Furnaces can skip the night and use in-game time when possible

This commit is contained in:
kay27 2020-07-27 01:26:21 +04:00
parent 14027b96d1
commit f1c01e2785
1 changed files with 100 additions and 76 deletions

View File

@ -1,5 +1,6 @@
local S = minetest.get_translator("mcl_furnaces")
local time_multiplier = 24*60*60 / (minetest.settings:get('time_speed') or 72)
--
-- Formspecs
@ -163,102 +164,120 @@ local function furnace_node_timer(pos, elapsed)
local src_item = meta:get_string("src_item") or ""
local fuel_totaltime = meta:get_float("fuel_totaltime") or 0
local current_game_time = .0 + ((minetest.get_day_count() + minetest.get_timeofday()) * time_multiplier)
local last_game_time = meta:get_string("last_gametime") -- FIXME: In Windows s(g)et_float() works OK but under Linux it returns rounded 2-byte values like 449540.000000000 which are unusable
if last_game_time then
last_game_time = tonumber(last_game_time)
end
if not last_game_time or last_game_time < 1 then
last_game_time = current_game_time
elseif last_game_time == current_game_time then
current_game_time = current_game_time + 1.0
end
local elapsed_game_time = .0 + current_game_time - last_game_time
local inv = meta:get_inventory()
local srclist, fuellist
local cookable, cooked
local active
local fuel
srclist = inv:get_list("src")
fuellist = inv:get_list("fuel")
-- Check if src item has been changed
if srclist[1]:get_name() ~= src_item then
-- Reset cooking progress in this case
src_time = 0
src_item = srclist[1]:get_name()
elapsed_game_time = 1 -- ?FIXME? Can break mechanics if it loads furnaces during 'skip the night'
-- added to prevent instant cooking when we didn't touch the furnace for a long time and then load it
end
local update = true
while update do
update = false
srclist = inv:get_list("src")
fuellist = inv:get_list("fuel")
while elapsed_game_time > 0.00001 and update do
--
-- Cooking
--
-- Check if we have cookable content
local el = elapsed_game_time
-- Check if we have cookable content: cookable
local aftercooked
cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
cookable = cooked.time ~= 0
-- Check if src item has been changed
if srclist[1]:get_name() ~= src_item then
-- Reset cooking progress in this case
src_time = 0
src_item = srclist[1]:get_name()
update = true
-- Check if we have enough fuel to burn
elseif fuel_time < fuel_totaltime then
-- The furnace is currently active and has enough fuel
fuel_time = fuel_time + elapsed
-- If there is a cookable item then check if it is ready yet
if cookable then
-- Successful cooking requires space in dst slot and time
if inv:room_for_item("dst", cooked.item) then
src_time = src_time + elapsed
-- Place result in dst list if done
if src_time >= cooked.time then
inv:add_item("dst", cooked.item)
inv:set_stack("src", 1, aftercooked.items[1])
-- Unique recipe: Pour water into empty bucket after cooking wet sponge successfully
if inv:get_stack("fuel", 1):get_name() == "mcl_buckets:bucket_empty" then
if srclist[1]:get_name() == "mcl_sponges:sponge_wet" then
inv:set_stack("fuel", 1, "mcl_buckets:bucket_water")
-- Also for river water
elseif srclist[1]:get_name() == "mcl_sponges:sponge_wet_river_water" then
inv:set_stack("fuel", 1, "mcl_buckets:bucket_river_water")
end
end
src_time = 0
update = true
end
elseif src_time ~= 0 then
-- If output slot is occupied, stop cooking
src_time = 0
update = true
end
if cookable then
-- Successful cooking requires space in dst slot and time
if not inv:room_for_item("dst", cooked.item) then
cookable = false
end
else
-- Furnace ran out of fuel
if cookable then
-- We need to get new fuel
local afterfuel
fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
if fuel.time == 0 then
-- No valid fuel in fuel list
fuel_totaltime = 0
src_time = 0
else
-- Take fuel from fuel list
inv:set_stack("fuel", 1, afterfuel.items[1])
update = true
fuel_totaltime = fuel.time + (fuel_time - fuel_totaltime)
src_time = src_time + elapsed
end
else
-- We don't need to get new fuel since there is no cookable item
fuel_totaltime = 0
src_time = 0
end
fuel_time = 0
end
elapsed = 0
if cookable then -- fuel lasts long enough, adjust el to cooking duration
el = math.min(el, cooked.time - src_time)
end
-- Check if we have enough fuel to burn
active = fuel_time < fuel_totaltime
if cookable and not active then
-- We need to get new fuel
local afterfuel
fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
if fuel.time == 0 then
-- No valid fuel in fuel list -- stop
fuel_totaltime = 0
src_time = 0
update = false
else
-- Take fuel from fuel list
inv:set_stack("fuel", 1, afterfuel.items[1])
fuel_time = 0
fuel_totaltime = fuel.time
el = math.min(el, fuel_totaltime)
active = true
fuellist = inv:get_list("fuel")
end
elseif active then
el = math.min(el, fuel_totaltime - fuel_time)
-- The furnace is currently active and has enough fuel
fuel_time = fuel_time + el
end
-- If there is a cookable item then check if it is ready yet
if cookable and active then
src_time = src_time + el
-- Place result in dst list if done
if src_time >= cooked.time then
inv:add_item("dst", cooked.item)
inv:set_stack("src", 1, aftercooked.items[1])
-- Unique recipe: Pour water into empty bucket after cooking wet sponge successfully
if inv:get_stack("fuel", 1):get_name() == "mcl_buckets:bucket_empty" then
if srclist[1]:get_name() == "mcl_sponges:sponge_wet" then
inv:set_stack("fuel", 1, "mcl_buckets:bucket_water")
fuellist = inv:get_list("fuel")
-- Also for river water
elseif srclist[1]:get_name() == "mcl_sponges:sponge_wet_river_water" then
inv:set_stack("fuel", 1, "mcl_buckets:bucket_river_water")
fuellist = inv:get_list("fuel")
end
end
srclist = inv:get_list("src")
src_time = 0
end
end
elapsed_game_time = elapsed_game_time - el
end
if fuel and fuel_totaltime > fuel.time then
fuel_totaltime = fuel.time
end
if srclist[1]:is_empty() then
if srclist and srclist[1]:is_empty() then
src_time = 0
end
@ -274,7 +293,7 @@ local function furnace_node_timer(pos, elapsed)
local result = false
if fuel_totaltime ~= 0 then
if active then
local fuel_percent = math.floor(fuel_time / fuel_totaltime * 100)
formspec = active_formspec(fuel_percent, item_percent)
swap_node(pos, "mcl_furnaces:furnace_active")
@ -292,8 +311,13 @@ local function furnace_node_timer(pos, elapsed)
meta:set_float("fuel_totaltime", fuel_totaltime)
meta:set_float("fuel_time", fuel_time)
meta:set_float("src_time", src_time)
meta:set_string("src_item", srclist[1]:get_name())
if srclist then
meta:set_string("src_item", srclist[1]:get_name())
else
meta:set_string("src_item", "")
end
meta:set_string("formspec", formspec)
meta:set_string("last_gametime", tostring(current_game_time)) -- FIXME: In Windows s(g)et_float() works OK but under Linux it returns rounded 2-byte values like 449540.000000000 which are unusable
return result
end