Add trapped chest dummy nodes

This commit is contained in:
Wuzzy 2017-03-16 01:48:52 +01:00
parent 20bc1a9134
commit 9fc8ee881e
3 changed files with 57 additions and 32 deletions

View File

@ -131,6 +131,9 @@ mesecon:register_mvps_stopper("mcl_core:void")
mesecon:register_mvps_stopper("mcl_chests:chest")
mesecon:register_mvps_stopper("mcl_chests:chest_left")
mesecon:register_mvps_stopper("mcl_chests:chest_right")
mesecon:register_mvps_stopper("mcl_chests:trapped_chest")
mesecon:register_mvps_stopper("mcl_chests:trapped_chest_left")
mesecon:register_mvps_stopper("mcl_chests:trapped_chest_right")
mesecon:register_mvps_stopper("mcl_chests:ender_chest")
mesecon:register_mvps_stopper("mcl_furnaces:furnace")
mesecon:register_mvps_stopper("mcl_furnaces:furnace_active")

View File

@ -22,10 +22,12 @@ local function get_chest_neighborpos(pos, param2, side)
end
end
minetest.register_node("mcl_chests:chest", {
description = "Chest",
_doc_items_longdesc = "Chests are containers which provide 27 inventory slots. Chests can be turned into large chests with double the capacity by placing two chests next to each other.",
_doc_items_usagehelp = "To acccess the inventory of a chest or large chest, rightclick it. When broken, the items of the chest will drop out.",
local register_chest = function(basename, desc, longdesc, usagehelp, large_desc, large_longdesc, large_usagehelp)
minetest.register_node("mcl_chests:"..basename, {
description = desc,
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usagehelp,
tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
"default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
paramtype2 = "facedir",
@ -36,8 +38,8 @@ minetest.register_node("mcl_chests:chest", {
on_construct = function(pos)
local param2 = minetest.get_node(pos).param2
local meta = minetest.get_meta(pos)
if minetest.get_node(get_chest_neighborpos(pos, param2, "right")).name == "mcl_chests:chest" then
minetest.set_node(pos, {name="mcl_chests:chest_right",param2=param2})
if minetest.get_node(get_chest_neighborpos(pos, param2, "right")).name == "mcl_chests:"..basename then
minetest.set_node(pos, {name="mcl_chests:"..basename.."_right",param2=param2})
local p = get_chest_neighborpos(pos, param2, "right")
meta:set_string("formspec",
"size[9,11.5]"..
@ -51,7 +53,7 @@ minetest.register_node("mcl_chests:chest", {
"listring[nodemeta:"..p.x..","..p.y..","..p.z..";main]"..
"listring[current_player;main]"..
"listring[current_name;main]")
minetest.swap_node(p, { name = "mcl_chests:chest_left", param2 = param2 })
minetest.swap_node(p, { name = "mcl_chests:"..basename.."_left", param2 = param2 })
local m = minetest.get_meta(p)
m:set_string("formspec",
"size[9,11.5]"..
@ -65,8 +67,8 @@ minetest.register_node("mcl_chests:chest", {
"listring[current_name;main]"..
"listring[current_player;main]"..
"listring[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main]")
elseif minetest.get_node(get_chest_neighborpos(pos, param2, "left")).name == "mcl_chests:chest" then
minetest.set_node(pos, {name="mcl_chests:chest_left",param2=param2})
elseif minetest.get_node(get_chest_neighborpos(pos, param2, "left")).name == "mcl_chests:"..basename then
minetest.set_node(pos, {name="mcl_chests:"..basename.."_left",param2=param2})
local p = get_chest_neighborpos(pos, param2, "left")
meta:set_string("formspec",
"size[9,11.5]"..
@ -80,7 +82,7 @@ minetest.register_node("mcl_chests:chest", {
"listring[current_name;main]"..
"listring[current_player;main]"..
"listring[nodemeta:"..p.x..","..p.y..","..p.z..";main]")
minetest.swap_node(p, { name = "mcl_chests:chest_right", param2 = param2 })
minetest.swap_node(p, { name = "mcl_chests:"..basename.."_right", param2 = param2 })
local m = minetest.get_meta(p)
m:set_string("formspec",
"size[9,11.5]"..
@ -127,11 +129,11 @@ minetest.register_node("mcl_chests:chest", {
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
@ -139,27 +141,22 @@ minetest.register_node("mcl_chests:chest", {
_mcl_hardness = 2.5,
})
minetest.register_node("mcl_chests:chest_left", {
_doc_items_create_entry = true,
_doc_items_entry_name = "Large Chest",
_doc_items_longdesc = "Large chests are two block wide containers providing 52 inventory slots. Chests can be turned into (small) chests with half the capacity by breaking one of its blocks.",
_doc_items_usagehelp = "To acccess the inventory of a large chest, rightclick it. The left part of the large chest corresponds to the first 27 inventory slots and the right part to the rest. When broken, the items which correspond to the broken part of the half chest will pop out.",
minetest.register_node("mcl_chests:"..basename.."_left", {
tiles = {"default_chest_top_big.png", "default_chest_top_big.png", "default_chest_side.png",
"default_chest_side.png", "default_chest_side_big.png^[transformFX", "default_chest_front_big.png"},
paramtype2 = "facedir",
groups = {handy=1,axey=1, container=2,not_in_creative_inventory=1, material_wood=1},
drop = "mcl_chests:chest",
drop = "mcl_chests:"..basename,
is_ground_content = false,
sounds = mcl_sounds.node_sound_wood_defaults(),
on_destruct = function(pos)
local n = minetest.get_node(pos)
if n.name == "mcl_chests:chest" then
if n.name == "mcl_chests:"..basename then
return
end
local param2 = n.param2
local p = get_chest_neighborpos(pos, param2, "left")
if not p or minetest.get_node(p).name ~= "mcl_chests:chest_right" then
if not p or minetest.get_node(p).name ~= "mcl_chests:"..basename.."_right" then
return
end
local meta = minetest.get_meta(p)
@ -173,7 +170,7 @@ minetest.register_node("mcl_chests:chest_left", {
"list[current_player;main;0,7.74;9,1;]"..
"listring[current_name;main]"..
"listring[current_player;main]")
minetest.swap_node(p, { name = "mcl_chests:chest", param2 = param2 })
minetest.swap_node(p, { name = "mcl_chests:"..basename, param2 = param2 })
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos)
@ -193,11 +190,11 @@ minetest.register_node("mcl_chests:chest_left", {
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
@ -205,22 +202,22 @@ minetest.register_node("mcl_chests:chest_left", {
_mcl_hardness = 2.5,
})
minetest.register_node("mcl_chests:chest_right", {
minetest.register_node("mcl_chests:"..basename.."_right", {
tiles = {"default_chest_top_big.png^[transformFX", "default_chest_top_big.png^[transformFX", "default_chest_side.png",
"default_chest_side.png", "default_chest_side_big.png", "default_chest_front_big.png^[transformFX"},
paramtype2 = "facedir",
groups = {handy=1,axey=1, container=2,not_in_creative_inventory=1, material_wood=1},
drop = "mcl_chests:chest",
drop = "mcl_chests:"..basename,
is_ground_content = false,
sounds = mcl_sounds.node_sound_wood_defaults(),
on_destruct = function(pos)
local n = minetest.get_node(pos)
if n.name == "mcl_chests:chest" then
if n.name == "mcl_chests:"..basename then
return
end
local param2 = n.param2
local p = get_chest_neighborpos(pos, param2, "right")
if not p or minetest.get_node(p).name ~= "mcl_chests:chest_left" then
if not p or minetest.get_node(p).name ~= "mcl_chests:"..basename.."_left" then
return
end
local meta = minetest.get_meta(p)
@ -234,7 +231,7 @@ minetest.register_node("mcl_chests:chest_right", {
"list[current_player;main;0,7.74;9,1;]"..
"listring[current_name;main]"..
"listring[current_player;main]")
minetest.swap_node(p, { name = "mcl_chests:chest", param2 = param2 })
minetest.swap_node(p, { name = "mcl_chests:"..basename, param2 = param2 })
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos)
@ -254,17 +251,30 @@ minetest.register_node("mcl_chests:chest_right", {
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
_mcl_blast_resistance = 2.5,
_mcl_hardness = 2.5,
})
})
end
register_chest("chest",
"Chest",
"Chests are containers which provide 27 inventory slots. Chests can be turned into large chests with double the capacity by placing two chests next to each other.",
"To acccess the inventory of a chest or large chest, rightclick it. When broken, the items of the chest will drop out."
)
register_chest("trapped_chest",
"Trapped Chest",
"A trapped chest is a container which provides 27 inventory slots. It looks identical to a regular chest, but when it is opened, it sends a redstone signal to its adjacent blocks. Trapped chests can be turned into large trapped chests with double the capacity by placing two trapped chests next to each other.",
"To acccess the inventory of a trapped chest or a large trapped chest, rightclick it. When broken, the items will drop out."
)
minetest.register_craft({
output = 'mcl_chests:chest',
@ -281,6 +291,12 @@ minetest.register_craft({
burntime = 15
})
minetest.register_craft({
type = 'fuel',
recipe = 'mcl_chests:trapped_chest',
burntime = 15
})
minetest.register_node("mcl_chests:ender_chest", {
description = "Ender Chest",
_doc_items_longdesc = "Ender chests grant you access to a single personal interdimensional inventory with 27 slots. This inventory is the same no matter from which ender chest you access it from. If you put one item into one ender chest, you will find it in all other ender chetss worldwide. Each player will only see their own items, but not the items of other players.",

View File

@ -2,6 +2,12 @@
-- These recipes are NOT part of Minecraft. They are added to make some currently unobtainable items accessible.
-- TODO: Remove recipes when they become accessible by regular means
minetest.register_craft({
type = "shapeless",
output = 'mcl_chests:trapped_chest',
recipe = {"mcl_core:iron_ingot", "mcl_core:stick", "group:wood", "mcl_chests:chest"},
})
minetest.register_craft({
output = "mcl_sponges:sponge",
recipe = {