forked from VoxeLibre/VoxeLibre
allow player animations hit by mobs
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b7eda10054
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c3425a69b1
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@ -128,8 +128,7 @@ mcl_enchanting.enchantments.fire_aspect = {
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}
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minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch, tool_capabilities, dir, damage)
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if hitter and hitter:is_player() then
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local wielditem = hitter:get_wielded_item()
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if hitter then
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local p = player:get_pos()
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if time_from_last_punch > 0.5 then
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local yy=0
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@ -141,13 +140,22 @@ minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch,
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player:get_meta():set_string("punched", "0")
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end)
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local d = hitter:get_look_dir()
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local d = vector.new()
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if hitter:is_player() then
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d = hitter:get_look_dir()
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elseif hitter:get_luaentity() then
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d = minetest.yaw_to_dir(hitter:get_yaw())
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end
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player:add_velocity({x=d.x*4,y=yy,z=d.z*4})
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end
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if wielditem then
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local fire_aspect_level = mcl_enchanting.get_enchantment(wielditem, "fire_aspect")
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if fire_aspect_level > 0 then
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mcl_burning.set_on_fire(player, fire_aspect_level * 4)
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if hitter:is_player() then
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local wielditem = hitter:get_wielded_item()
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if wielditem then
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local fire_aspect_level = mcl_enchanting.get_enchantment(wielditem, "fire_aspect")
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if fire_aspect_level > 0 then
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mcl_burning.set_on_fire(player, fire_aspect_level * 4)
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end
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end
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end
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end
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