forked from VoxeLibre/VoxeLibre
[mcl_weather] fix warnings
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21b7647731
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@ -205,8 +205,8 @@ mcl_weather.skycolor = {
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-- Returns first player sky color. I assume that all players are in same color layout.
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get_current_bg_color = function()
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local players = mcl_weather.skycolor.utils.get_players(nil)
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for _, player in ipairs(players) do
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return player:get_sky()
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if players[1] then
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return players[1]:get_sky()
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end
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return nil
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end
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@ -9,8 +9,8 @@ mcl_weather.snow.init_done = false
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mcl_weather.snow.add_snow_particles = function(player)
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mcl_weather.rain.last_rp_count = 0
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for i=mcl_weather.snow.particles_count, 1,-1 do
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local random_pos_x, random_pos_y, random_pos_z = mcl_weather.get_random_pos_by_player_look_dir(player)
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random_pos_y = math.random() + math.random(player:get_pos().y - 1, player:get_pos().y + 7)
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local random_pos_x, _, random_pos_z = mcl_weather.get_random_pos_by_player_look_dir(player)
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local random_pos_y = math.random() + math.random(player:get_pos().y - 1, player:get_pos().y + 7)
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if minetest.get_node_light({x=random_pos_x, y=random_pos_y, z=random_pos_z}, 0.5) == 15 then
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mcl_weather.rain.last_rp_count = mcl_weather.rain.last_rp_count + 1
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minetest.add_particle({
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@ -45,13 +45,13 @@ mcl_weather.snow.set_sky_box = function()
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mcl_weather.skycolor.active = true
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end
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mcl_weather.snow.clear = function()
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function mcl_weather.snow.clear()
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mcl_weather.skycolor.remove_layer("weather-pack-snow-sky")
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mcl_weather.snow.init_done = false
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end
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-- Simple random texture getter
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mcl_weather.snow.get_texture = function()
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function mcl_weather.snow.get_texture()
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return "weather_pack_snow_snowflake"..math.random(1,2)..".png"
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end
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@ -19,29 +19,27 @@ minetest.register_globalstep(function(dtime)
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mcl_weather.rain.make_weather()
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if mcl_weather.thunder.init_done == false then
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mcl_weather.skycolor.add_layer(
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"weather-pack-thunder-sky",
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{{r=0, g=0, b=0},
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mcl_weather.skycolor.add_layer("weather-pack-thunder-sky", {
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{r=0, g=0, b=0},
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{r=40, g=40, b=40},
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{r=85, g=86, b=86},
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{r=40, g=40, b=40},
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{r=0, g=0, b=0}})
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{r=0, g=0, b=0},
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})
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mcl_weather.skycolor.active = true
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for _, player in pairs(get_connected_players()) do
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player:set_clouds({color="#3D3D3FE8"})
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end
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mcl_weather.thunder.init_done = true
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end
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if (mcl_weather.thunder.next_strike <= minetest.get_gametime()) then
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lightning.strike()
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local delay = math.random(mcl_weather.thunder.min_delay, mcl_weather.thunder.max_delay)
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mcl_weather.thunder.next_strike = minetest.get_gametime() + delay
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end
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end)
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mcl_weather.thunder.clear = function()
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function mcl_weather.thunder.clear()
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mcl_weather.rain.clear()
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mcl_weather.skycolor.remove_layer("weather-pack-thunder-sky")
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mcl_weather.skycolor.remove_layer("lightning")
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@ -58,6 +56,6 @@ if mcl_weather.reg_weathers.thunder == nil then
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max_duration = 1200,
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transitions = {
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[100] = "rain",
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}
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},
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}
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end
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@ -1,5 +1,7 @@
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local S = minetest.get_translator("mcl_weather")
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local math = math
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-- weather states, 'none' is default, other states depends from active mods
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mcl_weather.state = "none"
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@ -96,9 +98,7 @@ mcl_weather.get_random_pos_by_player_look_dir = function(player)
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local look_dir = player:get_look_dir()
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local player_pos = player:get_pos()
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local random_pos_x = 0
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local random_pos_y = 0
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local random_pos_z = 0
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local random_pos_x, random_pos_y, random_pos_z
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if look_dir.x > 0 then
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if look_dir.z > 0 then
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