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bzoss_play
Author | SHA1 | Date |
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Brandon | 55551069b0 | |
Brandon | 3bbe7a6826 | |
Brandon | 796c45d4b3 | |
Brandon | 0e797e2c3f | |
Brandon | 53d52b3cac | |
Brandon | 0637adf7ef | |
Brandon | 266fd6fc71 |
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@ -6,6 +6,13 @@ local mcl_playerplus_internal = {}
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local def = {}
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local time = 0
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-- converts yaw to degrees
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local function degrees(rad)
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return rad * 180.0 / math.pi
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end
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local pitch, name, node_stand, node_stand_below, node_head, node_feet, pos
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minetest.register_globalstep(function(dtime)
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time = time + dtime
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@ -13,18 +20,23 @@ minetest.register_globalstep(function(dtime)
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-- Update jump status immediately since we need this info in real time.
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-- WARNING: This section is HACKY as hell since it is all just based on heuristics.
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for _,player in pairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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name = player:get_player_name()
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-- controls head bone
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pitch = degrees(player:get_look_vertical()) * -1
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player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch,0,0))
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if mcl_playerplus_internal[name].jump_cooldown > 0 then
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mcl_playerplus_internal[name].jump_cooldown = mcl_playerplus_internal[name].jump_cooldown - dtime
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end
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if player:get_player_control().jump and mcl_playerplus_internal[name].jump_cooldown <= 0 then
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local pos = player:get_pos()
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pos = player:get_pos()
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local node_stand = mcl_playerinfo[name].node_stand
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local node_stand_below = mcl_playerinfo[name].node_stand_below
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local node_head = mcl_playerinfo[name].node_head
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local node_feet = mcl_playerinfo[name].node_feet
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node_stand = mcl_playerinfo[name].node_stand
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node_stand_below = mcl_playerinfo[name].node_stand_below
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node_head = mcl_playerinfo[name].node_head
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node_feet = mcl_playerinfo[name].node_feet
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if not node_stand or not node_stand_below or not node_head or not node_feet then
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return
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end
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