forked from VoxeLibre/VoxeLibre
Add hunger debug mode
This commit is contained in:
parent
7af1292b9f
commit
61838ced7a
|
@ -148,7 +148,7 @@ function mcl_hunger.item_eat(hunger_change, replace_with_item, poisen, heal, sou
|
|||
end
|
||||
|
||||
hb.change_hudbar(user, "food", h)
|
||||
hb.change_hudbar(user, "saturation", mcl_hunger.get_saturation(user), h*10)
|
||||
mcl_hunger.update_saturation_hud(user, mcl_hunger.get_saturation(user), h)
|
||||
end
|
||||
-- Poison
|
||||
if poisen then
|
||||
|
|
|
@ -10,6 +10,8 @@ if minetest.setting_getbool("enable_damage") then
|
|||
mcl_hunger = {}
|
||||
mcl_hunger.food = {}
|
||||
|
||||
local debug = true -- Debug Mode. If enabled, saturation and exhaustion are shown as well
|
||||
|
||||
--[[ Data value format notes:
|
||||
Hunger values is identical to Minecraft's and ranges from 0 to 20.
|
||||
Exhaustion and saturation values are stored as integers, unlike in Minecraft.
|
||||
|
@ -41,6 +43,7 @@ mcl_hunger.EXHAUST_LVL = 4000 -- at what exhaustion player saturation gets lower
|
|||
|
||||
mcl_hunger.SATURATION_INIT = 50 -- Initial saturation for new/respawning players
|
||||
|
||||
|
||||
--load custom settings
|
||||
local set = io.open(minetest.get_modpath("mcl_hunger").."/mcl_hunger.conf", "r")
|
||||
if set then
|
||||
|
@ -50,17 +53,36 @@ end
|
|||
|
||||
local function init_hud(player)
|
||||
hb.init_hudbar(player, "food", mcl_hunger.get_hunger(player))
|
||||
if debug then
|
||||
hb.init_hudbar(player, "saturation", mcl_hunger.get_saturation(player), mcl_hunger.get_hunger(player)*10)
|
||||
hb.init_hudbar(player, "exhaustion", mcl_hunger.get_exhaustion(player))
|
||||
end
|
||||
end
|
||||
|
||||
-- HUD updating functions for Debug Mode. No-op if not in Debug Mode
|
||||
function mcl_hunger.update_saturation_hud(player, saturation, hunger)
|
||||
if debug then
|
||||
local satulimit
|
||||
if hunger then
|
||||
satulimit = hunger * 10
|
||||
end
|
||||
hb.change_hudbar(player, "saturation", saturation, satulimit)
|
||||
end
|
||||
end
|
||||
function mcl_hunger.update_exhaustion_hud(player, exhaustion)
|
||||
if debug then
|
||||
hb.change_hudbar(player, "exhaustion", exhaustion)
|
||||
end
|
||||
end
|
||||
|
||||
dofile(minetest.get_modpath("mcl_hunger").."/hunger.lua")
|
||||
|
||||
-- register saturation hudbar
|
||||
hb.register_hudbar("food", 0xFFFFFF, S("Food"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 20, 20, false)
|
||||
if debug then
|
||||
hb.register_hudbar("saturation", 0xFFFFFF, S("Saturation"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, mcl_hunger.SATURATION_INIT, 200, false, S("%s: %d/%d"))
|
||||
hb.register_hudbar("exhaustion", 0xFFFFFF, S("Exhaust."), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 0, mcl_hunger.EXHAUST_LVL, false, S("%s: %d/%d"))
|
||||
|
||||
end
|
||||
|
||||
local RAW_VALUE_FOOD = 1
|
||||
local RAW_VALUE_SATURATION = 2
|
||||
|
@ -105,7 +127,7 @@ mcl_hunger.set_hunger = function(player, hunger, update_hudbars)
|
|||
|
||||
if update_hudbars ~= false then
|
||||
hb.change_hudbar(player, "food", hunger)
|
||||
hb.change_hudbar(player, "saturation", nil, hunger*10)
|
||||
mcl_hunger.update_saturation_hud(player, nil, hunger)
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
@ -117,7 +139,7 @@ mcl_hunger.set_saturation = function(player, saturation, update_hudbar)
|
|||
if not ok then return false end
|
||||
|
||||
if update_hudbar ~= false then
|
||||
hb.change_hudbar(player, "saturation", saturation)
|
||||
mcl_hunger.update_saturation_hud(player, saturation)
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
@ -129,7 +151,7 @@ mcl_hunger.set_exhaustion = function(player, exhaustion, update_hudbar)
|
|||
if not ok then return false end
|
||||
|
||||
if update_hudbar ~= false then
|
||||
hb.change_hudbar(player, "exhaustion", exhaustion)
|
||||
mcl_hunger.update_exhaustion_hud(player, exhaustion)
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
@ -143,9 +165,6 @@ minetest.register_on_joinplayer(function(player)
|
|||
local inv = player:get_inventory()
|
||||
inv:set_size("hunger", 3)
|
||||
mcl_hunger.poisonings[name] = 0
|
||||
local h = mcl_hunger.get_hunger(player)
|
||||
local s = mcl_hunger.get_saturation(player)
|
||||
local e = mcl_hunger.get_exhaustion(player)
|
||||
init_hud(player)
|
||||
end)
|
||||
|
||||
|
@ -157,8 +176,8 @@ minetest.register_on_respawnplayer(function(player)
|
|||
mcl_hunger.set_saturation(player, s, false)
|
||||
mcl_hunger.set_exhaustion(player, e, false)
|
||||
hb.change_hudbar(player, "food", h)
|
||||
hb.change_hudbar(player, "saturation", s, h*10)
|
||||
hb.change_hudbar(player, "exhaustion", e)
|
||||
mcl_hunger.update_saturation_hud(player, s, h)
|
||||
mcl_hunger.update_exhaustion_hud(player, e)
|
||||
end)
|
||||
|
||||
function mcl_hunger.exhaust(playername, increase)
|
||||
|
@ -181,10 +200,10 @@ function mcl_hunger.exhaust(playername, increase)
|
|||
end
|
||||
if satuchanged then
|
||||
if h ~= nil then h = h*10 end
|
||||
hb.change_hudbar(player, "saturation", mcl_hunger.get_saturation(player), h)
|
||||
mcl_hunger.update_saturation_hud(player, mcl_hunger.get_saturation(player), h)
|
||||
end
|
||||
end
|
||||
hb.change_hudbar(player, "exhaustion", mcl_hunger.get_exhaustion(player))
|
||||
mcl_hunger.update_exhaustion_hud(player, mcl_hunger.get_exhaustion(player))
|
||||
return true
|
||||
end
|
||||
|
||||
|
@ -192,7 +211,7 @@ function mcl_hunger.saturate(playername, increase, update_hudbar)
|
|||
local player = minetest.get_player_by_name(playername)
|
||||
mcl_hunger.set_saturation(player, math.min(mcl_hunger.get_saturation(player) + increase, mcl_hunger.get_hunger(player)*10))
|
||||
if update_hudbar ~= false then
|
||||
hb.change_hudbar(player, "saturation", mcl_hunger.get_saturation(player), mcl_hunger.get_hunger(player)*10)
|
||||
mcl_hunger.update_saturation_hud(player, mcl_hunger.get_saturation(player), mcl_hunger.get_hunger(player))
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -221,7 +240,7 @@ minetest.register_globalstep(function(dtime)
|
|||
-- +1 HP, +exhaustion
|
||||
player:set_hp(hp+1)
|
||||
mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_REGEN)
|
||||
hb.change_hudbar(player, "exhaustion", mcl_hunger.get_exhaustion(player))
|
||||
mcl_hunger.update_exhaustion_hud(player, mcl_hunger.get_exhaustion(player))
|
||||
elseif h == 0 then
|
||||
-- Damage hungry player down to 1 HP
|
||||
if hp-1 >= 0 then
|
||||
|
|
Loading…
Reference in New Issue