Guldhjelm
|
|
||||||
Diamond Helmet=Diamanthjelm
|
|
||||||
Chain Helmet=Brynjehjelm
|
|
||||||
Netherite Helmet=Netherritehjelm
|
|
||||||
Leather Tunic=Lædertunika
|
|
||||||
Iron Chestplate=Jernbrystplade
|
|
||||||
Golden Chestplate=Guldbrystplade
|
|
||||||
Diamond Chestplate=Diamantbrystplade
|
|
||||||
Chain Chestplate=Brynjeskjorte
|
|
||||||
Netherite Chestplate=Netheritebrystplade
|
|
||||||
Leather Pants=Læderbukser
|
|
||||||
Iron Leggings=Jernbenplader
|
|
||||||
Golden Leggings=Guldbenplader
|
|
||||||
Diamond Leggings=Diamantbenplader
|
|
||||||
Chain Leggings=Brynjebukser
|
|
||||||
Netherite Leggings=Netheritebenplader
|
|
||||||
Leather Boots=Læderstøvler
|
|
||||||
Iron Boots=Jernstøvler
|
|
||||||
Golden Boots=Guldstøvler
|
|
||||||
Diamond Boots=Diamantstøvler
|
|
||||||
Chain Boots=Brynjestøvler
|
|
||||||
Netherite Boots=Netheritestøvler
|
|
||||||
Elytra=Elytra
|
|
||||||
|
|
||||||
#Translations of enchantements
|
|
||||||
Increases underwater mining speed.=Øger udvindingshastigheden under vand.
|
|
||||||
Blast Protection=Eksplosionsbeskyttelse
|
|
||||||
Reduces explosion damage and knockback.=Reducerer eksplosionsskade og -tilbageslag.
|
|
||||||
Curse of Binding=Bindende forbandelse.
|
|
||||||
Item cannot be removed from armor slots except due to death, breaking or in Creative Mode.=Objektet kan ikke fjernes fra rustninspladser undtagen ved død, hvis den går i stykker ikke i kreativ tilstand.
|
|
||||||
Feather Falling=Fjerfald
|
|
||||||
Reduces fall damage.=Reduerer faldskade.
|
|
||||||
Fire Protection=Ildbeskyttelse
|
|
||||||
Reduces fire damage.=Reducerer ildskade.
|
|
||||||
Shooting consumes no regular arrows.=Det bruger ingen normale pile at skyde.
|
|
||||||
Shoot 3 arrows at the cost of one.=Skyd 3 pile for én pils pris.
|
|
||||||
Projectile Protection=Projektilbeskyttelse
|
|
||||||
Reduces projectile damage.=Reducerer projektilskade
|
|
||||||
Protection=Beskyttelse
|
|
||||||
Reduces most types of damage by 4% for each level.=Reducerer det fleste skadestyper med 4% for hvert level.
|
|
||||||
Thorns=Torne
|
|
||||||
Reflects some of the damage taken when hit, at the cost of reducing durability with each proc.=Reflekterer skade ved træfning, men koster holdbarhed ved hver brug.
|
|
||||||
Aqua Affinity=Vandaffinitet
|
|
|
@ -1,5 +0,0 @@
|
||||||
# textdomain: mcl_armor_stand
|
|
||||||
Armor Stand=Rustningsstativ
|
|
||||||
An armor stand is a decorative object which can display different pieces of armor. Anything which players can wear as armor can also be put on an armor stand.=Et rustningsstativ er en udsmykningsgenstand som kan fremvise forskellige rustninger. Alt hvad spillere kan bære som rusning kan sættes på rustningsstativet.
|
|
||||||
Just place an armor item on the armor stand. To take the top piece of armor from the armor stand, select your hand and use the place key on the armor stand.=Placér blot et rustningsstykke på rustningsstativet. For at take den øverste rustningsstykke skal du vælge din hånd og bruge placér knappen på rustningsstativet.
|
|
||||||
Displays pieces of armor=Fremviser rustningsstykker.
|
|
|
@ -1,36 +0,0 @@
|
||||||
# textdomain: mcl_bamboo
|
|
||||||
|
|
||||||
|
|
||||||
### init.lua ###
|
|
||||||
|
|
||||||
A bamboo button is a redstone component made out of stone which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1 second.=En bambusknap er en rødstenskomponent lavet af sten som giver rødstensenergi når den aktiveres. Når den aktiveres forsyner den tilstøende rødstenskomponenter i 1 sekund.
|
|
||||||
|
|
||||||
A wooden pressure plate is a redstone component which supplies its surrounding blocks with redstone power while any movable object (including dropped items, players and mobs) rests on top of it.=En trætrykplade er en rødstenskomponent som forsyner omkringliggende blokke med rødstensenergi når et bevægeligt objekt (inklusiv tabte genstande, spillere og monstre) er ovenpå den.
|
|
||||||
|
|
||||||
Bamboo=Bambus
|
|
||||||
Bamboo Button=Bambusknap
|
|
||||||
Bamboo Door.=Bambusdør
|
|
||||||
Bamboo Fence=Bambushegn
|
|
||||||
Bamboo Fence Gate=Bambushegnslåge
|
|
||||||
Bamboo Plank=Bambusplanke
|
|
||||||
Bamboo Plank Slab=Bambusplankeplade
|
|
||||||
Bamboo Plank Stair=Bambusplanketrappe
|
|
||||||
Bamboo Pressure Plate=Bambustrykplade
|
|
||||||
Bamboo Sign=Bambusskilt
|
|
||||||
Bamboo Slab=Bambusplade
|
|
||||||
Bamboo Stair=Bambustrappe
|
|
||||||
Bamboo Trapdoor.=Bambusfaldlem
|
|
||||||
Double Bamboo Plank Slab=Dobbelbambusplanke
|
|
||||||
Double Bamboo Slab=Dobbelbambusplade
|
|
||||||
Double Stripped Bamboo Slab=Afbarket dobbelbambus
|
|
||||||
Nether Brick Fence=Netherstenshegn
|
|
||||||
Scaffolding=Stillads
|
|
||||||
Scaffolding (horizontal)=Stillads (horisontal)
|
|
||||||
Scaffolding block used to climb up or out across areas.=Stilladsblok som bruges til at kravle op ad eller på tværs af områder
|
|
||||||
Stripped Bamboo Slab=Afbarket bambusplade
|
|
||||||
Stripped Bamboo Stair=Afbarket bambustrappe
|
|
||||||
|
|
||||||
To open or close the trapdoor, rightclick it or send a redstone signal to it.=Højre-klik eller send rødstensenergi til en faldlem for at åbne eller lukke den,
|
|
||||||
|
|
||||||
Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder.=Træfaldlemme er horisontale barrierer som kan åbnes og lukkes med håndkraft eller med rødstensenergi. De kan udgøre den øverste eller den nederste del af en blok afhængigt af hvordan de placeres. Når de er åbne, kan man bruge dem ligesom en stige.
|
|
||||||
|
|
|
@ -1,77 +0,0 @@
|
||||||
# textdomain: mcl_banners
|
|
||||||
White Banner=Hvidt vanner
|
|
||||||
White=Hvid
|
|
||||||
Grey Banner=Gråt banner
|
|
||||||
Grey=Grå
|
|
||||||
Light Grey Banner=Lysegråt banner
|
|
||||||
Light Grey=Lysegrå
|
|
||||||
Black Banner=Sort banner
|
|
||||||
Black=Sort
|
|
||||||
Red Banner=Rødt banner
|
|
||||||
Red=Rød
|
|
||||||
Yellow Banner=Gult banner
|
|
||||||
Yellow=Gul
|
|
||||||
Green Banner=Grønt banner
|
|
||||||
Green=Grøn
|
|
||||||
Cyan Banner=Cyanblåt banner
|
|
||||||
Cyan=Cyanblå
|
|
||||||
Blue Banner=Blåt banner
|
|
||||||
Blue=Blå
|
|
||||||
Magenta Banner=Magenta banner
|
|
||||||
Magenta=Magenta
|
|
||||||
Orange Banner=Orange banner
|
|
||||||
Orange=Orange
|
|
||||||
Purple Banner=Lilla banner
|
|
||||||
Violet=Lilla
|
|
||||||
Brown Banner=Brunt banner
|
|
||||||
Brown=Brund
|
|
||||||
Pink Banner=Lyserødt banner
|
|
||||||
Pink=Lyserøde
|
|
||||||
Lime Banner=Limegrønt banner
|
|
||||||
Lime=Limegrøn
|
|
||||||
Light Blue Banner=Lyseblåt banner
|
|
||||||
Light Blue=Lyseblå
|
|
||||||
Banners are tall colorful decorative blocks. They can be placed on the floor and at walls. Banners can be emblazoned with a variety of patterns using a lot of dye in crafting.=Bannere er høje, farverige udsmykningsblokke. De kan placeres på gulve og vægge. Bannere kan præges med et væld af mønste ved at bruge meget farvestof ved produktion.
|
|
||||||
Use crafting to draw a pattern on top of the banner. Emblazoned banners can be emblazoned again to combine various patterns. You can draw up to 12 layers on a banner that way. If the banner includes a gradient, only 3 layers are possible.=Brug håndværk til at tegne et mønster på banneret. Prægede bannere kan præges igen for at skabe forskellige mønstre. Du kan lave op til 12 lag ovenpå hinanden. Hvis banneret har en gradient, kan du kun lave 3 lag.
|
|
||||||
You can copy the pattern of a banner by placing two banners of the same color in the crafting grid—one needs to be emblazoned, the other one must be clean. Finally, you can use a banner on a cauldron with water to wash off its top-most layer.=Du kan kopiere menteret på et banner ved at placere to bannere i den samme farve i håndværksgitteret. Det ene skal være præget, det andet rent. Du kan også bruge et banner på en keddel med vand for at vaske det øverste lag af.
|
|
||||||
@1 Bordure=@1 kantbånd
|
|
||||||
@1 Bricks=@1 mursten
|
|
||||||
@1 Roundel=@1 rundstok
|
|
||||||
@1 Creeper Charge=@1 creeper
|
|
||||||
@1 Saltire=@1 saltire
|
|
||||||
@1 Bordure Indented=@1 kantbånd med savtakker
|
|
||||||
@1 Per Bend Inverted=@1 nederste venstre diagnoal halvfarvning
|
|
||||||
@1 Per Bend Sinister Inverted=@1 nederste højre diagonal halvfarvning
|
|
||||||
@1 Per Bend=@1 øverste højre diagonal halvfarvning
|
|
||||||
@1 Per Bend Sinister=@1 øverste venstre diagonal halvfarvning
|
|
||||||
@1 Flower Charge=@1 blomst
|
|
||||||
@1 Gradient=@1 gradvist oppefra
|
|
||||||
@1 Base Gradient=@1 gradvist nedefra
|
|
||||||
@1 Per Fess Inverted=@1 nederste halvdel
|
|
||||||
@1 Per Fess=@1 øverste halvdel
|
|
||||||
@1 Per Pale=@1 venstre halvdel
|
|
||||||
@1 Per Pale Inverted=@1 højre halvdel
|
|
||||||
@1 Thing Charge=Mojang
|
|
||||||
@1 Lozenge=Rhombe
|
|
||||||
@1 Skull Charge=@1 dødningehovde
|
|
||||||
@1 Paly=@1 lodrette striber
|
|
||||||
@1 Base Dexter Canton=@1 nederste højre hjørne
|
|
||||||
@1 Base Sinister Canton=@1 nederste venstre hjørne
|
|
||||||
@1 Chief Dexter Canton=@1 øverste højre hjørne
|
|
||||||
@1 Chief Sinister Canton=@1 øverste venstre hjørne
|
|
||||||
@1 Cross=@1 kryds
|
|
||||||
@1 Base=@1 bundstribe
|
|
||||||
@1 Pale=@1 lodret centerstribe
|
|
||||||
@1 Bend Sinister=@1 diagonal stribe fra nederste venstre hjørne
|
|
||||||
@1 Bend=@1 diagonal stribe fra nederste højre hjørne
|
|
||||||
@1 Pale Dexter=@1 venstrestribe
|
|
||||||
@1 Fess=@1 vandret midterstribe
|
|
||||||
@1 Pale Sinister=@1 højrestribe
|
|
||||||
@1 Chief=@1 topstribe
|
|
||||||
@1 Chevron=@1 bundtrekant
|
|
||||||
@1 Chevron Inverted=@1 toptrekant
|
|
||||||
@1 Base Indented=@1 savtakker i bunden
|
|
||||||
@1 Chief Indented=@1 savtakker i toppen
|
|
||||||
And one additional layer=Og ét yderligere lag
|
|
||||||
And @1 additional layers=Og @1 yderligere lag
|
|
||||||
Paintable decoration=Udsmykning som kan males
|
|
|
@ -1,5 +0,0 @@
|
||||||
# textdomain: mcl_barrels
|
|
||||||
Barrel=Tønde
|
|
||||||
Barrels are containers which provide 27 inventory slots.=Tønder er beholdere som kan give 27 oppakningspladser.
|
|
||||||
To access its inventory, rightclick it. When broken, the items will drop out.=For at tilgå dens indhold kan du højre-klikke. Når den ødelægges falder genstandene ud.
|
|
||||||
27 inventory slots=27 indholdsspladser.
|
|
|
@ -1,6 +0,0 @@
|
||||||
# textdomain: mcl_beacons
|
|
||||||
Beacon=Magisk fyrtårn
|
|
||||||
Beacon:=Magisk fyrtårn:
|
|
||||||
Primary Power:=Primær kraft:
|
|
||||||
Inventory:=Indhold:
|
|
||||||
|
|
|
@ -1,43 +0,0 @@
|
||||||
# textdomain: mcl_beds
|
|
||||||
Beds allow you to sleep at night and make the time pass faster.=Senge giver dig mulighed for at sove om natten, og få tiden til at gå hurtigere.
|
|
||||||
To use a bed, stand close to it and right-click the bed to sleep in it. Sleeping only works when the sun sets, at night or during a thunderstorm. The bed must also be clear of any danger.=For at lægge dig til at sove i en seng skal du stå tæt på den og højre-klikke. Man kan kun sove når solen går ned, om natten eller i tordenvejr.
|
|
||||||
You have heard of other worlds in which a bed would set the start point for your next life. But this world is not one of them.=Du har hørt om andre verdener hvor en seng var udgangspunktet for dit næste liv, men denne verden er ikke en af dem.
|
|
||||||
By using a bed, you set the starting point for your next life. If you die, you will start your next life at this bed, unless it is obstructed or destroyed.=Ved at bruge en sætter du udgangspunktet for dit næste liv. Hvis du dør, vil dit næste liv starte i denne seng, medmindre sengen bliver blokeret eller ødelagt.
|
|
||||||
In this world, going to bed won't skip the night, but it will skip thunderstorms.=I denne verden, springer det ikke natten over at sove, men det springer tordenvejr over.
|
|
||||||
Sleeping allows you to skip the night. The night is skipped when all players in this world went to sleep. The night is skipped after sleeping for a few seconds. Thunderstorms can be skipped in the same manner.=Du kan springe natten over ved at sove. Natten bliver sprunget over hvis alle spillere i verdenen sover. Natten bliver sprunget over efter at have sovet i nogle få sekunder. Tordenvejr kan springes over på samme måde.
|
|
||||||
Bed=Seng
|
|
||||||
Red Bed=Rød seng
|
|
||||||
Blue Bed=Blå seng
|
|
||||||
Cyan Bed=Cyanblå seng
|
|
||||||
Grey Bed=Grå seng
|
|
||||||
Light Grey Bed=Lysegrå seng
|
|
||||||
Black Bed=Sort senge
|
|
||||||
Yellow Bed=Gul senge
|
|
||||||
Green Bed=Grøn seng
|
|
||||||
Magenta Bed=Magenta seng
|
|
||||||
Orange Bed=Orange seng
|
|
||||||
Purple Bed=Lilla seng
|
|
||||||
Brown Bed=Brun seng
|
|
||||||
Pink Bed=Lyserød seng
|
|
||||||
Lime Bed=Limegrøn seng
|
|
||||||
Light Blue Bed=Lyseblå seng
|
|
||||||
White Bed=Hvid seng
|
|
||||||
You can't sleep, the bed's too far away!=Du kan ikke gå i seng, sengen er for langt væk!
|
|
||||||
This bed is already occupied!=Denne seng er optaget!
|
|
||||||
You have to stop moving before going to bed!=Du skal stå stille før du kan gå i seng.
|
|
||||||
You can't sleep now, monsters are nearby!=Du kan ikke lægge dig til at sove nu, der er monstre tæt på!
|
|
||||||
You can't sleep, the bed is obstructed!=Du kan ikke gå i seng, denne seng er blokeret!
|
|
||||||
It's too dangerous to sleep here!=Det er for farligt at sove her!
|
|
||||||
New respawn position set! But you can only sleep at night or during a thunderstorm.=Nyt genopståelsespunt sat! Men du kan kun sover om natten eller under et tordenvejr.
|
|
||||||
You can only sleep at night or during a thunderstorm.=Du kan kun sover om natten eller under et tordenvejr.
|
|
||||||
New respawn position set!=Nyt genopståelsespunkt sat!
|
|
||||||
Leave bed=Forlad seng
|
|
||||||
Abort sleep=Afbryd søvn
|
|
||||||
Players in bed: @1/@2=@1 af @2 spillere er gået i seng.
|
|
||||||
Note: Night skip is disabled.=Bemærk: Det er slået fra at springe natten over.
|
|
||||||
You're sleeping.=Du sover.
|
|
||||||
You will fall asleep when all players are in bed.=Du falder i søvn når alle andre spillere er gået i seng.
|
|
||||||
You will fall asleep when @1% of all players are in bed.=Du falder i søvn når @1% af alle spillere er gået i seng.
|
|
||||||
You're in bed.=Du er gået i seng.
|
|
||||||
Allows you to sleep=Gør dig i stand til at sove.
|
|
||||||
Respawn Anchor=Genopståelsesanker
|
|
|
@ -1,4 +0,0 @@
|
||||||
Beehive=Bistade
|
|
||||||
Artificial bee nest.=Kunstigt bibo.
|
|
||||||
Bee Nest=Bibo
|
|
||||||
A naturally generating block that houses bees and a tasty treat...if you can get it.=En naturligt genereret blok som indeholde bier og velsmagende godter... hvis du kan få fat i dem.
|
|
|
@ -1,2 +0,0 @@
|
||||||
# textdomain: mcl_bells
|
|
||||||
Bell=Klokke
|
|
|
@ -1,28 +0,0 @@
|
||||||
# textdomain: mcl_blackstone
|
|
||||||
Blackstone=Sortsten
|
|
||||||
Polished Blackstone=Poleret sortsten
|
|
||||||
Chiseled Polished Blackstone=Majslet poleret sortsten
|
|
||||||
Polished Blackstone Bricks=Poleret sortsten-mursten
|
|
||||||
Basalt=Basalt
|
|
||||||
Polished Basalt=Poleret basalt
|
|
||||||
Blackstone Slab=Sortstensflise
|
|
||||||
Polished Blackstone Slab=Poleret sortstensflise
|
|
||||||
Chiseled Polished Blackstone Slab=Majslet poleret sortstensflise
|
|
||||||
Polished Blackstone Brick Slab=Poleret sortstens-murstensflise
|
|
||||||
Blackstone Stair=Sortstenstrappe
|
|
||||||
Polished Blackstone Stair=Poleret sortstenstrappe
|
|
||||||
Chiseled Polished Blackstone Stair=Majslet poleret sortstenstrappe
|
|
||||||
Polished Blackstone Brick Stair=Poleret sortstens-murstenstrappe
|
|
||||||
Quartz Bricks=Qvarts-mursten
|
|
||||||
Soul Torch=Sjæleildsfakkel
|
|
||||||
Soul Lantern=Sjældeildslaterne
|
|
||||||
Soul Soil=Sjælejord
|
|
||||||
Eternal Soul Fire=Evig sjæleild
|
|
||||||
Gilded Blackstone=Forgyldt sortsten
|
|
||||||
Nether Gold Ore=Nether guldmalm
|
|
||||||
Smooth Basalt=Glat basalt
|
|
||||||
Blackstone Wall=Sorstensmur
|
|
||||||
Double Blackstone Slab=Dobbelt sortstensflise
|
|
||||||
Polished Double Blackstone Slab=Poleret dobbelt sortstensflise
|
|
||||||
Double Chiseled Polished Blackstone Slab=Dobbelt majslet poleret sortstensflise
|
|
||||||
Double Polished Blackstone Brick Slab=Dobbelt poleret sortstens-murstensflise
|
|
|
@ -1,8 +0,0 @@
|
||||||
# textdomain: mcl_blast_furnace
|
|
||||||
Inventory=Indhold
|
|
||||||
Blast Furnace=Højovn
|
|
||||||
Smelts ores faster than furnace=Smelter malm hurtere end en normal ovn.
|
|
||||||
Use the recipe book to see what you can smelt, what you can use as fuel and how long it will burn.=Brug opskriftsbogen for at se hvad du kan smelte, hvad du kan bruge som brændsel og hvor længe det brænder.
|
|
||||||
Use the furnace to open the furnace menu.\nPlace a furnace fuel in the lower slot and the source material in the upper slot.\nThe furnace will slowly use its fuel to smelt the item.\nThe result will be placed into the output slot at the right side.=Brug ovnen for at åbne ovnmenuen. \nPut ovnbrændsel i den nederste plads og det som skal smeltes i den øverste plads.\nOvnen vil langsom bruge dens brændsel til at smelte genstanden.\nResultatet vil blive puttet i pladsen på højre side.
|
|
||||||
Blast Furnaces smelt several items, mainly ores and armor, using a furnace fuel, into something else.=Højovne kan, ved brug af brændsel, smelte flere genstande, hovedsageligt malm og rustning, og lave dem til noget andet.
|
|
||||||
Active Blast Furnace=Aktiv højovn
|
|
|
@ -1,28 +0,0 @@
|
||||||
# textdomain: mcl_books
|
|
||||||
Book=Bog
|
|
||||||
Books are used to make bookshelves and book and quills.=Bøger bruges til at lave bogreoler og bog og fjerpen
|
|
||||||
“@1”="@1"
|
|
||||||
Copy of “@1”=Kopi af "@1"
|
|
||||||
Copy of Copy of “@1”=Kopi af kopi af "@1"
|
|
||||||
Tattered Book=Flosset bog
|
|
||||||
by @1=af @1
|
|
||||||
# as in “to sign a book”
|
|
||||||
Sign=Underskriv
|
|
||||||
Done=Færdig
|
|
||||||
This item can be used to write down some notes.=Denne genstand kan bruges til at skrive notater.
|
|
||||||
Hold it in the hand, then rightclick to read the current notes and edit then. You can edit the text as often as you like. You can also sign the book which turns it into a written book which you can stack, but it can't be edited anymore.=Hold den i hånden, højre-klik så for at læse og redigere aktuelle notater. Du kan redigere teksten så ofte du har lyst. Du kan også signere bogen hvilken gør den til en skrevet bog som du kan gemme, men som ikke kan redigeres mere.
|
|
||||||
A book can hold up to 4500 characters. The title length is limited to 64 characters.=En bog kan indeholde op til 4500 anslag. Titellængden er begrænset til 64 anslag.
|
|
||||||
Enter book title:=Indtast bogens titel:
|
|
||||||
by @1=af @1
|
|
||||||
Note: The book will no longer be editable after signing=Bemærk: Bogen vil ikke længere kunne redigeres efter signering.
|
|
||||||
Sign and Close=Signér og luk
|
|
||||||
Cancel=Afbryd
|
|
||||||
Nameless Book=Unavngiven bog
|
|
||||||
Written Book=Skrevet bog
|
|
||||||
Written books contain some text written by someone. They can be read and copied, but not edited.=Skrevne bøger indeholder tekst som nogen har skrevet. De kan læses og kopieres, men ikke redigeres.
|
|
||||||
Hold it in your hand, then rightclick to read the book.=Hold den i hånden og højre-klik for at læse bogen.
|
|
||||||
To copy the text of the written book, place it into the crafting grid together with a book and quill (or multiple of those) and craft. The written book will not be consumed. Copies of copies can not be copied.=For at kopiere teksten i den skrevne bog skal du placere den i arbejdsgitteret sammen med en (eller flere) bog og fjerdpen og udfør. Den skrevne bog bliver ikke opbrugt. Kopier kan ikke kopieres.
|
|
||||||
Bookshelf=Bogreol
|
|
||||||
Bookshelves are used for decoration.=Bogreoler bruges til udsmykning.
|
|
||||||
Book and Quill=Bog og fjerdpen
|
|
||||||
Write down some notes=Skriv nogle notater
|
|
|
@ -102,27 +102,15 @@ minetest.register_node("mcl_farming:beetroot", {
|
||||||
0 seeds: 42.18%
|
0 seeds: 42.18%
|
||||||
1 seed: 14.06%
|
1 seed: 14.06%
|
||||||
2 seeds: 18.75%
|
2 seeds: 18.75%
|
||||||
3 seeds: 25%
|
3 seeds: 25% ]]
|
||||||
|
|
||||||
correction: should always drop at least 1 seed. (1-4 seeds, per the minecraft wiki)
|
|
||||||
--]]
|
|
||||||
max_items = 2,
|
max_items = 2,
|
||||||
items = {
|
items = {
|
||||||
{items = {"mcl_farming:beetroot_item"}},
|
{ items = {"mcl_farming:beetroot_item"}, rarity = 1 },
|
||||||
{items = {"mcl_farming:beetroot_seeds 4"}, rarity = 6},
|
|
||||||
{ items = {"mcl_farming:beetroot_seeds 3"}, rarity = 4 },
|
{ items = {"mcl_farming:beetroot_seeds 3"}, rarity = 4 },
|
||||||
{items = {"mcl_farming:beetroot_seeds 2"}, rarity = 3},
|
{ items = {"mcl_farming:beetroot_seeds 2"}, rarity = 4 },
|
||||||
{items = {"mcl_farming:beetroot_seeds"}, rarity = 1},
|
{ items = {"mcl_farming:beetroot_seeds 1"}, rarity = 4 },
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
|
|
||||||
_mcl_fortune_drop = {
|
|
||||||
discrete_uniform_distribution = true,
|
|
||||||
items = {"mcl_farming:beetroot_item", "mcl_farming:beetroot_seeds"},
|
|
||||||
min_count = 1,
|
|
||||||
max_count = 3,
|
|
||||||
cap = 5,
|
|
||||||
},
|
|
||||||
tiles = {"mcl_farming_beetroot_3.png"},
|
tiles = {"mcl_farming_beetroot_3.png"},
|
||||||
inventory_image = "mcl_farming_beetroot_3.png",
|
inventory_image = "mcl_farming_beetroot_3.png",
|
||||||
wield_image = "mcl_farming_beetroot_3.png",
|
wield_image = "mcl_farming_beetroot_3.png",
|
||||||
|
@ -177,6 +165,3 @@ if minetest.get_modpath("doc") then
|
||||||
doc.add_entry_alias("nodes", "mcl_farming:beetroot_0", "nodes", "mcl_farming:beetroot_"..i)
|
doc.add_entry_alias("nodes", "mcl_farming:beetroot_0", "nodes", "mcl_farming:beetroot_"..i)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
minetest.register_alias("beetroot_seeds", "mcl_farming:beetroot_seeds")
|
|
||||||
minetest.register_alias("beetroot", "mcl_farming:beetroot_item")
|
|
||||||
|
|
Loading…
Reference in New Issue