mars_game/mods/hyperloop/station.lua

355 lines
10 KiB
Lua

--[[
Hyperloop Mod
=============
Copyright (C) 2017-2019 Joachim Stolberg
LGPLv2.1+
See LICENSE.txt for more information
]]--
-- for lazy programmers
local S = function(pos) if pos then return minetest.pos_to_string(pos) end end
local P = minetest.string_to_pos
local M = minetest.get_meta
-- Load support for intllib.
local MP = minetest.get_modpath("hyperloop")
local I, NS = dofile(MP.."/intllib.lua")
local Tube = hyperloop.Tube
local Stations = hyperloop.Stations
-- Station Pod Assembly Plan
local AssemblyPlan = {
-- y-offs, x/z-path, facedir-offs, name
-- middle slice
{ 1, "2F", 0, "hyperloop:pod_wall_ni"},
{ 1, "", 0, "hyperloop:pod_wall_ni"},
{ 1, "", 0, "hyperloop:pod_wall_ni"},
{ 0, "1B", 0, "hyperloop:pod_wall_ni"},
{ 0, "1B", 0, "hyperloop:pod_wall_ni"},
{ 0, "1B", 0, "hyperloop:pod_wall_ni"},
{-1, "", 0, "hyperloop:pod_wall_ni"},
{-1, "", 0, "hyperloop:pod_wall_ni"},
{ 0, "1F", 2, "hyperloop:seat"},
{ 0, "1F", 0, "hyperloop:pod_floor"},
{ 1, "", 0, "hyperloop:lcd"},
-- right slice
{-1, "1F1R", 0, "hyperloop:pod_wall_ni"},
{ 1, "", 0, "hyperloop:pod_wall_ni"},
{ 1, "", 0, "hyperloop:pod_wall_ni"},
{ 0, "1B", 0, "hyperloop:pod_wall_ni"},
{ 0, "1B", 0, "hyperloop:pod_wall_ni"},
{ 0, "1B", 0, "hyperloop:pod_wall_ni"},
{-1, "", 0, "hyperloop:pod_wall_ni"},
{-1, "", 0, "hyperloop:pod_wall_ni"},
{ 0, "1F", 0, "hyperloop:pod_wall_ni"},
{ 0, "1F", 0, "hyperloop:pod_wall_ni"},
{ 1, "", 0, "hyperloop:pod_wall_ni"},
{ 0, "1B", 0, "hyperloop:pod_wall_ni"},
-- left slice
{-1, "2L2R", 0, "hyperloop:pod_wall_ni"},
{ 1, "", 0, "hyperloop:pod_wall_ni"},
{ 1, "", 0, "hyperloop:pod_wall_ni"},
{ 0, "1B", 0, "hyperloop:pod_wall_ni"},
{ 0, "1B", 0, "hyperloop:pod_wall_ni"},
{ 0, "1B", 0, "hyperloop:pod_wall_ni"},
{-1, "", 0, "hyperloop:pod_wall_ni"},
{-1, "", 0, "hyperloop:pod_wall_ni"},
{ 0, "1F", 0, "hyperloop:pod_wall_ni"},
{ 1, "", 0, "hyperloop:pod_wall_ni"},
{ 0, "1F", 1, "hyperloop:doorTopPassive"},
{-1, "", 1, "hyperloop:doorBottom"},
}
local function store_station(pos, placer)
local facedir = hyperloop.get_facedir(placer)
-- do a facedir correction
facedir = (facedir + 3) % 4 -- face to LCD
Stations:set(pos, "Station", {
owner = placer:get_player_name(),
facedir = facedir,
time_blocked = 0})
end
-- Calls the node related "auto_place_node()" callback.
local function call_auto_place_node(name, pos, facedir, sKey)
local node = minetest.registered_nodes[name]
if node.auto_place_node ~= nil then
node.auto_place_node(pos, facedir, sKey)
end
end
local function place_node(pos, facedir, node_name, sKey)
if node_name == "hyperloop:lcd" then
-- wallmounted devices need a facedir correction
local tbl = {[0]=4, [1]=2, [2]=5, [3]=3}
minetest.add_node(pos, {name=node_name, paramtype2="wallmounted", param2=tbl[facedir]})
else
minetest.add_node(pos, {name=node_name, param2=facedir})
end
call_auto_place_node(node_name, pos, facedir, sKey)
end
-- timer function, called cyclically
local function construct(idx, pos, facedir, player_name, sKey)
local item = AssemblyPlan[idx]
if item ~= nil then
local y, path, fd_offs, node_name = item[1], item[2], item[3], item[4]
pos = hyperloop.new_pos(pos, facedir, path, y)
place_node(pos, (facedir + fd_offs) % 4, node_name, sKey)
minetest.after(0.5, construct, idx+1, pos, facedir, player_name, sKey)
else
hyperloop.chat(player_name, I("Station completed. Now place the Booking Machine!"))
end
end
local function check_space(pos, facedir, placer)
for _,item in ipairs(AssemblyPlan) do
local y, path, node_name = item[1], item[2], item[4]
pos = hyperloop.new_pos(pos, facedir, path, y)
if minetest.is_protected(pos, placer:get_player_name()) then
hyperloop.chat(placer, I("Area is protected!"))
return false
elseif minetest.get_node_or_nil(pos).name ~= "air" then
hyperloop.chat(placer, I("Not enough space to build the station!"))
return false
end
end
return true
end
local station_formspec =
"size[8,9]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"label[2,0;"..I("Hyperloop Station Pod Builder").."]" ..
"image[0.2,0.9;3,3;hyperloop_station_formspec.png]"..
"list[context;src;3,0.9;1,4;]"..
"label[4,1.2;30 x "..I("Hyperloop Pod Shell").."]" ..
"item_image[3,0.9;1,1;hyperloop:pod_wall]"..
"label[4,2.2;4 x "..I("Hypersteel Ingot").."]" ..
"item_image[3,1.9;1,1;hyperloop:hypersteel_ingot]"..
"label[4,3.2;2 x "..I("Blue Wool").."]" ..
"item_image[3,2.9;1,1;wool:blue]"..
"label[4,4.2;2 x "..I("Glass").."]" ..
"item_image[3,3.9;1,1;default:glass]"..
"list[current_player;main;0,5.3;8,4;]"..
"listring[context;src]"..
"listring[current_player;main]"
local function allow_metadata_inventory(pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
if M(pos):get_int("busy") == 1 then
return 0
end
return stack:get_count()
end
local function check_inventory(inv, player)
local list = inv:get_list("src")
if list[1]:get_name() == "hyperloop:pod_wall" and list[1]:get_count() >= 30 then
if list[2]:get_name() == "hyperloop:hypersteel_ingot" and list[2]:get_count() >= 4 then
if list[3]:get_name() == "wool:blue" and list[3]:get_count() >= 2 then
if list[4]:get_name() == "default:glass" and list[4]:get_count() >= 2 then
return true
end
end
end
end
hyperloop.chat(player, I("Not enough inventory items to build the station!"))
return false
end
local function remove_inventory_items(inv, meta)
inv:remove_item("src", ItemStack("hyperloop:pod_wall 30"))
inv:remove_item("src", ItemStack("hyperloop:hypersteel_ingot 4"))
inv:remove_item("src", ItemStack("wool:blue 2"))
inv:remove_item("src", ItemStack("default:glass 2"))
meta:set_int("busy", 0)
end
local function add_inventory_items(inv)
inv:add_item("src", ItemStack("hyperloop:pod_wall 30"))
inv:add_item("src", ItemStack("hyperloop:hypersteel_ingot 4"))
inv:add_item("src", ItemStack("wool:blue 2"))
inv:add_item("src", ItemStack("default:glass 2"))
end
local function build_station(pos, placer)
-- check protection
if minetest.is_protected(pos, placer:get_player_name()) then
return
end
local meta = M(pos)
local inv = meta:get_inventory()
local facedir = hyperloop.get_facedir(placer)
-- do a facedir correction
facedir = (facedir + 3) % 4 -- face to LCD
if check_inventory(inv, placer) then
Stations:update(pos, {facedir = facedir})
if check_space(table.copy(pos), facedir, placer) then
construct(1, table.copy(pos), facedir, placer:get_player_name(), S(pos))
meta:set_string("formspec", station_formspec ..
"button_exit[0,3.9;3,1;destroy;"..I("Destroy Station").."]")
meta:set_int("built", 1)
meta:set_int("busy", 1)
-- remove items aften the station is build
minetest.after(20, remove_inventory_items, inv, meta)
end
end
end
local function on_destruct(pos)
Stations:update(pos, {
booking_pos = "nil",
booking_info = "nil",
name = "Station",
})
end
local function destroy_station(pos, player_name)
-- check protection
if minetest.is_protected(pos, player_name) then
return
end
local station = Stations:get(pos)
if station then
-- remove nodes
local _pos = table.copy(pos)
for _,item in ipairs(AssemblyPlan) do
local y, path, node_name = item[1], item[2], item[4]
_pos = hyperloop.new_pos(_pos, station.facedir, path, y)
minetest.remove_node(_pos)
end
on_destruct(pos)
-- maintain meta
local meta = M(pos)
meta:set_string("formspec", station_formspec ..
"button_exit[0,3.9;3,1;build;"..I("Build Station").."]")
local inv = meta:get_inventory()
add_inventory_items(inv)
meta:set_int("built", 0)
else
M(pos):set_int("built", 0)
end
end
minetest.register_node("hyperloop:station", {
description = I("Hyperloop Station Block"),
drawtype = "nodebox",
tiles = {
"hyperloop_station.png",
"hyperloop_station_connection.png",
"hyperloop_station_connection.png",
},
on_construct = function(pos)
local meta = M(pos)
meta:set_string("formspec", station_formspec ..
"button_exit[0,3.9;3,1;build;"..I("Build Station").."]")
local inv = meta:get_inventory()
inv:set_size('src', 4)
end,
after_place_node = function(pos, placer, itemstack, pointed_thing)
hyperloop.check_network_level(pos, placer)
M(pos):set_string("infotext", I("Station"))
store_station(pos, placer)
Tube:after_place_node(pos)
end,
allow_metadata_inventory_put = allow_metadata_inventory,
allow_metadata_inventory_take = allow_metadata_inventory,
on_receive_fields = function(pos, formname, fields, player)
if fields.destroy ~= nil then
destroy_station(pos, player:get_player_name())
elseif fields.build ~= nil then
build_station(pos, player)
end
end,
on_dig = function(pos, node, puncher, pointed_thing)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if inv:is_empty("src") and meta:get_int("built") ~= 1 then
minetest.node_dig(pos, node, puncher, pointed_thing)
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
Tube:after_dig_node(pos)
Stations:delete(pos)
end,
on_rotate = screwdriver.disallow,
paramtype2 = "facedir",
groups = {cracky = 1},
is_ground_content = false,
sounds = default.node_sound_metal_defaults(),
})
minetest.register_node("hyperloop:pod_wall", {
description = I("Hyperloop Pod Shell"),
tiles = {
-- up, down, right, left, back, front
"hyperloop_skin2.png",
"hyperloop_skin2.png",
"hyperloop_skin.png",
},
on_rotate = screwdriver.disallow,
paramtype2 = "facedir",
groups = {cracky=2},
is_ground_content = false,
sounds = default.node_sound_metal_defaults(),
})
minetest.register_node("hyperloop:pod_wall_ni", {
description = I("Hyperloop Pod Shell"),
tiles = {
-- up, down, right, left, back, front
"hyperloop_skin2.png",
"hyperloop_skin2.png",
"hyperloop_skin.png",
},
on_rotate = screwdriver.disallow,
paramtype2 = "facedir",
groups = {cracky=2, not_in_creative_inventory=1},
is_ground_content = false,
sounds = default.node_sound_metal_defaults(),
drop = "",
})
minetest.register_node("hyperloop:pod_floor", {
description = I("Hyperloop Pod Shell"),
tiles = {
-- up, down, right, left, back, front
"hyperloop_skin2.png",
},
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-8/16, -8/16, -8/16, 8/16, -7.5/16, 8/16},
},
},
on_rotate = screwdriver.disallow,
paramtype2 = "facedir",
groups = {cracky=2, not_in_creative_inventory=1},
is_ground_content = false,
sounds = default.node_sound_metal_defaults(),
drop = "",
})