star_wars/mods/farming/soil.lua

127 lines
3.4 KiB
Lua

local S = farming.intllib
-- add soil types to existing dirt blocks
minetest.override_item("default:dirt", {
soil = {
base = "default:dirt",
dry = "farming:soil",
wet = "farming:soil_wet"
}
})
-- normal soil
minetest.register_node("farming:soil", {
description = S("Soil"),
tiles = {"default_dirt.png^farming_soil.png", "default_dirt.png"},
drop = "default:dirt",
groups = {crumbly = 3, not_in_creative_inventory = 1, soil = 2, field = 1},
sounds = default.node_sound_dirt_defaults(),
soil = {
base = "default:dirt",
dry = "farming:soil",
wet = "farming:soil_wet"
}
})
-- wet soil
minetest.register_node("farming:soil_wet", {
description = S("Wet Soil"),
tiles = {
"default_dirt.png^farming_soil_wet.png",
"default_dirt.png^farming_soil_wet_side.png"},
drop = "default:dirt",
groups = {crumbly = 3, not_in_creative_inventory = 1, soil = 3, field = 1},
sounds = default.node_sound_dirt_defaults(),
soil = {
base = "default:dirt",
dry = "farming:soil",
wet = "farming:soil_wet"
}
})
-- savanna soil
minetest.register_node("farming:dry_soil", {
description = S("Savanna Soil"),
tiles = {
"default_dry_dirt.png^farming_soil.png",
"default_dry_dirt.png"},
drop = "ethereal:dry_dirt",
groups = {crumbly = 3, not_in_creative_inventory = 1, soil = 2, field = 1},
sounds = default.node_sound_dirt_defaults(),
soil = {
base = "ethereal:dry_dirt",
dry = "farming:dry_soil",
wet = "farming:dry_soil_wet"
}
})
minetest.register_node("farming:dry_soil_wet", {
description = S("Wet Savanna Soil"),
tiles = {
"default_dry_dirt.png^farming_soil_wet.png",
"default_dry_dirt.png^farming_soil_wet_side.png"},
drop = "ethereal:dry_dirt",
groups = {crumbly = 3, not_in_creative_inventory = 1, soil = 3, field = 1},
sounds = default.node_sound_dirt_defaults(),
soil = {
base = "ethereal:dry_dirt",
dry = "farming:dry_soil",
wet = "farming:dry_soil_wet"
}
})
-- sand is not soil, change existing sand-soil to use dry soil
minetest.register_alias("farming:desert_sand_soil", "farming:dry_soil")
minetest.register_alias("farming:desert_sand_soil_wet", "farming:dry_soil_wet")
-- if water near soil then change to wet soil
minetest.register_abm({
nodenames = {"group:field"},
interval = 15,
chance = 4,
catch_up = false,
action = function(pos, node)
local ndef = minetest.registered_nodes[node.name]
if not ndef or not ndef.soil or not ndef.soil.wet
or not ndef.soil.base or not ndef.soil.dry then return end
pos.y = pos.y + 1
local nn = minetest.get_node_or_nil(pos)
pos.y = pos.y - 1
if nn then nn = nn.name else return end
-- what's on top of soil, if solid/not plant change soil to dirt
if minetest.registered_nodes[nn]
and minetest.registered_nodes[nn].walkable
and minetest.get_item_group(nn, "plant") == 0 then
minetest.set_node(pos, {name = "default:dirt"})
return
end
-- if map around soil not loaded then skip until loaded
if minetest.find_node_near(pos, 3, {"ignore"}) then
return
end
-- check if water is within 3 nodes horizontally and 1 below
if #minetest.find_nodes_in_area(
{x = pos.x + 3, y = pos.y - 1, z = pos.z + 3},
{x = pos.x - 3, y = pos.y , z = pos.z - 3},
{"group:water"}) > 0 then
minetest.set_node(pos, {name = ndef.soil.wet})
elseif node.name == ndef.soil.wet then
minetest.set_node(pos, {name = ndef.soil.dry})
elseif node.name == ndef.soil.dry
and minetest.get_item_group(nn, "plant") == 0 then
minetest.set_node(pos, {name = ndef.soil.base})
end
end
})