forked from thunderdog1138/star_wars
446 lines
17 KiB
Lua
446 lines
17 KiB
Lua
--------------------------
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-- Advanced Lightsabers --
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--------------------------
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------- Ver 1.1 ----------
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local adv_lightsabers = {}
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local player_armor = {}
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minetest.register_on_joinplayer(function(player)
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player_armor[player:get_player_name()] = player:get_armor_groups()
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end)
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function adv_lightsabers.play_sound(player,soundfile)
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minetest.sound_play(soundfile,{
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object = minetest.get_player_by_name(player:get_player_name()),
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gain = 1.0,
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max_hear_distance = 24,
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loop = false,
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})
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end
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function adv_lightsabers.lightsaber_attack(player,pointed_thing,swing,clash)
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adv_lightsabers.play_sound(player,swing)
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if pointed_thing.type == "object" and pointed_thing.ref:is_player() then
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local pointed_weapon = pointed_thing.ref:get_wielded_item():get_name()
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if minetest.registered_items[pointed_weapon].groups.lightsaber == 1
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and pointed_thing.ref:get_player_control().LMB == true then
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adv_lightsabers.play_sound(player,clash)
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else
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pointed_thing.ref:punch(player,1.0,{full_punch_interval = 0.1,damage_groups = {fleshy = 8}},nil)
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local dir = player:get_look_dir()
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dir.y = dir.y * 1.5
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pointed_thing.ref:add_player_velocity(vector.multiply(dir,5))
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end
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elseif pointed_thing.type == "object" and not pointed_thing.ref:is_player() then
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pointed_thing.ref:punch(player,1.0,{full_punch_interval = 0.1,damage_groups = {fleshy = 8}},nil)
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end
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end
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local colors={"green","blue","yellow","purple","red","white","black"}
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local hilts={"single","cross","double"}
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for _,color in ipairs(colors) do
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for _,type in ipairs(hilts) do
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local t = 0
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minetest.register_globalstep(function(dtime) -- Idle Hum/Crackle
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t=t+dtime
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if t>1.3 then
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for _,player in ipairs(minetest.get_connected_players()) do
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if player:get_wielded_item():get_name() == "adv_lightsabers:lightsaber_cross_"..color.."_on" then
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adv_lightsabers.play_sound(player,"adv_lightsabers_idle_cross")
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elseif player:get_wielded_item():get_name() == "adv_lightsabers:lightsaber_single_"..color.."_on"
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or player:get_wielded_item():get_name() == "adv_lightsabers:lightsaber_double_"..color.."_on" then
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adv_lightsabers.play_sound(player,"adv_lightsabers_idle")
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end
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end
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t=0
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end
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end)
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local armor_groups = { fleshy = 10 }
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minetest.register_globalstep(function() -- Blocking
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for _,player in ipairs(minetest.get_connected_players()) do
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if player:get_wielded_item():get_name() == "adv_lightsabers:lightsaber_"..type.."_"..color.."_on" then
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if player:get_player_control().LMB == true then
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player:set_armor_groups(armor_groups)
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else
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player:set_armor_groups({fleshy=player_armor[player:get_player_name()].fleshy})
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end
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end
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end
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end)
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local function remove_self(self,pos) -- Remove lightsaber
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self.removing = true
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self.object:remove()
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if not self.returned then
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minetest.add_item(pos,"adv_lightsabers:lightsaber_"..type.."_"..color.."_off")
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end
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end
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local function is_owner_at_pos(self,pos) -- Check if Lightsaber owner is at current position
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for _,player in pairs(minetest.get_objects_inside_radius(pos,1.5)) do
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if player:is_player() and player:get_player_name() == self.owner then
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return true, player
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end
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end
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end
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local function return_to_owner(self,pos,vel) -- Return to Owner
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local owner = minetest.get_player_by_name(self.owner)
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if not owner or self.owner == nil then remove_self(self,pos) return end
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local owner_pos = owner:get_pos()
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owner_pos.y = owner_pos.y + 1
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local dir = vector.direction(pos,owner_pos)
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for _,entity in pairs(minetest.get_objects_inside_radius(pos,2)) do
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if entity:is_player() and entity:get_player_name() ~= self.owner then -- Punch Player
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entity:punch(self.object,2.0,{full_punch_interval = 0.1,damage_groups = {fleshy = 6}},nil)
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end
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local luaentity = entity:get_luaentity() -- Punch Mob
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if luaentity and not self.removing then
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if luaentity.name ~= self.object:get_luaentity().name then
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if entity:get_armor_groups().fleshy then
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entity:punch(self.object,2.0,{full_punch_interval = 0.1,damage_groups = {fleshy = 6}},nil)
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end
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end
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end
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end
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self.returning_to_owner = true
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self.object:set_velocity(vector.multiply(dir,vel or 15))
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local get_owner, player = is_owner_at_pos(self,pos)
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if get_owner then
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self.removing = true
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if player:get_wielded_item():get_name() == "" then
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player:set_wielded_item("adv_lightsabers:lightsaber_"..type.."_"..color.."_on")
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self.returned = true
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self.object:remove()
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elseif player:get_wielded_item():get_name() ~= "" then
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remove_self(self,pos)
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end
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end
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end
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local function punch_entities(self,pos,dist) -- Punch Players and Entities
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for _,entity in pairs(minetest.get_objects_inside_radius(pos,2)) do
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if entity:is_player() and entity:get_player_name() ~= self.owner then -- Punch Player
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entity:punch(self.object,2.0,{full_punch_interval = 0.1,damage_groups = {fleshy = 6}},nil)
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if dist > 10 then
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return_to_owner(self,pos,15)
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else
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return_to_owner(self,pos,7.5)
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end
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return
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end
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local luaentity = entity:get_luaentity()
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if luaentity and not self.removing then -- Punch Mob
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if luaentity.name ~= self.object:get_luaentity().name then
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if entity:get_armor_groups().fleshy then
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entity:punch(self.object,2.0,{full_punch_interval = 0.1,damage_groups = {fleshy = 6}},nil)
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if dist > 10 then
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return_to_owner(self,pos,15)
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else
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return_to_owner(self,pos,7.5)
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end
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return
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end
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end
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end
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end
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end
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minetest.register_entity("adv_lightsabers:lightsaber_"..type.."_"..color.."_ent", { -- Register entity
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physical = false,
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visual = "wielditem",
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visual_size = {x=.25,y=.25,z=.25},
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textures = {"adv_lightsabers:lightsaber_"..type.."_"..color.."_on"},
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collisionbox = {-0.125,-0.125,-0.125,0.125,0.125,0.125},
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glow = 10,
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owner = "",
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timer = 0,
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on_activate = function(self)
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self.object:set_armor_groups({immortal=1})
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local pos = self.object:get_pos()
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for _,player in pairs(minetest.get_objects_inside_radius(pos,1.0)) do
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if player:is_player() then
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local name = player:get_player_name()
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self.owner = name
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end
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end
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local rot = self.object:get_rotation()
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self.object:set_rotation({x=rot.x,y=rot.y,z=-40})
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if self.owner == nil then remove_self(self,pos) return end
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end,
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on_step = function(self)
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local pos = self.object:get_pos()
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local owner = minetest.get_player_by_name(self.owner)
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if not owner or self.owner == nil then remove_self(self,pos) return end
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self.timer = self.timer + 1
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local rot = self.object:get_rotation()
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local dist = vector.distance(pos,owner:get_pos())
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self.object:set_rotation({x=rot.x,y=rot.y+1,z=rot.z})
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if self.timer >= 35 and self.owner ~= nil then
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if dist > 10 then
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return_to_owner(self,pos,15)
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else
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return_to_owner(self,pos,7.5)
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end
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end
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punch_entities(self,pos,dist)
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local node = minetest.get_node_or_nil(pos)
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if node and minetest.registered_nodes[node.name].walkable then
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if dist > 10 then
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return_to_owner(self,pos,15)
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else
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return_to_owner(self,pos,7.5)
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end
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end
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end,
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})
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end
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end
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local function saber_throw(itemstack,player,type,color)
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local pos = player:get_pos()
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pos.y = pos.y + 1
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local dir = player:get_look_dir()
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local saber = minetest.add_entity(pos,"adv_lightsabers:lightsaber_"..type.."_"..color.."_ent")
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itemstack:take_item(1)
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saber:set_velocity(vector.multiply(dir,20))
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return itemstack
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end
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function adv_lightsabers.register_lightsaber(type,color)
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-- Single Blade Lightsaber
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if type == "single" then
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minetest.register_craftitem("adv_lightsabers:lightsaber_single_"..color.."_off", {
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description = "Lightsaber",
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inventory_image = "adv_lightsabers_hilt_single_inv.png",
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stack_max = 1,
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on_use = function(itemstack,player)
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local activate = "adv_lightsabers_activate"
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itemstack:replace("adv_lightsabers:lightsaber_single_"..color.."_on")
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adv_lightsabers.play_sound(player,activate)
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return itemstack
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end,
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})
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minetest.register_craftitem("adv_lightsabers:lightsaber_single_"..color.."_on", {
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description = "Lightsaber",
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inventory_image = "adv_lightsabers_hilt_single_inv.png",
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wield_image = "adv_lightsabers_blade_single_"..color..".png^adv_lightsabers_hilt_single.png",
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wield_scale = {x = 2,y = 2,z = 1},
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stack_max = 1,
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on_use = function(_,player,pointed_thing)
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local swing = "adv_lightsabers_swing"
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local clash = "adv_lightsabers_clash"
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adv_lightsabers.lightsaber_attack(player,pointed_thing,swing,clash)
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end,
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on_secondary_use = function(itemstack,player)
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if player:get_player_control().sneak == true then
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saber_throw(itemstack,player,type,color)
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return itemstack
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else
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local deactivate = "adv_lightsabers_deactivate"
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itemstack:replace("adv_lightsabers:lightsaber_single_"..color.."_off")
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adv_lightsabers.play_sound(player,deactivate)
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return itemstack
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end
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end,
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on_place = function(itemstack,player)
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local deactivate = "adv_lightsabers_deactivate"
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itemstack:replace("adv_lightsabers:lightsaber_single_"..color.."_off")
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adv_lightsabers.play_sound(player,deactivate)
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return itemstack
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end,
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groups = {not_in_creative_inventory=1,lightsaber=1},
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})
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end
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-- Crossguarded Lightsaber
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if type == "cross" then
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minetest.register_craftitem("adv_lightsabers:lightsaber_cross_"..color.."_off", {
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description = "Crossguarded Lightsaber",
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inventory_image = "adv_lightsabers_hilt_cross_inv.png",
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stack_max = 1,
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on_use = function(itemstack,player)
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local activate = "adv_lightsabers_activate_cross"
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itemstack:replace("adv_lightsabers:lightsaber_cross_"..color.."_on")
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adv_lightsabers.play_sound(player,activate)
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return itemstack
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end,
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})
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minetest.register_craftitem("adv_lightsabers:lightsaber_cross_"..color.."_on", {
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description = "Crossguarded Lightsaber",
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inventory_image = "adv_lightsabers_hilt_cross_inv.png",
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wield_image = "adv_lightsabers_blade_cross_"..color..".png^adv_lightsabers_hilt_cross.png",
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wield_scale = {x = 2,y = 2,z = 1},
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stack_max = 1,
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on_use = function(_,player,pointed_thing)
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local swing = "adv_lightsabers_swing_cross"
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local clash = "adv_lightsabers_clash_cross"
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adv_lightsabers.lightsaber_attack(player,pointed_thing,swing,clash)
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end,
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on_secondary_use = function(itemstack,player)
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if player:get_player_control().sneak == true then
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saber_throw(itemstack,player,type,color)
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return itemstack
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else
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local deactivate = "adv_lightsabers_deactivate_cross"
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itemstack:replace("adv_lightsabers:lightsaber_cross_"..color.."_off")
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adv_lightsabers.play_sound(player,deactivate)
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return itemstack
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end
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end,
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on_place = function(itemstack,player)
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local deactivate = "adv_lightsabers_deactivate_cross"
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itemstack:replace("adv_lightsabers:lightsaber_cross_"..color.."_off")
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adv_lightsabers.play_sound(player,deactivate)
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return itemstack
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end,
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groups = {not_in_creative_inventory=1,lightsaber=1},
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})
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end
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-- Double Bladed Lightsaber
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if type == "double" then
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minetest.register_craftitem("adv_lightsabers:lightsaber_double_"..color.."_off", {
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description = "Double Bladed Lightsaber",
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inventory_image = "adv_lightsabers_hilt_double_inv.png",
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stack_max = 1,
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on_use = function(itemstack,player)
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local activate = "adv_lightsabers_activate"
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itemstack:replace("adv_lightsabers:lightsaber_double_"..color.."_on")
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adv_lightsabers.play_sound(player,activate)
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return itemstack
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end,
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})
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minetest.register_craftitem("adv_lightsabers:lightsaber_double_"..color.."_on", {
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description = "Lightsaber",
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inventory_image = "adv_lightsabers_hilt_double_inv.png",
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wield_image = "adv_lightsabers_hilt_double.png^adv_lightsabers_blade_double_"..color..".png",
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wield_scale = {x = 4,y = 4,z = 1},
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stack_max = 1,
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on_use = function(_,player,pointed_thing)
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local swing = "adv_lightsabers_swing"
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local clash = "adv_lightsabers_clash"
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adv_lightsabers.lightsaber_attack(player,pointed_thing,swing,clash)
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end,
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on_secondary_use = function(itemstack,player)
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if player:get_player_control().sneak == true then
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saber_throw(itemstack,player,type,color)
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return itemstack
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else
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local deactivate = "adv_lightsabers_deactivate"
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itemstack:replace("adv_lightsabers:lightsaber_double_"..color.."_off")
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adv_lightsabers.play_sound(player,deactivate)
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return itemstack
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end
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end,
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on_place = function(itemstack,player)
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local deactivate = "adv_lightsabers_deactivate"
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itemstack:replace("adv_lightsabers:lightsaber_double_"..color.."_off")
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adv_lightsabers.play_sound(player,deactivate)
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return itemstack
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end,
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groups = {not_in_creative_inventory=1,lightsaber=1},
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})
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end
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end
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-- Red Single Blade Lightsaber --
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adv_lightsabers.register_lightsaber("single","red")
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-- Green Single Blade Lightsaber --
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adv_lightsabers.register_lightsaber("single","green")
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-- Blue Single Blade Lightsaber --
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adv_lightsabers.register_lightsaber("single","blue")
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-- Yellow Single Blade Lightsaber --
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adv_lightsabers.register_lightsaber("single","yellow")
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-- Purple Single Blade Lightsaber --
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adv_lightsabers.register_lightsaber("single","purple")
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-- White Single Blade Lightsaber --
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adv_lightsabers.register_lightsaber("single","white")
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-- Darksaber --
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adv_lightsabers.register_lightsaber("single","black")
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minetest.override_item("adv_lightsabers:lightsaber_single_black_off", {
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description = "Darksaber"
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})
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minetest.override_item("adv_lightsabers:lightsaber_single_black_on", {
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description = "Darksaber"
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})
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-- Red Crossguarded Lightsaber --
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adv_lightsabers.register_lightsaber("cross","red")
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-- Green Crossguarded Lightsaber --
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adv_lightsabers.register_lightsaber("cross","green")
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-- Blue Crossguarded Lightsaber --
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adv_lightsabers.register_lightsaber("cross","blue")
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-- Yellow Crossguarded Lightsaber --
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adv_lightsabers.register_lightsaber("cross","yellow")
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-- Purple Crossguarded Lightsaber --
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adv_lightsabers.register_lightsaber("cross","purple")
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-- White Crossguarded Lightsaber --
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adv_lightsabers.register_lightsaber("cross","white")
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-- Red Double Bladed Lightsaber --
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adv_lightsabers.register_lightsaber("double","red")
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-- Green Double Bladed Lightsaber --
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adv_lightsabers.register_lightsaber("double","green")
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-- Blue Double Bladed Lightsaber --
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adv_lightsabers.register_lightsaber("double","blue")
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-- Yellow Double Bladed Lightsaber --
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adv_lightsabers.register_lightsaber("double","yellow")
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-- Purple Double Bladed Lightsaber --
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adv_lightsabers.register_lightsaber("double","purple")
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-- White Double Bladed Lightsaber --
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adv_lightsabers.register_lightsaber("double","white") |