From 7bbb7438aefb30b12e4b998f6b40392e328f2f22 Mon Sep 17 00:00:00 2001 From: kay27 Date: Tue, 8 Sep 2020 18:15:57 +0400 Subject: [PATCH] Fix bed checks, see https://git.minetest.land/Wuzzy/MineClone2/issues/785 --- mods/ITEMS/mcl_beds/functions.lua | 30 ++++++++++++++++++++---------- 1 file changed, 20 insertions(+), 10 deletions(-) diff --git a/mods/ITEMS/mcl_beds/functions.lua b/mods/ITEMS/mcl_beds/functions.lua index 389871497..1d7845bfc 100644 --- a/mods/ITEMS/mcl_beds/functions.lua +++ b/mods/ITEMS/mcl_beds/functions.lua @@ -68,9 +68,15 @@ local function lay_down(player, pos, bed_pos, state, skip) return false end + local yaw, param2, dir, bed_pos2, bed_center if bed_pos then + yaw, param2 = get_look_yaw(bed_pos) + dir = minetest.facedir_to_dir(param2) + bed_pos2 = {x = bed_pos.x - dir.x, y = bed_pos.y, z = bed_pos.z - dir.z} + bed_center = {x = bed_pos.x - dir.x/2, y = bed_pos.y + 0.1, z = bed_pos.z - dir.z/2} + -- No sleeping if too far away - if vector.distance(bed_pos, pos) > 2 then + if vector.distance(bed_pos, pos) > 2 and vector.distance(bed_pos2, pos) > 2 then minetest.chat_send_player(name, S("You can't sleep, the bed's too far away!")) return false end @@ -132,7 +138,7 @@ local function lay_down(player, pos, bed_pos, state, skip) -- physics, eye_offset, etc player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0}) if player:get_look_vertical() > 0 then - player:set_look_vertical(0) + player:set_look_vertical(0) -- this doesn't work :( end mcl_player.player_attached[name] = false playerphysics.remove_physics_factor(player, "speed", "mcl_beds:sleeping") @@ -143,13 +149,12 @@ local function lay_down(player, pos, bed_pos, state, skip) -- lay down else - local yaw, param2 = get_look_yaw(bed_pos) - local dir = minetest.facedir_to_dir(param2) - local p = {x = bed_pos.x - dir.x/2, y = bed_pos.y, z = bed_pos.z - dir.z/2} - local n1 = minetest.get_node({x=bed_pos.x, y=bed_pos.y+1, z=bed_pos.z}) - local n2 = minetest.get_node({x=bed_pos.x, y=bed_pos.y+2, z=bed_pos.z}) + local n1 = minetest.get_node({x = bed_pos.x, y = bed_pos.y + 1, z = bed_pos.z}) + local n2 = minetest.get_node({x = bed_pos2.x, y = bed_pos2.y + 1, z = bed_pos2.z}) + local n3 = minetest.get_node({x = bed_pos.x, y = bed_pos.y + 2, z = bed_pos.z}) local def1 = minetest.registered_nodes[n1.name] local def2 = minetest.registered_nodes[n2.name] + local def3 = minetest.registered_nodes[n3.name] if def1.walkable or def2.walkable then minetest.chat_send_player(name, S("You can't sleep, the bed is obstructed!")) return false @@ -160,8 +165,13 @@ local function lay_down(player, pos, bed_pos, state, skip) local spawn_changed = false if minetest.get_modpath("mcl_spawn") then - local spos = table.copy(bed_pos) - spos.y = spos.y + 0.1 + local spos + if def3.walkable then -- no place for spawning in bed - use player's current pos (near the bed) + spos = table.copy(pos) + else + spos = table.copy(bed_pos) + spos.y = spos.y + 0.1 + end spawn_changed = mcl_spawn.set_spawn_pos(player, spos) -- save respawn position when entering bed end @@ -192,7 +202,7 @@ local function lay_down(player, pos, bed_pos, state, skip) player:get_meta():set_string("mcl_beds:sleeping", "true") playerphysics.add_physics_factor(player, "speed", "mcl_beds:sleeping", 0) playerphysics.add_physics_factor(player, "jump", "mcl_beds:sleeping", 0) - player:set_pos(p) + player:set_pos(bed_center) mcl_player.player_attached[name] = true hud_flags.wielditem = false mcl_player.player_set_animation(player, "lay" , 0)