forked from VoxeLibre/VoxeLibre
Add river water bucket
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@ -148,6 +148,9 @@ local dispenserdef = {
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elseif dropnode.name == "mcl_core:lava_source" or dropnode.name == "mcl_nether:nether_lava_source" then
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collect_liquid = true
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bucket_id = "mcl_buckets:bucket_lava"
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elseif dropnode.name == "mclx_core:river_water_source" then
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collect_liquid = true
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bucket_id = "mcl_buckets:bucket_river_water"
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end
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if collect_liquid then
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minetest.set_node(droppos, {name="air"})
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@ -170,7 +173,7 @@ local dispenserdef = {
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stack:take_item()
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inv:set_stack("main", stack_id, stack)
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end
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elseif iname == "mcl_buckets:bucket_water" or iname == "mcl_buckets:bucket_lava" then
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elseif iname == "mcl_buckets:bucket_water" or iname == "mcl_buckets:bucket_river_water" or iname == "mcl_buckets:bucket_lava" then
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-- Place water/lava source
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if dropnodedef.buildable_to then
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local dim = mcl_worlds.pos_to_dimension(droppos)
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@ -180,6 +183,12 @@ local dispenserdef = {
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else
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minetest.set_node(droppos, {name = "mcl_core:water_source"})
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end
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elseif iname == "mcl_buckets:bucket_river_water" then
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if dim == "nether" then
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minetest.sound_play("fire_extinguish_flame", {pos = droppos, gain = 0.25, max_hear_distance = 16})
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else
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minetest.set_node(droppos, {name = "mclx_core:river_water_source"})
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end
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elseif iname == "mcl_buckets:bucket_lava" then
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if dim == "nether" then
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minetest.set_node(droppos, {name = "mcl_nether:nether_lava_source"})
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@ -1,3 +1,4 @@
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mcl_worlds
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mcl_core?
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mclx_core?
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doc?
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@ -7,6 +7,7 @@ minetest.register_alias("bucket:bucket_lava", "mcl_buckets:bucket_lava")
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local mod_doc = minetest.get_modpath("doc")
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local mod_mcl_core = minetest.get_modpath("mcl_core")
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local mod_mclx_core = minetest.get_modpath("mclx_core")
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if mod_mcl_core then
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minetest.register_craft({
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@ -227,6 +228,24 @@ minetest.register_craftitem("mcl_buckets:bucket_empty", {
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})
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if mod_mcl_core then
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-- Lava bucket
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mcl_buckets.register_liquid(
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function(pos)
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local dim = mcl_worlds.pos_to_dimension(pos)
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if dim == "nether" then
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return "mcl_nether:nether_lava_source"
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else
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return "mcl_core:lava_source"
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end
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end,
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{"mcl_core:lava_source", "mcl_nether:nether_lava_source"},
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"mcl_buckets:bucket_lava",
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"bucket_lava.png",
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"Lava Bucket",
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"A bucket can be used to collect and release liquids. This one is filled with hot lava, safely contained inside. Use with caution.",
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"Choose a place where you want to empty the bucket, then get in a safe spot somewhere above it. Be prepared to run away when something goes wrong as the lava will soon start to flow after placing. To empty the bucket (which places a lava source), right-click on your chosen place."
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)
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-- Water bucket
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mcl_buckets.register_liquid(
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"mcl_core:water_source",
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@ -259,23 +278,35 @@ if mod_mcl_core then
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end
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end
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)
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end
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-- Lava bucket
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if mod_mclx_core then
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-- River water bucket
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mcl_buckets.register_liquid(
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"mclx_core:river_water_source",
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{"mclx_core:river_water_source"},
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"mcl_buckets:bucket_river_water",
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"bucket_river_water.png",
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"River Water Bucket",
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"A bucket can be used to collect and release liquids. This one is filled with river water.",
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"Right-click on any block to empty the bucket and put a river water source on this spot.",
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function(pos)
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local nn = minetest.get_node(pos).name
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-- TODO: Implement cauldron support.
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-- Ignore cauldron
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if (nn == "mcl_cauldrons:cauldron" or
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nn == "mcl_cauldrons:cauldron_1" or
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nn == "mcl_cauldrons:cauldron_2" or
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nn == "mcl_cauldrons:cauldron_3") then
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return false
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end
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-- Evaporate water if used in Nether (except on cauldron)
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local dim = mcl_worlds.pos_to_dimension(pos)
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if dim == "nether" then
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return "mcl_nether:nether_lava_source"
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else
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return "mcl_core:lava_source"
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minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16})
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return false
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end
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end
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end,
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{"mcl_core:lava_source", "mcl_nether:nether_lava_source"},
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"mcl_buckets:bucket_lava",
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"bucket_lava.png",
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"Lava Bucket",
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"A bucket can be used to collect and release liquids. This one is filled with hot lava, safely contained inside. Use with caution.",
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"Choose a place where you want to empty the bucket, then get in a safe spot somewhere above it. Be prepared to run away when something goes wrong as the lava will soon start to flow after placing. To empty the bucket (which places a lava source), right-click on your chosen place."
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)
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end
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